#include <exception> #include <iostream> #include <string> #include <type_traits> #include <glbase.hpp> struct GLBaseTest : protected GLBase { explicit GLBaseTest() : GLBase{} { std::cout << path_prefix_("path", "") << "\n" << path_prefix_("path", "prefix") << std::endl; try { TGA_::read("nonexistent"); } catch (std::exception const & exception) { std::cout << exception.what() << std::endl; } // NOLINTNEXTLINE TGA_ tga({1, 1}, {0, 0, 255, 127}); std::cout << "TGA:" << "\n" << " size: " << tga.size()[0] << ", " << tga.size()[1] << "\n" << " data size: " << tga.data().size() << std::endl; std::cout << str_path_ ("path") << "\n" << str_paths_ ({"path1", "path2"}) << "\n" << str_enum_ (0x01) << "\n" << str_error_ (GL_NO_ERROR) << "\n" << str_object_type_ (GL_TEXTURE) << "\n" << str_glsl_ (GL_FLOAT_VEC3) << "\n" << str_format_ (GL_RGBA) << "\n" << str_type_ (GL_FLOAT) << "\n" << str_internal_format_(GL_RGBA32F) << std::endl; } }; int main() { static_assert(std::is_empty<GLBase>::value, "GLBase must be empty"); std::cout << "Supported 1.0: " << GLBase::supported({1, 0}) << std::endl; std::cout << "GL_ACTIVE_TEXTURE: " << GLBase::integer(GL_ACTIVE_TEXTURE) << std::endl; GLBase::debug(1); GLBase::debug_message("Debug message"); GLBaseTest{}; }