0 | 2 |
similarity index 52% |
1 | 3 |
rename from lab4/lab4-1.cpp |
2 | 4 |
rename to generate_terrain.cpp |
... | ... |
@@ -1,19 +1,9 @@ |
1 | 1 |
/// Inlcudes |
2 |
-#define MAIN |
|
3 |
-#include "MicroGlut.h" |
|
4 |
-#include "GL_utilities.h" |
|
5 | 2 |
#include "VectorUtils4.h" |
6 | 3 |
#include "LittleOBJLoader.h" |
7 | 4 |
#include "LoadTGA.h" |
8 | 5 |
|
9 | 6 |
|
10 |
-/// Globals |
|
11 |
-GLuint program; |
|
12 |
-mat4 projection; |
|
13 |
-Model * terrain; |
|
14 |
-GLuint tex; |
|
15 |
- |
|
16 |
- |
|
17 | 7 |
/// Generate terrain |
18 | 8 |
Model * GenerateTerrain(const char * filename) |
19 | 9 |
{ |
... | ... |
@@ -75,88 +65,3 @@ Model * GenerateTerrain(const char * filename) |
75 | 65 |
free(textureData.imageData); |
76 | 66 |
return model; |
77 | 67 |
} |
78 |
- |
|
79 |
- |
|
80 |
-/// Init |
|
81 |
-void init(void) |
|
82 |
-{ |
|
83 |
- // GL inits. |
|
84 |
- glClearColor(0.2, 0.2, 0.5, 0.0); |
|
85 |
- glEnable(GL_DEPTH_TEST); |
|
86 |
- glDisable(GL_CULL_FACE); |
|
87 |
- printError("init GL"); |
|
88 |
- |
|
89 |
- // Load and compile shader. |
|
90 |
- program = loadShaders("terrain.vert", "terrain.frag"); |
|
91 |
- glUseProgram(program); |
|
92 |
- printError("init shader"); |
|
93 |
- |
|
94 |
- // Matrices. |
|
95 |
- projection = frustum(-0.1, 0.1, -0.1, 0.1, 0.2, 50.0); |
|
96 |
- glUniformMatrix4fv(glGetUniformLocation(program, "projection"), 1, GL_TRUE, projection.m); |
|
97 |
- printError("init matrices"); |
|
98 |
- |
|
99 |
- // Textures. |
|
100 |
- LoadTGATextureSimple("../assets/terrain/dandelion.tga", &tex); |
|
101 |
- glBindTexture(GL_TEXTURE_2D, tex); |
|
102 |
- glUniform1i(glGetUniformLocation(program, "tex"), 0); |
|
103 |
- printError("init textures"); |
|
104 |
- |
|
105 |
- // Generate terrain. |
|
106 |
- terrain = GenerateTerrain("../assets/terrain/simple-4.tga"); |
|
107 |
- printError("init terrain"); |
|
108 |
-} |
|
109 |
- |
|
110 |
- |
|
111 |
-/// Display |
|
112 |
-void display(void) |
|
113 |
-{ |
|
114 |
- // Clear the screen. |
|
115 |
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
|
116 |
- |
|
117 |
- // Uniforms. |
|
118 |
- mat4 view = lookAt( |
|
119 |
- vec3(0, 5, 8), // Position. |
|
120 |
- vec3(2, 0, 2), // Target. |
|
121 |
- vec3(0, 1, 0) // Up. |
|
122 |
- ); |
|
123 |
- mat4 model = IdentityMatrix(); |
|
124 |
- mat4 modelView = view * model; |
|
125 |
- glUniformMatrix4fv(glGetUniformLocation(program, "modelView"), 1, GL_TRUE, modelView.m); |
|
126 |
- printError("display uniforms"); |
|
127 |
- |
|
128 |
- // Draw. |
|
129 |
- DrawModel(terrain, program, "inPosition", nullptr, "inTexCoord"); |
|
130 |
- printError("display draw"); |
|
131 |
- |
|
132 |
- // Show on the screen. |
|
133 |
- glutSwapBuffers(); |
|
134 |
-} |
|
135 |
- |
|
136 |
- |
|
137 |
-/// Mouse |
|
138 |
-void mouse(int x, int y) |
|
139 |
-{ |
|
140 |
- // This function is included in case you want some hints about using |
|
141 |
- // passive mouse movement. Uncomment to see mouse coordinates: |
|
142 |
- // printf("%d %d\n", x, y); |
|
143 |
-} |
|
144 |
- |
|
145 |
- |
|
146 |
-/// Main |
|
147 |
-int main(int argc, char * argv[]) |
|
148 |
-{ |
|
149 |
