| ... | ... |
@@ -10,12 +10,20 @@ the inside from the outside of a glyph][TrueType]: |
| 10 | 10 |
|
| 11 | 11 |
I have not read a single word of that reference manual, proceed accordingly. |
| 12 | 12 |
|
| 13 |
+To build, run `make`. You need the following dependencies on your system: |
|
| 14 |
+ |
|
| 15 |
+- OpenGL |
|
| 16 |
+- [GLEW][] |
|
| 17 |
+- [GLFW][] |
|
| 18 |
+ |
|
| 13 | 19 |
[`sdf-winding`]: https://git.rcrnstn.net/rcrnstn/sdf-winding |
| 14 | 20 |
[glyph]: https://en.wikipedia.org/wiki/Glyph |
| 15 | 21 |
[winding number]: https://en.wikipedia.org/wiki/Winding_number |
| 16 | 22 |
[SDF]: https://en.wikipedia.org/wiki/Signed_distance_function |
| 17 | 23 |
[Figure 7]: https://developer.apple.com/fonts/TrueType-Reference-Manual/RM02/FE6.gif |
| 18 | 24 |
[TrueType]: https://developer.apple.com/fonts/TrueType-Reference-Manual/RM02/Chap2.html#distinguishing |
| 25 |
+[GLEW]: https://glew.sourceforge.net |
|
| 26 |
+[GLFW]: https://www.glfw.org |
|
| 19 | 27 |
|
| 20 | 28 |
## License |
| 21 | 29 |
|
| 22 | 30 |
new file mode 100644 |
| ... | ... |
@@ -0,0 +1,96 @@ |
| 1 |
+#include <iostream> |
|
| 2 |
+ |
|
| 3 |
+#include <GL/glew.h> |
|
| 4 |
+#include <GLFW/glfw3.h> |
|
| 5 |
+ |
|
| 6 |
+constexpr auto width = 640; |
|
| 7 |
+constexpr auto height = 480; |
|
| 8 |
+constexpr auto title = "sdf-winding"; |
|
| 9 |
+ |
|
| 10 |
+static void APIENTRY debug_message_callback( |
|
| 11 |
+ GLenum /* source */, |
|
| 12 |
+ GLenum /* type */, |
|
| 13 |
+ GLuint /* id */, |
|
| 14 |
+ GLenum /* severity */, |
|
| 15 |
+ GLsizei /* length */, |
|
| 16 |
+ GLchar const * message, |
|
| 17 |
+ void const * /* param */ |
|
| 18 |
+) |
|
| 19 |
+{
|
|
| 20 |
+ std::cerr << message << std::endl; |
|
| 21 |
+}; |
|
| 22 |
+ |
|
| 23 |
+int main() |
|
| 24 |
+{
|
|
| 25 |
+ /// Window/context |
|
| 26 |
+ glfwInit(); |
|
| 27 |
+ auto window = glfwCreateWindow(width, height, title, nullptr, nullptr); |
|
| 28 |
+ glfwMakeContextCurrent(window); |
|
| 29 |
+ glewInit(); |
|
| 30 |
+ |
|
| 31 |
+ /// Debug |
|
| 32 |
+ glEnable(GL_DEBUG_OUTPUT); |
|
| 33 |
+ glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS); |
|
| 34 |
+ glDebugMessageCallback(debug_message_callback, nullptr); |
|
| 35 |
+ |
|
| 36 |
+ /// Shader |
|
| 37 |
+ auto make_program = [](char const * fragment_source) |
|
| 38 |
+ {
|
|
| 39 |
+ auto program = glCreateProgram(); |
|
| 40 |
+ auto attach = [&](GLenum type, char const * source) |
|
| 41 |
+ {
|
|
| 42 |
+ auto shader = glCreateShader(type); |
|
| 43 |
+ glShaderSource(shader, 1, &source, nullptr); |
|
| 44 |
+ glCompileShader(shader); |
|
| 45 |
+ glAttachShader(program, shader); |
|
| 46 |
+ }; |
|
| 47 |
+ attach(GL_VERTEX_SHADER, R"( |
|
| 48 |
+ #version 140 |
|
| 49 |
+ |
|
| 50 |
+ out vec2 tex_coord; |
|
| 51 |
+ |
|
| 52 |
+ void main() |
|
| 53 |
+ {
|
|
| 54 |
+ tex_coord = vec2[]( |
|
| 55 |
+ vec2(0, 0), |
|
| 56 |
+ vec2(2, 0), |
|
| 57 |
+ vec2(0, 2) |
|
| 58 |
+ )[gl_VertexID]; |
|
| 59 |
+ gl_Position = vec4(tex_coord*2-1, 0, 1); |
|
| 60 |
+ } |
|
| 61 |
+ )"); |
|
| 62 |
+ attach(GL_FRAGMENT_SHADER, fragment_source); |
|
| 63 |
+ glLinkProgram(program); |
|
| 64 |
+ return program; |
|
| 65 |
+ }; |
|
| 66 |
+ auto tex_coord_program = make_program(R"( |
|
| 67 |
+ #version 140 |
|
| 68 |
+ |
|
| 69 |
+ in vec2 tex_coord; |
|
| 70 |
+ |
|
| 71 |
+ void main() |
|
| 72 |
+ {
|
|
| 73 |
+ gl_FragColor = vec4(tex_coord, 0, 1); |
|
| 74 |
+ } |
|
| 75 |
+ )"); |
|
| 76 |
+ |
|
| 77 |
+ /// Draw loop |
|
| 78 |
+ while (glfwPollEvents(), !glfwWindowShouldClose(window)) |
|
| 79 |
+ {
|
|
| 80 |
+ //// Input |
|
| 81 |
+ if (glfwGetKey(window, GLFW_KEY_Q)) |
|
| 82 |
+ glfwSetWindowShouldClose(window, GLFW_TRUE); |
|
| 83 |
+ |
|
| 84 |
+ //// Draw |
|
| 85 |
+ glClear(GL_COLOR_BUFFER_BIT); |
|
| 86 |
+ glUseProgram(tex_coord_program); |
|
| 87 |
+ glDrawArrays(GL_TRIANGLES, 0, 3); |
|
| 88 |
+ |
|
| 89 |
+ //// Swap |
|
| 90 |
+ glfwSwapBuffers(window); |
|
| 91 |
+ } |
|
| 92 |
+ |
|
| 93 |
+ /// Cleanup |
|
| 94 |
+ glfwDestroyWindow(window); |
|
| 95 |
+ glfwTerminate(); |
|
| 96 |
+} |