| ... | ... |
@@ -1,4 +1,5 @@ |
| 1 | 1 |
/// Inlcudes |
| 2 |
+#include <iostream> |
|
| 2 | 3 |
#include "MicroGlut.h" |
| 3 | 4 |
#include "GL_utilities.h" |
| 4 | 5 |
|
| ... | ... |
@@ -17,17 +18,37 @@ GLfloat positions[][3] = |
| 17 | 18 |
}; |
| 18 | 19 |
|
| 19 | 20 |
|
| 21 |
+/// Debug message callback |
|
| 22 |
+void APIENTRY debugMessageCallback( |
|
| 23 |
+ GLenum /* source */, |
|
| 24 |
+ GLenum /* type */, |
|
| 25 |
+ GLuint /* id */, |
|
| 26 |
+ GLenum /* severity */, |
|
| 27 |
+ GLsizei /* length */, |
|
| 28 |
+ GLchar const * message, |
|
| 29 |
+ void const * /* userParam */ |
|
| 30 |
+) |
|
| 31 |
+{
|
|
| 32 |
+ std::cerr << message << std::endl; |
|
| 33 |
+} |
|
| 34 |
+ |
|
| 35 |
+ |
|
| 20 | 36 |
/// Init |
| 21 | 37 |
void init(void) |
| 22 | 38 |
{
|
| 39 |
+ // Debug message callback. |
|
| 40 |
+ // Requires OpenGL 4.3 or the GL_KHR_debug extension (which is not hardware |
|
| 41 |
+ // dependent and supported almost everywhere *except* MacOS). |
|
| 42 |
+ glEnable(GL_DEBUG_OUTPUT); |
|
| 43 |
+ glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS); |
|
| 44 |
+ glDebugMessageCallback(debugMessageCallback, nullptr); |
|
| 45 |
+ |
|
| 23 | 46 |
// GL inits. |
| 24 | 47 |
glClearColor(0.2, 0.2, 0.5, 0.0); |
| 25 | 48 |
glDisable(GL_DEPTH_TEST); |
| 26 |
- printError("init GL");
|
|
| 27 | 49 |
|
| 28 | 50 |
// Load and compile shader. |
| 29 | 51 |
GLuint program = loadShaders("tsbk07.vert", "tsbk07.frag");
|
| 30 |
- printError("init shader");
|
|
| 31 | 52 |
|
| 32 | 53 |
// Allocate and activate Vertex Array Object (VAO), used for uploading |
| 33 | 54 |
// the geometry. |
| ... | ... |
@@ -42,7 +63,6 @@ void init(void) |
| 42 | 63 |
glBufferData(GL_ARRAY_BUFFER, sizeof(positions), positions, GL_STATIC_DRAW); |
| 43 | 64 |
glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, 0); |
| 44 | 65 |
glEnableVertexAttribArray(positionLocation); |
| 45 |
- printError("init VBOs");
|
|
| 46 | 66 |
} |
| 47 | 67 |
|
| 48 | 68 |
|
| ... | ... |
@@ -56,7 +76,6 @@ void display(void) |
| 56 | 76 |
glBindVertexArray(vertexArray); |
| 57 | 77 |
|
| 58 | 78 |
// Draw. |
| 59 |
- printError("display draw");
|
|
| 60 | 79 |
glDrawArrays(GL_TRIANGLES, 0, ARRAY_COUNT(positions)); |
| 61 | 80 |
|
| 62 | 81 |
// Show on the screen. |
| ... | ... |
@@ -9,11 +9,11 @@ |
| 9 | 9 |
|
| 10 | 10 |
/// Globals |
| 11 | 11 |
GLuint vertexArray; |
| 12 |
-GLfloat positions[] = |
|
| 12 |
+GLfloat positions[][3] = |
|
| 13 | 13 |
{
|
| 14 |
- -0.5f, -0.5f, 0.0f, |
|
| 15 |
- -0.5f, +0.5f, 0.0f, |
|
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- +0.5f, -0.5f, 0.0f, |
|
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+ {-0.5f, -0.5f, 0.0f},
|
|
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+ {-0.5f, +0.5f, 0.0f},
|
|
| 16 |
+ {+0.5f, -0.5f, 0.0f},
|
|
| 17 | 17 |
}; |
| 18 | 18 |
|
| 19 | 19 |
|
| ... | ... |
@@ -56,8 +56,8 @@ void display(void) |
| 56 | 56 |
glBindVertexArray(vertexArray); |
| 57 | 57 |
|
| 58 | 58 |
// Draw. |
| 59 |
- glDrawArrays(GL_TRIANGLES, 0, ARRAY_COUNT(positions)/3); |
|
| 60 | 59 |
printError("display draw");
|
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+ glDrawArrays(GL_TRIANGLES, 0, ARRAY_COUNT(positions)); |
|
| 61 | 61 |
|
| 62 | 62 |
// Show on the screen. |
| 63 | 63 |
glutSwapBuffers(); |
| ... | ... |
@@ -11,70 +11,70 @@ |
| 11 | 11 |
GLuint vertexArray; |
| 12 | 12 |
GLfloat positions[] = |
| 13 | 13 |
{
|
| 14 |
- -0.5f, -0.5f, 0.0f, |
|
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- -0.5f, +0.5f, 0.0f, |
|
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- +0.5f, -0.5f, 0.0f, |
|
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+ -0.5f, -0.5f, 0.0f, |
|
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+ -0.5f, +0.5f, 0.0f, |
|
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+ +0.5f, -0.5f, 0.0f, |
|
| 17 | 17 |
}; |
| 18 | 18 |
|
| 19 | 19 |
|
| 20 | 20 |
/// Init |
| 21 | 21 |
void init(void) |
| 22 | 22 |
{
|
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- // GL inits. |
|
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- glClearColor(0.2, 0.2, 0.5, 0.0); |
|
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- glDisable(GL_DEPTH_TEST); |
|
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- printError("init GL");
