... | ... |
@@ -49,7 +49,7 @@ bool LoadTGATextureData(const char *filename, TextureData *texture) // Loads A T |
49 | 49 |
GLubyte *rowP; |
50 | 50 |
int err; |
51 | 51 |
GLubyte rle; |
52 |
- int b; |
|
52 |
+ GLuint b; |
|
53 | 53 |
long row, rowLimit; |
54 | 54 |
GLubyte pixelData[4]; |
55 | 55 |
|
... | ... |
@@ -199,7 +199,7 @@ bool LoadTGATextureData(const char *filename, TextureData *texture) // Loads A T |
199 | 199 |
} |
200 | 200 |
|
201 | 201 |
if (bytesPerPixel >= 3) // if not monochrome |
202 |
- for (i = 0; i < (int)(imageSize); i += bytesPerPixel) // Loop Through The Image Data |
|
202 |
+ for (i = 0; i < imageSize; i += bytesPerPixel) // Loop Through The Image Data |
|
203 | 203 |
{ // Swaps The 1st And 3rd Bytes ('R'ed and 'B'lue) |
204 | 204 |
temp = texture->imageData[i]; // Temporarily Store The Value At Image Data 'i' |
205 | 205 |
texture->imageData[i] = texture->imageData[i + 2]; // Set The 1st Byte To The Value Of The 3rd Byte |
Swedish characters use a weird encoding. For instance, `file --mime`
just gives `charset=unknown-8bit` and `grep` just says `binary file
matches`.
Searching for them in the [Western Latin character sets comparison
table][] gives that this is the old [Mac OS Roman][] (MIME / IANA:
`macintosh`). Tooling support for this outside of Macs is very poor, as
can be seen above.
[Western Latin character sets comparison table]: https://en.wikipedia.org/wiki/Western_Latin_character_sets_(computing)#Comparison_table
[Mac OS Roman]: https://en.wikipedia.org/wiki/Mac_OS_Roman
To convert:
tmp_file="$(mktemp)"
trap 'rm "$tmp_file"' EXIT
find . -type f -exec file --mime {} + \
| while IFS=':' read file mime
do
if echo "$mime" | grep -qi 'charset=unknown-8bit'
then
iconv -f 'macintosh' -t 'utf-8' "$file" -o "$tmp_file"
mv "$tmp_file" "$file"
fi
done
find . -type f -exec chmod -x {} +
Robert Cranston authored on 27/02/2024 02:27:27... | ... |
@@ -12,6 +12,8 @@ |
12 | 12 |
// 180216: calloc is better than malloc when you may have undefined data in parts of the texture! |
13 | 13 |
// 190416: Skipped testing the last four bytes of the 12-byte heading. That is the origin of the |
14 | 14 |
// image which is usually 0. It is now ignored. |
15 |
+// 220218: Big change: Removed the power of 2. GPUs with that limitation are gone now. |
|
16 |
+// This simplifies both the code and the interface. |
|
15 | 17 |
|
16 | 18 |
// NOTE: LoadTGA does NOT support all TGA variants! You may need to re-save your TGA |
17 | 19 |
// with different settings to find a suitable format. |
... | ... |
@@ -43,7 +45,7 @@ bool LoadTGATextureData(const char *filename, TextureData *texture) // Loads A T |
43 | 45 |
imageSize, // Used To Store The Image Size When Setting Aside Ram |
44 | 46 |
temp; // Temporary Variable |
45 | 47 |
long rowSize, stepSize, bytesRead; |
46 |
- long w, h; |
|
48 |
+// long w, h; |
|
47 | 49 |
GLubyte *rowP; |
48 | 50 |
int err; |
49 | 51 |
GLubyte rle; |
... | ... |
@@ -109,20 +111,21 @@ bool LoadTGATextureData(const char *filename, TextureData *texture) // Loads A T |
