e38947dc |
class GLTraits
{
public:
template <typename> struct Value;
|
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template <GLenum id> struct ValueID;
|
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template <GLenum object_type> struct Object;
|
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};
template <> struct GLTraits::Value<GLfloat>
{
auto static constexpr name = "GLfloat";
auto static constexpr columns = GLint{1};
auto static constexpr rows = GLint{1};
auto static constexpr glsl = GLenum{GL_FLOAT};
auto static constexpr format = GLenum{GL_RED};
auto static constexpr type = GLenum{GL_FLOAT};
auto static constexpr internal_format = GLenum{GL_R32F};
auto static constexpr internal_format_srgb = GLenum{GL_SR8_EXT};
auto static constexpr internal_format_compressed =
GLenum{GL_COMPRESSED_RED};
auto static constexpr internal_format_compressed_srgb =
GLenum{GL_COMPRESSED_SRGB};
auto static constexpr integer = bool(*"");
|
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auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) &&
sizeof(GLfloat) < sizeof(GLint)
? type
: glsl;
|
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void static uniform(GLint location, GLfloat const & value)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({2, 0}, {});
glUniform1f(location, (value));
}
void static vertex_attrib(GLint location, GLfloat const & value)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({2, 0}, {});
if (location == -1)
return;
for (auto column = GLuint{0}; column < columns; ++column)
glVertexAttrib1f((GLuint)location + column, (value));
}
void static vertex_attrib_pointer(
GLint location,
std::size_t offset = 0,
std::size_t stride = sizeof(GLfloat))
{
if (GLBase::debug() >= 1)
GLBase::check_supported({2, 0}, {});
if (location == -1)
return;
auto constexpr sizeof_column = sizeof(GLfloat) / columns;
for (auto column = GLuint{0}; column < columns; ++column)
glVertexAttribPointer(
(GLuint)location + column,
rows,
type,
GL_FALSE,
(GLsizei)stride,
(void const *)(offset + sizeof_column * column));
}
};
|
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template <> struct GLTraits::ValueID<GLTraits::Value<GLfloat>::id>
{
using Value = GLfloat;
};
|
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template <> struct GLTraits::Value<bool>
{
auto static constexpr name = "bool";
auto static constexpr columns = GLint{1};
auto static constexpr rows = GLint{1};
auto static constexpr glsl = GLenum{GL_BOOL};
auto static constexpr format = GLenum{GL_RED_INTEGER};
auto static constexpr type = GLenum{GL_BYTE};
auto static constexpr internal_format = GLenum{GL_R8I};
auto static constexpr internal_format_srgb = GLenum{GL_SR8_EXT};
auto static constexpr internal_format_compressed =
GLenum{GL_COMPRESSED_RED};
auto static constexpr internal_format_compressed_srgb =
GLenum{GL_COMPRESSED_SRGB};
auto static constexpr integer = bool(*"_INTEGER");
|
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auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) &&
sizeof(bool) < sizeof(GLint)
? type
: glsl;
|
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void static uniform(GLint location, bool const & value)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({2, 0}, {});
glUniform1i(location, (value));
}
void static vertex_attrib(GLint location, bool const & value)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({3, 0}, {});
if (location == -1)
return;
for (auto column = GLuint{0}; column < columns; ++column)
glVertexAttribI1i((GLuint)location + column, (value));
}
void static vertex_attrib_pointer(
GLint location,
std::size_t offset = 0,
std::size_t stride = sizeof(bool))
{
if (GLBase::debug() >= 1)
GLBase::check_supported({3, 0}, {});
if (location == -1)
return;
auto constexpr sizeof_column = sizeof(bool) / columns;
for (auto column = GLuint{0}; column < columns; ++column)
glVertexAttribIPointer(
(GLuint)location + column,
rows,
type,
(GLsizei)stride,
(void const *)(offset + sizeof_column * column));
}
};
|
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template <> struct GLTraits::ValueID<GLTraits::Value<bool>::id>
{
using Value = bool;
};
|
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template <> struct GLTraits::Value<GLbyte>
{
auto static constexpr name = "GLbyte";
auto static constexpr columns = GLint{1};
auto static constexpr rows = GLint{1};
auto static constexpr glsl = GLenum{GL_INT};
auto static constexpr format = GLenum{GL_RED_INTEGER};
auto static constexpr type = GLenum{GL_BYTE};
auto static constexpr internal_format = GLenum{GL_R8I};
auto static constexpr internal_format_srgb = GLenum{GL_SR8_EXT};
auto static constexpr internal_format_compressed =
GLenum{GL_COMPRESSED_RED};
auto static constexpr internal_format_compressed_srgb =
GLenum{GL_COMPRESSED_SRGB};
auto static constexpr integer = bool(*"_INTEGER");
|
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auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) &&
sizeof(GLbyte) < sizeof(GLint)
? type
: glsl;
|
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void static uniform(GLint location, GLbyte const & value)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({2, 0}, {});
glUniform1i(location, (value));
}
void static vertex_attrib(GLint location, GLbyte const & value)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({3, 0}, {});
if (location == -1)
return;
for (auto column = GLuint{0}; column < columns; ++column)
glVertexAttribI1i((GLuint)location + column, (value));
}
void static vertex_attrib_pointer(
GLint location,
std::size_t offset = 0,
std::size_t stride = sizeof(GLbyte))
{
if (GLBase::debug() >= 1)
GLBase::check_supported({3, 0}, {});
if (location == -1)
return;
auto constexpr sizeof_column = sizeof(GLbyte) / columns;
for (auto column = GLuint{0}; column < columns; ++column)
glVertexAttribIPointer(
(GLuint)location + column,
rows,
type,
(GLsizei)stride,
(void const *)(offset + sizeof_column * column));
}
};
|
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template <> struct GLTraits::ValueID<GLTraits::Value<GLbyte>::id>
{
using Value = GLbyte;
};
|
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template <> struct GLTraits::Value<GLshort>
{
auto static constexpr name = "GLshort";
auto static constexpr columns = GLint{1};
auto static constexpr rows = GLint{1};
auto static constexpr glsl = GLenum{GL_INT};
auto static constexpr format = GLenum{GL_RED_INTEGER};
auto static constexpr type = GLenum{GL_SHORT};
auto static constexpr internal_format = GLenum{GL_R16I};
auto static constexpr internal_format_srgb = GLenum{GL_SR8_EXT};
auto static constexpr internal_format_compressed =
GLenum{GL_COMPRESSED_RED};
auto static constexpr internal_format_compressed_srgb =
GLenum{GL_COMPRESSED_SRGB};
auto static constexpr integer = bool(*"_INTEGER");
|
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auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) &&
sizeof(GLshort) < sizeof(GLint)
? type
: glsl;
|
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void static uniform(GLint location, GLshort const & value)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({2, 0}, {});
glUniform1i(location, (value));
}
void static vertex_attrib(GLint location, GLshort const & value)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({3, 0}, {});
if (location == -1)
return;
for (auto column = GLuint{0}; column < columns; ++column)
glVertexAttribI1i((GLuint)location + column, (value));
}
void static vertex_attrib_pointer(
GLint location,
std::size_t offset = 0,
std::size_t stride = sizeof(GLshort))
{
if (GLBase::debug() >= 1)
GLBase::check_supported({3, 0}, {});
if (location == -1)
return;
auto constexpr sizeof_column = sizeof(GLshort) / columns;
for (auto column = GLuint{0}; column < columns; ++column)
glVertexAttribIPointer(
(GLuint)location + column,
rows,
type,
(GLsizei)stride,
(void const *)(offset + sizeof_column * column));
}
};
|
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template <> struct GLTraits::ValueID<GLTraits::Value<GLshort>::id>
{
using Value = GLshort;
};
|
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template <> struct GLTraits::Value<GLint>
{
auto static constexpr name = "GLint";
auto static constexpr columns = GLint{1};
auto static constexpr rows = GLint{1};
auto static constexpr glsl = GLenum{GL_INT};
auto static constexpr format = GLenum{GL_RED_INTEGER};
auto static constexpr type = GLenum{GL_INT};
auto static constexpr internal_format = GLenum{GL_R32I};
auto static constexpr internal_format_srgb = GLenum{GL_SR8_EXT};
auto static constexpr internal_format_compressed =
GLenum{GL_COMPRESSED_RED};
auto static constexpr internal_format_compressed_srgb =
GLenum{GL_COMPRESSED_SRGB};
auto static constexpr integer = bool(*"_INTEGER");
|
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auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) &&
sizeof(GLint) < sizeof(GLint)
? type
: glsl;
|
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void static uniform(GLint location, GLint const & value)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({2, 0}, {});
glUniform1i(location, (value));
}
void static vertex_attrib(GLint location, GLint const & value)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({3, 0}, {});
if (location == -1)
return;
for (auto column = GLuint{0}; column < columns; ++column)
glVertexAttribI1i((GLuint)location + column, (value));
}
void static vertex_attrib_pointer(
GLint location,
std::size_t offset = 0,
std::size_t stride = sizeof(GLint))
{
if (GLBase::debug() >= 1)
GLBase::check_supported({3, 0}, {});
if (location == -1)
return;
auto constexpr sizeof_column = sizeof(GLint) / columns;
for (auto column = GLuint{0}; column < columns; ++column)
glVertexAttribIPointer(
(GLuint)location + column,
rows,
type,
(GLsizei)stride,
(void const *)(offset + sizeof_column * column));
}
};
|
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template <> struct GLTraits::ValueID<GLTraits::Value<GLint>::id>
{
using Value = GLint;
};
|
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template <> struct GLTraits::Value<GLubyte>
{
auto static constexpr name = "GLubyte";
auto static constexpr columns = GLint{1};
