... | ... |
@@ -1,4 +1,5 @@ |
1 | 1 |
/// Inlcudes |
2 |
+#include <iostream> |
|
2 | 3 |
#include "MicroGlut.h" |
3 | 4 |
#include "GL_utilities.h" |
4 | 5 |
|
... | ... |
@@ -17,17 +18,37 @@ GLfloat positions[][3] = |
17 | 18 |
}; |
18 | 19 |
|
19 | 20 |
|
21 |
+/// Debug message callback |
|
22 |
+void APIENTRY debugMessageCallback( |
|
23 |
+ GLenum /* source */, |
|
24 |
+ GLenum /* type */, |
|
25 |
+ GLuint /* id */, |
|
26 |
+ GLenum /* severity */, |
|
27 |
+ GLsizei /* length */, |
|
28 |
+ GLchar const * message, |
|
29 |
+ void const * /* userParam */ |
|
30 |
+) |
|
31 |
+{ |
|
32 |
+ std::cerr << message << std::endl; |
|
33 |
+} |
|
34 |
+ |
|
35 |
+ |
|
20 | 36 |
/// Init |
21 | 37 |
void init(void) |
22 | 38 |
{ |
39 |
+ // Debug message callback. |
|
40 |
+ // Requires OpenGL 4.3 or the GL_KHR_debug extension (which is not hardware |
|
41 |
+ // dependent and supported almost everywhere *except* MacOS). |
|
42 |
+ glEnable(GL_DEBUG_OUTPUT); |
|
43 |
+ glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS); |
|
44 |
+ glDebugMessageCallback(debugMessageCallback, nullptr); |
|
45 |
+ |
|
23 | 46 |
// GL inits. |
24 | 47 |
glClearColor(0.2, 0.2, 0.5, 0.0); |
25 | 48 |
glDisable(GL_DEPTH_TEST); |
26 |
- printError("init GL"); |
|
27 | 49 |
|
28 | 50 |
// Load and compile shader. |
29 | 51 |
GLuint program = loadShaders("tsbk07.vert", "tsbk07.frag"); |
30 |
- printError("init shader"); |
|
31 | 52 |
|
32 | 53 |
// Allocate and activate Vertex Array Object (VAO), used for uploading |
33 | 54 |
// the geometry. |
... | ... |
@@ -42,7 +63,6 @@ void init(void) |
42 | 63 |
glBufferData(GL_ARRAY_BUFFER, sizeof(positions), positions, GL_STATIC_DRAW); |
43 | 64 |
glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, 0); |
44 | 65 |
glEnableVertexAttribArray(positionLocation); |
45 |
- printError("init VBOs"); |
|
46 | 66 |
} |
47 | 67 |
|
48 | 68 |
|
... | ... |
@@ -56,7 +76,6 @@ void display(void) |
56 | 76 |
glBindVertexArray(vertexArray); |
57 | 77 |
|
58 | 78 |
// Draw. |
59 |
- printError("display draw"); |
|
60 | 79 |
glDrawArrays(GL_TRIANGLES, 0, ARRAY_COUNT(positions)); |
61 | 80 |
|
62 | 81 |
// Show on the screen. |