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Add edge anti-aliasing

Robert Cranston authored on 27/10/2023 11:08:47
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@@ -3,6 +3,7 @@
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     { "include": ["@<glm/ext/(matrix|vector)_(float|u?int).*>", "public",  "<glm/glm.hpp>",                   "public"] },
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     { "symbol":  ["glm::lookAt",                                "public",  "<glm/ext/matrix_transform.hpp>",  "public"] },
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     { "symbol":  ["glm::perspective",                           "public",  "<glm/ext/matrix_clip_space.hpp>", "public"] },
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+    { "symbol":  ["glm::project",                               "public",  "<glm/ext/matrix_projection.hpp>", "public"] },
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     { "symbol":  ["glm::unProject",                             "public",  "<glm/ext/matrix_projection.hpp>", "public"] },
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     { "symbol":  ["glm::convertLinearToSRGB",                   "public",  "<glm/gtc/color_space.hpp>",       "public"] },
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 ]
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Add basics

Robert Cranston authored on 25/10/2023 03:01:42
Showing 1 changed files
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new file mode 100644
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@@ -0,0 +1,8 @@
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+[
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+    { "include": ["@<glm/detail/.*>",                           "private", "<glm/glm.hpp>",                   "public"] },
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+    { "include": ["@<glm/ext/(matrix|vector)_(float|u?int).*>", "public",  "<glm/glm.hpp>",                   "public"] },
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+    { "symbol":  ["glm::lookAt",                                "public",  "<glm/ext/matrix_transform.hpp>",  "public"] },
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+    { "symbol":  ["glm::perspective",                           "public",  "<glm/ext/matrix_clip_space.hpp>", "public"] },
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+    { "symbol":  ["glm::unProject",                             "public",  "<glm/ext/matrix_projection.hpp>", "public"] },
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+    { "symbol":  ["glm::convertLinearToSRGB",                   "public",  "<glm/gtc/color_space.hpp>",       "public"] },
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+]