| ... | ... |
@@ -8,6 +8,20 @@ A [C++11][]/[OpenGL][] [\>=2.0][] [texture][] library. |
| 8 | 8 |
[\>=2.0]: https://en.wikipedia.org/wiki/OpenGL#Version_history |
| 9 | 9 |
[texture]: https://www.khronos.org/opengl/wiki/Texture |
| 10 | 10 |
|
| 11 |
+## Usage |
|
| 12 |
+ |
|
| 13 |
+### Texture units |
|
| 14 |
+ |
|
| 15 |
+**Note** that since the allocation of texture units is handled automatically |
|
| 16 |
+the only texture unit that is free for use by clients is `GL_TEXTURE0`. |
|
| 17 |
+ |
|
| 18 |
+## Implementation notes |
|
| 19 |
+ |
|
| 20 |
+The [Common mistakes][] article on the Khronos OpenGL Wiki has some good |
|
| 21 |
+texture-related content. |
|
| 22 |
+ |
|
| 23 |
+[Common mistakes]: https://www.khronos.org/opengl/wiki/Common_Mistakes |
|
| 24 |
+ |
|
| 11 | 25 |
## Build system |
| 12 | 26 |
|
| 13 | 27 |
This project supports [CMake][] and uses [`cmake-common`][]. There are several |
| 14 | 28 |
new file mode 100644 |
| ... | ... |
@@ -0,0 +1,193 @@ |
| 1 |
+#ifndef GLTEXTURE_HPP_ |
|
| 2 |
+#define GLTEXTURE_HPP_ |
|
| 3 |
+ |
|
| 4 |
+ |
|
| 5 |
+#include <cstddef> |
|
| 6 |
+#include <string> |
|
| 7 |
+#include <vector> |
|
| 8 |
+ |
|
| 9 |
+#include <globject.hpp> |
|
| 10 |
+ |
|
| 11 |
+ |
|
| 12 |
+/// Class |
|
| 13 |
+ |
|
| 14 |
+class GLTexture : public GLObject<GL_TEXTURE, glGenTextures, glDeleteTextures> |
|
| 15 |
+{
|
|
| 16 |
+public: |
|
| 17 |
+ |
|
| 18 |
+ /// Special member functions |
|
| 19 |
+ |
|
| 20 |
+ explicit GLTexture( |
|
| 21 |
+ std::string object_label, |
|
| 22 |
+ GLenum target, |
|
| 23 |
+ GLenum binding, |
|
| 24 |
+ GLenum internal_format = 0, |
|
| 25 |
+ GLenum wrap = 0, |
|
| 26 |
+ GLenum min_filter = 0, |
|
| 27 |
+ GLenum mag_filter = 0 |
|
| 28 |
+ ); |
|
| 29 |
+ |
|
| 30 |
+ /// Core |
|
| 31 |
+ |
|
| 32 |
+ GLOBJECT_ACCESS_THREAD(GLfloat, anisotropy) |
|
| 33 |
+ |
|
| 34 |
+ GLint unit(bool force_active = false) const; |
|
| 35 |
+ |
|
| 36 |
+ template<typename Data = GLubyte> |
|
| 37 |
+ std::vector<Data> data( |
|
| 38 |
+ GLenum target = 0, |
|
| 39 |
+ GLenum format = DataTraits<Data>::format, |
|
| 40 |
+ GLint alignment = 1 |
|
| 41 |
+ ) const; |
|
| 42 |
+ |
|
| 43 |
+ template<typename Data = GLubyte> |
|
| 44 |
+ GLTexture & data( |
|
| 45 |
+ std::vector<Data> const & data, |
|
| 46 |
+ GLenum target = 0, |
|
| 47 |
+ GLenum format = DataTraits<Data>::format, |
|
| 48 |
+ GLint alignment = 1 |
|
| 49 |
+ ); |
|
| 50 |
+ |
|
| 51 |
+ template<typename Data = GLubyte> |
|
| 52 |
+ GLTexture & clear( |
|
| 53 |
+ Data value = Data{},
|
|
| 54 |
+ GLenum target = 0, |
|
| 55 |
+ GLenum format = DataTraits<Data>::format, |
|
| 56 |
+ GLint alignment = 1 |
|
| 57 |
+ ); |
|
| 58 |
+ |
|
| 59 |
+ /// Path |
|
| 60 |
+ |
|
| 61 |
+ GLOBJECT_ACCESS_THREAD(Path, prefix) |
|
| 62 |
+ |
|
| 63 |
+protected: |
|
| 64 |
+ |
|
| 65 |
+ /// Core |
|
| 66 |
+ |
|
| 67 |
+ template<typename GLTextureDerived> |
|
| 68 |
+ GLTextureDerived static const & empty_(); |
|
| 69 |
+ |
|
| 70 |
+ bool min_filter_mipmap_() const; |
|
| 71 |
+ |
|
| 72 |
+ std::size_t virtual data_size_() const = 0; |
|
| 73 |
+ |
|
| 74 |
+ void virtual data_( |
|
| 75 |
+ void const * data, |
|
| 76 |
+ GLenum target, |
|
| 77 |
+ GLenum format, |
|
| 78 |
+ GLenum type |
|
| 79 |
+ ) = 0; |
|
| 80 |
+ |
|
| 81 |
+ /// Check |
|
| 82 |
+ |
|
| 83 |
+ void check_unit_active_() const; |
|
| 84 |
+ void check_unit_texture_() const; |
|
| 85 |
+ void check_data_size_(std::size_t data_size) const; |
|
| 86 |
+ |
|
| 87 |
+ /// String |
|
| 88 |
+ |
|
| 89 |
+ std::string static str_target_(GLenum target); |
|
| 90 |
+ |
|
| 91 |
+protected: |
|
| 92 |
+ |
|
| 93 |
+ GLenum const target_; |
|
| 94 |
+ |
|
| 95 |
+private: |
|
| 96 |
+ |
|
| 97 |
+ /// Core |
|
| 98 |
+ |
|
| 99 |
+ GLfloat static thread_local anisotropy_; |
|
| 100 |
+ |
|
| 101 |
+ GLenum const binding_; |
|
| 102 |
+ GLenum const min_filter_; |
|
| 103 |
+ GLuint mutable unit_; |
|
| 104 |
+ |
|
| 105 |
+ /// Path |
|
| 106 |
+ |
|
| 107 |
+ Path static thread_local prefix_; |
|
| 108 |
+}; |
|
| 109 |
+ |
|
| 110 |
+ |
|
| 111 |
+/// Core |
|
| 112 |
+ |
|
| 113 |
+template<typename Data> |
|
| 114 |
+inline std::vector<Data> GLTexture::data( |
|
| 115 |
+ GLenum target, |
|
| 116 |
+ GLenum format, |
|
| 117 |
+ GLint alignment |
|
| 118 |
+) const |
|
| 119 |
+try |
|
| 120 |
+{
|
|
| 121 |
+ if (!target) |
|
| 122 |
+ target = target_; |
|
| 123 |
+ auto data = std::vector<Data>(data_size_()); |
|
| 124 |
+ unit(true); |
|
| 125 |
+ glPixelStorei(GL_PACK_ALIGNMENT, alignment); |
|
| 126 |
+ glGetTexImage(target, 0, format, DataTraits<Data>::type, data.data()); |
|
| 127 |
+ GLOBJECT_DEBUG_IF(1) |
|
| 128 |
+ check_error_(glGetError()); |
|
| 129 |
+ return data; |
|
| 130 |
+} |
|
| 131 |
+catch (...) |
|
| 132 |
+{
|
|
| 133 |
+ fail_action_("get data of");
|
|
| 134 |
+} |
|
| 135 |
+ |
|
| 136 |
+template<typename Data> |
|
| 137 |
+inline GLTexture & GLTexture::data( |
|
| 138 |
+ std::vector<Data> const & data, |
|
| 139 |
+ GLenum target, |
|
| 140 |
+ GLenum format, |
|
| 141 |
+ GLint alignment |
|
| 142 |
+) |
|
| 143 |
+try |
|
| 144 |
+{
|
