... | ... |
@@ -9,3 +9,19 @@ project(gltraits |
9 | 9 |
VERSION 1.0.0 |
10 | 10 |
LANGUAGES CXX |
11 | 11 |
) |
12 |
+ |
|
13 |
+## Main target |
|
14 |
+add_library(${PROJECT_NAME} INTERFACE) |
|
15 |
+ |
|
16 |
+## Common |
|
17 |
+include(common.cmake) |
|
18 |
+common( |
|
19 |
+ CXX_STANDARD 11 |
|
20 |
+ PACKAGES |
|
21 |
+ glm |
|
22 |
+ FETCHCONTENT |
|
23 |
+ https://git.rcrnstn.net/rcrnstn/glbase |
|
24 |
+ DEPENDENCIES_TESTS |
|
25 |
+ glm::glm |
|
26 |
+ glbase |
|
27 |
+) |
... | ... |
@@ -13,6 +13,22 @@ brought to light. Therefore, it may be useful for learning and understanding |
13 | 13 |
the OpenGL API (although this use case may be limited due to the (ab)use of C++ |
14 | 14 |
language features). |
15 | 15 |
|
16 |
+This header-only library makes heavy use of macros. For easy inspection of the |
|
17 |
+results, a script that runs the preprocessor is available in |
|
18 |
+[`doc/preprocess`][] and its output in [`doc/preprocess.hpp`][]. |
|
19 |
+ |
|
20 |
+A typical use case is demonstrated by this quote from [OGLDEV on YouTube][]: |
|
21 |
+ |
|
22 |
+> Notice, in order to make this an unsigned integer texture we use `GL_RGB32UI` |
|
23 |
+> as the `internal_format`, `GL_RGB_INTEGER` as the `format`, and |
|
24 |
+> `GL_UNSIGNED_INT` as the data `type`. Combining all these formats and types |
|
25 |
+> correctly in OpenGL can often be a pain, and I literally pulled the last few |
|
26 |
+> pieces of hair from my head trying to get this to work. |
|
27 |
+ |
|
28 |
+These constants are provided in `GLTraits::Value<glm::uvec3>`. Of course, this |
|
29 |
+becomes even more valuable when `glm::uvec3` is replaced by some unknown |
|
30 |
+template parameter. |
|
31 |
+ |
|
16 | 32 |
[`gltraits`]: https://git.rcrnstn.net/rcrnstn/gltraits |
17 | 33 |
[C++11]: https://en.wikipedia.org/wiki/C++11 |
18 | 34 |
[OpenGL]: https://en.wikipedia.org/wiki/OpenGL |
... | ... |
@@ -26,6 +42,99 @@ language features). |
26 | 42 |
[version]: https://en.wikipedia.org/wiki/OpenGL#Version_history |
27 | 43 |
[extension]: https://www.khronos.org/opengl/wiki/OpenGL_Extension |
28 | 44 |
[GLSL]: https://www.khronos.org/opengl/wiki/OpenGL_Shading_Language |
45 |
+[`doc/preprocess`]: doc/preprocess |
|
46 |
+[`doc/preprocess.hpp`]: doc/preprocess.hpp |
|
47 |
+[OGLDEV on YouTube]: https://www.youtube.com/watch?v=71G-PVpaVk8&t=5m17s |
|
48 |
+ |
|
49 |
+## Usage |
|
50 |
+ |
|
51 |
+### Value |
|
52 |
+ |
|
53 |
+The [empty][] `struct GLTraits::Value<typename Value>` is template specialized |
|
54 |
+on the following types. |
|
55 |
+ |
|
56 |
+- `GLfloat` |
|
57 |
+- `bool` |
|
58 |
+- `GL{,u}byte` |
|
59 |
+- `GL{,u}short` |
|
60 |
+- `GL{,u}int` |
|
61 |
+- `GLdouble` |
|
62 |
+ |
|
63 |
+[GLM][] support is enabled if `glm/glm.hpp` is included (specifically, if |
|
64 |
+`GLM_VERSION` is defined) before inclusion of `gltraits.hpp`. In that case |
|
65 |
+`GLTraits::Value` is additionally template specialized on the following types. |
|
66 |
+ |
|
67 |
+- `glm::{,i,u,d}vec{2,3,4}` |
|
68 |
+- `glm::{,d}mat{2{,x3,x4},3{x2,,x4},4{x2,x3,}}` |
|
69 |
+ |
|
70 |
+`GLTraits::Value` contains the following `static constexpr` member variables. |
|
71 |
+ |
|
72 |
+- `char const name[]` |
|
73 |
+- `GLint columns` |
|
74 |
+- `GLint rows` |
|
75 |
+- `GLenum glsl` |
|
76 |
+- `GLenum format` |
|
77 |
+- `GLenum type` |
|
78 |
+- `GLenum internal_format` |
|
79 |
+- `GLenum internal_format_srgb` |
|
80 |
+- `GLenum internal_format_compressed` |
|
81 |
+- `GLenum internal_format_compressed_srgb` |
|
82 |
+- `bool integer` |
|
83 |
+ |
|
84 |
+`GLTraits::Value` contains the following `static` member functions. |
|
85 |
+ |
|
86 |
+- ```cpp |
|
87 |
+ void uniform(GLint location, Value const & value) |
|
88 |
+ ``` |
|
89 |
+ |
|
90 |
+ Generalization of `glUniform*`. |
|
91 |
+ |
|
92 |
+ Uploads `value` to the [uniform][] indicated by `location` of the current |
|
93 |
+ [shader][] program. |
|
94 |
+ |
|
95 |
+- ```cpp |
|
96 |
+ void vertex_attrib(GLint location, Value const & value) |
|
97 |
+ ``` |
|
98 |
+ |
|
99 |
+ Generalization of `glVertexAttrib*`. |
|
100 |
+ |
|
101 |
+ Uploads `value` to the [non-array attribute][] indicated by `location`. |
|
102 |
+ Note that [`glDisableVertexAttribArray`][] is not called (for performance). |
|
103 |
+ |
|
104 |
+- ```cpp |
|
105 |
+ void vertex_attrib_pointer( |
|
106 |
+ GLint location, |
|
107 |
+ std::size_t offset = 0, |
|
108 |
+ std::size_t stride = sizeof(Value) |
|
109 |
+ ) |
|
110 |
+ ``` |
|
111 |
+ |
|
112 |
+ Generalization of `glVertexAttrib*Pointer`. |
|
113 |
+ |
|
114 |
+ Sets the [format][] as well as the [offset and stride][] of the [array |
|
115 |
+ attribute][] indicated by `location`. Note that |
|
116 |
+ [`glEnableVertexAttribArray`][] is not called (for performance). |
|
117 |
+ |
|
118 |
+If `location` is `-1`, the above calls will do nothing. No error will be |
|
119 |
+generated in this case. |
|
120 |
+ |
|
121 |
+Note that matrix types (e.g. from [GLM][], if enabled), occupy several |
|
122 |
+consecutive attribute locations (one per column), which are all handled |
|
123 |
+automatically by `vertex_attrib{,_pointer}(...)` above. |
|
124 |
+ |
|
125 |
+`GLTRAITS_VALUE*` macros are defined to ease the definition of new template |
|
126 |
+specializations of `GLTraits::Value`. Consult the source for the definitions |
|
127 |
+and usage examples. |
|
128 |
+ |
|
129 |
+[empty]: https://en.cppreference.com/w/cpp/types/is_empty |
|
130 |
+[uniform]: https://www.khronos.org/opengl/wiki/Uniform_(GLSL) |
|
131 |
+[shader]: https://www.khronos.org/opengl/wiki/Shader |
|
132 |
+[non-array attribute]: https://www.khronos.org/opengl/wiki/Vertex_Specification#Non-array_attribute_values |
|
133 |
+[format]: https://www.khronos.org/opengl/wiki/Vertex_Specification#Vertex_format |
|
134 |
+[offset and stride]: https://www.khronos.org/opengl/wiki/Vertex_Specification#Vertex_buffer_offset_and_stride |
|
135 |
+[array attribute]: https://www.khronos.org/opengl/wiki/Vertex_Specification#Vertex_Buffer_Object |
|
136 |
+[`glDisableVertexAttribArray`]: https://registry.khronos.org/OpenGL-Refpages/gl4/html/glEnableVertexAttribArray.xhtml |
|
137 |
+[`glEnableVertexAttribArray`]: https://registry.khronos.org/OpenGL-Refpages/gl4/html/glEnableVertexAttribArray.xhtml |
|
29 | 138 |
|
30 | 139 |
## Building |
31 | 140 |
|
32 | 141 |
new file mode 100755 |
... | ... |
@@ -0,0 +1,33 @@ |
1 |
+#!/bin/sh |
|
2 |
+set -euC |
|
3 |
+ |
|
4 |
+cd "$(dirname "$0")/.." |
|
5 |
+ |
|
6 |
+file="$(basename "$0")" |
|
7 |
+in_file="include/gltraits.hpp" |
|
8 |
+out_file="doc/$file.hpp" |
|
9 |
+tmp_file="doc/$file-tmp.hpp" |
|
10 |
+ |
|
11 |
+trap 'rm "$tmp_file"' EXIT |
|
12 |
+ |
|
13 |
+grep -v '^\s*#include' < "$in_file" > "$tmp_file" |
|
14 |
+ |
|
15 |
+${CPP:-cpp} -DGLM_VERSION "$tmp_file" \ |
|
16 |
+| grep -v '^\s*#' \ |
|
17 |
+| ${CLANG_FORMAT:-clang-format} --style='{ |
|
18 |
+ "ColumnLimit": 79, |
|
19 |
+ "IndentWidth": 4, |
|
20 |
+ "UseTab": "Never", |
|
21 |
+ "BreakBeforeBraces": "Allman", |
|
22 |
+ # "AlignAfterOpenBracket": "BlockIndent", |
|
23 |
+ "AlignAfterOpenBracket": "AlwaysBreak", |
|
24 |
+ "PointerAlignment": "Middle", |
|
25 |
+ "BinPackArguments": false, |
|
26 |
+ "BinPackParameters": false, |
|
27 |
+ "AllowAllArgumentsOnNextLine": false, |
|
28 |
+ "AllowAllParametersOfDeclarationOnNextLine": false, |
|
29 |
+ "AlignConsecutiveDeclarations": true, |
|
30 |
+ "AlignConsecutiveAssignments": true, |
|
31 |
+ }' \ |
|
32 |
+| sed 's/^\S.*;/&\n/' \ |
|
33 |
+>| "$out_file" |
0 | 34 |
new file mode 100644 |
... | ... |
@@ -0,0 +1,2031 @@ |
1 |
+class GLTraits |
|
2 |
+{ |
|
3 |
+ |
|
4 |
+ public: |
|
5 |
+ template <typename> struct Value; |
|
6 |
+}; |
|
7 |
+ |
|
8 |
+template <> struct GLTraits::Value<GLfloat> |
|
9 |
+{ |
|
10 |
+ auto static constexpr name = "GLfloat"; |
|
11 |
+ auto static constexpr columns = GLint{1}; |
|
12 |
+ auto static constexpr rows = GLint{1}; |
|
13 |
+ auto static constexpr glsl = GLenum{GL_FLOAT}; |
|
14 |
+ auto static constexpr format = GLenum{GL_RED}; |
|
15 |
+ auto static constexpr type = GLenum{GL_FLOAT}; |
|
16 |
+ auto static constexpr internal_format = GLenum{GL_R32F}; |
|
17 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SR8_EXT}; |
|
18 |
+ auto static constexpr internal_format_compressed = |
|
19 |
+ GLenum{GL_COMPRESSED_RED}; |
|
20 |
+ auto static constexpr internal_format_compressed_srgb = |
|
21 |
+ GLenum{GL_COMPRESSED_SRGB}; |
|
22 |
+ auto static constexpr integer = bool(*""); |
|
23 |
+ void static uniform(GLint location, GLfloat const & value) |
|
24 |
+ { |
|
25 |
+ if (GLBase::debug() >= 1) |
|
26 |
+ GLBase::check_supported({2, 0}, {}); |
|
27 |
+ glUniform1f(location, (value)); |
|
28 |
+ } |
|
29 |
+ void static vertex_attrib(GLint location, GLfloat const & value) |
|
30 |
+ { |
|
31 |
+ if (GLBase::debug() >= 1) |
|
32 |
+ GLBase::check_supported({2, 0}, {}); |
|
33 |
+ if (location == -1) |
|
34 |
+ return; |
|
35 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
36 |
+ glVertexAttrib1f((GLuint)location + column, (value)); |
|
37 |
+ } |
|
38 |
+ void static vertex_attrib_pointer( |
|
39 |
+ GLint location, |
|
40 |
+ std::size_t offset = 0, |
|
41 |
+ std::size_t stride = sizeof(GLfloat)) |
|
42 |
+ { |
|
43 |
+ if (GLBase::debug() >= 1) |
|
44 |
+ GLBase::check_supported({2, 0}, {}); |
|
45 |
+ if (location == -1) |
|
46 |
+ return; |
|
47 |
+ auto constexpr sizeof_column = sizeof(GLfloat) / columns; |
|
48 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
49 |
+ glVertexAttribPointer( |
|
50 |
+ (GLuint)location + column, |
|
51 |
+ rows, |
|
52 |
+ type, |
|
53 |
+ GL_FALSE, |
|
54 |
+ (GLsizei)stride, |
|
55 |
+ (void const *)(offset + sizeof_column * column)); |
|
56 |
+ } |
|
57 |
+}; |
|
58 |
+ |
|
59 |
+template <> struct GLTraits::Value<bool> |
|
60 |
+{ |
|
61 |
+ auto static constexpr name = "bool"; |
|
62 |
+ auto static constexpr columns = GLint{1}; |
|
63 |
+ auto static constexpr rows = GLint{1}; |
|
64 |
+ auto static constexpr glsl = GLenum{GL_BOOL}; |
|
65 |
+ auto static constexpr format = GLenum{GL_RED_INTEGER}; |
|
66 |
+ auto static constexpr type = GLenum{GL_BYTE}; |
|
67 |
+ auto static constexpr internal_format = GLenum{GL_R8I}; |
|
68 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SR8_EXT}; |
|
69 |
+ auto static constexpr internal_format_compressed = |
|
70 |
+ GLenum{GL_COMPRESSED_RED}; |
|
71 |
+ auto static constexpr internal_format_compressed_srgb = |
|
72 |
+ GLenum{GL_COMPRESSED_SRGB}; |
|
73 |
+ auto static constexpr integer = bool(*"_INTEGER"); |
|
74 |
+ void static uniform(GLint location, bool const & value) |
|
75 |
+ { |
|
76 |
+ if (GLBase::debug() >= 1) |
|
77 |
+ GLBase::check_supported({2, 0}, {}); |
|
78 |
+ glUniform1i(location, (value)); |
|
79 |
+ } |
|
80 |
+ void static vertex_attrib(GLint location, bool const & value) |
|
81 |
+ { |
|
82 |
+ if (GLBase::debug() >= 1) |
|
83 |
+ GLBase::check_supported({3, 0}, {}); |
|
84 |
+ if (location == -1) |
|
85 |
+ return; |
|
86 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
87 |
+ glVertexAttribI1i((GLuint)location + column, (value)); |
|
88 |
+ } |
|
89 |
+ void static vertex_attrib_pointer( |
|
90 |
+ GLint location, |
|
91 |
+ std::size_t offset = 0, |
|
92 |
+ std::size_t stride = sizeof(bool)) |
|
93 |
+ { |
|
94 |
+ if (GLBase::debug() >= 1) |
|
95 |
+ GLBase::check_supported({3, 0}, {}); |
|
96 |
+ if (location == -1) |
|
97 |
+ return; |
|
98 |
+ auto constexpr sizeof_column = sizeof(bool) / columns; |
|
99 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
100 |
+ glVertexAttribIPointer( |
|
101 |
+ (GLuint)location + column, |
|
102 |
+ rows, |
|
103 |
+ type, |
|
104 |
+ (GLsizei)stride, |
|
105 |
+ (void const *)(offset + sizeof_column * column)); |
|
106 |
+ } |
|
107 |
+}; |
|
108 |
+ |
|
109 |
+template <> struct GLTraits::Value<GLbyte> |
|
110 |
+{ |
|
111 |
+ auto static constexpr name = "GLbyte"; |
|
112 |
+ auto static constexpr columns = GLint{1}; |
|
113 |
+ auto static constexpr rows = GLint{1}; |
|
114 |
+ auto static constexpr glsl = GLenum{GL_INT}; |
|
115 |
+ auto static constexpr format = GLenum{GL_RED_INTEGER}; |
|
116 |
+ auto static constexpr type = GLenum{GL_BYTE}; |
|
117 |
+ auto static constexpr internal_format = GLenum{GL_R8I}; |
|
118 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SR8_EXT}; |
|
119 |
+ auto static constexpr internal_format_compressed = |
|
120 |
+ GLenum{GL_COMPRESSED_RED}; |
|
121 |
+ auto static constexpr internal_format_compressed_srgb = |
|
122 |
+ GLenum{GL_COMPRESSED_SRGB}; |
|
123 |
+ auto static constexpr integer = bool(*"_INTEGER"); |
|
124 |
+ void static uniform(GLint location, GLbyte const & value) |
|
125 |
+ { |
|
126 |
+ if (GLBase::debug() >= 1) |
|
127 |
+ GLBase::check_supported({2, 0}, {}); |
|
128 |
+ glUniform1i(location, (value)); |
|
129 |
+ } |
|
130 |
+ void static vertex_attrib(GLint location, GLbyte const & value) |
|
131 |
+ { |
|
132 |
+ if (GLBase::debug() >= 1) |
|
133 |
+ GLBase::check_supported({3, 0}, {}); |
|
134 |
+ if (location == -1) |
|
135 |
+ return; |
|
136 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
137 |