auto static constexpr rows = GLint{1};
auto static constexpr glsl = GLenum{GL_UNSIGNED_INT};
auto static constexpr format = GLenum{GL_RED_INTEGER};
auto static constexpr type = GLenum{GL_UNSIGNED_BYTE};
auto static constexpr internal_format = GLenum{GL_R8UI};
auto static constexpr internal_format_srgb = GLenum{GL_SR8_EXT};
auto static constexpr internal_format_compressed =
GLenum{GL_COMPRESSED_RED};
auto static constexpr internal_format_compressed_srgb =
GLenum{GL_COMPRESSED_SRGB};
auto static constexpr integer = bool(*"_INTEGER");
|
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auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) &&
sizeof(GLubyte) < sizeof(GLint)
? type
: glsl;
|
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void static uniform(GLint location, GLubyte const & value)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({3, 0}, {});
glUniform1ui(location, (value));
}
void static vertex_attrib(GLint location, GLubyte const & value)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({3, 0}, {});
if (location == -1)
return;
for (auto column = GLuint{0}; column < columns; ++column)
glVertexAttribI1ui((GLuint)location + column, (value));
}
void static vertex_attrib_pointer(
GLint location,
std::size_t offset = 0,
std::size_t stride = sizeof(GLubyte))
{
if (GLBase::debug() >= 1)
GLBase::check_supported({3, 0}, {});
if (location == -1)
return;
auto constexpr sizeof_column = sizeof(GLubyte) / columns;
for (auto column = GLuint{0}; column < columns; ++column)
glVertexAttribIPointer(
(GLuint)location + column,
rows,
type,
(GLsizei)stride,
(void const *)(offset + sizeof_column * column));
}
};
|
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template <> struct GLTraits::ValueID<GLTraits::Value<GLubyte>::id>
{
using Value = GLubyte;
};
|
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template <> struct GLTraits::Value<GLushort>
{
auto static constexpr name = "GLushort";
auto static constexpr columns = GLint{1};
auto static constexpr rows = GLint{1};
auto static constexpr glsl = GLenum{GL_UNSIGNED_INT};
auto static constexpr format = GLenum{GL_RED_INTEGER};
auto static constexpr type = GLenum{GL_UNSIGNED_SHORT};
auto static constexpr internal_format = GLenum{GL_R16UI};
auto static constexpr internal_format_srgb = GLenum{GL_SR8_EXT};
auto static constexpr internal_format_compressed =
GLenum{GL_COMPRESSED_RED};
auto static constexpr internal_format_compressed_srgb =
GLenum{GL_COMPRESSED_SRGB};
auto static constexpr integer = bool(*"_INTEGER");
|
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auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) &&
sizeof(GLushort) < sizeof(GLint)
? type
: glsl;
|
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void static uniform(GLint location, GLushort const & value)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({3, 0}, {});
glUniform1ui(location, (value));
}
void static vertex_attrib(GLint location, GLushort const & value)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({3, 0}, {});
if (location == -1)
return;
for (auto column = GLuint{0}; column < columns; ++column)
glVertexAttribI1ui((GLuint)location + column, (value));
}
void static vertex_attrib_pointer(
GLint location,
std::size_t offset = 0,
std::size_t stride = sizeof(GLushort))
{
if (GLBase::debug() >= 1)
GLBase::check_supported({3, 0}, {});
if (location == -1)
return;
auto constexpr sizeof_column = sizeof(GLushort) / columns;
for (auto column = GLuint{0}; column < columns; ++column)
glVertexAttribIPointer(
(GLuint)location + column,
rows,
type,
(GLsizei)stride,
(void const *)(offset + sizeof_column * column));
}
};
|
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template <> struct GLTraits::ValueID<GLTraits::Value<GLushort>::id>
{
using Value = GLushort;
};
|
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template <> struct GLTraits::Value<GLuint>
{
auto static constexpr name = "GLuint";
auto static constexpr columns = GLint{1};
auto static constexpr rows = GLint{1};
auto static constexpr glsl = GLenum{GL_UNSIGNED_INT};
auto static constexpr format = GLenum{GL_RED_INTEGER};
auto static constexpr type = GLenum{GL_UNSIGNED_INT};
auto static constexpr internal_format = GLenum{GL_R32UI};
auto static constexpr internal_format_srgb = GLenum{GL_SR8_EXT};
auto static constexpr internal_format_compressed =
GLenum{GL_COMPRESSED_RED};
auto static constexpr internal_format_compressed_srgb =
GLenum{GL_COMPRESSED_SRGB};
auto static constexpr integer = bool(*"_INTEGER");
|
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auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) &&
sizeof(GLuint) < sizeof(GLint)
? type
: glsl;
|
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void static uniform(GLint location, GLuint const & value)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({3, 0}, {});
glUniform1ui(location, (value));
}
void static vertex_attrib(GLint location, GLuint const & value)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({3, 0}, {});
if (location == -1)
return;
for (auto column = GLuint{0}; column < columns; ++column)
glVertexAttribI1ui((GLuint)location + column, (value));
}
void static vertex_attrib_pointer(
GLint location,
std::size_t offset = 0,
std::size_t stride = sizeof(GLuint))
{
if (GLBase::debug() >= 1)
GLBase::check_supported({3, 0}, {});
if (location == -1)
return;
auto constexpr sizeof_column = sizeof(GLuint) / columns;
for (auto column = GLuint{0}; column < columns; ++column)
glVertexAttribIPointer(
(GLuint)location + column,
rows,
type,
(GLsizei)stride,
(void const *)(offset + sizeof_column * column));
}
};
|
a6304722 |
template <> struct GLTraits::ValueID<GLTraits::Value<GLuint>::id>
{
using Value = GLuint;
};
|
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template <> struct GLTraits::Value<GLdouble>
{
auto static constexpr name = "GLdouble";
auto static constexpr columns = GLint{1};
auto static constexpr rows = GLint{1};
auto static constexpr glsl = GLenum{GL_DOUBLE};
auto static constexpr format = GLenum{GL_RED};
auto static constexpr type = GLenum{GL_DOUBLE};
auto static constexpr internal_format = GLenum{GL_RED};
auto static constexpr internal_format_srgb = GLenum{GL_SR8_EXT};
auto static constexpr internal_format_compressed =
GLenum{GL_COMPRESSED_RED};
auto static constexpr internal_format_compressed_srgb =
GLenum{GL_COMPRESSED_SRGB};
auto static constexpr integer = bool(*"");
|
a6304722 |
auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) &&
sizeof(GLdouble) < sizeof(GLint)
? type
: glsl;
|
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void static uniform(GLint location, GLdouble const & value)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({4, 0}, "GL_ARB_gpu_shader_fp64");
glUniform1d(location, (value));
}
void static vertex_attrib(GLint location, GLdouble const & value)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit");
if (location == -1)
return;
for (auto column = GLuint{0}; column < columns; ++column)
glVertexAttribL1d((GLuint)location + column, (value));
}
void static vertex_attrib_pointer(
GLint location,
std::size_t offset = 0,
std::size_t stride = sizeof(GLdouble))
{
if (GLBase::debug() >= 1)
GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit");
if (location == -1)
return;
auto constexpr sizeof_column = sizeof(GLdouble) / columns;
for (auto column = GLuint{0}; column < columns; ++column)
glVertexAttribLPointer(
(GLuint)location + column,
rows,
type,
(GLsizei)stride,
(void const *)(offset + sizeof_column * column));
}
};
|
a6304722 |
template <> struct GLTraits::ValueID<GLTraits::Value<GLdouble>::id>
{
using Value = GLdouble;
};
|
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template <> struct GLTraits::Value<glm::vec2>
{
auto static constexpr name = "glm::vec2";
auto static constexpr columns = GLint{1};
auto static constexpr rows = GLint{2};
auto static constexpr glsl = GLenum{GL_FLOAT_VEC2};
auto static constexpr format = GLenum{GL_RG};
auto static constexpr type = GLenum{GL_FLOAT};
auto static constexpr internal_format = GLenum{GL_RG32F};
auto static constexpr internal_format_srgb = GLenum{GL_SRG8_EXT};
auto static constexpr internal_format_compressed =
GLenum{GL_COMPRESSED_RG};
auto static constexpr internal_format_compressed_srgb =
GLenum{GL_COMPRESSED_SRGB};
auto static constexpr integer = bool(*"");
|
a6304722 |
auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) &&
sizeof(glm::vec2) < sizeof(GLint)
? type
: glsl;
|
e38947dc |
void static uniform(GLint location, glm::vec2 const & value)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({2, 0}, {});
glUniform2fv(location, 1, glm::value_ptr(value));
}
void static vertex_attrib(GLint location, glm::vec2 const & value)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({2, 0}, {});
if (location == -1)
return;
for (auto column = GLuint{0}; column < columns; ++column)
glVertexAttrib2fv(
(GLuint)location + column,
glm::value_ptr(value) + rows * column);
}
void static vertex_attrib_pointer(
GLint location,
std::size_t offset = 0,
std::size_t stride = sizeof(glm::vec2))
{
if (GLBase::debug() >= 1)
GLBase::check_supported({2, 0}, {});
if (location == -1)
return;
auto constexpr sizeof_column = sizeof(glm::vec2) / columns;
for (auto column = GLuint{0}; column < columns; ++column)
glVertexAttribPointer(
(GLuint)location + column,
rows,
type,
GL_FALSE,
(GLsizei)stride,
(void const *)(offset + sizeof_column * column));
}
};
|
a6304722 |
template <> struct GLTraits::ValueID<GLTraits::Value<glm::vec2>::id>
{
using Value = glm::vec2;
};
|
e38947dc |
template <> struct GLTraits::Value<glm::vec3>
{
auto static constexpr name = "glm::vec3";
auto static constexpr columns = GLint{1};
auto static constexpr rows = GLint{3};
auto static constexpr glsl = GLenum{GL_FLOAT_VEC3};
auto static constexpr format = GLenum{GL_RGB};
auto static constexpr type = GLenum{GL_FLOAT};
auto static constexpr internal_format = GLenum{GL_RGB32F};
auto static constexpr internal_format_srgb = GLenum{GL_SRGB8};
auto static constexpr internal_format_compressed =
GLenum{GL_COMPRESSED_RGB};
auto static constexpr internal_format_compressed_srgb =
GLenum{GL_COMPRESSED_SRGB};
auto static constexpr integer = bool(*"");
|
a6304722 |
auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) &&
sizeof(glm::vec3) < sizeof(GLint)
? type
: glsl;
|
e38947dc |
void static uniform(GLint location, glm::vec3 const & value)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({2, 0}, {});
glUniform3fv(location, 1, glm::value_ptr(value));
}
void static vertex_attrib(GLint location, glm::vec3 const & value)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({2, 0}, {});
if (location == -1)
return;
for (auto column = GLuint{0}; column < columns; ++column)
glVertexAttrib3fv(
(GLuint)location + column,
glm::value_ptr(value) + rows * column);
}
void static vertex_attrib_pointer(
GLint location,
std::size_t offset = 0,
std::size_t stride = sizeof(glm::vec3))
{
if (GLBase::debug() >= 1)
GLBase::check_supported({2, 0}, {});
if (location == -1)
return;
auto constexpr sizeof_column = sizeof(glm::vec3) / columns;
for (auto column = GLuint{0}; column < columns; ++column)
glVertexAttribPointer(
(GLuint)location + column,
rows,
type,
GL_FALSE,
(GLsizei)stride,
(void const *)(offset + sizeof_column * column));
}
};
|
a6304722 |
template <> struct GLTraits::ValueID<GLTraits::Value<glm::vec3>::id>
{
using Value = glm::vec3;
};
|
e38947dc |
template <> struct GLTraits::Value<glm::vec4>
{
auto static constexpr name = "glm::vec4";
auto static constexpr columns = GLint{1};
auto static constexpr rows = GLint{4};
auto static constexpr glsl = GLenum{GL_FLOAT_VEC4};
auto static constexpr format = GLenum{GL_RGBA};
auto static constexpr type = GLenum{GL_FLOAT};
auto static constexpr internal_format = GLenum{GL_RGBA32F};
auto static constexpr internal_format_srgb = GLenum{GL_SRGB8_ALPHA8};
auto static constexpr internal_format_compressed =
GLenum{GL_COMPRESSED_RGBA};
auto static constexpr internal_format_compressed_srgb =
GLenum{GL_COMPRESSED_SRGB_ALPHA};
auto static constexpr integer = bool(*"");
|
a6304722 |
auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) &&
sizeof(glm::vec4) < sizeof(GLint)
? type
: glsl;
|
e38947dc |
void static uniform(GLint location, glm::vec4 const & value)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({2, 0}, {});
glUniform4fv(location, 1, glm::value_ptr(value));
}
void static vertex_attrib(GLint location, glm::vec4 const & value)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({2, 0}, {});
if (location == -1)
return;
for (auto column = GLuint{0}; column < columns; ++column)
glVertexAttrib4fv(
(GLuint)location + column,
glm::value_ptr(value) + rows * column);
}
void static vertex_attrib_pointer(
GLint location,
std::size_t offset = 0,
std::size_t stride = sizeof(glm::vec4))
{
if (GLBase::debug() >= 1)
GLBase::check_supported({2, 0}, {});
if (location == -1)
return;
auto constexpr sizeof_column = sizeof(glm::vec4) / columns;
for (auto column = GLuint{0}; column < columns; ++column)
glVertexAttribPointer(
(GLuint)location + column,
rows,
type,
GL_FALSE,
(GLsizei)stride,
(void const *)(offset + sizeof_column * column));
}
};
|
a6304722 |
template <> struct GLTraits::ValueID<GLTraits::Value<glm::vec4>::id>
{
using Value = glm::vec4;
};
|
e38947dc |
template <> struct GLTraits::Value<glm::mat2>
{
auto static constexpr name = "glm::mat2";
auto static constexpr columns = GLint{2};
auto static constexpr rows = GLint{2};
auto static constexpr glsl = GLenum{GL_FLOAT_MAT2};
auto static constexpr format = GLenum{GL_RG};
auto static constexpr type = GLenum{GL_FLOAT};
auto static constexpr internal_format = GLenum{GL_RG32F};
auto static constexpr internal_format_srgb = GLenum{GL_SRG8_EXT};
auto static constexpr internal_format_compressed =
GLenum{GL_COMPRESSED_RG};
auto static constexpr internal_format_compressed_srgb =
GLenum{GL_COMPRESSED_SRGB};
auto static constexpr integer = bool(*"");
|
a6304722 |
auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) &&
sizeof(glm::mat2) < sizeof(GLint)
? type
: glsl;
|
e38947dc |
void static uniform(GLint location, glm::mat2 const & value)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({2, 0}, {});
glUniformMatrix2fv(location, 1, GL_FALSE, glm::value_ptr(value));
}
void static vertex_attrib(GLint location, glm::mat2 const & value)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({2, 0}, {});
if (location == -1)
return;
for (auto column = GLuint{0}; column < columns; ++column)
glVertexAttrib2fv(
(GLuint)location + column,
glm::value_ptr(value) + rows * column);
}
void static vertex_attrib_pointer(
GLint location,
std::size_t offset = 0,
std::size_t stride = sizeof(glm::mat2))
{
if (GLBase::debug() >= 1)
GLBase::check_supported({2, 0}, {});
if (location == -1)
return;
auto constexpr sizeof_column = sizeof(glm::mat2) / columns;
for (auto column = GLuint{0}; column < columns; ++column)
glVertexAttribPointer(
(GLuint)location + column,
rows,
type,
GL_FALSE,
(GLsizei)stride,
(void const *)(offset + sizeof_column * column));
}
};
|
a6304722 |
template <> struct GLTraits::ValueID<GLTraits::Value<glm::mat2>::id>
{
using Value = glm::mat2;
};
|
e38947dc |
template <> struct GLTraits::Value<glm::mat2x3>
{
auto static constexpr name = "glm::mat2x3";
auto static constexpr columns = GLint{2};
auto static constexpr rows = GLint{3};
auto static constexpr glsl = GLenum{GL_FLOAT_MAT2x3};
auto static constexpr format = GLenum{GL_RGB};
auto static constexpr type = GLenum{GL_FLOAT};
auto static constexpr internal_format = GLenum{GL_RGB32F};
auto static constexpr internal_format_srgb = GLenum{GL_SRGB8};
auto static constexpr internal_format_compressed =
GLenum{GL_COMPRESSED_RGB};
auto static constexpr internal_format_compressed_srgb =
GLenum{GL_COMPRESSED_SRGB};
auto static constexpr integer = bool(*"");
|
a6304722 |
auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) &&
sizeof(glm::mat2x3) < sizeof(GLint)
? type
: glsl;
|
e38947dc |
void static uniform(GLint location, glm::mat2x3 const & value)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({2, 1}, {});
glUniformMatrix2x3fv(location, 1, GL_FALSE, glm::value_ptr(value));
}
void static vertex_attrib(GLint location, glm::mat2x3 const & value)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({2, 0}, {});
if (location == -1)
return;
for (auto column = GLuint{0}; column < columns; ++column)
glVertexAttrib3fv(
(GLuint)location + column,
glm::value_ptr(value) + rows * column);
}
void static vertex_attrib_pointer(
GLint location,
std::size_t offset = 0,
std::size_t stride = sizeof(glm::mat2x3))
{
if (GLBase::debug() >= 1)
GLBase::check_supported({2, 0}, {});
if (location == -1)
return;
auto constexpr sizeof_column = sizeof(glm::mat2x3) / columns;
for (auto column = GLuint{0}; column < columns; ++column)
glVertexAttribPointer(
(GLuint)location + column,
rows,
type,
GL_FALSE,
(GLsizei)stride,
(void const *)(offset + sizeof_column * column));
}
};
|
a6304722 |
template <> struct GLTraits::ValueID<GLTraits::Value<glm::mat2x3>::id>
{
using Value = glm::mat2x3;
};
|
e38947dc |
template <> struct GLTraits::Value<glm::mat2x4>
{
auto static constexpr name = "glm::mat2x4";
auto static constexpr columns = GLint{2};
auto static constexpr rows = GLint{4};
auto static constexpr glsl = GLenum{GL_FLOAT_MAT2x4};
auto static constexpr format = GLenum{GL_RGBA};
auto static constexpr type = GLenum{GL_FLOAT};
auto static constexpr internal_format = GLenum{GL_RGBA32F};
auto static constexpr internal_format_srgb = GLenum{GL_SRGB8_ALPHA8};
auto static constexpr internal_format_compressed =
GLenum{GL_COMPRESSED_RGBA};
auto static constexpr internal_format_compressed_srgb =
GLenum{GL_COMPRESSED_SRGB_ALPHA};
auto static constexpr integer = bool(*"");
|
a6304722 |
auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) &&
sizeof(glm::mat2x4) < sizeof(GLint)
? type
: glsl;
|
e38947dc |
void static uniform(GLint location, glm::mat2x4 const & value)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({2, 1}, {});
glUniformMatrix2x4fv(location, 1, GL_FALSE, glm::value_ptr(value));
}
void static vertex_attrib(GLint location, glm::mat2x4 const & value)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({2, 0}, {});
if (location == -1)
return;
for (auto column = GLuint{0}; column < columns; ++column)
glVertexAttrib4fv(
(GLuint)location + column,
glm::value_ptr(value) + rows * column);
}
void static vertex_attrib_pointer(
GLint location,
std::size_t offset = 0,
std::size_t stride = sizeof(glm::mat2x4))
{
if (GLBase::debug() >= 1)
GLBase::check_supported({2, 0}, {});
if (location == -1)
return;
auto constexpr sizeof_column = sizeof(glm::mat2x4) / columns;
for (auto column = GLuint{0}; column < columns; ++column)
glVertexAttribPointer(
(GLuint)location + column,
rows,
type,
GL_FALSE,
(GLsizei)stride,
(void const *)(offset + sizeof_column * column));
}
};
|
a6304722 |
template <> struct GLTraits::ValueID<GLTraits::Value<glm::mat2x4>::id>
{
using Value = glm::mat2x4;
};
|
e38947dc |
template <> struct GLTraits::Value<glm::mat3x2>
{
auto static constexpr name = "glm::mat3x2";
auto static constexpr columns = GLint{3};
auto static constexpr rows = GLint{2};
auto static constexpr glsl = GLenum{GL_FLOAT_MAT3x2};
auto static constexpr format = GLenum{GL_RG};
auto static constexpr type = GLenum{GL_FLOAT};
auto static constexpr internal_format = GLenum{GL_RG32F};
auto static constexpr internal_format_srgb = GLenum{GL_SRG8_EXT};
auto static constexpr internal_format_compressed =
GLenum{GL_COMPRESSED_RG};
auto static constexpr internal_format_compressed_srgb =
GLenum{GL_COMPRESSED_SRGB};
auto static constexpr integer = bool(*"");
|
a6304722 |
auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) &&
sizeof(glm::mat3x2) < sizeof(GLint)
? type
: glsl;
|
e38947dc |
void static uniform(GLint location, glm::mat3x2 const & value)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({2, 1}, {});
glUniformMatrix3x2fv(location, 1, GL_FALSE, glm::value_ptr(value));
}
void static vertex_attrib(GLint location, glm::mat3x2 const & value)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({2, 0}, {});
if (location == -1)
return;
for (auto column = GLuint{0}; column < columns; ++column)
glVertexAttrib2fv(
(GLuint)location + column,
glm::value_ptr(value) + rows * column);
}
void static vertex_attrib_pointer(
GLint location,
std::size_t offset = 0,
std::size_t stride = sizeof(glm::mat3x2))
{
if (GLBase::debug() >= 1)
