| ... | ... |
@@ -9,11 +9,11 @@ |
| 9 | 9 |
|
| 10 | 10 |
/// Globals |
| 11 | 11 |
GLuint vertexArray; |
| 12 |
-GLfloat positions[] = |
|
| 12 |
+GLfloat positions[][3] = |
|
| 13 | 13 |
{
|
| 14 |
- -0.5f, -0.5f, 0.0f, |
|
| 15 |
- -0.5f, +0.5f, 0.0f, |
|
| 16 |
- +0.5f, -0.5f, 0.0f, |
|
| 14 |
+ {-0.5f, -0.5f, 0.0f},
|
|
| 15 |
+ {-0.5f, +0.5f, 0.0f},
|
|
| 16 |
+ {+0.5f, -0.5f, 0.0f},
|
|
| 17 | 17 |
}; |
| 18 | 18 |
|
| 19 | 19 |
|
| ... | ... |
@@ -56,8 +56,8 @@ void display(void) |
| 56 | 56 |
glBindVertexArray(vertexArray); |
| 57 | 57 |
|
| 58 | 58 |
// Draw. |
| 59 |
- glDrawArrays(GL_TRIANGLES, 0, ARRAY_COUNT(positions)/3); |
|
| 60 | 59 |
printError("display draw");
|
| 60 |
+ glDrawArrays(GL_TRIANGLES, 0, ARRAY_COUNT(positions)); |
|
| 61 | 61 |
|
| 62 | 62 |
// Show on the screen. |
| 63 | 63 |
glutSwapBuffers(); |