+ glVertexAttribI1i((GLuint)location + column, (value)); |
|
138 |
+ } |
|
139 |
+ void static vertex_attrib_pointer( |
|
140 |
+ GLint location, |
|
141 |
+ std::size_t offset = 0, |
|
142 |
+ std::size_t stride = sizeof(GLbyte)) |
|
143 |
+ { |
|
144 |
+ if (GLBase::debug() >= 1) |
|
145 |
+ GLBase::check_supported({3, 0}, {}); |
|
146 |
+ if (location == -1) |
|
147 |
+ return; |
|
148 |
+ auto constexpr sizeof_column = sizeof(GLbyte) / columns; |
|
149 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
150 |
+ glVertexAttribIPointer( |
|
151 |
+ (GLuint)location + column, |
|
152 |
+ rows, |
|
153 |
+ type, |
|
154 |
+ (GLsizei)stride, |
|
155 |
+ (void const *)(offset + sizeof_column * column)); |
|
156 |
+ } |
|
157 |
+}; |
|
158 |
+ |
|
159 |
+template <> struct GLTraits::Value<GLshort> |
|
160 |
+{ |
|
161 |
+ auto static constexpr name = "GLshort"; |
|
162 |
+ auto static constexpr columns = GLint{1}; |
|
163 |
+ auto static constexpr rows = GLint{1}; |
|
164 |
+ auto static constexpr glsl = GLenum{GL_INT}; |
|
165 |
+ auto static constexpr format = GLenum{GL_RED_INTEGER}; |
|
166 |
+ auto static constexpr type = GLenum{GL_SHORT}; |
|
167 |
+ auto static constexpr internal_format = GLenum{GL_R16I}; |
|
168 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SR8_EXT}; |
|
169 |
+ auto static constexpr internal_format_compressed = |
|
170 |
+ GLenum{GL_COMPRESSED_RED}; |
|
171 |
+ auto static constexpr internal_format_compressed_srgb = |
|
172 |
+ GLenum{GL_COMPRESSED_SRGB}; |
|
173 |
+ auto static constexpr integer = bool(*"_INTEGER"); |
|
174 |
+ void static uniform(GLint location, GLshort const & value) |
|
175 |
+ { |
|
176 |
+ if (GLBase::debug() >= 1) |
|
177 |
+ GLBase::check_supported({2, 0}, {}); |
|
178 |
+ glUniform1i(location, (value)); |
|
179 |
+ } |
|
180 |
+ void static vertex_attrib(GLint location, GLshort const & value) |
|
181 |
+ { |
|
182 |
+ if (GLBase::debug() >= 1) |
|
183 |
+ GLBase::check_supported({3, 0}, {}); |
|
184 |
+ if (location == -1) |
|
185 |
+ return; |
|
186 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
187 |
+ glVertexAttribI1i((GLuint)location + column, (value)); |
|
188 |
+ } |
|
189 |
+ void static vertex_attrib_pointer( |
|
190 |
+ GLint location, |
|
191 |
+ std::size_t offset = 0, |
|
192 |
+ std::size_t stride = sizeof(GLshort)) |
|
193 |
+ { |
|
194 |
+ if (GLBase::debug() >= 1) |
|
195 |
+ GLBase::check_supported({3, 0}, {}); |
|
196 |
+ if (location == -1) |
|
197 |
+ return; |
|
198 |
+ auto constexpr sizeof_column = sizeof(GLshort) / columns; |
|
199 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
200 |
+ glVertexAttribIPointer( |
|
201 |
+ (GLuint)location + column, |
|
202 |
+ rows, |
|
203 |
+ type, |
|
204 |
+ (GLsizei)stride, |
|
205 |
+ (void const *)(offset + sizeof_column * column)); |
|
206 |
+ } |
|
207 |
+}; |
|
208 |
+ |
|
209 |
+template <> struct GLTraits::Value<GLint> |
|
210 |
+{ |
|
211 |
+ auto static constexpr name = "GLint"; |
|
212 |
+ auto static constexpr columns = GLint{1}; |
|
213 |
+ auto static constexpr rows = GLint{1}; |
|
214 |
+ auto static constexpr glsl = GLenum{GL_INT}; |
|
215 |
+ auto static constexpr format = GLenum{GL_RED_INTEGER}; |
|
216 |
+ auto static constexpr type = GLenum{GL_INT}; |
|
217 |
+ auto static constexpr internal_format = GLenum{GL_R32I}; |
|
218 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SR8_EXT}; |
|
219 |
+ auto static constexpr internal_format_compressed = |
|
220 |
+ GLenum{GL_COMPRESSED_RED}; |
|
221 |
+ auto static constexpr internal_format_compressed_srgb = |
|
222 |
+ GLenum{GL_COMPRESSED_SRGB}; |
|
223 |
+ auto static constexpr integer = bool(*"_INTEGER"); |
|
224 |
+ void static uniform(GLint location, GLint const & value) |
|
225 |
+ { |
|
226 |
+ if (GLBase::debug() >= 1) |
|
227 |
+ GLBase::check_supported({2, 0}, {}); |
|
228 |
+ glUniform1i(location, (value)); |
|
229 |
+ } |
|
230 |
+ void static vertex_attrib(GLint location, GLint const & value) |
|
231 |
+ { |
|
232 |
+ if (GLBase::debug() >= 1) |
|
233 |
+ GLBase::check_supported({3, 0}, {}); |
|
234 |
+ if (location == -1) |
|
235 |
+ return; |
|
236 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
237 |
+ glVertexAttribI1i((GLuint)location + column, (value)); |
|
238 |
+ } |
|
239 |
+ void static vertex_attrib_pointer( |
|
240 |
+ GLint location, |
|
241 |
+ std::size_t offset = 0, |
|
242 |
+ std::size_t stride = sizeof(GLint)) |
|
243 |
+ { |
|
244 |
+ if (GLBase::debug() >= 1) |
|
245 |
+ GLBase::check_supported({3, 0}, {}); |
|
246 |
+ if (location == -1) |
|
247 |
+ return; |
|
248 |
+ auto constexpr sizeof_column = sizeof(GLint) / columns; |
|
249 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
250 |
+ glVertexAttribIPointer( |
|
251 |
+ (GLuint)location + column, |
|
252 |
+ rows, |
|
253 |
+ type, |
|
254 |
+ (GLsizei)stride, |
|
255 |
+ (void const *)(offset + sizeof_column * column)); |
|
256 |
+ } |
|
257 |
+}; |
|
258 |
+ |
|
259 |
+template <> struct GLTraits::Value<GLubyte> |
|
260 |
+{ |
|
261 |
+ auto static constexpr name = "GLubyte"; |
|
262 |
+ auto static constexpr columns = GLint{1}; |
|
263 |
+ auto static constexpr rows = GLint{1}; |
|
264 |
+ auto static constexpr glsl = GLenum{GL_UNSIGNED_INT}; |
|
265 |
+ auto static constexpr format = GLenum{GL_RED_INTEGER}; |
|
266 |
+ auto static constexpr type = GLenum{GL_UNSIGNED_BYTE}; |
|
267 |
+ auto static constexpr internal_format = GLenum{GL_R8UI}; |
|
268 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SR8_EXT}; |
|
269 |
+ auto static constexpr internal_format_compressed = |
|
270 |
+ GLenum{GL_COMPRESSED_RED}; |
|
271 |
+ auto static constexpr internal_format_compressed_srgb = |
|
272 |
+ GLenum{GL_COMPRESSED_SRGB}; |
|
273 |
+ auto static constexpr integer = bool(*"_INTEGER"); |
|
274 |
+ void static uniform(GLint location, GLubyte const & value) |
|
275 |
+ { |
|
276 |
+ if (GLBase::debug() >= 1) |
|
277 |
+ GLBase::check_supported({3, 0}, {}); |
|
278 |
+ glUniform1ui(location, (value)); |
|
279 |
+ } |
|
280 |
+ void static vertex_attrib(GLint location, GLubyte const & value) |
|
281 |
+ { |
|
282 |
+ if (GLBase::debug() >= 1) |
|
283 |
+ GLBase::check_supported({3, 0}, {}); |
|
284 |
+ if (location == -1) |
|
285 |
+ return; |
|
286 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
287 |
+ glVertexAttribI1ui((GLuint)location + column, (value)); |
|
288 |
+ } |
|
289 |
+ void static vertex_attrib_pointer( |
|
290 |
+ GLint location, |
|
291 |
+ std::size_t offset = 0, |
|
292 |
+ std::size_t stride = sizeof(GLubyte)) |
|
293 |
+ { |
|
294 |
+ if (GLBase::debug() >= 1) |
|
295 |
+ GLBase::check_supported({3, 0}, {}); |
|
296 |
+ if (location == -1) |
|
297 |
+ return; |
|
298 |
+ auto constexpr sizeof_column = sizeof(GLubyte) / columns; |
|
299 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
300 |
+ glVertexAttribIPointer( |
|
301 |
+ (GLuint)location + column, |
|
302 |
+ rows, |
|
303 |
+ type, |
|
304 |
+ (GLsizei)stride, |
|
305 |
+ (void const *)(offset + sizeof_column * column)); |
|
306 |
+ } |
|
307 |
+}; |
|
308 |
+ |
|
309 |
+template <> struct GLTraits::Value<GLushort> |
|
310 |
+{ |
|
311 |
+ auto static constexpr name = "GLushort"; |
|
312 |
+ auto static constexpr columns = GLint{1}; |
|
313 |
+ auto static constexpr rows = GLint{1}; |
|
314 |
+ auto static constexpr glsl = GLenum{GL_UNSIGNED_INT}; |
|
315 |
+ auto static constexpr format = GLenum{GL_RED_INTEGER}; |
|
316 |
+ auto static constexpr type = GLenum{GL_UNSIGNED_SHORT}; |
|
317 |
+ auto static constexpr internal_format = GLenum{GL_R16UI}; |
|
318 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SR8_EXT}; |
|
319 |
+ auto static constexpr internal_format_compressed = |
|
320 |
+ GLenum{GL_COMPRESSED_RED}; |
|
321 |
+ auto static constexpr internal_format_compressed_srgb = |
|
322 |
+ GLenum{GL_COMPRESSED_SRGB}; |
|
323 |
+ auto static constexpr integer = bool(*"_INTEGER"); |
|
324 |
+ void static uniform(GLint location, GLushort const & value) |
|
325 |
+ { |
|
326 |
+ if (GLBase::debug() >= 1) |
|
327 |
+ GLBase::check_supported({3, 0}, {}); |
|
328 |
+ glUniform1ui(location, (value)); |
|
329 |
+ } |
|
330 |
+ void static vertex_attrib(GLint location, GLushort const & value) |
|
331 |
+ { |
|
332 |
+ if (GLBase::debug() >= 1) |
|
333 |
+ GLBase::check_supported({3, 0}, {}); |
|
334 |
+ if (location == -1) |
|
335 |
+ return; |
|
336 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
337 |
+ glVertexAttribI1ui((GLuint)location + column, (value)); |
|
338 |
+ } |
|
339 |
+ void static vertex_attrib_pointer( |
|
340 |
+ GLint location, |
|
341 |
+ std::size_t offset = 0, |
|
342 |
+ std::size_t stride = sizeof(GLushort)) |
|
343 |
+ { |
|
344 |
+ if (GLBase::debug() >= 1) |
|
345 |
+ GLBase::check_supported({3, 0}, {}); |
|
346 |
+ if (location == -1) |
|
347 |
+ return; |
|
348 |
+ auto constexpr sizeof_column = sizeof(GLushort) / columns; |
|
349 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
350 |
+ glVertexAttribIPointer( |
|
351 |
+ (GLuint)location + column, |
|
352 |
+ rows, |
|
353 |
+ type, |
|
354 |
+ (GLsizei)stride, |
|
355 |
+ (void const *)(offset + sizeof_column * column)); |
|
356 |
+ } |
|
357 |
+}; |
|
358 |
+ |
|
359 |
+template <> struct GLTraits::Value<GLuint> |
|
360 |
+{ |
|
361 |
+ auto static constexpr name = "GLuint"; |
|
362 |
+ auto static constexpr columns = GLint{1}; |
|
363 |
+ auto static constexpr rows = GLint{1}; |
|
364 |
+ auto static constexpr glsl = GLenum{GL_UNSIGNED_INT}; |
|
365 |
+ auto static constexpr format = GLenum{GL_RED_INTEGER}; |
|
366 |
+ auto static constexpr type = GLenum{GL_UNSIGNED_INT}; |
|
367 |
+ auto static constexpr internal_format = GLenum{GL_R32UI}; |
|
368 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SR8_EXT}; |
|
369 |
+ auto static constexpr internal_format_compressed = |
|
370 |
+ GLenum{GL_COMPRESSED_RED}; |
|
371 |
+ auto static constexpr internal_format_compressed_srgb = |
|
372 |
+ GLenum{GL_COMPRESSED_SRGB}; |
|
373 |
+ auto static constexpr integer = bool(*"_INTEGER"); |
|
374 |
+ void static uniform(GLint location, GLuint const & value) |
|
375 |
+ { |
|
376 |
+ if (GLBase::debug() >= 1) |
|
377 |
+ GLBase::check_supported({3, 0}, {}); |
|
378 |
+ glUniform1ui(location, (value)); |
|
379 |
+ } |
|
380 |
+ void static vertex_attrib(GLint location, GLuint const & value) |
|
381 |
+ { |
|
382 |
+ if (GLBase::debug() >= 1) |
|
383 |
+ GLBase::check_supported({3, 0}, {}); |
|
384 |
+ if (location == -1) |
|
385 |
+ return; |
|
386 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
387 |
+ glVertexAttribI1ui((GLuint)location + column, (value)); |
|
388 |
+ } |
|
389 |
+ void static vertex_attrib_pointer( |
|
390 |
+ GLint location, |
|
391 |
+ std::size_t offset = 0, |
|
392 |
+ std::size_t stride = sizeof(GLuint)) |
|
393 |
+ { |
|
394 |
+ if (GLBase::debug() >= 1) |
|
395 |
+ GLBase::check_supported({3, 0}, {}); |
|
396 |
+ if (location == -1) |
|
397 |
+ return; |
|
398 |
+ auto constexpr sizeof_column = sizeof(GLuint) / columns; |
|
399 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
400 |
+ glVertexAttribIPointer( |
|
401 |
+ (GLuint)location + column, |
|
402 |
+ rows, |
|
403 |
+ type, |
|
404 |
+ (GLsizei)stride, |
|
405 |
+ (void const *)(offset + sizeof_column * column)); |
|
406 |
+ } |
|
407 |
+}; |
|
408 |
+ |
|
409 |
+template <> struct GLTraits::Value<GLdouble> |
|
410 |
+{ |
|
411 |
+ auto static constexpr name = "GLdouble"; |
|
412 |
+ auto static constexpr columns = GLint{1}; |
|
413 |
+ auto static constexpr rows = GLint{1}; |
|
414 |
+ auto static constexpr glsl = GLenum{GL_DOUBLE}; |
|
415 |
+ auto static constexpr format = GLenum{GL_RED}; |
|
416 |
+ auto static constexpr type = GLenum{GL_DOUBLE}; |
|
417 |
+ auto static constexpr internal_format = GLenum{GL_RED}; |
|
418 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SR8_EXT}; |
|
419 |
+ auto static constexpr internal_format_compressed = |
|
420 |
+ GLenum{GL_COMPRESSED_RED}; |
|
421 |
+ auto static constexpr internal_format_compressed_srgb = |
|
422 |
+ GLenum{GL_COMPRESSED_SRGB}; |
|
423 |
+ auto static constexpr integer = bool(*""); |
|
424 |
+ void static uniform(GLint location, GLdouble const & value) |
|
425 |
+ { |
|
426 |
+ if (GLBase::debug() >= 1) |
|
427 |
+ GLBase::check_supported({4, 0}, "GL_ARB_gpu_shader_fp64"); |
|
428 |
+ glUniform1d(location, (value)); |
|
429 |
+ } |
|
430 |
+ void static vertex_attrib(GLint location, GLdouble const & value) |
|
431 |
+ { |
|
432 |
+ if (GLBase::debug() >= 1) |
|
433 |
+ GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit"); |
|
434 |
+ if (location == -1) |
|
435 |
+ return; |
|
436 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
437 |
+ glVertexAttribL1d((GLuint)location + column, (value)); |
|
438 |
+ } |
|
439 |
+ void static vertex_attrib_pointer( |
|
440 |
+ GLint location, |
|
441 |
+ std::size_t offset = 0, |
|
442 |
+ std::size_t stride = sizeof(GLdouble)) |
|
443 |
+ { |
|
444 |
+ if (GLBase::debug() >= 1) |
|
445 |
+ GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit"); |
|
446 |
+ if (location == -1) |
|
447 |
+ return; |
|
448 |
+ auto constexpr sizeof_column = sizeof(GLdouble) / columns; |
|
