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Move assets to assets directory

Robert Cranston authored on 27/02/2024 02:27:31
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+These scenes have textures which are hand-drawn to fit with the
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+gemetry. Each model file has an accompanying texture with the same
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+name.
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+The reason why each model has been split into multiple model files, is
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+because different parts of the model used different textures, and
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+splitting the model itself makes it easy for the user to switch active
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+texture at the right moment during rendering.
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+These models are intended to be rendered without any dynamic lighting.