109 | 111 |
return false; |
110 | 112 |
} |
111 | 113 |
flipped = (header[5] & 32) != 0; // Testa om flipped |
112 |
- |
|
113 |
- w = 1; |
|
114 |
- while (w < texture->width) w = w << 1; |
|
115 |
- h = 1; |
|
116 |
- while (h < texture->height) h = h << 1; |
|
117 |
- texture->texWidth = (GLfloat)texture->width / w; |
|
118 |
- texture->texHeight = (GLfloat)texture->height / h; |
|
114 |
+ |
|
115 |
+// That old power of 2 is no longer needed! |
|
116 |
+// w = 1; |
|
117 |
+// while (w < texture->width) w = w << 1; |
|
118 |
+// h = 1; |
|
119 |
+// while (h < texture->height) h = h << 1; |
|
120 |
+// texture->texWidth = (GLfloat)texture->width / w; |
|
121 |
+// texture->texHeight = (GLfloat)texture->height / h; |
|
119 | 122 |
|
120 | 123 |
|
121 | 124 |
texture->bpp = header[4]; // Grab The TGA's Bits Per Pixel (24 or 32) |
122 | 125 |
bytesPerPixel = texture->bpp/8; // Divide By 8 To Get The Bytes Per Pixel |
123 |
- imageSize = w * h * bytesPerPixel; // Calculate The Memory Required For The TGA Data |
|
126 |
+ imageSize = texture->width * texture->height * bytesPerPixel; // Calculate The Memory Required For The TGA Data |
|
124 | 127 |
rowSize = texture->width * bytesPerPixel; // Image memory per row |
125 |
- stepSize = w * bytesPerPixel; // Memory per row |
|
128 |
+ stepSize = texture->width * bytesPerPixel; // Memory per row |
|
126 | 129 |
texture->imageData = (GLubyte *)calloc(1, imageSize); // Reserve Memory To Hold The TGA Data |
127 | 130 |
if (texture->imageData == NULL) // Does The Storage Memory Exist? |
128 | 131 |
{ |
... | ... |
@@ -133,7 +136,7 @@ bool LoadTGATextureData(const char *filename, TextureData *texture) // Loads A T |
133 | 136 |
// Set rowP and step depending on direction |
134 | 137 |
// Inverted this 120131, since a texture came out wrong. |
135 | 138 |
// I am still not sure this is OK. |
136 |
- if (!flipped) |
|
139 |
+ if (flipped) |
|
137 | 140 |
{ |
138 | 141 |
step = -stepSize; |
139 | 142 |
rowP = &texture->imageData[imageSize - stepSize]; |
... | ... |
@@ -204,8 +207,8 @@ bool LoadTGATextureData(const char *filename, TextureData *texture) // Loads A T |
204 | 207 |
} |
205 | 208 |
fclose (file); |
206 | 209 |
|
207 |
-texture->w = w; |
|
208 |
-texture->h = h; |
|
210 |
+//texture->w = w; |
|
211 |
+//texture->h = h; |
|
209 | 212 |
|
210 | 213 |
return true; // Texture loading Went Ok, Return True |
211 | 214 |
} |
... | ... |
@@ -232,7 +235,7 @@ bool LoadTGATexture(const char *filename, TextureData *texture) // Loads A TGA F |
232 | 235 |
{ |
233 | 236 |
type=GL_RGB; // If So Set The 'type' To GL_RGB |
234 | 237 |
} |
235 |
- glTexImage2D(GL_TEXTURE_2D, 0, type, texture->w, texture->h, 0, type, GL_UNSIGNED_BYTE, texture[0].imageData); |
|
238 |
+ glTexImage2D(GL_TEXTURE_2D, 0, type, texture->width, texture->height, 0, type, GL_UNSIGNED_BYTE, texture[0].imageData); |
|
236 | 239 |
|
237 | 240 |
if (gMipmap) |
238 | 241 |
{ |
... | ... |
@@ -324,7 +327,8 @@ int SaveDataToTGA(char *filename, |