449 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
450 |
+ glVertexAttribLPointer( |
|
451 |
+ (GLuint)location + column, |
|
452 |
+ rows, |
|
453 |
+ type, |
|
454 |
+ (GLsizei)stride, |
|
455 |
+ (void const *)(offset + sizeof_column * column)); |
|
456 |
+ } |
|
457 |
+}; |
|
458 |
+ |
|
459 |
+ |
|
460 |
+template <> struct GLTraits::Value<glm::vec2> |
|
461 |
+{ |
|
462 |
+ auto static constexpr name = "glm::vec2"; |
|
463 |
+ auto static constexpr columns = GLint{1}; |
|
464 |
+ auto static constexpr rows = GLint{2}; |
|
465 |
+ auto static constexpr glsl = GLenum{GL_FLOAT_VEC2}; |
|
466 |
+ auto static constexpr format = GLenum{GL_RG}; |
|
467 |
+ auto static constexpr type = GLenum{GL_FLOAT}; |
|
468 |
+ auto static constexpr internal_format = GLenum{GL_RG32F}; |
|
469 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRG8_EXT}; |
|
470 |
+ auto static constexpr internal_format_compressed = |
|
471 |
+ GLenum{GL_COMPRESSED_RG}; |
|
472 |
+ auto static constexpr internal_format_compressed_srgb = |
|
473 |
+ GLenum{GL_COMPRESSED_SRGB}; |
|
474 |
+ auto static constexpr integer = bool(*""); |
|
475 |
+ void static uniform(GLint location, glm::vec2 const & value) |
|
476 |
+ { |
|
477 |
+ if (GLBase::debug() >= 1) |
|
478 |
+ GLBase::check_supported({2, 0}, {}); |
|
479 |
+ glUniform2fv(location, 1, glm::value_ptr(value)); |
|
480 |
+ } |
|
481 |
+ void static vertex_attrib(GLint location, glm::vec2 const & value) |
|
482 |
+ { |
|
483 |
+ if (GLBase::debug() >= 1) |
|
484 |
+ GLBase::check_supported({2, 0}, {}); |
|
485 |
+ if (location == -1) |
|
486 |
+ return; |
|
487 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
488 |
+ glVertexAttrib2fv( |
|
489 |
+ (GLuint)location + column, |
|
490 |
+ glm::value_ptr(value) + rows * column); |
|
491 |
+ } |
|
492 |
+ void static vertex_attrib_pointer( |
|
493 |
+ GLint location, |
|
494 |
+ std::size_t offset = 0, |
|
495 |
+ std::size_t stride = sizeof(glm::vec2)) |
|
496 |
+ { |
|
497 |
+ if (GLBase::debug() >= 1) |
|
498 |
+ GLBase::check_supported({2, 0}, {}); |
|
499 |
+ if (location == -1) |
|
500 |
+ return; |
|
501 |
+ auto constexpr sizeof_column = sizeof(glm::vec2) / columns; |
|
502 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
503 |
+ glVertexAttribPointer( |
|
504 |
+ (GLuint)location + column, |
|
505 |
+ rows, |
|
506 |
+ type, |
|
507 |
+ GL_FALSE, |
|
508 |
+ (GLsizei)stride, |
|
509 |
+ (void const *)(offset + sizeof_column * column)); |
|
510 |
+ } |
|
511 |
+}; |
|
512 |
+ |
|
513 |
+template <> struct GLTraits::Value<glm::vec3> |
|
514 |
+{ |
|
515 |
+ auto static constexpr name = "glm::vec3"; |
|
516 |
+ auto static constexpr columns = GLint{1}; |
|
517 |
+ auto static constexpr rows = GLint{3}; |
|
518 |
+ auto static constexpr glsl = GLenum{GL_FLOAT_VEC3}; |
|
519 |
+ auto static constexpr format = GLenum{GL_RGB}; |
|
520 |
+ auto static constexpr type = GLenum{GL_FLOAT}; |
|
521 |
+ auto static constexpr internal_format = GLenum{GL_RGB32F}; |
|
522 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRGB8}; |
|
523 |
+ auto static constexpr internal_format_compressed = |
|
524 |
+ GLenum{GL_COMPRESSED_RGB}; |
|
525 |
+ auto static constexpr internal_format_compressed_srgb = |
|
526 |
+ GLenum{GL_COMPRESSED_SRGB}; |
|
527 |
+ auto static constexpr integer = bool(*""); |
|
528 |
+ void static uniform(GLint location, glm::vec3 const & value) |
|
529 |
+ { |
|
530 |
+ if (GLBase::debug() >= 1) |
|
531 |
+ GLBase::check_supported({2, 0}, {}); |
|
532 |
+ glUniform3fv(location, 1, glm::value_ptr(value)); |
|
533 |
+ } |
|
534 |
+ void static vertex_attrib(GLint location, glm::vec3 const & value) |
|
535 |
+ { |
|
536 |
+ if (GLBase::debug() >= 1) |
|
537 |
+ GLBase::check_supported({2, 0}, {}); |
|
538 |
+ if (location == -1) |
|
539 |
+ return; |
|
540 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
541 |
+ glVertexAttrib3fv( |
|
542 |
+ (GLuint)location + column, |
|
543 |
+ glm::value_ptr(value) + rows * column); |
|
544 |
+ } |
|
545 |
+ void static vertex_attrib_pointer( |
|
546 |
+ GLint location, |
|
547 |
+ std::size_t offset = 0, |
|
548 |
+ std::size_t stride = sizeof(glm::vec3)) |
|
549 |
+ { |
|
550 |
+ if (GLBase::debug() >= 1) |
|
551 |
+ GLBase::check_supported({2, 0}, {}); |
|
552 |
+ if (location == -1) |
|
553 |
+ return; |
|
554 |
+ auto constexpr sizeof_column = sizeof(glm::vec3) / columns; |
|
555 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
556 |
+ glVertexAttribPointer( |
|
557 |
+ (GLuint)location + column, |
|
558 |
+ rows, |
|
559 |
+ type, |
|
560 |
+ GL_FALSE, |
|
561 |
+ (GLsizei)stride, |
|
562 |
+ (void const *)(offset + sizeof_column * column)); |
|
563 |
+ } |
|
564 |
+}; |
|
565 |
+ |
|
566 |
+template <> struct GLTraits::Value<glm::vec4> |
|
567 |
+{ |
|
568 |
+ auto static constexpr name = "glm::vec4"; |
|
569 |
+ auto static constexpr columns = GLint{1}; |
|
570 |
+ auto static constexpr rows = GLint{4}; |
|
571 |
+ auto static constexpr glsl = GLenum{GL_FLOAT_VEC4}; |
|
572 |
+ auto static constexpr format = GLenum{GL_RGBA}; |
|
573 |
+ auto static constexpr type = GLenum{GL_FLOAT}; |
|
574 |
+ auto static constexpr internal_format = GLenum{GL_RGBA32F}; |
|
575 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRGB8_ALPHA8}; |
|
576 |
+ auto static constexpr internal_format_compressed = |
|
577 |
+ GLenum{GL_COMPRESSED_RGBA}; |
|
578 |
+ auto static constexpr internal_format_compressed_srgb = |
|
579 |
+ GLenum{GL_COMPRESSED_SRGB_ALPHA}; |
|
580 |
+ auto static constexpr integer = bool(*""); |
|
581 |
+ void static uniform(GLint location, glm::vec4 const & value) |
|
582 |
+ { |
|
583 |
+ if (GLBase::debug() >= 1) |
|
584 |
+ GLBase::check_supported({2, 0}, {}); |
|
585 |
+ glUniform4fv(location, 1, glm::value_ptr(value)); |
|
586 |
+ } |
|
587 |
+ void static vertex_attrib(GLint location, glm::vec4 const & value) |
|
588 |
+ { |
|
589 |
+ if (GLBase::debug() >= 1) |
|
590 |
+ GLBase::check_supported({2, 0}, {}); |
|
591 |
+ if (location == -1) |
|
592 |
+ return; |
|
593 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
594 |
+ glVertexAttrib4fv( |
|
595 |
+ (GLuint)location + column, |
|
596 |
+ glm::value_ptr(value) + rows * column); |
|
597 |
+ } |
|
598 |
+ void static vertex_attrib_pointer( |
|
599 |
+ GLint location, |
|
600 |
+ std::size_t offset = 0, |
|
601 |
+ std::size_t stride = sizeof(glm::vec4)) |
|
602 |
+ { |
|
603 |
+ if (GLBase::debug() >= 1) |
|
604 |
+ GLBase::check_supported({2, 0}, {}); |
|
605 |
+ if (location == -1) |
|
606 |
+ return; |
|
607 |
+ auto constexpr sizeof_column = sizeof(glm::vec4) / columns; |
|
608 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
609 |
+ glVertexAttribPointer( |
|
610 |
+ (GLuint)location + column, |
|
611 |
+ rows, |
|
612 |
+ type, |
|
613 |
+ GL_FALSE, |
|
614 |
+ (GLsizei)stride, |
|
615 |
+ (void const *)(offset + sizeof_column * column)); |
|
616 |
+ } |
|
617 |
+}; |
|
618 |
+ |
|
619 |
+template <> struct GLTraits::Value<glm::mat2> |
|
620 |
+{ |
|
621 |
+ auto static constexpr name = "glm::mat2"; |
|
622 |
+ auto static constexpr columns = GLint{2}; |
|
623 |
+ auto static constexpr rows = GLint{2}; |
|
624 |
+ auto static constexpr glsl = GLenum{GL_FLOAT_MAT2}; |
|
625 |
+ auto static constexpr format = GLenum{GL_RG}; |
|
626 |
+ auto static constexpr type = GLenum{GL_FLOAT}; |
|
627 |
+ auto static constexpr internal_format = GLenum{GL_RG32F}; |
|
628 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRG8_EXT}; |
|
629 |
+ auto static constexpr internal_format_compressed = |
|
630 |
+ GLenum{GL_COMPRESSED_RG}; |
|
631 |
+ auto static constexpr internal_format_compressed_srgb = |
|
632 |
+ GLenum{GL_COMPRESSED_SRGB}; |
|
633 |
+ auto static constexpr integer = bool(*""); |
|
634 |
+ void static uniform(GLint location, glm::mat2 const & value) |
|
635 |
+ { |
|
636 |
+ if (GLBase::debug() >= 1) |
|
637 |
+ GLBase::check_supported({2, 0}, {}); |
|
638 |
+ glUniformMatrix2fv(location, 1, GL_FALSE, glm::value_ptr(value)); |
|
639 |
+ } |
|
640 |
+ void static vertex_attrib(GLint location, glm::mat2 const & value) |
|
641 |
+ { |
|
642 |
+ if (GLBase::debug() >= 1) |
|
643 |
+ GLBase::check_supported({2, 0}, {}); |
|
644 |
+ if (location == -1) |
|
645 |
+ return; |
|
646 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
647 |
+ glVertexAttrib2fv( |
|
648 |
+ (GLuint)location + column, |
|
649 |
+ glm::value_ptr(value) + rows * column); |
|
650 |
+ } |
|
651 |
+ void static vertex_attrib_pointer( |
|
652 |
+ GLint location, |
|
653 |
+ std::size_t offset = 0, |
|
654 |
+ std::size_t stride = sizeof(glm::mat2)) |
|
655 |
+ { |
|
656 |
+ if (GLBase::debug() >= 1) |
|
657 |
+ GLBase::check_supported({2, 0}, {}); |
|
658 |
+ if (location == -1) |
|
659 |
+ return; |
|
660 |
+ auto constexpr sizeof_column = sizeof(glm::mat2) / columns; |
|
661 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
662 |
+ glVertexAttribPointer( |
|
663 |
+ (GLuint)location + column, |
|
664 |
+ rows, |
|
665 |
+ type, |
|
666 |
+ GL_FALSE, |
|
667 |
+ (GLsizei)stride, |
|
668 |
+ (void const *)(offset + sizeof_column * column)); |
|
669 |
+ } |
|
670 |
+}; |
|
671 |
+ |
|
672 |
+template <> struct GLTraits::Value<glm::mat2x3> |
|
673 |
+{ |
|
674 |
+ auto static constexpr name = "glm::mat2x3"; |
|
675 |
+ auto static constexpr columns = GLint{2}; |
|
676 |
+ auto static constexpr rows = GLint{3}; |
|
677 |
+ auto static constexpr glsl = GLenum{GL_FLOAT_MAT2x3}; |
|
678 |
+ auto static constexpr format = GLenum{GL_RGB}; |
|
679 |
+ auto static constexpr type = GLenum{GL_FLOAT}; |
|
680 |
+ auto static constexpr internal_format = GLenum{GL_RGB32F}; |
|
681 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRGB8}; |
|
682 |
+ auto static constexpr internal_format_compressed = |
|
683 |
+ GLenum{GL_COMPRESSED_RGB}; |
|
684 |
+ auto static constexpr internal_format_compressed_srgb = |
|
685 |
+ GLenum{GL_COMPRESSED_SRGB}; |
|
686 |
+ auto static constexpr integer = bool(*""); |
|
687 |
+ void static uniform(GLint location, glm::mat2x3 const & value) |
|
688 |
+ { |
|
689 |
+ if (GLBase::debug() >= 1) |
|
690 |
+ GLBase::check_supported({2, 1}, {}); |
|
691 |
+ glUniformMatrix2x3fv(location, 1, GL_FALSE, glm::value_ptr(value)); |
|
692 |
+ } |
|
693 |
+ void static vertex_attrib(GLint location, glm::mat2x3 const & value) |
|
694 |
+ { |
|
695 |
+ if (GLBase::debug() >= 1) |
|
696 |
+ GLBase::check_supported({2, 0}, {}); |
|
697 |
+ if (location == -1) |
|
698 |
+ return; |
|
699 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
700 |
+ glVertexAttrib3fv( |
|
701 |
+ (GLuint)location + column, |
|
702 |
+ glm::value_ptr(value) + rows * column); |
|
703 |
+ } |
|
704 |
+ void static vertex_attrib_pointer( |
|
705 |
+ GLint location, |
|
706 |
+ std::size_t offset = 0, |
|
707 |
+ std::size_t stride = sizeof(glm::mat2x3)) |
|
708 |
+ { |
|
709 |
+ if (GLBase::debug() >= 1) |
|
710 |
+ GLBase::check_supported({2, 0}, {}); |
|
711 |
+ if (location == -1) |
|
712 |
+ return; |
|
713 |
+ auto constexpr sizeof_column = sizeof(glm::mat2x3) / columns; |
|
714 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
715 |
+ glVertexAttribPointer( |
|
716 |
+ (GLuint)location + column, |
|
717 |
+ rows, |
|
718 |
+ type, |
|
719 |
+ GL_FALSE, |
|
720 |
+ (GLsizei)stride, |
|
721 |
+ (void const *)(offset + sizeof_column * column)); |
|
722 |
+ } |
|
723 |
+}; |
|
724 |
+ |
|
725 |
+template <> struct GLTraits::Value<glm::mat2x4> |
|
726 |
+{ |
|
727 |
+ auto static constexpr name = "glm::mat2x4"; |
|
728 |
+ auto static constexpr columns = GLint{2}; |
|
729 |
+ auto static constexpr rows = GLint{4}; |
|
730 |
+ auto static constexpr glsl = GLenum{GL_FLOAT_MAT2x4}; |
|
731 |
+ auto static constexpr format = GLenum{GL_RGBA}; |
|
732 |
+ auto static constexpr type = GLenum{GL_FLOAT}; |
|
733 |
+ auto static constexpr internal_format = GLenum{GL_RGBA32F}; |
|
734 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRGB8_ALPHA8}; |
|
735 |
+ auto static constexpr internal_format_compressed = |
|
736 |
+ GLenum{GL_COMPRESSED_RGBA}; |
|
737 |
+ auto static constexpr internal_format_compressed_srgb = |
|
738 |
+ GLenum{GL_COMPRESSED_SRGB_ALPHA}; |
|
739 |
+ auto static constexpr integer = bool(*""); |
|
740 |
+ void static uniform(GLint location, glm::mat2x4 const & value) |
|
741 |
+ { |
|
742 |
+ if (GLBase::debug() >= 1) |
|
743 |
+ GLBase::check_supported({2, 1}, {}); |
|
744 |
+ glUniformMatrix2x4fv(location, 1, GL_FALSE, glm::value_ptr(value)); |
|
745 |
+ } |
|
746 |
+ void static vertex_attrib(GLint location, glm::mat2x4 const & value) |
|
747 |
+ { |
|
748 |
+ if (GLBase::debug() >= 1) |
|
749 |
+ GLBase::check_supported({2, 0}, {}); |
|
750 |
+ if (location == -1) |
|
751 |
+ return; |
|
752 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
753 |
+ glVertexAttrib4fv( |
|
754 |
+ (GLuint)location + column, |
|
755 |
+ glm::value_ptr(value) + rows * column); |
|
756 |
+ } |
|
757 |
+ void static vertex_attrib_pointer( |
|
758 |
+ GLint location, |
|
759 |
+ std::size_t offset = 0, |
|
760 |
+ std::size_t stride = sizeof(glm::mat2x4)) |
|
761 |
+ { |
|
762 |
+ if (GLBase::debug() >= 1) |
|
763 |
+ GLBase::check_supported({2, 0}, {}); |
|
764 |
+ if (location == -1) |
|
765 |
