| ... | ... |
@@ -14,8 +14,10 @@ Overview of usage: |
| 14 | 14 |
|
| 15 | 15 |
```cpp |
| 16 | 16 |
#include <GL/glew.h> |
| 17 |
+#include <glm/glm.hpp> |
|
| 17 | 18 |
|
| 18 | 19 |
#include <glshader.hpp> |
| 20 |
+#include <glshader_glm.hpp> |
|
| 19 | 21 |
|
| 20 | 22 |
|
| 21 | 23 |
// Global data. |
| ... | ... |
@@ -29,6 +31,7 @@ int main() |
| 29 | 31 |
{
|
| 30 | 32 |
// Local data. |
| 31 | 33 |
auto light_count = 3; |
| 34 |
+ auto color = glm::vec4{1, 0, 0, 1};
|
|
| 32 | 35 |
|
| 33 | 36 |
// Global settings. |
| 34 | 37 |
Shader::root("assets/shaders");
|
| ... | ... |
@@ -53,6 +56,7 @@ int main() |
| 53 | 56 |
player |
| 54 | 57 |
.use() |
| 55 | 58 |
.uniform("light_count", light_count)
|
| 59 |
+ .uniform("color", color)
|
|
| 56 | 60 |
.validate(); |
| 57 | 61 |
} |
| 58 | 62 |
``` |
| ... | ... |
@@ -271,6 +275,15 @@ literals) or use an explicit cast to get the `GLfloat` specialization. |
| 271 | 275 |
|
| 272 | 276 |
[`delete`]: https://en.cppreference.com/w/cpp/language/function#Deleted_functions |
| 273 | 277 |
|
| 278 |
+#### OpenGL Mathematics (GLM) |
|
| 279 |
+ |
|
| 280 |
+[OpenGL Mathematics (GLM)][] specializations are provided in the include file |
|
| 281 |
+`glshader_glm.hpp`. OpenGL Mathematics (GLM) uses [OpenGL Shading Language |
|
| 282 |
+(GLSL)][] naming conventions. |
|
| 283 |
+ |
|
| 284 |
+[OpenGL Mathematics (GLM)]: https://glm.g-truc.net |
|
| 285 |
+[OpenGL Shading Language (GLSL)]: https://www.khronos.org/opengl/wiki/OpenGL_Shading_Language |
|
| 286 |
+ |
|
| 274 | 287 |
#### User-defined uniforms |
| 275 | 288 |
|
| 276 | 289 |
Support for e.g. third party mathematics libraries can be added by providing |
| ... | ... |
@@ -287,6 +300,7 @@ Public (interface): |
| 287 | 300 |
|
| 288 | 301 |
- [OpenGL][], system (e.g. [`libgl1-mesa-dev`][]). |
| 289 | 302 |
- [OpenGL Extension Wrangler (GLEW)][], system (e.g. [`libglew-dev`][]). |
| 303 |
+- [OpenGL Mathematics (GLM)][], **optional**, system (e.g. [`libglm-dev`][]). |
|
| 290 | 304 |
|
| 291 | 305 |
Private (build): |
| 292 | 306 |
|
| ... | ... |
@@ -295,12 +309,15 @@ Private (build): |
| 295 | 309 |
Private (tests): |
| 296 | 310 |
|
| 297 | 311 |
- [GLFW][], system (e.g. [`libglfw3-dev`][]). |
| 312 |
+- [OpenGL Mathematics (GLM)][], system (e.g. [`libglm-dev`][]). |
|
| 298 | 313 |
- [`gltest`][], downloaded as part of the CMake configure step. |
| 299 | 314 |
|
| 300 | 315 |
[OpenGL Extension Wrangler (GLEW)]: http://glew.sourceforge.net |
| 316 |
+[OpenGL Mathematics (GLM)]: https://glm.g-truc.net |
|
| 301 | 317 |
[GLFW]: https://www.glfw.org |
| 302 | 318 |
[`libgl1-mesa-dev`]: https://packages.debian.org/search?keywords=libgl1-mesa-dev |
| 303 | 319 |
[`libglew-dev`]: https://packages.debian.org/search?keywords=libglew-dev |
| 320 |
+[`libglm-dev`]: https://packages.debian.org/search?keywords=libglm-dev |
|
| 304 | 321 |
[`libglfw3-dev`]: https://packages.debian.org/search?keywords=libglfw3-dev |
| 305 | 322 |
[`str`]: https://git.rcrnstn.net/rcrnstn/str |
| 306 | 323 |
[`gltest`]: https://git.rcrnstn.net/rcrnstn/gltest |
| 17 | 18 |
new file mode 100644 |
| ... | ... |
@@ -0,0 +1,73 @@ |
| 1 |
+#ifndef GLSHADER_GLM_HPP_ |
|
| 2 |
+#define GLSHADER_GLM_HPP_ |
|
| 3 |
+ |
|
| 4 |
+ |
|
| 5 |
+#include <GL/glew.h> |
|
| 6 |
+ |
|
| 7 |
+#include <glm/glm.hpp> |