|
| 145 |
+ if (!target) |
|
| 146 |
+ target = target_; |
|
| 147 |
+ check_data_size_(data.size()); |
|
| 148 |
+ unit(true); |
|
| 149 |
+ glPixelStorei(GL_UNPACK_ALIGNMENT, alignment); |
|
| 150 |
+ data_(data.data(), target, format, DataTraits<Data>::type); |
|
| 151 |
+ GLOBJECT_DEBUG_IF(1) |
|
| 152 |
+ check_error_(glGetError()); |
|
| 153 |
+ if (min_filter_mipmap_()) |
|
| 154 |
+ if (supported({3, 0}, "GL_ARB_framebuffer_object"))
|
|
| 155 |
+ glGenerateMipmap(target); |
|
| 156 |
+ return *this; |
|
| 157 |
+} |
|
| 158 |
+catch (...) |
|
| 159 |
+{
|
|
| 160 |
+ fail_action_("set data of");
|
|
| 161 |
+} |
|
| 162 |
+ |
|
| 163 |
+template<typename Data> |
|
| 164 |
+GLTexture & GLTexture::clear( |
|
| 165 |
+ Data value, |
|
| 166 |
+ GLenum target, |
|
| 167 |
+ GLenum format, |
|
| 168 |
+ GLint alignment |
|
| 169 |
+) |
|
| 170 |
+{
|
|
| 171 |
+ auto static clear = std::vector<Data>{};
|
|
| 172 |
+ clear.resize(data_size_()); |
|
| 173 |
+ std::fill(clear.begin(), clear.end(), value); |
|
| 174 |
+ data(clear, target, format, alignment); |
|
| 175 |
+ return *this; |
|
| 176 |
+} |
|
| 177 |
+ |
|
| 178 |
+template<typename GLTextureDerived> |
|
| 179 |
+inline GLTextureDerived const & GLTexture::empty_() |
|
| 180 |
+{
|
|
| 181 |
+ auto static const empty = []() |
|
| 182 |
+ {
|
|
| 183 |
+ auto size = typename GLTextureDerived::Size{};
|
|
| 184 |
+ size.fill(1); |
|
| 185 |
+ auto tmp = GLTextureDerived("empty", size);
|
|
| 186 |
+ tmp.clear(); |
|
| 187 |
+ return tmp; |
|
| 188 |
+ }(); |
|
| 189 |
+ return empty; |
|
| 190 |
+} |
|
| 191 |
+ |
|
| 192 |
+ |
|
| 193 |
+#endif // GLTEXTURE_HPP_ |
| 0 | 194 |
new file mode 100644 |
| ... | ... |
@@ -0,0 +1,107 @@ |
| 1 |
+#ifndef GLTEXTURE1D_HPP_ |
|
| 2 |
+#define GLTEXTURE1D_HPP_ |
|
| 3 |
+ |
|
| 4 |
+ |
|
| 5 |
+#include <string> |
|
| 6 |
+#include <utility> |
|
| 7 |
+ |
|
| 8 |
+#include <gltexturend.hpp> |
|
| 9 |
+ |
|
| 10 |
+ |
|
| 11 |
+/// Class |
|
| 12 |
+ |
|
| 13 |
+class GLTexture1D : public GLTextureND<1> |
|
| 14 |
+{
|
|
| 15 |
+public: |
|
| 16 |
+ |
|
| 17 |
+ /// Special member functions |
|
| 18 |
+ |
|
| 19 |
+ explicit GLTexture1D( |
|
| 20 |
+ std::string object_label, |
|
| 21 |
+ Size size, |
|
| 22 |
+ GLenum internal_format = GL_RGBA8, |
|
| 23 |
+ GLenum wrap = GL_CLAMP_TO_EDGE, |
|
| 24 |
+ GLenum min_filter = GL_LINEAR, |
|
| 25 |
+ GLenum mag_filter = GL_LINEAR |
|
| 26 |
+ ); |
|
| 27 |
+ |
|
| 28 |
+ /// Core |
|
| 29 |
+ |
|
| 30 |
+ GLTexture1D static const & empty(); |
|
| 31 |
+ |
|
| 32 |
+private: |
|
| 33 |
+ |
|
| 34 |
+ /// Core |
|
| 35 |
+ |
|
| 36 |
+ void virtual data_( |
|
| 37 |
+ void const * data, |
|
| 38 |
+ GLenum target, |
|
| 39 |
+ GLenum format, |
|
| 40 |
+ GLenum type |
|
| 41 |
+ ) override; |
|
| 42 |
+}; |
|
| 43 |
+ |
|
| 44 |
+ |
|
| 45 |
+/// Special member functions |
|
| 46 |
+ |
|
| 47 |
+inline GLTexture1D::GLTexture1D( |
|
| 48 |
+ std::string object_label, |
|
| 49 |
+ Size size, |
|
| 50 |
+ GLenum internal_format, |
|
| 51 |
+ GLenum wrap, |
|
| 52 |
+ GLenum min_filter, |
|
| 53 |
+ GLenum mag_filter |
|
| 54 |
+) |
|
| 55 |
+: |
|
| 56 |
+ GLTextureND( |
|
| 57 |
+ std::move(object_label), |
|
| 58 |
+ GL_TEXTURE_1D, |
|
| 59 |
+ GL_TEXTURE_BINDING_1D, |
|
| 60 |
+ GL_MAX_TEXTURE_SIZE, |
|
| 61 |
+ size, |
|
| 62 |
+ internal_format, |
|
| 63 |
+ wrap, |
|
| 64 |
+ min_filter, |
|
| 65 |
+ mag_filter |
|
| 66 |
+ ) |
|
| 67 |
+{
|
|
| 68 |
+ try |
|
| 69 |
+ {
|
|
| 70 |
+ glTexImage1D( |
|
| 71 |
+ target_, 0, |
|
| 72 |
+ (GLint)internal_format, |
|
| 73 |
+ size[0], 0, |
|
| 74 |
+ GL_RED, GL_UNSIGNED_BYTE, nullptr |
|
| 75 |
+ ); |
|
| 76 |
+ check_error_(glGetError()); |
|
| 77 |
+ } |
|
| 78 |
+ catch (...) |
|
| 79 |
+ {
|
|
| 80 |
+ fail_action_("create");
|
|
| 81 |
+ } |
|
| 82 |
+} |
|
| 83 |
+ |
|
| 84 |
+/// Core |
|
| 85 |
+ |
|
| 86 |
+inline GLTexture1D const & GLTexture1D::empty() |
|
| 87 |
+{
|
|
| 88 |
+ return empty_<GLTexture1D>(); |
|
| 89 |
+} |
|
| 90 |
+ |
|
| 91 |
+inline void GLTexture1D::data_( |
|
| 92 |
+ void const * data, |
|
| 93 |
+ GLenum target, |
|
| 94 |
+ GLenum format, |
|
| 95 |
+ GLenum type |
|
| 96 |
+) |
|
| 97 |
+{
|
|
| 98 |
+ glTexSubImage1D( |
|
| 99 |
+ target, 0, |
|
| 100 |
+ 0, |
|
| 101 |
+ size()[0], |
|
| 102 |
+ format, type, data |
|
| 103 |
+ ); |
|
| 104 |
+} |
|
| 105 |
+ |
|
| 106 |
+ |
|
| 107 |
+#endif // GLTEXTURE1D_HPP_ |
| 0 | 108 |
new file mode 100644 |
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@@ -0,0 +1,124 @@ |
| 1 |
+#ifndef GLTEXTURE2D_HPP_ |
|
| 2 |
+#define GLTEXTURE2D_HPP_ |
|
| 3 |
+ |
|
| 4 |
+ |
|
| 5 |
+#include <string> |
|
| 6 |
+#include <utility> |
|
| 7 |
+ |
|
| 8 |
+#include <globject.hpp> |
|
| 9 |
+#include <gltexturend.hpp> |
|
| 10 |
+ |
|
| 11 |
+ |
|
| 12 |
+/// Class |
|
| 13 |
+ |
|
| 14 |
+class GLTexture2D : public GLTextureND<2> |
|
| 15 |
+{
|
|
| 16 |
+public: |
|
| 17 |
+ |
|
| 18 |
+ /// Special member functions |
|
| 19 |
+ |
|
| 20 |
+ explicit GLTexture2D( |
|
| 21 |
+ std::string object_label, |
|
| 22 |
+ Size size, |
|
| 23 |
+ GLenum internal_format = GL_RGBA8, |
|
| 24 |
+ GLenum wrap = GL_REPEAT, |