+ return; |
|
766 |
+ auto constexpr sizeof_column = sizeof(glm::mat2x4) / columns; |
|
767 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
768 |
+ glVertexAttribPointer( |
|
769 |
+ (GLuint)location + column, |
|
770 |
+ rows, |
|
771 |
+ type, |
|
772 |
+ GL_FALSE, |
|
773 |
+ (GLsizei)stride, |
|
774 |
+ (void const *)(offset + sizeof_column * column)); |
|
775 |
+ } |
|
776 |
+}; |
|
777 |
+ |
|
778 |
+template <> struct GLTraits::Value<glm::mat3x2> |
|
779 |
+{ |
|
780 |
+ auto static constexpr name = "glm::mat3x2"; |
|
781 |
+ auto static constexpr columns = GLint{3}; |
|
782 |
+ auto static constexpr rows = GLint{2}; |
|
783 |
+ auto static constexpr glsl = GLenum{GL_FLOAT_MAT3x2}; |
|
784 |
+ auto static constexpr format = GLenum{GL_RG}; |
|
785 |
+ auto static constexpr type = GLenum{GL_FLOAT}; |
|
786 |
+ auto static constexpr internal_format = GLenum{GL_RG32F}; |
|
787 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRG8_EXT}; |
|
788 |
+ auto static constexpr internal_format_compressed = |
|
789 |
+ GLenum{GL_COMPRESSED_RG}; |
|
790 |
+ auto static constexpr internal_format_compressed_srgb = |
|
791 |
+ GLenum{GL_COMPRESSED_SRGB}; |
|
792 |
+ auto static constexpr integer = bool(*""); |
|
793 |
+ void static uniform(GLint location, glm::mat3x2 const & value) |
|
794 |
+ { |
|
795 |
+ if (GLBase::debug() >= 1) |
|
796 |
+ GLBase::check_supported({2, 1}, {}); |
|
797 |
+ glUniformMatrix3x2fv(location, 1, GL_FALSE, glm::value_ptr(value)); |
|
798 |
+ } |
|
799 |
+ void static vertex_attrib(GLint location, glm::mat3x2 const & value) |
|
800 |
+ { |
|
801 |
+ if (GLBase::debug() >= 1) |
|
802 |
+ GLBase::check_supported({2, 0}, {}); |
|
803 |
+ if (location == -1) |
|
804 |
+ return; |
|
805 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
806 |
+ glVertexAttrib2fv( |
|
807 |
+ (GLuint)location + column, |
|
808 |
+ glm::value_ptr(value) + rows * column); |
|
809 |
+ } |
|
810 |
+ void static vertex_attrib_pointer( |
|
811 |
+ GLint location, |
|
812 |
+ std::size_t offset = 0, |
|
813 |
+ std::size_t stride = sizeof(glm::mat3x2)) |
|
814 |
+ { |
|
815 |
+ if (GLBase::debug() >= 1) |
|
816 |
+ GLBase::check_supported({2, 0}, {}); |
|
817 |
+ if (location == -1) |
|
818 |
+ return; |
|
819 |
+ auto constexpr sizeof_column = sizeof(glm::mat3x2) / columns; |
|
820 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
821 |
+ glVertexAttribPointer( |
|
822 |
+ (GLuint)location + column, |
|
823 |
+ rows, |
|
824 |
+ type, |
|
825 |
+ GL_FALSE, |
|
826 |
+ (GLsizei)stride, |
|
827 |
+ (void const *)(offset + sizeof_column * column)); |
|
828 |
+ } |
|
829 |
+}; |
|
830 |
+ |
|
831 |
+template <> struct GLTraits::Value<glm::mat3> |
|
832 |
+{ |
|
833 |
+ auto static constexpr name = "glm::mat3"; |
|
834 |
+ auto static constexpr columns = GLint{3}; |
|
835 |
+ auto static constexpr rows = GLint{3}; |
|
836 |
+ auto static constexpr glsl = GLenum{GL_FLOAT_MAT3}; |
|
837 |
+ auto static constexpr format = GLenum{GL_RGB}; |
|
838 |
+ auto static constexpr type = GLenum{GL_FLOAT}; |
|
839 |
+ auto static constexpr internal_format = GLenum{GL_RGB32F}; |
|
840 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRGB8}; |
|
841 |
+ auto static constexpr internal_format_compressed = |
|
842 |
+ GLenum{GL_COMPRESSED_RGB}; |
|
843 |
+ auto static constexpr internal_format_compressed_srgb = |
|
844 |
+ GLenum{GL_COMPRESSED_SRGB}; |
|
845 |
+ auto static constexpr integer = bool(*""); |
|
846 |
+ void static uniform(GLint location, glm::mat3 const & value) |
|
847 |
+ { |
|
848 |
+ if (GLBase::debug() >= 1) |
|
849 |
+ GLBase::check_supported({2, 0}, {}); |
|
850 |
+ glUniformMatrix3fv(location, 1, GL_FALSE, glm::value_ptr(value)); |
|
851 |
+ } |
|
852 |
+ void static vertex_attrib(GLint location, glm::mat3 const & value) |
|
853 |
+ { |
|
854 |
+ if (GLBase::debug() >= 1) |
|
855 |
+ GLBase::check_supported({2, 0}, {}); |
|
856 |
+ if (location == -1) |
|
857 |
+ return; |
|
858 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
859 |
+ glVertexAttrib3fv( |
|
860 |
+ (GLuint)location + column, |
|
861 |
+ glm::value_ptr(value) + rows * column); |
|
862 |
+ } |
|
863 |
+ void static vertex_attrib_pointer( |
|
864 |
+ GLint location, |
|
865 |
+ std::size_t offset = 0, |
|
866 |
+ std::size_t stride = sizeof(glm::mat3)) |
|
867 |
+ { |
|
868 |
+ if (GLBase::debug() >= 1) |
|
869 |
+ GLBase::check_supported({2, 0}, {}); |
|
870 |
+ if (location == -1) |
|
871 |
+ return; |
|
872 |
+ auto constexpr sizeof_column = sizeof(glm::mat3) / columns; |
|
873 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
874 |
+ glVertexAttribPointer( |
|
875 |
+ (GLuint)location + column, |
|
876 |
+ rows, |
|
877 |
+ type, |
|
878 |
+ GL_FALSE, |
|
879 |
+ (GLsizei)stride, |
|
880 |
+ (void const *)(offset + sizeof_column * column)); |
|
881 |
+ } |
|
882 |
+}; |
|
883 |
+ |
|
884 |
+template <> struct GLTraits::Value<glm::mat3x4> |
|
885 |
+{ |
|
886 |
+ auto static constexpr name = "glm::mat3x4"; |
|
887 |
+ auto static constexpr columns = GLint{3}; |
|
888 |
+ auto static constexpr rows = GLint{4}; |
|
889 |
+ auto static constexpr glsl = GLenum{GL_FLOAT_MAT3x4}; |
|
890 |
+ auto static constexpr format = GLenum{GL_RGBA}; |
|
891 |
+ auto static constexpr type = GLenum{GL_FLOAT}; |
|
892 |
+ auto static constexpr internal_format = GLenum{GL_RGBA32F}; |
|
893 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRGB8_ALPHA8}; |
|
894 |
+ auto static constexpr internal_format_compressed = |
|
895 |
+ GLenum{GL_COMPRESSED_RGBA}; |
|
896 |
+ auto static constexpr internal_format_compressed_srgb = |
|
897 |
+ GLenum{GL_COMPRESSED_SRGB_ALPHA}; |
|
898 |
+ auto static constexpr integer = bool(*""); |
|
899 |
+ void static uniform(GLint location, glm::mat3x4 const & value) |
|
900 |
+ { |
|
901 |
+ if (GLBase::debug() >= 1) |
|
902 |
+ GLBase::check_supported({2, 1}, {}); |
|
903 |
+ glUniformMatrix3x4fv(location, 1, GL_FALSE, glm::value_ptr(value)); |
|
904 |
+ } |
|
905 |
+ void static vertex_attrib(GLint location, glm::mat3x4 const & value) |
|
906 |
+ { |
|
907 |
+ if (GLBase::debug() >= 1) |
|
908 |
+ GLBase::check_supported({2, 0}, {}); |
|
909 |
+ if (location == -1) |
|
910 |
+ return; |
|
911 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
912 |
+ glVertexAttrib4fv( |
|
913 |
+ (GLuint)location + column, |
|
914 |
+ glm::value_ptr(value) + rows * column); |
|
915 |
+ } |
|
916 |
+ void static vertex_attrib_pointer( |
|
917 |
+ GLint location, |
|
918 |
+ std::size_t offset = 0, |
|
919 |
+ std::size_t stride = sizeof(glm::mat3x4)) |
|
920 |
+ { |
|
921 |
+ if (GLBase::debug() >= 1) |
|
922 |
+ GLBase::check_supported({2, 0}, {}); |
|
923 |
+ if (location == -1) |
|
924 |
+ return; |
|
925 |
+ auto constexpr sizeof_column = sizeof(glm::mat3x4) / columns; |
|
926 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
927 |
+ glVertexAttribPointer( |
|
928 |
+ (GLuint)location + column, |
|
929 |
+ rows, |
|
930 |
+ type, |
|
931 |
+ GL_FALSE, |
|
932 |
+ (GLsizei)stride, |
|
933 |
+ (void const *)(offset + sizeof_column * column)); |
|
934 |
+ } |
|
935 |
+}; |
|
936 |
+ |
|
937 |
+template <> struct GLTraits::Value<glm::mat4x2> |
|
938 |
+{ |
|
939 |
+ auto static constexpr name = "glm::mat4x2"; |
|
940 |
+ auto static constexpr columns = GLint{4}; |
|
941 |
+ auto static constexpr rows = GLint{2}; |
|
942 |
+ auto static constexpr glsl = GLenum{GL_FLOAT_MAT4x2}; |
|
943 |
+ auto static constexpr format = GLenum{GL_RG}; |
|
944 |
+ auto static constexpr type = GLenum{GL_FLOAT}; |
|
945 |
+ auto static constexpr internal_format = GLenum{GL_RG32F}; |
|
946 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRG8_EXT}; |
|
947 |
+ auto static constexpr internal_format_compressed = |
|
948 |
+ GLenum{GL_COMPRESSED_RG}; |
|
949 |
+ auto static constexpr internal_format_compressed_srgb = |
|
950 |
+ GLenum{GL_COMPRESSED_SRGB}; |
|
951 |
+ auto static constexpr integer = bool(*""); |
|
952 |
+ void static uniform(GLint location, glm::mat4x2 const & value) |
|
953 |
+ { |
|
954 |
+ if (GLBase::debug() >= 1) |
|
955 |
+ GLBase::check_supported({2, 1}, {}); |
|
956 |
+ glUniformMatrix4x2fv(location, 1, GL_FALSE, glm::value_ptr(value)); |
|
957 |
+ } |
|
958 |
+ void static vertex_attrib(GLint location, glm::mat4x2 const & value) |
|
959 |
+ { |
|
960 |
+ if (GLBase::debug() >= 1) |
|
961 |
+ GLBase::check_supported({2, 0}, {}); |
|
962 |
+ if (location == -1) |
|
963 |
+ return; |
|
964 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
965 |
+ glVertexAttrib2fv( |
|
966 |
+ (GLuint)location + column, |
|
967 |
+ glm::value_ptr(value) + rows * column); |
|
968 |
+ } |
|
969 |
+ void static vertex_attrib_pointer( |
|
970 |
+ GLint location, |
|
971 |
+ std::size_t offset = 0, |
|
972 |
+ std::size_t stride = sizeof(glm::mat4x2)) |
|
973 |
+ { |
|
974 |
+ if (GLBase::debug() >= 1) |
|
975 |
+ GLBase::check_supported({2, 0}, {}); |
|
976 |
+ if (location == -1) |
|
977 |
+ return; |
|
978 |
+ auto constexpr sizeof_column = sizeof(glm::mat4x2) / columns; |
|
979 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
980 |
+ glVertexAttribPointer( |
|
981 |
+ (GLuint)location + column, |
|
982 |
+ rows, |
|
983 |
+ type, |
|
984 |
+ GL_FALSE, |
|
985 |
+ (GLsizei)stride, |
|
986 |
+ (void const *)(offset + sizeof_column * column)); |
|
987 |
+ } |
|
988 |
+}; |
|
989 |
+ |
|
990 |
+template <> struct GLTraits::Value<glm::mat4x3> |
|
991 |
+{ |
|
992 |
+ auto static constexpr name = "glm::mat4x3"; |
|
993 |
+ auto static constexpr columns = GLint{4}; |
|
994 |
+ auto static constexpr rows = GLint{3}; |
|
995 |
+ auto static constexpr glsl = GLenum{GL_FLOAT_MAT4x3}; |
|
996 |
+ auto static constexpr format = GLenum{GL_RGB}; |
|
997 |
+ auto static constexpr type = GLenum{GL_FLOAT}; |
|
998 |
+ auto static constexpr internal_format = GLenum{GL_RGB32F}; |
|
999 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRGB8}; |
|
1000 |
+ auto static constexpr internal_format_compressed = |
|
1001 |
+ GLenum{GL_COMPRESSED_RGB}; |
|
1002 |
+ auto static constexpr internal_format_compressed_srgb = |
|
1003 |
+ GLenum{GL_COMPRESSED_SRGB}; |
|
1004 |
+ auto static constexpr integer = bool(*""); |
|
1005 |
+ void static uniform(GLint location, glm::mat4x3 const & value) |
|
1006 |
+ { |
|
1007 |
+ if (GLBase::debug() >= 1) |
|
1008 |
+ GLBase::check_supported({2, 1}, {}); |
|
1009 |
+ glUniformMatrix4x3fv(location, 1, GL_FALSE, glm::value_ptr(value)); |
|
1010 |
+ } |
|
1011 |
+ void static vertex_attrib(GLint location, glm::mat4x3 const & value) |
|
1012 |
+ { |
|
1013 |
+ if (GLBase::debug() >= 1) |
|
1014 |
+ GLBase::check_supported({2, 0}, {}); |
|
1015 |
+ if (location == -1) |
|
1016 |
+ return; |
|
1017 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
1018 |
+ glVertexAttrib3fv( |
|
1019 |
+ (GLuint)location + column, |
|
1020 |
+ glm::value_ptr(value) + rows * column); |
|
1021 |
+ } |
|
1022 |
+ void static vertex_attrib_pointer( |
|
1023 |
+ GLint location, |
|
1024 |
+ std::size_t offset = 0, |
|
1025 |
+ std::size_t stride = sizeof(glm::mat4x3)) |
|
1026 |
+ { |
|
1027 |
+ if (GLBase::debug() >= 1) |
|
1028 |
+ GLBase::check_supported({2, 0}, {}); |
|
1029 |
+ if (location == -1) |
|
1030 |
+ return; |
|
1031 |
+ auto constexpr sizeof_column = sizeof(glm::mat4x3) / columns; |
|
1032 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
1033 |
+ glVertexAttribPointer( |
|
1034 |
+ (GLuint)location + column, |
|
1035 |
+ rows, |
|
1036 |
+ type, |
|
1037 |
+ GL_FALSE, |
|
1038 |
+ (GLsizei)stride, |
|
1039 |
+ (void const *)(offset + sizeof_column * column)); |
|
1040 |
+ } |
|
1041 |
+}; |
|
1042 |
+ |
|
1043 |
+template <> struct GLTraits::Value<glm::mat4> |
|
1044 |
+{ |
|
1045 |
+ auto static constexpr name = "glm::mat4"; |
|
1046 |
+ auto static constexpr columns = GLint{4}; |
|
1047 |
+ auto static constexpr rows = GLint{4}; |
|
1048 |
+ auto static constexpr glsl = GLenum{GL_FLOAT_MAT4}; |
|
1049 |
+ auto static constexpr format = GLenum{GL_RGBA}; |
|
1050 |
+ auto static constexpr type = GLenum{GL_FLOAT}; |
|
1051 |
+ auto static constexpr internal_format = GLenum{GL_RGBA32F}; |
|
1052 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRGB8_ALPHA8}; |
|
1053 |
+ auto static constexpr internal_format_compressed = |
|
1054 |
+ GLenum{GL_COMPRESSED_RGBA}; |
|
1055 |
+ auto static constexpr internal_format_compressed_srgb = |
|
1056 |
+ GLenum{GL_COMPRESSED_SRGB_ALPHA}; |
|
1057 |
+ auto static constexpr integer = bool(*""); |
|
1058 |
+ void static uniform(GLint location, glm::mat4 const & value) |
|
1059 |
+ { |
|
1060 |
+ if (GLBase::debug() >= 1) |
|
1061 |
+ GLBase::check_supported({2, 0}, {}); |
|
1062 |
+ glUniformMatrix4fv(location, 1, GL_FALSE, glm::value_ptr(value)); |
|
1063 |
+ } |
|
1064 |
+ void static vertex_attrib(GLint location, glm::mat4 const & value) |
|
1065 |
+ { |
|
1066 |
+ if (GLBase::debug() >= 1) |
|
1067 |
+ GLBase::check_supported({2, 0}, {}); |
|
1068 |
+ if (location == -1) |
|
1069 |
+ return; |
|
1070 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
1071 |
+ glVertexAttrib4fv( |
|
1072 |
+ (GLuint)location + column, |
|
1073 |
+ glm::value_ptr(value) + rows * column); |
|
1074 |
+ } |
|
1075 |
+ void static vertex_attrib_pointer( |