324 | 327 |
|
325 | 328 |
fclose(file); |
326 | 329 |
// release the memory |
327 |
- free(imageData); |
|
330 |
+// No, this is the responsability of the host! |
|
331 |
+// free(imageData); |
|
328 | 332 |
|
329 | 333 |
return(TGA_OK); |
330 | 334 |
} |
1 | 1 |
new file mode 100755 |
... | ... |
@@ -0,0 +1,351 @@ |
1 |
+// TGA loader, by Ingemar 2009, based on "tga.c" and some other sources. |
|
2 |
+// Updated 2013 to use modern mipmapping |
|
3 |
+// 130423: Added LoadTGATextureData |
|
4 |
+// 130905: Fixed a bug in LoadTGATextureSimple |
|
5 |
+// 140212: Fixed a bug in loading of uncompressed images. |
|
6 |
+// 140520: Supports grayscale images (loads to red channel). |
|
7 |
+// 141007: Added SaveTGA. (Moved from the obsolete LoadTGA2.) |
|
8 |
+// 160302: Uses fopen_s on Windows, as suggested by Jesper Post. Should reduce warnings a bit. |
|
9 |
+// 170220: Changed fopen_s to "rb". This made it fail for some textures. |
|
10 |
+// 170331: Cleaned up a bit to remove warnings. |
|
11 |
+// 170419: Fixed a bug that prevented monochrome images from loading. |
|
12 |
+// 180216: calloc is better than malloc when you may have undefined data in parts of the texture! |
|
13 |
+// 190416: Skipped testing the last four bytes of the 12-byte heading. That is the origin of the |
|
14 |
+// image which is usually 0. It is now ignored. |
|
15 |
+ |
|
16 |
+// NOTE: LoadTGA does NOT support all TGA variants! You may need to re-save your TGA |
|
17 |
+// with different settings to find a suitable format. |
|
18 |
+ |
|
19 |
+#include "LoadTGA.h" |
|
20 |
+ |
|
21 |
+static bool gMipmap = true; |
|
22 |
+ |
|
23 |
+// Note that turning mimpapping on and off refers to the loading stage only. |
|
24 |
+// If you want to turn off mipmapping later, use |
|
25 |
+// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
|
26 |
+ |
|
27 |
+void LoadTGASetMipmapping(bool active) |
|
28 |
+{ |
|
29 |
+ gMipmap = active; |
|
30 |
+} |
|
31 |
+ |
|
32 |
+bool LoadTGATextureData(const char *filename, TextureData *texture) // Loads A TGA File Into Memory |
|
33 |
+{ |
|
34 |
+ GLuint i; |
|
35 |
+ GLubyte |
|
36 |
+ TGAuncompressedheader[12]={ 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0}, // Uncompressed TGA Header |
|
37 |
+ TGAcompressedheader[12]={ 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0}, // Compressed TGA Header |
|
38 |
+ TGAuncompressedbwheader[12]={ 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0}, // Uncompressed grayscale TGA Header |
|
39 |
+ TGAcompressedbwheader[12]={ 0, 0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0}, // Compressed grayscale TGA Header |
|
40 |
+ actualHeader[12], // Used To Compare TGA Header |
|
41 |
+ header[6]; // First 6 Useful Bytes From The Header |
|
42 |
+ GLuint bytesPerPixel, // Holds Number Of Bytes Per Pixel Used In The TGA File |
|
43 |
+ imageSize, // Used To Store The Image Size When Setting Aside Ram |
|
44 |
+ temp; // Temporary Variable |
|
45 |
+ long rowSize, stepSize, bytesRead; |
|
46 |
