... | ... |
@@ -7,6 +7,33 @@ class GLTraits |
7 | 7 |
template <GLenum id> struct ValueID; |
8 | 8 |
|
9 | 9 |
template <GLenum object_type> struct Object; |
10 |
+ |
|
11 |
+ template <std::size_t N> struct Texture; |
|
12 |
+ |
|
13 |
+ private: |
|
14 |
+ template <std::size_t... Is> struct Indices |
|
15 |
+ { |
|
16 |
+ }; |
|
17 |
+ |
|
18 |
+ template <std::size_t N, std::size_t... Is> |
|
19 |
+ struct MakeIndices_ : MakeIndices_<N - 1, N - 1, Is...> |
|
20 |
+ { |
|
21 |
+ }; |
|
22 |
+ |
|
23 |
+ template <std::size_t... Is> struct MakeIndices_<0, Is...> |
|
24 |
+ { |
|
25 |
+ using Indices_ = Indices<Is...>; |
|
26 |
+ }; |
|
27 |
+ |
|
28 |
+ template <std::size_t N> |
|
29 |
+ using MakeIndices = typename MakeIndices_<N>::Indices_; |
|
30 |
+ |
|
31 |
+ template < |
|
32 |
+ std::size_t N, |
|
33 |
+ typename Indices, |
|
34 |
+ typename CopySizeIndices, |
|
35 |
+ typename CopyOffsetIndices> |
|
36 |
+ struct Texture_; |
|
10 | 37 |
}; |
11 | 38 |
|
12 | 39 |
template <> struct GLTraits::Value<GLfloat> |
... | ... |
@@ -2633,3 +2660,734 @@ template <> struct GLTraits::Object<GL_PROGRAM_PIPELINE> |
2633 | 2660 |
} |
2634 | 2661 |
}; |
2635 | 2662 |
|
2663 |
+ |
|
2664 |
+template <> struct GLTraits::Texture<0> |
|
2665 |
+{ |
|
2666 |
+ protected: |
|
2667 |
+ void static defaults_( |
|
2668 |
+ GLenum & internal_format, |
|
2669 |
+ GLenum & format, |
|
2670 |
+ GLenum & type, |
|
2671 |
+ GLenum default_internal_format, |
|
2672 |
+ GLenum default_format, |
|
2673 |
+ GLenum default_type) |
|
2674 |
+ { |
|
2675 |
+ if (!internal_format) |
|
2676 |
+ internal_format = default_internal_format; |
|
2677 |
+ switch (internal_format) |
|
2678 |
+ { |
|
2679 |
+ case GL_DEPTH_STENCIL: |
|
2680 |
+ case GL_DEPTH24_STENCIL8: |
|
2681 |
+ case GL_DEPTH32F_STENCIL8: |
|
2682 |
+ if (!format) |
|
2683 |
+ format = GL_DEPTH_STENCIL; |
|
2684 |
+ if (!type) |
|
2685 |
+ type = GL_UNSIGNED_INT_24_8; |
|
2686 |
+ break; |
|
2687 |
+ case GL_DEPTH_COMPONENT: |
|
2688 |
+ case GL_DEPTH_COMPONENT16: |
|
2689 |
+ case GL_DEPTH_COMPONENT24: |
|
2690 |
+ case GL_DEPTH_COMPONENT32: |
|
2691 |
+ case GL_DEPTH_COMPONENT32F: |
|
2692 |
+ if (!format) |
|
2693 |
+ format = GL_DEPTH_COMPONENT; |
|
2694 |
+ if (!type) |
|
2695 |
+ type = GL_UNSIGNED_INT; |
|
2696 |
+ break; |
|
2697 |
+ case GL_STENCIL_INDEX: |
|
2698 |
+ case GL_STENCIL_INDEX1: |
|
2699 |
+ case GL_STENCIL_INDEX4: |
|
2700 |
+ case GL_STENCIL_INDEX8: |
|
2701 |
+ case GL_STENCIL_INDEX16: |
|
2702 |
+ if (!format) |
|
2703 |
+ format = GL_STENCIL_INDEX; |
|
2704 |
+ if (!type) |
|
2705 |
+ type = GL_UNSIGNED_BYTE; |
|
2706 |
+ break; |
|
2707 |
+ default: |
|
2708 |
+ if (!format) |
|
2709 |
+ format = default_format; |
|
2710 |
+ if (!type) |
|
2711 |
+ type = default_type; |
|
2712 |
+ } |
|
2713 |
+ } |
|
2714 |
+}; |
|
2715 |
+ |
|
2716 |
+template < |
|
2717 |
+ std::size_t... Is, |
|
2718 |
+ std::size_t... CopySizeIs, |
|
2719 |
+ std::size_t... CopyOffsetIs> |
|
2720 |
+struct GLTraits::Texture_< |
|
2721 |
+ 1, |
|
2722 |
+ GLTraits::Indices<Is...>, |
|
2723 |
+ GLTraits::Indices<CopySizeIs...>, |
|
2724 |
+ GLTraits::Indices<CopyOffsetIs...>> : GLTraits::Texture<0> |
|
2725 |
+{ |
|
2726 |
+ using Size = std::array<GLsizei, sizeof...(Is)>; |
|
2727 |
+ using Offset = std::array<GLsizei, sizeof...(Is)>; |
|
2728 |
+ using CopySize = std::array<GLsizei, sizeof...(CopySizeIs)>; |
|
2729 |
+ using CopyOffset = std::array<GLsizei, sizeof...(CopyOffsetIs)>; |
|
2730 |
+ auto static constexpr default_target = GL_TEXTURE_1D; |
|
2731 |
+ auto static constexpr default_binding = GL_TEXTURE_BINDING_1D; |
|
2732 |
+ template <typename Value = GLubyte> |
|
2733 |
+ void static tex_image( |
|
2734 |
+ GLenum target, |
|
2735 |
+ Size size, |
|
2736 |
+ GLenum internal_format = 0, |
|
2737 |
+ Value const * data = nullptr, |
|
2738 |
+ GLenum format = 0, |
|
2739 |
+ GLenum type = 0, |
|
2740 |
+ GLint level = 0, |
|
2741 |
+ GLint border = 0) |
|
2742 |
+ { |
|
2743 |
+ if (GLBase::debug() >= 1) |
|
2744 |
+ GLBase::check_supported({1, 0}, {}); |
|
2745 |
+ defaults_( |
|
2746 |
+ internal_format, |
|
2747 |
+ format, |
|
2748 |
+ type, |
|
2749 |
+ GLTraits::Value<Value>::internal_format, |
|
2750 |
+ GLTraits::Value<Value>::format, |
|
2751 |
+ GLTraits::Value<Value>::type); |
|
2752 |
+ glTexImage1D( |
|
2753 |
+ target, |
|
2754 |
+ level, |
|
2755 |
+ (GLint)internal_format, |
|
2756 |
+ std::get<Is>(size)..., |
|
2757 |
+ border, |
|
2758 |
+ format, |
|
2759 |
+ type, |
|
2760 |
+ data); |
|
2761 |
+ } |
|
2762 |
+ template <typename Value = GLubyte> |
|
2763 |
+ void static tex_sub_image( |
|
2764 |
+ GLenum target, |
|
2765 |
+ Size size, |
|
2766 |
+ Value const * data, |
|
2767 |
+ GLenum format = 0, |
|
2768 |
+ GLenum type = 0, |
|
2769 |
+ Offset offset = {}, |
|
2770 |
+ GLint level = 0) |
|
2771 |
+ { |
|
2772 |
+ if (GLBase::debug() >= 1) |
|
2773 |
+ GLBase::check_supported({1, 1}, {}); |
|
2774 |
+ if (!format) |
|
2775 |
+ format = GLTraits::Value<Value>::format; |
|
2776 |
+ if (!type) |
|
2777 |
+ type = GLTraits::Value<Value>::type; |
|
2778 |
+ glTexSubImage1D( |
|
2779 |
+ target, |
|
2780 |
+ level, |
|
2781 |
+ std::get<Is>(offset)..., |
|
2782 |
+ std::get<Is>(size)..., |
|
2783 |
+ format, |
|
2784 |
+ type, |
|
2785 |
+ data); |
|
2786 |
+ } |
|
2787 |
+ void static copy_tex_sub_image( |
|
2788 |
+ GLenum target, |
|
2789 |
+ CopySize copy_size, |
|
2790 |
+ CopyOffset copy_offset = {}, |
|
2791 |
+ Offset offset = {}, |
|
2792 |
+ GLint level = 0) |
|
2793 |
+ { |
|
2794 |
+ if (GLBase::debug() >= 1) |
|
2795 |
+ GLBase::check_supported({1, 1}, {}); |
|
2796 |
+ glCopyTexSubImage1D( |
|
2797 |
+ target, |
|
2798 |
+ level, |
|
2799 |
+ std::get<Is>(offset)..., |
|
2800 |
+ std::get<CopyOffsetIs>(copy_offset)..., |
|
2801 |
+ std::get<CopySizeIs>(copy_size)...); |
|
2802 |
+ } |
|
2803 |
+ void static compressed_tex_image( |
|
2804 |
+ GLenum target, |
|
2805 |
+ Size size, |
|
2806 |
+ GLenum internal_format, |
|
2807 |
+ GLsizei data_size = 0, |
|
2808 |
+ void const * data = nullptr, |
|
2809 |
+ GLint level = 0, |
|
2810 |
+ GLint border = 0) |
|
2811 |
+ { |
|
2812 |
+ if (GLBase::debug() >= 1) |
|
2813 |
+ GLBase::check_supported({1, 3}, {}); |
|
2814 |
+ glCompressedTexImage1D( |
|
2815 |
+ target, |
|
2816 |
+ level, |
|
2817 |
+ internal_format, |
|
2818 |
+ std::get<Is>(size)..., |
|
2819 |
+ border, |
|
2820 |
+ data_size, |
|
2821 |
+ data); |
|
2822 |
+ } |
|
2823 |
+ void static compressed_tex_sub_image( |
|
2824 |
+ GLenum target, |
|
2825 |
+ Size size, |
|
2826 |
+ GLsizei data_size, |
|
2827 |
+ void const * data, |
|
2828 |
+ GLenum internal_format, |
|
2829 |
+ Offset offset = {}, |
|
2830 |
+ GLint level = 0) |
|
2831 |
+ { |
|
2832 |
+ if (GLBase::debug() >= 1) |
|
2833 |
+ GLBase::check_supported({1, 3}, {}); |
|
2834 |
+ glCompressedTexSubImage1D( |
|
2835 |
+ target, |
|
2836 |
+ level, |
|
2837 |
+ std::get<Is>(offset)..., |
|
2838 |
+ std::get<Is>(size)..., |
|
2839 |
+ internal_format, |
|
2840 |
+ data_size, |
|
2841 |
+ data); |
|
2842 |
+ } |
|
2843 |
+ template <typename Value = GLubyte> |
|
2844 |
+ void static tex_storage( |
|
2845 |
+ GLenum target, |
|
2846 |
+ Size size, |
|
2847 |
+ GLenum internal_format = 0, |
|
2848 |
+ GLsizei levels = 1) |
|
2849 |
+ { |
|
2850 |
+ if (GLBase::debug() >= 1) |
|
2851 |
+ GLBase::check_supported({4, 2}, "GL_ARB_texture_storage"); |
|
2852 |
+ if (!internal_format) |
|
2853 |
+ internal_format = GLTraits::Value<Value>::internal_format; |
|
2854 |
+ glTexStorage1D(target, levels, internal_format, std::get<Is>(size)...); |
|
2855 |
+ } |
|
2856 |
+ template <typename Value = GLubyte> |
|
2857 |
+ void static texture_storage( |
|
2858 |
+ GLuint texture, |
|
2859 |
+ Size size, |
|
2860 |
+ GLenum internal_format = 0, |
|
2861 |
+ GLsizei levels = 1) |
|
2862 |
+ { |
|
2863 |
+ if (GLBase::debug() >= 1) |
|
2864 |
+ GLBase::check_supported({4, 5}, "GL_ARB_direct_state_access"); |
|
2865 |
+ if (!internal_format) |
|
2866 |
+ internal_format = GLTraits::Value<Value>::internal_format; |
|
2867 |
+ glTextureStorage1D( |
|
2868 |
+ texture, |
|
2869 |
+ levels, |
|
2870 |
+ internal_format, |
|
2871 |
+ std::get<Is>(size)...); |
|
2872 |
+ } |
|
2873 |
+ template <typename Value = GLubyte> |
|
2874 |
+ void static texture_sub_image( |
|
2875 |
+ GLuint texture, |
|
2876 |
+ Size size, |
|
2877 |
+ Value const * data, |
|
2878 |
+ GLenum format = 0, |
|
2879 |
+ GLenum type = 0, |
|
2880 |
+ Offset offset = {}, |
|
2881 |
+ GLint level = 0) |
|
2882 |
+ { |
|
2883 |
+ if (GLBase::debug() >= 1) |
|
2884 |
+ GLBase::check_supported({4, 5}, "GL_ARB_direct_state_access"); |
|
2885 |
+ if (!format) |
|
2886 |
+ format = GLTraits::Value<Value>::format; |
|
2887 |
+ if (!type) |
|
2888 |
+ type = GLTraits::Value<Value>::type; |
|
2889 |
+ glTextureSubImage1D( |
|
2890 |
+ texture, |
|
2891 |
+ level, |
|
2892 |
+ std::get<Is>(offset)..., |
|
2893 |
+ std::get<Is>(size)..., |
|
2894 |
+ format, |
|
2895 |
+ type, |
|
2896 |
+ data); |
|
2897 |
+ } |
|
2898 |
+ void static copy_texture_sub_image( |
|
2899 |
+ GLuint texture, |
|
2900 |
+ CopySize copy_size, |
|
2901 |
+ CopyOffset copy_offset = {}, |
|
2902 |
+ Offset offset = {}, |
|
2903 |
+ GLint level = 0) |
|
2904 |
+ { |
|
2905 |
+ if (GLBase::debug() >= 1) |
|
2906 |
+ GLBase::check_supported({4, 5}, "GL_ARB_direct_state_access"); |
|
2907 |
+ glCopyTextureSubImage1D( |
|
2908 |
+ texture, |
|
2909 |
+ level, |
|
2910 |
+ std::get<Is>(offset)..., |
|
2911 |
+ std::get<CopyOffsetIs>(copy_offset)..., |
|
2912 |
+ std::get<CopySizeIs>(copy_size)...); |
|
2913 |
+ } |
|
2914 |
+ void static compressed_texture_sub_image( |
|
2915 |
+ GLuint texture, |
|
2916 |
+ Size size, |
|
2917 |
+ GLsizei data_size, |
|
2918 |
+ void const * data, |
|
2919 |
+ GLenum internal_format, |
|
2920 |
+ Offset offset = {}, |
|
2921 |
+ GLint level = 0) |
|
2922 |
+ { |
|
2923 |
+ if (GLBase::debug() >= 1) |
|
2924 |
+ GLBase::check_supported({4, 5}, "GL_ARB_direct_state_access"); |
|
2925 |
+ glCompressedTextureSubImage1D( |
|
2926 |
+ texture, |
|
2927 |
+ level, |
|
2928 |
+ std::get<Is>(offset)..., |
|
2929 |
+ std::get<Is>(size)..., |
|
2930 |
+ internal_format, |
|
2931 |
+ data_size, |
|
2932 |
+ data); |
|
2933 |
+ } |
|
2934 |
+}; |
|
2935 |
+ |
|
2936 |
+template <> |
|
2937 |
+struct GLTraits::Texture<1> |
|
2938 |
+ : Texture_<1, MakeIndices<1>, MakeIndices<1 < 2 ? 1 : 2>, MakeIndices<2>> |
|
2939 |
+{ |
|
2940 |
+}; |
|
2941 |
+ |
|
2942 |
+template < |
|
2943 |
+ std::size_t... Is, |
|
2944 |
+ std::size_t... CopySizeIs, |
|
2945 |
+ std::size_t... CopyOffsetIs> |
|
2946 |
+struct GLTraits::Texture_< |
|
2947 |
+ 2, |
|
2948 |
+ GLTraits::Indices<Is...>, |
|
2949 |
+ GLTraits::Indices<CopySizeIs...>, |
|
2950 |
+ GLTraits::Indices<CopyOffsetIs...>> : GLTraits::Texture<0> |
|
2951 |
+{ |
|
2952 |
+ using Size = std::array<GLsizei, sizeof...(Is)>; |
|
2953 |
+ using Offset = std::array<GLsizei, sizeof...(Is)>; |
|
2954 |
+ using CopySize = std::array<GLsizei, sizeof...(CopySizeIs)>; |
|
2955 |
+ using CopyOffset = std::array<GLsizei, sizeof...(CopyOffsetIs)>; |
|
2956 |
+ auto static constexpr default_target = GL_TEXTURE_2D; |
|
2957 |
+ auto static constexpr default_binding = GL_TEXTURE_BINDING_2D; |
|
2958 |
+ template <typename Value = GLubyte> |
|
2959 |
+ void static tex_image( |
|
2960 |
+ GLenum target, |
|
2961 |
+ Size size, |
|
2962 |
+ GLenum internal_format = 0, |
|
2963 |
+ Value const * data = nullptr, |
|
2964 |
+ GLenum format = 0, |
|
2965 |
+ GLenum type = 0, |
|
2966 |
+ GLint level = 0, |
|
2967 |
+ GLint border = 0) |
|
2968 |
+ { |
|
2969 |
+ if (GLBase::debug() >= 1) |
|
2970 |
+ GLBase::check_supported({1, 0}, {}); |
|
2971 |
+ defaults_( |
|
2972 |
+ internal_format, |
|
2973 |
+ format, |
|
2974 |
+ type, |
|
2975 |
+ GLTraits::Value<Value>::internal_format, |
|
2976 |
+ GLTraits::Value<Value>::format, |
|
2977 |
+ GLTraits::Value<Value>::type); |
|
2978 |
+ glTexImage2D( |
|
2979 |
+ target, |
|
2980 |
+ level, |
|
2981 |
+ (GLint)internal_format, |
|
2982 |
+ std::get<Is>(size)..., |
|
2983 |
+ border, |
|
2984 |
+ format, |
|
2985 |
+ type, |
|
2986 |
+ data); |
|
2987 |
+ } |
|
2988 |
+ template <typename Value = GLubyte> |
|
2989 |
+ void static tex_sub_image( |
|
2990 |
+ GLenum target, |
|
2991 |
+ Size size, |
|
2992 |
+ Value const * data, |
|
2993 |
+ GLenum format = 0, |
|
2994 |
+ GLenum type = 0, |
|
2995 |
+ Offset offset = {}, |
|
2996 |
+ GLint level = 0) |
|
2997 |
+ { |
|
2998 |
+ if (GLBase::debug() >= 1) |
|
2999 |
+ GLBase::check_supported({1, 1}, {}); |
|
3000 |
+ if (!format) |
|
3001 |
+ format = GLTraits::Value<Value>::format; |
|
3002 |
+ if (!type) |
|
3003 |
+ type = GLTraits::Value<Value>::type; |
|
3004 |
+ glTexSubImage2D( |
|
3005 |
+ target, |
|
3006 |
+ level, |
|
3007 |
+ std::get<Is>(offset)..., |
|
3008 |
+ std::get<Is>(size)..., |
|
3009 |
+ format, |
|