|
1076 |
+ GLint location, |
|
1077 |
+ std::size_t offset = 0, |
|
1078 |
+ std::size_t stride = sizeof(glm::mat4)) |
|
1079 |
+ { |
|
1080 |
+ if (GLBase::debug() >= 1) |
|
1081 |
+ GLBase::check_supported({2, 0}, {}); |
|
1082 |
+ if (location == -1) |
|
1083 |
+ return; |
|
1084 |
+ auto constexpr sizeof_column = sizeof(glm::mat4) / columns; |
|
1085 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
1086 |
+ glVertexAttribPointer( |
|
1087 |
+ (GLuint)location + column, |
|
1088 |
+ rows, |
|
1089 |
+ type, |
|
1090 |
+ GL_FALSE, |
|
1091 |
+ (GLsizei)stride, |
|
1092 |
+ (void const *)(offset + sizeof_column * column)); |
|
1093 |
+ } |
|
1094 |
+}; |
|
1095 |
+ |
|
1096 |
+template <> struct GLTraits::Value<glm::ivec2> |
|
1097 |
+{ |
|
1098 |
+ auto static constexpr name = "glm::ivec2"; |
|
1099 |
+ auto static constexpr columns = GLint{1}; |
|
1100 |
+ auto static constexpr rows = GLint{2}; |
|
1101 |
+ auto static constexpr glsl = GLenum{GL_INT_VEC2}; |
|
1102 |
+ auto static constexpr format = GLenum{GL_RG_INTEGER}; |
|
1103 |
+ auto static constexpr type = GLenum{GL_INT}; |
|
1104 |
+ auto static constexpr internal_format = GLenum{GL_RG32I}; |
|
1105 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRG8_EXT}; |
|
1106 |
+ auto static constexpr internal_format_compressed = |
|
1107 |
+ GLenum{GL_COMPRESSED_RG}; |
|
1108 |
+ auto static constexpr internal_format_compressed_srgb = |
|
1109 |
+ GLenum{GL_COMPRESSED_SRGB}; |
|
1110 |
+ auto static constexpr integer = bool(*"_INTEGER"); |
|
1111 |
+ void static uniform(GLint location, glm::ivec2 const & value) |
|
1112 |
+ { |
|
1113 |
+ if (GLBase::debug() >= 1) |
|
1114 |
+ GLBase::check_supported({2, 0}, {}); |
|
1115 |
+ glUniform2iv(location, 1, glm::value_ptr(value)); |
|
1116 |
+ } |
|
1117 |
+ void static vertex_attrib(GLint location, glm::ivec2 const & value) |
|
1118 |
+ { |
|
1119 |
+ if (GLBase::debug() >= 1) |
|
1120 |
+ GLBase::check_supported({3, 0}, {}); |
|
1121 |
+ if (location == -1) |
|
1122 |
+ return; |
|
1123 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
1124 |
+ glVertexAttribI2iv( |
|
1125 |
+ (GLuint)location + column, |
|
1126 |
+ glm::value_ptr(value) + rows * column); |
|
1127 |
+ } |
|
1128 |
+ void static vertex_attrib_pointer( |
|
1129 |
+ GLint location, |
|
1130 |
+ std::size_t offset = 0, |
|
1131 |
+ std::size_t stride = sizeof(glm::ivec2)) |
|
1132 |
+ { |
|
1133 |
+ if (GLBase::debug() >= 1) |
|
1134 |
+ GLBase::check_supported({3, 0}, {}); |
|
1135 |
+ if (location == -1) |
|
1136 |
+ return; |
|
1137 |
+ auto constexpr sizeof_column = sizeof(glm::ivec2) / columns; |
|
1138 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
1139 |
+ glVertexAttribIPointer( |
|
1140 |
+ (GLuint)location + column, |
|
1141 |
+ rows, |
|
1142 |
+ type, |
|
1143 |
+ (GLsizei)stride, |
|
1144 |
+ (void const *)(offset + sizeof_column * column)); |
|
1145 |
+ } |
|
1146 |
+}; |
|
1147 |
+ |
|
1148 |
+template <> struct GLTraits::Value<glm::ivec3> |
|
1149 |
+{ |
|
1150 |
+ auto static constexpr name = "glm::ivec3"; |
|
1151 |
+ auto static constexpr columns = GLint{1}; |
|
1152 |
+ auto static constexpr rows = GLint{3}; |
|
1153 |
+ auto static constexpr glsl = GLenum{GL_INT_VEC3}; |
|
1154 |
+ auto static constexpr format = GLenum{GL_RGB_INTEGER}; |
|
1155 |
+ auto static constexpr type = GLenum{GL_INT}; |
|
1156 |
+ auto static constexpr internal_format = GLenum{GL_RGB32I}; |
|
1157 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRGB8}; |
|
1158 |
+ auto static constexpr internal_format_compressed = |
|
1159 |
+ GLenum{GL_COMPRESSED_RGB}; |
|
1160 |
+ auto static constexpr internal_format_compressed_srgb = |
|
1161 |
+ GLenum{GL_COMPRESSED_SRGB}; |
|
1162 |
+ auto static constexpr integer = bool(*"_INTEGER"); |
|
1163 |
+ void static uniform(GLint location, glm::ivec3 const & value) |
|
1164 |
+ { |
|
1165 |
+ if (GLBase::debug() >= 1) |
|
1166 |
+ GLBase::check_supported({2, 0}, {}); |
|
1167 |
+ glUniform3iv(location, 1, glm::value_ptr(value)); |
|
1168 |
+ } |
|
1169 |
+ void static vertex_attrib(GLint location, glm::ivec3 const & value) |
|
1170 |
+ { |
|
1171 |
+ if (GLBase::debug() >= 1) |
|
1172 |
+ GLBase::check_supported({3, 0}, {}); |
|
1173 |
+ if (location == -1) |
|
1174 |
+ return; |
|
1175 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
1176 |
+ glVertexAttribI3iv( |
|
1177 |
+ (GLuint)location + column, |
|
1178 |
+ glm::value_ptr(value) + rows * column); |
|
1179 |
+ } |
|
1180 |
+ void static vertex_attrib_pointer( |
|
1181 |
+ GLint location, |
|
1182 |
+ std::size_t offset = 0, |
|
1183 |
+ std::size_t stride = sizeof(glm::ivec3)) |
|
1184 |
+ { |
|
1185 |
+ if (GLBase::debug() >= 1) |
|
1186 |
+ GLBase::check_supported({3, 0}, {}); |
|
1187 |
+ if (location == -1) |
|
1188 |
+ return; |
|
1189 |
+ auto constexpr sizeof_column = sizeof(glm::ivec3) / columns; |
|
1190 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
1191 |
+ glVertexAttribIPointer( |
|
1192 |
+ (GLuint)location + column, |
|
1193 |
+ rows, |
|
1194 |
+ type, |
|
1195 |
+ (GLsizei)stride, |
|
1196 |
+ (void const *)(offset + sizeof_column * column)); |
|
1197 |
+ } |
|
1198 |
+}; |
|
1199 |
+ |
|
1200 |
+template <> struct GLTraits::Value<glm::ivec4> |
|
1201 |
+{ |
|
1202 |
+ auto static constexpr name = "glm::ivec4"; |
|
1203 |
+ auto static constexpr columns = GLint{1}; |
|
1204 |
+ auto static constexpr rows = GLint{4}; |
|
1205 |
+ auto static constexpr glsl = GLenum{GL_INT_VEC4}; |
|
1206 |
+ auto static constexpr format = GLenum{GL_RGBA_INTEGER}; |
|
1207 |
+ auto static constexpr type = GLenum{GL_INT}; |
|
1208 |
+ auto static constexpr internal_format = GLenum{GL_RGBA32I}; |
|
1209 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRGB8_ALPHA8}; |
|
1210 |
+ auto static constexpr internal_format_compressed = |
|
1211 |
+ GLenum{GL_COMPRESSED_RGBA}; |
|
1212 |
+ auto static constexpr internal_format_compressed_srgb = |
|
1213 |
+ GLenum{GL_COMPRESSED_SRGB_ALPHA}; |
|
1214 |
+ auto static constexpr integer = bool(*"_INTEGER"); |
|
1215 |
+ void static uniform(GLint location, glm::ivec4 const & value) |
|
1216 |
+ { |
|
1217 |
+ if (GLBase::debug() >= 1) |
|
1218 |
+ GLBase::check_supported({2, 0}, {}); |
|
1219 |
+ glUniform4iv(location, 1, glm::value_ptr(value)); |
|
1220 |
+ } |
|
1221 |
+ void static vertex_attrib(GLint location, glm::ivec4 const & value) |
|
1222 |
+ { |
|
1223 |
+ if (GLBase::debug() >= 1) |
|
1224 |
+ GLBase::check_supported({3, 0}, {}); |
|
1225 |
+ if (location == -1) |
|
1226 |
+ return; |
|
1227 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
1228 |
+ glVertexAttribI4iv( |
|
1229 |
+ (GLuint)location + column, |
|
1230 |
+ glm::value_ptr(value) + rows * column); |
|
1231 |
+ } |
|
1232 |
+ void static vertex_attrib_pointer( |
|
1233 |
+ GLint location, |
|
1234 |
+ std::size_t offset = 0, |
|
1235 |
+ std::size_t stride = sizeof(glm::ivec4)) |
|
1236 |
+ { |
|
1237 |
+ if (GLBase::debug() >= 1) |
|
1238 |
+ GLBase::check_supported({3, 0}, {}); |
|
1239 |
+ if (location == -1) |
|
1240 |
+ return; |
|
1241 |
+ auto constexpr sizeof_column = sizeof(glm::ivec4) / columns; |
|
1242 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
1243 |
+ glVertexAttribIPointer( |
|
1244 |
+ (GLuint)location + column, |
|
1245 |
+ rows, |
|
1246 |
+ type, |
|
1247 |
+ (GLsizei)stride, |
|
1248 |
+ (void const *)(offset + sizeof_column * column)); |
|
1249 |
+ } |
|
1250 |
+}; |
|
1251 |
+ |
|
1252 |
+template <> struct GLTraits::Value<glm::uvec2> |
|
1253 |
+{ |
|
1254 |
+ auto static constexpr name = "glm::uvec2"; |
|
1255 |
+ auto static constexpr columns = GLint{1}; |
|
1256 |
+ auto static constexpr rows = GLint{2}; |
|
1257 |
+ auto static constexpr glsl = GLenum{GL_UNSIGNED_INT_VEC2}; |
|
1258 |
+ auto static constexpr format = GLenum{GL_RG_INTEGER}; |
|
1259 |
+ auto static constexpr type = GLenum{GL_UNSIGNED_INT}; |
|
1260 |
+ auto static constexpr internal_format = GLenum{GL_RG32UI}; |
|
1261 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRG8_EXT}; |
|
1262 |
+ auto static constexpr internal_format_compressed = |
|
1263 |
+ GLenum{GL_COMPRESSED_RG}; |
|
1264 |
+ auto static constexpr internal_format_compressed_srgb = |
|
1265 |
+ GLenum{GL_COMPRESSED_SRGB}; |
|
1266 |
+ auto static constexpr integer = bool(*"_INTEGER"); |
|
1267 |
+ void static uniform(GLint location, glm::uvec2 const & value) |
|
1268 |
+ { |
|
1269 |
+ if (GLBase::debug() >= 1) |
|
1270 |
+ GLBase::check_supported({3, 0}, {}); |
|
1271 |
+ glUniform2uiv(location, 1, glm::value_ptr(value)); |
|
1272 |
+ } |
|
1273 |
+ void static vertex_attrib(GLint location, glm::uvec2 const & value) |
|
1274 |
+ { |
|
1275 |
+ if (GLBase::debug() >= 1) |
|
1276 |
+ GLBase::check_supported({3, 0}, {}); |
|
1277 |
+ if (location == -1) |
|
1278 |
+ return; |
|
1279 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
1280 |
+ glVertexAttribI2uiv( |
|
1281 |
+ (GLuint)location + column, |
|
1282 |
+ glm::value_ptr(value) + rows * column); |
|
1283 |
+ } |
|
1284 |
+ void static vertex_attrib_pointer( |
|
1285 |
+ GLint location, |
|
1286 |
+ std::size_t offset = 0, |
|
1287 |
+ std::size_t stride = sizeof(glm::uvec2)) |
|
1288 |
+ { |
|
1289 |
+ if (GLBase::debug() >= 1) |
|
1290 |
+ GLBase::check_supported({3, 0}, {}); |
|
1291 |
+ if (location == -1) |
|
1292 |
+ return; |
|
1293 |
+ auto constexpr sizeof_column = sizeof(glm::uvec2) / columns; |
|
1294 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
1295 |
+ glVertexAttribIPointer( |
|
1296 |
+ (GLuint)location + column, |
|
1297 |
+ rows, |
|
1298 |
+ type, |
|
1299 |
+ (GLsizei)stride, |
|
1300 |
+ (void const *)(offset + sizeof_column * column)); |
|
1301 |
+ } |
|
1302 |
+}; |
|
1303 |
+ |
|
1304 |
+template <> struct GLTraits::Value<glm::uvec3> |
|
1305 |
+{ |
|
1306 |
+ auto static constexpr name = "glm::uvec3"; |
|
1307 |
+ auto static constexpr columns = GLint{1}; |
|
1308 |
+ auto static constexpr rows = GLint{3}; |
|
1309 |
+ auto static constexpr glsl = GLenum{GL_UNSIGNED_INT_VEC3}; |
|
1310 |
+ auto static constexpr format = GLenum{GL_RGB_INTEGER}; |
|
1311 |
+ auto static constexpr type = GLenum{GL_UNSIGNED_INT}; |
|
1312 |
+ auto static constexpr internal_format = GLenum{GL_RGB32UI}; |
|
1313 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRGB8}; |
|
1314 |
+ auto static constexpr internal_format_compressed = |
|
1315 |
+ GLenum{GL_COMPRESSED_RGB}; |
|
1316 |
+ auto static constexpr internal_format_compressed_srgb = |
|
1317 |
+ GLenum{GL_COMPRESSED_SRGB}; |
|
1318 |
+ auto static constexpr integer = bool(*"_INTEGER"); |
|
1319 |
+ void static uniform(GLint location, glm::uvec3 const & value) |
|
1320 |
+ { |
|
1321 |
+ if (GLBase::debug() >= 1) |
|
1322 |
+ GLBase::check_supported({3, 0}, {}); |
|
1323 |
+ glUniform3uiv(location, 1, glm::value_ptr(value)); |
|
1324 |
+ } |
|
1325 |
+ void static vertex_attrib(GLint location, glm::uvec3 const & value) |
|
1326 |
+ { |
|
1327 |
+ if (GLBase::debug() >= 1) |
|
1328 |
+ GLBase::check_supported({3, 0}, {}); |
|
1329 |
+ if (location == -1) |
|
1330 |
+ return; |
|
1331 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
1332 |
+ glVertexAttribI3uiv( |
|
1333 |
+ (GLuint)location + column, |
|
1334 |
+ glm::value_ptr(value) + rows * column); |
|
1335 |
+ } |
|
1336 |
+ void static vertex_attrib_pointer( |
|
1337 |
+ GLint location, |
|
1338 |
+ std::size_t offset = 0, |
|
1339 |
+ std::size_t stride = sizeof(glm::uvec3)) |
|
1340 |
+ { |
|
1341 |
+ if (GLBase::debug() >= 1) |
|
1342 |
+ GLBase::check_supported({3, 0}, {}); |
|
1343 |
+ if (location == -1) |
|
1344 |
+ return; |
|
1345 |
+ auto constexpr sizeof_column = sizeof(glm::uvec3) / columns; |
|
1346 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
1347 |
+ glVertexAttribIPointer( |
|
1348 |
+ (GLuint)location + column, |
|
1349 |
+ rows, |
|
1350 |
+ type, |
|
1351 |
+ (GLsizei)stride, |
|
1352 |
+ (void const *)(offset + sizeof_column * column)); |
|
1353 |
+ } |
|
1354 |
+}; |
|
1355 |
+ |
|
1356 |
+template <> struct GLTraits::Value<glm::uvec4> |
|
1357 |
+{ |
|
1358 |
+ auto static constexpr name = "glm::uvec4"; |
|
1359 |
+ auto static constexpr columns = GLint{1}; |
|
1360 |
+ auto static constexpr rows = GLint{4}; |
|
1361 |
+ auto static constexpr glsl = GLenum{GL_UNSIGNED_INT_VEC4}; |
|
1362 |
+ auto static constexpr format = GLenum{GL_RGBA_INTEGER}; |
|
1363 |
+ auto static constexpr type = GLenum{GL_UNSIGNED_INT}; |
|
1364 |
+ auto static constexpr internal_format = GLenum{GL_RGBA32UI}; |
|
1365 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRGB8_ALPHA8}; |
|
1366 |
+ auto static constexpr internal_format_compressed = |
|
1367 |
+ GLenum{GL_COMPRESSED_RGBA}; |
|
1368 |
+ auto static constexpr internal_format_compressed_srgb = |
|
1369 |
+ GLenum{GL_COMPRESSED_SRGB_ALPHA}; |
|
1370 |
+ auto static constexpr integer = bool(*"_INTEGER"); |
|
1371 |
+ void static uniform(GLint location, glm::uvec4 const & value) |
|
1372 |
+ { |
|
1373 |
+ if (GLBase::debug() >= 1) |
|
1374 |
+ GLBase::check_supported({3, 0}, {}); |
|
1375 |
+ glUniform4uiv(location, 1, glm::value_ptr(value)); |
|
1376 |
+ } |
|
1377 |
+ void static vertex_attrib(GLint location, glm::uvec4 const & value) |