+ long w, h; |
|
47 |
+ GLubyte *rowP; |
|
48 |
+ int err; |
|
49 |
+ GLubyte rle; |
|
50 |
+ int b; |
|
51 |
+ long row, rowLimit; |
|
52 |
+ GLubyte pixelData[4]; |
|
53 |
+ |
|
54 |
+ // Nytt f�r flipping-st�d 111114 |
|
55 |
+ char flipped; |
|
56 |
+ long step; |
|
57 |
+ |
|
58 |
+ // It seems Windows/VS doesn't like fopen any more, but fopen_s is not on the others. |
|
59 |
+ FILE *file; |
|
60 |
+ #if defined(_WIN32) |
|
61 |
+ fopen_s(&file, filename, "rb"); |
|
62 |
+ #else |
|
63 |
+ file = fopen(filename, "rb"); // rw works everywhere except Windows? |
|
64 |
+ #endif |
|
65 |
+// FILE *file = fopen(filename, "rb"); // Open The TGA File |
|
66 |
+ err = 0; |
|
67 |
+ if (file == NULL) err = 1; // Does File Even Exist? |
|
68 |
+ else if (fread(actualHeader, 1, sizeof(actualHeader), file) != sizeof(actualHeader)) err = 2; // Are There 12 Bytes To Read? |
|
69 |
+ else if ( |
|
70 |
+ // Edit 2019: Ignore the origin! |
|
71 |
+ (memcmp(TGAuncompressedheader, actualHeader, sizeof(TGAuncompressedheader)-4) != 0) && |
|
72 |
+ (memcmp(TGAcompressedheader, actualHeader, sizeof(TGAcompressedheader)-4) != 0) && |
|
73 |
+ (memcmp(TGAuncompressedbwheader, actualHeader, sizeof(TGAuncompressedheader)-4) != 0) && |
|
74 |
+ (memcmp(TGAcompressedbwheader, actualHeader, sizeof(TGAcompressedheader)-4) != 0) |
|
75 |
+ ) |
|
76 |
+ { |
|
77 |
+ err = 3; // Does The Header Match What We Want? |
|
78 |
+ for (i = 0; i < 12; i++) |
|
79 |
+ printf("%d ", actualHeader[i]); |
|
80 |
+ printf("\n"); |
|
81 |
+ } |
|
82 |
+ else if (fread(header, 1, sizeof(header), file) != sizeof(header)) err = 4; // If So Read Next 6 Header Bytes |
|
83 |
+ |
|
84 |
+ if (err != 0) |
|
85 |
+ { |
|
86 |
+ switch (err) |
|
87 |
+ { |
|
88 |
+ case 1: printf("could not open file %s\n", filename); break; |
|
89 |
+ case 2: printf("could not read header of %s\n", filename); break; |
|
90 |
+ case 3: printf("unsupported format in %s\n", filename); break; |
|
91 |
+ case 4: printf("could not read file %s\n", filename); break; |
|
92 |
+ } |
|
93 |
+ |
|
94 |
+ if(file == NULL) // Did The File Even Exist? *Added Jim Strong* |
|
95 |
+ return false; |
|
96 |
+ else |
|
97 |
+ { |
|
98 |
+ fclose(file); // If Anything Failed, Close The File |
|
99 |
+ return false; |
|
100 |
+ } |
|
101 |
+ } |
|
102 |
+ texture->width = header[1] * 256 + header[0]; // Determine The TGA Width (highbyte*256+lowbyte) |
|
103 |
+ texture->height = header[3] * 256 + header[2]; // Determine The TGA Height (highbyte*256+lowbyte) |
|
104 |
+ if (texture->width <= 0 || // Is The Width Less Than Or Equal To Zero |
|
105 |
+ texture->height <= 0 || // Is The Height Less Than Or Equal To Zero |
|
106 |
+ (header[4] != 24 && header[4] != 32 && header[4] != 8)) // Is The TGA 24 or 32 Bit? |
|
107 |
+ { |
|
108 |
+ fclose(file); // If Anything Failed, Close The File |
|
109 |
+ return false; |
|
110 |
+ } |
|
111 |
+ flipped = (header[5] & 32) != 0; // Testa om flipped |
|
112 |
+ |
|
113 |
+ w = 1; |
|
114 |