GLBase::check_supported({2, 0}, {});
if (location == -1)
return;
auto constexpr sizeof_column = sizeof(glm::mat3x2) / columns;
for (auto column = GLuint{0}; column < columns; ++column)
glVertexAttribPointer(
(GLuint)location + column,
rows,
type,
GL_FALSE,
(GLsizei)stride,
(void const *)(offset + sizeof_column * column));
}
};
|
a6304722 |
template <> struct GLTraits::ValueID<GLTraits::Value<glm::mat3x2>::id>
{
using Value = glm::mat3x2;
};
|
e38947dc |
template <> struct GLTraits::Value<glm::mat3>
{
auto static constexpr name = "glm::mat3";
auto static constexpr columns = GLint{3};
auto static constexpr rows = GLint{3};
auto static constexpr glsl = GLenum{GL_FLOAT_MAT3};
auto static constexpr format = GLenum{GL_RGB};
auto static constexpr type = GLenum{GL_FLOAT};
auto static constexpr internal_format = GLenum{GL_RGB32F};
auto static constexpr internal_format_srgb = GLenum{GL_SRGB8};
auto static constexpr internal_format_compressed =
GLenum{GL_COMPRESSED_RGB};
auto static constexpr internal_format_compressed_srgb =
GLenum{GL_COMPRESSED_SRGB};
auto static constexpr integer = bool(*"");
|
a6304722 |
auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) &&
sizeof(glm::mat3) < sizeof(GLint)
? type
: glsl;
|
e38947dc |
void static uniform(GLint location, glm::mat3 const & value)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({2, 0}, {});
glUniformMatrix3fv(location, 1, GL_FALSE, glm::value_ptr(value));
}
void static vertex_attrib(GLint location, glm::mat3 const & value)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({2, 0}, {});
if (location == -1)
return;
for (auto column = GLuint{0}; column < columns; ++column)
glVertexAttrib3fv(
(GLuint)location + column,
glm::value_ptr(value) + rows * column);
}
void static vertex_attrib_pointer(
GLint location,
std::size_t offset = 0,
std::size_t stride = sizeof(glm::mat3))
{
if (GLBase::debug() >= 1)
GLBase::check_supported({2, 0}, {});
if (location == -1)
return;
auto constexpr sizeof_column = sizeof(glm::mat3) / columns;
for (auto column = GLuint{0}; column < columns; ++column)
glVertexAttribPointer(
(GLuint)location + column,
rows,
type,
GL_FALSE,
(GLsizei)stride,
(void const *)(offset + sizeof_column * column));
}
};
|
a6304722 |
template <> struct GLTraits::ValueID<GLTraits::Value<glm::mat3>::id>
{
using Value = glm::mat3;
};
|
e38947dc |
template <> struct GLTraits::Value<glm::mat3x4>
{
auto static constexpr name = "glm::mat3x4";
auto static constexpr columns = GLint{3};
auto static constexpr rows = GLint{4};
auto static constexpr glsl = GLenum{GL_FLOAT_MAT3x4};
auto static constexpr format = GLenum{GL_RGBA};
auto static constexpr type = GLenum{GL_FLOAT};
auto static constexpr internal_format = GLenum{GL_RGBA32F};
auto static constexpr internal_format_srgb = GLenum{GL_SRGB8_ALPHA8};
auto static constexpr internal_format_compressed =
GLenum{GL_COMPRESSED_RGBA};
auto static constexpr internal_format_compressed_srgb =
GLenum{GL_COMPRESSED_SRGB_ALPHA};
auto static constexpr integer = bool(*"");
|
a6304722 |
auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) &&
sizeof(glm::mat3x4) < sizeof(GLint)
? type
: glsl;
|
e38947dc |
void static uniform(GLint location, glm::mat3x4 const & value)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({2, 1}, {});
glUniformMatrix3x4fv(location, 1, GL_FALSE, glm::value_ptr(value));
}
void static vertex_attrib(GLint location, glm::mat3x4 const & value)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({2, 0}, {});
if (location == -1)
return;
for (auto column = GLuint{0}; column < columns; ++column)
glVertexAttrib4fv(
(GLuint)location + column,
glm::value_ptr(value) + rows * column);
}
void static vertex_attrib_pointer(
GLint location,
std::size_t offset = 0,
std::size_t stride = sizeof(glm::mat3x4))
{
if (GLBase::debug() >= 1)
GLBase::check_supported({2, 0}, {});
if (location == -1)
return;
auto constexpr sizeof_column = sizeof(glm::mat3x4) / columns;
for (auto column = GLuint{0}; column < columns; ++column)
glVertexAttribPointer(
(GLuint)location + column,
rows,
type,
GL_FALSE,
(GLsizei)stride,
(void const *)(offset + sizeof_column * column));
}
};
|
a6304722 |
template <> struct GLTraits::ValueID<GLTraits::Value<glm::mat3x4>::id>
{
using Value = glm::mat3x4;
};
|
e38947dc |
template <> struct GLTraits::Value<glm::mat4x2>
{
auto static constexpr name = "glm::mat4x2";
auto static constexpr columns = GLint{4};
auto static constexpr rows = GLint{2};
auto static constexpr glsl = GLenum{GL_FLOAT_MAT4x2};
auto static constexpr format = GLenum{GL_RG};
auto static constexpr type = GLenum{GL_FLOAT};
auto static constexpr internal_format = GLenum{GL_RG32F};
auto static constexpr internal_format_srgb = GLenum{GL_SRG8_EXT};
auto static constexpr internal_format_compressed =
GLenum{GL_COMPRESSED_RG};
auto static constexpr internal_format_compressed_srgb =
GLenum{GL_COMPRESSED_SRGB};
auto static constexpr integer = bool(*"");
|
a6304722 |
auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) &&
sizeof(glm::mat4x2) < sizeof(GLint)
? type
: glsl;
|
e38947dc |
void static uniform(GLint location, glm::mat4x2 const & value)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({2, 1}, {});
glUniformMatrix4x2fv(location, 1, GL_FALSE, glm::value_ptr(value));
}
void static vertex_attrib(GLint location, glm::mat4x2 const & value)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({2, 0}, {});
if (location == -1)
return;
for (auto column = GLuint{0}; column < columns; ++column)
glVertexAttrib2fv(
(GLuint)location + column,
glm::value_ptr(value) + rows * column);
}
void static vertex_attrib_pointer(
GLint location,
std::size_t offset = 0,
std::size_t stride = sizeof(glm::mat4x2))
{
if (GLBase::debug() >= 1)
GLBase::check_supported({2, 0}, {});
if (location == -1)
return;
auto constexpr sizeof_column = sizeof(glm::mat4x2) / columns;
for (auto column = GLuint{0}; column < columns; ++column)
glVertexAttribPointer(
(GLuint)location + column,
rows,
type,
GL_FALSE,
(GLsizei)stride,
(void const *)(offset + sizeof_column * column));
}
};
|
a6304722 |
template <> struct GLTraits::ValueID<GLTraits::Value<glm::mat4x2>::id>
{
using Value = glm::mat4x2;
};
|
e38947dc |
template <> struct GLTraits::Value<glm::mat4x3>
{
auto static constexpr name = "glm::mat4x3";
auto static constexpr columns = GLint{4};
auto static constexpr rows = GLint{3};
auto static constexpr glsl = GLenum{GL_FLOAT_MAT4x3};
auto static constexpr format = GLenum{GL_RGB};
auto static constexpr type = GLenum{GL_FLOAT};
auto static constexpr internal_format = GLenum{GL_RGB32F};
auto static constexpr internal_format_srgb = GLenum{GL_SRGB8};
auto static constexpr internal_format_compressed =
GLenum{GL_COMPRESSED_RGB};
auto static constexpr internal_format_compressed_srgb =
GLenum{GL_COMPRESSED_SRGB};
auto static constexpr integer = bool(*"");
|
a6304722 |
auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) &&
sizeof(glm::mat4x3) < sizeof(GLint)
? type
: glsl;
|
e38947dc |
void static uniform(GLint location, glm::mat4x3 const & value)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({2, 1}, {});
glUniformMatrix4x3fv(location, 1, GL_FALSE, glm::value_ptr(value));
}
void static vertex_attrib(GLint location, glm::mat4x3 const & value)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({2, 0}, {});
if (location == -1)
return;
for (auto column = GLuint{0}; column < columns; ++column)
glVertexAttrib3fv(
(GLuint)location + column,
glm::value_ptr(value) + rows * column);
}
void static vertex_attrib_pointer(
GLint location,
std::size_t offset = 0,
std::size_t stride = sizeof(glm::mat4x3))
{
if (GLBase::debug() >= 1)
GLBase::check_supported({2, 0}, {});
if (location == -1)
return;
auto constexpr sizeof_column = sizeof(glm::mat4x3) / columns;
for (auto column = GLuint{0}; column < columns; ++column)
glVertexAttribPointer(
(GLuint)location + column,
rows,
type,
GL_FALSE,
(GLsizei)stride,
(void const *)(offset + sizeof_column * column));
}
};
|
a6304722 |
template <> struct GLTraits::ValueID<GLTraits::Value<glm::mat4x3>::id>
{
using Value = glm::mat4x3;
};
|
e38947dc |
template <> struct GLTraits::Value<glm::mat4>
{
auto static constexpr name = "glm::mat4";
auto static constexpr columns = GLint{4};
auto static constexpr rows = GLint{4};
auto static constexpr glsl = GLenum{GL_FLOAT_MAT4};
auto static constexpr format = GLenum{GL_RGBA};
auto static constexpr type = GLenum{GL_FLOAT};
auto static constexpr internal_format = GLenum{GL_RGBA32F};
auto static constexpr internal_format_srgb = GLenum{GL_SRGB8_ALPHA8};
auto static constexpr internal_format_compressed =
GLenum{GL_COMPRESSED_RGBA};
auto static constexpr internal_format_compressed_srgb =
GLenum{GL_COMPRESSED_SRGB_ALPHA};
auto static constexpr integer = bool(*"");
|
a6304722 |
auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) &&
sizeof(glm::mat4) < sizeof(GLint)
? type
: glsl;
|
e38947dc |
void static uniform(GLint location, glm::mat4 const & value)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({2, 0}, {});
glUniformMatrix4fv(location, 1, GL_FALSE, glm::value_ptr(value));
}
void static vertex_attrib(GLint location, glm::mat4 const & value)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({2, 0}, {});
if (location == -1)
return;
for (auto column = GLuint{0}; column < columns; ++column)
glVertexAttrib4fv(
(GLuint)location + column,
glm::value_ptr(value) + rows * column);
}
void static vertex_attrib_pointer(
GLint location,
std::size_t offset = 0,
std::size_t stride = sizeof(glm::mat4))
{
if (GLBase::debug() >= 1)
GLBase::check_supported({2, 0}, {});
if (location == -1)
return;
auto constexpr sizeof_column = sizeof(glm::mat4) / columns;
for (auto column = GLuint{0}; column < columns; ++column)
glVertexAttribPointer(
(GLuint)location + column,
rows,
type,
GL_FALSE,
(GLsizei)stride,
(void const *)(offset + sizeof_column * column));
}
};
|
a6304722 |
template <> struct GLTraits::ValueID<GLTraits::Value<glm::mat4>::id>
{
using Value = glm::mat4;
};
|
e38947dc |
template <> struct GLTraits::Value<glm::ivec2>
{
auto static constexpr name = "glm::ivec2";
auto static constexpr columns = GLint{1};
auto static constexpr rows = GLint{2};
auto static constexpr glsl = GLenum{GL_INT_VEC2};
auto static constexpr format = GLenum{GL_RG_INTEGER};
