... | ... |
@@ -8,6 +8,122 @@ A [C++11][] [OpenGL][] \>=[2.0][] [shader][] library. |
8 | 8 |
[2.0]: https://en.wikipedia.org/wiki/OpenGL#Version_history |
9 | 9 |
[shader]: https://www.khronos.org/opengl/wiki/Shader |
10 | 10 |
|
11 |
+## Usage |
|
12 |
+ |
|
13 |
+Overview of usage: |
|
14 |
+ |
|
15 |
+```cpp |
|
16 |
+#include <GL/glew.h> |
|
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+ |
|
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+#include <glshader.hpp> |
|
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+ |
|
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+ |
|
21 |
+int main() |
|
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+{ |
|
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+ // Global settings. |
|
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+ Shader::root("assets/shaders"); |
|
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+ |
|
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+ // Create. |
|
27 |
+ auto player = Shader({ |
|
28 |
+ "player.vert", |
|
29 |
+ "player.frag", "lighting.frag", |
|
30 |
+ }); |
|
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+} |
|
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+``` |
|
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+ |
|
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+### Errors |
|
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+ |
|
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+Errors are handled by throwing [`std::runtime_error`][] with a [`what()`][] |
|
37 |
+that returns helpful context, including operating system messages and the |
|
38 |
+OpenGL info log where appropriate. |
|
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+ |
|
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+If OpenGL \>=4.3 or the extension [`GL_KHR_debug`][] is available, |
|
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+[`glObjectLabel`][] is used to improve debug messages provided to any callback |
|
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+registered with [`glDebugMessageCallback`][]. |
|
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+ |
|
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+Se [`tests/glshader.cpp`][] for an overview of some of the handled errors. |
|
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+(Note that the tests are written for compatibility and convenience and do not |
|
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+necessarily reflect current best practices.) |
|
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+ |
|
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+[`std::runtime_error`]: https://en.cppreference.com/w/cpp/error/runtime_error |
|
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+[`what()`]: https://en.cppreference.com/w/cpp/error/exception/what |
|
50 |
+[`GL_KHR_debug`]: https://www.khronos.org/registry/OpenGL/extensions/KHR/KHR_debug.txt |
|
51 |
+[`glObjectLabel`]: https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glObjectLabel.xhtml |
|
52 |
+[`glDebugMessageCallback`]: https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glDebugMessageCallback.xhtml |
|
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+[`tests/glshader.cpp`]: tests/glshader.cpp |
|
54 |
+ |
|
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+### Lifetime |
|
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+ |
|
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+No default constructor is defined. This, together with a throwing constructor, |
|
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+means that a (non-moved-from) `Shader` object always corresponds to a valid |
|
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+OpenGL shader object. |
|
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+ |
|
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+At destruction, the underlying OpenGL shader program is deleted, but not |
|
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+explicitly unbound. Note that the behavior of [deletion unbinding][] depends on |
|
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+the OpenGL version. It is recommended to always consider the underlying OpenGL |
|
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+shader program to be invalid after destruction. |
|
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+ |
|
