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                                    deleted file mode 100644  | 
                            
| ... | ... | 
                                    @@ -1,17 +0,0 @@  | 
                            
| 1 | 
                                    -#version 150  | 
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| 2 | 
                                    -  | 
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| 3 | 
                                    -in vec3 inPosition;  | 
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| 4 | 
                                    -in vec3 inNormal;  | 
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| 5 | 
                                    -in vec2 inTexCoord;  | 
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| 6 | 
                                    -  | 
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| 7 | 
                                    -out vec2 texCoord;  | 
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| 8 | 
                                    -  | 
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| 9 | 
                                    -uniform mat4 projection;  | 
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| 10 | 
                                    -uniform mat4 modelView;  | 
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| 11 | 
                                    -  | 
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| 12 | 
                                    -  | 
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| 13 | 
                                    -void main(void)  | 
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| 14 | 
                                    -{
                                 | 
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| 15 | 
                                    - gl_Position = projection * modelView * vec4(inPosition, 1.0);  | 
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| 16 | 
                                    - texCoord = inTexCoord;  | 
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| 17 | 
                                    -}  | 
                            
| ... | ... | 
                                    @@ -1,17 +1,17 @@  | 
                            
| 1 | 1 | 
                                    #version 150  | 
                            
| 2 | 2 | 
                                     | 
                            
| 3 | 
                                    -in vec3 inPosition;  | 
                            |
| 4 | 
                                    -in vec3 inNormal;  | 
                            |
| 3 | 
                                    +in vec3 inPosition;  | 
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| 4 | 
                                    +in vec3 inNormal;  | 
                            |
| 5 | 5 | 
                                    in vec2 inTexCoord;  | 
                            
| 6 | 
                                    +  | 
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| 6 | 7 | 
                                    out vec2 texCoord;  | 
                            
| 7 | 8 | 
                                     | 
                            
| 8 | 
                                    -// NY  | 
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| 9 | 
                                    -uniform mat4 projMatrix;  | 
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| 10 | 
                                    -uniform mat4 mdlMatrix;  | 
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| 9 | 
                                    +uniform mat4 projection;  | 
                            |
| 10 | 
                                    +uniform mat4 modelView;  | 
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| 11 | 
                                    +  | 
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| 11 | 12 | 
                                     | 
                            
| 12 | 13 | 
                                    void main(void)  | 
                            
| 13 | 14 | 
                                     {
                                 | 
                            
| 14 | 
                                    - mat3 normalMatrix1 = mat3(mdlMatrix);  | 
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| 15 | 
                                    - texCoord = inTexCoord;  | 
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| 16 | 
                                    - gl_Position = projMatrix * mdlMatrix * vec4(inPosition, 1.0);  | 
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| 15 | 
                                    + gl_Position = projection * modelView * vec4(inPosition, 1.0);  | 
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| 16 | 
                                    + texCoord = inTexCoord;  | 
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| 17 | 17 | 
                                    }  | 
                            
find . -type f -exec chmod -x {} +
| 1 | 1 | 
                                    new file mode 100755  | 
                            
| ... | ... | 
                                    @@ -0,0 +1,17 @@  | 
                            
| 1 | 
                                    +#version 150  | 
                            |
| 2 | 
                                    +  | 
                            |
| 3 | 
                                    +in vec3 inPosition;  | 
                            |
| 4 | 
                                    +in vec3 inNormal;  | 
                            |
| 5 | 
                                    +in vec2 inTexCoord;  | 
                            |
| 6 | 
                                    +out vec2 texCoord;  | 
                            |
| 7 | 
                                    +  | 
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| 8 | 
                                    +// NY  | 
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| 9 | 
                                    +uniform mat4 projMatrix;  | 
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| 10 | 
                                    +uniform mat4 mdlMatrix;  | 
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| 11 | 
                                    +  | 
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| 12 | 
                                    +void main(void)  | 
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| 13 | 
                                    +{
                                 | 
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| 14 | 
                                    + mat3 normalMatrix1 = mat3(mdlMatrix);  | 
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| 15 | 
                                    + texCoord = inTexCoord;  | 
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| 16 | 
                                    + gl_Position = projMatrix * mdlMatrix * vec4(inPosition, 1.0);  | 
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| 17 | 
                                    +}  |