auto static constexpr type = GLenum{GL_INT};
auto static constexpr internal_format = GLenum{GL_RG32I};
auto static constexpr internal_format_srgb = GLenum{GL_SRG8_EXT};
auto static constexpr internal_format_compressed =
GLenum{GL_COMPRESSED_RG};
auto static constexpr internal_format_compressed_srgb =
GLenum{GL_COMPRESSED_SRGB};
auto static constexpr integer = bool(*"_INTEGER");
|
a6304722 |
auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) &&
sizeof(glm::ivec2) < sizeof(GLint)
? type
: glsl;
|
e38947dc |
void static uniform(GLint location, glm::ivec2 const & value)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({2, 0}, {});
glUniform2iv(location, 1, glm::value_ptr(value));
}
void static vertex_attrib(GLint location, glm::ivec2 const & value)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({3, 0}, {});
if (location == -1)
return;
for (auto column = GLuint{0}; column < columns; ++column)
glVertexAttribI2iv(
(GLuint)location + column,
glm::value_ptr(value) + rows * column);
}
void static vertex_attrib_pointer(
GLint location,
std::size_t offset = 0,
std::size_t stride = sizeof(glm::ivec2))
{
if (GLBase::debug() >= 1)
GLBase::check_supported({3, 0}, {});
if (location == -1)
return;
auto constexpr sizeof_column = sizeof(glm::ivec2) / columns;
for (auto column = GLuint{0}; column < columns; ++column)
glVertexAttribIPointer(
(GLuint)location + column,
rows,
type,
(GLsizei)stride,
(void const *)(offset + sizeof_column * column));
}
};
|
a6304722 |
template <> struct GLTraits::ValueID<GLTraits::Value<glm::ivec2>::id>
{
using Value = glm::ivec2;
};
|
e38947dc |
template <> struct GLTraits::Value<glm::ivec3>
{
auto static constexpr name = "glm::ivec3";
auto static constexpr columns = GLint{1};
auto static constexpr rows = GLint{3};
auto static constexpr glsl = GLenum{GL_INT_VEC3};
auto static constexpr format = GLenum{GL_RGB_INTEGER};
auto static constexpr type = GLenum{GL_INT};
auto static constexpr internal_format = GLenum{GL_RGB32I};
auto static constexpr internal_format_srgb = GLenum{GL_SRGB8};
auto static constexpr internal_format_compressed =
GLenum{GL_COMPRESSED_RGB};
auto static constexpr internal_format_compressed_srgb =
GLenum{GL_COMPRESSED_SRGB};
auto static constexpr integer = bool(*"_INTEGER");
|
a6304722 |
auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) &&
sizeof(glm::ivec3) < sizeof(GLint)
? type
: glsl;
|
e38947dc |
void static uniform(GLint location, glm::ivec3 const & value)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({2, 0}, {});
glUniform3iv(location, 1, glm::value_ptr(value));
}
void static vertex_attrib(GLint location, glm::ivec3 const & value)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({3, 0}, {});
if (location == -1)
return;
for (auto column = GLuint{0}; column < columns; ++column)
glVertexAttribI3iv(
(GLuint)location + column,
glm::value_ptr(value) + rows * column);
}
void static vertex_attrib_pointer(
GLint location,
std::size_t offset = 0,
std::size_t stride = sizeof(glm::ivec3))
{
if (GLBase::debug() >= 1)
GLBase::check_supported({3, 0}, {});
if (location == -1)
return;
auto constexpr sizeof_column = sizeof(glm::ivec3) / columns;
for (auto column = GLuint{0}; column < columns; ++column)
glVertexAttribIPointer(
(GLuint)location + column,
rows,
type,
(GLsizei)stride,
(void const *)(offset + sizeof_column * column));
}
};
|
a6304722 |
template <> struct GLTraits::ValueID<GLTraits::Value<glm::ivec3>::id>
{
using Value = glm::ivec3;
};
|
e38947dc |
template <> struct GLTraits::Value<glm::ivec4>
{
auto static constexpr name = "glm::ivec4";
auto static constexpr columns = GLint{1};
auto static constexpr rows = GLint{4};
auto static constexpr glsl = GLenum{GL_INT_VEC4};
auto static constexpr format = GLenum{GL_RGBA_INTEGER};
auto static constexpr type = GLenum{GL_INT};
auto static constexpr internal_format = GLenum{GL_RGBA32I};
auto static constexpr internal_format_srgb = GLenum{GL_SRGB8_ALPHA8};
auto static constexpr internal_format_compressed =
GLenum{GL_COMPRESSED_RGBA};
auto static constexpr internal_format_compressed_srgb =
GLenum{GL_COMPRESSED_SRGB_ALPHA};
auto static constexpr integer = bool(*"_INTEGER");
|
a6304722 |
auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) &&
sizeof(glm::ivec4) < sizeof(GLint)
? type
: glsl;
|
e38947dc |
void static uniform(GLint location, glm::ivec4 const & value)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({2, 0}, {});
glUniform4iv(location, 1, glm::value_ptr(value));
}
void static vertex_attrib(GLint location, glm::ivec4 const & value)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({3, 0}, {});
if (location == -1)
return;
for (auto column = GLuint{0}; column < columns; ++column)
glVertexAttribI4iv(
(GLuint)location + column,
glm::value_ptr(value) + rows * column);
}
void static vertex_attrib_pointer(
GLint location,
std::size_t offset = 0,
std::size_t stride = sizeof(glm::ivec4))
{
if (GLBase::debug() >= 1)
GLBase::check_supported({3, 0}, {});
if (location == -1)
return;
auto constexpr sizeof_column = sizeof(glm::ivec4) / columns;
for (auto column = GLuint{0}; column < columns; ++column)
glVertexAttribIPointer(
(GLuint)location + column,
rows,
type,
(GLsizei)stride,
(void const *)(offset + sizeof_column * column));
}
};
|
a6304722 |
template <> struct GLTraits::ValueID<GLTraits::Value<glm::ivec4>::id>
{
using Value = glm::ivec4;
};
|
e38947dc |
template <> struct GLTraits::Value<glm::uvec2>
{
auto static constexpr name = "glm::uvec2";
auto static constexpr columns = GLint{1};
auto static constexpr rows = GLint{2};
auto static constexpr glsl = GLenum{GL_UNSIGNED_INT_VEC2};
auto static constexpr format = GLenum{GL_RG_INTEGER};
auto static constexpr type = GLenum{GL_UNSIGNED_INT};
auto static constexpr internal_format = GLenum{GL_RG32UI};
auto static constexpr internal_format_srgb = GLenum{GL_SRG8_EXT};
auto static constexpr internal_format_compressed =
GLenum{GL_COMPRESSED_RG};
auto static constexpr internal_format_compressed_srgb =
GLenum{GL_COMPRESSED_SRGB};
auto static constexpr integer = bool(*"_INTEGER");
|
a6304722 |
auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) &&
sizeof(glm::uvec2) < sizeof(GLint)
? type
: glsl;
|
e38947dc |
void static uniform(GLint location, glm::uvec2 const & value)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({3, 0}, {});
glUniform2uiv(location, 1, glm::value_ptr(value));
}
void static vertex_attrib(GLint location, glm::uvec2 const & value)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({3, 0}, {});
if (location == -1)
return;
for (auto column = GLuint{0}; column < columns; ++column)
glVertexAttribI2uiv(
(GLuint)location + column,
glm::value_ptr(value) + rows * column);
}
void static vertex_attrib_pointer(
GLint location,
std::size_t offset = 0,
std::size_t stride = sizeof(glm::uvec2))
{
if (GLBase::debug() >= 1)
GLBase::check_supported({3, 0}, {});
if (location == -1)
return;
auto constexpr sizeof_column = sizeof(glm::uvec2) / columns;
for (auto column = GLuint{0}; column < columns; ++column)
glVertexAttribIPointer(
(GLuint)location + column,
rows,
type,
(GLsizei)stride,
(void const *)(offset + sizeof_column * column));
}
};
|
a6304722 |
template <> struct GLTraits::ValueID<GLTraits::Value<glm::uvec2>::id>
{
using Value = glm::uvec2;
};
|
e38947dc |
template <> struct GLTraits::Value<glm::uvec3>
{
auto static constexpr name = "glm::uvec3";
auto static constexpr columns = GLint{1};
auto static constexpr rows = GLint{3};
auto static constexpr glsl = GLenum{GL_UNSIGNED_INT_VEC3};
auto static constexpr format = GLenum{GL_RGB_INTEGER};
auto static constexpr type = GLenum{GL_UNSIGNED_INT};
auto static constexpr internal_format = GLenum{GL_RGB32UI};
auto static constexpr internal_format_srgb = GLenum{GL_SRGB8};
auto static constexpr internal_format_compressed =
GLenum{GL_COMPRESSED_RGB};
auto static constexpr internal_format_compressed_srgb =
GLenum{GL_COMPRESSED_SRGB};
auto static constexpr integer = bool(*"_INTEGER");
|
a6304722 |
auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) &&
sizeof(glm::uvec3) < sizeof(GLint)
? type
: glsl;
|
e38947dc |
void static uniform(GLint location, glm::uvec3 const & value)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({3, 0}, {});
glUniform3uiv(location, 1, glm::value_ptr(value));
}
void static vertex_attrib(GLint location, glm::uvec3 const & value)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({3, 0}, {});
if (location == -1)
return;
for (auto column = GLuint{0}; column < columns; ++column)
glVertexAttribI3uiv(
(GLuint)location + column,
glm::value_ptr(value) + rows * column);
}
void static vertex_attrib_pointer(
GLint location,
std::size_t offset = 0,
std::size_t stride = sizeof(glm::uvec3))
{
if (GLBase::debug() >= 1)
GLBase::check_supported({3, 0}, {});
if (location == -1)
return;
auto constexpr sizeof_column = sizeof(glm::uvec3) / columns;
for (auto column = GLuint{0}; column < columns; ++column)
glVertexAttribIPointer(
(GLuint)location + column,
rows,
type,
(GLsizei)stride,
(void const *)(offset + sizeof_column * column));
}
};
|
a6304722 |
template <> struct GLTraits::ValueID<GLTraits::Value<glm::uvec3>::id>
{
using Value = glm::uvec3;
};
|
e38947dc |
template <> struct GLTraits::Value<glm::uvec4>
{
auto static constexpr name = "glm::uvec4";
auto static constexpr columns = GLint{1};
auto static constexpr rows = GLint{4};
auto static constexpr glsl = GLenum{GL_UNSIGNED_INT_VEC4};
auto static constexpr format = GLenum{GL_RGBA_INTEGER};
auto static constexpr type = GLenum{GL_UNSIGNED_INT};
auto static constexpr internal_format = GLenum{GL_RGBA32UI};
auto static constexpr internal_format_srgb = GLenum{GL_SRGB8_ALPHA8};
auto static constexpr internal_format_compressed =
GLenum{GL_COMPRESSED_RGBA};
auto static constexpr internal_format_compressed_srgb =
GLenum{GL_COMPRESSED_SRGB_ALPHA};
auto static constexpr integer = bool(*"_INTEGER");
|
a6304722 |
auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) &&
sizeof(glm::uvec4) < sizeof(GLint)
? type
: glsl;
|
e38947dc |
void static uniform(GLint location, glm::uvec4 const & value)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({3, 0}, {});
glUniform4uiv(location, 1, glm::value_ptr(value));
}
