... | ... |
@@ -9,11 +9,11 @@ |
9 | 9 |
|
10 | 10 |
/// Globals |
11 | 11 |
GLuint vertexArray; |
12 |
-GLfloat positions[] = |
|
12 |
+GLfloat positions[][3] = |
|
13 | 13 |
{ |
14 |
- -0.5f, -0.5f, 0.0f, |
|
15 |
- -0.5f, +0.5f, 0.0f, |
|
16 |
- +0.5f, -0.5f, 0.0f, |
|
14 |
+ {-0.5f, -0.5f, 0.0f}, |
|
15 |
+ {-0.5f, +0.5f, 0.0f}, |
|
16 |
+ {+0.5f, -0.5f, 0.0f}, |
|
17 | 17 |
}; |
18 | 18 |
|
19 | 19 |
|
... | ... |
@@ -56,8 +56,8 @@ void display(void) |
56 | 56 |
glBindVertexArray(vertexArray); |
57 | 57 |
|
58 | 58 |
// Draw. |
59 |
- glDrawArrays(GL_TRIANGLES, 0, ARRAY_COUNT(positions)/3); |
|
60 | 59 |
printError("display draw"); |
60 |
+ glDrawArrays(GL_TRIANGLES, 0, ARRAY_COUNT(positions)); |
|
61 | 61 |
|
62 | 62 |
// Show on the screen. |
63 | 63 |
glutSwapBuffers(); |