3010 |
+ type, |
|
3011 |
+ data); |
|
3012 |
+ } |
|
3013 |
+ void static copy_tex_sub_image( |
|
3014 |
+ GLenum target, |
|
3015 |
+ CopySize copy_size, |
|
3016 |
+ CopyOffset copy_offset = {}, |
|
3017 |
+ Offset offset = {}, |
|
3018 |
+ GLint level = 0) |
|
3019 |
+ { |
|
3020 |
+ if (GLBase::debug() >= 1) |
|
3021 |
+ GLBase::check_supported({1, 1}, {}); |
|
3022 |
+ glCopyTexSubImage2D( |
|
3023 |
+ target, |
|
3024 |
+ level, |
|
3025 |
+ std::get<Is>(offset)..., |
|
3026 |
+ std::get<CopyOffsetIs>(copy_offset)..., |
|
3027 |
+ std::get<CopySizeIs>(copy_size)...); |
|
3028 |
+ } |
|
3029 |
+ void static compressed_tex_image( |
|
3030 |
+ GLenum target, |
|
3031 |
+ Size size, |
|
3032 |
+ GLenum internal_format, |
|
3033 |
+ GLsizei data_size = 0, |
|
3034 |
+ void const * data = nullptr, |
|
3035 |
+ GLint level = 0, |
|
3036 |
+ GLint border = 0) |
|
3037 |
+ { |
|
3038 |
+ if (GLBase::debug() >= 1) |
|
3039 |
+ GLBase::check_supported({1, 3}, {}); |
|
3040 |
+ glCompressedTexImage2D( |
|
3041 |
+ target, |
|
3042 |
+ level, |
|
3043 |
+ internal_format, |
|
3044 |
+ std::get<Is>(size)..., |
|
3045 |
+ border, |
|
3046 |
+ data_size, |
|
3047 |
+ data); |
|
3048 |
+ } |
|
3049 |
+ void static compressed_tex_sub_image( |
|
3050 |
+ GLenum target, |
|
3051 |
+ Size size, |
|
3052 |
+ GLsizei data_size, |
|
3053 |
+ void const * data, |
|
3054 |
+ GLenum internal_format, |
|
3055 |
+ Offset offset = {}, |
|
3056 |
+ GLint level = 0) |
|
3057 |
+ { |
|
3058 |
+ if (GLBase::debug() >= 1) |
|
3059 |
+ GLBase::check_supported({1, 3}, {}); |
|
3060 |
+ glCompressedTexSubImage2D( |
|
3061 |
+ target, |
|
3062 |
+ level, |
|
3063 |
+ std::get<Is>(offset)..., |
|
3064 |
+ std::get<Is>(size)..., |
|
3065 |
+ internal_format, |
|
3066 |
+ data_size, |
|
3067 |
+ data); |
|
3068 |
+ } |
|
3069 |
+ template <typename Value = GLubyte> |
|
3070 |
+ void static tex_storage( |
|
3071 |
+ GLenum target, |
|
3072 |
+ Size size, |
|
3073 |
+ GLenum internal_format = 0, |
|
3074 |
+ GLsizei levels = 1) |
|
3075 |
+ { |
|
3076 |
+ if (GLBase::debug() >= 1) |
|
3077 |
+ GLBase::check_supported({4, 2}, "GL_ARB_texture_storage"); |
|
3078 |
+ if (!internal_format) |
|
3079 |
+ internal_format = GLTraits::Value<Value>::internal_format; |
|
3080 |
+ glTexStorage2D(target, levels, internal_format, std::get<Is>(size)...); |
|
3081 |
+ } |
|
3082 |
+ template <typename Value = GLubyte> |
|
3083 |
+ void static texture_storage( |
|
3084 |
+ GLuint texture, |
|
3085 |
+ Size size, |
|
3086 |
+ GLenum internal_format = 0, |
|
3087 |
+ GLsizei levels = 1) |
|
3088 |
+ { |
|
3089 |
+ if (GLBase::debug() >= 1) |
|
3090 |
+ GLBase::check_supported({4, 5}, "GL_ARB_direct_state_access"); |
|
3091 |
+ if (!internal_format) |
|
3092 |
+ internal_format = GLTraits::Value<Value>::internal_format; |
|
3093 |
+ glTextureStorage2D( |
|
3094 |
+ texture, |
|
3095 |
+ levels, |
|
3096 |
+ internal_format, |
|
3097 |
+ std::get<Is>(size)...); |
|
3098 |
+ } |
|
3099 |
+ template <typename Value = GLubyte> |
|
3100 |
+ void static texture_sub_image( |
|
3101 |
+ GLuint texture, |
|
3102 |
+ Size size, |
|
3103 |
+ Value const * data, |
|
3104 |
+ GLenum format = 0, |
|
3105 |
+ GLenum type = 0, |
|
3106 |
+ Offset offset = {}, |
|
3107 |
+ GLint level = 0) |
|
3108 |
+ { |
|
3109 |
+ if (GLBase::debug() >= 1) |
|
3110 |
+ GLBase::check_supported({4, 5}, "GL_ARB_direct_state_access"); |
|
3111 |
+ if (!format) |
|
3112 |
+ format = GLTraits::Value<Value>::format; |
|
3113 |
+ if (!type) |
|
3114 |
+ type = GLTraits::Value<Value>::type; |
|
3115 |
+ glTextureSubImage2D( |
|
3116 |
+ texture, |
|
3117 |
+ level, |
|
3118 |
+ std::get<Is>(offset)..., |
|
3119 |
+ std::get<Is>(size)..., |
|
3120 |
+ format, |
|
3121 |
+ type, |
|
3122 |
+ data); |
|
3123 |
+ } |
|
3124 |
+ void static copy_texture_sub_image( |
|
3125 |
+ GLuint texture, |
|
3126 |
+ CopySize copy_size, |
|
3127 |
+ CopyOffset copy_offset = {}, |
|
3128 |
+ Offset offset = {}, |
|
3129 |
+ GLint level = 0) |
|
3130 |
+ { |
|
3131 |
+ if (GLBase::debug() >= 1) |
|
3132 |
+ GLBase::check_supported({4, 5}, "GL_ARB_direct_state_access"); |
|
3133 |
+ glCopyTextureSubImage2D( |
|
3134 |
+ texture, |
|
3135 |
+ level, |
|
3136 |
+ std::get<Is>(offset)..., |
|
3137 |
+ std::get<CopyOffsetIs>(copy_offset)..., |
|
3138 |
+ std::get<CopySizeIs>(copy_size)...); |
|
3139 |
+ } |
|
3140 |
+ void static compressed_texture_sub_image( |
|
3141 |
+ GLuint texture, |
|
3142 |
+ Size size, |
|
3143 |
+ GLsizei data_size, |
|
3144 |
+ void const * data, |
|
3145 |
+ GLenum internal_format, |
|
3146 |
+ Offset offset = {}, |
|
3147 |
+ GLint level = 0) |
|
3148 |
+ { |
|
3149 |
+ if (GLBase::debug() >= 1) |
|
3150 |
+ GLBase::check_supported({4, 5}, "GL_ARB_direct_state_access"); |
|
3151 |
+ glCompressedTextureSubImage2D( |
|
3152 |
+ texture, |
|
3153 |
+ level, |
|
3154 |
+ std::get<Is>(offset)..., |
|
3155 |
+ std::get<Is>(size)..., |
|
3156 |
+ internal_format, |
|
3157 |
+ data_size, |
|
3158 |
+ data); |
|
3159 |
+ } |
|
3160 |
+}; |
|
3161 |
+ |
|
3162 |
+template <> |
|
3163 |
+struct GLTraits::Texture<2> |
|
3164 |
+ : Texture_<2, MakeIndices<2>, MakeIndices<2 < 2 ? 2 : 2>, MakeIndices<2>> |
|
3165 |
+{ |
|
3166 |
+}; |
|
3167 |
+ |
|
3168 |
+template < |
|
3169 |
+ std::size_t... Is, |
|
3170 |
+ std::size_t... CopySizeIs, |
|
3171 |
+ std::size_t... CopyOffsetIs> |
|
3172 |
+struct GLTraits::Texture_< |
|
3173 |
+ 3, |
|
3174 |
+ GLTraits::Indices<Is...>, |
|
3175 |
+ GLTraits::Indices<CopySizeIs...>, |
|
3176 |
+ GLTraits::Indices<CopyOffsetIs...>> : GLTraits::Texture<0> |
|
3177 |
+{ |
|
3178 |
+ using Size = std::array<GLsizei, sizeof...(Is)>; |
|
3179 |
+ using Offset = std::array<GLsizei, sizeof...(Is)>; |
|
3180 |
+ using CopySize = std::array<GLsizei, sizeof...(CopySizeIs)>; |
|
3181 |
+ using CopyOffset = std::array<GLsizei, sizeof...(CopyOffsetIs)>; |
|
3182 |
+ auto static constexpr default_target = GL_TEXTURE_3D; |
|
3183 |
+ auto static constexpr default_binding = GL_TEXTURE_BINDING_3D; |
|
3184 |
+ template <typename Value = GLubyte> |
|
3185 |
+ void static tex_image( |
|
3186 |
+ GLenum target, |
|
3187 |
+ Size size, |
|
3188 |
+ GLenum internal_format = 0, |
|
3189 |
+ Value const * data = nullptr, |
|
3190 |
+ GLenum format = 0, |
|
3191 |
+ GLenum type = 0, |
|
3192 |
+ GLint level = 0, |
|
3193 |
+ GLint border = 0) |
|
3194 |
+ { |
|
3195 |
+ if (GLBase::debug() >= 1) |
|
3196 |
+ GLBase::check_supported({1, 2}, {}); |
|
3197 |
+ defaults_( |
|
3198 |
+ internal_format, |
|
3199 |
+ format, |
|
3200 |
+ type, |
|
3201 |
+ GLTraits::Value<Value>::internal_format, |
|
3202 |
+ GLTraits::Value<Value>::format, |
|
3203 |
+ GLTraits::Value<Value>::type); |
|
3204 |
+ glTexImage3D( |
|
3205 |
+ target, |
|
3206 |
+ level, |
|
3207 |
+ (GLint)internal_format, |
|
3208 |
+ std::get<Is>(size)..., |
|
3209 |
+ border, |
|
3210 |
+ format, |
|
3211 |
+ type, |
|
3212 |
+ data); |
|
3213 |
+ } |
|
3214 |
+ template <typename Value = GLubyte> |
|
3215 |
+ void static tex_sub_image( |
|
3216 |
+ GLenum target, |
|
3217 |
+ Size size, |
|
3218 |
+ Value const * data, |
|
3219 |
+ GLenum format = 0, |
|
3220 |
+ GLenum type = 0, |
|
3221 |
+ Offset offset = {}, |
|
3222 |
+ GLint level = 0) |
|
3223 |
+ { |
|
3224 |
+ if (GLBase::debug() >= 1) |
|
3225 |
+ GLBase::check_supported({1, 2}, {}); |
|
3226 |
+ if (!format) |
|
3227 |
+ format = GLTraits::Value<Value>::format; |
|
3228 |
+ if (!type) |
|
3229 |
+ type = GLTraits::Value<Value>::type; |
|
3230 |
+ glTexSubImage3D( |
|
3231 |
+ target, |
|
3232 |
+ level, |
|
3233 |
+ std::get<Is>(offset)..., |
|
3234 |
+ std::get<Is>(size)..., |
|
3235 |
+ format, |
|
3236 |
+ type, |
|
3237 |
+ data); |
|
3238 |
+ } |
|
3239 |
+ void static copy_tex_sub_image( |
|
3240 |
+ GLenum target, |
|
3241 |
+ CopySize copy_size, |
|
3242 |
+ CopyOffset copy_offset = {}, |
|
3243 |
+ Offset offset = {}, |
|
3244 |
+ GLint level = 0) |
|
3245 |
+ { |
|
3246 |
+ if (GLBase::debug() >= 1) |
|
3247 |
+ GLBase::check_supported({1, 2}, {}); |
|
3248 |
+ glCopyTexSubImage3D( |
|
3249 |
+ target, |
|
3250 |
+ level, |
|
3251 |
+ std::get<Is>(offset)..., |
|
3252 |
+ std::get<CopyOffsetIs>(copy_offset)..., |
|
3253 |
+ std::get<CopySizeIs>(copy_size)...); |
|
3254 |
+ } |
|
3255 |
+ void static compressed_tex_image( |
|
3256 |
+ GLenum target, |
|
3257 |
+ Size size, |
|
3258 |
+ GLenum internal_format, |
|
3259 |
+ GLsizei data_size = 0, |
|
3260 |
+ void const * data = nullptr, |
|
3261 |
+ GLint level = 0, |
|
3262 |
+ GLint border = 0) |
|
3263 |
+ { |
|
3264 |
+ if (GLBase::debug() >= 1) |
|
3265 |
+ GLBase::check_supported({1, 3}, {}); |
|
3266 |
+ glCompressedTexImage3D( |
|
3267 |
+ target, |
|
3268 |
+ level, |
|
3269 |
+ internal_format, |
|
3270 |
+ std::get<Is>(size)..., |
|
3271 |
+ border, |
|
3272 |
+ data_size, |
|
3273 |
+ data); |
|
3274 |
+ } |
|
3275 |
+ void static compressed_tex_sub_image( |
|
3276 |
+ GLenum target, |
|
3277 |
+ Size size, |
|
3278 |
+ GLsizei data_size, |
|
3279 |
+ void const * data, |
|
3280 |
+ GLenum internal_format, |
|
3281 |
+ Offset offset = {}, |
|
3282 |
+ GLint level = 0) |
|
3283 |
+ { |
|
3284 |
+ if (GLBase::debug() >= 1) |
|
3285 |
+ GLBase::check_supported({1, 3}, {}); |
|
3286 |
+ glCompressedTexSubImage3D( |
|
3287 |
+ target, |
|
3288 |
+ level, |
|
3289 |
+ std::get<Is>(offset)..., |
|
3290 |
+ std::get<Is>(size)..., |
|
3291 |
+ internal_format, |
|
3292 |
+ data_size, |
|
3293 |
+ data); |
|
3294 |
+ } |
|
3295 |
+ template <typename Value = GLubyte> |
|
3296 |
+ void static tex_storage( |
|
3297 |
+ GLenum target, |
|
3298 |
+ Size size, |
|
3299 |
+ GLenum internal_format = 0, |
|
3300 |
+ GLsizei levels = 1) |
|
3301 |
+ { |
|
3302 |
+ if (GLBase::debug() >= 1) |
|
3303 |
+ GLBase::check_supported({4, 2}, "GL_ARB_texture_storage"); |
|
3304 |
+ if (!internal_format) |
|
3305 |
+ internal_format = GLTraits::Value<Value>::internal_format; |
|
3306 |
+ glTexStorage3D(target, levels, internal_format, std::get<Is>(size)...); |
|
3307 |
+ } |
|
3308 |
+ template <typename Value = GLubyte> |
|
3309 |
+ void static texture_storage( |
|
3310 |
+ GLuint texture, |
|
3311 |
+ Size size, |
|
3312 |
+ GLenum internal_format = 0, |
|
3313 |
+ GLsizei levels = 1) |
|
3314 |
+ { |
|
3315 |
+ if (GLBase::debug() >= 1) |
|
3316 |
+ GLBase::check_supported({4, 5}, "GL_ARB_direct_state_access"); |
|
3317 |
+ if (!internal_format) |
|
3318 |
+ internal_format = GLTraits::Value<Value>::internal_format; |
|
3319 |
+ glTextureStorage3D( |
|
3320 |
+ texture, |
|
3321 |
+ levels, |
|
3322 |
+ internal_format, |
|
3323 |
+ std::get<Is>(size)...); |
|
3324 |
+ } |
|
3325 |
+ template <typename Value = GLubyte> |
|
3326 |
+ void static texture_sub_image( |
|
3327 |
+ GLuint texture, |
|
3328 |
+ Size size, |
|
3329 |
+ Value const * data, |
|
3330 |
+ GLenum format = 0, |
|
3331 |
+ GLenum type = 0, |
|
3332 |
+ Offset offset = {}, |
|
3333 |
+ GLint level = 0) |
|
3334 |
+ { |
|
3335 |
+ if (GLBase::debug() >= 1) |
|
3336 |
+ GLBase::check_supported({4, 5}, "GL_ARB_direct_state_access"); |
|
3337 |
+ if (!format) |
|
3338 |
+ format = GLTraits::Value<Value>::format; |
|
3339 |
+ if (!type) |
|
3340 |
+ type = GLTraits::Value<Value>::type; |
|
3341 |
+ glTextureSubImage3D( |
|
3342 |
+ texture, |
|
3343 |
+ level, |
|
3344 |
+ std::get<Is>(offset)..., |
|
3345 |
+ std::get<Is>(size)..., |
|
3346 |
+ format, |
|
3347 |
+ type, |
|
3348 |
+ data); |
|
3349 |
+ } |
|
3350 |
+ void static copy_texture_sub_image( |
|
3351 |
+ GLuint texture, |
|
3352 |
+ CopySize copy_size, |
|
3353 |
+ CopyOffset copy_offset = {}, |
|
3354 |
+ Offset offset = {}, |
|
3355 |
+ GLint level = 0) |
|
3356 |
+ { |
|
3357 |
+ if (GLBase::debug() >= 1) |
|
3358 |
+ GLBase::check_supported({4, 5}, "GL_ARB_direct_state_access"); |
|
3359 |
+ glCopyTextureSubImage3D( |
|
3360 |
+ texture, |
|
3361 |
+ level, |
|
3362 |
+ std::get<Is>(offset)..., |
|
3363 |
+ std::get<CopyOffsetIs>(copy_offset)..., |
|
3364 |
+ std::get<CopySizeIs>(copy_size)...); |
|
3365 |
+ } |
|
3366 |
+ void static compressed_texture_sub_image( |
|
3367 |
+ GLuint texture, |
|
3368 |
+ Size size, |
|
3369 |
+ GLsizei data_size, |
|
3370 |
+ void const * data, |
|
3371 |
+ GLenum internal_format, |
|
3372 |
+ Offset offset = {}, |
|
3373 |
+ GLint level = 0) |
|
3374 |
+ { |
|
3375 |
+ if (GLBase::debug() >= 1) |
|
3376 |
+ GLBase::check_supported({4, 5}, "GL_ARB_direct_state_access"); |
|
3377 |
+ glCompressedTextureSubImage3D( |
|
3378 |
+ texture, |
|
3379 |
+ level, |
|
3380 |
+ std::get<Is>(offset)..., |
|
3381 |
+ std::get<Is>(size)..., |
|
3382 |
+ internal_format, |
|
3383 |
+ data_size, |
|
3384 |
+ data); |
|
3385 |
+ } |
|
3386 |
+}; |
|
3387 |
+ |
|
3388 |
+template <> |
|
3389 |
+struct GLTraits::Texture<3> |
|
3390 |
+ : Texture_<3, MakeIndices<3>, MakeIndices<3 < 2 ? 3 : 2>, MakeIndices<2>> |
|
3391 |
+{ |
|
3392 |
+}; |
|
3393 |
+ |
... | ... |
@@ -5,6 +5,8 @@ class GLTraits |
