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+ |
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+These scenes have textures which are hand-drawn to fit with the |
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+gemetry. Each model file has an accompanying texture with the same |
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+name. |
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+ |
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+The reason why each model has been split into multiple model files, is |
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+because different parts of the model used different textures, and |
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+splitting the model itself makes it easy for the user to switch active |
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+texture at the right moment during rendering. |
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+ |
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+These models are intended to be rendered without any dynamic lighting. |