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#include <string>
#include <gltexture.hpp>
#include <gltexture1d.hpp>
#include <gltexture2d.hpp>
#include <gltexture3d.hpp>
#include <gltexturebuffer.hpp>
#include <gltexturecubemap.hpp>
constexpr auto size = 128;
template<typename Data>
void texture(GLuint program, GLTexture * texture0)
{
// NOLINTNEXTLINE
GLTexture::anisotropy(4.0F);
glUniform1i(
glGetUniformLocation(program, "texture0"),
texture0->unit()
);
auto const data = texture0->data<Data>();
(void)data;
texture0->data({1, 2, 3, 4});
texture0->clear();
}
int main()
{
GLTexture1D texture1d ("", {size});
GLTexture2D texture2d ("", {size, size});
GLTexture3D texture3d ("", {size, size, size});
GLTextureBuffer<GLfloat> texturebuffer ("", {size});
GLTextureCubemap texturecubemap("", {size, size});
}
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