+ while (w < texture->width) w = w << 1; |
|
115 |
+ h = 1; |
|
116 |
+ while (h < texture->height) h = h << 1; |
|
117 |
+ texture->texWidth = (GLfloat)texture->width / w; |
|
118 |
+ texture->texHeight = (GLfloat)texture->height / h; |
|
119 |
+ |
|
120 |
+ |
|
121 |
+ texture->bpp = header[4]; // Grab The TGA's Bits Per Pixel (24 or 32) |
|
122 |
+ bytesPerPixel = texture->bpp/8; // Divide By 8 To Get The Bytes Per Pixel |
|
123 |
+ imageSize = w * h * bytesPerPixel; // Calculate The Memory Required For The TGA Data |
|
124 |
+ rowSize = texture->width * bytesPerPixel; // Image memory per row |
|
125 |
+ stepSize = w * bytesPerPixel; // Memory per row |
|
126 |
+ texture->imageData = (GLubyte *)calloc(1, imageSize); // Reserve Memory To Hold The TGA Data |
|
127 |
+ if (texture->imageData == NULL) // Does The Storage Memory Exist? |
|
128 |
+ { |
|
129 |
+ fclose(file); |
|
130 |
+ return false; |
|
131 |
+ } |
|
132 |
+ |
|
133 |
+ // Set rowP and step depending on direction |
|
134 |
+ // Inverted this 120131, since a texture came out wrong. |
|
135 |
+ // I am still not sure this is OK. |
|
136 |
+ if (!flipped) |
|
137 |
+ { |
|
138 |
+ step = -stepSize; |
|
139 |
+ rowP = &texture->imageData[imageSize - stepSize]; |
|
140 |
+ row = 0 + (texture->height -1) * stepSize; |
|
141 |
+ } |
|
142 |
+ else |
|
143 |
+ { |
|
144 |
+ step = stepSize; |
|
145 |
+ rowP = &texture->imageData[0]; |
|
146 |
+ row = 0; |
|
147 |
+ } |
|
148 |
+ |
|
149 |
+ if (actualHeader[2] == 2 || actualHeader[2] == 3) // uncompressed |
|
150 |
+ { |
|
151 |
+ for (i = 0; i < texture->height; i++) |
|
152 |
+ { |
|
153 |
+ bytesRead = fread(rowP, 1, rowSize, file); |
|
154 |
+ rowP += step; |
|
155 |
+ if (bytesRead != rowSize) |
|
156 |
+ { |
|
157 |
+ free(texture->imageData); // If So, Release The Image Data |
|
158 |
+ fclose(file); // Close The File |
|
159 |
+ return false; // Return False |
|
160 |
+ } |
|
161 |
+ } |
|
162 |
+ } |
|
163 |
+ else |
|
164 |
+ { // compressed |
|
165 |
+// row = 0 + (texture->height -1) * stepSize; |
|
166 |
+ i = row; |
|
167 |
+ rowLimit = row + rowSize; |
|
168 |
+ do |
|
169 |
+ { |
|
170 |
+ bytesRead = fread(&rle, 1, 1, file); |
|
171 |
+ if (rle < 128) |
|
172 |
+ { // rle+1 raw pixels |
|
173 |
+ bytesRead = fread(&texture->imageData[i], 1, (rle+1)*bytesPerPixel, file); |
|
174 |
+ i += bytesRead; |
|
175 |
+ if (bytesRead == 0) |
|
176 |
+ i = imageSize; |
|
177 |
+ } |
|
178 |
+ else |
|
179 |
+ { // range of rle-127 pixels with a color that follows |
|
180 |
+ bytesRead = fread(&pixelData, 1, bytesPerPixel, file); |
|
181 |
+ do |
|
182 |
+ { |
|
183 |
+ for (b = 0; b < bytesPerPixel; b++) |
|
184 |
+ texture->imageData[i+b] = pixelData[b]; |
|
185 |
+ i += bytesPerPixel; |
|
186 |
+ rle = rle - 1; |
|
187 |
+ } while (rle > 127); |
|
188 |
+ } |
|
189 |
+ if (i >= rowLimit) |
|
190 |
+ { |
|
191 |
+ row = row + step; // - stepSize; |
|
192 |
+ rowLimit = row + rowSize; |
|
193 |
+ i = row; |
|
194 |
+ } |
|
195 |
+ } while (i < imageSize); |
|
196 |
+ } |
