| 0 | 2 |
similarity index 52% |
| 1 | 3 |
rename from lab4/lab4-1.cpp |
| 2 | 4 |
rename to generate_terrain.cpp |
| ... | ... |
@@ -1,19 +1,9 @@ |
| 1 | 1 |
/// Inlcudes |
| 2 |
-#define MAIN |
|
| 3 |
-#include "MicroGlut.h" |
|
| 4 |
-#include "GL_utilities.h" |
|
| 5 | 2 |
#include "VectorUtils4.h" |
| 6 | 3 |
#include "LittleOBJLoader.h" |
| 7 | 4 |
#include "LoadTGA.h" |
| 8 | 5 |
|
| 9 | 6 |
|
| 10 |
-/// Globals |
|
| 11 |
-GLuint program; |
|
| 12 |
-mat4 projection; |
|
| 13 |
-Model * terrain; |
|
| 14 |
-GLuint tex; |
|
| 15 |
- |
|
| 16 |
- |
|
| 17 | 7 |
/// Generate terrain |
| 18 | 8 |
Model * GenerateTerrain(const char * filename) |
| 19 | 9 |
{
|
| ... | ... |
@@ -75,88 +65,3 @@ Model * GenerateTerrain(const char * filename) |
| 75 | 65 |
free(textureData.imageData); |
| 76 | 66 |
return model; |
| 77 | 67 |
} |
| 78 |
- |
|
| 79 |
- |
|
| 80 |
-/// Init |
|
| 81 |
-void init(void) |
|
| 82 |
-{
|
|
| 83 |
- // GL inits. |
|
| 84 |
- glClearColor(0.2, 0.2, 0.5, 0.0); |
|
| 85 |
- glEnable(GL_DEPTH_TEST); |
|
| 86 |
- glDisable(GL_CULL_FACE); |
|
| 87 |
- printError("init GL");
|
|
| 88 |
- |
|
| 89 |
- // Load and compile shader. |
|
| 90 |
- program = loadShaders("terrain.vert", "terrain.frag");
|
|
| 91 |
- glUseProgram(program); |
|
| 92 |
- printError("init shader");
|
|
| 93 |
- |
|
| 94 |
- // Matrices. |
|
| 95 |
- projection = frustum(-0.1, 0.1, -0.1, 0.1, 0.2, 50.0); |
|
| 96 |
- glUniformMatrix4fv(glGetUniformLocation(program, "projection"), 1, GL_TRUE, projection.m); |
|
| 97 |
- printError("init matrices");
|
|
| 98 |
- |
|
| 99 |
- // Textures. |
|
| 100 |
- LoadTGATextureSimple("../assets/terrain/dandelion.tga", &tex);
|
|
| 101 |
- glBindTexture(GL_TEXTURE_2D, tex); |
|
| 102 |
- glUniform1i(glGetUniformLocation(program, "tex"), 0); |
|
| 103 |
- printError("init textures");
|
|
| 104 |
- |
|
| 105 |
- // Generate terrain. |
|
| 106 |
- terrain = GenerateTerrain("../assets/terrain/simple-4.tga");
|
|
| 107 |
- printError("init terrain");
|
|
| 108 |
-} |
|
| 109 |
- |
|
| 110 |
- |
|
| 111 |
-/// Display |
|
| 112 |
-void display(void) |
|
| 113 |
-{
|
|
| 114 |
- // Clear the screen. |
|
| 115 |
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
|
| 116 |
- |
|
| 117 |
- // Uniforms. |
|
| 118 |
- mat4 view = lookAt( |
|
| 119 |
- vec3(0, 5, 8), // Position. |
|
| 120 |
- vec3(2, 0, 2), // Target. |
|
| 121 |
- vec3(0, 1, 0) // Up. |
|
| 122 |
- ); |
|
| 123 |
- mat4 model = IdentityMatrix(); |
|
| 124 |
- mat4 modelView = view * model; |
|
| 125 |
- glUniformMatrix4fv(glGetUniformLocation(program, "modelView"), 1, GL_TRUE, modelView.m); |
|
| 126 |
- printError("display uniforms");
|
|
| 127 |
- |
|
| 128 |
- // Draw. |
|
| 129 |
- DrawModel(terrain, program, "inPosition", nullptr, "inTexCoord"); |
|
| 130 |
- printError("display draw");
|
|
| 131 |
- |
|
| 132 |
- // Show on the screen. |
|
| 133 |
- glutSwapBuffers(); |
|
| 134 |
-} |
|
| 135 |
- |
|
| 136 |
- |
|
| 137 |
-/// Mouse |
|
| 138 |
-void mouse(int x, int y) |
|
| 139 |
-{
|
|
| 140 |
- // This function is included in case you want some hints about using |
|
| 141 |
- // passive mouse movement. Uncomment to see mouse coordinates: |
|
| 142 |
- // printf("%d %d\n", x, y);
|
|
| 143 |
-} |
|
| 144 |
- |
|
| 145 |
- |
|
| 146 |
-/// Main |
|
| 147 |
-int main(int argc, char * argv[]) |
|
| 148 |
-{