5 | 5 |
template <typename> struct Value; |
6 | 6 |
|
7 | 7 |
template <GLenum id> struct ValueID; |
8 |
+ |
|
9 |
+ template <GLenum object_type> struct Object; |
|
8 | 10 |
}; |
9 | 11 |
|
10 | 12 |
template <> struct GLTraits::Value<GLfloat> |
... | ... |
@@ -2382,3 +2384,252 @@ template <> struct GLTraits::ValueID<GLTraits::Value<glm::dmat4>::id> |
2382 | 2384 |
using Value = glm::dmat4; |
2383 | 2385 |
}; |
2384 | 2386 |
|
2387 |
+template <> struct GLTraits::Object<GL_TEXTURE> |
|
2388 |
+{ |
|
2389 |
+ auto static constexpr name = "GL_" |
|
2390 |
+ "TEXTURE"; |
|
2391 |
+ template <typename... Args> |
|
2392 |
+ void static gen_objects(GLsizei n, GLuint * objects, Args... args) |
|
2393 |
+ { |
|
2394 |
+ if (GLBase::debug() >= 1) |
|
2395 |
+ GLBase::check_supported({1, 1}, {}); |
|
2396 |
+ glGenTextures(n, objects, args...); |
|
2397 |
+ } |
|
2398 |
+ void static delete_objects(GLsizei n, GLuint const * objects) |
|
2399 |
+ { |
|
2400 |
+ if (GLBase::debug() >= 1) |
|
2401 |
+ GLBase::check_supported({1, 1}, {}); |
|
2402 |
+ glDeleteTextures(n, objects); |
|
2403 |
+ } |
|
2404 |
+}; |
|
2405 |
+ |
|
2406 |
+template <> struct GLTraits::Object<GL_BUFFER> |
|
2407 |
+{ |
|
2408 |
+ auto static constexpr name = "GL_" |
|
2409 |
+ "BUFFER"; |
|
2410 |
+ template <typename... Args> |
|
2411 |
+ void static gen_objects(GLsizei n, GLuint * objects, Args... args) |
|
2412 |
+ { |
|
2413 |
+ if (GLBase::debug() >= 1) |
|
2414 |
+ GLBase::check_supported({1, 5}, {}); |
|
2415 |
+ glGenBuffers(n, objects, args...); |
|
2416 |
+ } |
|
2417 |
+ void static delete_objects(GLsizei n, GLuint const * objects) |
|
2418 |
+ { |
|
2419 |
+ if (GLBase::debug() >= 1) |
|
2420 |
+ GLBase::check_supported({1, 5}, {}); |
|
2421 |
+ glDeleteBuffers(n, objects); |
|
2422 |
+ } |
|
2423 |
+}; |
|
2424 |
+ |
|
2425 |
+template <> struct GLTraits::Object<GL_QUERY> |
|
2426 |
+{ |
|
2427 |
+ auto static constexpr name = "GL_" |
|
2428 |
+ "QUERY"; |
|
2429 |
+ template <typename... Args> |
|
2430 |
+ void static gen_objects(GLsizei n, GLuint * objects, Args... args) |
|
2431 |
+ { |
|
2432 |
+ if (GLBase::debug() >= 1) |
|
2433 |
+ GLBase::check_supported({1, 5}, {}); |
|
2434 |
+ glGenQueries(n, objects, args...); |
|
2435 |
+ } |
|
2436 |
+ void static delete_objects(GLsizei n, GLuint const * objects) |
|
2437 |
+ { |
|
2438 |
+ if (GLBase::debug() >= 1) |
|
2439 |
+ GLBase::check_supported({1, 5}, {}); |
|
2440 |
+ glDeleteQueries(n, objects); |
|
2441 |
+ } |
|
2442 |
+}; |
|
2443 |
+ |
|
2444 |
+template <> struct GLTraits::Object<GL_PROGRAM> |
|
2445 |
+{ |
|
2446 |
+ auto static constexpr name = "GL_" |
|
2447 |
+ "PROGRAM"; |
|
2448 |
+ template <typename... Args> |
|
2449 |
+ void static gen_objects(GLsizei n, GLuint * objects, Args... args) |
|
2450 |
+ { |
|
2451 |
+ if (GLBase::debug() >= 1) |
|
2452 |
+ GLBase::check_supported({2, 0}, {}); |
|
2453 |
+ while (n--) |
|
2454 |
+ objects[n] = glCreateProgram(args...); |
|
2455 |
+ } |
|
2456 |
+ void static delete_objects(GLsizei n, GLuint const * objects) |
|
2457 |
+ { |
|
2458 |
+ if (GLBase::debug() >= 1) |
|
2459 |
+ GLBase::check_supported({2, 0}, {}); |
|
2460 |
+ while (n--) |
|
2461 |
+ glDeleteProgram(objects[n]); |
|
2462 |
+ } |
|
2463 |
+ std::string static info_log(GLuint object) |
|
2464 |
+ { |
|
2465 |
+ if (GLBase::debug() >= 1) |
|
2466 |
+ GLBase::check_supported({2, 0}, {}); |
|
2467 |
+ auto length = GLint{}; |
|
2468 |
+ glGetProgramiv(object, GL_INFO_LOG_LENGTH, &length); |
|
2469 |
+ if (length != 0) |
|
2470 |
+ --length; |
|
2471 |
+ auto info_log = std::string((std::size_t)length, char{}); |
|
2472 |
+ glGetProgramInfoLog(object, length + 1, nullptr, &info_log[0]); |
|
2473 |
+ return info_log; |
|
2474 |
+ } |
|
2475 |
+}; |
|
2476 |
+ |
|
2477 |
+template <> struct GLTraits::Object<GL_SHADER> |
|
2478 |
+{ |
|
2479 |
+ auto static constexpr name = "GL_" |
|
2480 |
+ "SHADER"; |
|
2481 |
+ template <typename... Args> |
|
2482 |
+ void static gen_objects(GLsizei n, GLuint * objects, Args... args) |
|
2483 |
+ { |
|
2484 |
+ if (GLBase::debug() >= 1) |
|
2485 |
+ GLBase::check_supported({2, 0}, {}); |
|
2486 |
+ while (n--) |
|
2487 |
+ objects[n] = glCreateShader(args...); |
|
2488 |
+ } |
|
2489 |
+ void static delete_objects(GLsizei n, GLuint const * objects) |
|
2490 |
+ { |
|
2491 |
+ if (GLBase::debug() >= 1) |
|
2492 |
+ GLBase::check_supported({2, 0}, {}); |
|
2493 |
+ while (n--) |
|
2494 |
+ glDeleteShader(objects[n]); |
|
2495 |
+ } |
|
2496 |
+ std::string static info_log(GLuint object) |
|
2497 |
+ { |
|
2498 |
+ if (GLBase::debug() >= 1) |
|
2499 |
+ GLBase::check_supported({2, 0}, {}); |
|
2500 |
+ auto length = GLint{}; |
|
2501 |
+ glGetShaderiv(object, GL_INFO_LOG_LENGTH, &length); |
|
2502 |
+ if (length != 0) |
|
2503 |
+ --length; |
|
2504 |
+ auto info_log = std::string((std::size_t)length, char{}); |
|
2505 |
+ glGetShaderInfoLog(object, length + 1, nullptr, &info_log[0]); |
|
2506 |
+ return info_log; |
|
2507 |
+ } |
|
2508 |
+}; |
|
2509 |
+ |
|
2510 |
+template <> struct GLTraits::Object<GL_VERTEX_ARRAY> |
|
2511 |
+{ |
|
2512 |
+ auto static constexpr name = "GL_" |
|
2513 |
+ "VERTEX_ARRAY"; |
|
2514 |
+ template <typename... Args> |
|
2515 |
+ void static gen_objects(GLsizei n, GLuint * objects, Args... args) |
|
2516 |
+ { |
|
2517 |
+ if (GLBase::debug() >= 1) |
|
2518 |
+ GLBase::check_supported({3, 0}, "GL_ARB_vertex_array_object"); |
|
2519 |
+ glGenVertexArrays(n, objects, args...); |
|
2520 |
+ } |
|
2521 |
+ void static delete_objects(GLsizei n, GLuint const * objects) |
|
2522 |
+ { |
|
2523 |
+ if (GLBase::debug() >= 1) |
|
2524 |
+ GLBase::check_supported({3, 0}, "GL_ARB_vertex_array_object"); |
|
2525 |
+ glDeleteVertexArrays(n, objects); |
|
2526 |
+ } |
|
2527 |
+}; |
|
2528 |
+ |
|
2529 |
+template <> struct GLTraits::Object<GL_FRAMEBUFFER> |
|
2530 |
+{ |
|
2531 |
+ auto static constexpr name = "GL_" |
|
2532 |
+ "FRAMEBUFFER"; |
|
2533 |
+ template <typename... Args> |
|
2534 |
+ void static gen_objects(GLsizei n, GLuint * objects, Args... args) |
|
2535 |
+ { |
|
2536 |
+ if (GLBase::debug() >= 1) |
|
2537 |
+ GLBase::check_supported({3, 0}, "GL_ARB_framebuffer_object"); |
|
2538 |
+ glGenFramebuffers(n, objects, args...); |
|
2539 |
+ } |
|
2540 |
+ void static delete_objects(GLsizei n, GLuint const * objects) |
|
2541 |
+ { |
|
2542 |
+ if (GLBase::debug() >= 1) |
|
2543 |
+ GLBase::check_supported({3, 0}, "GL_ARB_framebuffer_object"); |
|
2544 |
+ glDeleteFramebuffers(n, objects); |
|
2545 |
+ } |
|
2546 |
+}; |
|
2547 |
+ |
|
2548 |
+template <> struct GLTraits::Object<GL_RENDERBUFFER> |
|
2549 |
+{ |
|
2550 |
+ auto static constexpr name = "GL_" |
|
2551 |
+ "RENDERBUFFER"; |
|
2552 |
+ template <typename... Args> |
|
2553 |
+ void static gen_objects(GLsizei n, GLuint * objects, Args... args) |
|
2554 |
+ { |
|
2555 |
+ if (GLBase::debug() >= 1) |
|
2556 |
+ GLBase::check_supported({3, 0}, "GL_ARB_framebuffer_object"); |
|
2557 |
+ glGenRenderbuffers(n, objects, args...); |
|
2558 |
+ } |
|
2559 |
+ void static delete_objects(GLsizei n, GLuint const * objects) |
|
2560 |
+ { |
|
2561 |
+ if (GLBase::debug() >= 1) |
|
2562 |
+ GLBase::check_supported({3, 0}, "GL_ARB_framebuffer_object"); |
|
2563 |
+ glDeleteRenderbuffers(n, objects); |
|
2564 |
+ } |
|
2565 |
+}; |
|
2566 |
+ |
|
2567 |
+template <> struct GLTraits::Object<GL_SAMPLER> |
|
2568 |
+{ |
|
2569 |
+ auto static constexpr name = "GL_" |
|
2570 |
+ "SAMPLER"; |
|
2571 |
+ template <typename... Args> |
|
2572 |
+ void static gen_objects(GLsizei n, GLuint * objects, Args... args) |
|
2573 |
+ { |
|
2574 |
+ if (GLBase::debug() >= 1) |
|
2575 |
+ GLBase::check_supported({3, 3}, "GL_ARB_sampler_objects"); |
|
2576 |
+ glGenSamplers(n, objects, args...); |
|
2577 |
+ } |
|
2578 |
+ void static delete_objects(GLsizei n, GLuint const * objects) |
|
2579 |
+ { |
|
2580 |
+ if (GLBase::debug() >= 1) |
|
2581 |
+ GLBase::check_supported({3, 3}, "GL_ARB_sampler_objects"); |
|
2582 |
+ glDeleteSamplers(n, objects); |
|
2583 |
+ } |
|
2584 |
+}; |
|
2585 |
+ |
|
2586 |
+template <> struct GLTraits::Object<GL_TRANSFORM_FEEDBACK> |
|
2587 |
+{ |
|
2588 |
+ auto static constexpr name = "GL_" |
|
2589 |
+ "TRANSFORM_FEEDBACK"; |
|
2590 |
+ template <typename... Args> |
|
2591 |
+ void static gen_objects(GLsizei n, GLuint * objects, Args... args) |
|
2592 |
+ { |
|
2593 |
+ if (GLBase::debug() >= 1) |
|
2594 |
+ GLBase::check_supported({4, 0}, "GL_ARB_transform_feedback2"); |
|
2595 |
+ glGenTransformFeedbacks(n, objects, args...); |
|
2596 |
+ } |
|
2597 |
+ void static delete_objects(GLsizei n, GLuint const * objects) |
|
2598 |
+ { |
|
2599 |
+ if (GLBase::debug() >= 1) |
|
2600 |
+ GLBase::check_supported({4, 0}, "GL_ARB_transform_feedback2"); |
|
2601 |
+ glDeleteTransformFeedbacks(n, objects); |
|
2602 |
+ } |
|
2603 |
+}; |
|
2604 |
+ |
|
2605 |
+template <> struct GLTraits::Object<GL_PROGRAM_PIPELINE> |
|
2606 |
+{ |
|
2607 |
+ auto static constexpr name = "GL_" |
|
2608 |
+ "PROGRAM_PIPELINE"; |
|
2609 |
+ template <typename... Args> |
|
2610 |
+ void static gen_objects(GLsizei n, GLuint * objects, Args... args) |
|
2611 |
+ { |
|
2612 |
+ if (GLBase::debug() >= 1) |
|
2613 |
+ GLBase::check_supported({4, 1}, "GL_ARB_separate_shader_objects"); |
|
2614 |
+ glGenProgramPipelines(n, objects, args...); |
|
2615 |
+ } |
|
2616 |
+ void static delete_objects(GLsizei n, GLuint const * objects) |
|
2617 |
+ { |
|
2618 |
+ if (GLBase::debug() >= 1) |
|
2619 |
+ GLBase::check_supported({4, 1}, "GL_ARB_separate_shader_objects"); |
|
2620 |
+ glDeleteProgramPipelines(n, objects); |
|
2621 |
+ } |
|
2622 |
+ std::string static info_log(GLuint object) |
|
2623 |
+ { |
|
2624 |
+ if (GLBase::debug() >= 1) |
|
2625 |
+ GLBase::check_supported({4, 1}, "GL_ARB_separate_shader_objects"); |
|
2626 |
+ auto length = GLint{}; |
|
2627 |
+ glGetProgramPipelineiv(object, GL_INFO_LOG_LENGTH, &length); |
|
2628 |
+ if (length != 0) |
|
2629 |
+ --length; |
|
2630 |
+ auto info_log = std::string((std::size_t)length, char{}); |
|
2631 |
+ glGetProgramPipelineInfoLog(object, length + 1, nullptr, &info_log[0]); |
|
2632 |
+ return info_log; |
|
2633 |
+ } |
|
2634 |
+}; |
|
2635 |
+ |
... | ... |
@@ -3,6 +3,8 @@ class GLTraits |
3 | 3 |
|
4 | 4 |
public: |
5 | 5 |
template <typename> struct Value; |
6 |
+ |
|
7 |
+ template <GLenum id> struct ValueID; |
|
6 | 8 |
}; |
7 | 9 |
|
8 | 10 |
template <> struct GLTraits::Value<GLfloat> |
... | ... |
@@ -20,6 +22,10 @@ template <> struct GLTraits::Value<GLfloat> |
20 | 22 |
auto static constexpr internal_format_compressed_srgb = |
21 | 23 |
GLenum{GL_COMPRESSED_SRGB}; |
22 | 24 |
auto static constexpr integer = bool(*""); |
25 |
+ auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) && |
|
26 |
+ sizeof(GLfloat) < sizeof(GLint) |
|
27 |
+ ? type |
|
28 |
+ : glsl; |
|
23 | 29 |
void static uniform(GLint location, GLfloat const & value) |
24 | 30 |
{ |
25 | 31 |
if (GLBase::debug() >= 1) |
... | ... |
@@ -56,6 +62,11 @@ template <> struct GLTraits::Value<GLfloat> |
56 | 62 |
} |
57 | 63 |
}; |
58 | 64 |
|
65 |
+template <> struct GLTraits::ValueID<GLTraits::Value<GLfloat>::id> |
|
66 |
+{ |
|
67 |
+ using Value = GLfloat; |
|
68 |
+}; |
|
69 |
+ |
|
59 | 70 |
template <> struct GLTraits::Value<bool> |
60 | 71 |
{ |
61 | 72 |
auto static constexpr name = "bool"; |
... | ... |
@@ -71,6 +82,10 @@ template <> struct GLTraits::Value<bool> |
71 | 82 |
auto static constexpr internal_format_compressed_srgb = |
72 | 83 |
GLenum{GL_COMPRESSED_SRGB}; |
73 | 84 |
auto static constexpr integer = bool(*"_INTEGER"); |
85 |
+ auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) && |
|
86 |
+ sizeof(bool) < sizeof(GLint) |
|
87 |
+ ? type |
|
88 |
+ : glsl; |
|
74 | 89 |
void static uniform(GLint location, bool const & value) |
75 | 90 |
{ |
76 | 91 |
if (GLBase::debug() >= 1) |
... | ... |
@@ -106,6 +121,11 @@ template <> struct GLTraits::Value<bool> |
106 | 121 |
} |
107 | 122 |
}; |
108 | 123 |
|
124 |
+template <> struct GLTraits::ValueID<GLTraits::Value<bool>::id> |
|
125 |
+{ |
|
126 |
+ using Value = bool; |
|
127 |
+}; |
|
128 |
+ |
|
109 | 129 |
template <> struct GLTraits::Value<GLbyte> |
110 | 130 |
{ |
111 | 131 |
auto static constexpr name = "GLbyte"; |
... | ... |
@@ -121,6 +141,10 @@ template <> struct GLTraits::Value<GLbyte> |
121 | 141 |
auto static constexpr internal_format_compressed_srgb = |
122 | 142 |
GLenum{GL_COMPRESSED_SRGB}; |
123 | 143 |
auto static constexpr integer = bool(*"_INTEGER"); |
144 |
+ auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) && |
|
145 |
+ sizeof(GLbyte) < sizeof(GLint) |
|
146 |
+ ? type |
|
147 |
+ : glsl; |
|
124 | 148 |
void static uniform(GLint location, GLbyte const & value) |
125 | 149 |
{ |
126 | 150 |
if (GLBase::debug() >= 1) |
... | ... |
@@ -156,6 +180,11 @@ template <> struct GLTraits::Value<GLbyte> |
156 | 180 |
} |
157 | 181 |
}; |
158 | 182 |