|
| 25 |
+ GLenum min_filter = GL_LINEAR_MIPMAP_LINEAR, |
|
| 26 |
+ GLenum mag_filter = GL_LINEAR |
|
| 27 |
+ ); |
|
| 28 |
+ |
|
| 29 |
+ /// Core |
|
| 30 |
+ |
|
| 31 |
+ GLTexture2D static const & empty(); |
|
| 32 |
+ |
|
| 33 |
+ /// TGA |
|
| 34 |
+ |
|
| 35 |
+ GLTexture2D static tga_read( |
|
| 36 |
+ Path const & path, |
|
| 37 |
+ GLenum format = GL_BGRA, |
|
| 38 |
+ GLenum internal_format = GL_SRGB8_ALPHA8, |
|
| 39 |
+ GLenum wrap = GL_REPEAT, |
|
| 40 |
+ GLenum min_filter = GL_LINEAR_MIPMAP_LINEAR, |
|
| 41 |
+ GLenum mag_filter = GL_LINEAR |
|
| 42 |
+ ); |
|
| 43 |
+ |
|
| 44 |
+ void tga_write( |
|
| 45 |
+ Path const & path, |
|
| 46 |
+ GLenum format = GL_BGRA |
|
| 47 |
+ ) const; |
|
| 48 |
+ |
|
| 49 |
+private: |
|
| 50 |
+ |
|
| 51 |
+ /// Core |
|
| 52 |
+ |
|
| 53 |
+ void virtual data_( |
|
| 54 |
+ void const * data, |
|
| 55 |
+ GLenum target, |
|
| 56 |
+ GLenum format, |
|
| 57 |
+ GLenum type |
|
| 58 |
+ ) override; |
|
| 59 |
+}; |
|
| 60 |
+ |
|
| 61 |
+ |
|
| 62 |
+/// Special member functions |
|
| 63 |
+ |
|
| 64 |
+inline GLTexture2D::GLTexture2D( |
|
| 65 |
+ std::string object_label, |
|
| 66 |
+ Size size, |
|
| 67 |
+ GLenum internal_format, |
|
| 68 |
+ GLenum wrap, |
|
| 69 |
+ GLenum min_filter, |
|
| 70 |
+ GLenum mag_filter |
|
| 71 |
+) |
|
| 72 |
+: |
|
| 73 |
+ GLTextureND( |
|
| 74 |
+ std::move(object_label), |
|
| 75 |
+ GL_TEXTURE_2D, |
|
| 76 |
+ GL_TEXTURE_BINDING_2D, |
|
| 77 |
+ GL_MAX_TEXTURE_SIZE, |
|
| 78 |
+ size, |
|
| 79 |
+ internal_format, |
|
| 80 |
+ wrap, |
|
| 81 |
+ min_filter, |
|
| 82 |
+ mag_filter |
|
| 83 |
+ ) |
|
| 84 |
+{
|
|
| 85 |
+ try |
|
| 86 |
+ {
|
|
| 87 |
+ glTexImage2D( |
|
| 88 |
+ target_, 0, |
|
| 89 |
+ (GLint)internal_format, |
|
| 90 |
+ size[0], size[1], 0, |
|
| 91 |
+ GL_RED, GL_UNSIGNED_BYTE, nullptr |
|
| 92 |
+ ); |
|
| 93 |
+ check_error_(glGetError()); |
|
| 94 |
+ } |
|
| 95 |
+ catch (...) |
|
| 96 |
+ {
|
|
| 97 |
+ fail_action_("create");
|
|
| 98 |
+ } |
|
| 99 |
+} |
|
| 100 |
+ |
|
| 101 |
+/// Core |
|
| 102 |
+ |
|
| 103 |
+inline GLTexture2D const & GLTexture2D::empty() |
|
| 104 |
+{
|
|
| 105 |
+ return empty_<GLTexture2D>(); |
|
| 106 |
+} |
|
| 107 |
+ |
|
| 108 |
+inline void GLTexture2D::data_( |
|
| 109 |
+ void const * data, |
|
| 110 |
+ GLenum target, |
|
| 111 |
+ GLenum format, |
|
| 112 |
+ GLenum type |
|
| 113 |
+) |
|
| 114 |
+{
|
|
| 115 |
+ glTexSubImage2D( |
|
| 116 |
+ target, 0, |
|
| 117 |
+ 0, 0, |
|
| 118 |
+ size()[0], size()[1], |
|
| 119 |
+ format, type, data |
|
| 120 |
+ ); |
|
| 121 |
+} |
|
| 122 |
+ |
|
| 123 |
+ |
|
| 124 |
+#endif // GLTEXTURE2D_HPP_ |
| 0 | 125 |
new file mode 100644 |
| ... | ... |
@@ -0,0 +1,107 @@ |
| 1 |
+#ifndef GLTEXTURE3D_HPP_ |
|
| 2 |
+#define GLTEXTURE3D_HPP_ |
|
| 3 |
+ |
|
| 4 |
+ |
|
| 5 |
+#include <string> |
|
| 6 |
+#include <utility> |
|
| 7 |
+ |
|
| 8 |
+#include <gltexturend.hpp> |
|
| 9 |
+ |
|
| 10 |
+ |
|
| 11 |
+/// Class |
|
| 12 |
+ |
|
| 13 |
+class GLTexture3D : public GLTextureND<3> |
|
| 14 |
+{
|
|
| 15 |
+public: |
|
| 16 |
+ |
|
| 17 |
+ /// Special member functions |
|
| 18 |
+ |
|
| 19 |
+ explicit GLTexture3D( |
|
| 20 |
+ std::string object_label, |
|
| 21 |
+ Size size, |
|
| 22 |
+ GLenum internal_format = GL_RGBA8, |
|
| 23 |
+ GLenum wrap = GL_CLAMP_TO_EDGE, |
|
| 24 |
+ GLenum min_filter = GL_LINEAR, |
|
| 25 |
+ GLenum mag_filter = GL_LINEAR |
|
| 26 |
+ ); |
|
| 27 |
+ |
|
| 28 |
+ /// Core |
|
| 29 |
+ |
|
| 30 |
+ GLTexture3D static const & empty(); |
|
| 31 |
+ |
|
| 32 |
+private: |
|
| 33 |
+ |
|
| 34 |
+ /// Core |
|
| 35 |
+ |
|
| 36 |
+ void virtual data_( |
|
| 37 |
+ void const * data, |
|
| 38 |
+ GLenum target, |
|
| 39 |
+ GLenum format, |
|
| 40 |
+ GLenum type |
|
| 41 |
+ ) override; |
|
| 42 |
+}; |
|
| 43 |
+ |
|
| 44 |
+ |
|
| 45 |
+/// Special member functions |
|
| 46 |
+ |
|
| 47 |
+inline GLTexture3D::GLTexture3D( |
|
| 48 |
+ std::string object_label, |
|
| 49 |
+ Size size, |
|
| 50 |
+ GLenum internal_format, |
|
| 51 |
+ GLenum wrap, |
|
| 52 |
+ GLenum min_filter, |
|
| 53 |
+ GLenum mag_filter |
|
| 54 |
+) |
|
| 55 |
+: |
|
| 56 |
+ GLTextureND( |
|
| 57 |
+ std::move(object_label), |
|
| 58 |
+ GL_TEXTURE_3D, |
|
| 59 |
+ GL_TEXTURE_BINDING_3D, |
|
| 60 |
+ GL_MAX_3D_TEXTURE_SIZE, |
|
| 61 |
+ size, |
|
| 62 |
+ internal_format, |
|
| 63 |
+ wrap, |
|
| 64 |
+ min_filter, |
|
| 65 |
+ mag_filter |
|
| 66 |
+ ) |
|
| 67 |
+{
|
|
| 68 |
+ try |
|
| 69 |
+ {
|
|
| 70 |
+ glTexImage3D( |
|
| 71 |
+ target_, 0, |
|
| 72 |
+ (GLint)internal_format, |
|
| 73 |
+ size[0], size[1], size[2], 0, |
|
| 74 |
+ GL_RED, GL_UNSIGNED_BYTE, nullptr |
|
| 75 |
+ ); |
|
| 76 |
+ check_error_(glGetError()); |
|
| 77 |
+ } |
|
| 78 |
+ catch (...) |
|
| 79 |
+ {
|
|
| 80 |
+ fail_action_("create");
|
|
| 81 |
+ } |
|
| 82 |
+} |
|
| 83 |
+ |
|
| 84 |
+/// Core |
|
| 85 |
+ |
|
| 86 |
+inline GLTexture3D const & GLTexture3D::empty() |
|
| 87 |
+{
|
|
| 88 |
+ return empty_<GLTexture3D>(); |
|
| 89 |
+} |
|
| 90 |
+ |
|
| 91 |
+inline void GLTexture3D::data_( |
|
| 92 |
+ void const * data, |
|
| 93 |
+ GLenum target, |
|
| 94 |
+ GLenum format, |