|
1378 |
+ { |
|
1379 |
+ if (GLBase::debug() >= 1) |
|
1380 |
+ GLBase::check_supported({3, 0}, {}); |
|
1381 |
+ if (location == -1) |
|
1382 |
+ return; |
|
1383 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
1384 |
+ glVertexAttribI4uiv( |
|
1385 |
+ (GLuint)location + column, |
|
1386 |
+ glm::value_ptr(value) + rows * column); |
|
1387 |
+ } |
|
1388 |
+ void static vertex_attrib_pointer( |
|
1389 |
+ GLint location, |
|
1390 |
+ std::size_t offset = 0, |
|
1391 |
+ std::size_t stride = sizeof(glm::uvec4)) |
|
1392 |
+ { |
|
1393 |
+ if (GLBase::debug() >= 1) |
|
1394 |
+ GLBase::check_supported({3, 0}, {}); |
|
1395 |
+ if (location == -1) |
|
1396 |
+ return; |
|
1397 |
+ auto constexpr sizeof_column = sizeof(glm::uvec4) / columns; |
|
1398 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
1399 |
+ glVertexAttribIPointer( |
|
1400 |
+ (GLuint)location + column, |
|
1401 |
+ rows, |
|
1402 |
+ type, |
|
1403 |
+ (GLsizei)stride, |
|
1404 |
+ (void const *)(offset + sizeof_column * column)); |
|
1405 |
+ } |
|
1406 |
+}; |
|
1407 |
+ |
|
1408 |
+template <> struct GLTraits::Value<glm::dvec2> |
|
1409 |
+{ |
|
1410 |
+ auto static constexpr name = "glm::dvec2"; |
|
1411 |
+ auto static constexpr columns = GLint{1}; |
|
1412 |
+ auto static constexpr rows = GLint{2}; |
|
1413 |
+ auto static constexpr glsl = GLenum{GL_DOUBLE_VEC2}; |
|
1414 |
+ auto static constexpr format = GLenum{GL_RG}; |
|
1415 |
+ auto static constexpr type = GLenum{GL_DOUBLE}; |
|
1416 |
+ auto static constexpr internal_format = GLenum{GL_RG}; |
|
1417 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRG8_EXT}; |
|
1418 |
+ auto static constexpr internal_format_compressed = |
|
1419 |
+ GLenum{GL_COMPRESSED_RG}; |
|
1420 |
+ auto static constexpr internal_format_compressed_srgb = |
|
1421 |
+ GLenum{GL_COMPRESSED_SRGB}; |
|
1422 |
+ auto static constexpr integer = bool(*""); |
|
1423 |
+ void static uniform(GLint location, glm::dvec2 const & value) |
|
1424 |
+ { |
|
1425 |
+ if (GLBase::debug() >= 1) |
|
1426 |
+ GLBase::check_supported({4, 0}, "GL_ARB_gpu_shader_fp64"); |
|
1427 |
+ glUniform2dv(location, 1, glm::value_ptr(value)); |
|
1428 |
+ } |
|
1429 |
+ void static vertex_attrib(GLint location, glm::dvec2 const & value) |
|
1430 |
+ { |
|
1431 |
+ if (GLBase::debug() >= 1) |
|
1432 |
+ GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit"); |
|
1433 |
+ if (location == -1) |
|
1434 |
+ return; |
|
1435 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
1436 |
+ glVertexAttribL2dv( |
|
1437 |
+ (GLuint)location + column, |
|
1438 |
+ glm::value_ptr(value) + rows * column); |
|
1439 |
+ } |
|
1440 |
+ void static vertex_attrib_pointer( |
|
1441 |
+ GLint location, |
|
1442 |
+ std::size_t offset = 0, |
|
1443 |
+ std::size_t stride = sizeof(glm::dvec2)) |
|
1444 |
+ { |
|
1445 |
+ if (GLBase::debug() >= 1) |
|
1446 |
+ GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit"); |
|
1447 |
+ if (location == -1) |
|
1448 |
+ return; |
|
1449 |
+ auto constexpr sizeof_column = sizeof(glm::dvec2) / columns; |
|
1450 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
1451 |
+ glVertexAttribLPointer( |
|
1452 |
+ (GLuint)location + column, |
|
1453 |
+ rows, |
|
1454 |
+ type, |
|
1455 |
+ (GLsizei)stride, |
|
1456 |
+ (void const *)(offset + sizeof_column * column)); |
|
1457 |
+ } |
|
1458 |
+}; |
|
1459 |
+ |
|
1460 |
+template <> struct GLTraits::Value<glm::dvec3> |
|
1461 |
+{ |
|
1462 |
+ auto static constexpr name = "glm::dvec3"; |
|
1463 |
+ auto static constexpr columns = GLint{1}; |
|
1464 |
+ auto static constexpr rows = GLint{3}; |
|
1465 |
+ auto static constexpr glsl = GLenum{GL_DOUBLE_VEC3}; |
|
1466 |
+ auto static constexpr format = GLenum{GL_RGB}; |
|
1467 |
+ auto static constexpr type = GLenum{GL_DOUBLE}; |
|
1468 |
+ auto static constexpr internal_format = GLenum{GL_RGB}; |
|
1469 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRGB8}; |
|
1470 |
+ auto static constexpr internal_format_compressed = |
|
1471 |
+ GLenum{GL_COMPRESSED_RGB}; |
|
1472 |
+ auto static constexpr internal_format_compressed_srgb = |
|
1473 |
+ GLenum{GL_COMPRESSED_SRGB}; |
|
1474 |
+ auto static constexpr integer = bool(*""); |
|
1475 |
+ void static uniform(GLint location, glm::dvec3 const & value) |
|
1476 |
+ { |
|
1477 |
+ if (GLBase::debug() >= 1) |
|
1478 |
+ GLBase::check_supported({4, 0}, "GL_ARB_gpu_shader_fp64"); |
|
1479 |
+ glUniform3dv(location, 1, glm::value_ptr(value)); |
|
1480 |
+ } |
|
1481 |
+ void static vertex_attrib(GLint location, glm::dvec3 const & value) |
|
1482 |
+ { |
|
1483 |
+ if (GLBase::debug() >= 1) |
|
1484 |
+ GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit"); |
|
1485 |
+ if (location == -1) |
|
1486 |
+ return; |
|
1487 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
1488 |
+ glVertexAttribL3dv( |
|
1489 |
+ (GLuint)location + column, |
|
1490 |
+ glm::value_ptr(value) + rows * column); |
|
1491 |
+ } |
|
1492 |
+ void static vertex_attrib_pointer( |
|
1493 |
+ GLint location, |
|
1494 |
+ std::size_t offset = 0, |
|
1495 |
+ std::size_t stride = sizeof(glm::dvec3)) |
|
1496 |
+ { |
|
1497 |
+ if (GLBase::debug() >= 1) |
|
1498 |
+ GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit"); |
|
1499 |
+ if (location == -1) |
|
1500 |
+ return; |
|
1501 |
+ auto constexpr sizeof_column = sizeof(glm::dvec3) / columns; |
|
1502 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
1503 |
+ glVertexAttribLPointer( |
|
1504 |
+ (GLuint)location + column, |
|
1505 |
+ rows, |
|
1506 |
+ type, |
|
1507 |
+ (GLsizei)stride, |
|
1508 |
+ (void const *)(offset + sizeof_column * column)); |
|
1509 |
+ } |
|
1510 |
+}; |
|
1511 |
+ |
|
1512 |
+template <> struct GLTraits::Value<glm::dvec4> |
|
1513 |
+{ |
|
1514 |
+ auto static constexpr name = "glm::dvec4"; |
|
1515 |
+ auto static constexpr columns = GLint{1}; |
|
1516 |
+ auto static constexpr rows = GLint{4}; |
|
1517 |
+ auto static constexpr glsl = GLenum{GL_DOUBLE_VEC4}; |
|
1518 |
+ auto static constexpr format = GLenum{GL_RGBA}; |
|
1519 |
+ auto static constexpr type = GLenum{GL_DOUBLE}; |
|
1520 |
+ auto static constexpr internal_format = GLenum{GL_RGBA}; |
|
1521 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRGB8_ALPHA8}; |
|
1522 |
+ auto static constexpr internal_format_compressed = |
|
1523 |
+ GLenum{GL_COMPRESSED_RGBA}; |
|
1524 |
+ auto static constexpr internal_format_compressed_srgb = |
|
1525 |
+ GLenum{GL_COMPRESSED_SRGB_ALPHA}; |
|
1526 |
+ auto static constexpr integer = bool(*""); |
|
1527 |
+ void static uniform(GLint location, glm::dvec4 const & value) |
|
1528 |
+ { |
|
1529 |
+ if (GLBase::debug() >= 1) |
|
1530 |
+ GLBase::check_supported({4, 0}, "GL_ARB_gpu_shader_fp64"); |
|
1531 |
+ glUniform4dv(location, 1, glm::value_ptr(value)); |
|
1532 |
+ } |
|
1533 |
+ void static vertex_attrib(GLint location, glm::dvec4 const & value) |
|
1534 |
+ { |
|
1535 |
+ if (GLBase::debug() >= 1) |
|
1536 |
+ GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit"); |
|
1537 |
+ if (location == -1) |
|
1538 |
+ return; |
|
1539 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
1540 |
+ glVertexAttribL4dv( |
|
1541 |
+ (GLuint)location + column, |
|
1542 |
+ glm::value_ptr(value) + rows * column); |
|
1543 |
+ } |
|
1544 |
+ void static vertex_attrib_pointer( |
|
1545 |
+ GLint location, |
|
1546 |
+ std::size_t offset = 0, |
|
1547 |
+ std::size_t stride = sizeof(glm::dvec4)) |
|
1548 |
+ { |
|
1549 |
+ if (GLBase::debug() >= 1) |
|
1550 |
+ GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit"); |
|
1551 |
+ if (location == -1) |
|
1552 |
+ return; |
|
1553 |
+ auto constexpr sizeof_column = sizeof(glm::dvec4) / columns; |
|
1554 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
1555 |
+ glVertexAttribLPointer( |
|
1556 |
+ (GLuint)location + column, |
|
1557 |
+ rows, |
|
1558 |
+ type, |
|
1559 |
+ (GLsizei)stride, |
|
1560 |
+ (void const *)(offset + sizeof_column * column)); |
|
1561 |
+ } |
|
1562 |
+}; |
|
1563 |
+ |
|
1564 |
+template <> struct GLTraits::Value<glm::dmat2> |
|
1565 |
+{ |
|
1566 |
+ auto static constexpr name = "glm::dmat2"; |
|
1567 |
+ auto static constexpr columns = GLint{2}; |
|
1568 |
+ auto static constexpr rows = GLint{2}; |
|
1569 |
+ auto static constexpr glsl = GLenum{GL_DOUBLE_MAT2}; |
|
1570 |
+ auto static constexpr format = GLenum{GL_RG}; |
|
1571 |
+ auto static constexpr type = GLenum{GL_DOUBLE}; |
|
1572 |
+ auto static constexpr internal_format = GLenum{GL_RG}; |
|
1573 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRG8_EXT}; |
|
1574 |
+ auto static constexpr internal_format_compressed = |
|
1575 |
+ GLenum{GL_COMPRESSED_RG}; |
|
1576 |
+ auto static constexpr internal_format_compressed_srgb = |
|
1577 |
+ GLenum{GL_COMPRESSED_SRGB}; |
|
1578 |
+ auto static constexpr integer = bool(*""); |
|
1579 |
+ void static uniform(GLint location, glm::dmat2 const & value) |
|
1580 |
+ { |
|
1581 |
+ if (GLBase::debug() >= 1) |
|
1582 |
+ GLBase::check_supported({4, 0}, "GL_ARB_gpu_shader_fp64"); |
|
1583 |
+ glUniformMatrix2dv(location, 1, GL_FALSE, glm::value_ptr(value)); |
|
1584 |
+ } |
|
1585 |
+ void static vertex_attrib(GLint location, glm::dmat2 const & value) |
|
1586 |
+ { |
|
1587 |
+ if (GLBase::debug() >= 1) |
|
1588 |
+ GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit"); |
|
1589 |
+ if (location == -1) |
|
1590 |
+ return; |
|
1591 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
1592 |
+ glVertexAttribL2dv( |
|
1593 |
+ (GLuint)location + column, |
|
1594 |
+ glm::value_ptr(value) + rows * column); |
|
1595 |
+ } |
|
1596 |
+ void static vertex_attrib_pointer( |
|
1597 |
+ GLint location, |
|
1598 |
+ std::size_t offset = 0, |
|
1599 |
+ std::size_t stride = sizeof(glm::dmat2)) |
|
1600 |
+ { |
|
1601 |
+ if (GLBase::debug() >= 1) |
|
1602 |
+ GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit"); |
|
1603 |
+ if (location == -1) |
|
1604 |
+ return; |
|
1605 |
+ auto constexpr sizeof_column = sizeof(glm::dmat2) / columns; |
|
1606 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
1607 |
+ glVertexAttribLPointer( |
|
1608 |
+ (GLuint)location + column, |
|
1609 |
+ rows, |
|
1610 |
+ type, |
|
1611 |
+ (GLsizei)stride, |
|
1612 |
+ (void const *)(offset + sizeof_column * column)); |
|
1613 |
+ } |
|
1614 |
+}; |
|
1615 |
+ |
|
1616 |
+template <> struct GLTraits::Value<glm::dmat2x3> |
|
1617 |
+{ |
|
1618 |
+ auto static constexpr name = "glm::dmat2x3"; |
|
1619 |
+ auto static constexpr columns = GLint{2}; |
|
1620 |
+ auto static constexpr rows = GLint{3}; |
|
1621 |
+ auto static constexpr glsl = GLenum{GL_DOUBLE_MAT2x3}; |
|
1622 |
+ auto static constexpr format = GLenum{GL_RGB}; |
|
1623 |
+ auto static constexpr type = GLenum{GL_DOUBLE}; |
|
1624 |
+ auto static constexpr internal_format = GLenum{GL_RGB}; |
|
1625 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRGB8}; |
|
1626 |
+ auto static constexpr internal_format_compressed = |
|
1627 |
+ GLenum{GL_COMPRESSED_RGB}; |
|
1628 |
+ auto static constexpr internal_format_compressed_srgb = |
|
1629 |
+ GLenum{GL_COMPRESSED_SRGB}; |
|
1630 |
+ auto static constexpr integer = bool(*""); |
|
1631 |
+ void static uniform(GLint location, glm::dmat2x3 const & value) |
|
1632 |
+ { |
|
1633 |
+ if (GLBase::debug() >= 1) |
|
1634 |
+ GLBase::check_supported({4, 0}, "GL_ARB_gpu_shader_fp64"); |
|
1635 |
+ glUniformMatrix2x3dv(location, 1, GL_FALSE, glm::value_ptr(value)); |
|
1636 |
+ } |
|
1637 |
+ void static vertex_attrib(GLint location, glm::dmat2x3 const & value) |
|
1638 |
+ { |
|
1639 |
+ if (GLBase::debug() >= 1) |
|
1640 |
+ GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit"); |
|
1641 |
+ if (location == -1) |
|
1642 |
+ return; |
|
1643 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
1644 |
+ glVertexAttribL3dv( |
|
1645 |
+ (GLuint)location + column, |
|
1646 |
+ glm::value_ptr(value) + rows * column); |
|
1647 |
+ } |
|
1648 |
+ void static vertex_attrib_pointer( |
|
1649 |
+ GLint location, |
|
1650 |
+ std::size_t offset = 0, |
|
1651 |
+ std::size_t stride = sizeof(glm::dmat2x3)) |
|
1652 |
+ { |
|
1653 |
+ if (GLBase::debug() >= 1) |
|
1654 |
+ GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit"); |
|
1655 |
+ if (location == -1) |
|
1656 |
+ return; |
|
1657 |
+ auto constexpr sizeof_column = sizeof(glm::dmat2x3) / columns; |
|
1658 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
1659 |
+ glVertexAttribLPointer( |
|
1660 |
+ (GLuint)location + column, |
|
1661 |
+ rows, |
|
1662 |
+ type, |
|
1663 |
+ (GLsizei)stride, |
|
1664 |
+ (void const *)(offset + sizeof_column * column)); |
|
1665 |
+ } |
|
1666 |
+}; |
|
1667 |
+ |
|
1668 |
+template <> struct GLTraits::Value<glm::dmat2x4> |
|
1669 |
+{ |
|
1670 |
+ auto static constexpr name = "glm::dmat2x4"; |
|
1671 |
+ auto static constexpr columns = GLint{2}; |
|
1672 |
+ auto static constexpr rows = GLint{4}; |
|
1673 |
+ auto static constexpr glsl = GLenum{GL_DOUBLE_MAT2x4}; |
|
1674 |
+ auto static constexpr format = GLenum{GL_RGBA}; |
|
1675 |
+ auto static constexpr type = GLenum{GL_DOUBLE}; |
|
1676 |
+ auto static constexpr internal_format = GLenum{GL_RGBA}; |
|
