Browse code

Change indentation from tabs to (4) spaces

Robert Cranston authored on 28/02/2024 00:05:53
Showing 1 changed files

... ...
@@ -11,70 +11,70 @@
11 11
 GLuint  vertexArray;
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 GLfloat positions[] =
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 {
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-	-0.5f, -0.5f, 0.0f,
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-	-0.5f, +0.5f, 0.0f,
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-	+0.5f, -0.5f, 0.0f,
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+    -0.5f, -0.5f, 0.0f,
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+    -0.5f, +0.5f, 0.0f,
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+    +0.5f, -0.5f, 0.0f,
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 };
18 18
 
19 19
 
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 /// Init
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 void init(void)
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 {
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-	// GL inits.
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-	glClearColor(0.2, 0.2, 0.5, 0.0);
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-	glDisable(GL_DEPTH_TEST);
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-	printError("init GL");
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-
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-	// Load and compile shader.
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-	GLuint program = loadShaders("tsbk07.vert", "tsbk07.frag");
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-	printError("init shader");
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-
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-	// Allocate and activate Vertex Array Object (VAO), used for uploading
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-	// the geometry.
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-	glGenVertexArrays(1, &vertexArray);
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-	glBindVertexArray(vertexArray);
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-
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-	// Allocate and activate Vertex Buffer Objects (VBO), for vertex data.
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-	GLint  positionLocation = glGetAttribLocation(program, "inPosition");
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-	GLuint positionBuffer;
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-	glGenBuffers(1, &positionBuffer);
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-	glBindBuffer(GL_ARRAY_BUFFER, positionBuffer);
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-	glBufferData(GL_ARRAY_BUFFER, sizeof(positions), positions, GL_STATIC_DRAW);
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-	glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, 0);
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-	glEnableVertexAttribArray(positionLocation);
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-	printError("init VBOs");
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+    // GL inits.
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+    glClearColor(0.2, 0.2, 0.5, 0.0);
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+    glDisable(GL_DEPTH_TEST);
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+    printError("init GL");
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+
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+    // Load and compile shader.
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+    GLuint program = loadShaders("tsbk07.vert", "tsbk07.frag");
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+    printError("init shader");
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+
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+    // Allocate and activate Vertex Array Object (VAO), used for uploading
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+    // the geometry.
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+    glGenVertexArrays(1, &vertexArray);
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+    glBindVertexArray(vertexArray);
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+
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+    // Allocate and activate Vertex Buffer Objects (VBO), for vertex data.
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+    GLint  positionLocation = glGetAttribLocation(program, "inPosition");
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+    GLuint positionBuffer;
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+    glGenBuffers(1, &positionBuffer);
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+    glBindBuffer(GL_ARRAY_BUFFER, positionBuffer);
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+    glBufferData(GL_ARRAY_BUFFER, sizeof(positions), positions, GL_STATIC_DRAW);
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+    glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, 0);
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+    glEnableVertexAttribArray(positionLocation);
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+    printError("init VBOs");
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 }
47 47
 
48 48
 
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 /// Display
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 void display(void)
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 {
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-	// Clear the screen.
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-	glClear(GL_COLOR_BUFFER_BIT);
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+    // Clear the screen.
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+    glClear(GL_COLOR_BUFFER_BIT);
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-	// Select VAO.
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-	glBindVertexArray(vertexArray);
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+    // Select VAO.
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+    glBindVertexArray(vertexArray);
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-	// Draw.
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-	glDrawArrays(GL_TRIANGLES, 0, ARRAY_COUNT(positions)/3);
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-	printError("display draw");
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+    // Draw.
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+    glDrawArrays(GL_TRIANGLES, 0, ARRAY_COUNT(positions)/3);
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+    printError("display draw");
61 61
 
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-	// Show on the screen.
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-	glutSwapBuffers();
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+    // Show on the screen.
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+    glutSwapBuffers();
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 }
65 65
 
66 66
 
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 /// Main
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 int main(int argc, char * argv[])
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 {
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-	glutInit(&argc, argv);
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-	glutInitContextVersion(3, 2);
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-	glutInitWindowSize(600, 600);
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-	glutCreateWindow("TSBK07");
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+    glutInit(&argc, argv);
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+    glutInitContextVersion(3, 2);
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+    glutInitWindowSize(600, 600);
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+    glutCreateWindow("TSBK07");
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-	glutDisplayFunc(display);
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+    glutDisplayFunc(display);
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-	dumpInfo();
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-	init();
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-	glutMainLoop();
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+    dumpInfo();
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+    init();
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+    glutMainLoop();
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 }