void static vertex_attrib(GLint location, glm::uvec4 const & value)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({3, 0}, {});
if (location == -1)
return;
for (auto column = GLuint{0}; column < columns; ++column)
glVertexAttribI4uiv(
(GLuint)location + column,
glm::value_ptr(value) + rows * column);
}
void static vertex_attrib_pointer(
GLint location,
std::size_t offset = 0,
std::size_t stride = sizeof(glm::uvec4))
{
if (GLBase::debug() >= 1)
GLBase::check_supported({3, 0}, {});
if (location == -1)
return;
auto constexpr sizeof_column = sizeof(glm::uvec4) / columns;
for (auto column = GLuint{0}; column < columns; ++column)
glVertexAttribIPointer(
(GLuint)location + column,
rows,
type,
(GLsizei)stride,
(void const *)(offset + sizeof_column * column));
}
};
|
a6304722 |
template <> struct GLTraits::ValueID<GLTraits::Value<glm::uvec4>::id>
{
using Value = glm::uvec4;
};
|
e38947dc |
template <> struct GLTraits::Value<glm::dvec2>
{
auto static constexpr name = "glm::dvec2";
auto static constexpr columns = GLint{1};
auto static constexpr rows = GLint{2};
auto static constexpr glsl = GLenum{GL_DOUBLE_VEC2};
auto static constexpr format = GLenum{GL_RG};
auto static constexpr type = GLenum{GL_DOUBLE};
auto static constexpr internal_format = GLenum{GL_RG};
auto static constexpr internal_format_srgb = GLenum{GL_SRG8_EXT};
auto static constexpr internal_format_compressed =
GLenum{GL_COMPRESSED_RG};
auto static constexpr internal_format_compressed_srgb =
GLenum{GL_COMPRESSED_SRGB};
auto static constexpr integer = bool(*"");
|
a6304722 |
auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) &&
sizeof(glm::dvec2) < sizeof(GLint)
? type
: glsl;
|
e38947dc |
void static uniform(GLint location, glm::dvec2 const & value)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({4, 0}, "GL_ARB_gpu_shader_fp64");
glUniform2dv(location, 1, glm::value_ptr(value));
}
void static vertex_attrib(GLint location, glm::dvec2 const & value)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit");
if (location == -1)
return;
for (auto column = GLuint{0}; column < columns; ++column)
glVertexAttribL2dv(
(GLuint)location + column,
glm::value_ptr(value) + rows * column);
}
void static vertex_attrib_pointer(
GLint location,
std::size_t offset = 0,
std::size_t stride = sizeof(glm::dvec2))
{
if (GLBase::debug() >= 1)
GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit");
if (location == -1)
return;
auto constexpr sizeof_column = sizeof(glm::dvec2) / columns;
for (auto column = GLuint{0}; column < columns; ++column)
glVertexAttribLPointer(
(GLuint)location + column,
rows,
type,
(GLsizei)stride,
(void const *)(offset + sizeof_column * column));
}
};
|
a6304722 |
template <> struct GLTraits::ValueID<GLTraits::Value<glm::dvec2>::id>
{
using Value = glm::dvec2;
};
|
e38947dc |
template <> struct GLTraits::Value<glm::dvec3>
{
auto static constexpr name = "glm::dvec3";
auto static constexpr columns = GLint{1};
auto static constexpr rows = GLint{3};
auto static constexpr glsl = GLenum{GL_DOUBLE_VEC3};
auto static constexpr format = GLenum{GL_RGB};
auto static constexpr type = GLenum{GL_DOUBLE};
auto static constexpr internal_format = GLenum{GL_RGB};
auto static constexpr internal_format_srgb = GLenum{GL_SRGB8};
auto static constexpr internal_format_compressed =
GLenum{GL_COMPRESSED_RGB};
auto static constexpr internal_format_compressed_srgb =
GLenum{GL_COMPRESSED_SRGB};
auto static constexpr integer = bool(*"");
|
a6304722 |
auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) &&
sizeof(glm::dvec3) < sizeof(GLint)
? type
: glsl;
|
e38947dc |
void static uniform(GLint location, glm::dvec3 const & value)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({4, 0}, "GL_ARB_gpu_shader_fp64");
glUniform3dv(location, 1, glm::value_ptr(value));
}
void static vertex_attrib(GLint location, glm::dvec3 const & value)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit");
if (location == -1)
return;
for (auto column = GLuint{0}; column < columns; ++column)
glVertexAttribL3dv(
(GLuint)location + column,
glm::value_ptr(value) + rows * column);
}
void static vertex_attrib_pointer(
GLint location,
std::size_t offset = 0,
std::size_t stride = sizeof(glm::dvec3))
{
if (GLBase::debug() >= 1)
GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit");
if (location == -1)
return;
auto constexpr sizeof_column = sizeof(glm::dvec3) / columns;
for (auto column = GLuint{0}; column < columns; ++column)
glVertexAttribLPointer(
(GLuint)location + column,
rows,
type,
(GLsizei)stride,
(void const *)(offset + sizeof_column * column));
}
};
|
a6304722 |
template <> struct GLTraits::ValueID<GLTraits::Value<glm::dvec3>::id>
{
using Value = glm::dvec3;
};
|
e38947dc |
template <> struct GLTraits::Value<glm::dvec4>
{
auto static constexpr name = "glm::dvec4";
auto static constexpr columns = GLint{1};
auto static constexpr rows = GLint{4};
auto static constexpr glsl = GLenum{GL_DOUBLE_VEC4};
auto static constexpr format = GLenum{GL_RGBA};
auto static constexpr type = GLenum{GL_DOUBLE};
auto static constexpr internal_format = GLenum{GL_RGBA};
auto static constexpr internal_format_srgb = GLenum{GL_SRGB8_ALPHA8};
auto static constexpr internal_format_compressed =
GLenum{GL_COMPRESSED_RGBA};
auto static constexpr internal_format_compressed_srgb =
GLenum{GL_COMPRESSED_SRGB_ALPHA};
auto static constexpr integer = bool(*"");
|
a6304722 |
auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) &&
sizeof(glm::dvec4) < sizeof(GLint)
? type
: glsl;
|
e38947dc |
void static uniform(GLint location, glm::dvec4 const & value)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({4, 0}, "GL_ARB_gpu_shader_fp64");
glUniform4dv(location, 1, glm::value_ptr(value));
}
void static vertex_attrib(GLint location, glm::dvec4 const & value)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit");
if (location == -1)
return;
for (auto column = GLuint{0}; column < columns; ++column)
glVertexAttribL4dv(
(GLuint)location + column,
glm::value_ptr(value) + rows * column);
}
void static vertex_attrib_pointer(
GLint location,
std::size_t offset = 0,
std::size_t stride = sizeof(glm::dvec4))
{
if (GLBase::debug() >= 1)
GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit");
if (location == -1)
return;
auto constexpr sizeof_column = sizeof(glm::dvec4) / columns;
for (auto column = GLuint{0}; column < columns; ++column)
glVertexAttribLPointer(
(GLuint)location + column,
rows,
type,
(GLsizei)stride,
(void const *)(offset + sizeof_column * column));
}
};
|
a6304722 |
template <> struct GLTraits::ValueID<GLTraits::Value<glm::dvec4>::id>
{
using Value = glm::dvec4;
};
|
e38947dc |
template <> struct GLTraits::Value<glm::dmat2>
{
auto static constexpr name = "glm::dmat2";
auto static constexpr columns = GLint{2};
auto static constexpr rows = GLint{2};
auto static constexpr glsl = GLenum{GL_DOUBLE_MAT2};
auto static constexpr format = GLenum{GL_RG};
auto static constexpr type = GLenum{GL_DOUBLE};
auto static constexpr internal_format = GLenum{GL_RG};
auto static constexpr internal_format_srgb = GLenum{GL_SRG8_EXT};
auto static constexpr internal_format_compressed =
GLenum{GL_COMPRESSED_RG};
auto static constexpr internal_format_compressed_srgb =
GLenum{GL_COMPRESSED_SRGB};
auto static constexpr integer = bool(*"");
|
a6304722 |
auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) &&
sizeof(glm::dmat2) < sizeof(GLint)
? type
: glsl;
|
e38947dc |
void static uniform(GLint location, glm::dmat2 const & value)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({4, 0}, "GL_ARB_gpu_shader_fp64");
glUniformMatrix2dv(location, 1, GL_FALSE, glm::value_ptr(value));
}
void static vertex_attrib(GLint location, glm::dmat2 const & value)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit");
if (location == -1)
return;
for (auto column = GLuint{0}; column < columns; ++column)
glVertexAttribL2dv(
(GLuint)location + column,
glm::value_ptr(value) + rows * column);
}
void static vertex_attrib_pointer(
GLint location,
std::size_t offset = 0,
std::size_t stride = sizeof(glm::dmat2))
{
if (GLBase::debug() >= 1)
GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit");
if (location == -1)
return;
auto constexpr sizeof_column = sizeof(glm::dmat2) / columns;
for (auto column = GLuint{0}; column < columns; ++column)
glVertexAttribLPointer(
(GLuint)location + column,
rows,
type,
(GLsizei)stride,
(void const *)(offset + sizeof_column * column));
}
};
|
a6304722 |
template <> struct GLTraits::ValueID<GLTraits::Value<glm::dmat2>::id>
{
using Value = glm::dmat2;
};
|
e38947dc |
template <> struct GLTraits::Value<glm::dmat2x3>
{
auto static constexpr name = "glm::dmat2x3";
auto static constexpr columns = GLint{2};
auto static constexpr rows = GLint{3};
auto static constexpr glsl = GLenum{GL_DOUBLE_MAT2x3};
auto static constexpr format = GLenum{GL_RGB};
auto static constexpr type = GLenum{GL_DOUBLE};
auto static constexpr internal_format = GLenum{GL_RGB};
auto static constexpr internal_format_srgb = GLenum{GL_SRGB8};
auto static constexpr internal_format_compressed =
GLenum{GL_COMPRESSED_RGB};
auto static constexpr internal_format_compressed_srgb =
GLenum{GL_COMPRESSED_SRGB};
auto static constexpr integer = bool(*"");
|
a6304722 |
auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) &&
sizeof(glm::dmat2x3) < sizeof(GLint)
? type
: glsl;
|
e38947dc |
void static uniform(GLint location, glm::dmat2x3 const & value)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({4, 0}, "GL_ARB_gpu_shader_fp64");
glUniformMatrix2x3dv(location, 1, GL_FALSE, glm::value_ptr(value));
}
void static vertex_attrib(GLint location, glm::dmat2x3 const & value)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit");
if (location == -1)
return;
for (auto column = GLuint{0}; column < columns; ++column)
glVertexAttribL3dv(
(GLuint)location + column,
glm::value_ptr(value) + rows * column);
}
void static vertex_attrib_pointer(
GLint location,
std::size_t offset = 0,
std::size_t stride = sizeof(glm::dmat2x3))
{
if (GLBase::debug() >= 1)
GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit");
if (location == -1)
return;
auto constexpr sizeof_column = sizeof(glm::dmat2x3) / columns;
for (auto column = GLuint{0}; column < columns; ++column)
glVertexAttribLPointer(
