# Usually the default. Writes speratate shader files to change rotation angle.
# `os.tmpname()` is used to generate the filenames. On some systems this file
# is readable by other users, but it contains no user- or video-specific
# information, only the rotation angle.
vo=gpu

# Uses `glsl-shader-opts` to change rotation angle.
# vo=gpu-next

# Enable debug printing.
# msg-level=gpu_rotate=debug