|
| 95 |
+ GLenum type |
|
| 96 |
+) |
|
| 97 |
+{
|
|
| 98 |
+ glTexSubImage3D( |
|
| 99 |
+ target, 0, |
|
| 100 |
+ 0, 0, 0, |
|
| 101 |
+ size()[0], size()[1], size()[2], |
|
| 102 |
+ format, type, data |
|
| 103 |
+ ); |
|
| 104 |
+} |
|
| 105 |
+ |
|
| 106 |
+ |
|
| 107 |
+#endif // GLTEXTURE3D_HPP_ |
| 0 | 108 |
new file mode 100644 |
| ... | ... |
@@ -0,0 +1,153 @@ |
| 1 |
+#ifndef GLTEXTUREBUFFER_HPP_ |
|
| 2 |
+#define GLTEXTUREBUFFER_HPP_ |
|
| 3 |
+ |
|
| 4 |
+ |
|
| 5 |
+#include <string> |
|
| 6 |
+#include <utility> |
|
| 7 |
+ |
|
| 8 |
+#include <gltexturend.hpp> |
|
| 9 |
+ |
|
| 10 |
+ |
|
| 11 |
+/// Class |
|
| 12 |
+ |
|
| 13 |
+template<typename Data> |
|
| 14 |
+class GLTextureBuffer : public GLTextureND<1> |
|
| 15 |
+{
|
|
| 16 |
+public: |
|
| 17 |
+ |
|
| 18 |
+ /// Special member functions |
|
| 19 |
+ |
|
| 20 |
+ explicit GLTextureBuffer( |
|
| 21 |
+ std::string object_label, |
|
| 22 |
+ Size size, |
|
| 23 |
+ GLenum usage = GL_STATIC_DRAW, |
|
| 24 |
+ GLenum internal_format = DataTraits<Data>::internal_format |
|
| 25 |
+ ); |
|
| 26 |
+ GLTextureBuffer(GLTextureBuffer && other) noexcept; |
|
| 27 |
+ virtual ~GLTextureBuffer(); |
|
| 28 |
+ |
|
| 29 |
+ /// Core |
|
| 30 |
+ |
|
| 31 |
+ GLTextureBuffer static const & empty(); |
|
| 32 |
+ |
|
| 33 |
+ GLOBJECT_GET(GLuint, buffer) |
|
| 34 |
+ |
|
| 35 |
+protected: |
|
| 36 |
+ |
|
| 37 |
+ /// Core |
|
| 38 |
+ |
|
| 39 |
+ void data_( |
|
| 40 |
+ void const * data, |
|
| 41 |
+ GLenum target, |
|
| 42 |
+ GLenum format, |
|
| 43 |
+ GLenum type |
|
| 44 |
+ ) override; |
|
| 45 |
+ |
|
| 46 |
+ GLsizeiptr buffer_size_() const; |
|
| 47 |
+ |
|
| 48 |
+private: |
|
| 49 |
+ |
|
| 50 |
+ /// Core |
|
| 51 |
+ |
|
| 52 |
+ GLuint buffer_; |
|
| 53 |
+}; |
|
| 54 |
+ |
|
| 55 |
+ |
|
| 56 |
+/// Special member functions |
|
| 57 |
+ |
|
| 58 |
+template<typename Data> |
|
| 59 |
+inline GLTextureBuffer<Data>::GLTextureBuffer( |
|
| 60 |
+ std::string object_label, |
|
| 61 |
+ Size size, |
|
| 62 |
+ GLenum usage, |
|
| 63 |
+ GLenum internal_format |
|
| 64 |
+) |
|
| 65 |
+: |
|
| 66 |
+ GLTextureND( |
|
| 67 |
+ std::move(object_label), |
|
| 68 |
+ GL_TEXTURE_BUFFER, |
|
| 69 |
+ GL_TEXTURE_BINDING_BUFFER, |
|
| 70 |
+ GL_MAX_TEXTURE_BUFFER_SIZE, |
|
| 71 |
+ size, |
|
| 72 |
+ internal_format |
|
| 73 |
+ ), |
|
| 74 |
+ buffer_{0}
|
|
| 75 |
+{
|
|
| 76 |
+ try |
|
| 77 |
+ {
|
|
| 78 |
+ check_supported_({3, 1}, "GL_ARB_texture_buffer_object");
|
|
| 79 |
+ switch (internal_format) |
|
| 80 |
+ {
|
|
| 81 |
+ case GL_RGB32F: |
|
| 82 |
+ case GL_RGB32I: |
|
| 83 |
+ case GL_RGB32UI: |
|
| 84 |
+ check_supported_({4, 0}, "GL_ARB_texture_buffer_object_rgb32");
|
|
| 85 |
+ } |
|
| 86 |
+ glGenBuffers(1, &buffer_); |
|
| 87 |
+ glBindBuffer(GL_TEXTURE_BUFFER, buffer_); |
|
| 88 |
+ glBufferData( |
|
| 89 |
+ GL_TEXTURE_BUFFER, |
|
| 90 |
+ buffer_size_(), |
|
| 91 |
+ nullptr, |
|
| 92 |
+ usage |
|
| 93 |
+ ); |
|
| 94 |
+ glTexBuffer(target_, internal_format, buffer_); |
|
| 95 |
+ check_error_(glGetError()); |
|
| 96 |
+ } |
|
| 97 |
+ catch (...) |
|
| 98 |
+ {
|
|
| 99 |
+ glDeleteBuffers(1, &buffer_); |
|
| 100 |
+ fail_action_("create");
|
|
| 101 |
+ } |
|
| 102 |
+} |
|
| 103 |
+ |
|
| 104 |
+template<typename Data> |
|
| 105 |
+inline GLTextureBuffer<Data>::GLTextureBuffer( |
|
| 106 |
+ GLTextureBuffer && other |
|
| 107 |
+) noexcept |
|
| 108 |
+: |
|
| 109 |
+ buffer_{other.buffer_}
|
|
| 110 |
+{
|
|
| 111 |
+ other.buffer_ = 0; |
|
| 112 |
+} |
|
| 113 |
+ |
|
| 114 |
+template<typename Data> |
|
| 115 |
+inline GLTextureBuffer<Data>::~GLTextureBuffer() |
|
| 116 |
+{
|
|
| 117 |
+ glDeleteBuffers(1, &buffer_); |
|
| 118 |
+} |
|
| 119 |
+ |
|
| 120 |
+/// Core |
|
| 121 |
+ |
|
| 122 |
+template<typename Data> |
|
| 123 |
+inline GLTextureBuffer<Data> const & GLTextureBuffer<Data>::empty() |
|
| 124 |
+{
|
|
| 125 |
+ return empty_<GLTextureBuffer>(); |
|
| 126 |
+} |
|
| 127 |
+ |
|
| 128 |
+template<typename Data> |
|
| 129 |
+inline void GLTextureBuffer<Data>::data_( |
|
| 130 |
+ void const * data, |
|
| 131 |
+ GLenum target, |
|
| 132 |
+ GLenum format, |
|
| 133 |
+ GLenum type |
|
| 134 |
+) |
|
| 135 |
+{
|
|
| 136 |
+ check_format_(format, DataTraits<Data>::format); |
|
| 137 |
+ check_type_ (type, DataTraits<Data>::type); |
|
| 138 |
+ glBufferSubData( |
|
| 139 |
+ target, |
|
| 140 |
+ 0, |
|
| 141 |
+ buffer_size_(), |
|
| 142 |
+ data |
|
| 143 |
+ ); |
|
| 144 |
+} |
|
| 145 |
+ |
|
| 146 |
+template<typename Data> |
|
| 147 |
+inline GLsizeiptr GLTextureBuffer<Data>::buffer_size_() const |
|
| 148 |
+{
|
|
| 149 |
+ return (GLsizeiptr)(data_size_() * sizeof(Data)); |
|
| 150 |
+} |
|
| 151 |
+ |
|
| 152 |
+ |
|
| 153 |
+#endif // GLTEXTUREBUFFER_HPP_ |
| 0 | 154 |
new file mode 100644 |
| ... | ... |
@@ -0,0 +1,141 @@ |
| 1 |
+#ifndef GLTEXTURECUBEMAP_HPP_ |
|
| 2 |
+#define GLTEXTURECUBEMAP_HPP_ |
|
| 3 |
+ |
|
| 4 |
+ |
|
| 5 |
+#include <string> |
|
| 6 |
+#include <utility> |
|
| 7 |
+ |
|
| 8 |
+#include <globject.hpp> |
|
| 9 |
+#include <gltexturend.hpp> |
|
| 10 |
+ |
|
| 11 |
+ |
|
| 12 |
+/// Class |
|
| 13 |
+ |
|
| 14 |
