assets/shaders/tests/all.frag
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 #version 110
 
 
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 #extension GL_ARB_shading_language_include : require
 
 
 #include "all_green.h"
 
 
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 uniform float blue;
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 uniform vec4 color;
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 void main()
 {
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     gl_FragColor = vec4(red, green, blue, color.a);
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 }