mpv.conf.example
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 # Usually the default. Writes speratate shader files to change rotation angle.
 # `os.tmpname()` is used to generate the filenames. On some systems this file
 # is readable by other users, but it contains no user- or video-specific
 # information, only the rotation angle.
 vo=gpu
 
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 # Uses `glsl-shader-opts` to change rotation angle.
 # vo=gpu-next
 
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 # Enable debug printing.
 # msg-level=gpu_rotate=debug