(GLuint)location + column,
rows,
type,
(GLsizei)stride,
(void const *)(offset + sizeof_column * column));
}
};
|
a6304722 |
template <> struct GLTraits::ValueID<GLTraits::Value<glm::dmat2x3>::id>
{
using Value = glm::dmat2x3;
};
|
e38947dc |
template <> struct GLTraits::Value<glm::dmat2x4>
{
auto static constexpr name = "glm::dmat2x4";
auto static constexpr columns = GLint{2};
auto static constexpr rows = GLint{4};
auto static constexpr glsl = GLenum{GL_DOUBLE_MAT2x4};
auto static constexpr format = GLenum{GL_RGBA};
auto static constexpr type = GLenum{GL_DOUBLE};
auto static constexpr internal_format = GLenum{GL_RGBA};
auto static constexpr internal_format_srgb = GLenum{GL_SRGB8_ALPHA8};
auto static constexpr internal_format_compressed =
GLenum{GL_COMPRESSED_RGBA};
auto static constexpr internal_format_compressed_srgb =
GLenum{GL_COMPRESSED_SRGB_ALPHA};
auto static constexpr integer = bool(*"");
|
a6304722 |
auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) &&
sizeof(glm::dmat2x4) < sizeof(GLint)
? type
: glsl;
|
e38947dc |
void static uniform(GLint location, glm::dmat2x4 const & value)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({4, 0}, "GL_ARB_gpu_shader_fp64");
glUniformMatrix2x4dv(location, 1, GL_FALSE, glm::value_ptr(value));
}
void static vertex_attrib(GLint location, glm::dmat2x4 const & value)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit");
if (location == -1)
return;
for (auto column = GLuint{0}; column < columns; ++column)
glVertexAttribL4dv(
(GLuint)location + column,
glm::value_ptr(value) + rows * column);
}
void static vertex_attrib_pointer(
GLint location,
std::size_t offset = 0,
std::size_t stride = sizeof(glm::dmat2x4))
{
if (GLBase::debug() >= 1)
GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit");
if (location == -1)
return;
auto constexpr sizeof_column = sizeof(glm::dmat2x4) / columns;
for (auto column = GLuint{0}; column < columns; ++column)
glVertexAttribLPointer(
(GLuint)location + column,
rows,
type,
(GLsizei)stride,
(void const *)(offset + sizeof_column * column));
}
};
|
a6304722 |
template <> struct GLTraits::ValueID<GLTraits::Value<glm::dmat2x4>::id>
{
using Value = glm::dmat2x4;
};
|
e38947dc |
template <> struct GLTraits::Value<glm::dmat3x2>
{
auto static constexpr name = "glm::dmat3x2";
auto static constexpr columns = GLint{3};
auto static constexpr rows = GLint{2};
auto static constexpr glsl = GLenum{GL_DOUBLE_MAT3x2};
auto static constexpr format = GLenum{GL_RG};
auto static constexpr type = GLenum{GL_DOUBLE};
auto static constexpr internal_format = GLenum{GL_RG};
auto static constexpr internal_format_srgb = GLenum{GL_SRG8_EXT};
auto static constexpr internal_format_compressed =
GLenum{GL_COMPRESSED_RG};
auto static constexpr internal_format_compressed_srgb =
GLenum{GL_COMPRESSED_SRGB};
auto static constexpr integer = bool(*"");
|
a6304722 |
auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) &&
sizeof(glm::dmat3x2) < sizeof(GLint)
? type
: glsl;
|
e38947dc |
void static uniform(GLint location, glm::dmat3x2 const & value)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({4, 0}, "GL_ARB_gpu_shader_fp64");
glUniformMatrix3x2dv(location, 1, GL_FALSE, glm::value_ptr(value));
}
void static vertex_attrib(GLint location, glm::dmat3x2 const & value)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit");
if (location == -1)
return;
for (auto column = GLuint{0}; column < columns; ++column)
glVertexAttribL2dv(
(GLuint)location + column,
glm::value_ptr(value) + rows * column);
}
void static vertex_attrib_pointer(
GLint location,
std::size_t offset = 0,
std::size_t stride = sizeof(glm::dmat3x2))
{
if (GLBase::debug() >= 1)
GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit");
if (location == -1)
return;
auto constexpr sizeof_column = sizeof(glm::dmat3x2) / columns;
for (auto column = GLuint{0}; column < columns; ++column)
glVertexAttribLPointer(
(GLuint)location + column,
rows,
type,
(GLsizei)stride,
(void const *)(offset + sizeof_column * column));
}
};
|
a6304722 |
template <> struct GLTraits::ValueID<GLTraits::Value<glm::dmat3x2>::id>
{
using Value = glm::dmat3x2;
};
|
e38947dc |
template <> struct GLTraits::Value<glm::dmat3>
{
auto static constexpr name = "glm::dmat3";
auto static constexpr columns = GLint{3};
auto static constexpr rows = GLint{3};
auto static constexpr glsl = GLenum{GL_DOUBLE_MAT3};
auto static constexpr format = GLenum{GL_RGB};
auto static constexpr type = GLenum{GL_DOUBLE};
auto static constexpr internal_format = GLenum{GL_RGB};
auto static constexpr internal_format_srgb = GLenum{GL_SRGB8};
auto static constexpr internal_format_compressed =
GLenum{GL_COMPRESSED_RGB};
auto static constexpr internal_format_compressed_srgb =
GLenum{GL_COMPRESSED_SRGB};
auto static constexpr integer = bool(*"");
|
a6304722 |
auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) &&
sizeof(glm::dmat3) < sizeof(GLint)
? type
: glsl;
|
e38947dc |
void static uniform(GLint location, glm::dmat3 const & value)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({4, 0}, "GL_ARB_gpu_shader_fp64");
glUniformMatrix3dv(location, 1, GL_FALSE, glm::value_ptr(value));
}
void static vertex_attrib(GLint location, glm::dmat3 const & value)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit");
if (location == -1)
return;
for (auto column = GLuint{0}; column < columns; ++column)
glVertexAttribL3dv(
(GLuint)location + column,
glm::value_ptr(value) + rows * column);
}
void static vertex_attrib_pointer(
GLint location,
std::size_t offset = 0,
std::size_t stride = sizeof(glm::dmat3))
{
if (GLBase::debug() >= 1)
GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit");
if (location == -1)
return;
auto constexpr sizeof_column = sizeof(glm::dmat3) / columns;
for (auto column = GLuint{0}; column < columns; ++column)
glVertexAttribLPointer(
(GLuint)location + column,
rows,
type,
(GLsizei)stride,
(void const *)(offset + sizeof_column * column));
}
};
|
a6304722 |
template <> struct GLTraits::ValueID<GLTraits::Value<glm::dmat3>::id>
{
using Value = glm::dmat3;
};
|
e38947dc |
template <> struct GLTraits::Value<glm::dmat3x4>
{
auto static constexpr name = "glm::dmat3x4";
auto static constexpr columns = GLint{3};
auto static constexpr rows = GLint{4};
auto static constexpr glsl = GLenum{GL_DOUBLE_MAT3x4};
auto static constexpr format = GLenum{GL_RGBA};
auto static constexpr type = GLenum{GL_DOUBLE};
auto static constexpr internal_format = GLenum{GL_RGBA};
auto static constexpr internal_format_srgb = GLenum{GL_SRGB8_ALPHA8};
auto static constexpr internal_format_compressed =
GLenum{GL_COMPRESSED_RGBA};
auto static constexpr internal_format_compressed_srgb =
GLenum{GL_COMPRESSED_SRGB_ALPHA};
auto static constexpr integer = bool(*"");
|
a6304722 |
auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) &&
sizeof(glm::dmat3x4) < sizeof(GLint)
? type
: glsl;
|
e38947dc |
void static uniform(GLint location, glm::dmat3x4 const & value)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({4, 0}, "GL_ARB_gpu_shader_fp64");
glUniformMatrix3x4dv(location, 1, GL_FALSE, glm::value_ptr(value));
}
void static vertex_attrib(GLint location, glm::dmat3x4 const & value)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit");
if (location == -1)
return;
for (auto column = GLuint{0}; column < columns; ++column)
glVertexAttribL4dv(
(GLuint)location + column,
glm::value_ptr(value) + rows * column);
}
void static vertex_attrib_pointer(
GLint location,
std::size_t offset = 0,
std::size_t stride = sizeof(glm::dmat3x4))
{
if (GLBase::debug() >= 1)
GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit");
if (location == -1)
return;
auto constexpr sizeof_column = sizeof(glm::dmat3x4) / columns;
for (auto column = GLuint{0}; column < columns; ++column)
glVertexAttribLPointer(
(GLuint)location + column,
rows,
type,
(GLsizei)stride,
(void const *)(offset + sizeof_column * column));
}
};
|
a6304722 |
template <> struct GLTraits::ValueID<GLTraits::Value<glm::dmat3x4>::id>
{
using Value = glm::dmat3x4;
};
|
e38947dc |
template <> struct GLTraits::Value<glm::dmat4x2>
{
auto static constexpr name = "glm::dmat4x2";
auto static constexpr columns = GLint{4};
auto static constexpr rows = GLint{2};
auto static constexpr glsl = GLenum{GL_DOUBLE_MAT4x2};
auto static constexpr format = GLenum{GL_RG};
auto static constexpr type = GLenum{GL_DOUBLE};
auto static constexpr internal_format = GLenum{GL_RG};
auto static constexpr internal_format_srgb = GLenum{GL_SRG8_EXT};
auto static constexpr internal_format_compressed =
GLenum{GL_COMPRESSED_RG};
auto static constexpr internal_format_compressed_srgb =
GLenum{GL_COMPRESSED_SRGB};
auto static constexpr integer = bool(*"");
|
a6304722 |
auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) &&
sizeof(glm::dmat4x2) < sizeof(GLint)
? type
: glsl;
|
e38947dc |
void static uniform(GLint location, glm::dmat4x2 const & value)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({4, 0}, "GL_ARB_gpu_shader_fp64");
glUniformMatrix4x2dv(location, 1, GL_FALSE, glm::value_ptr(value));
}
void static vertex_attrib(GLint location, glm::dmat4x2 const & value)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit");
if (location == -1)
return;
for (auto column = GLuint{0}; column < columns; ++column)
glVertexAttribL2dv(
(GLuint)location + column,
glm::value_ptr(value) + rows * column);
}
void static vertex_attrib_pointer(
GLint location,
std::size_t offset = 0,
std::size_t stride = sizeof(glm::dmat4x2))
{
if (GLBase::debug() >= 1)
GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit");
if (location == -1)
return;
auto constexpr sizeof_column = sizeof(glm::dmat4x2) / columns;
for (auto column = GLuint{0}; column < columns; ++column)
glVertexAttribLPointer(
(GLuint)location + column,
rows,
type,
(GLsizei)stride,
(void const *)(offset + sizeof_column * column));
}
};
|
a6304722 |
template <> struct GLTraits::ValueID<GLTraits::Value<glm::dmat4x2>::id>
{
using Value = glm::dmat4x2;
};
|
e38947dc |
template <> struct GLTraits::Value<glm::dmat4x3>
{
auto static constexpr name = "glm::dmat4x3";
auto static constexpr columns = GLint{4};
auto static constexpr rows = GLint{3};
auto static constexpr glsl = GLenum{GL_DOUBLE_MAT4x3};
auto static constexpr format = GLenum{GL_RGB};
