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@@ -5,6 +5,8 @@ A [C++11][]/[GLM][] toy [raytracer][]. |
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The primary goal is to provide a clear, modular base to try out different |
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experiments on. |
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+![](doc/01_basics.tga) |
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+ |
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[`raytracer`]: https://git.rcrnstn.net/rcrnstn/raytracer |
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[C++11]: https://en.wikipedia.org/wiki/C++11 |
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[GLM]: https://glm.g-truc.net |
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new file mode 100644 |
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@@ -0,0 +1,185 @@ |
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+/// Includes |
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+ |
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+#include <array> |
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+#include <cstdlib> |
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+#include <fstream> |
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+#include <iostream> |
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+#include <limits> |
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+#include <vector> |
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+ |
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+#define GLM_FORCE_SWIZZLE |
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+#define GLM_FORCE_INTRINSICS // For `GLM_SWIZZLE_OPERATOR`. |
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+#include <glm/glm.hpp> |
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+// #include <glm/gtx/io.hpp> // For `operator<<(std::ostream &)`. |
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+ |
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+/// Namespaces |
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+ |
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+using namespace glm; |
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+ |
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+/// Constants |
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+ |
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+auto const infinity = std::numeric_limits<float>::infinity(); |
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+ |
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+/// Types |
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+ |
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+//// Ray |
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+struct Ray |
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+{ |
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+ vec3 origin; |
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+ vec3 direction; |
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+}; |
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+ |
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+//// Trace |
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+struct Trace |
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+{ |
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+ float distance; |
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+ explicit operator bool() const |
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+ { |
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+ return distance < infinity; |
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+ } |
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+}; |
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+ |
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+//// Sphere |
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+struct Sphere |
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+{ |
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+ vec3 center; |
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+ float radius; |
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+ Trace trace(Ray const & ray) const |
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+ { |
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+ auto const offs = center - ray.origin; |
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+ auto const proj = dot(offs, ray.direction); |
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+ if (proj < 0.0F) |
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+ return {infinity}; // Past. |
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+ auto const perp2 = dot(offs, offs) - proj * proj; |
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+ auto const over2 = radius * radius - perp2; |
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+ if (over2 < 0.0F) |
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+ return {infinity}; // Miss. |
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+ auto const dist = proj - sqrt(over2); |
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+ if (dist < 0.0F) |
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+ return {infinity}; // Inside. |
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+ return {dist}; // Hit. |
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+ } |
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+}; |
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+ |
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+//// Shapes |
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+using Shapes = std::vector<Sphere>; |
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+ |
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+//// Scene |
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+struct Scene |
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+{ |
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+ Shapes shapes; |
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+ Trace trace(Ray const & ray) const |
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+ { |
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+ auto nearest = Trace{infinity}; |
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+ for (auto const & shape : shapes) |
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+ { |
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+ auto const trace = shape.trace(ray); |
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+ if (trace.distance < nearest.distance) |
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+ nearest = trace; |
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+ } |
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+ return nearest; |
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+ } |
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+}; |
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+ |
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+//// Camera |
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+struct Camera |
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+{ |
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+ uvec2 size; |
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+ Ray ray(vec4 const & frag_coord) const |
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+ { |
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+ auto const point = vec3( |
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+ (2.0F * vec2(frag_coord.xy) - vec2(size)) / float(size.y), |
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+ -1.0F |
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+ ); |
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+ auto const origin = vec3(0.0F); |
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+ auto const direction = normalize(point); |
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+ return Ray{origin, direction}; |
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+ } |
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+}; |
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+ |
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+//// Framebuffer |
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+struct Framebuffer |
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+{ |
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+ uvec2 size; |
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+ std::vector<u8vec4> color; |
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+ explicit Framebuffer(uvec2 const & size_) |
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+ : |
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+ size{size_}, |
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+ color((std::size_t)(size_.x * size_.y)) |
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+ {} |
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+ template<typename Shader> |
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+ void render(Shader const & shader) |
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+ { |
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+ auto const begin = uvec2(0); |
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+ auto const end = size; |
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+ for (auto y = begin.y; y < end.y; ++y) |
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+ for (auto x = begin.x; x < end.x; ++x) |
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+ { |
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+ auto const index = size.x * y + x; |
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+ auto const frag_coord = vec4(vec2(x, y) + 0.5F, 0.0F, 1.0F); |
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+ auto const frag_color = vec4(shader(frag_coord).bgra); |
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+ color[index] = clamp(frag_color, 0.0F, 1.0F) * 255.0F + 0.5F; |
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+ } |
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+ } |
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+ void write_tga(char const * path) const |
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+ { |
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+ auto header = std::array<uint8_t, 18>{ |
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+ 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
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+ (uint8_t)(size.x >> 0U), |
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+ (uint8_t)(size.x >> 8U), |
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+ (uint8_t)(size.y >> 0U), |
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+ (uint8_t)(size.y >> 8U), |
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+ 32, 0, |
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+ }; |
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+ auto ostream = std::ofstream(path, std::ios::binary); |
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+ write(ostream, header); |
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+ write(ostream, color); |
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+ } |
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+ template<typename Collection> |
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+ void write(std::ostream & ostream, Collection const & collection) const |
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+ { |
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+ ostream.write( |
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+ (char const *) collection.data(), |
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+ (std::streamsize)(sizeof(*collection.data()) * collection.size()) |
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+ ); |
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+ } |
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+}; |
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+ |
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+/// Main |
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+ |
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+int main(int argc, char const * argv[]) |
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+{ |
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+ //// Arguments |
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+ if (argc != 2) |
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+ { |
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+ std::cerr << "Usage: raytracer <path>" << std::endl; |
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+ return EXIT_FAILURE; |
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+ } |
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+ auto const * path = argv[1]; // NOLINT |
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+ //// Configure |
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+ auto size = uvec2(640, 480); |
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+ auto framebuffer = Framebuffer(size); |
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+ auto camera = Camera{size}; |
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+ auto scene = Scene{ |
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+ { // shapes |
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+ Sphere{{ 6.0F, -4.0F, -24.0F}, 12.0F}, |
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+ Sphere{{ 2.0F, 6.0F, -16.0F}, 8.0F}, |
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+ Sphere{{ -4.0F, 0.0F, -10.0F}, 4.0F}, |
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+ Sphere{{ 0.0F, -4.0F, -6.0F}, 1.0F}, |
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+ Sphere{{ -1.1F, 0.8F, -1.1F}, 0.2F}, |
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+ Sphere{{-110.0F, -80.0F, -110.0F}, 20.0F}, |
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+ }, |
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+ }; |
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+ //// Render |
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+ framebuffer.render([&](vec4 const & frag_coord) |
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+ { |
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+ auto const ray = camera.ray(frag_coord); |
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+ auto const trace = scene.trace(ray); |
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+ auto const rgb = vec3(1.0F / (1.0F + trace.distance)); |
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+ auto const alpha = (bool)trace; |
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+ return vec4(rgb, alpha); |
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+ }); |
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+ //// Finalize |
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+ framebuffer.write_tga(path); |
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+ return EXIT_SUCCESS; |
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+} |