1677 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRGB8_ALPHA8}; |
|
1678 |
+ auto static constexpr internal_format_compressed = |
|
1679 |
+ GLenum{GL_COMPRESSED_RGBA}; |
|
1680 |
+ auto static constexpr internal_format_compressed_srgb = |
|
1681 |
+ GLenum{GL_COMPRESSED_SRGB_ALPHA}; |
|
1682 |
+ auto static constexpr integer = bool(*""); |
|
1683 |
+ void static uniform(GLint location, glm::dmat2x4 const & value) |
|
1684 |
+ { |
|
1685 |
+ if (GLBase::debug() >= 1) |
|
1686 |
+ GLBase::check_supported({4, 0}, "GL_ARB_gpu_shader_fp64"); |
|
1687 |
+ glUniformMatrix2x4dv(location, 1, GL_FALSE, glm::value_ptr(value)); |
|
1688 |
+ } |
|
1689 |
+ void static vertex_attrib(GLint location, glm::dmat2x4 const & value) |
|
1690 |
+ { |
|
1691 |
+ if (GLBase::debug() >= 1) |
|
1692 |
+ GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit"); |
|
1693 |
+ if (location == -1) |
|
1694 |
+ return; |
|
1695 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
1696 |
+ glVertexAttribL4dv( |
|
1697 |
+ (GLuint)location + column, |
|
1698 |
+ glm::value_ptr(value) + rows * column); |
|
1699 |
+ } |
|
1700 |
+ void static vertex_attrib_pointer( |
|
1701 |
+ GLint location, |
|
1702 |
+ std::size_t offset = 0, |
|
1703 |
+ std::size_t stride = sizeof(glm::dmat2x4)) |
|
1704 |
+ { |
|
1705 |
+ if (GLBase::debug() >= 1) |
|
1706 |
+ GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit"); |
|
1707 |
+ if (location == -1) |
|
1708 |
+ return; |
|
1709 |
+ auto constexpr sizeof_column = sizeof(glm::dmat2x4) / columns; |
|
1710 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
1711 |
+ glVertexAttribLPointer( |
|
1712 |
+ (GLuint)location + column, |
|
1713 |
+ rows, |
|
1714 |
+ type, |
|
1715 |
+ (GLsizei)stride, |
|
1716 |
+ (void const *)(offset + sizeof_column * column)); |
|
1717 |
+ } |
|
1718 |
+}; |
|
1719 |
+ |
|
1720 |
+template <> struct GLTraits::Value<glm::dmat3x2> |
|
1721 |
+{ |
|
1722 |
+ auto static constexpr name = "glm::dmat3x2"; |
|
1723 |
+ auto static constexpr columns = GLint{3}; |
|
1724 |
+ auto static constexpr rows = GLint{2}; |
|
1725 |
+ auto static constexpr glsl = GLenum{GL_DOUBLE_MAT3x2}; |
|
1726 |
+ auto static constexpr format = GLenum{GL_RG}; |
|
1727 |
+ auto static constexpr type = GLenum{GL_DOUBLE}; |
|
1728 |
+ auto static constexpr internal_format = GLenum{GL_RG}; |
|
1729 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRG8_EXT}; |
|
1730 |
+ auto static constexpr internal_format_compressed = |
|
1731 |
+ GLenum{GL_COMPRESSED_RG}; |
|
1732 |
+ auto static constexpr internal_format_compressed_srgb = |
|
1733 |
+ GLenum{GL_COMPRESSED_SRGB}; |
|
1734 |
+ auto static constexpr integer = bool(*""); |
|
1735 |
+ void static uniform(GLint location, glm::dmat3x2 const & value) |
|
1736 |
+ { |
|
1737 |
+ if (GLBase::debug() >= 1) |
|
1738 |
+ GLBase::check_supported({4, 0}, "GL_ARB_gpu_shader_fp64"); |
|
1739 |
+ glUniformMatrix3x2dv(location, 1, GL_FALSE, glm::value_ptr(value)); |
|
1740 |
+ } |
|
1741 |
+ void static vertex_attrib(GLint location, glm::dmat3x2 const & value) |
|
1742 |
+ { |
|
1743 |
+ if (GLBase::debug() >= 1) |
|
1744 |
+ GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit"); |
|
1745 |
+ if (location == -1) |
|
1746 |
+ return; |
|
1747 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
1748 |
+ glVertexAttribL2dv( |
|
1749 |
+ (GLuint)location + column, |
|
1750 |
+ glm::value_ptr(value) + rows * column); |
|
1751 |
+ } |
|
1752 |
+ void static vertex_attrib_pointer( |
|
1753 |
+ GLint location, |
|
1754 |
+ std::size_t offset = 0, |
|
1755 |
+ std::size_t stride = sizeof(glm::dmat3x2)) |
|
1756 |
+ { |
|
1757 |
+ if (GLBase::debug() >= 1) |
|
1758 |
+ GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit"); |
|
1759 |
+ if (location == -1) |
|
1760 |
+ return; |
|
1761 |
+ auto constexpr sizeof_column = sizeof(glm::dmat3x2) / columns; |
|
1762 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
1763 |
+ glVertexAttribLPointer( |
|
1764 |
+ (GLuint)location + column, |
|
1765 |
+ rows, |
|
1766 |
+ type, |
|
1767 |
+ (GLsizei)stride, |
|
1768 |
+ (void const *)(offset + sizeof_column * column)); |
|
1769 |
+ } |
|
1770 |
+}; |
|
1771 |
+ |
|
1772 |
+template <> struct GLTraits::Value<glm::dmat3> |
|
1773 |
+{ |
|
1774 |
+ auto static constexpr name = "glm::dmat3"; |
|
1775 |
+ auto static constexpr columns = GLint{3}; |
|
1776 |
+ auto static constexpr rows = GLint{3}; |
|
1777 |
+ auto static constexpr glsl = GLenum{GL_DOUBLE_MAT3}; |
|
1778 |
+ auto static constexpr format = GLenum{GL_RGB}; |
|
1779 |
+ auto static constexpr type = GLenum{GL_DOUBLE}; |
|
1780 |
+ auto static constexpr internal_format = GLenum{GL_RGB}; |
|
1781 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRGB8}; |
|
1782 |
+ auto static constexpr internal_format_compressed = |
|
1783 |
+ GLenum{GL_COMPRESSED_RGB}; |
|
1784 |
+ auto static constexpr internal_format_compressed_srgb = |
|
1785 |
+ GLenum{GL_COMPRESSED_SRGB}; |
|
1786 |
+ auto static constexpr integer = bool(*""); |
|
1787 |
+ void static uniform(GLint location, glm::dmat3 const & value) |
|
1788 |
+ { |
|
1789 |
+ if (GLBase::debug() >= 1) |
|
1790 |
+ GLBase::check_supported({4, 0}, "GL_ARB_gpu_shader_fp64"); |
|
1791 |
+ glUniformMatrix3dv(location, 1, GL_FALSE, glm::value_ptr(value)); |
|
1792 |
+ } |
|
1793 |
+ void static vertex_attrib(GLint location, glm::dmat3 const & value) |
|
1794 |
+ { |
|
1795 |
+ if (GLBase::debug() >= 1) |
|
1796 |
+ GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit"); |
|
1797 |
+ if (location == -1) |
|
1798 |
+ return; |
|
1799 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
1800 |
+ glVertexAttribL3dv( |
|
1801 |
+ (GLuint)location + column, |
|
1802 |
+ glm::value_ptr(value) + rows * column); |
|
1803 |
+ } |
|
1804 |
+ void static vertex_attrib_pointer( |
|
1805 |
+ GLint location, |
|
1806 |
+ std::size_t offset = 0, |
|
1807 |
+ std::size_t stride = sizeof(glm::dmat3)) |
|
1808 |
+ { |
|
1809 |
+ if (GLBase::debug() >= 1) |
|
1810 |
+ GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit"); |
|
1811 |
+ if (location == -1) |
|
1812 |
+ return; |
|
1813 |
+ auto constexpr sizeof_column = sizeof(glm::dmat3) / columns; |
|
1814 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
1815 |
+ glVertexAttribLPointer( |
|
1816 |
+ (GLuint)location + column, |
|
1817 |
+ rows, |
|
1818 |
+ type, |
|
1819 |
+ (GLsizei)stride, |
|
1820 |
+ (void const *)(offset + sizeof_column * column)); |
|
1821 |
+ } |
|
1822 |
+}; |
|
1823 |
+ |
|
1824 |
+template <> struct GLTraits::Value<glm::dmat3x4> |
|
1825 |
+{ |
|
1826 |
+ auto static constexpr name = "glm::dmat3x4"; |
|
1827 |
+ auto static constexpr columns = GLint{3}; |
|
1828 |
+ auto static constexpr rows = GLint{4}; |
|
1829 |
+ auto static constexpr glsl = GLenum{GL_DOUBLE_MAT3x4}; |
|
1830 |
+ auto static constexpr format = GLenum{GL_RGBA}; |
|
1831 |
+ auto static constexpr type = GLenum{GL_DOUBLE}; |
|
1832 |
+ auto static constexpr internal_format = GLenum{GL_RGBA}; |
|
1833 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRGB8_ALPHA8}; |
|
1834 |
+ auto static constexpr internal_format_compressed = |
|
1835 |
+ GLenum{GL_COMPRESSED_RGBA}; |
|
1836 |
+ auto static constexpr internal_format_compressed_srgb = |
|
1837 |
+ GLenum{GL_COMPRESSED_SRGB_ALPHA}; |
|
1838 |
+ auto static constexpr integer = bool(*""); |
|
1839 |
+ void static uniform(GLint location, glm::dmat3x4 const & value) |
|
1840 |
+ { |
|
1841 |
+ if (GLBase::debug() >= 1) |
|
1842 |
+ GLBase::check_supported({4, 0}, "GL_ARB_gpu_shader_fp64"); |
|
1843 |
+ glUniformMatrix3x4dv(location, 1, GL_FALSE, glm::value_ptr(value)); |
|
1844 |
+ } |
|
1845 |
+ void static vertex_attrib(GLint location, glm::dmat3x4 const & value) |
|
1846 |
+ { |
|
1847 |
+ if (GLBase::debug() >= 1) |
|
1848 |
+ GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit"); |
|
1849 |
+ if (location == -1) |
|
1850 |
+ return; |
|
1851 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
1852 |
+ glVertexAttribL4dv( |
|
1853 |
+ (GLuint)location + column, |
|
1854 |
+ glm::value_ptr(value) + rows * column); |
|
1855 |
+ } |
|
1856 |
+ void static vertex_attrib_pointer( |
|
1857 |
+ GLint location, |
|
1858 |
+ std::size_t offset = 0, |
|
1859 |
+ std::size_t stride = sizeof(glm::dmat3x4)) |
|
1860 |
+ { |
|
1861 |
+ if (GLBase::debug() >= 1) |
|
1862 |
+ GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit"); |
|
1863 |
+ if (location == -1) |
|
1864 |
+ return; |
|
1865 |
+ auto constexpr sizeof_column = sizeof(glm::dmat3x4) / columns; |
|
1866 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
1867 |
+ glVertexAttribLPointer( |
|
1868 |
+ (GLuint)location + column, |
|
1869 |
+ rows, |
|
1870 |
+ type, |
|
1871 |
+ (GLsizei)stride, |
|
1872 |
+ (void const *)(offset + sizeof_column * column)); |
|
1873 |
+ } |
|
1874 |
+}; |
|
1875 |
+ |
|
1876 |
+template <> struct GLTraits::Value<glm::dmat4x2> |
|
1877 |
+{ |
|
1878 |
+ auto static constexpr name = "glm::dmat4x2"; |
|
1879 |
+ auto static constexpr columns = GLint{4}; |
|
1880 |
+ auto static constexpr rows = GLint{2}; |
|
1881 |
+ auto static constexpr glsl = GLenum{GL_DOUBLE_MAT4x2}; |
|
1882 |
+ auto static constexpr format = GLenum{GL_RG}; |
|
1883 |
+ auto static constexpr type = GLenum{GL_DOUBLE}; |
|
1884 |
+ auto static constexpr internal_format = GLenum{GL_RG}; |
|
1885 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRG8_EXT}; |
|
1886 |
+ auto static constexpr internal_format_compressed = |
|
1887 |
+ GLenum{GL_COMPRESSED_RG}; |
|
1888 |
+ auto static constexpr internal_format_compressed_srgb = |
|
1889 |
+ GLenum{GL_COMPRESSED_SRGB}; |
|
1890 |
+ auto static constexpr integer = bool(*""); |
|
1891 |
+ void static uniform(GLint location, glm::dmat4x2 const & value) |
|
1892 |
+ { |
|
1893 |
+ if (GLBase::debug() >= 1) |
|
1894 |
+ GLBase::check_supported({4, 0}, "GL_ARB_gpu_shader_fp64"); |
|
1895 |
+ glUniformMatrix4x2dv(location, 1, GL_FALSE, glm::value_ptr(value)); |
|
1896 |
+ } |
|
1897 |
+ void static vertex_attrib(GLint location, glm::dmat4x2 const & value) |
|
1898 |
+ { |
|
1899 |
+ if (GLBase::debug() >= 1) |
|
1900 |
+ GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit"); |
|
1901 |
+ if (location == -1) |
|
1902 |
+ return; |
|
1903 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
1904 |
+ glVertexAttribL2dv( |
|
1905 |
+ (GLuint)location + column, |
|
1906 |
+ glm::value_ptr(value) + rows * column); |
|
1907 |
+ } |
|
1908 |
+ void static vertex_attrib_pointer( |
|
1909 |
+ GLint location, |
|
1910 |
+ std::size_t offset = 0, |
|
1911 |
+ std::size_t stride = sizeof(glm::dmat4x2)) |
|
1912 |
+ { |
|
1913 |
+ if (GLBase::debug() >= 1) |
|
1914 |
+ GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit"); |
|
1915 |
+ if (location == -1) |
|
1916 |
+ return; |
|
1917 |
+ auto constexpr sizeof_column = sizeof(glm::dmat4x2) / columns; |
|
1918 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
1919 |
+ glVertexAttribLPointer( |
|
1920 |
+ (GLuint)location + column, |
|
1921 |
+ rows, |
|
1922 |
+ type, |
|
1923 |
+ (GLsizei)stride, |
|
1924 |
+ (void const *)(offset + sizeof_column * column)); |
|
1925 |
+ } |
|
1926 |
+}; |
|
1927 |
+ |
|
1928 |
+template <> struct GLTraits::Value<glm::dmat4x3> |
|
1929 |
+{ |
|
1930 |
+ auto static constexpr name = "glm::dmat4x3"; |
|
1931 |
+ auto static constexpr columns = GLint{4}; |
|
1932 |
+ auto static constexpr rows = GLint{3}; |
|
1933 |
+ auto static constexpr glsl = GLenum{GL_DOUBLE_MAT4x3}; |
|
1934 |
+ auto static constexpr format = GLenum{GL_RGB}; |
|
1935 |
+ auto static constexpr type = GLenum{GL_DOUBLE}; |
|
1936 |
+ auto static constexpr internal_format = GLenum{GL_RGB}; |
|
1937 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRGB8}; |
|
1938 |
+ auto static constexpr internal_format_compressed = |
|
1939 |
+ GLenum{GL_COMPRESSED_RGB}; |
|
1940 |
+ auto static constexpr internal_format_compressed_srgb = |
|
1941 |
+ GLenum{GL_COMPRESSED_SRGB}; |
|
1942 |
+ auto static constexpr integer = bool(*""); |
|
1943 |
+ void static uniform(GLint location, glm::dmat4x3 const & value) |
|
1944 |
+ { |
|
1945 |
+ if (GLBase::debug() >= 1) |
|
1946 |
+ GLBase::check_supported({4, 0}, "GL_ARB_gpu_shader_fp64"); |
|
1947 |
+ glUniformMatrix4x3dv(location, 1, GL_FALSE, glm::value_ptr(value)); |
|
1948 |
+ } |
|
1949 |
+ void static vertex_attrib(GLint location, glm::dmat4x3 const & value) |
|
1950 |
+ { |
|
1951 |
+ if (GLBase::debug() >= 1) |
|
1952 |
+ GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit"); |
|
1953 |
+ if (location == -1) |
|
1954 |
+ return; |
|
1955 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
1956 |
+ glVertexAttribL3dv( |
|
1957 |
+ (GLuint)location + column, |
|
1958 |
+ glm::value_ptr(value) + rows * column); |
|
1959 |
+ } |
|
1960 |
+ void static vertex_attrib_pointer( |
|
1961 |
+ GLint location, |
|
1962 |
+ std::size_t offset = 0, |
|
1963 |
+ std::size_t stride = sizeof(glm::dmat4x3)) |
|
1964 |
+ { |
|
1965 |
+ if (GLBase::debug() >= 1) |
|
1966 |
+ GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit"); |
|
1967 |
+ if (location == -1) |
|
1968 |
+ return; |
|
1969 |
+ auto constexpr sizeof_column = sizeof(glm::dmat4x3) / columns; |
|