|
183 |
+template <> struct GLTraits::ValueID<GLTraits::Value<GLbyte>::id> |
|
184 |
+{ |
|
185 |
+ using Value = GLbyte; |
|
186 |
+}; |
|
187 |
+ |
|
159 | 188 |
template <> struct GLTraits::Value<GLshort> |
160 | 189 |
{ |
161 | 190 |
auto static constexpr name = "GLshort"; |
... | ... |
@@ -171,6 +200,10 @@ template <> struct GLTraits::Value<GLshort> |
171 | 200 |
auto static constexpr internal_format_compressed_srgb = |
172 | 201 |
GLenum{GL_COMPRESSED_SRGB}; |
173 | 202 |
auto static constexpr integer = bool(*"_INTEGER"); |
203 |
+ auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) && |
|
204 |
+ sizeof(GLshort) < sizeof(GLint) |
|
205 |
+ ? type |
|
206 |
+ : glsl; |
|
174 | 207 |
void static uniform(GLint location, GLshort const & value) |
175 | 208 |
{ |
176 | 209 |
if (GLBase::debug() >= 1) |
... | ... |
@@ -206,6 +239,11 @@ template <> struct GLTraits::Value<GLshort> |
206 | 239 |
} |
207 | 240 |
}; |
208 | 241 |
|
242 |
+template <> struct GLTraits::ValueID<GLTraits::Value<GLshort>::id> |
|
243 |
+{ |
|
244 |
+ using Value = GLshort; |
|
245 |
+}; |
|
246 |
+ |
|
209 | 247 |
template <> struct GLTraits::Value<GLint> |
210 | 248 |
{ |
211 | 249 |
auto static constexpr name = "GLint"; |
... | ... |
@@ -221,6 +259,10 @@ template <> struct GLTraits::Value<GLint> |
221 | 259 |
auto static constexpr internal_format_compressed_srgb = |
222 | 260 |
GLenum{GL_COMPRESSED_SRGB}; |
223 | 261 |
auto static constexpr integer = bool(*"_INTEGER"); |
262 |
+ auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) && |
|
263 |
+ sizeof(GLint) < sizeof(GLint) |
|
264 |
+ ? type |
|
265 |
+ : glsl; |
|
224 | 266 |
void static uniform(GLint location, GLint const & value) |
225 | 267 |
{ |
226 | 268 |
if (GLBase::debug() >= 1) |
... | ... |
@@ -256,6 +298,11 @@ template <> struct GLTraits::Value<GLint> |
256 | 298 |
} |
257 | 299 |
}; |
258 | 300 |
|
301 |
+template <> struct GLTraits::ValueID<GLTraits::Value<GLint>::id> |
|
302 |
+{ |
|
303 |
+ using Value = GLint; |
|
304 |
+}; |
|
305 |
+ |
|
259 | 306 |
template <> struct GLTraits::Value<GLubyte> |
260 | 307 |
{ |
261 | 308 |
auto static constexpr name = "GLubyte"; |
... | ... |
@@ -271,6 +318,10 @@ template <> struct GLTraits::Value<GLubyte> |
271 | 318 |
auto static constexpr internal_format_compressed_srgb = |
272 | 319 |
GLenum{GL_COMPRESSED_SRGB}; |
273 | 320 |
auto static constexpr integer = bool(*"_INTEGER"); |
321 |
+ auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) && |
|
322 |
+ sizeof(GLubyte) < sizeof(GLint) |
|
323 |
+ ? type |
|
324 |
+ : glsl; |
|
274 | 325 |
void static uniform(GLint location, GLubyte const & value) |
275 | 326 |
{ |
276 | 327 |
if (GLBase::debug() >= 1) |
... | ... |
@@ -306,6 +357,11 @@ template <> struct GLTraits::Value<GLubyte> |
306 | 357 |
} |
307 | 358 |
}; |
308 | 359 |
|
360 |
+template <> struct GLTraits::ValueID<GLTraits::Value<GLubyte>::id> |
|
361 |
+{ |
|
362 |
+ using Value = GLubyte; |
|
363 |
+}; |
|
364 |
+ |
|
309 | 365 |
template <> struct GLTraits::Value<GLushort> |
310 | 366 |
{ |
311 | 367 |
auto static constexpr name = "GLushort"; |
... | ... |
@@ -321,6 +377,10 @@ template <> struct GLTraits::Value<GLushort> |
321 | 377 |
auto static constexpr internal_format_compressed_srgb = |
322 | 378 |
GLenum{GL_COMPRESSED_SRGB}; |
323 | 379 |
auto static constexpr integer = bool(*"_INTEGER"); |
380 |
+ auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) && |
|
381 |
+ sizeof(GLushort) < sizeof(GLint) |
|
382 |
+ ? type |
|
383 |
+ : glsl; |
|
324 | 384 |
void static uniform(GLint location, GLushort const & value) |
325 | 385 |
{ |
326 | 386 |
if (GLBase::debug() >= 1) |
... | ... |
@@ -356,6 +416,11 @@ template <> struct GLTraits::Value<GLushort> |
356 | 416 |
} |
357 | 417 |
}; |
358 | 418 |
|
419 |
+template <> struct GLTraits::ValueID<GLTraits::Value<GLushort>::id> |
|
420 |
+{ |
|
421 |
+ using Value = GLushort; |
|
422 |
+}; |
|
423 |
+ |
|
359 | 424 |
template <> struct GLTraits::Value<GLuint> |
360 | 425 |
{ |
361 | 426 |
auto static constexpr name = "GLuint"; |
... | ... |
@@ -371,6 +436,10 @@ template <> struct GLTraits::Value<GLuint> |
371 | 436 |
auto static constexpr internal_format_compressed_srgb = |
372 | 437 |
GLenum{GL_COMPRESSED_SRGB}; |
373 | 438 |
auto static constexpr integer = bool(*"_INTEGER"); |
439 |
+ auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) && |
|
440 |
+ sizeof(GLuint) < sizeof(GLint) |
|
441 |
+ ? type |
|
442 |
+ : glsl; |
|
374 | 443 |
void static uniform(GLint location, GLuint const & value) |
375 | 444 |
{ |
376 | 445 |
if (GLBase::debug() >= 1) |
... | ... |
@@ -406,6 +475,11 @@ template <> struct GLTraits::Value<GLuint> |
406 | 475 |
} |
407 | 476 |
}; |
408 | 477 |
|
478 |
+template <> struct GLTraits::ValueID<GLTraits::Value<GLuint>::id> |
|
479 |
+{ |
|
480 |
+ using Value = GLuint; |
|
481 |
+}; |
|
482 |
+ |
|
409 | 483 |
template <> struct GLTraits::Value<GLdouble> |
410 | 484 |
{ |
411 | 485 |
auto static constexpr name = "GLdouble"; |
... | ... |
@@ -421,6 +495,10 @@ template <> struct GLTraits::Value<GLdouble> |
421 | 495 |
auto static constexpr internal_format_compressed_srgb = |
422 | 496 |
GLenum{GL_COMPRESSED_SRGB}; |
423 | 497 |
auto static constexpr integer = bool(*""); |
498 |
+ auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) && |
|
499 |
+ sizeof(GLdouble) < sizeof(GLint) |
|
500 |
+ ? type |
|
501 |
+ : glsl; |
|
424 | 502 |
void static uniform(GLint location, GLdouble const & value) |
425 | 503 |
{ |
426 | 504 |
if (GLBase::debug() >= 1) |
... | ... |
@@ -456,6 +534,11 @@ template <> struct GLTraits::Value<GLdouble> |
456 | 534 |
} |
457 | 535 |
}; |
458 | 536 |
|
537 |
+template <> struct GLTraits::ValueID<GLTraits::Value<GLdouble>::id> |
|
538 |
+{ |
|
539 |
+ using Value = GLdouble; |
|
540 |
+}; |
|
541 |
+ |
|
459 | 542 |
|
460 | 543 |
template <> struct GLTraits::Value<glm::vec2> |
461 | 544 |
{ |
... | ... |
@@ -472,6 +555,10 @@ template <> struct GLTraits::Value<glm::vec2> |
472 | 555 |
auto static constexpr internal_format_compressed_srgb = |
473 | 556 |
GLenum{GL_COMPRESSED_SRGB}; |
474 | 557 |
auto static constexpr integer = bool(*""); |
558 |
+ auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) && |
|
559 |
+ sizeof(glm::vec2) < sizeof(GLint) |
|
560 |
+ ? type |
|
561 |
+ : glsl; |
|
475 | 562 |
void static uniform(GLint location, glm::vec2 const & value) |
476 | 563 |
{ |
477 | 564 |
if (GLBase::debug() >= 1) |
... | ... |
@@ -510,6 +597,11 @@ template <> struct GLTraits::Value<glm::vec2> |
510 | 597 |
} |
511 | 598 |
}; |
512 | 599 |
|
600 |
+template <> struct GLTraits::ValueID<GLTraits::Value<glm::vec2>::id> |
|
601 |
+{ |
|
602 |
+ using Value = glm::vec2; |
|
603 |
+}; |
|
604 |
+ |
|
513 | 605 |
template <> struct GLTraits::Value<glm::vec3> |
514 | 606 |
{ |
515 | 607 |
auto static constexpr name = "glm::vec3"; |
... | ... |
@@ -525,6 +617,10 @@ template <> struct GLTraits::Value<glm::vec3> |
525 | 617 |
auto static constexpr internal_format_compressed_srgb = |
526 | 618 |
GLenum{GL_COMPRESSED_SRGB}; |
527 | 619 |
auto static constexpr integer = bool(*""); |
620 |
+ auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) && |
|
621 |
+ sizeof(glm::vec3) < sizeof(GLint) |
|
622 |
+ ? type |
|
623 |
+ : glsl; |
|
528 | 624 |
void static uniform(GLint location, glm::vec3 const & value) |
529 | 625 |
{ |
530 | 626 |
if (GLBase::debug() >= 1) |
... | ... |
@@ -563,6 +659,11 @@ template <> struct GLTraits::Value<glm::vec3> |
563 | 659 |
} |
564 | 660 |
}; |
565 | 661 |
|
662 |
+template <> struct GLTraits::ValueID<GLTraits::Value<glm::vec3>::id> |
|
663 |
+{ |
|
664 |
+ using Value = glm::vec3; |
|
665 |
+}; |
|
666 |
+ |
|
566 | 667 |
template <> struct GLTraits::Value<glm::vec4> |
567 | 668 |
{ |
568 | 669 |
auto static constexpr name = "glm::vec4"; |
... | ... |
@@ -578,6 +679,10 @@ template <> struct GLTraits::Value<glm::vec4> |
578 | 679 |
auto static constexpr internal_format_compressed_srgb = |
579 | 680 |
GLenum{GL_COMPRESSED_SRGB_ALPHA}; |
580 | 681 |
auto static constexpr integer = bool(*""); |
682 |
+ auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) && |
|
683 |
+ sizeof(glm::vec4) < sizeof(GLint) |
|
684 |
+ ? type |
|
685 |
+ : glsl; |
|
581 | 686 |
void static uniform(GLint location, glm::vec4 const & value) |
582 | 687 |
{ |
583 | 688 |
if (GLBase::debug() >= 1) |
... | ... |
@@ -616,6 +721,11 @@ template <> struct GLTraits::Value<glm::vec4> |
616 | 721 |
} |
617 | 722 |
}; |
618 | 723 |
|
724 |
+template <> struct GLTraits::ValueID<GLTraits::Value<glm::vec4>::id> |
|
725 |
+{ |
|
726 |
+ using Value = glm::vec4; |
|
727 |
+}; |
|
728 |
+ |
|
619 | 729 |
template <> struct GLTraits::Value<glm::mat2> |
620 | 730 |
{ |
621 | 731 |
auto static constexpr name = "glm::mat2"; |
... | ... |
@@ -631,6 +741,10 @@ template <> struct GLTraits::Value<glm::mat2> |
631 | 741 |
auto static constexpr internal_format_compressed_srgb = |
632 | 742 |
GLenum{GL_COMPRESSED_SRGB}; |
633 | 743 |
auto static constexpr integer = bool(*""); |
744 |
+ auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) && |
|
745 |
+ sizeof(glm::mat2) < sizeof(GLint) |
|
746 |
+ ? type |
|
747 |
+ : glsl; |
|
634 | 748 |
void static uniform(GLint location, glm::mat2 const & value) |
635 | 749 |
{ |
636 | 750 |
if (GLBase::debug() >= 1) |
... | ... |
@@ -669,6 +783,11 @@ template <> struct GLTraits::Value<glm::mat2> |
669 | 783 |
} |
670 | 784 |
}; |
671 | 785 |
|
786 |
+template <> struct GLTraits::ValueID<GLTraits::Value<glm::mat2>::id> |
|
787 |
+{ |
|
788 |
+ using Value = glm::mat2; |
|
789 |
+}; |
|
790 |
+ |
|
672 | 791 |
template <> struct GLTraits::Value<glm::mat2x3> |
673 | 792 |
{ |
674 | 793 |
auto static constexpr name = "glm::mat2x3"; |
... | ... |
@@ -684,6 +803,10 @@ template <> struct GLTraits::Value<glm::mat2x3> |
684 | 803 |
auto static constexpr internal_format_compressed_srgb = |
685 | 804 |
GLenum{GL_COMPRESSED_SRGB}; |
686 | 805 |
auto static constexpr integer = bool(*""); |
806 |
+ auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) && |
|
807 |
+ sizeof(glm::mat2x3) < sizeof(GLint) |
|
808 |
+ ? type |
|
809 |
+ : glsl; |
|
687 | 810 |
void static uniform(GLint location, glm::mat2x3 const & value) |
688 | 811 |
{ |
689 | 812 |
if (GLBase::debug() >= 1) |
... | ... |
@@ -722,6 +845,11 @@ template <> struct GLTraits::Value<glm::mat2x3> |
722 | 845 |
} |
723 | 846 |
}; |
724 | 847 |
|
848 |
+template <> struct GLTraits::ValueID<GLTraits::Value<glm::mat2x3>::id> |
|
849 |
+{ |
|
850 |
+ using Value = glm::mat2x3; |
|
851 |
+}; |
|
852 |
+ |
|
725 | 853 |
template <> struct GLTraits::Value<glm::mat2x4> |
726 | 854 |
{ |
727 | 855 |
auto static constexpr name = "glm::mat2x4"; |
... | ... |
@@ -737,6 +865,10 @@ template <> struct GLTraits::Value<glm::mat2x4> |
737 | 865 |
auto static constexpr internal_format_compressed_srgb = |
738 | 866 |
GLenum{GL_COMPRESSED_SRGB_ALPHA}; |
739 | 867 |
auto static constexpr integer = bool(*""); |
868 |
+ auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) && |
|
869 |
+ sizeof(glm::mat2x4) < sizeof(GLint) |
|
870 |
+ ? type |
|
871 |
+ : glsl; |
|
740 | 872 |
void static uniform(GLint location, glm::mat2x4 const & value) |
741 | 873 |
{ |
742 | 874 |
if (GLBase::debug() >= 1) |
... | ... |
@@ -775,6 +907,11 @@ template <> struct GLTraits::Value<glm::mat2x4> |
775 | 907 |
} |
776 | 908 |
}; |
777 | 909 |
|
910 |
+template <> struct GLTraits::ValueID<GLTraits::Value<glm::mat2x4>::id> |
|
911 |
+{ |
|
912 |
+ using Value = glm::mat2x4; |
|
913 |
+}; |
|
914 |
+ |
|
778 | 915 |
template <> struct GLTraits::Value<glm::mat3x2> |
779 | 916 |
{ |
780 | 917 |
auto static constexpr name = "glm::mat3x2"; |
... | ... |
@@ -790,6 +927,10 @@ template <> struct GLTraits::Value<glm::mat3x2> |
790 | 927 |
auto static constexpr internal_format_compressed_srgb = |
791 | 928 |
GLenum{GL_COMPRESSED_SRGB}; |
792 | 929 |
auto static constexpr integer = bool(*""); |
930 |
+ auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) && |
|
931 |
+ sizeof(glm::mat3x2) < sizeof(GLint) |
|
932 |
+ ? type |
|
933 |
+ : glsl; |
|
793 | 934 |
void static uniform(GLint location, glm::mat3x2 const & value) |
794 | 935 |
{ |
795 | 936 |
if (GLBase::debug() >= 1) |
... | ... |
@@ -828,6 +969,11 @@ template <> struct GLTraits::Value<glm::mat3x2> |
828 | 969 |
} |
829 | 970 |
}; |
830 | 971 |
|
972 |
+template <> struct GLTraits::ValueID<GLTraits::Value<glm::mat3x2>::id> |
|
973 |
+{ |
|
974 |
+ using Value = glm::mat3x2; |
|
975 |
+}; |
|
976 |
+ |
|
831 | 977 |
template <> struct GLTraits::Value<glm::mat3> |
832 | 978 |
{ |
833 | 979 |
auto static constexpr name = "glm::mat3"; |
... | ... |
@@ -843,6 +989,10 @@ template <> struct GLTraits::Value<glm::mat3> |
843 | 989 |
auto static constexpr internal_format_compressed_srgb = |
844 | 990 |
GLenum{GL_COMPRESSED_SRGB}; |
845 | 991 |
auto static constexpr integer = bool(*""); |
992 |
+ auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) && |