|
| 8 |
+#include <glm/gtc/type_ptr.hpp> |
|
| 9 |
+ |
|
| 10 |
+#include <glshader.hpp> |
|
| 11 |
+ |
|
| 12 |
+ |
|
| 13 |
+#define GLSHADER_UNIFORM_GLM_N_(N, GLM_TYPE, SUFFIX) \ |
|
| 14 |
+ GLSHADER_UNIFORM( \ |
|
| 15 |
+ glm::GLM_TYPE##N, \ |
|
| 16 |
+ glUniform##N##SUFFIX##v( \ |
|
| 17 |
+ location, 1, glm::value_ptr(value) \ |
|
| 18 |
+ ); \ |
|
| 19 |
+ ) |
|
| 20 |
+ |
|
| 21 |
+#define GLSHADER_UNIFORM_GLM_N_BOOL_(N) \ |
|
| 22 |
+ GLSHADER_UNIFORM( \ |
|
| 23 |
+ glm::bvec##N, \ |
|
| 24 |
+ GLint int_value[N]; \ |
|
| 25 |
+ for (auto i = 0; i < N; ++i) \ |
|
| 26 |
+ int_value[i] = value[i]; \ |
|
| 27 |
+ glUniform##N##iv( \ |
|
| 28 |
+ location, 1, &int_value[0] \ |
|
| 29 |
+ ); \ |
|
| 30 |
+ ) |
|
| 31 |
+ |
|
| 32 |
+#define GLSHADER_UNIFORM_GLM_MATRIX_N_(N) \ |
|
| 33 |
+ GLSHADER_UNIFORM( \ |
|
| 34 |
+ glm::mat##N, \ |
|
| 35 |
+ glUniformMatrix##N##fv( \ |
|
| 36 |
+ location, 1, GL_FALSE, glm::value_ptr(value) \ |
|
| 37 |
+ ); \ |
|
| 38 |
+ ) |
|
| 39 |
+ |
|
| 40 |
+#define GLSHADER_UNIFORM_GLM_MATRIX_N_M_(N, M) \ |
|
| 41 |
+ GLSHADER_UNIFORM( \ |
|
| 42 |
+ glm::mat##N##x##M, \ |
|
| 43 |
+ glUniformMatrix##N##x##M##fv( \ |
|
| 44 |
+ location, 1, GL_FALSE, glm::value_ptr(value) \ |
|
| 45 |
+ ); \ |
|
| 46 |
+ ) |
|
| 47 |
+ |
|
| 48 |
+GLSHADER_UNIFORM_GLM_N_BOOL_(2) |
|
| 49 |
+GLSHADER_UNIFORM_GLM_N_BOOL_(3) |
|
| 50 |
+GLSHADER_UNIFORM_GLM_N_BOOL_(4) |
|
| 51 |
+GLSHADER_UNIFORM_GLM_N_(2, ivec, i) |
|
| 52 |
+GLSHADER_UNIFORM_GLM_N_(3, ivec, i) |
|
| 53 |
+GLSHADER_UNIFORM_GLM_N_(4, ivec, i) |
|
| 54 |
+GLSHADER_UNIFORM_GLM_N_(2, uvec, ui) |
|
| 55 |
+GLSHADER_UNIFORM_GLM_N_(3, uvec, ui) |
|
| 56 |
+GLSHADER_UNIFORM_GLM_N_(4, uvec, ui) |
|
| 57 |
+GLSHADER_UNIFORM_GLM_N_(2, vec, f) |
|
| 58 |
+GLSHADER_UNIFORM_GLM_N_(3, vec, f) |
|
| 59 |
+GLSHADER_UNIFORM_GLM_N_(4, vec, f) |
|
| 60 |
+ |
|
| 61 |
+GLSHADER_UNIFORM_GLM_MATRIX_N_(2) |
|
| 62 |
+GLSHADER_UNIFORM_GLM_MATRIX_N_(3) |
|
| 63 |
+GLSHADER_UNIFORM_GLM_MATRIX_N_(4) |
|
| 64 |
+ |
|
| 65 |
+GLSHADER_UNIFORM_GLM_MATRIX_N_M_(2, 3) |
|
| 66 |
+GLSHADER_UNIFORM_GLM_MATRIX_N_M_(2, 4) |
|
| 67 |
+GLSHADER_UNIFORM_GLM_MATRIX_N_M_(3, 2) |
|
| 68 |
+GLSHADER_UNIFORM_GLM_MATRIX_N_M_(3, 4) |
|
| 69 |
+GLSHADER_UNIFORM_GLM_MATRIX_N_M_(4, 2) |
|
| 70 |
+GLSHADER_UNIFORM_GLM_MATRIX_N_M_(4, 3) |
|
| 71 |
+ |
|
| 72 |
+ |
|
| 73 |
+#endif // GLSHADER_GLM_HPP_ |
| ... | ... |
@@ -1,8 +1,10 @@ |
| 1 | 1 |
#include <string> |
| 2 | 2 |
|
| 3 | 3 |
#include <GL/glew.h> |
| 4 |
+#include <glm/glm.hpp> |
|
| 4 | 5 |
|
| 5 | 6 |
#include <glshader.hpp> |
| 7 |
+#include <glshader_glm.hpp> |
|
| 6 | 8 |
#include <gltest.hpp> |
| 7 | 9 |
|
| 8 | 10 |
|
| ... | ... |
@@ -161,6 +163,9 @@ GLTEST(2, 0, 640, 480, glshader) |
| 161 | 163 |
"got error GL_INVALID_OPERATION (wrong type?)." |
| 162 | 164 |
) |
| 163 | 165 |
|
| 166 |
+ // Uniform OpenGL Mathematics (GLM). |
|
| 167 |
+ glm::vec4 color{1.0F};
|
|
| 168 |
+ |
|
| 164 | 169 |
auto all = Shader({
|
| 165 | 170 |
"tests/all.vert", |
| 166 | 171 |
"tests/all.frag", |
| ... | ... |
@@ -169,6 +174,7 @@ GLTEST(2, 0, 640, 480, glshader) |
| 169 | 174 |
all |
| 170 | 175 |
.use() |
| 171 | 176 |
.uniform("blue", blue)
|
| 177 |
+ .uniform("color", color)
|
|
| 172 | 178 |
.validate(); |
| 173 | 179 |
|
| 174 | 180 |
constexpr auto size = 0.5F; |