- glutInit(&argc, argv); |
|
150 |
- glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH); |
|
151 |
- glutInitContextVersion(3, 2); |
|
152 |
- glutInitWindowSize(600, 600); |
|
153 |
- glutCreateWindow("TSBK07"); |
|
154 |
- |
|
155 |
- glutRepeatingTimer(20); |
|
156 |
- glutDisplayFunc(display); |
|
157 |
- glutPassiveMotionFunc(mouse); |
|
158 |
- |
|
159 |
- dumpInfo(); |
|
160 |
- init(); |
|
161 |
- glutMainLoop(); |
|
162 |
-} |
163 | 68 |
deleted file mode 100644 |
... | ... |
@@ -1,11 +0,0 @@ |
1 |
-# set this variable to the director in which you saved the common files |
|
2 |
-commondir = ../common/ |
|
3 |
- |
|
4 |
-all : lab1-1 |
|
5 |
- |
|
6 |
-lab1-1 : lab1-1.cpp $(commondir)GL_utilities.c $(commondir)LoadTGA.c $(commondir)Linux/MicroGlut.c |
|
7 |
- gcc -Wall -o lab1-1 -I$(commondir) -I../common/Linux -DGL_GLEXT_PROTOTYPES lab1-1.cpp $(commondir)GL_utilities.c $(commondir)LoadTGA.c $(commondir)Linux/MicroGlut.c -lXt -lX11 -lGL -lm -lstdc++ |
|
8 |
- |
|
9 |
-clean : |
|
10 |
- rm lab1-1 |
|
11 |
- |
12 | 0 |
deleted file mode 100644 |
... | ... |
@@ -1,10 +0,0 @@ |
1 |
-# set this variable to the director in which you saved the common files |
|
2 |
-commondir = ../common/ |
|
3 |
- |
|
4 |
-all : lab4-1 |
|
5 |
- |
|
6 |
-lab4-1 : lab4-1.cpp $(commondir)GL_utilities.c $(commondir)LoadTGA.c $(commondir)Linux/MicroGlut.c |
|
7 |
- gcc -Wall -o lab4-1 -I$(commondir) -I../common/Linux -DGL_GLEXT_PROTOTYPES lab4-1.cpp $(commondir)GL_utilities.c $(commondir)LoadTGA.c $(commondir)Linux/MicroGlut.c -lXt -lX11 -lGL -lm |
|
8 |
- |
|
9 |
-clean : |
|
10 |
- rm lab4-1 |
14 | 0 |
deleted file mode 100644 |
... | ... |
@@ -1,17 +0,0 @@ |
1 |
-#version 150 |
|
2 |
- |
|
3 |
-in vec3 inPosition; |
|
4 |
-in vec3 inNormal; |
|
5 |
-in vec2 inTexCoord; |
|
6 |
- |
|
7 |
-out vec2 texCoord; |
|
8 |
- |
|
9 |
-uniform mat4 projection; |
|
10 |
-uniform mat4 modelView; |
|
11 |
- |
|
12 |
- |
|
13 |
-void main(void) |
|
14 |
-{ |
|
15 |
- gl_Position = projection * modelView * vec4(inPosition, 1.0); |
|
16 |
- texCoord = inTexCoord; |
|
17 |
-} |
18 | 0 |
new file mode 100644 |
... | ... |
@@ -0,0 +1,11 @@ |
1 |
+# set this variable to the director in which you saved the common files |
|
2 |
+commondir = common/ |
|
3 |
+ |
|
4 |
+all : tsbk07 |
|
5 |
+ |
|
6 |
+tsbk07 : tsbk07.cpp $(commondir)GL_utilities.c $(commondir)LoadTGA.c $(commondir)Linux/MicroGlut.c |
|
7 |
+ gcc -Wall -o tsbk07 -I$(commondir) -Icommon/Linux -DGL_GLEXT_PROTOTYPES tsbk07.cpp $(commondir)GL_utilities.c $(commondir)LoadTGA.c $(commondir)Linux/MicroGlut.c -lXt -lX11 -lGL -lm -lstdc++ |
|
8 |
+ |
|
9 |
+clean : |
|
10 |
+ rm tsbk07 |
|
11 |
+ |
0 | 12 |
similarity index 96% |
1 | 13 |
rename from lab1/lab1-1.cpp |
2 | 14 |
rename to tsbk07.cpp |
... | ... |
@@ -26,7 +26,7 @@ void init(void) |
26 | 26 |
printError("init GL"); |
27 | 27 |
|
28 | 28 |
// Load and compile shader. |
29 |
- GLuint program = loadShaders("lab1-1.vert", "lab1-1.frag"); |
|
29 |
+ GLuint program = loadShaders("tsbk07.vert", "tsbk07.frag"); |
|
30 | 30 |
printError("init shader"); |
31 | 31 |
|
32 | 32 |
// Allocate and activate Vertex Array Object (VAO), used for uploading |