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+Copying (creating a new identical underlying OpenGL shader object) or move |
|
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+assigning (deleting the underlying OpenGL shader object of the moved-into |
|
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+`Shader` object) would probably be a (performance) bug and is disabled. I.e. |
|
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+`Shader` is a move(-constructible)-only type. |
|
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+ |
|
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+[deletion unbinding]: https://www.khronos.org/opengl/wiki/OpenGL_Object#Deletion_unbinding |
|
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+ |
|
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+### Loading files |
|
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+ |
|
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+An arbitrary number of files can be loaded by giving them as arguments to the |
|
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+`Shader(Shader::Paths const & paths)` constructor. |
|
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+ |
|
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+`Shader::Paths` is an alias for `std::set<std::string>`. `std::set` is used |
|
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+over e.g. `std::vector` to facilitate deduplicating shaders based on paths, |
|
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+even when the paths are given in different orders. `std::set` is used over |
|
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+`std::unordered_set` to retain the same ordering in error messages as in the |
|
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+creation for easy identification. |
|
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+ |
|
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+The [shader stage][] is automatically detected by the file extension using the |
|
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+same rules as the [OpenGL / OpenGL ES Reference Compiler][]: |
|
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+ |
|
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+- `.vert`: vertex |
|
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+- `.tesc`: tessellation control |
|
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+- `.tese`: tessellation evaluation |
|
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+- `.geom`: geometry |
|
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+- `.frag`: fragment |
|
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+- `.comp`: compute |
|
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+ |
|
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+If multiple files are provided for the same stage they are compiled separately |
|
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+and linked into the final shader program. |
|
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+ |
|
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+The value passed to `Shader::root(std::string const & root)` is prepended, with |
|
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+a separating `"/"` if non-empty, to all paths (defaults to `""`). |
|
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+ |
|
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+[shader stage]: https://www.khronos.org/opengl/wiki/Shader#Stages |
|
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+[OpenGL / OpenGL ES Reference Compiler]: https://www.khronos.org/opengles/sdk/tools/Reference-Compiler/ |
|
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+ |
|
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+## Dependencies |
|
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+ |
|
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+Public (interface): |
|
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+ |
|
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+- [OpenGL][], system (e.g. [`libgl1-mesa-dev`][]). |
|
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+- [OpenGL Extension Wrangler (GLEW)][], system (e.g. [`libglew-dev`][]). |
|
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+ |
|
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+Private (build): |
|
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+ |