|
993 |
+ sizeof(glm::mat3) < sizeof(GLint) |
|
994 |
+ ? type |
|
995 |
+ : glsl; |
|
846 | 996 |
void static uniform(GLint location, glm::mat3 const & value) |
847 | 997 |
{ |
848 | 998 |
if (GLBase::debug() >= 1) |
... | ... |
@@ -881,6 +1031,11 @@ template <> struct GLTraits::Value<glm::mat3> |
881 | 1031 |
} |
882 | 1032 |
}; |
883 | 1033 |
|
1034 |
+template <> struct GLTraits::ValueID<GLTraits::Value<glm::mat3>::id> |
|
1035 |
+{ |
|
1036 |
+ using Value = glm::mat3; |
|
1037 |
+}; |
|
1038 |
+ |
|
884 | 1039 |
template <> struct GLTraits::Value<glm::mat3x4> |
885 | 1040 |
{ |
886 | 1041 |
auto static constexpr name = "glm::mat3x4"; |
... | ... |
@@ -896,6 +1051,10 @@ template <> struct GLTraits::Value<glm::mat3x4> |
896 | 1051 |
auto static constexpr internal_format_compressed_srgb = |
897 | 1052 |
GLenum{GL_COMPRESSED_SRGB_ALPHA}; |
898 | 1053 |
auto static constexpr integer = bool(*""); |
1054 |
+ auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) && |
|
1055 |
+ sizeof(glm::mat3x4) < sizeof(GLint) |
|
1056 |
+ ? type |
|
1057 |
+ : glsl; |
|
899 | 1058 |
void static uniform(GLint location, glm::mat3x4 const & value) |
900 | 1059 |
{ |
901 | 1060 |
if (GLBase::debug() >= 1) |
... | ... |
@@ -934,6 +1093,11 @@ template <> struct GLTraits::Value<glm::mat3x4> |
934 | 1093 |
} |
935 | 1094 |
}; |
936 | 1095 |
|
1096 |
+template <> struct GLTraits::ValueID<GLTraits::Value<glm::mat3x4>::id> |
|
1097 |
+{ |
|
1098 |
+ using Value = glm::mat3x4; |
|
1099 |
+}; |
|
1100 |
+ |
|
937 | 1101 |
template <> struct GLTraits::Value<glm::mat4x2> |
938 | 1102 |
{ |
939 | 1103 |
auto static constexpr name = "glm::mat4x2"; |
... | ... |
@@ -949,6 +1113,10 @@ template <> struct GLTraits::Value<glm::mat4x2> |
949 | 1113 |
auto static constexpr internal_format_compressed_srgb = |
950 | 1114 |
GLenum{GL_COMPRESSED_SRGB}; |
951 | 1115 |
auto static constexpr integer = bool(*""); |
1116 |
+ auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) && |
|
1117 |
+ sizeof(glm::mat4x2) < sizeof(GLint) |
|
1118 |
+ ? type |
|
1119 |
+ : glsl; |
|
952 | 1120 |
void static uniform(GLint location, glm::mat4x2 const & value) |
953 | 1121 |
{ |
954 | 1122 |
if (GLBase::debug() >= 1) |
... | ... |
@@ -987,6 +1155,11 @@ template <> struct GLTraits::Value<glm::mat4x2> |
987 | 1155 |
} |
988 | 1156 |
}; |
989 | 1157 |
|
1158 |
+template <> struct GLTraits::ValueID<GLTraits::Value<glm::mat4x2>::id> |
|
1159 |
+{ |
|
1160 |
+ using Value = glm::mat4x2; |
|
1161 |
+}; |
|
1162 |
+ |
|
990 | 1163 |
template <> struct GLTraits::Value<glm::mat4x3> |
991 | 1164 |
{ |
992 | 1165 |
auto static constexpr name = "glm::mat4x3"; |
... | ... |
@@ -1002,6 +1175,10 @@ template <> struct GLTraits::Value<glm::mat4x3> |
1002 | 1175 |
auto static constexpr internal_format_compressed_srgb = |
1003 | 1176 |
GLenum{GL_COMPRESSED_SRGB}; |
1004 | 1177 |
auto static constexpr integer = bool(*""); |
1178 |
+ auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) && |
|
1179 |
+ sizeof(glm::mat4x3) < sizeof(GLint) |
|
1180 |
+ ? type |
|
1181 |
+ : glsl; |
|
1005 | 1182 |
void static uniform(GLint location, glm::mat4x3 const & value) |
1006 | 1183 |
{ |
1007 | 1184 |
if (GLBase::debug() >= 1) |
... | ... |
@@ -1040,6 +1217,11 @@ template <> struct GLTraits::Value<glm::mat4x3> |
1040 | 1217 |
} |
1041 | 1218 |
}; |
1042 | 1219 |
|
1220 |
+template <> struct GLTraits::ValueID<GLTraits::Value<glm::mat4x3>::id> |
|
1221 |
+{ |
|
1222 |
+ using Value = glm::mat4x3; |
|
1223 |
+}; |
|
1224 |
+ |
|
1043 | 1225 |
template <> struct GLTraits::Value<glm::mat4> |
1044 | 1226 |
{ |
1045 | 1227 |
auto static constexpr name = "glm::mat4"; |
... | ... |
@@ -1055,6 +1237,10 @@ template <> struct GLTraits::Value<glm::mat4> |
1055 | 1237 |
auto static constexpr internal_format_compressed_srgb = |
1056 | 1238 |
GLenum{GL_COMPRESSED_SRGB_ALPHA}; |
1057 | 1239 |
auto static constexpr integer = bool(*""); |
1240 |
+ auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) && |
|
1241 |
+ sizeof(glm::mat4) < sizeof(GLint) |
|
1242 |
+ ? type |
|
1243 |
+ : glsl; |
|
1058 | 1244 |
void static uniform(GLint location, glm::mat4 const & value) |
1059 | 1245 |
{ |
1060 | 1246 |
if (GLBase::debug() >= 1) |
... | ... |
@@ -1093,6 +1279,11 @@ template <> struct GLTraits::Value<glm::mat4> |
1093 | 1279 |
} |
1094 | 1280 |
}; |
1095 | 1281 |
|
1282 |
+template <> struct GLTraits::ValueID<GLTraits::Value<glm::mat4>::id> |
|
1283 |
+{ |
|
1284 |
+ using Value = glm::mat4; |
|
1285 |
+}; |
|
1286 |
+ |
|
1096 | 1287 |
template <> struct GLTraits::Value<glm::ivec2> |
1097 | 1288 |
{ |
1098 | 1289 |
auto static constexpr name = "glm::ivec2"; |
... | ... |
@@ -1108,6 +1299,10 @@ template <> struct GLTraits::Value<glm::ivec2> |
1108 | 1299 |
auto static constexpr internal_format_compressed_srgb = |
1109 | 1300 |
GLenum{GL_COMPRESSED_SRGB}; |
1110 | 1301 |
auto static constexpr integer = bool(*"_INTEGER"); |
1302 |
+ auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) && |
|
1303 |
+ sizeof(glm::ivec2) < sizeof(GLint) |
|
1304 |
+ ? type |
|
1305 |
+ : glsl; |
|
1111 | 1306 |
void static uniform(GLint location, glm::ivec2 const & value) |
1112 | 1307 |
{ |
1113 | 1308 |
if (GLBase::debug() >= 1) |
... | ... |
@@ -1145,6 +1340,11 @@ template <> struct GLTraits::Value<glm::ivec2> |
1145 | 1340 |
} |
1146 | 1341 |
}; |
1147 | 1342 |
|
1343 |
+template <> struct GLTraits::ValueID<GLTraits::Value<glm::ivec2>::id> |
|
1344 |
+{ |
|
1345 |
+ using Value = glm::ivec2; |
|
1346 |
+}; |
|
1347 |
+ |
|
1148 | 1348 |
template <> struct GLTraits::Value<glm::ivec3> |
1149 | 1349 |
{ |
1150 | 1350 |
auto static constexpr name = "glm::ivec3"; |
... | ... |
@@ -1160,6 +1360,10 @@ template <> struct GLTraits::Value<glm::ivec3> |
1160 | 1360 |
auto static constexpr internal_format_compressed_srgb = |
1161 | 1361 |
GLenum{GL_COMPRESSED_SRGB}; |
1162 | 1362 |
auto static constexpr integer = bool(*"_INTEGER"); |
1363 |
+ auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) && |
|
1364 |
+ sizeof(glm::ivec3) < sizeof(GLint) |
|
1365 |
+ ? type |
|
1366 |
+ : glsl; |
|
1163 | 1367 |
void static uniform(GLint location, glm::ivec3 const & value) |
1164 | 1368 |
{ |
1165 | 1369 |
if (GLBase::debug() >= 1) |
... | ... |
@@ -1197,6 +1401,11 @@ template <> struct GLTraits::Value<glm::ivec3> |
1197 | 1401 |
} |
1198 | 1402 |
}; |
1199 | 1403 |
|
1404 |
+template <> struct GLTraits::ValueID<GLTraits::Value<glm::ivec3>::id> |
|
1405 |
+{ |
|
1406 |
+ using Value = glm::ivec3; |
|
1407 |
+}; |
|
1408 |
+ |
|
1200 | 1409 |
template <> struct GLTraits::Value<glm::ivec4> |
1201 | 1410 |
{ |
1202 | 1411 |
auto static constexpr name = "glm::ivec4"; |
... | ... |
@@ -1212,6 +1421,10 @@ template <> struct GLTraits::Value<glm::ivec4> |
1212 | 1421 |
auto static constexpr internal_format_compressed_srgb = |
1213 | 1422 |
GLenum{GL_COMPRESSED_SRGB_ALPHA}; |
1214 | 1423 |
auto static constexpr integer = bool(*"_INTEGER"); |
1424 |
+ auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) && |
|
1425 |
+ sizeof(glm::ivec4) < sizeof(GLint) |
|
1426 |
+ ? type |
|
1427 |
+ : glsl; |
|
1215 | 1428 |
void static uniform(GLint location, glm::ivec4 const & value) |
1216 | 1429 |
{ |
1217 | 1430 |
if (GLBase::debug() >= 1) |
... | ... |
@@ -1249,6 +1462,11 @@ template <> struct GLTraits::Value<glm::ivec4> |
1249 | 1462 |
} |
1250 | 1463 |
}; |
1251 | 1464 |
|
1465 |
+template <> struct GLTraits::ValueID<GLTraits::Value<glm::ivec4>::id> |
|
1466 |
+{ |
|
1467 |
+ using Value = glm::ivec4; |
|
1468 |
+}; |
|
1469 |
+ |
|
1252 | 1470 |
template <> struct GLTraits::Value<glm::uvec2> |
1253 | 1471 |
{ |
1254 | 1472 |
auto static constexpr name = "glm::uvec2"; |
... | ... |
@@ -1264,6 +1482,10 @@ template <> struct GLTraits::Value<glm::uvec2> |
1264 | 1482 |
auto static constexpr internal_format_compressed_srgb = |
1265 | 1483 |
GLenum{GL_COMPRESSED_SRGB}; |
1266 | 1484 |
auto static constexpr integer = bool(*"_INTEGER"); |
1485 |
+ auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) && |
|
1486 |
+ sizeof(glm::uvec2) < sizeof(GLint) |
|
1487 |
+ ? type |
|
1488 |
+ : glsl; |
|
1267 | 1489 |
void static uniform(GLint location, glm::uvec2 const & value) |
1268 | 1490 |
{ |
1269 | 1491 |
if (GLBase::debug() >= 1) |
... | ... |
@@ -1301,6 +1523,11 @@ template <> struct GLTraits::Value<glm::uvec2> |
1301 | 1523 |
} |
1302 | 1524 |
}; |
1303 | 1525 |
|
1526 |
+template <> struct GLTraits::ValueID<GLTraits::Value<glm::uvec2>::id> |
|
1527 |
+{ |
|
1528 |
+ using Value = glm::uvec2; |
|
1529 |
+}; |
|
1530 |
+ |
|
1304 | 1531 |
template <> struct GLTraits::Value<glm::uvec3> |
1305 | 1532 |
{ |
1306 | 1533 |
auto static constexpr name = "glm::uvec3"; |
... | ... |
@@ -1316,6 +1543,10 @@ template <> struct GLTraits::Value<glm::uvec3> |
1316 | 1543 |
auto static constexpr internal_format_compressed_srgb = |
1317 | 1544 |
GLenum{GL_COMPRESSED_SRGB}; |
1318 | 1545 |
auto static constexpr integer = bool(*"_INTEGER"); |
1546 |
+ auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) && |
|
1547 |
+ sizeof(glm::uvec3) < sizeof(GLint) |
|
1548 |
+ ? type |
|
1549 |
+ : glsl; |
|
1319 | 1550 |
void static uniform(GLint location, glm::uvec3 const & value) |
1320 | 1551 |
{ |
1321 | 1552 |
if (GLBase::debug() >= 1) |
... | ... |
@@ -1353,6 +1584,11 @@ template <> struct GLTraits::Value<glm::uvec3> |
1353 | 1584 |
} |
1354 | 1585 |
}; |
1355 | 1586 |
|
1587 |
+template <> struct GLTraits::ValueID<GLTraits::Value<glm::uvec3>::id> |
|
1588 |
+{ |
|
1589 |
+ using Value = glm::uvec3; |
|
1590 |
+}; |
|
1591 |
+ |
|
1356 | 1592 |
template <> struct GLTraits::Value<glm::uvec4> |
1357 | 1593 |
{ |
1358 | 1594 |
auto static constexpr name = "glm::uvec4"; |
... | ... |
@@ -1368,6 +1604,10 @@ template <> struct GLTraits::Value<glm::uvec4> |
1368 | 1604 |
auto static constexpr internal_format_compressed_srgb = |
1369 | 1605 |
GLenum{GL_COMPRESSED_SRGB_ALPHA}; |
1370 | 1606 |
auto static constexpr integer = bool(*"_INTEGER"); |
1607 |
+ auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) && |
|
1608 |
+ sizeof(glm::uvec4) < sizeof(GLint) |
|
1609 |
+ ? type |
|
1610 |
+ : glsl; |
|
1371 | 1611 |
void static uniform(GLint location, glm::uvec4 const & value) |
1372 | 1612 |
{ |
1373 | 1613 |
if (GLBase::debug() >= 1) |
... | ... |
@@ -1405,6 +1645,11 @@ template <> struct GLTraits::Value<glm::uvec4> |
1405 | 1645 |
} |
1406 | 1646 |
}; |
1407 | 1647 |
|
1648 |
+template <> struct GLTraits::ValueID<GLTraits::Value<glm::uvec4>::id> |
|
1649 |
+{ |
|
1650 |
+ using Value = glm::uvec4; |
|
1651 |
+}; |
|
1652 |
+ |
|
1408 | 1653 |
template <> struct GLTraits::Value<glm::dvec2> |
1409 | 1654 |
{ |
1410 | 1655 |
auto static constexpr name = "glm::dvec2"; |
... | ... |
@@ -1420,6 +1665,10 @@ template <> struct GLTraits::Value<glm::dvec2> |
1420 | 1665 |
auto static constexpr internal_format_compressed_srgb = |
1421 | 1666 |
GLenum{GL_COMPRESSED_SRGB}; |
1422 | 1667 |
auto static constexpr integer = bool(*""); |
1668 |
+ auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) && |
|
1669 |
+ sizeof(glm::dvec2) < sizeof(GLint) |
|
1670 |
+ ? type |
|
1671 |
+ : glsl; |
|
1423 | 1672 |
void static uniform(GLint location, glm::dvec2 const & value) |
1424 | 1673 |
{ |
1425 | 1674 |
if (GLBase::debug() >= 1) |
... | ... |
@@ -1457,6 +1706,11 @@ template <> struct GLTraits::Value<glm::dvec2> |
1457 | 1706 |
} |
1458 | 1707 |
}; |
1459 | 1708 |
|
1709 |
+template <> struct GLTraits::ValueID<GLTraits::Value<glm::dvec2>::id> |
|
1710 |
+{ |
|
1711 |
+ using Value = glm::dvec2; |
|
1712 |
+}; |
|
1713 |
+ |
|
1460 | 1714 |
template <> struct GLTraits::Value<glm::dvec3> |
1461 | 1715 |
{ |
1462 | 1716 |
auto static constexpr name = "glm::dvec3"; |
... | ... |
@@ -1472,6 +1726,10 @@ template <> struct GLTraits::Value<glm::dvec3> |
1472 | 1726 |
auto static constexpr internal_format_compressed_srgb = |
1473 | 1727 |
GLenum{GL_COMPRESSED_SRGB}; |
1474 | 1728 |
auto static constexpr integer = bool(*""); |
1729 |
+ auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) && |
|
1730 |
+ sizeof(glm::dvec3) < sizeof(GLint) |
|
1731 |
+ ? type |
|
1732 |
+ : glsl; |
|
1475 | 1733 |
void static uniform(GLint location, glm::dvec3 const & value) |
1476 | 1734 |
{ |
1477 | 1735 |
if (GLBase::debug() >= 1) |
... | ... |
@@ -1509,6 +1767,11 @@ template <> struct GLTraits::Value<glm::dvec3> |
1509 | 1767 |
} |
1510 | 1768 |
}; |
1511 | 1769 |
|
1770 |
+template <> struct GLTraits::ValueID<GLTraits::Value<glm::dvec3>::id> |
|
1771 |
+{ |
|
1772 |
+ using Value = glm::dvec3; |
|
1773 |
+}; |
|
1774 |
+ |
|
1512 | 1775 |
template <> struct GLTraits::Value<glm::dvec4> |
1513 | 1776 |
{ |
1514 | 1777 |
auto static constexpr name = "glm::dvec4"; |
... | ... |
@@ -1524,6 +1787,10 @@ template <> struct GLTraits::Value<glm::dvec4> |
1524 | 1787 |
auto static constexpr internal_format_compressed_srgb = |
1525 | 1788 |
GLenum{GL_COMPRESSED_SRGB_ALPHA}; |
1526 | 1789 |