+class GLTextureCubemap : public GLTextureND<2> |
|
| 15 |
+{
|
|
| 16 |
+public: |
|
| 17 |
+ |
|
| 18 |
+ /// Special member functions |
|
| 19 |
+ |
|
| 20 |
+ explicit GLTextureCubemap( |
|
| 21 |
+ std::string object_label, |
|
| 22 |
+ Size size, |
|
| 23 |
+ GLenum internal_format = GL_RGB8, |
|
| 24 |
+ GLenum wrap = GL_CLAMP_TO_EDGE, |
|
| 25 |
+ GLenum min_filter = GL_LINEAR, |
|
| 26 |
+ GLenum mag_filter = GL_LINEAR |
|
| 27 |
+ ); |
|
| 28 |
+ |
|
| 29 |
+ /// Core |
|
| 30 |
+ |
|
| 31 |
+ GLTextureCubemap static const & empty(); |
|
| 32 |
+ |
|
| 33 |
+ /// TGA |
|
| 34 |
+ |
|
| 35 |
+ GLTextureCubemap static tga_read( |
|
| 36 |
+ Paths const & paths, |
|
| 37 |
+ GLenum format = GL_BGRA, |
|
| 38 |
+ GLenum internal_format = GL_SRGB8_ALPHA8, |
|
| 39 |
+ GLenum wrap = GL_CLAMP_TO_EDGE, |
|
| 40 |
+ GLenum min_filter = GL_LINEAR, |
|
| 41 |
+ GLenum mag_filter = GL_LINEAR |
|
| 42 |
+ ); |
|
| 43 |
+ |
|
| 44 |
+ void tga_write( |
|
| 45 |
+ Paths const & paths, |
|
| 46 |
+ GLenum format = GL_BGRA |
|
| 47 |
+ ) const; |
|
| 48 |
+ |
|
| 49 |
+protected: |
|
| 50 |
+ |
|
| 51 |
+ /// Core |
|
| 52 |
+ |
|
| 53 |
+ void virtual data_( |
|
| 54 |
+ void const * data, |
|
| 55 |
+ GLenum target, |
|
| 56 |
+ GLenum format, |
|
| 57 |
+ GLenum type |
|
| 58 |
+ ) override; |
|
| 59 |
+ |
|
| 60 |
+ /// Check |
|
| 61 |
+ |
|
| 62 |
+ void static check_cubemap_paths_(Paths const & paths); |
|
| 63 |
+ void check_cubemap_size_() const; |
|
| 64 |
+ |
|
| 65 |
+private: |
|
| 66 |
+ |
|
| 67 |
+ /// Core |
|
| 68 |
+ |
|
| 69 |
+ auto static constexpr faces_ = GLuint{6};
|
|
| 70 |
+}; |
|
| 71 |
+ |
|
| 72 |
+ |
|
| 73 |
+/// Special member functions |
|
| 74 |
+ |
|
| 75 |
+inline GLTextureCubemap::GLTextureCubemap( |
|
| 76 |
+ std::string object_label, |
|
| 77 |
+ Size size, |
|
| 78 |
+ GLenum internal_format, |
|
| 79 |
+ GLenum wrap, |
|
| 80 |
+ GLenum min_filter, |
|
| 81 |
+ GLenum mag_filter |
|
| 82 |
+) |
|
| 83 |
+: |
|
| 84 |
+ GLTextureND( |
|
| 85 |
+ std::move(object_label), |
|
| 86 |
+ GL_TEXTURE_CUBE_MAP, |
|
| 87 |
+ GL_TEXTURE_BINDING_CUBE_MAP, |
|
| 88 |
+ GL_MAX_CUBE_MAP_TEXTURE_SIZE, |
|
| 89 |
+ size, |
|
| 90 |
+ internal_format, |
|
| 91 |
+ wrap, |
|
| 92 |
+ min_filter, |
|
| 93 |
+ mag_filter |
|
| 94 |
+ ) |
|
| 95 |
+{
|
|
| 96 |
+ try |
|
| 97 |
+ {
|
|
| 98 |
+ check_cubemap_size_(); |
|
| 99 |
+ for (auto face = GLuint{0}; face < faces_; ++face)
|
|
| 100 |
+ {
|
|
| 101 |
+ glTexImage2D( |
|
| 102 |
+ GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, 0, |
|
| 103 |
+ (GLint)internal_format, |
|
| 104 |
+ size[0], size[1], 0, |
|
| 105 |
+ GL_RED, GL_UNSIGNED_BYTE, nullptr |
|
| 106 |
+ ); |
|
| 107 |
+ check_error_(glGetError()); |
|
| 108 |
+ } |
|
| 109 |
+ if (supported({3, 2}, "GL_ARB_seamless_cube_map"))
|
|
| 110 |
+ glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS); |
|
| 111 |
+ } |
|
| 112 |
+ catch (...) |
|
| 113 |
+ {
|
|
| 114 |
+ fail_action_("create");
|
|
| 115 |
+ } |
|
| 116 |
+} |
|
| 117 |
+ |
|
| 118 |
+/// Core |
|
| 119 |
+ |
|
| 120 |
+inline GLTextureCubemap const & GLTextureCubemap::empty() |
|
| 121 |
+{
|
|
| 122 |
+ return empty_<GLTextureCubemap>(); |
|
| 123 |
+} |
|
| 124 |
+ |
|
| 125 |
+inline void GLTextureCubemap::data_( |
|
| 126 |
+ void const * data, |
|
| 127 |
+ GLenum target, |
|
| 128 |
+ GLenum format, |
|
| 129 |
+ GLenum type |
|
| 130 |
+) |
|
| 131 |
+{
|
|
| 132 |
+ glTexSubImage2D( |
|
| 133 |
+ target, 0, |
|
| 134 |
+ 0, 0, |
|
| 135 |
+ size()[0], size()[1], |
|
| 136 |
+ format, type, data |
|
| 137 |
+ ); |
|
| 138 |
+} |
|
| 139 |
+ |
|
| 140 |
+ |
|
| 141 |
+#endif // GLTEXTURECUBEMAP_HPP_ |
| 0 | 142 |
new file mode 100644 |
| ... | ... |
@@ -0,0 +1,69 @@ |
| 1 |
+#ifndef GLTEXTUREND_HPP_ |
|
| 2 |
+#define GLTEXTUREND_HPP_ |
|
| 3 |
+ |
|
| 4 |
+ |
|
| 5 |
+#include <array> |
|
| 6 |
+#include <cstddef> |
|
| 7 |
+#include <string> |
|
| 8 |
+ |
|
| 9 |
+#include <globject.hpp> |
|
| 10 |
+#include <gltexture.hpp> |
|
| 11 |
+ |
|
| 12 |
+ |
|
| 13 |
+/// Class |
|
| 14 |
+ |
|
| 15 |
+template<std::size_t N> |
|
| 16 |
+class GLTextureND : public GLTexture |
|
| 17 |
+{
|
|
| 18 |
+public: |
|
| 19 |
+ |
|
| 20 |
+ /// Special member functions |
|
| 21 |
+ |
|
| 22 |
+ using Size = std::array<GLsizei, N>; |
|
| 23 |
+ |
|
| 24 |
+ explicit GLTextureND( |
|
| 25 |
+ std::string object_label, |
|
| 26 |
+ GLenum target, |
|
| 27 |
+ GLenum binding, |
|
| 28 |
+ GLenum size_max_name, |
|
| 29 |
+ Size size, |
|
| 30 |
+ GLenum internal_format = 0, |
|
| 31 |
+ GLenum wrap = 0, |
|
| 32 |
+ GLenum min_filter = 0, |
|
| 33 |
+ GLenum mag_filter = 0 |
|
| 34 |
+ ); |
|
| 35 |
+ |
|
| 36 |
+ /// Core |
|
| 37 |
+ |
|
| 38 |
+ GLOBJECT_GET(Size, size); |
|
| 39 |
+ |
|
| 40 |
+protected: |
|
| 41 |
+ |
|
| 42 |
+ /// Core |
|
| 43 |
+ |
|
| 44 |
+ std::size_t virtual data_size_() const override; |
|
| 45 |
+ |
|
| 46 |
+ /// Check |
|
| 47 |
+ |
|
| 48 |
+ void check_size_max_(GLenum size_max_name); |
|
| 49 |
+ |
|
| 50 |
+ /// String |
|
| 51 |
+ |
|
| 52 |
+ std::string static str_size_(Size size); |
|
| 53 |
+ |
|
| 54 |
+private: |
|
| 55 |
+ |
|
| 56 |
