... | ... |
@@ -10,7 +10,7 @@ Features: |
10 | 10 |
- Hunt And Kill |
11 | 11 |
- Handles mazes of any size |
12 | 12 |
- Random with seed (time in seconds since the epoch by default) |
13 |
- - Fairly naive |
|
13 |
+ - Fairly slow (1000*1000 cells in ~4000ms) |
|
14 | 14 |
|
15 | 15 |
[`cxx-maze`]: https://git.rcrnstn.net/rcrnstn/cxx-maze |
16 | 16 |
|
... | ... |
@@ -18,6 +18,8 @@ Features: |
18 | 18 |
|
19 | 19 |
``` |
20 | 20 |
$ make |
21 |
+$ ./maze dummy |
|
22 |
+3844ms |
|
21 | 23 |
$ ./maze |
22 | 24 |
██ ████████████████████████████████████████████████████████████████████████████ |
23 | 25 |
██ ██ ██ ██ ██ ██ ████ |
... | ... |
@@ -106,13 +106,23 @@ Maze hunt_and_kill(int w, int h, unsigned seed, C callback = [](Maze &){}) |
106 | 106 |
return maze; |
107 | 107 |
} |
108 | 108 |
|
109 |
-int main() |
|
109 |
+int main(int argc, char const * []) |
|
110 | 110 |
{ |
111 | 111 |
using namespace std::chrono; |
112 |
- auto seed = (unsigned)std::time(nullptr); |
|
113 |
- auto maze = hunt_and_kill(80/2, 24-1, seed, [](Maze & maze) { |
|
112 |
+ if (argc == 1) |
|
113 |
+ { |
|
114 |
+ auto seed = (unsigned)std::time(nullptr); |
|
115 |
+ auto maze = hunt_and_kill(80/2, 24-1, seed, [](Maze & maze) { |
|
116 |
+ maze.print(); |
|
117 |
+ std::this_thread::sleep_for(milliseconds(20)); |
|
118 |
+ }); |
|
114 | 119 |
maze.print(); |
115 |
- std::this_thread::sleep_for(milliseconds(20)); |
|
116 |
- }); |
|
117 |
- maze.print(); |
|
120 |
+ } |
|
121 |
+ else |
|
122 |
+ { |
|
123 |
+ auto const t1 = steady_clock::now(); |
|
124 |
+ hunt_and_kill(1000, 1000, 0); |
|
125 |
+ auto const t2 = steady_clock::now(); |
|
126 |
+ std::cout << duration_cast<milliseconds>(t2 - t1).count() << "ms\n"; |
|
127 |
+ } |
|
118 | 128 |
} |