|
197 |
+ |
|
198 |
+ if (bytesPerPixel >= 3) // if not monochrome |
|
199 |
+ for (i = 0; i < (int)(imageSize); i += bytesPerPixel) // Loop Through The Image Data |
|
200 |
+ { // Swaps The 1st And 3rd Bytes ('R'ed and 'B'lue) |
|
201 |
+ temp = texture->imageData[i]; // Temporarily Store The Value At Image Data 'i' |
|
202 |
+ texture->imageData[i] = texture->imageData[i + 2]; // Set The 1st Byte To The Value Of The 3rd Byte |
|
203 |
+ texture->imageData[i + 2] = temp; // Set The 3rd Byte To The Value In 'temp' (1st Byte Value) |
|
204 |
+ } |
|
205 |
+ fclose (file); |
|
206 |
+ |
|
207 |
+texture->w = w; |
|
208 |
+texture->h = h; |
|
209 |
+ |
|
210 |
+ return true; // Texture loading Went Ok, Return True |
|
211 |
+} |
|
212 |
+ |
|
213 |
+bool LoadTGATexture(const char *filename, TextureData *texture) // Loads A TGA File Into Memory and creates texture object |
|
214 |
+{ |
|
215 |
+ char ok; |
|
216 |
+ GLuint type = GL_RGBA; // Set The Default GL Mode To RBGA (32 BPP) |
|
217 |
+ |
|
218 |
+ ok = LoadTGATextureData(filename, texture); // Loads A TGA File Into Memory |
|
219 |
+ if (!ok) |
|
220 |
+ return false; |
|
221 |
+ |
|
222 |
+ // Build A Texture From The Data |
|
223 |
+ glGenTextures(1, &texture->texID); // Generate OpenGL texture IDs |
|
224 |
+ glBindTexture(GL_TEXTURE_2D, texture->texID); // Bind Our Texture |
|
225 |
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); // Linear Filtered |
|
226 |
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); // Linear Filtered |
|
227 |
+ if (texture->bpp == 8) // Was The TGA 8 Bits? Should be grayscale then. |
|
228 |
+ { |
|
229 |
+ type=GL_RED; // If So Set The 'type' To GL_RED |
|
230 |
+ } |
|
231 |
+ if (texture->bpp == 24) // Was The TGA 24 Bits? |
|
232 |
+ { |
|
233 |
+ type=GL_RGB; // If So Set The 'type' To GL_RGB |
|
234 |
+ } |
|
235 |
+ glTexImage2D(GL_TEXTURE_2D, 0, type, texture->w, texture->h, 0, type, GL_UNSIGNED_BYTE, texture[0].imageData); |
|
236 |
+ |
|
237 |
+ if (gMipmap) |
|
238 |
+ { |
|
239 |
+ glGenerateMipmap(GL_TEXTURE_2D); |
|
240 |
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); // Linear Filtered |
|
241 |
+ } |
|
242 |
+ |
|
243 |
+ return true; // Texture Building Went Ok, Return True |
|
244 |
+} |
|
245 |
+ |
|
246 |
+void LoadTGATextureSimple(const char *filename, GLuint *tex) // If you really only need the texture object. |
|
247 |
+{ |
|
248 |
+ TextureData texture; |
|
249 |
+ memset(&texture, 0, sizeof(texture)); // Bug fix 130905. |
|
250 |
+ |
|
251 |
+ if (LoadTGATexture(filename, &texture)) |
|
252 |
+ { |
|
253 |
+ if(texture.imageData != NULL) |
|
254 |
+ free(texture.imageData); |
|
255 |
+ *tex = texture.texID; |
|
256 |
+ } |
|
257 |
+ else |
|
258 |
+ *tex = 0; |
|
259 |
+} |
|
260 |
+ |
|
261 |
+ |
|
262 |
+// saves an array of pixels as a TGA image |
|
263 |
+// Was tgaSave, found in some reusable code. |
|
264 |
+// Limitation: Can NOT save with transparency! Only RGB, not RGBA! |
|
265 |
+// But it should! Why not? |
|
266 |