+ /// Core |
|
| 57 |
+ |
|
| 58 |
+ Size const size_; |
|
| 59 |
+}; |
|
| 60 |
+ |
|
| 61 |
+ |
|
| 62 |
+/// Explicit template instantiation |
|
| 63 |
+ |
|
| 64 |
+extern template class GLTextureND<1>; |
|
| 65 |
+extern template class GLTextureND<2>; |
|
| 66 |
+extern template class GLTextureND<3>; |
|
| 67 |
+ |
|
| 68 |
+ |
|
| 69 |
+#endif // GLTEXTUREND_HPP_ |
| 0 | 70 |
new file mode 100644 |
| ... | ... |
@@ -0,0 +1,196 @@ |
| 1 |
+#include <gltexture.hpp> |
|
| 2 |
+ |
|
| 3 |
+#include <algorithm> |
|
| 4 |
+#include <ostream> |
|
| 5 |
+#include <utility> |
|
| 6 |
+ |
|
| 7 |
+#include <globject.hpp> |
|
| 8 |
+ |
|
| 9 |
+// NOLINTNEXTLINE |
|
| 10 |
+#define STR_EXCEPTION GLObject<>::Exception |
|
| 11 |
+#include <str.hpp> |
|
| 12 |
+ |
|
| 13 |
+ |
|
| 14 |
+/// Special member functions |
|
| 15 |
+ |
|
| 16 |
+ |
|
| 17 |
+GLTexture::GLTexture( |
|
| 18 |
+ // NOLINTNEXTLINE |
|
| 19 |
+ std::string object_label, |
|
| 20 |
+ GLenum target, |
|
| 21 |
+ GLenum binding, |
|
| 22 |
+ GLenum internal_format, |
|
| 23 |
+ GLenum wrap, |
|
| 24 |
+ GLenum min_filter, |
|
| 25 |
+ GLenum mag_filter |
|
| 26 |
+) |
|
| 27 |
+: |
|
| 28 |
+ GLObject(STR_JOIN(" ", it, it, {
|
|
| 29 |
+ str_target_(target), |
|
| 30 |
+ str_internal_format_(internal_format), |
|
| 31 |
+ std::move(object_label) |
|
| 32 |
+ })), |
|
| 33 |
+ target_ {target},
|
|
| 34 |
+ binding_ {binding},
|
|
| 35 |
+ min_filter_{min_filter},
|
|
| 36 |
+ unit_ {0}
|
|
| 37 |
+{
|
|
| 38 |
+ // check_internal_format_(internal_format); |
|
| 39 |
+ unit(true); |
|
| 40 |
+ if (wrap) |
|
| 41 |
+ {
|
|
| 42 |
+ glTexParameteri(target_, GL_TEXTURE_WRAP_S, (GLint)wrap); |
|
| 43 |
+ glTexParameteri(target_, GL_TEXTURE_WRAP_T, (GLint)wrap); |
|
| 44 |
+ glTexParameteri(target_, GL_TEXTURE_WRAP_R, (GLint)wrap); |
|
| 45 |
+ } |
|
| 46 |
+ if (min_filter) |
|
| 47 |
+ glTexParameteri(target_, GL_TEXTURE_MIN_FILTER, (GLint)min_filter); |
|
| 48 |
+ if (mag_filter) |
|
| 49 |
+ glTexParameteri(target_, GL_TEXTURE_MAG_FILTER, (GLint)mag_filter); |
|
| 50 |
+ if (min_filter_mipmap_()) |
|
| 51 |
+ if (!supported({3, 0}, "GL_ARB_framebuffer_object"))
|
|
| 52 |
+ glTexParameteri(target_, GL_GENERATE_MIPMAP, GL_TRUE); |
|
| 53 |
+ if (target_ == GL_TEXTURE_2D) |
|
| 54 |
+ // NOLINTNEXTLINE |
|
| 55 |
+ if (supported({4, 6}, "GL_ARB_texture_filter_anisotropic"))
|
|
| 56 |
+ // TODO(rcrnstn): Remove the `_EXT` suffix when the headers are |
|
| 57 |
+ // updated. |
|
| 58 |
+ glTexParameterf(target_, GL_TEXTURE_MAX_ANISOTROPY_EXT, anisotropy_); |
|
| 59 |
+} |
|
| 60 |
+ |
|
| 61 |
+ |
|
| 62 |
+/// Core |
|
| 63 |
+ |
|
| 64 |
+ |
|
| 65 |
+GLOBJECT_THREAD(GLTexture::anisotropy_, {1.0F})
|
|
| 66 |
+ |
|
| 67 |
+ |
|
| 68 |
+GLint GLTexture::unit(bool force_active) const |
|
| 69 |
+try |
|
| 70 |
+{
|
|
| 71 |
+ auto static const unit_count = (GLuint)integer( |
|
| 72 |
+ GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS |
|
| 73 |
+ ); |
|
| 74 |
+ auto static units = std::vector<GLuint>(unit_count); |
|
| 75 |
+ auto static textures = std::vector<GLuint>(unit_count); |
|
| 76 |
+ auto static targets = std::vector<GLenum>(unit_count); |
|
| 77 |
+ auto static unit_next = GLuint{1};
|
|
| 78 |
+ auto static unit_active = GLuint{0};
|
|
| 79 |
+ |
|
| 80 |
+ if (!unit_ || textures[unit_] != object()) |
|
| 81 |
+ {
|
|
| 82 |
+ if (unit_next < unit_count) |
|
| 83 |
+ units.back() = unit_ = unit_next++; |
|
| 84 |
+ else |
|
| 85 |
+ unit_ = units.back(); |
|
| 86 |
+ std::rotate(units.begin(), units.end() - 1, units.end()); |
|
| 87 |
+ } |
|
| 88 |
+ |
|
| 89 |
+ if (force_active || unit_active != unit_) |
|
| 90 |
+ {
|
|
| 91 |
+ glActiveTexture(GL_TEXTURE0 + unit_); |
|
| 92 |
+ unit_active = unit_; |
|
| 93 |
+ } |
|
| 94 |
+ |
|
| 95 |
+ if (textures[unit_] != object()) |
|
| 96 |
+ {
|
|
| 97 |
+ GLOBJECT_DEBUG_IF(1) |
|
| 98 |
+ check_unit_active_(); |
|
| 99 |
+ GLOBJECT_DEBUG_IF(1) |
|
| 100 |
+ {
|
|
| 101 |
+ glBindTexture(targets[unit_], 0); |
|
| 102 |
+ targets[unit_] = target_; |
|
| 103 |
+ } |
|
| 104 |
+ glBindTexture(target_, object()); |
|
| 105 |
+ textures[unit_] = object(); |
|
| 106 |
+ } |
|
| 107 |
+ GLOBJECT_DEBUG_IF(1) |
|
| 108 |
+ check_unit_texture_(); |
|
| 109 |
+ |
|
| 110 |
+ return (GLint)unit_; |
|
| 111 |
+} |
|
| 112 |
+catch (...) |
|
| 113 |
+{
|
|
| 114 |
+ fail_action_("allocate texture unit for");
|
|
| 115 |
+} |
|
| 116 |
+ |
|
| 117 |
+ |
|
| 118 |
+bool GLTexture::min_filter_mipmap_() const |
|
| 119 |
+{
|
|
| 120 |
+ switch (min_filter_) |
|
| 121 |
+ {
|
|
| 122 |
+ case GL_NEAREST_MIPMAP_NEAREST: |
|
| 123 |
+ case GL_NEAREST_MIPMAP_LINEAR: |
|
| 124 |
+ case GL_LINEAR_MIPMAP_NEAREST: |
|
| 125 |
+ case GL_LINEAR_MIPMAP_LINEAR: |
|
| 126 |
+ return true; |
|
| 127 |
+ default: |
|
| 128 |
+ return false; |
|
| 129 |
+ } |
|
| 130 |
+} |
|
| 131 |
+ |
|
| 132 |
+ |
|
| 133 |
+/// Path |
|
| 134 |
+ |
|
| 135 |
+ |
|
| 136 |
+GLOBJECT_THREAD(GLTexture::prefix_, {"assets/textures"})
|
|
| 137 |
+ |
|
| 138 |
+ |
|
| 139 |
+/// Check |
|
| 140 |
+ |
|
| 141 |
+ |
|
| 142 |
+void GLTexture::check_unit_active_() const |
|
| 143 |
+{
|
|
| 144 |
