 |
6a747c1
Use an actually uniform distribution
Robert Cranston authored on 21/05/2025 21:58:13
|
 |
70cd6f7
Switch from C to C++ stdlib for randomness
Robert Cranston authored on 21/05/2025 21:54:38
|
 |
ff3fc90
Switch from C to C++ stdlib for time
Robert Cranston authored on 21/05/2025 21:57:36
|
 |
1177462
Use a smaller representation for maze cells
Robert Cranston authored on 21/05/2025 20:25:47
|
 |
e735756
Use less redundant and branchy neighbor iteration
Robert Cranston authored on 21/05/2025 20:13:27
|
 |
1bb5e84
Remember last restart position
Robert Cranston authored on 21/05/2025 15:15:40
|
 |
2ef8d83
Add benchmarking
Robert Cranston authored on 21/05/2025 15:09:29
|
 |
bbe7918
Buffer printing
Robert Cranston authored on 21/05/2025 01:54:54
|
 |
2de3a8b
Add callback during generation
Robert Cranston authored on 21/05/2025 01:50:09
|
 |
f92a0e8
Seed with time in seconds since the epoch
Robert Cranston authored on 21/05/2025 01:04:11
|
 |
fc6c194
Handle mazes of any size
Robert Cranston authored on 21/05/2025 01:01:36
|