+int SaveDataToTGA(char *filename, |
|
267 |
+ short int width, |
|
268 |
+ short int height, |
|
269 |
+ unsigned char pixelDepth, |
|
270 |
+ unsigned char *imageData) |
|
271 |
+{ |
|
272 |
+ unsigned char cGarbage = 0, mode,aux; |
|
273 |
+ int i, w, ix; |
|
274 |
+ FILE *file; |
|
275 |
+ char /*GLubyte*/ TGAuncompressedheader[12]={ 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0}; // Uncompressed TGA Header |
|
276 |
+ |
|
277 |
+// open file and check for errors |
|
278 |
+#if defined(_WIN32) |
|
279 |
+ fopen_s(&file, filename, "w"); |
|
280 |
+#else |
|
281 |
+ file = fopen(filename, "w"); // rw works everywhere except Windows? |
|
282 |
+#endif |
|
283 |
+// file = fopen(filename, "w"); |
|
284 |
+ if (file == NULL) |
|
285 |
+ return(TGA_ERROR_FILE_OPEN); |
|
286 |
+ |
|
287 |
+// compute image type: 2 for RGB(A), 3 for greyscale |
|
288 |
+ mode = pixelDepth / 8; |
|
289 |
+// NOT YET IMPLEMENTED |
|
290 |
+// if ((pixelDepth == 24) || (pixelDepth == 32)) |
|
291 |
+// type = 2; |
|
292 |
+// else |
|
293 |
+// type = 3; |
|
294 |
+ |
|
295 |
+// write the header |
|
296 |
+ fwrite(&TGAuncompressedheader, 12, 1, file); |
|
297 |
+ fwrite(&width, sizeof(short int), 1, file); |
|
298 |
+ fwrite(&height, sizeof(short int), 1, file); |
|
299 |
+ fwrite(&pixelDepth, sizeof(unsigned char), 1, file); |
|
300 |
+ |
|
301 |
+ fwrite(&cGarbage, sizeof(unsigned char), 1, file); |
|
302 |
+ |
|
303 |
+// convert the image data from RGB(a) to BGR(A) |
|
304 |
+ if (mode >= 3) |
|
305 |
+ for (i=0; i < width * height * mode ; i+= mode) |
|
306 |
+ { |
|
307 |
+ aux = imageData[i]; |
|
308 |
+ imageData[i] = imageData[i+2]; |
|
309 |
+ imageData[i+2] = aux; |
|
310 |
+ } |
|
311 |
+ |
|
312 |
+// save the image data |
|
313 |
+ w = 1; |
|
314 |
+ while (w < width) w = w << 1; |
|
315 |
+// bytesPerPixel = pixelDepth/8; |
|
316 |
+// row = width * bytesPerPixel; |
|
317 |
+ |
|
318 |
+// Write one row at a time |
|
319 |
+ for (i = 0; i < height; i++) |
|
320 |
+ { |
|
321 |
+ ix = i * w * mode; |
|
322 |
+ fwrite(&imageData[ix], sizeof(unsigned char), width * mode, file); |
|
323 |
+ } |
|
324 |
+ |
|
325 |
+ fclose(file); |
|
326 |
+// release the memory |
|
327 |
+ free(imageData); |
|
328 |
+ |
|
329 |
+ return(TGA_OK); |
|
330 |
+} |
|
331 |
+ |
|
332 |
+// Save a TextureData |
|
333 |
+// Problem: Saves upside down! |
|
334 |
+void SaveTGA(TextureData *tex, char *filename) |
|
335 |
+{ |
|
336 |
+ SaveDataToTGA(filename, tex->width, tex->height, |
|
337 |
+ tex->bpp, tex->imageData); |
|
338 |
+} |
|
339 |
+ |
|
340 |
+void SaveFramebufferToTGA(char *filename, GLint x, GLint y, GLint w, GLint h) |
|
341 |
+{ |
|
342 |
+ int err; |
|
343 |
+ void *buffer = malloc(h*w*3); |
|
344 |
+ glReadPixels(x, y, w, h, GL_RGB, GL_UNSIGNED_BYTE, buffer); |
|
345 |
+ err = SaveDataToTGA(filename, w, h, |
|
346 |
+ 3*8, (unsigned char *)buffer); |
|
347 |
+// free(buffer); already done |
|
348 |
+ printf("SaveDataToTGA returned %d\n", err); |
|
349 |
+} |
|
350 |
+ |
|
351 |
+ |