|
|
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- |
|
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- // Load and compile shader. |
|
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- GLuint program = loadShaders("tsbk07.vert", "tsbk07.frag");
|
|
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- printError("init shader");
|
|
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- |
|
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- // Allocate and activate Vertex Array Object (VAO), used for uploading |
|
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- // the geometry. |
|
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- glGenVertexArrays(1, &vertexArray); |
|
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- glBindVertexArray(vertexArray); |
|
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- |
|
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- // Allocate and activate Vertex Buffer Objects (VBO), for vertex data. |
|
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- GLint positionLocation = glGetAttribLocation(program, "inPosition"); |
|
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- GLuint positionBuffer; |
|
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- glGenBuffers(1, &positionBuffer); |
|
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- glBindBuffer(GL_ARRAY_BUFFER, positionBuffer); |
|
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- glBufferData(GL_ARRAY_BUFFER, sizeof(positions), positions, GL_STATIC_DRAW); |
|
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- glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, 0); |
|
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- glEnableVertexAttribArray(positionLocation); |
|
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- printError("init VBOs");
|
|
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+ // GL inits. |
|
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+ glClearColor(0.2, 0.2, 0.5, 0.0); |
|
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+ glDisable(GL_DEPTH_TEST); |
|
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+ printError("init GL");
|
|
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+ |
|
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+ // Load and compile shader. |
|
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+ GLuint program = loadShaders("tsbk07.vert", "tsbk07.frag");
|
|
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+ printError("init shader");
|
|
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+ |
|
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+ // Allocate and activate Vertex Array Object (VAO), used for uploading |
|
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+ // the geometry. |
|
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+ glGenVertexArrays(1, &vertexArray); |
|
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+ glBindVertexArray(vertexArray); |
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+ |
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+ // Allocate and activate Vertex Buffer Objects (VBO), for vertex data. |
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+ GLint positionLocation = glGetAttribLocation(program, "inPosition"); |
|
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+ GLuint positionBuffer; |
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+ glGenBuffers(1, &positionBuffer); |
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+ glBindBuffer(GL_ARRAY_BUFFER, positionBuffer); |
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+ glBufferData(GL_ARRAY_BUFFER, sizeof(positions), positions, GL_STATIC_DRAW); |
|
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+ glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, 0); |
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+ glEnableVertexAttribArray(positionLocation); |
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+ printError("init VBOs");
|
|
| 46 | 46 |
} |
| 47 | 47 |
|
| 48 | 48 |
|
| 49 | 49 |
/// Display |
| 50 | 50 |
void display(void) |
| 51 | 51 |
{
|
| 52 |
- // Clear the screen. |
|
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- glClear(GL_COLOR_BUFFER_BIT); |
|