|
|
| 149 |
- glutInit(&argc, argv); |
|
| 150 |
- glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH); |
|
| 151 |
- glutInitContextVersion(3, 2); |
|
| 152 |
- glutInitWindowSize(600, 600); |
|
| 153 |
- glutCreateWindow("TSBK07");
|
|
| 154 |
- |
|
| 155 |
- glutRepeatingTimer(20); |
|
| 156 |
- glutDisplayFunc(display); |
|
| 157 |
- glutPassiveMotionFunc(mouse); |
|
| 158 |
- |
|
| 159 |
- dumpInfo(); |
|
| 160 |
- init(); |
|
| 161 |
- glutMainLoop(); |
|
| 162 |
-} |
| 163 | 68 |
deleted file mode 100644 |
| ... | ... |
@@ -1,11 +0,0 @@ |
| 1 |
-# set this variable to the director in which you saved the common files |
|
| 2 |
-commondir = ../common/ |
|
| 3 |
- |
|
| 4 |
-all : lab1-1 |
|
| 5 |
- |
|
| 6 |
-lab1-1 : lab1-1.cpp $(commondir)GL_utilities.c $(commondir)LoadTGA.c $(commondir)Linux/MicroGlut.c |
|
| 7 |
- gcc -Wall -o lab1-1 -I$(commondir) -I../common/Linux -DGL_GLEXT_PROTOTYPES lab1-1.cpp $(commondir)GL_utilities.c $(commondir)LoadTGA.c $(commondir)Linux/MicroGlut.c -lXt -lX11 -lGL -lm -lstdc++ |
|
| 8 |
- |
|
| 9 |
-clean : |
|
| 10 |
- rm lab1-1 |
|
| 11 |
- |
| 12 | 0 |
deleted file mode 100644 |
| ... | ... |
@@ -1,10 +0,0 @@ |
| 1 |
-# set this variable to the director in which you saved the common files |
|
| 2 |
-commondir = ../common/ |
|
| 3 |
- |
|
| 4 |
-all : lab4-1 |
|
| 5 |
- |
|
| 6 |
-lab4-1 : lab4-1.cpp $(commondir)GL_utilities.c $(commondir)LoadTGA.c $(commondir)Linux/MicroGlut.c |
|
| 7 |
- gcc -Wall -o lab4-1 -I$(commondir) -I../common/Linux -DGL_GLEXT_PROTOTYPES lab4-1.cpp $(commondir)GL_utilities.c $(commondir)LoadTGA.c $(commondir)Linux/MicroGlut.c -lXt -lX11 -lGL -lm |
|
| 8 |
- |
|
| 9 |
-clean : |
|
| 10 |
- rm lab4-1 |
| 14 | 0 |
deleted file mode 100644 |
| ... | ... |
@@ -1,17 +0,0 @@ |
| 1 |
-#version 150 |
|
| 2 |
- |
|
| 3 |
-in vec3 inPosition; |
|
| 4 |
-in vec3 inNormal; |
|
| 5 |
-in vec2 inTexCoord; |
|
| 6 |
- |
|
| 7 |
-out vec2 texCoord; |
|
| 8 |
- |
|
| 9 |
-uniform mat4 projection; |
|
| 10 |
-uniform mat4 modelView; |
|
| 11 |
- |
|
| 12 |
- |
|
| 13 |
-void main(void) |
|
| 14 |
-{
|
|
| 15 |
- gl_Position = projection * modelView * vec4(inPosition, 1.0); |
|
| 16 |
- texCoord = inTexCoord; |
|
| 17 |
-} |
| 18 | 0 |
new file mode 100644 |
| ... | ... |
@@ -0,0 +1,11 @@ |
| 1 |
+# set this variable to the director in which you saved the common files |
|
| 2 |
+commondir = common/ |
|
| 3 |
+ |
|
| 4 |
+all : tsbk07 |
|
| 5 |
+ |
|
| 6 |
+tsbk07 : tsbk07.cpp $(commondir)GL_utilities.c $(commondir)LoadTGA.c $(commondir)Linux/MicroGlut.c |
|
| 7 |
+ gcc -Wall -o tsbk07 -I$(commondir) -Icommon/Linux -DGL_GLEXT_PROTOTYPES tsbk07.cpp $(commondir)GL_utilities.c $(commondir)LoadTGA.c $(commondir)Linux/MicroGlut.c -lXt -lX11 -lGL -lm -lstdc++ |
|
| 8 |
+ |
|
| 9 |
+clean : |
|
| 10 |
+ rm tsbk07 |
|
| 11 |
+ |
| 0 | 12 |
similarity index 96% |
| 1 | 13 |
rename from lab1/lab1-1.cpp |
| 2 | 14 |
rename to tsbk07.cpp |
| ... | ... |
@@ -26,7 +26,7 @@ void init(void) |
| 26 | 26 |
printError("init GL");
|
| 27 | 27 |
|
| 28 | 28 |
// Load and compile shader. |
| 29 |
- GLuint program = loadShaders("lab1-1.vert", "lab1-1.frag");
|
|
| 29 |
+ GLuint program = loadShaders("tsbk07.vert", "tsbk07.frag");
|
|
| 30 | 30 |
printError("init shader");
|
| 31 | 31 |
|
| 32 | 32 |
// Allocate and activate Vertex Array Object (VAO), used for uploading |