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+- [`str`][], downloaded as part of the CMake configure step. |
|
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+ |
|
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+Private (tests): |
|
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+ |
|
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+- [GLFW][], system (e.g. [`libglfw3-dev`][]). |
|
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+- [`gltest`][], downloaded as part of the CMake configure step. |
|
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+ |
|
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+[OpenGL Extension Wrangler (GLEW)]: http://glew.sourceforge.net |
|
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+[GLFW]: https://www.glfw.org |
|
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+[`libgl1-mesa-dev`]: https://packages.debian.org/search?keywords=libgl1-mesa-dev |
|
122 |
+[`libglew-dev`]: https://packages.debian.org/search?keywords=libglew-dev |
|
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+[`libglfw3-dev`]: https://packages.debian.org/search?keywords=libglfw3-dev |
|
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+[`str`]: https://git.rcrnstn.net/rcrnstn/str |
|
125 |
+[`gltest`]: https://git.rcrnstn.net/rcrnstn/gltest |
|
126 |
+ |
|
11 | 127 |
## Build system |
12 | 128 |
|
13 | 129 |
This project supports [CMake][] and uses [`cmake-common`][]. There are several |
... | ... |
@@ -0,0 +1,51 @@ |
1 |
+#ifndef GLSHADER_SHADER_HPP_ |
|
2 |
+#define GLSHADER_SHADER_HPP_ |
|
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+ |
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+ |
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+#include <set> |
|
6 |
+#include <string> |
|
7 |
+ |
|
8 |
+#include <GL/glew.h> |
|
9 |
+ |
|
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+ |
|
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+class Shader |
|
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+{ |
|
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+public: |
|
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+ |
|
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+ using Paths = std::set<std::string>; |
|
16 |
+ |
|
17 |
+ explicit Shader(Paths const & paths); |
|
18 |
+ virtual ~Shader(); |
|
19 |
+ Shader(Shader &&) noexcept; |
|
20 |
+ Shader(Shader const &) = delete; |
|
21 |
+ Shader & operator=(Shader &&) = delete; |
|
22 |
+ Shader & operator=(Shader const &) = delete; |
|
23 |
+ |
|
24 |
+ static void root(std::string const & root); |
|
25 |
+ |
|
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+ GLuint program() const; |
|
27 |
+ |
|
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+protected: |
|
29 |
+ |
|
30 |
+ GLuint program_; |
|
31 |
+ std::string program_name_; |
|
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+ std::string static root_; |
|
33 |
+}; |
|
34 |
+ |
|
35 |
+ |
|
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+// Inline definitions. |
|
37 |
+ |
|
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+#define GLSHADER_SET_(TYPE, NAME) \ |
|
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+ inline void Shader::NAME(TYPE const & NAME) \ |
|
40 |
+ { \ |
|
41 |
+ NAME##_ = NAME; \ |
|
42 |
+ } |
|
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+GLSHADER_SET_(std::string, root) |
|
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+ |
|
45 |
+inline GLuint Shader::program() const |
|
46 |
+{ |
|
47 |
+ return program_; |
|
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+} |
|
49 |
+ |
|
50 |
+ |
|
51 |
+#endif // GLSHADER_SHADER_HPP_ |
... | ... |
@@ -0,0 +1,218 @@ |
1 |
+#include <glshader.hpp> |
|
2 |
+ |
|
3 |
+#include <algorithm> |
|
4 |
+#include <array> |
|
5 |
+#include <cerrno> |
|
6 |
+#include <cstring> |
|
7 |
+#include <fstream> |
|
8 |
+#include <memory> |
|
9 |
+#include <stdexcept> |
|
10 |
+#include <string> |
|
11 |
+#include <utility> |
|
12 |
+#include <vector> |
|
13 |
+ |
|
14 |
+#include <GL/glew.h> |
|
15 |
+ |
|
16 |
+#include <str.hpp> |
|
17 |
+ |
|
18 |
+ |
|
19 |
+// NOLINTNEXTLINE |
|
20 |
+#define GLSHADER_INIT_(NAME, INIT) decltype(NAME) NAME INIT; |
|
21 |
+GLSHADER_INIT_(Shader::root_, {}) |
|
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+ |
|
23 |
+ |
|
24 |
+template<typename Type> |
|
25 |
