src/gltexture2d.cpp
694871da
 #include <gltexture2d.hpp>
 
 #include <ostream>
 
 #include <globject.hpp>
 
 // NOLINTNEXTLINE
 #define STR_EXCEPTION GLObject<>::Exception
 #include <str.hpp>
 
 
 /// TGA
 
 
 GLTexture2D GLTexture2D::tga_read(
     Path const & path,
     GLenum       format,
     GLenum       internal_format,
     GLenum       wrap,
     GLenum       min_filter,
     GLenum       mag_filter
 )
 try
 {
     auto texture = GLTexture2D(
         str_path_(path),
         TGA::read(path).size(),
         internal_format,
         wrap,
         min_filter,
         mag_filter
     );
     texture.data(
         TGA::read(path_prefix_(path, prefix())).data(),
         GL_TEXTURE_2D,
         format
     );
     return texture;
 }
 catch (...)
 {
     STR_THROW_NESTED(
         "Failed to read GLTexture2D TGA " << str_path_(path) << ":"
     );
 }
 
 
 void GLTexture2D::tga_write(
     Path const & path,
     GLenum       format
 ) const
 try
 {
     TGA(size(), data(GL_TEXTURE_2D, format))
         .write(path_prefix_(path, prefix()));
 }
 catch (...)
 {
     STR_THROW_NESTED(
         "Failed to write GLTexture2D TGA " << str_path_(path) << ":"
     );
 }