+ auto unit_active = (GLuint)integer(GL_ACTIVE_TEXTURE) - GL_TEXTURE0; |
|
| 145 |
+ if (unit_active != unit_) |
|
| 146 |
+ STR_THROW( |
|
| 147 |
+ "Expected active unit " << unit_ << ", " << |
|
| 148 |
+ "got " << unit_active << "." |
|
| 149 |
+ ); |
|
| 150 |
+} |
|
| 151 |
+ |
|
| 152 |
+ |
|
| 153 |
+void GLTexture::check_unit_texture_() const |
|
| 154 |
+{
|
|
| 155 |
+ auto unit_texture = (GLuint)integer(binding_); |
|
| 156 |
+ if (unit_texture != object()) |
|
| 157 |
+ STR_THROW( |
|
| 158 |
+ "Expected unit " << unit_ << " " << |
|
| 159 |
+ "to be bound to " << debug_name() << ", " << |
|
| 160 |
+ "got " << unit_texture << "." |
|
| 161 |
+ ); |
|
| 162 |
+} |
|
| 163 |
+ |
|
| 164 |
+ |
|
| 165 |
+void GLTexture::check_data_size_(std::size_t data_size) const |
|
| 166 |
+{
|
|
| 167 |
+ if (data_size != data_size_()) |
|
| 168 |
+ STR_THROW( |
|
| 169 |
+ "Expected data size " << data_size_() << ", " << |
|
| 170 |
+ "got " << data_size << "." |
|
| 171 |
+ ); |
|
| 172 |
+} |
|
| 173 |
+ |
|
| 174 |
+ |
|
| 175 |
+/// String |
|
| 176 |
+ |
|
| 177 |
+ |
|
| 178 |
+std::string GLTexture::str_target_(GLenum target) |
|
| 179 |
+{
|
|
| 180 |
+ switch (target) |
|
| 181 |
+ {
|
|
| 182 |
+ STR_CASE(GL_TEXTURE_1D) |
|
| 183 |
+ STR_CASE(GL_TEXTURE_2D) |
|
| 184 |
+ STR_CASE(GL_TEXTURE_3D) |
|
| 185 |
+ STR_CASE(GL_TEXTURE_1D_ARRAY) |
|
| 186 |
+ STR_CASE(GL_TEXTURE_2D_ARRAY) |
|
| 187 |
+ STR_CASE(GL_TEXTURE_RECTANGLE) |
|
| 188 |
+ STR_CASE(GL_TEXTURE_CUBE_MAP) |
|
| 189 |
+ STR_CASE(GL_TEXTURE_CUBE_MAP_ARRAY) |
|
| 190 |
+ STR_CASE(GL_TEXTURE_BUFFER) |
|
| 191 |
+ STR_CASE(GL_TEXTURE_2D_MULTISAMPLE) |
|
| 192 |
+ STR_CASE(GL_TEXTURE_2D_MULTISAMPLE_ARRAY) |
|
| 193 |
+ default: |
|
| 194 |
+ return str_enum_(target); |
|
| 195 |
+ } |
|
| 196 |
+} |
| 0 | 197 |
new file mode 100644 |
| ... | ... |
@@ -0,0 +1,62 @@ |
| 1 |
+#include <gltexture2d.hpp> |
|
| 2 |
+ |
|
| 3 |
+#include <ostream> |
|
| 4 |
+ |
|
| 5 |
+#include <globject.hpp> |
|
| 6 |
+ |
|
| 7 |
+// NOLINTNEXTLINE |
|
| 8 |
+#define STR_EXCEPTION GLObject<>::Exception |
|
| 9 |
+#include <str.hpp> |
|
| 10 |
+ |
|
| 11 |
+ |
|
| 12 |
+/// TGA |
|
| 13 |
+ |
|
| 14 |
+ |
|
| 15 |
+GLTexture2D GLTexture2D::tga_read( |
|
| 16 |
+ Path const & path, |
|
| 17 |
+ GLenum format, |
|
| 18 |
+ GLenum internal_format, |
|
| 19 |
+ GLenum wrap, |
|
| 20 |
+ GLenum min_filter, |
|
| 21 |
+ GLenum mag_filter |
|
| 22 |
+) |
|
| 23 |
+try |
|
| 24 |
+{
|
|
| 25 |
+ auto texture = GLTexture2D( |
|
| 26 |
+ str_path_(path), |
|
| 27 |
+ TGA::read(path).size(), |
|
| 28 |
+ internal_format, |
|
| 29 |
+ wrap, |
|
| 30 |
+ min_filter, |
|
| 31 |
+ mag_filter |
|
| 32 |
+ ); |
|
| 33 |
+ texture.data( |
|
| 34 |
+ TGA::read(path_prefix_(path, prefix())).data(), |
|
| 35 |
+ GL_TEXTURE_2D, |
|
| 36 |
+ format |
|
| 37 |
+ ); |
|
| 38 |
+ return texture; |
|
| 39 |
+} |
|
| 40 |
+catch (...) |
|
| 41 |
+{
|
|
| 42 |
+ STR_THROW_NESTED( |
|
| 43 |
+ "Failed to read GLTexture2D TGA " << str_path_(path) << ":" |
|
| 44 |
+ ); |
|
| 45 |
+} |
|
| 46 |
+ |
|
| 47 |
+ |
|
| 48 |
+void GLTexture2D::tga_write( |
|
| 49 |
+ Path const & path, |
|
| 50 |
+ GLenum format |
|
| 51 |
+) const |
|
| 52 |
+try |
|
| 53 |
+{
|
|
| 54 |
+ TGA(size(), data(GL_TEXTURE_2D, format)) |
|
| 55 |
+ .write(path_prefix_(path, prefix())); |
|
| 56 |
+} |
|
| 57 |
+catch (...) |
|
| 58 |
+{
|
|
| 59 |
+ STR_THROW_NESTED( |
|
| 60 |
+ "Failed to write GLTexture2D TGA " << str_path_(path) << ":" |
|
| 61 |
+ ); |
|
| 62 |
+} |
| 0 | 63 |
new file mode 100644 |
| ... | ... |
@@ -0,0 +1,90 @@ |
| 1 |
+#include <gltexturecubemap.hpp> |
|
| 2 |
+ |
|
| 3 |
+#include <ostream> |
|
| 4 |
+ |
|
| 5 |
+#include <globject.hpp> |
|
| 6 |
+#include <gltexturend.hpp> |
|
| 7 |
+ |
|
| 8 |
+// NOLINTNEXTLINE |
|
| 9 |
+#define STR_EXCEPTION GLObject<>::Exception |
|
| 10 |
+#include <str.hpp> |
|
| 11 |
+ |
|
| 12 |
+ |
|
| 13 |
+/// TGA |
|
| 14 |
+ |
|
| 15 |
+ |
|
| 16 |
+GLTextureCubemap GLTextureCubemap::tga_read( |
|
| 17 |
+ Paths const & paths, |
|
| 18 |
+ GLenum format, |
|
| 19 |
+ GLenum internal_format, |
|
| 20 |
+ GLenum wrap, |
|
| 21 |
+ GLenum min_filter, |
|
| 22 |
+ GLenum mag_filter |
|
| 23 |
+) |
|
| 24 |
+try |
|
| 25 |
+{
|
|
| 26 |
+ check_cubemap_paths_(paths); |
|
| 27 |
+ auto texture = GLTextureCubemap( |
|
| 28 |
+ str_paths_(paths), |
|
| 29 |
+ TGA::read(paths[0]).size(), |
|
| 30 |
+ internal_format, |
|
| 31 |
+ wrap, |
|
| 32 |
+ min_filter, |
|
| 33 |
+ mag_filter |
|
| 34 |
+ ); |
|
| 35 |
+ for (auto face = GLuint{0}; face < faces_; ++face)
|
|
| 36 |
+ texture.data( |
|
| 37 |
+ TGA::read(path_prefix_(paths[face], prefix())).data(), |
|
| 38 |
+ GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, |
|
| 39 |
+ format |
|
| 40 |
+ ); |
|
| 41 |
+ return texture; |
|
| 42 |
+} |
|
| 43 |
+catch (...) |
|
| 44 |
+{
|
|
| 45 |
+ STR_THROW_NESTED( |
|
| 46 |
+ "Failed to read GLTextureCubemap TGA " << str_paths_(paths) << ":" |
|
| 47 |
+ ); |
|
| 48 |
+} |
|
| 49 |
+ |
|
| 50 |
+ |
|
| 51 |
+void GLTextureCubemap::tga_write( |
|
| 52 |
+ Paths const & paths, |
|
| 53 |
+ GLenum format |
|
| 54 |
+) const |
|
| 55 |