+static Type get_integer_(GLenum name, bool supported = true) |
|
26 |
+{ |
|
27 |
+ auto data = GLint{}; |
|
28 |
+ if (supported) |
|
29 |
+ glGetIntegerv(name, &data); |
|
30 |
+ return (Type)data; |
|
31 |
+} |
|
32 |
+ |
|
33 |
+ |
|
34 |
+static void info_log_action_( |
|
35 |
+ std::string const & error, |
|
36 |
+ void (action)(GLuint object), |
|
37 |
+ GLuint object, |
|
38 |
+ GLenum status_enum, |
|
39 |
+ void (GLAPIENTRY * getObjectiv)( |
|
40 |
+ GLuint object, GLenum pname, GLint * params |
|
41 |
+ ), |
|
42 |
+ void (GLAPIENTRY * getObjectInfoLog)( |
|
43 |
+ GLuint object, GLsizei max_length, GLsizei * length, GLchar * info_log |
|
44 |
+ ) |
|
45 |
+) |
|
46 |
+{ |
|
47 |
+ // Perform action. |
|
48 |
+ action(object); |
|
49 |
+ |
|
50 |
+ // Check status. |
|
51 |
+ auto status = GLint{}; |
|
52 |
+ getObjectiv(object, status_enum, &status); |
|
53 |
+ if (status) |
|
54 |
+ return; |
|
55 |
+ |
|
56 |
+ // Get info log length. |
|
57 |
+ auto info_log_length = GLint{}; |
|
58 |
+ getObjectiv(object, GL_INFO_LOG_LENGTH, &info_log_length); |
|
59 |
+ |
|
60 |
+ // Get info log content. |
|
61 |
+ // NOLINTNEXTLINE |
|
62 |
+ auto info_log = std::unique_ptr<GLchar[]>(new GLchar[info_log_length]); |
|
63 |
+ if (info_log_length) |
|
64 |
+ getObjectInfoLog(object, info_log_length, nullptr, &info_log[0]); |
|
65 |
+ |
|
66 |
+ // Throw. |
|
67 |
+ throw std::runtime_error{STR( |
|
68 |
+ error << (!info_log_length ? "." : STR(":\n" << &info_log[0])) |
|
69 |
+ )}; |
|
70 |
+} |
|
71 |
+ |
|
72 |
+ |
|
73 |
+Shader::Shader(Paths const & paths) |
|
74 |
+: |
|
75 |
+ program_{0}, |
|
76 |
+ program_name_{STR( |
|
77 |
+ "shader program " << STR_JOIN(", ", it, "'" << it << "'", paths) |
|
78 |
+ )} |
|
79 |
+{ |
|
80 |
+ // Get label limits. |
|
81 |
+ static auto const max_label_length = get_integer_<GLsizei>( |
|
82 |
+ GL_MAX_LABEL_LENGTH, GLEW_VERSION_4_3 || GLEW_KHR_debug |
|
83 |
+ ); |
|
84 |
+ |
|
85 |
+ try |
|
86 |
+ { |
|
87 |
+ // Create program. |
|
88 |
+ program_ = glCreateProgram(); |
|
89 |
+ if (!program_) |
|
90 |
+ throw std::runtime_error{STR( |
|
91 |
+ "Failed to create " << program_name_ << "." |
|
92 |
+ )}; |
|
93 |
+ |
|
94 |
+ // Label program. |
|
95 |
+ if (GLEW_VERSION_4_3 || GLEW_KHR_debug) |
|
96 |
+ glObjectLabel( |
|
97 |
+ GL_PROGRAM, |
|
98 |
+ program_, |
|
99 |
+ std::min(max_label_length, (GLsizei)program_name_.length()), |
|
100 |
+ program_name_.c_str() |
|
101 |
+ ); |
|
102 |
+ |
|
103 |
+ // Process shader paths. |
|
104 |
+ auto shaders = std::vector<GLuint>{}; |
|
105 |
+ shaders.reserve(paths.size()); |
|
106 |
+ for (auto const & path : paths) |
|
107 |
+ { |
|
108 |
+ // Set shader name. |
|
109 |
+ auto const shader_name = STR( |
|
110 |
+ "shader '" << path << "' of " << program_name_ |
|
111 |
+ ); |
|
112 |
+ |
|
113 |
+ // Infer shader type from path extension. |
|
114 |
+ auto const type_error = STR( |
|
115 |
+ "Failed to infer type of " << shader_name |
|
116 |
+ ); |
|
117 |
+ auto const type_pos = path.rfind('.'); |
|
118 |
+ if (type_pos == path.npos) |
|
119 |
+ throw std::runtime_error{STR( |
|
120 |
+ type_error << "; " << |
|
121 |
+ "no file extension." |
|
122 |
+ )}; |
|
123 |
+ auto const type_name = path.substr(type_pos + 1); |
|
124 |
+ auto const type = |
|
125 |
+ type_name == "vert" ? GL_VERTEX_SHADER : |
|
126 |
+ type_name == "tesc" ? GL_TESS_CONTROL_SHADER : |
|
127 |
+ type_name == "tese" ? GL_TESS_EVALUATION_SHADER : |
|
128 |
+ type_name == "geom" ? GL_GEOMETRY_SHADER : |
|
129 |
+ type_name == "frag" ? GL_FRAGMENT_SHADER : |
|
130 |
+ type_name == "comp" ? GL_COMPUTE_SHADER : |
|
131 |
+ GLenum{0}; |
|
132 |
+ if (!type) |
|
133 |
+ throw std::runtime_error{STR( |
|
134 |
+ type_error << "; " << |
|
135 |
+ "unknown file extension '" << type_name << "'." |
|
136 |
+ )}; |
|
137 |
+ |
|
138 |
+ // Create, attach, and flag shader for deletion when detached. |
|
139 |
+ auto const shader = glCreateShader(type); |
|
140 |
+ if (!shader) |
|
141 |
+ throw std::runtime_error{STR( |
|
142 |
+ "Failed to create " << type_name << " shader for " << |
|
143 |
+ shader_name << "." |
|
144 |
+ )}; |
|
145 |
+ shaders.push_back(shader); |
|
146 |
+ glAttachShader(program_, shader); |
|
147 |
+ glDeleteShader(shader); |
|
148 |
+ |
|
149 |
+ // Label shader. |
|
150 |
+ if (GLEW_VERSION_4_3 || GLEW_KHR_debug) |
|
151 |
+ glObjectLabel( |
|
152 |
+ GL_SHADER, |
|