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+ // Clear the screen. |
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+ glClear(GL_COLOR_BUFFER_BIT); |
|
| 54 | 54 |
|
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- // Select VAO. |
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| 56 |
- glBindVertexArray(vertexArray); |
|
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+ // Select VAO. |
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+ glBindVertexArray(vertexArray); |
|
| 57 | 57 |
|
| 58 |
- // Draw. |
|
| 59 |
- glDrawArrays(GL_TRIANGLES, 0, ARRAY_COUNT(positions)/3); |
|
| 60 |
- printError("display draw");
|
|
| 58 |
+ // Draw. |
|
| 59 |
+ glDrawArrays(GL_TRIANGLES, 0, ARRAY_COUNT(positions)/3); |
|
| 60 |
+ printError("display draw");
|
|
| 61 | 61 |
|
| 62 |
- // Show on the screen. |
|
| 63 |
- glutSwapBuffers(); |
|
| 62 |
+ // Show on the screen. |
|
| 63 |
+ glutSwapBuffers(); |
|
| 64 | 64 |
} |
| 65 | 65 |
|
| 66 | 66 |
|
| 67 | 67 |
/// Main |
| 68 | 68 |
int main(int argc, char * argv[]) |
| 69 | 69 |
{
|
| 70 |
- glutInit(&argc, argv); |
|
| 71 |
- glutInitContextVersion(3, 2); |
|
| 72 |
- glutInitWindowSize(600, 600); |
|
| 73 |
- glutCreateWindow("TSBK07");
|
|
| 70 |
+ glutInit(&argc, argv); |
|
| 71 |
+ glutInitContextVersion(3, 2); |
|
| 72 |
+ glutInitWindowSize(600, 600); |
|
| 73 |
+ glutCreateWindow("TSBK07");
|
|
| 74 | 74 |
|
| 75 |
- glutDisplayFunc(display); |
|
| 75 |
+ glutDisplayFunc(display); |
|
| 76 | 76 |
|
| 77 |
- dumpInfo(); |
|
| 78 |
- init(); |
|
| 79 |
- glutMainLoop(); |
|
| 77 |
+ dumpInfo(); |
|
| 78 |
+ init(); |
|
| 79 |
+ glutMainLoop(); |
|
| 80 | 80 |
} |
| 1 | 1 |
new file mode 100644 |
| ... | ... |
@@ -0,0 +1,80 @@ |
| 1 |
+/// Inlcudes |
|
| 2 |
+#include "MicroGlut.h" |
|
| 3 |
+#include "GL_utilities.h" |
|
| 4 |
+ |
|
| 5 |
+ |
|
| 6 |
+/// Defines |
|
| 7 |
+#define ARRAY_COUNT(ARRAY) (sizeof(ARRAY)/sizeof(*(ARRAY))) |
|
| 8 |
+ |
|
| 9 |
+ |
|
| 10 |
+/// Globals |
|
| 11 |
+GLuint vertexArray; |
|
| 12 |
+GLfloat positions[] = |
|
| 13 |
+{
|
|
| 14 |
+ -0.5f, -0.5f, 0.0f, |
|
| 15 |
+ -0.5f, +0.5f, 0.0f, |
|
| 16 |
+ +0.5f, -0.5f, 0.0f, |
|
| 17 |
+}; |
|
| 18 |
+ |
|
| 19 |
+ |
|
| 20 |
+/// Init |
|
| 21 |
+void init(void) |
|
| 22 |
+{
|
|
| 23 |
+ // GL inits. |
|
| 24 |
+ glClearColor(0.2, 0.2, 0.5, 0.0); |
|
| 25 |
+ glDisable(GL_DEPTH_TEST); |
|
| 26 |
+ printError("init GL");
|
|
| 27 |
+ |
|
| 28 |
+ // Load and compile shader. |
|
| 29 |
+ GLuint program = loadShaders("tsbk07.vert", "tsbk07.frag");
|
|
| 30 |
+ printError("init shader");
|
|
| 31 |
+ |
|
| 32 |
+ // Allocate and activate Vertex Array Object (VAO), used for uploading |
|
| 33 |
+ // the geometry. |
|
| 34 |
+ glGenVertexArrays(1, &vertexArray); |
|
| 35 |
+ glBindVertexArray(vertexArray); |
|
| 36 |
+ |
|
| 37 |
+ // Allocate and activate Vertex Buffer Objects (VBO), for vertex data. |
|
| 38 |
+ GLint positionLocation = glGetAttribLocation(program, "inPosition"); |
|
| 39 |
+ GLuint positionBuffer; |
|
| 40 |
+ glGenBuffers(1, &positionBuffer); |
|
| 41 |
+ glBindBuffer(GL_ARRAY_BUFFER, positionBuffer); |
|
| 42 |
+ glBufferData(GL_ARRAY_BUFFER, sizeof(positions), positions, GL_STATIC_DRAW); |
|
| 43 |
+ glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, 0); |
|
| 44 |
+ glEnableVertexAttribArray(positionLocation); |
|
| 45 |
+ printError("init VBOs");
|
|
| 46 |
+} |
|
| 47 |
+ |
|
| 48 |
+ |
|
| 49 |
+/// Display |
|
| 50 |
+void display(void) |
|
| 51 |
+{
|
|
| 52 |
+ // Clear the screen. |
|
| 53 |
+ glClear(GL_COLOR_BUFFER_BIT); |
|
| 54 |
+ |
|
| 55 |
+ // Select VAO. |
|
| 56 |
+ glBindVertexArray(vertexArray); |
|
| 57 |
+ |
|
| 58 |
+ // Draw. |
|
| 59 |
+ glDrawArrays(GL_TRIANGLES, 0, ARRAY_COUNT(positions)/3); |
|
| 60 |
+ printError("display draw");
|
|
| 61 |
+ |
|
| 62 |
+ // Show on the screen. |
|
| 63 |
+ glutSwapBuffers(); |
|
| 64 |
+} |
|
| 65 |
+ |
|
| 66 |
+ |
|
| 67 |
+/// Main |
|
| 68 |
+int main(int argc, char * argv[]) |
|
| 69 |
+{
|
|
| 70 |
+ glutInit(&argc, argv); |
|
| 71 |
+ glutInitContextVersion(3, 2); |
|
| 72 |
+ glutInitWindowSize(600, 600); |
|
| 73 |
+ glutCreateWindow("TSBK07");
|
|
| 74 |
+ |
|
| 75 |
+ glutDisplayFunc(display); |
|
| 76 |
+ |
|
| 77 |
+ dumpInfo(); |
|
| 78 |
+ init(); |
|
| 79 |
+ glutMainLoop(); |
|
| 80 |
+} |