auto static constexpr integer = bool(*""); |
1790 |
+ auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) && |
|
1791 |
+ sizeof(glm::dvec4) < sizeof(GLint) |
|
1792 |
+ ? type |
|
1793 |
+ : glsl; |
|
1527 | 1794 |
void static uniform(GLint location, glm::dvec4 const & value) |
1528 | 1795 |
{ |
1529 | 1796 |
if (GLBase::debug() >= 1) |
... | ... |
@@ -1561,6 +1828,11 @@ template <> struct GLTraits::Value<glm::dvec4> |
1561 | 1828 |
} |
1562 | 1829 |
}; |
1563 | 1830 |
|
1831 |
+template <> struct GLTraits::ValueID<GLTraits::Value<glm::dvec4>::id> |
|
1832 |
+{ |
|
1833 |
+ using Value = glm::dvec4; |
|
1834 |
+}; |
|
1835 |
+ |
|
1564 | 1836 |
template <> struct GLTraits::Value<glm::dmat2> |
1565 | 1837 |
{ |
1566 | 1838 |
auto static constexpr name = "glm::dmat2"; |
... | ... |
@@ -1576,6 +1848,10 @@ template <> struct GLTraits::Value<glm::dmat2> |
1576 | 1848 |
auto static constexpr internal_format_compressed_srgb = |
1577 | 1849 |
GLenum{GL_COMPRESSED_SRGB}; |
1578 | 1850 |
auto static constexpr integer = bool(*""); |
1851 |
+ auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) && |
|
1852 |
+ sizeof(glm::dmat2) < sizeof(GLint) |
|
1853 |
+ ? type |
|
1854 |
+ : glsl; |
|
1579 | 1855 |
void static uniform(GLint location, glm::dmat2 const & value) |
1580 | 1856 |
{ |
1581 | 1857 |
if (GLBase::debug() >= 1) |
... | ... |
@@ -1613,6 +1889,11 @@ template <> struct GLTraits::Value<glm::dmat2> |
1613 | 1889 |
} |
1614 | 1890 |
}; |
1615 | 1891 |
|
1892 |
+template <> struct GLTraits::ValueID<GLTraits::Value<glm::dmat2>::id> |
|
1893 |
+{ |
|
1894 |
+ using Value = glm::dmat2; |
|
1895 |
+}; |
|
1896 |
+ |
|
1616 | 1897 |
template <> struct GLTraits::Value<glm::dmat2x3> |
1617 | 1898 |
{ |
1618 | 1899 |
auto static constexpr name = "glm::dmat2x3"; |
... | ... |
@@ -1628,6 +1909,10 @@ template <> struct GLTraits::Value<glm::dmat2x3> |
1628 | 1909 |
auto static constexpr internal_format_compressed_srgb = |
1629 | 1910 |
GLenum{GL_COMPRESSED_SRGB}; |
1630 | 1911 |
auto static constexpr integer = bool(*""); |
1912 |
+ auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) && |
|
1913 |
+ sizeof(glm::dmat2x3) < sizeof(GLint) |
|
1914 |
+ ? type |
|
1915 |
+ : glsl; |
|
1631 | 1916 |
void static uniform(GLint location, glm::dmat2x3 const & value) |
1632 | 1917 |
{ |
1633 | 1918 |
if (GLBase::debug() >= 1) |
... | ... |
@@ -1665,6 +1950,11 @@ template <> struct GLTraits::Value<glm::dmat2x3> |
1665 | 1950 |
} |
1666 | 1951 |
}; |
1667 | 1952 |
|
1953 |
+template <> struct GLTraits::ValueID<GLTraits::Value<glm::dmat2x3>::id> |
|
1954 |
+{ |
|
1955 |
+ using Value = glm::dmat2x3; |
|
1956 |
+}; |
|
1957 |
+ |
|
1668 | 1958 |
template <> struct GLTraits::Value<glm::dmat2x4> |
1669 | 1959 |
{ |
1670 | 1960 |
auto static constexpr name = "glm::dmat2x4"; |
... | ... |
@@ -1680,6 +1970,10 @@ template <> struct GLTraits::Value<glm::dmat2x4> |
1680 | 1970 |
auto static constexpr internal_format_compressed_srgb = |
1681 | 1971 |
GLenum{GL_COMPRESSED_SRGB_ALPHA}; |
1682 | 1972 |
auto static constexpr integer = bool(*""); |
1973 |
+ auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) && |
|
1974 |
+ sizeof(glm::dmat2x4) < sizeof(GLint) |
|
1975 |
+ ? type |
|
1976 |
+ : glsl; |
|
1683 | 1977 |
void static uniform(GLint location, glm::dmat2x4 const & value) |
1684 | 1978 |
{ |
1685 | 1979 |
if (GLBase::debug() >= 1) |
... | ... |
@@ -1717,6 +2011,11 @@ template <> struct GLTraits::Value<glm::dmat2x4> |
1717 | 2011 |
} |
1718 | 2012 |
}; |
1719 | 2013 |
|
2014 |
+template <> struct GLTraits::ValueID<GLTraits::Value<glm::dmat2x4>::id> |
|
2015 |
+{ |
|
2016 |
+ using Value = glm::dmat2x4; |
|
2017 |
+}; |
|
2018 |
+ |
|
1720 | 2019 |
template <> struct GLTraits::Value<glm::dmat3x2> |
1721 | 2020 |
{ |
1722 | 2021 |
auto static constexpr name = "glm::dmat3x2"; |
... | ... |
@@ -1732,6 +2031,10 @@ template <> struct GLTraits::Value<glm::dmat3x2> |
1732 | 2031 |
auto static constexpr internal_format_compressed_srgb = |
1733 | 2032 |
GLenum{GL_COMPRESSED_SRGB}; |
1734 | 2033 |
auto static constexpr integer = bool(*""); |
2034 |
+ auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) && |
|
2035 |
+ sizeof(glm::dmat3x2) < sizeof(GLint) |
|
2036 |
+ ? type |
|
2037 |
+ : glsl; |
|
1735 | 2038 |
void static uniform(GLint location, glm::dmat3x2 const & value) |
1736 | 2039 |
{ |
1737 | 2040 |
if (GLBase::debug() >= 1) |
... | ... |
@@ -1769,6 +2072,11 @@ template <> struct GLTraits::Value<glm::dmat3x2> |
1769 | 2072 |
} |
1770 | 2073 |
}; |
1771 | 2074 |
|
2075 |
+template <> struct GLTraits::ValueID<GLTraits::Value<glm::dmat3x2>::id> |
|
2076 |
+{ |
|
2077 |
+ using Value = glm::dmat3x2; |
|
2078 |
+}; |
|
2079 |
+ |
|
1772 | 2080 |
template <> struct GLTraits::Value<glm::dmat3> |
1773 | 2081 |
{ |
1774 | 2082 |
auto static constexpr name = "glm::dmat3"; |
... | ... |
@@ -1784,6 +2092,10 @@ template <> struct GLTraits::Value<glm::dmat3> |
1784 | 2092 |
auto static constexpr internal_format_compressed_srgb = |
1785 | 2093 |
GLenum{GL_COMPRESSED_SRGB}; |
1786 | 2094 |
auto static constexpr integer = bool(*""); |
2095 |
+ auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) && |
|
2096 |
+ sizeof(glm::dmat3) < sizeof(GLint) |
|
2097 |
+ ? type |
|
2098 |
+ : glsl; |
|
1787 | 2099 |
void static uniform(GLint location, glm::dmat3 const & value) |
1788 | 2100 |
{ |
1789 | 2101 |
if (GLBase::debug() >= 1) |
... | ... |
@@ -1821,6 +2133,11 @@ template <> struct GLTraits::Value<glm::dmat3> |
1821 | 2133 |
} |
1822 | 2134 |
}; |
1823 | 2135 |
|
2136 |
+template <> struct GLTraits::ValueID<GLTraits::Value<glm::dmat3>::id> |
|
2137 |
+{ |
|
2138 |
+ using Value = glm::dmat3; |
|
2139 |
+}; |
|
2140 |
+ |
|
1824 | 2141 |
template <> struct GLTraits::Value<glm::dmat3x4> |
1825 | 2142 |
{ |
1826 | 2143 |
auto static constexpr name = "glm::dmat3x4"; |
... | ... |
@@ -1836,6 +2153,10 @@ template <> struct GLTraits::Value<glm::dmat3x4> |
1836 | 2153 |
auto static constexpr internal_format_compressed_srgb = |
1837 | 2154 |
GLenum{GL_COMPRESSED_SRGB_ALPHA}; |
1838 | 2155 |
auto static constexpr integer = bool(*""); |
2156 |
+ auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) && |
|
2157 |
+ sizeof(glm::dmat3x4) < sizeof(GLint) |
|
2158 |
+ ? type |
|
2159 |
+ : glsl; |
|
1839 | 2160 |
void static uniform(GLint location, glm::dmat3x4 const & value) |
1840 | 2161 |
{ |
1841 | 2162 |
if (GLBase::debug() >= 1) |
... | ... |
@@ -1873,6 +2194,11 @@ template <> struct GLTraits::Value<glm::dmat3x4> |
1873 | 2194 |
} |
1874 | 2195 |
}; |
1875 | 2196 |
|
2197 |
+template <> struct GLTraits::ValueID<GLTraits::Value<glm::dmat3x4>::id> |
|
2198 |
+{ |
|
2199 |
+ using Value = glm::dmat3x4; |
|
2200 |
+}; |
|
2201 |
+ |
|
1876 | 2202 |
template <> struct GLTraits::Value<glm::dmat4x2> |
1877 | 2203 |
{ |
1878 | 2204 |
auto static constexpr name = "glm::dmat4x2"; |
... | ... |
@@ -1888,6 +2214,10 @@ template <> struct GLTraits::Value<glm::dmat4x2> |
1888 | 2214 |
auto static constexpr internal_format_compressed_srgb = |
1889 | 2215 |
GLenum{GL_COMPRESSED_SRGB}; |
1890 | 2216 |
auto static constexpr integer = bool(*""); |
2217 |
+ auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) && |
|
2218 |
+ sizeof(glm::dmat4x2) < sizeof(GLint) |
|
2219 |
+ ? type |
|
2220 |
+ : glsl; |
|
1891 | 2221 |
void static uniform(GLint location, glm::dmat4x2 const & value) |
1892 | 2222 |
{ |
1893 | 2223 |
if (GLBase::debug() >= 1) |
... | ... |
@@ -1925,6 +2255,11 @@ template <> struct GLTraits::Value<glm::dmat4x2> |
1925 | 2255 |
} |
1926 | 2256 |
}; |
1927 | 2257 |
|
2258 |
+template <> struct GLTraits::ValueID<GLTraits::Value<glm::dmat4x2>::id> |
|
2259 |
+{ |
|
2260 |
+ using Value = glm::dmat4x2; |
|
2261 |
+}; |
|
2262 |
+ |
|
1928 | 2263 |
template <> struct GLTraits::Value<glm::dmat4x3> |
1929 | 2264 |
{ |
1930 | 2265 |
auto static constexpr name = "glm::dmat4x3"; |
... | ... |
@@ -1940,6 +2275,10 @@ template <> struct GLTraits::Value<glm::dmat4x3> |
1940 | 2275 |
auto static constexpr internal_format_compressed_srgb = |
1941 | 2276 |
GLenum{GL_COMPRESSED_SRGB}; |
1942 | 2277 |
auto static constexpr integer = bool(*""); |
2278 |
+ auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) && |
|
2279 |
+ sizeof(glm::dmat4x3) < sizeof(GLint) |
|
2280 |
+ ? type |
|
2281 |
+ : glsl; |
|
1943 | 2282 |
void static uniform(GLint location, glm::dmat4x3 const & value) |
1944 | 2283 |
{ |
1945 | 2284 |
if (GLBase::debug() >= 1) |
... | ... |
@@ -1977,6 +2316,11 @@ template <> struct GLTraits::Value<glm::dmat4x3> |
1977 | 2316 |
} |
1978 | 2317 |
}; |
1979 | 2318 |
|
2319 |
+template <> struct GLTraits::ValueID<GLTraits::Value<glm::dmat4x3>::id> |
|
2320 |
+{ |
|
2321 |
+ using Value = glm::dmat4x3; |
|
2322 |
+}; |
|
2323 |
+ |
|
1980 | 2324 |
template <> struct GLTraits::Value<glm::dmat4> |
1981 | 2325 |
{ |
1982 | 2326 |
auto static constexpr name = "glm::dmat4"; |
... | ... |
@@ -1992,6 +2336,10 @@ template <> struct GLTraits::Value<glm::dmat4> |
1992 | 2336 |
auto static constexpr internal_format_compressed_srgb = |
1993 | 2337 |
GLenum{GL_COMPRESSED_SRGB_ALPHA}; |
1994 | 2338 |
auto static constexpr integer = bool(*""); |
2339 |
+ auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) && |
|
2340 |
+ sizeof(glm::dmat4) < sizeof(GLint) |
|
2341 |
+ ? type |
|
2342 |
+ : glsl; |
|
1995 | 2343 |
void static uniform(GLint location, glm::dmat4 const & value) |
1996 | 2344 |
{ |
1997 | 2345 |
if (GLBase::debug() >= 1) |
... | ... |
@@ -2029,3 +2377,8 @@ template <> struct GLTraits::Value<glm::dmat4> |
2029 | 2377 |
} |
2030 | 2378 |
}; |
2031 | 2379 |
|
2380 |
+template <> struct GLTraits::ValueID<GLTraits::Value<glm::dmat4>::id> |
|
2381 |
+{ |
|
2382 |
+ using Value = glm::dmat4; |
|
2383 |
+}; |
|
2384 |
+ |
1 | 1 |
new file mode 100644 |
... | ... |
@@ -0,0 +1,2031 @@ |
1 |
+class GLTraits |
|
2 |
+{ |
|
3 |
+ |
|
4 |
+ public: |
|
5 |
+ template <typename> struct Value; |
|
6 |
+}; |
|
7 |
+ |
|
8 |
+template <> struct GLTraits::Value<GLfloat> |
|
9 |
+{ |
|
10 |
+ auto static constexpr name = "GLfloat"; |
|
11 |
+ auto static constexpr columns = GLint{1}; |
|
12 |
+ auto static constexpr rows = GLint{1}; |
|
13 |
+ auto static constexpr glsl = GLenum{GL_FLOAT}; |
|
14 |
+ auto static constexpr format = GLenum{GL_RED}; |
|
15 |
+ auto static constexpr type = GLenum{GL_FLOAT}; |
|
16 |
+ auto static constexpr internal_format = GLenum{GL_R32F}; |
|
17 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SR8_EXT}; |
|
18 |
+ auto static constexpr internal_format_compressed = |
|
19 |
+ GLenum{GL_COMPRESSED_RED}; |
|
20 |
+ auto static constexpr internal_format_compressed_srgb = |
|
21 |
+ GLenum{GL_COMPRESSED_SRGB}; |
|
22 |
+ auto static constexpr integer = bool(*""); |
|
23 |
+ void static uniform(GLint location, GLfloat const & value) |
|
24 |
+ { |
|
25 |
+ if (GLBase::debug() >= 1) |
|
26 |
+ GLBase::check_supported({2, 0}, {}); |
|
27 |
+ glUniform1f(location, (value)); |
|
28 |
+ } |
|
29 |
+ void static vertex_attrib(GLint location, GLfloat const & value) |
|
30 |
+ { |
|
31 |
+ if (GLBase::debug() >= 1) |
|
32 |
+ GLBase::check_supported({2, 0}, {}); |
|
33 |
+ if (location == -1) |
|
34 |
+ return; |
|
35 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
36 |
+ glVertexAttrib1f((GLuint)location + column, (value)); |
|
37 |
+ } |
|
38 |
+ void static vertex_attrib_pointer( |
|
39 |
+ GLint location, |
|
40 |
+ std::size_t offset = 0, |
|
41 |
+ std::size_t stride = sizeof(GLfloat)) |
|
42 |
+ { |
|
43 |
+ if (GLBase::debug() >= 1) |
|
44 |
+ GLBase::check_supported({2, 0}, {}); |
|
45 |
+ if (location == -1) |
|
46 |
+ return; |
|
47 |
+ auto constexpr sizeof_column = sizeof(GLfloat) / columns; |
|
48 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
49 |
+ glVertexAttribPointer( |
|
50 |
+ (GLuint)location + column, |
|
51 |
+ rows, |
|
52 |
+ type, |
|
53 |
+ GL_FALSE, |
|
54 |
+ (GLsizei)stride, |
|
55 |
+ (void const *)(offset + sizeof_column * column)); |
|
56 |
+ } |
|
57 |
+}; |
|
58 |
+ |
|
59 |
+template <> struct GLTraits::Value<bool> |
|
60 |
+{ |
|
61 |
+ auto static constexpr name = "bool"; |
|
62 |
+ auto static constexpr columns = GLint{1}; |
|
63 |
+ auto static constexpr rows = GLint{1}; |
|
64 |
+ auto static constexpr glsl = GLenum{GL_BOOL}; |
|
65 |
+ auto static constexpr format = GLenum{GL_RED_INTEGER}; |
|
66 |
+ auto static constexpr type = GLenum{GL_BYTE}; |
|
67 |
+ auto static constexpr internal_format = GLenum{GL_R8I}; |
|
68 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SR8_EXT}; |
|
69 |
+ auto static constexpr internal_format_compressed = |
|
70 |
+ GLenum{GL_COMPRESSED_RED}; |
|
71 |
+ auto static constexpr internal_format_compressed_srgb = |
|
72 |
+ GLenum{GL_COMPRESSED_SRGB}; |
|
73 |
+ auto static constexpr integer = bool(*"_INTEGER"); |
|
74 |
+ void static uniform(GLint location, bool const & value) |
|
75 |
+ { |
|
76 |
+ if (GLBase::debug() >= 1) |
|
77 |
+ GLBase::check_supported({2, 0}, {}); |
|
78 |