153 |
+ shader, |
|
154 |
+ std::min(max_label_length, (GLsizei)shader_name.length()), |
|
155 |
+ shader_name.c_str() |
|
156 |
+ ); |
|
157 |
+ |
|
158 |
+ // Set shader source. |
|
159 |
+ auto const source_error = STR("Failed to source " << shader_name); |
|
160 |
+ auto path_full = path; |
|
161 |
+ if (!root_.empty()) |
|
162 |
+ path_full = STR(root_ << "/" << path_full); |
|
163 |
+ auto source_istream = std::ifstream{path_full}; |
|
164 |
+ if (!source_istream) |
|
165 |
+ throw std::runtime_error{STR( |
|
166 |
+ source_error << "; " << |
|
167 |
+ "could not open file '" << path_full << "':\n" << |
|
168 |
+ std::strerror(errno) |
|
169 |
+ )}; |
|
170 |
+ auto const source = STR(source_istream.rdbuf()); |
|
171 |
+ auto const sources = std::array<char const *, 1>{{ |
|
172 |
+ source.c_str() |
|
173 |
+ }}; |
|
174 |
+ glShaderSource(shader, sources.size(), &sources[0], nullptr); |
|
175 |
+ |
|
176 |
+ // Compile shader. |
|
177 |
+ info_log_action_( |
|
178 |
+ STR("Failed to compile " << shader_name), |
|
179 |
+ glCompileShader, shader, |
|
180 |
+ GL_COMPILE_STATUS, glGetShaderiv, glGetShaderInfoLog |
|
181 |
+ ); |
|
182 |
+ } |
|
183 |
+ |
|
184 |
+ // Link program. |
|
185 |
+ info_log_action_( |
|
186 |
+ STR("Failed to link " << program_name_), |
|
187 |
+ glLinkProgram, program_, |
|
188 |
+ GL_LINK_STATUS, glGetProgramiv, glGetProgramInfoLog |
|
189 |
+ ); |
|
190 |
+ |
|
191 |
+ // Detach shaders. |
|
192 |
+ for (auto const & shader : shaders) |
|
193 |
+ glDetachShader(program_, shader); |
|
194 |
+ } |
|
195 |
+ catch (...) |
|
196 |
+ { |
|
197 |
+ // Delete program (and detach and delete shaders). |
|
198 |
+ if (program_) |
|
199 |
+ glDeleteProgram(program_); |
|
200 |
+ throw; |
|
201 |
+ } |
|
202 |
+} |
|
203 |
+ |
|
204 |
+ |
|
205 |
+Shader::Shader(Shader && other) noexcept |
|
206 |
+: |
|
207 |
+ program_ {other.program_}, |
|
208 |
+ program_name_{std::move(other.program_name_)} |
|
209 |
+{ |
|
210 |
+ other.program_ = 0; |
|
211 |
+} |
|
212 |
+ |
|
213 |
+ |
|
214 |
+Shader::~Shader() |
|
215 |
+{ |
|
216 |
+ if (program_) |
|
217 |
+ glDeleteProgram(program_); |
|
218 |
+} |
... | ... |
@@ -0,0 +1,56 @@ |
1 |
+#include <string> |
|
2 |
+ |
|
3 |
+#include <GL/glew.h> |
|
4 |
+ |
|
5 |
+#include <glshader.hpp> |
|
6 |
+#include <gltest.hpp> |
|
7 |
+ |
|
8 |
+ |
|
9 |
+GLTEST(2, 0, 640, 480, glshader) |
|
10 |
+{ |
|
11 |
+ gltest_root("assets/tests"); |
|
12 |
+ Shader::root("assets/shaders"); |
|
13 |
+ |
|
14 |
+ // Create. |
|
15 |
+ GLTEST_EXPECT_EXCEPTION(false, |
|
16 |
+ Shader({"tests/create_noextension"}), |
|
17 |
+ "Failed to infer type of shader 'tests/create_noextension' of shader program 'tests/create_noextension'; " |
|
18 |
+ "no file extension." |
|
19 |
+ ) |
|
20 |
+ GLTEST_EXPECT_EXCEPTION(false, |
|
21 |
+ Shader({"tests/create.unknownextension"}), |
|
22 |
+ "Failed to infer type of shader 'tests/create.unknownextension' of shader program 'tests/create.unknownextension'; " |
|
23 |
+ "unknown file extension 'unknownextension'." |
|
24 |
+ ) |
|
25 |
+ GLTEST_EXPECT_EXCEPTION(true, |
|
26 |
+ Shader({"tests/create_nonexistent.vert"}), |
|
27 |
+ "Failed to source shader 'tests/create_nonexistent.vert' of shader program 'tests/create_nonexistent.vert'; " |
|
28 |
+ "could not open file 'assets/shaders/tests/create_nonexistent.vert':\n" |
|
29 |
+ "No such file or directory" |
|
30 |
+ ) |
|
31 |
+ GLTEST_EXPECT_EXCEPTION(true, |
|
32 |
+ Shader({"tests/create_bad_compile.vert"}), |
|
33 |
+ "Failed to compile shader 'tests/create_bad_compile.vert' of shader program 'tests/create_bad_compile.vert':\n" |
|
34 |
+ "0:4(5): error: main() must return void\n" |
|
35 |
+ ) |
|
36 |
+ GLTEST_EXPECT_EXCEPTION(true, |
|
37 |
+ Shader({"tests/create_bad_link.vert"}), |
|
38 |
+ "Failed to link shader program 'tests/create_bad_link.vert':\n" |
|
39 |
+ "error: vertex shader does not write to `gl_Position'. \n" |
|
40 |
+ ) |
|
41 |
+ |
|
42 |
+ auto all = Shader({ |
|
43 |
+ "tests/all.vert", |
|
44 |
+ "tests/all.frag", |
|
45 |
+ }); |
|
46 |
+ |
|
47 |
+ constexpr auto size = 0.5F; |
|
48 |
+ glBegin(GL_TRIANGLE_STRIP); |
|
49 |
+ glVertex3f(-size, -size, 0.0F); |
|
50 |
+ glVertex3f(-size, +size, 0.0F); |
|
51 |
+ glVertex3f(+size, -size, 0.0F); |
|
52 |
+ glVertex3f(+size, +size, 0.0F); |
|
53 |
+ glEnd(); |
|
54 |
+ |
|
55 |
+ GLTEST_EXPECT_FRAME("frame.data") |
|
56 |
+} |