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A simple C++11 command line maze generator. |
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+Features: |
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+ |
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+- Printing |
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+- Algorithms |
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+ - Hunt And Kill |
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+ - Handles only odd-sized mazes |
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+ - Random with seed |
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+ - Fairly naive |
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+ |
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[`cxx-maze`]: https://git.rcrnstn.net/rcrnstn/cxx-maze |
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+## Example |
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+ |
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+``` |
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+$ make |
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+$ ./maze |
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+██ ██████████████████████████████████████████████████████████████████████████ |
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+██ ██ ██ ██ ██ ██ ██ |
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+██ ██ ██ ██████████████ ██████ ██ ██████ ██ ██ ██ ██ ██ ██ ██ ██ |
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+██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ |
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+██ ██████ ██ ██ ██ ██████ ██████ ██ ██ ██████████████ ██ ██ ██ ██ |
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+██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ |
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+██ ██ ██████████ ██ ██ ██████ ██ ██ ██████████████ ██████████ ██ ██ |
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+██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ |
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+██ ██████ ██ ██████████████ ██ ██ ██████████████ ██████ ██ ██████ ██ |
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+██ ██ ██ ██ ██ ██ ██ ██ ██ |
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+██████ ██ ██████████████ ██████████████ ██ ██ ██████ ██████████████████ |
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+██ ██ ██ ██ ██ ██ ██ ██ ██ ██ |
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+██ ██████ ██ ██████ ██ ██ ██████████████ ██ ██ ██ ██ ██████████ ██ |
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+██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ |
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+██ ██ ██████████████ ██ ██████ ██████████████████ ██ ██ ██ ██████ ██ |
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+██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ |
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+██ ██ ██ ██ ██ ██ ██ ██ ██████ ██ ██████ ██ ██ ██████ ██ ██████ |
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+██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ |
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+██ ██████ ██ ██ ██████ ██ ██ ██████████████ ██ ██████ ██ ██████ ██ |
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+██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ |
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+██ ██ ██████████ ██ ██████ ██ ██ ██ ██ ██████████ ██ ██████ ██ ██ |
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+██ ██ ██ ██ ██ ██ ██ ██ ██ ██ |
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+██████████████████████████████████████████████████████████████████████████ ██ |
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+``` |
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+ |
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+<style>#example ~ pre { line-height: 1; }</style> |
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+ |
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## License |
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Licensed under the [ISC License][] unless otherwise noted, see the |
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new file mode 100644 |
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+#include <cstdlib> |
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+#include <iostream> |
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+#include <vector> |
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+ |
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+struct Maze |
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+{ |
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+ enum Cell |
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+ { |
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+ INVALID, |
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+ WALL, |
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+ PATH, |
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+ }; |
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+ Maze(int w, int h, Cell initial) |
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+ : |
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+ w{w}, |
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+ h{h}, |
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+ cells(w * h, initial) |
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+ {} |
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+ Cell & operator ()(int x, int y) |
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+ { |
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+ static auto invalid = INVALID; // Yes, naughty. |
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+ if (0 <= x && x < w && 0 <= y && y < h) |
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+ return cells[w * y + x]; |
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+ return invalid; |
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+ } |
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+ void print() const |
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+ { |
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+ for (auto y = 0; y < h; ++y, std::cout << '\n') |
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+ for (auto x = 0; x < w; ++x) |
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+ std::cout << (cells[w * y + x] == PATH ? " " : "██"); |
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+ } |
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+ int w; |
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+ int h; |
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+ std::vector<Cell> cells; |
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+}; |
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+ |
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+Maze hunt_and_kill(int w, int h, unsigned seed) |
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+{ |
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+ auto maze = Maze(w, h, Maze::WALL); |
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+ std::srand(seed); |
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+ // Entrance. |
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+ maze(1, 0) = maze(1, 1) = Maze::PATH; |
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+ // Interior. |
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+ auto cx = 1; |
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+ auto cy = 1; |
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+ auto done = false; |
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+ while (!done) |
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+ { |
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+ // Find number of neighbors. |
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+ auto n = 0; |
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+ for (auto ny = -2; ny <= 2; ny += 2) |
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+ for (auto nx = -2; nx <= 2; nx += 2) |
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+ if (!nx != !ny) |
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+ if (maze(cx+nx, cy+ny) == Maze::WALL) |
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+ ++n; |
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+ // If we have neighbors, carve path to random one. |
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+ if (n != 0) |
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+ { |
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+ n = std::rand() % n; |
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+ for (auto ny = -2; ny <= 2; ny += 2) |
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+ for (auto nx = -2; nx <= 2; nx += 2) |
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+ if (!nx != !ny) |
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+ if (maze(cx+nx, cy+ny) == Maze::WALL && n-- == 0) |
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+ { |
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+ maze(cx+nx/2, cy+ny/2) = maze(cx+nx, cy+ny) = Maze::PATH; |
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+ cx = cx+nx; |
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+ cy = cy+ny; |
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+ } |
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+ continue; |
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+ } |
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+ // No neighbors, done unless there's an uncarved cell to restart at. |
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+ done = true; |
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+ for (auto ry = 1; ry < h && done; ry += 2) |
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+ for (auto rx = 1; rx < w && done; rx += 2) |
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+ if (maze(rx, ry) == Maze::WALL) |
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+ for (auto ny = -2; ny <= 2 && done; ny += 2) |
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+ for (auto nx = -2; nx <= 2 && done; nx += 2) |
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+ if (!nx != !ny) |
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+ if (maze(rx+nx, ry+ny) == Maze::PATH) |
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+ { |
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+ cx = rx+nx; |
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+ cy = ry+ny; |
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+ done = false; |
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+ } |
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+ } |
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+ // Exit. |
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+ maze(w-2, h-1) = Maze::PATH; |
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+ return maze; |
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+} |
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+ |
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+int main() |
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+{ |
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+ auto seed = 0; |
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+ auto maze = hunt_and_kill(80/2-1, 24-1, seed); |
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+ maze.print(); |
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+} |