1970 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
1971 |
+ glVertexAttribLPointer( |
|
1972 |
+ (GLuint)location + column, |
|
1973 |
+ rows, |
|
1974 |
+ type, |
|
1975 |
+ (GLsizei)stride, |
|
1976 |
+ (void const *)(offset + sizeof_column * column)); |
|
1977 |
+ } |
|
1978 |
+}; |
|
1979 |
+ |
|
1980 |
+template <> struct GLTraits::Value<glm::dmat4> |
|
1981 |
+{ |
|
1982 |
+ auto static constexpr name = "glm::dmat4"; |
|
1983 |
+ auto static constexpr columns = GLint{4}; |
|
1984 |
+ auto static constexpr rows = GLint{4}; |
|
1985 |
+ auto static constexpr glsl = GLenum{GL_DOUBLE_MAT4}; |
|
1986 |
+ auto static constexpr format = GLenum{GL_RGBA}; |
|
1987 |
+ auto static constexpr type = GLenum{GL_DOUBLE}; |
|
1988 |
+ auto static constexpr internal_format = GLenum{GL_RGBA}; |
|
1989 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRGB8_ALPHA8}; |
|
1990 |
+ auto static constexpr internal_format_compressed = |
|
1991 |
+ GLenum{GL_COMPRESSED_RGBA}; |
|
1992 |
+ auto static constexpr internal_format_compressed_srgb = |
|
1993 |
+ GLenum{GL_COMPRESSED_SRGB_ALPHA}; |
|
1994 |
+ auto static constexpr integer = bool(*""); |
|
1995 |
+ void static uniform(GLint location, glm::dmat4 const & value) |
|
1996 |
+ { |
|
1997 |
+ if (GLBase::debug() >= 1) |
|
1998 |
+ GLBase::check_supported({4, 0}, "GL_ARB_gpu_shader_fp64"); |
|
1999 |
+ glUniformMatrix4dv(location, 1, GL_FALSE, glm::value_ptr(value)); |
|
2000 |
+ } |
|
2001 |
+ void static vertex_attrib(GLint location, glm::dmat4 const & value) |
|
2002 |
+ { |
|
2003 |
+ if (GLBase::debug() >= 1) |
|
2004 |
+ GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit"); |
|
2005 |
+ if (location == -1) |
|
2006 |
+ return; |
|
2007 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
2008 |
+ glVertexAttribL4dv( |
|
2009 |
+ (GLuint)location + column, |
|
2010 |
+ glm::value_ptr(value) + rows * column); |
|
2011 |
+ } |
|
2012 |
+ void static vertex_attrib_pointer( |
|
2013 |
+ GLint location, |
|
2014 |
+ std::size_t offset = 0, |
|
2015 |
+ std::size_t stride = sizeof(glm::dmat4)) |
|
2016 |
+ { |
|
2017 |
+ if (GLBase::debug() >= 1) |
|
2018 |
+ GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit"); |
|
2019 |
+ if (location == -1) |
|
2020 |
+ return; |
|
2021 |
+ auto constexpr sizeof_column = sizeof(glm::dmat4) / columns; |
|
2022 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
2023 |
+ glVertexAttribLPointer( |
|
2024 |
+ (GLuint)location + column, |
|
2025 |
+ rows, |
|
2026 |
+ type, |
|
2027 |
+ (GLsizei)stride, |
|
2028 |
+ (void const *)(offset + sizeof_column * column)); |
|
2029 |
+ } |
|
2030 |
+}; |
|
2031 |
+ |
0 | 2032 |
new file mode 100644 |
... | ... |
@@ -0,0 +1,164 @@ |
1 |
+/// Guards |
|
2 |
+ |
|
3 |
+#ifndef GLTRAITS_HPP_ |
|
4 |
+#define GLTRAITS_HPP_ |
|
5 |
+ |
|
6 |
+ |
|
7 |
+/// Includes |
|
8 |
+ |
|
9 |
+#include <cstddef> |
|
10 |
+ |
|
11 |
+#include <glbase.hpp> |
|
12 |
+ |
|
13 |
+ |
|
14 |
+/// GLTraits |
|
15 |
+ |
|
16 |
+class GLTraits |
|
17 |
+{ |
|
18 |
+ |
|
19 |
+public: |
|
20 |
+ |
|
21 |
+ //// Value |
|
22 |
+ |
|
23 |
+ template<typename> |
|
24 |
+ struct Value; |
|
25 |
+ |
|
26 |
+}; |
|
27 |
+ |
|
28 |
+//// Helpers |
|
29 |
+ |
|
30 |
+#define GLTRAITS_KEEP(...) __VA_ARGS__ |
|
31 |
+#define GLTRAITS_OMIT(...) |
|
32 |
+ |
|
33 |
+//// Value |
|
34 |
+ |
|
35 |
+#define GLTRAITS_VALUE_SRED GL_SR8_EXT |
|
36 |
+#define GLTRAITS_VALUE_SRG GL_SRG8_EXT |
|
37 |
+#define GLTRAITS_VALUE_SRGB GL_SRGB8 |
|
38 |
+#define GLTRAITS_VALUE_SRGBA GL_SRGB8_ALPHA8 |
|
39 |
+ |
|
40 |
+#define GLTRAITS_VALUE_COMPRESSED_SRED GL_COMPRESSED_SRGB |
|
41 |
+#define GLTRAITS_VALUE_COMPRESSED_SRG GL_COMPRESSED_SRGB |
|
42 |
+#define GLTRAITS_VALUE_COMPRESSED_SRGB GL_COMPRESSED_SRGB |
|
43 |
+#define GLTRAITS_VALUE_COMPRESSED_SRGBA GL_COMPRESSED_SRGB_ALPHA |
|
44 |
+ |
|
45 |
+#define GLTRAITS_VALUE( \ |
|
46 |
+ VALUE, \ |
|
47 |
+ COLUMNS, ROWS, \ |
|
48 |
+ GLSL, FORMAT, TYPE, INTERNAL_FORMAT, \ |
|
49 |
+ OFFSET_ARGS, PTR, \ |
|
50 |
+ V, UNIFORM, SUFFIX, ATTRIB, \ |
|
51 |
+ INTEGER, \ |
|
52 |
+ NORMALIZE_ARGS, \ |
|
53 |
+ V1U, V2U, \ |
|
54 |
+ V1A, V2A, \ |
|
55 |
+ EXTU, EXTA, \ |
|
56 |
+ ... \ |
|
57 |
+) \ |
|
58 |
+ template<> \ |
|
59 |
+ struct GLTraits::Value<VALUE> \ |
|
60 |
+ { \ |
|
61 |
+ auto static constexpr name = #VALUE; \ |
|
62 |
+ auto static constexpr columns = GLint{COLUMNS}; \ |
|
63 |
+ auto static constexpr rows = GLint{ROWS}; \ |
|
64 |
+ auto static constexpr glsl = GLenum{GL_##GLSL}; \ |
|
65 |
+ auto static constexpr format = GLenum{GL_##FORMAT##INTEGER}; \ |
|
66 |
+ auto static constexpr type = GLenum{GL_##TYPE}; \ |
|
67 |
+ auto static constexpr internal_format = GLenum{GL_##INTERNAL_FORMAT}; \ |
|
68 |
+ auto static constexpr internal_format_srgb = GLenum{GLTRAITS_VALUE_S##FORMAT}; \ |
|
69 |
+ auto static constexpr internal_format_compressed = GLenum{GL_COMPRESSED_##FORMAT}; \ |
|
70 |
+ auto static constexpr internal_format_compressed_srgb = GLenum{GLTRAITS_VALUE_COMPRESSED_S##FORMAT}; \ |
|
71 |
+ auto static constexpr integer = bool(*#INTEGER); \ |
|
72 |
+ void static uniform(GLint location, VALUE const & value) \ |
|
73 |
+ { \ |
|
74 |
+ if (GLBase::debug() >= 1) \ |
|
75 |
+ GLBase::check_supported({V1U, V2U}, EXTU); \ |
|
76 |
+ glUniform##UNIFORM##ROWS##SUFFIX##V( \ |
|
77 |
+ location, \ |
|
78 |
+ __VA_ARGS__ \ |
|
79 |
+ PTR(value) \ |
|
80 |
+ ); \ |
|
81 |
+ } \ |
|
82 |
+ void static vertex_attrib(GLint location, VALUE const & value) \ |
|
83 |
+ { \ |
|
84 |
+ if (GLBase::debug() >= 1) \ |
|
85 |
+ GLBase::check_supported({V1A, V2A}, EXTA); \ |
|
86 |
+ if (location == -1) \ |
|
87 |
+ return; \ |
|
88 |
+ for (auto column = GLuint{0}; column < columns; ++column) \ |
|
89 |
+ glVertexAttrib##ATTRIB##ROWS##SUFFIX##V( \ |
|
90 |
+ (GLuint)location + column, \ |
|
91 |
+ PTR(value) GLTRAITS_##OFFSET_ARGS(+ rows * column) \ |
|
92 |
+ ); \ |
|
93 |
+ } \ |
|
94 |
+ void static vertex_attrib_pointer( \ |
|
95 |
+ GLint location, \ |
|
96 |
+ std::size_t offset = 0, \ |
|
97 |
+ std::size_t stride = sizeof(VALUE) \ |
|
98 |
+ ) \ |
|
99 |
+ { \ |
|
100 |
+ if (GLBase::debug() >= 1) \ |
|
101 |
+ GLBase::check_supported({V1A, V2A}, EXTA); \ |
|
102 |
+ if (location == -1) \ |
|
103 |
+ return; \ |
|
104 |
+ auto constexpr sizeof_column = sizeof(VALUE) / columns; \ |
|
105 |
+ for (auto column = GLuint{0}; column < columns; ++column) \ |
|
106 |
+ glVertexAttrib##ATTRIB##Pointer( \ |
|
107 |
+ (GLuint)location + column, \ |
|
108 |
+ rows, \ |
|
109 |
+ type, \ |
|
110 |
+ GLTRAITS_##NORMALIZE_ARGS(GL_FALSE,) \ |
|
111 |
+ (GLsizei)stride, \ |
|
112 |
+ (void const *)(offset + sizeof_column * column) \ |
|
113 |
+ ); \ |
|
114 |
+ } \ |
|
115 |
+ }; |
|
116 |
+ |
|
117 |
+#define GLTRAITS_VALUE_SCALAR( VALUE, TYPE, GLSL, INTERNAL, ...) GLTRAITS_VALUE(VALUE, 1, 1, GLSL, RED, TYPE, R ##INTERNAL, OMIT, , , , __VA_ARGS__,) |
|
118 |
+#define GLTRAITS_VALUE_VECTOR_N( N, FORMAT, VALUE, TYPE, PTR, INTERNAL, ...) GLTRAITS_VALUE(VALUE##N, 1, N, TYPE##_VEC##N, FORMAT, TYPE, FORMAT##INTERNAL, KEEP, PTR, v, , __VA_ARGS__, 1,) |
|
119 |
+#define GLTRAITS_VALUE_MATRIX_N( N, FORMAT, VALUE, TYPE, PTR, T, INTERNAL, ...) GLTRAITS_VALUE(VALUE##N, N, N, TYPE##_MAT##N, FORMAT, TYPE, FORMAT##INTERNAL, KEEP, PTR, v, Matrix, __VA_ARGS__, 1, T,) |
|
120 |
+#define GLTRAITS_VALUE_MATRIX_N_M(N, M, FORMAT, VALUE, TYPE, PTR, T, INTERNAL, ...) GLTRAITS_VALUE(VALUE##N##x##M, N, M, TYPE##_MAT##N##x##M, FORMAT, TYPE, FORMAT##INTERNAL, KEEP, PTR, v, Matrix##N##x, __VA_ARGS__, 1, T,) |
|
121 |
+ |
|
122 |
+#define GLTRAITS_VALUE_VECTOR(...) \ |
|
123 |
+ GLTRAITS_VALUE_VECTOR_N( 2, RG, __VA_ARGS__) \ |
|
124 |
+ GLTRAITS_VALUE_VECTOR_N( 3, RGB, __VA_ARGS__) \ |
|
125 |
+ GLTRAITS_VALUE_VECTOR_N( 4, RGBA, __VA_ARGS__) |
|
126 |
+ |
|
127 |
+#define GLTRAITS_VALUE_MATRIX_(SUPPORT_ARGS, ...) \ |
|
128 |
+ GLTRAITS_VALUE_MATRIX_N( 2, RG, __VA_ARGS__ GLTRAITS_##SUPPORT_ARGS(, 2, 0, 2, 0, {}, {})) \ |
|
129 |
+ GLTRAITS_VALUE_MATRIX_N_M(2, 3, RGB, __VA_ARGS__ GLTRAITS_##SUPPORT_ARGS(, 2, 1, 2, 0, {}, {})) \ |
|
130 |
+ GLTRAITS_VALUE_MATRIX_N_M(2, 4, RGBA, __VA_ARGS__ GLTRAITS_##SUPPORT_ARGS(, 2, 1, 2, 0, {}, {})) \ |
|
131 |
+ GLTRAITS_VALUE_MATRIX_N_M(3, 2, RG, __VA_ARGS__ GLTRAITS_##SUPPORT_ARGS(, 2, 1, 2, 0, {}, {})) \ |
|
132 |
+ GLTRAITS_VALUE_MATRIX_N( 3, RGB, __VA_ARGS__ GLTRAITS_##SUPPORT_ARGS(, 2, 0, 2, 0, {}, {})) \ |
|
133 |
+ GLTRAITS_VALUE_MATRIX_N_M(3, 4, RGBA, __VA_ARGS__ GLTRAITS_##SUPPORT_ARGS(, 2, 1, 2, 0, {}, {})) \ |
|
134 |
+ GLTRAITS_VALUE_MATRIX_N_M(4, 2, RG, __VA_ARGS__ GLTRAITS_##SUPPORT_ARGS(, 2, 1, 2, 0, {}, {})) \ |
|
135 |
+ GLTRAITS_VALUE_MATRIX_N_M(4, 3, RGB, __VA_ARGS__ GLTRAITS_##SUPPORT_ARGS(, 2, 1, 2, 0, {}, {})) \ |
|
136 |
+ GLTRAITS_VALUE_MATRIX_N( 4, RGBA, __VA_ARGS__ GLTRAITS_##SUPPORT_ARGS(, 2, 0, 2, 0, {}, {})) |
|
137 |
+ |
|
138 |
+#define GLTRAITS_VALUE_MATRIXS(...) GLTRAITS_VALUE_MATRIX_(KEEP, __VA_ARGS__) |
|
139 |
+#define GLTRAITS_VALUE_MATRIX(...) GLTRAITS_VALUE_MATRIX_(OMIT, __VA_ARGS__) |
|
140 |
+ |
|
141 |
+GLTRAITS_VALUE_SCALAR( GLfloat, FLOAT, FLOAT, 32F, f, , , KEEP, 2, 0, 2, 0, {}, {}) |
|
142 |
+GLTRAITS_VALUE_SCALAR( bool, BYTE, BOOL, 8I, i, I, _INTEGER, OMIT, 2, 0, 3, 0, {}, {}) |
|
143 |
+GLTRAITS_VALUE_SCALAR( GLbyte, BYTE, INT, 8I, i, I, _INTEGER, OMIT, 2, 0, 3, 0, {}, {}) |
|
144 |
+GLTRAITS_VALUE_SCALAR( GLshort, SHORT, INT, 16I, i, I, _INTEGER, OMIT, 2, 0, 3, 0, {}, {}) |
|
145 |
+GLTRAITS_VALUE_SCALAR( GLint, INT, INT, 32I, i, I, _INTEGER, OMIT, 2, 0, 3, 0, {}, {}) |
|
146 |
+GLTRAITS_VALUE_SCALAR( GLubyte, UNSIGNED_BYTE, UNSIGNED_INT, 8UI, ui, I, _INTEGER, OMIT, 3, 0, 3, 0, {}, {}) |
|
147 |
+GLTRAITS_VALUE_SCALAR( GLushort, UNSIGNED_SHORT, UNSIGNED_INT, 16UI, ui, I, _INTEGER, OMIT, 3, 0, 3, 0, {}, {}) |
|
148 |
+GLTRAITS_VALUE_SCALAR( GLuint, UNSIGNED_INT, UNSIGNED_INT, 32UI, ui, I, _INTEGER, OMIT, 3, 0, 3, 0, {}, {}) |
|
149 |
+GLTRAITS_VALUE_SCALAR( GLdouble, DOUBLE, DOUBLE, ED, d, L, , OMIT, 4, 0, 4, 1, "GL_ARB_gpu_shader_fp64", "GL_ARB_vertex_attrib_64bit") |
|
150 |
+ |
|
151 |
+#ifdef GLM_VERSION |
|
152 |
+#include <glm/gtc/type_ptr.hpp> |
|
153 |
+GLTRAITS_VALUE_VECTOR( glm::vec, FLOAT, glm::value_ptr, 32F, f, , , KEEP, 2, 0, 2, 0, {}, {}) |
|
154 |
+GLTRAITS_VALUE_MATRIXS(glm::mat, FLOAT, glm::value_ptr, GL_FALSE, 32F, f, , , KEEP) |
|
155 |
+GLTRAITS_VALUE_VECTOR( glm::ivec, INT, glm::value_ptr, 32I, i, I, _INTEGER, OMIT, 2, 0, 3, 0, {}, {}) |
|
156 |
+GLTRAITS_VALUE_VECTOR( glm::uvec, UNSIGNED_INT, glm::value_ptr, 32UI, ui, I, _INTEGER, OMIT, 3, 0, 3, 0, {}, {}) |
|
157 |
+GLTRAITS_VALUE_VECTOR( glm::dvec, DOUBLE, glm::value_ptr, , d, L, , OMIT, 4, 0, 4, 1, "GL_ARB_gpu_shader_fp64", "GL_ARB_vertex_attrib_64bit") |
|
158 |
+GLTRAITS_VALUE_MATRIX( glm::dmat, DOUBLE, glm::value_ptr, GL_FALSE, , d, L, , OMIT, 4, 0, 4, 1, "GL_ARB_gpu_shader_fp64", "GL_ARB_vertex_attrib_64bit") |
|
159 |
+#endif |
|
160 |
+ |
|
161 |
+ |
|
162 |
+/// Guards |
|
163 |
+ |
|
164 |
+#endif |
0 | 165 |
new file mode 100644 |
... | ... |
@@ -0,0 +1,60 @@ |
1 |
+#include <iomanip> |
|
2 |
+#include <iostream> |
|
3 |
+#include <string> |
|
4 |
+#include <type_traits> |
|
5 |
+ |
|
6 |
+#include <glm/glm.hpp> |
|
7 |
+ |
|
8 |
+#include <glbase.hpp> |
|
9 |
+#include <gltraits.hpp> |
|
10 |
+ |
|
11 |
+ |
|
12 |
+struct GLTraitsTest : protected GLBase |
|
13 |
+{ |
|
14 |
+ |
|
15 |
+ template<typename Value> |
|
16 |
+ void static test_value() |
|
17 |
+ { |
|
18 |
+ using Traits = GLTraits::Value<Value>; |
|
19 |
+ static_assert( |
|
20 |
+ std::is_empty<Traits>::value, |
|
21 |
+ "GLTraits::Value must be empty" |
|
22 |
+ ); |
|
23 |
+ #define GLTRAITS_TEST_VALUE(NAME, VALUE) \ |
|
24 |
+ << std::left << std::setw(35) << " " NAME ":" << VALUE << "\n" |
|
25 |
+ #define GLTRAITS_TEST_VALUE_DEC(NAME) \ |
|
26 |
+ GLTRAITS_TEST_VALUE(#NAME, std::dec << Traits::NAME) |
|
27 |
+ #define GLTRAITS_TEST_VALUE_BOOL(NAME) \ |
|
28 |
+ GLTRAITS_TEST_VALUE(#NAME, std::boolalpha << Traits::NAME) |
|
29 |
+ #define GLTRAITS_TEST_VALUE_ENUM(NAME, SUFFIX) \ |
|
30 |
+ GLTRAITS_TEST_VALUE( \ |
|
31 |
+ #NAME #SUFFIX, \ |
|
32 |
+ str_##NAME##_(Traits::NAME##SUFFIX) \ |
|
33 |
+ ) |
|
34 |
+ std::cout |
|
35 |
+ << "Value<" << Traits::name << ">" << "\n" |
|
36 |
+ GLTRAITS_TEST_VALUE_DEC(columns) |
|
37 |
+ GLTRAITS_TEST_VALUE_DEC(rows) |
|
38 |
+ GLTRAITS_TEST_VALUE_ENUM(glsl,) |
|
39 |
+ GLTRAITS_TEST_VALUE_ENUM(format,) |
|
40 |
+ GLTRAITS_TEST_VALUE_ENUM(type,) |
|
41 |
+ GLTRAITS_TEST_VALUE_ENUM(internal_format,) |
|
42 |
+ GLTRAITS_TEST_VALUE_ENUM(internal_format, _srgb) |
|
43 |
+ GLTRAITS_TEST_VALUE_ENUM(internal_format, _compressed) |
|
44 |
+ GLTRAITS_TEST_VALUE_ENUM(internal_format, _compressed_srgb) |
|
45 |
+ GLTRAITS_TEST_VALUE_BOOL(integer); |
|
46 |
+ } |
|
47 |
+ |
|
48 |
+}; |
|
49 |
+ |
|
50 |
+ |
|
51 |
+int main() |
|
52 |
+{ |
|
53 |
+ GLTraitsTest::test_value<GLfloat>(); |
|
54 |
+ GLTraitsTest::test_value<bool>(); |
|
55 |
+ GLTraitsTest::test_value<GLshort>(); |
|
56 |
+ GLTraitsTest::test_value<GLdouble>(); |
|
57 |
+ GLTraitsTest::test_value<glm::mat4x3>(); |
|
58 |
+ GLTraitsTest::test_value<glm::uvec2>(); |
|
59 |
+ GLTraitsTest::test_value<glm::dvec2>(); |
|
60 |
+} |