+ glUniform1i(location, (value)); |
|
79 |
+ } |
|
80 |
+ void static vertex_attrib(GLint location, bool const & value) |
|
81 |
+ { |
|
82 |
+ if (GLBase::debug() >= 1) |
|
83 |
+ GLBase::check_supported({3, 0}, {}); |
|
84 |
+ if (location == -1) |
|
85 |
+ return; |
|
86 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
87 |
+ glVertexAttribI1i((GLuint)location + column, (value)); |
|
88 |
+ } |
|
89 |
+ void static vertex_attrib_pointer( |
|
90 |
+ GLint location, |
|
91 |
+ std::size_t offset = 0, |
|
92 |
+ std::size_t stride = sizeof(bool)) |
|
93 |
+ { |
|
94 |
+ if (GLBase::debug() >= 1) |
|
95 |
+ GLBase::check_supported({3, 0}, {}); |
|
96 |
+ if (location == -1) |
|
97 |
+ return; |
|
98 |
+ auto constexpr sizeof_column = sizeof(bool) / columns; |
|
99 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
100 |
+ glVertexAttribIPointer( |
|
101 |
+ (GLuint)location + column, |
|
102 |
+ rows, |
|
103 |
+ type, |
|
104 |
+ (GLsizei)stride, |
|
105 |
+ (void const *)(offset + sizeof_column * column)); |
|
106 |
+ } |
|
107 |
+}; |
|
108 |
+ |
|
109 |
+template <> struct GLTraits::Value<GLbyte> |
|
110 |
+{ |
|
111 |
+ auto static constexpr name = "GLbyte"; |
|
112 |
+ auto static constexpr columns = GLint{1}; |
|
113 |
+ auto static constexpr rows = GLint{1}; |
|
114 |
+ auto static constexpr glsl = GLenum{GL_INT}; |
|
115 |
+ auto static constexpr format = GLenum{GL_RED_INTEGER}; |
|
116 |
+ auto static constexpr type = GLenum{GL_BYTE}; |
|
117 |
+ auto static constexpr internal_format = GLenum{GL_R8I}; |
|
118 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SR8_EXT}; |
|
119 |
+ auto static constexpr internal_format_compressed = |
|
120 |
+ GLenum{GL_COMPRESSED_RED}; |
|
121 |
+ auto static constexpr internal_format_compressed_srgb = |
|
122 |
+ GLenum{GL_COMPRESSED_SRGB}; |
|
123 |
+ auto static constexpr integer = bool(*"_INTEGER"); |
|
124 |
+ void static uniform(GLint location, GLbyte const & value) |
|
125 |
+ { |
|
126 |
+ if (GLBase::debug() >= 1) |
|
127 |
+ GLBase::check_supported({2, 0}, {}); |
|
128 |
+ glUniform1i(location, (value)); |
|
129 |
+ } |
|
130 |
+ void static vertex_attrib(GLint location, GLbyte const & value) |
|
131 |
+ { |
|
132 |
+ if (GLBase::debug() >= 1) |
|
133 |
+ GLBase::check_supported({3, 0}, {}); |
|
134 |
+ if (location == -1) |
|
135 |
+ return; |
|
136 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
137 |
+ glVertexAttribI1i((GLuint)location + column, (value)); |
|
138 |
+ } |
|
139 |
+ void static vertex_attrib_pointer( |
|
140 |
+ GLint location, |
|
141 |
+ std::size_t offset = 0, |
|
142 |
+ std::size_t stride = sizeof(GLbyte)) |
|
143 |
+ { |
|
144 |
+ if (GLBase::debug() >= 1) |
|
145 |
+ GLBase::check_supported({3, 0}, {}); |
|
146 |
+ if (location == -1) |
|
147 |
+ return; |
|
148 |
+ auto constexpr sizeof_column = sizeof(GLbyte) / columns; |
|
149 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
150 |
+ glVertexAttribIPointer( |
|
151 |
+ (GLuint)location + column, |
|
152 |
+ rows, |
|
153 |
+ type, |
|
154 |
+ (GLsizei)stride, |
|
155 |
+ (void const *)(offset + sizeof_column * column)); |
|
156 |
+ } |
|
157 |
+}; |
|
158 |
+ |
|
159 |
+template <> struct GLTraits::Value<GLshort> |
|
160 |
+{ |
|
161 |
+ auto static constexpr name = "GLshort"; |
|
162 |
+ auto static constexpr columns = GLint{1}; |
|
163 |
+ auto static constexpr rows = GLint{1}; |
|
164 |
+ auto static constexpr glsl = GLenum{GL_INT}; |
|
165 |
+ auto static constexpr format = GLenum{GL_RED_INTEGER}; |
|
166 |
+ auto static constexpr type = GLenum{GL_SHORT}; |
|
167 |
+ auto static constexpr internal_format = GLenum{GL_R16I}; |
|
168 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SR8_EXT}; |
|
169 |
+ auto static constexpr internal_format_compressed = |
|
170 |
+ GLenum{GL_COMPRESSED_RED}; |
|
171 |
+ auto static constexpr internal_format_compressed_srgb = |
|
172 |
+ GLenum{GL_COMPRESSED_SRGB}; |
|
173 |
+ auto static constexpr integer = bool(*"_INTEGER"); |
|
174 |
+ void static uniform(GLint location, GLshort const & value) |
|
175 |
+ { |
|
176 |
+ if (GLBase::debug() >= 1) |
|
177 |
+ GLBase::check_supported({2, 0}, {}); |
|
178 |
+ glUniform1i(location, (value)); |
|
179 |
+ } |
|
180 |
+ void static vertex_attrib(GLint location, GLshort const & value) |
|
181 |
+ { |
|
182 |
+ if (GLBase::debug() >= 1) |
|
183 |
+ GLBase::check_supported({3, 0}, {}); |
|
184 |
+ if (location == -1) |
|
185 |
+ return; |
|
186 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
187 |
+ glVertexAttribI1i((GLuint)location + column, (value)); |
|
188 |
+ } |
|
189 |
+ void static vertex_attrib_pointer( |
|
190 |
+ GLint location, |
|
191 |
+ std::size_t offset = 0, |
|
192 |
+ std::size_t stride = sizeof(GLshort)) |
|
193 |
+ { |
|
194 |
+ if (GLBase::debug() >= 1) |
|
195 |
+ GLBase::check_supported({3, 0}, {}); |
|
196 |
+ if (location == -1) |
|
197 |
+ return; |
|
198 |
+ auto constexpr sizeof_column = sizeof(GLshort) / columns; |
|
199 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
200 |
+ glVertexAttribIPointer( |
|
201 |
+ (GLuint)location + column, |
|
202 |
+ rows, |
|
203 |
+ type, |
|
204 |
+ (GLsizei)stride, |
|
205 |
+ (void const *)(offset + sizeof_column * column)); |
|
206 |
+ } |
|
207 |
+}; |
|
208 |
+ |
|
209 |
+template <> struct GLTraits::Value<GLint> |
|
210 |
+{ |
|
211 |
+ auto static constexpr name = "GLint"; |
|
212 |
+ auto static constexpr columns = GLint{1}; |
|
213 |
+ auto static constexpr rows = GLint{1}; |
|
214 |
+ auto static constexpr glsl = GLenum{GL_INT}; |
|
215 |
+ auto static constexpr format = GLenum{GL_RED_INTEGER}; |
|
216 |
+ auto static constexpr type = GLenum{GL_INT}; |
|
217 |
+ auto static constexpr internal_format = GLenum{GL_R32I}; |
|
218 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SR8_EXT}; |
|
219 |
+ auto static constexpr internal_format_compressed = |
|
220 |
+ GLenum{GL_COMPRESSED_RED}; |
|
221 |
+ auto static constexpr internal_format_compressed_srgb = |
|
222 |
+ GLenum{GL_COMPRESSED_SRGB}; |
|
223 |
+ auto static constexpr integer = bool(*"_INTEGER"); |
|
224 |
+ void static uniform(GLint location, GLint const & value) |
|
225 |
+ { |
|
226 |
+ if (GLBase::debug() >= 1) |
|
227 |
+ GLBase::check_supported({2, 0}, {}); |
|
228 |
+ glUniform1i(location, (value)); |
|
229 |
+ } |
|
230 |
+ void static vertex_attrib(GLint location, GLint const & value) |
|
231 |
+ { |
|
232 |
+ if (GLBase::debug() >= 1) |
|
233 |
+ GLBase::check_supported({3, 0}, {}); |
|
234 |
+ if (location == -1) |
|
235 |
+ return; |
|
236 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
237 |
+ glVertexAttribI1i((GLuint)location + column, (value)); |
|
238 |
+ } |
|
239 |
+ void static vertex_attrib_pointer( |
|
240 |
+ GLint location, |
|
241 |
+ std::size_t offset = 0, |
|
242 |
+ std::size_t stride = sizeof(GLint)) |
|
243 |
+ { |
|
244 |
+ if (GLBase::debug() >= 1) |
|
245 |
+ GLBase::check_supported({3, 0}, {}); |
|
246 |
+ if (location == -1) |
|
247 |
+ return; |
|
248 |
+ auto constexpr sizeof_column = sizeof(GLint) / columns; |
|
249 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
250 |
+ glVertexAttribIPointer( |
|
251 |
+ (GLuint)location + column, |
|
252 |
+ rows, |
|
253 |
+ type, |
|
254 |
+ (GLsizei)stride, |
|
255 |
+ (void const *)(offset + sizeof_column * column)); |
|
256 |
+ } |
|
257 |
+}; |
|
258 |
+ |
|
259 |
+template <> struct GLTraits::Value<GLubyte> |
|
260 |
+{ |
|
261 |
+ auto static constexpr name = "GLubyte"; |
|
262 |
+ auto static constexpr columns = GLint{1}; |
|
263 |
+ auto static constexpr rows = GLint{1}; |
|
264 |
+ auto static constexpr glsl = GLenum{GL_UNSIGNED_INT}; |
|
265 |
+ auto static constexpr format = GLenum{GL_RED_INTEGER}; |
|
266 |
+ auto static constexpr type = GLenum{GL_UNSIGNED_BYTE}; |
|
267 |
+ auto static constexpr internal_format = GLenum{GL_R8UI}; |
|
268 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SR8_EXT}; |
|
269 |
+ auto static constexpr internal_format_compressed = |
|
270 |
+ GLenum{GL_COMPRESSED_RED}; |
|
271 |
+ auto static constexpr internal_format_compressed_srgb = |
|
272 |
+ GLenum{GL_COMPRESSED_SRGB}; |
|
273 |
+ auto static constexpr integer = bool(*"_INTEGER"); |
|
274 |
+ void static uniform(GLint location, GLubyte const & value) |
|
275 |
+ { |
|
276 |
+ if (GLBase::debug() >= 1) |
|
277 |
+ GLBase::check_supported({3, 0}, {}); |
|
278 |
+ glUniform1ui(location, (value)); |
|
279 |
+ } |
|
280 |
+ void static vertex_attrib(GLint location, GLubyte const & value) |
|
281 |
+ { |
|
282 |
+ if (GLBase::debug() >= 1) |
|
283 |
+ GLBase::check_supported({3, 0}, {}); |
|
284 |
+ if (location == -1) |
|
285 |
+ return; |
|
286 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
287 |
+ glVertexAttribI1ui((GLuint)location + column, (value)); |
|
288 |
+ } |
|
289 |
+ void static vertex_attrib_pointer( |
|
290 |
+ GLint location, |
|
291 |
+ std::size_t offset = 0, |
|
292 |
+ std::size_t stride = sizeof(GLubyte)) |
|
293 |
+ { |
|
294 |
+ if (GLBase::debug() >= 1) |
|
295 |
+ GLBase::check_supported({3, 0}, {}); |
|
296 |
+ if (location == -1) |
|
297 |
+ return; |
|
298 |
+ auto constexpr sizeof_column = sizeof(GLubyte) / columns; |
|
299 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
300 |
+ glVertexAttribIPointer( |
|
301 |
+ (GLuint)location + column, |
|
302 |
+ rows, |
|
303 |
+ type, |
|
304 |
+ (GLsizei)stride, |
|
305 |
+ (void const *)(offset + sizeof_column * column)); |
|
306 |
+ } |
|
307 |
+}; |
|
308 |
+ |
|
309 |
+template <> struct GLTraits::Value<GLushort> |
|
310 |
+{ |
|
311 |
+ auto static constexpr name = "GLushort"; |
|
312 |
+ auto static constexpr columns = GLint{1}; |
|
313 |
+ auto static constexpr rows = GLint{1}; |
|
314 |
+ auto static constexpr glsl = GLenum{GL_UNSIGNED_INT}; |
|
315 |
+ auto static constexpr format = GLenum{GL_RED_INTEGER}; |
|
316 |
+ auto static constexpr type = GLenum{GL_UNSIGNED_SHORT}; |
|
317 |
+ auto static constexpr internal_format = GLenum{GL_R16UI}; |
|
318 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SR8_EXT}; |
|
319 |
+ auto static constexpr internal_format_compressed = |
|
320 |
+ GLenum{GL_COMPRESSED_RED}; |
|
321 |
+ auto static constexpr internal_format_compressed_srgb = |
|
322 |
+ GLenum{GL_COMPRESSED_SRGB}; |
|
323 |
+ auto static constexpr integer = bool(*"_INTEGER"); |
|
324 |
+ void static uniform(GLint location, GLushort const & value) |
|
325 |
+ { |
|
326 |
+ if (GLBase::debug() >= 1) |
|
327 |
+ GLBase::check_supported({3, 0}, {}); |
|
328 |
+ glUniform1ui(location, (value)); |
|
329 |
+ } |
|
330 |
+ void static vertex_attrib(GLint location, GLushort const & value) |
|
331 |
+ { |
|
332 |
+ if (GLBase::debug() >= 1) |
|
333 |
+ GLBase::check_supported({3, 0}, {}); |
|
334 |
+ if (location == -1) |
|
335 |
+ return; |
|
336 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
337 |
+ glVertexAttribI1ui((GLuint)location + column, (value)); |
|
338 |
+ } |
|
339 |
+ void static vertex_attrib_pointer( |
|
340 |
+ GLint location, |
|
341 |
+ std::size_t offset = 0, |
|
342 |
+ std::size_t stride = sizeof(GLushort)) |
|
343 |
+ { |
|
344 |
+ if (GLBase::debug() >= 1) |
|
345 |
+ GLBase::check_supported({3, 0}, {}); |
|
346 |
+ if (location == -1) |
|
347 |
+ return; |
|
348 |
+ auto constexpr sizeof_column = sizeof(GLushort) / columns; |
|
349 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
350 |
+ glVertexAttribIPointer( |
|
351 |
+ (GLuint)location + column, |
|
352 |
+ rows, |
|
353 |
+ type, |
|
354 |
+ (GLsizei)stride, |
|
355 |
+ (void const *)(offset + sizeof_column * column)); |
|
356 |
+ } |
|
357 |
+}; |
|
358 |
+ |
|
359 |
+template <> struct GLTraits::Value<GLuint> |
|
360 |
+{ |
|
361 |
+ auto static constexpr name = "GLuint"; |
|
362 |
+ auto static constexpr columns = GLint{1}; |
|
363 |
+ auto static constexpr rows = GLint{1}; |
|
364 |
+ auto static constexpr glsl = GLenum{GL_UNSIGNED_INT}; |
|
365 |
+ auto static constexpr format = GLenum{GL_RED_INTEGER}; |
|
366 |
+ auto static constexpr type = GLenum{GL_UNSIGNED_INT}; |
|
367 |
+ auto static constexpr internal_format = GLenum{GL_R32UI}; |
|
368 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SR8_EXT}; |
|
369 |
+ auto static constexpr internal_format_compressed = |
|
370 |
+ GLenum{GL_COMPRESSED_RED}; |
|
371 |
+ auto static constexpr internal_format_compressed_srgb = |
|
372 |
+ GLenum{GL_COMPRESSED_SRGB}; |
|
373 |
+ auto static constexpr integer = bool(*"_INTEGER"); |
|
374 |
+ void static uniform(GLint location, GLuint const & value) |
|
375 |
+ { |
|
376 |
+ if (GLBase::debug() >= 1) |
|
377 |
+ GLBase::check_supported({3, 0}, {}); |
|
378 |
+ glUniform1ui(location, (value)); |
|
379 |
+ } |
|
380 |
+ void static vertex_attrib(GLint location, GLuint const & value) |
|
381 |
+ { |
|
382 |
+ if (GLBase::debug() >= 1) |
|
383 |
+ GLBase::check_supported({3, 0}, {}); |
|
384 |
+ if (location == -1) |
|
385 |
+ return; |
|
386 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