+try |
|
| 56 |
+{
|
|
| 57 |
+ check_cubemap_paths_(paths); |
|
| 58 |
+ for (auto face = GLuint{0}; face < faces_; ++face)
|
|
| 59 |
+ TGA(size(), data(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, format)) |
|
| 60 |
+ .write(path_prefix_(paths[face], prefix())); |
|
| 61 |
+} |
|
| 62 |
+catch (...) |
|
| 63 |
+{
|
|
| 64 |
+ STR_THROW_NESTED( |
|
| 65 |
+ "Failed to write GLTextureCubemap TGA " << str_paths_(paths) << ":" |
|
| 66 |
+ ); |
|
| 67 |
+} |
|
| 68 |
+ |
|
| 69 |
+ |
|
| 70 |
+/// Check |
|
| 71 |
+ |
|
| 72 |
+ |
|
| 73 |
+void GLTextureCubemap::check_cubemap_paths_(Paths const & paths) |
|
| 74 |
+{
|
|
| 75 |
+ if (paths.size() != faces_) |
|
| 76 |
+ STR_THROW( |
|
| 77 |
+ "Expected number of paths " << GLuint{faces_} << ", " <<
|
|
| 78 |
+ "got " << paths.size() << "." |
|
| 79 |
+ ); |
|
| 80 |
+} |
|
| 81 |
+ |
|
| 82 |
+ |
|
| 83 |
+void GLTextureCubemap::check_cubemap_size_() const |
|
| 84 |
+{
|
|
| 85 |
+ if (size()[0] != size()[1]) |
|
| 86 |
+ STR_THROW( |
|
| 87 |
+ "Expected size " << "to be square" << ", " << |
|
| 88 |
+ "got " << str_size_(size()) << "." |
|
| 89 |
+ ); |
|
| 90 |
+} |
| 0 | 91 |
new file mode 100644 |
| ... | ... |
@@ -0,0 +1,96 @@ |
| 1 |
+#include <gltexturend.hpp> |
|
| 2 |
+ |
|
| 3 |
+#include <functional> |
|
| 4 |
+#include <numeric> |
|
| 5 |
+#include <utility> |
|
| 6 |
+ |
|
| 7 |
+#include <globject.hpp> |
|
| 8 |
+#include <gltexture.hpp> |
|
| 9 |
+ |
|
| 10 |
+// NOLINTNEXTLINE |
|
| 11 |
+#define STR_EXCEPTION GLObject<>::Exception |
|
| 12 |
+#include <str.hpp> |
|
| 13 |
+ |
|
| 14 |
+ |
|
| 15 |
+/// Special member functions |
|
| 16 |
+ |
|
| 17 |
+ |
|
| 18 |
+template<std::size_t N> |
|
| 19 |
+inline GLTextureND<N>::GLTextureND( |
|
| 20 |
+ // NOLINTNEXTLINE |
|
| 21 |
+ std::string object_label, |
|
| 22 |
+ GLenum target, |
|
| 23 |
+ GLenum binding, |
|
| 24 |
+ GLenum size_max_name, |
|
| 25 |
+ Size size, |
|
| 26 |
+ GLenum internal_format, |
|
| 27 |
+ GLenum wrap, |
|
| 28 |
+ GLenum min_filter, |
|
| 29 |
+ GLenum mag_filter |
|
| 30 |
+) |
|
| 31 |
+: |
|
| 32 |
+ GLTexture( |
|
| 33 |
+ STR_JOIN(" ", it, it, {
|
|
| 34 |
+ str_size_(size), |
|
| 35 |
+ std::move(object_label) |
|
| 36 |
+ }), |
|
| 37 |
+ target, |
|
| 38 |
+ binding, |
|
| 39 |
+ internal_format, |
|
| 40 |
+ wrap, |
|
| 41 |
+ min_filter, |
|
| 42 |
+ mag_filter |
|
| 43 |
+ ), |
|
| 44 |
+ size_{size}
|
|
| 45 |
+{
|
|
| 46 |
+ check_size_max_(size_max_name); |
|
| 47 |
+} |
|
| 48 |
+ |
|
| 49 |
+ |
|
| 50 |
+/// Core |
|
| 51 |
+ |
|
| 52 |
+ |
|
| 53 |
+template<std::size_t N> |
|
| 54 |
+std::size_t GLTextureND<N>::data_size_() const |
|
| 55 |
+{
|
|
| 56 |
+ return std::accumulate( |
|
| 57 |
+ size_.begin(), |
|
| 58 |
+ size_.end(), |
|
| 59 |
+ std::size_t{1},
|
|
| 60 |
+ std::multiplies<std::size_t>{}
|
|
| 61 |
+ ); |
|
| 62 |
+} |
|
| 63 |
+ |
|
| 64 |
+ |
|
| 65 |
+/// Check |
|
| 66 |
+ |
|
| 67 |
+ |
|
| 68 |
+template<std::size_t N> |
|
| 69 |
+void GLTextureND<N>::check_size_max_(GLenum size_max_name) |
|
| 70 |
+{
|
|
| 71 |
+ auto static const size_max = integer(size_max_name); |
|
| 72 |
+ for (auto size : size_) |
|
| 73 |
+ if (size > size_max) |
|
| 74 |
+ STR_THROW( |
|
| 75 |
+ "Expected max size " << size_max << ", " << |
|
| 76 |
+ "got " << str_size_(size_) << "." |
|
| 77 |
+ ); |
|
| 78 |
+} |
|
| 79 |
+ |
|
| 80 |
+ |
|
| 81 |
+/// String |
|
| 82 |
+ |
|
| 83 |
+ |
|
| 84 |
+template<std::size_t N> |
|
| 85 |
+std::string GLTextureND<N>::str_size_(Size size) |
|
| 86 |
+{
|
|
| 87 |
+ return STR("{" << STR_JOIN(", ", it, it, size) << "}");
|
|
| 88 |
+} |
|
| 89 |
+ |
|
| 90 |
+ |
|
| 91 |
+/// Explicit template instantiation |
|
| 92 |
+ |
|
| 93 |
+ |
|
| 94 |
+template class GLTextureND<1>; |
|
| 95 |
+template class GLTextureND<2>; |
|
| 96 |
+template class GLTextureND<3>; |
| 0 | 97 |
new file mode 100644 |
| ... | ... |
@@ -0,0 +1,39 @@ |
| 1 |
+#include <string> |
|
| 2 |
+ |
|
| 3 |
+#include <gltexture.hpp> |
|
| 4 |
+#include <gltexture1d.hpp> |
|
| 5 |
+#include <gltexture2d.hpp> |
|
| 6 |
+#include <gltexture3d.hpp> |
|
| 7 |
+#include <gltexturebuffer.hpp> |
|
| 8 |
+#include <gltexturecubemap.hpp> |
|
| 9 |
+ |
|
| 10 |
+ |
|
| 11 |
+constexpr auto size = 128; |
|
| 12 |
+ |
|
| 13 |
+ |
|
| 14 |
+template<typename Data> |
|
| 15 |
+void texture(GLuint program, GLTexture * texture0) |
|
| 16 |
+{
|
|
| 17 |
+ // NOLINTNEXTLINE |
|
| 18 |
+ GLTexture::anisotropy(4.0F); |
|
| 19 |
+ |
|
| 20 |
+ glUniform1i( |
|
| 21 |
+ glGetUniformLocation(program, "texture0"), |
|
| 22 |
+ texture0->unit() |
|
| 23 |
+ ); |
|
| 24 |
+ |
|
| 25 |
+ auto const data = texture0->data<Data>(); |
|
| 26 |
+ (void)data; |
|
| 27 |
+ texture0->data({1, 2, 3, 4});
|
|
| 28 |
+ texture0->clear(); |
|
| 29 |
+} |
|
| 30 |
+ |
|
| 31 |
+ |
|
| 32 |
+int main() |
|
| 33 |
+{
|
|
| 34 |
+ GLTexture1D texture1d ("", {size});
|
|
| 35 |
+ GLTexture2D texture2d ("", {size, size});
|
|
| 36 |
+ GLTexture3D texture3d ("", {size, size, size});
|
|
| 37 |
+ GLTextureBuffer<GLfloat> texturebuffer ("", {size});
|
|
| 38 |
+ GLTextureCubemap texturecubemap("", {size, size});
|
|
| 39 |
+} |