auto static constexpr type = GLenum{GL_DOUBLE};
auto static constexpr internal_format = GLenum{GL_RGB};
auto static constexpr internal_format_srgb = GLenum{GL_SRGB8};
auto static constexpr internal_format_compressed =
GLenum{GL_COMPRESSED_RGB};
auto static constexpr internal_format_compressed_srgb =
GLenum{GL_COMPRESSED_SRGB};
auto static constexpr integer = bool(*"");
|
a6304722 |
auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) &&
sizeof(glm::dmat4x3) < sizeof(GLint)
? type
: glsl;
|
e38947dc |
void static uniform(GLint location, glm::dmat4x3 const & value)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({4, 0}, "GL_ARB_gpu_shader_fp64");
glUniformMatrix4x3dv(location, 1, GL_FALSE, glm::value_ptr(value));
}
void static vertex_attrib(GLint location, glm::dmat4x3 const & value)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit");
if (location == -1)
return;
for (auto column = GLuint{0}; column < columns; ++column)
glVertexAttribL3dv(
(GLuint)location + column,
glm::value_ptr(value) + rows * column);
}
void static vertex_attrib_pointer(
GLint location,
std::size_t offset = 0,
std::size_t stride = sizeof(glm::dmat4x3))
{
if (GLBase::debug() >= 1)
GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit");
if (location == -1)
return;
auto constexpr sizeof_column = sizeof(glm::dmat4x3) / columns;
for (auto column = GLuint{0}; column < columns; ++column)
glVertexAttribLPointer(
(GLuint)location + column,
rows,
type,
(GLsizei)stride,
(void const *)(offset + sizeof_column * column));
}
};
|
a6304722 |
template <> struct GLTraits::ValueID<GLTraits::Value<glm::dmat4x3>::id>
{
using Value = glm::dmat4x3;
};
|
e38947dc |
template <> struct GLTraits::Value<glm::dmat4>
{
auto static constexpr name = "glm::dmat4";
auto static constexpr columns = GLint{4};
auto static constexpr rows = GLint{4};
auto static constexpr glsl = GLenum{GL_DOUBLE_MAT4};
auto static constexpr format = GLenum{GL_RGBA};
auto static constexpr type = GLenum{GL_DOUBLE};
auto static constexpr internal_format = GLenum{GL_RGBA};
auto static constexpr internal_format_srgb = GLenum{GL_SRGB8_ALPHA8};
auto static constexpr internal_format_compressed =
GLenum{GL_COMPRESSED_RGBA};
auto static constexpr internal_format_compressed_srgb =
GLenum{GL_COMPRESSED_SRGB_ALPHA};
auto static constexpr integer = bool(*"");
|
a6304722 |
auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) &&
sizeof(glm::dmat4) < sizeof(GLint)
? type
: glsl;
|
e38947dc |
void static uniform(GLint location, glm::dmat4 const & value)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({4, 0}, "GL_ARB_gpu_shader_fp64");
glUniformMatrix4dv(location, 1, GL_FALSE, glm::value_ptr(value));
}
void static vertex_attrib(GLint location, glm::dmat4 const & value)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit");
if (location == -1)
return;
for (auto column = GLuint{0}; column < columns; ++column)
glVertexAttribL4dv(
(GLuint)location + column,
glm::value_ptr(value) + rows * column);
}
void static vertex_attrib_pointer(
GLint location,
std::size_t offset = 0,
std::size_t stride = sizeof(glm::dmat4))
{
if (GLBase::debug() >= 1)
GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit");
if (location == -1)
return;
auto constexpr sizeof_column = sizeof(glm::dmat4) / columns;
for (auto column = GLuint{0}; column < columns; ++column)
glVertexAttribLPointer(
(GLuint)location + column,
rows,
type,
(GLsizei)stride,
(void const *)(offset + sizeof_column * column));
}
};
|
a6304722 |
template <> struct GLTraits::ValueID<GLTraits::Value<glm::dmat4>::id>
{
using Value = glm::dmat4;
};
|
799e1ae5 |
template <> struct GLTraits::Object<GL_TEXTURE>
{
auto static constexpr name = "GL_"
"TEXTURE";
template <typename... Args>
void static gen_objects(GLsizei n, GLuint * objects, Args... args)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({1, 1}, {});
glGenTextures(n, objects, args...);
}
void static delete_objects(GLsizei n, GLuint const * objects)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({1, 1}, {});
glDeleteTextures(n, objects);
}
};
template <> struct GLTraits::Object<GL_BUFFER>
{
auto static constexpr name = "GL_"
"BUFFER";
template <typename... Args>
void static gen_objects(GLsizei n, GLuint * objects, Args... args)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({1, 5}, {});
glGenBuffers(n, objects, args...);
}
void static delete_objects(GLsizei n, GLuint const * objects)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({1, 5}, {});
glDeleteBuffers(n, objects);
}
};
template <> struct GLTraits::Object<GL_QUERY>
{
auto static constexpr name = "GL_"
"QUERY";
template <typename... Args>
void static gen_objects(GLsizei n, GLuint * objects, Args... args)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({1, 5}, {});
glGenQueries(n, objects, args...);
}
void static delete_objects(GLsizei n, GLuint const * objects)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({1, 5}, {});
glDeleteQueries(n, objects);
}
};
template <> struct GLTraits::Object<GL_PROGRAM>
{
auto static constexpr name = "GL_"
"PROGRAM";
template <typename... Args>
void static gen_objects(GLsizei n, GLuint * objects, Args... args)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({2, 0}, {});
while (n--)
objects[n] = glCreateProgram(args...);
}
void static delete_objects(GLsizei n, GLuint const * objects)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({2, 0}, {});
while (n--)
glDeleteProgram(objects[n]);
}
std::string static info_log(GLuint object)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({2, 0}, {});
auto length = GLint{};
glGetProgramiv(object, GL_INFO_LOG_LENGTH, &length);
if (length != 0)
--length;
auto info_log = std::string((std::size_t)length, char{});
glGetProgramInfoLog(object, length + 1, nullptr, &info_log[0]);
return info_log;
}
};
template <> struct GLTraits::Object<GL_SHADER>
{
auto static constexpr name = "GL_"
"SHADER";
template <typename... Args>
void static gen_objects(GLsizei n, GLuint * objects, Args... args)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({2, 0}, {});
while (n--)
objects[n] = glCreateShader(args...);
}
void static delete_objects(GLsizei n, GLuint const * objects)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({2, 0}, {});
while (n--)
glDeleteShader(objects[n]);
}
std::string static info_log(GLuint object)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({2, 0}, {});
auto length = GLint{};
glGetShaderiv(object, GL_INFO_LOG_LENGTH, &length);
if (length != 0)
--length;
auto info_log = std::string((std::size_t)length, char{});
glGetShaderInfoLog(object, length + 1, nullptr, &info_log[0]);
return info_log;
}
};
template <> struct GLTraits::Object<GL_VERTEX_ARRAY>
{
auto static constexpr name = "GL_"
"VERTEX_ARRAY";
template <typename... Args>
void static gen_objects(GLsizei n, GLuint * objects, Args... args)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({3, 0}, "GL_ARB_vertex_array_object");
glGenVertexArrays(n, objects, args...);
}
void static delete_objects(GLsizei n, GLuint const * objects)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({3, 0}, "GL_ARB_vertex_array_object");
glDeleteVertexArrays(n, objects);
}
};
template <> struct GLTraits::Object<GL_FRAMEBUFFER>
{
auto static constexpr name = "GL_"
"FRAMEBUFFER";
template <typename... Args>
void static gen_objects(GLsizei n, GLuint * objects, Args... args)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({3, 0}, "GL_ARB_framebuffer_object");
glGenFramebuffers(n, objects, args...);
}
void static delete_objects(GLsizei n, GLuint const * objects)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({3, 0}, "GL_ARB_framebuffer_object");
glDeleteFramebuffers(n, objects);
}
};
template <> struct GLTraits::Object<GL_RENDERBUFFER>
{
auto static constexpr name = "GL_"
"RENDERBUFFER";
template <typename... Args>
void static gen_objects(GLsizei n, GLuint * objects, Args... args)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({3, 0}, "GL_ARB_framebuffer_object");
glGenRenderbuffers(n, objects, args...);
}
void static delete_objects(GLsizei n, GLuint const * objects)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({3, 0}, "GL_ARB_framebuffer_object");
glDeleteRenderbuffers(n, objects);
}
};
template <> struct GLTraits::Object<GL_SAMPLER>
{
auto static constexpr name = "GL_"
"SAMPLER";
template <typename... Args>
void static gen_objects(GLsizei n, GLuint * objects, Args... args)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({3, 3}, "GL_ARB_sampler_objects");
glGenSamplers(n, objects, args...);
}
void static delete_objects(GLsizei n, GLuint const * objects)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({3, 3}, "GL_ARB_sampler_objects");
glDeleteSamplers(n, objects);
}
};
template <> struct GLTraits::Object<GL_TRANSFORM_FEEDBACK>
{
auto static constexpr name = "GL_"
"TRANSFORM_FEEDBACK";
template <typename... Args>
void static gen_objects(GLsizei n, GLuint * objects, Args... args)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({4, 0}, "GL_ARB_transform_feedback2");
glGenTransformFeedbacks(n, objects, args...);
}
void static delete_objects(GLsizei n, GLuint const * objects)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({4, 0}, "GL_ARB_transform_feedback2");
glDeleteTransformFeedbacks(n, objects);
}
};
template <> struct GLTraits::Object<GL_PROGRAM_PIPELINE>
{
auto static constexpr name = "GL_"
"PROGRAM_PIPELINE";
template <typename... Args>
void static gen_objects(GLsizei n, GLuint * objects, Args... args)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({4, 1}, "GL_ARB_separate_shader_objects");
glGenProgramPipelines(n, objects, args...);
}
void static delete_objects(GLsizei n, GLuint const * objects)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({4, 1}, "GL_ARB_separate_shader_objects");
glDeleteProgramPipelines(n, objects);
}
std::string static info_log(GLuint object)
{
if (GLBase::debug() >= 1)
GLBase::check_supported({4, 1}, "GL_ARB_separate_shader_objects");
auto length = GLint{};
glGetProgramPipelineiv(object, GL_INFO_LOG_LENGTH, &length);
if (length != 0)
--length;
auto info_log = std::string((std::size_t)length, char{});
glGetProgramPipelineInfoLog(object, length + 1, nullptr, &info_log[0]);
return info_log;
}
};
|