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@@ -1,4 +1,5 @@ |
| 1 | 1 |
/// Inlcudes |
| 2 |
+#include <iostream> |
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| 2 | 3 |
#include "MicroGlut.h" |
| 3 | 4 |
#include "GL_utilities.h" |
| 4 | 5 |
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| ... | ... |
@@ -17,17 +18,37 @@ GLfloat positions[][3] = |
| 17 | 18 |
}; |
| 18 | 19 |
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| 19 | 20 |
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+/// Debug message callback |
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+void APIENTRY debugMessageCallback( |
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+ GLenum /* source */, |
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| 24 |
+ GLenum /* type */, |
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+ GLuint /* id */, |
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+ GLenum /* severity */, |
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+ GLsizei /* length */, |
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+ GLchar const * message, |
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+ void const * /* userParam */ |
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+) |
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+{
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+ std::cerr << message << std::endl; |
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| 33 |
+} |
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+ |
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+ |
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| 20 | 36 |
/// Init |
| 21 | 37 |
void init(void) |
| 22 | 38 |
{
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+ // Debug message callback. |
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+ // Requires OpenGL 4.3 or the GL_KHR_debug extension (which is not hardware |
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+ // dependent and supported almost everywhere *except* MacOS). |
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+ glEnable(GL_DEBUG_OUTPUT); |
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+ glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS); |
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+ glDebugMessageCallback(debugMessageCallback, nullptr); |
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+ |
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| 23 | 46 |
// GL inits. |
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glClearColor(0.2, 0.2, 0.5, 0.0); |
| 25 | 48 |
glDisable(GL_DEPTH_TEST); |
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- printError("init GL");
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| 27 | 49 |
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// Load and compile shader. |
| 29 | 51 |
GLuint program = loadShaders("tsbk07.vert", "tsbk07.frag");
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- printError("init shader");
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| 31 | 52 |
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| 32 | 53 |
// Allocate and activate Vertex Array Object (VAO), used for uploading |
| 33 | 54 |
// the geometry. |
| ... | ... |
@@ -42,7 +63,6 @@ void init(void) |
| 42 | 63 |
glBufferData(GL_ARRAY_BUFFER, sizeof(positions), positions, GL_STATIC_DRAW); |
| 43 | 64 |
glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, 0); |
| 44 | 65 |
glEnableVertexAttribArray(positionLocation); |
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- printError("init VBOs");
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| 46 | 66 |
} |
| 47 | 67 |
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| 48 | 68 |
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| ... | ... |
@@ -56,7 +76,6 @@ void display(void) |
| 56 | 76 |
glBindVertexArray(vertexArray); |
| 57 | 77 |
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| 58 | 78 |
// Draw. |
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- printError("display draw");
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| 60 | 79 |
glDrawArrays(GL_TRIANGLES, 0, ARRAY_COUNT(positions)); |
| 61 | 80 |
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| 62 | 81 |
// Show on the screen. |