387 |
+ glVertexAttribI1ui((GLuint)location + column, (value)); |
|
388 |
+ } |
|
389 |
+ void static vertex_attrib_pointer( |
|
390 |
+ GLint location, |
|
391 |
+ std::size_t offset = 0, |
|
392 |
+ std::size_t stride = sizeof(GLuint)) |
|
393 |
+ { |
|
394 |
+ if (GLBase::debug() >= 1) |
|
395 |
+ GLBase::check_supported({3, 0}, {}); |
|
396 |
+ if (location == -1) |
|
397 |
+ return; |
|
398 |
+ auto constexpr sizeof_column = sizeof(GLuint) / columns; |
|
399 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
400 |
+ glVertexAttribIPointer( |
|
401 |
+ (GLuint)location + column, |
|
402 |
+ rows, |
|
403 |
+ type, |
|
404 |
+ (GLsizei)stride, |
|
405 |
+ (void const *)(offset + sizeof_column * column)); |
|
406 |
+ } |
|
407 |
+}; |
|
408 |
+ |
|
409 |
+template <> struct GLTraits::Value<GLdouble> |
|
410 |
+{ |
|
411 |
+ auto static constexpr name = "GLdouble"; |
|
412 |
+ auto static constexpr columns = GLint{1}; |
|
413 |
+ auto static constexpr rows = GLint{1}; |
|
414 |
+ auto static constexpr glsl = GLenum{GL_DOUBLE}; |
|
415 |
+ auto static constexpr format = GLenum{GL_RED}; |
|
416 |
+ auto static constexpr type = GLenum{GL_DOUBLE}; |
|
417 |
+ auto static constexpr internal_format = GLenum{GL_RED}; |
|
418 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SR8_EXT}; |
|
419 |
+ auto static constexpr internal_format_compressed = |
|
420 |
+ GLenum{GL_COMPRESSED_RED}; |
|
421 |
+ auto static constexpr internal_format_compressed_srgb = |
|
422 |
+ GLenum{GL_COMPRESSED_SRGB}; |
|
423 |
+ auto static constexpr integer = bool(*""); |
|
424 |
+ void static uniform(GLint location, GLdouble const & value) |
|
425 |
+ { |
|
426 |
+ if (GLBase::debug() >= 1) |
|
427 |
+ GLBase::check_supported({4, 0}, "GL_ARB_gpu_shader_fp64"); |
|
428 |
+ glUniform1d(location, (value)); |
|
429 |
+ } |
|
430 |
+ void static vertex_attrib(GLint location, GLdouble const & value) |
|
431 |
+ { |
|
432 |
+ if (GLBase::debug() >= 1) |
|
433 |
+ GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit"); |
|
434 |
+ if (location == -1) |
|
435 |
+ return; |
|
436 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
437 |
+ glVertexAttribL1d((GLuint)location + column, (value)); |
|
438 |
+ } |
|
439 |
+ void static vertex_attrib_pointer( |
|
440 |
+ GLint location, |
|
441 |
+ std::size_t offset = 0, |
|
442 |
+ std::size_t stride = sizeof(GLdouble)) |
|
443 |
+ { |
|
444 |
+ if (GLBase::debug() >= 1) |
|
445 |
+ GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit"); |
|
446 |
+ if (location == -1) |
|
447 |
+ return; |
|
448 |
+ auto constexpr sizeof_column = sizeof(GLdouble) / columns; |
|
449 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
450 |
+ glVertexAttribLPointer( |
|
451 |
+ (GLuint)location + column, |
|
452 |
+ rows, |
|
453 |
+ type, |
|
454 |
+ (GLsizei)stride, |
|
455 |
+ (void const *)(offset + sizeof_column * column)); |
|
456 |
+ } |
|
457 |
+}; |
|
458 |
+ |
|
459 |
+ |
|
460 |
+template <> struct GLTraits::Value<glm::vec2> |
|
461 |
+{ |
|
462 |
+ auto static constexpr name = "glm::vec2"; |
|
463 |
+ auto static constexpr columns = GLint{1}; |
|
464 |
+ auto static constexpr rows = GLint{2}; |
|
465 |
+ auto static constexpr glsl = GLenum{GL_FLOAT_VEC2}; |
|
466 |
+ auto static constexpr format = GLenum{GL_RG}; |
|
467 |
+ auto static constexpr type = GLenum{GL_FLOAT}; |
|
468 |
+ auto static constexpr internal_format = GLenum{GL_RG32F}; |
|
469 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRG8_EXT}; |
|
470 |
+ auto static constexpr internal_format_compressed = |
|
471 |
+ GLenum{GL_COMPRESSED_RG}; |
|
472 |
+ auto static constexpr internal_format_compressed_srgb = |
|
473 |
+ GLenum{GL_COMPRESSED_SRGB}; |
|
474 |
+ auto static constexpr integer = bool(*""); |
|
475 |
+ void static uniform(GLint location, glm::vec2 const & value) |
|
476 |
+ { |
|
477 |
+ if (GLBase::debug() >= 1) |
|
478 |
+ GLBase::check_supported({2, 0}, {}); |
|
479 |
+ glUniform2fv(location, 1, glm::value_ptr(value)); |
|
480 |
+ } |
|
481 |
+ void static vertex_attrib(GLint location, glm::vec2 const & value) |
|
482 |
+ { |
|
483 |
+ if (GLBase::debug() >= 1) |
|
484 |
+ GLBase::check_supported({2, 0}, {}); |
|
485 |
+ if (location == -1) |
|
486 |
+ return; |
|
487 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
488 |
+ glVertexAttrib2fv( |
|
489 |
+ (GLuint)location + column, |
|
490 |
+ glm::value_ptr(value) + rows * column); |
|
491 |
+ } |
|
492 |
+ void static vertex_attrib_pointer( |
|
493 |
+ GLint location, |
|
494 |
+ std::size_t offset = 0, |
|
495 |
+ std::size_t stride = sizeof(glm::vec2)) |
|
496 |
+ { |
|
497 |
+ if (GLBase::debug() >= 1) |
|
498 |
+ GLBase::check_supported({2, 0}, {}); |
|
499 |
+ if (location == -1) |
|
500 |
+ return; |
|
501 |
+ auto constexpr sizeof_column = sizeof(glm::vec2) / columns; |
|
502 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
503 |
+ glVertexAttribPointer( |
|
504 |
+ (GLuint)location + column, |
|
505 |
+ rows, |
|
506 |
+ type, |
|
507 |
+ GL_FALSE, |
|
508 |
+ (GLsizei)stride, |
|
509 |
+ (void const *)(offset + sizeof_column * column)); |
|
510 |
+ } |
|
511 |
+}; |
|
512 |
+ |
|
513 |
+template <> struct GLTraits::Value<glm::vec3> |
|
514 |
+{ |
|
515 |
+ auto static constexpr name = "glm::vec3"; |
|
516 |
+ auto static constexpr columns = GLint{1}; |
|
517 |
+ auto static constexpr rows = GLint{3}; |
|
518 |
+ auto static constexpr glsl = GLenum{GL_FLOAT_VEC3}; |
|
519 |
+ auto static constexpr format = GLenum{GL_RGB}; |
|
520 |
+ auto static constexpr type = GLenum{GL_FLOAT}; |
|
521 |
+ auto static constexpr internal_format = GLenum{GL_RGB32F}; |
|
522 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRGB8}; |
|
523 |
+ auto static constexpr internal_format_compressed = |
|
524 |
+ GLenum{GL_COMPRESSED_RGB}; |
|
525 |
+ auto static constexpr internal_format_compressed_srgb = |
|
526 |
+ GLenum{GL_COMPRESSED_SRGB}; |
|
527 |
+ auto static constexpr integer = bool(*""); |
|
528 |
+ void static uniform(GLint location, glm::vec3 const & value) |
|
529 |
+ { |
|
530 |
+ if (GLBase::debug() >= 1) |
|
531 |
+ GLBase::check_supported({2, 0}, {}); |
|
532 |
+ glUniform3fv(location, 1, glm::value_ptr(value)); |
|
533 |
+ } |
|
534 |
+ void static vertex_attrib(GLint location, glm::vec3 const & value) |
|
535 |
+ { |
|
536 |
+ if (GLBase::debug() >= 1) |
|
537 |
+ GLBase::check_supported({2, 0}, {}); |
|
538 |
+ if (location == -1) |
|
539 |
+ return; |
|
540 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
541 |
+ glVertexAttrib3fv( |
|
542 |
+ (GLuint)location + column, |
|
543 |
+ glm::value_ptr(value) + rows * column); |
|
544 |
+ } |
|
545 |
+ void static vertex_attrib_pointer( |
|
546 |
+ GLint location, |
|
547 |
+ std::size_t offset = 0, |
|
548 |
+ std::size_t stride = sizeof(glm::vec3)) |
|
549 |
+ { |
|
550 |
+ if (GLBase::debug() >= 1) |
|
551 |
+ GLBase::check_supported({2, 0}, {}); |
|
552 |
+ if (location == -1) |
|
553 |
+ return; |
|
554 |
+ auto constexpr sizeof_column = sizeof(glm::vec3) / columns; |
|
555 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
556 |
+ glVertexAttribPointer( |
|
557 |
+ (GLuint)location + column, |
|
558 |
+ rows, |
|
559 |
+ type, |
|
560 |
+ GL_FALSE, |
|
561 |
+ (GLsizei)stride, |
|
562 |
+ (void const *)(offset + sizeof_column * column)); |
|
563 |
+ } |
|
564 |
+}; |
|
565 |
+ |
|
566 |
+template <> struct GLTraits::Value<glm::vec4> |
|
567 |
+{ |
|
568 |
+ auto static constexpr name = "glm::vec4"; |
|
569 |
+ auto static constexpr columns = GLint{1}; |
|
570 |
+ auto static constexpr rows = GLint{4}; |
|
571 |
+ auto static constexpr glsl = GLenum{GL_FLOAT_VEC4}; |
|
572 |
+ auto static constexpr format = GLenum{GL_RGBA}; |
|
573 |
+ auto static constexpr type = GLenum{GL_FLOAT}; |
|
574 |
+ auto static constexpr internal_format = GLenum{GL_RGBA32F}; |
|
575 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRGB8_ALPHA8}; |
|
576 |
+ auto static constexpr internal_format_compressed = |
|
577 |
+ GLenum{GL_COMPRESSED_RGBA}; |
|
578 |
+ auto static constexpr internal_format_compressed_srgb = |
|
579 |
+ GLenum{GL_COMPRESSED_SRGB_ALPHA}; |
|
580 |
+ auto static constexpr integer = bool(*""); |
|
581 |
+ void static uniform(GLint location, glm::vec4 const & value) |
|
582 |
+ { |
|
583 |
+ if (GLBase::debug() >= 1) |
|
584 |
+ GLBase::check_supported({2, 0}, {}); |
|
585 |
+ glUniform4fv(location, 1, glm::value_ptr(value)); |
|
586 |
+ } |
|
587 |
+ void static vertex_attrib(GLint location, glm::vec4 const & value) |
|
588 |
+ { |
|
589 |
+ if (GLBase::debug() >= 1) |
|
590 |
+ GLBase::check_supported({2, 0}, {}); |
|
591 |
+ if (location == -1) |
|
592 |
+ return; |
|
593 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
594 |
+ glVertexAttrib4fv( |
|
595 |
+ (GLuint)location + column, |
|
596 |
+ glm::value_ptr(value) + rows * column); |
|
597 |
+ } |
|
598 |
+ void static vertex_attrib_pointer( |
|
599 |
+ GLint location, |
|
600 |
+ std::size_t offset = 0, |
|
601 |
+ std::size_t stride = sizeof(glm::vec4)) |
|
602 |
+ { |
|
603 |
+ if (GLBase::debug() >= 1) |
|
604 |
+ GLBase::check_supported({2, 0}, {}); |
|
605 |
+ if (location == -1) |
|
606 |
+ return; |
|
607 |
+ auto constexpr sizeof_column = sizeof(glm::vec4) / columns; |
|
608 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
609 |
+ glVertexAttribPointer( |
|
610 |
+ (GLuint)location + column, |
|
611 |
+ rows, |
|
612 |
+ type, |
|
613 |
+ GL_FALSE, |
|
614 |
+ (GLsizei)stride, |
|
615 |
+ (void const *)(offset + sizeof_column * column)); |
|
616 |
+ } |
|
617 |
+}; |
|
618 |
+ |
|
619 |
+template <> struct GLTraits::Value<glm::mat2> |
|
620 |
+{ |
|
621 |
+ auto static constexpr name = "glm::mat2"; |
|
622 |
+ auto static constexpr columns = GLint{2}; |
|
623 |
+ auto static constexpr rows = GLint{2}; |
|
624 |
+ auto static constexpr glsl = GLenum{GL_FLOAT_MAT2}; |
|
625 |
+ auto static constexpr format = GLenum{GL_RG}; |
|
626 |
+ auto static constexpr type = GLenum{GL_FLOAT}; |
|
627 |
+ auto static constexpr internal_format = GLenum{GL_RG32F}; |
|
628 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRG8_EXT}; |
|
629 |
+ auto static constexpr internal_format_compressed = |
|
630 |
+ GLenum{GL_COMPRESSED_RG}; |
|
631 |
+ auto static constexpr internal_format_compressed_srgb = |
|
632 |
+ GLenum{GL_COMPRESSED_SRGB}; |
|
633 |
+ auto static constexpr integer = bool(*""); |
|
634 |
+ void static uniform(GLint location, glm::mat2 const & value) |
|
635 |
+ { |
|
636 |
+ if (GLBase::debug() >= 1) |
|
637 |
+ GLBase::check_supported({2, 0}, {}); |
|
638 |
+ glUniformMatrix2fv(location, 1, GL_FALSE, glm::value_ptr(value)); |
|
639 |
+ } |
|
640 |
+ void static vertex_attrib(GLint location, glm::mat2 const & value) |
|
641 |
+ { |
|
642 |
+ if (GLBase::debug() >= 1) |
|
643 |
+ GLBase::check_supported({2, 0}, {}); |
|
644 |
+ if (location == -1) |
|
645 |
+ return; |
|
646 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
647 |
+ glVertexAttrib2fv( |
|
648 |
+ (GLuint)location + column, |
|
649 |
+ glm::value_ptr(value) + rows * column); |
|
650 |
+ } |
|
651 |
+ void static vertex_attrib_pointer( |
|
652 |
+ GLint location, |
|
653 |
+ std::size_t offset = 0, |
|
654 |
+ std::size_t stride = sizeof(glm::mat2)) |
|
655 |
+ { |
|
656 |
+ if (GLBase::debug() >= 1) |
|
657 |
+ GLBase::check_supported({2, 0}, {}); |
|
658 |
+ if (location == -1) |
|
659 |
+ return; |
|
660 |
+ auto constexpr sizeof_column = sizeof(glm::mat2) / columns; |
|
661 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
662 |
+ glVertexAttribPointer( |
|
663 |
+ (GLuint)location + column, |
|
664 |
+ rows, |
|
665 |
+ type, |
|
666 |
+ GL_FALSE, |
|
667 |
+ (GLsizei)stride, |
|
668 |
+ (void const *)(offset + sizeof_column * column)); |
|
669 |
+ } |
|
670 |
+}; |
|
671 |
+ |
|
672 |
+template <> struct GLTraits::Value<glm::mat2x3> |
|
673 |
+{ |
|
674 |
+ auto static constexpr name = "glm::mat2x3"; |
|
675 |
+ auto static constexpr columns = GLint{2}; |
|
676 |
+ auto static constexpr rows = GLint{3}; |
|
677 |
+ auto static constexpr glsl = GLenum{GL_FLOAT_MAT2x3}; |
|
678 |
+ auto static constexpr format = GLenum{GL_RGB}; |
|
679 |
+ auto static constexpr type = GLenum{GL_FLOAT}; |
|
680 |
+ auto static constexpr internal_format = GLenum{GL_RGB32F}; |
|
681 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRGB8}; |
|
682 |
+ auto static constexpr internal_format_compressed = |
|
683 |
+ GLenum{GL_COMPRESSED_RGB}; |
|
684 |
+ auto static constexpr internal_format_compressed_srgb = |
|
685 |
+ GLenum{GL_COMPRESSED_SRGB}; |
|
686 |
+ auto static constexpr integer = bool(*""); |
|
687 |
+ void static uniform(GLint location, glm::mat2x3 const & value) |
|
688 |
+ { |
|
689 |
+ if (GLBase::debug() >= 1) |
|
690 |
+ GLBase::check_supported({2, 1}, {}); |
|
691 |
+ glUniformMatrix2x3fv(location, 1, GL_FALSE, glm::value_ptr(value)); |
|
692 |
+ } |
|
693 |
+ void static vertex_attrib(GLint location, glm::mat2x3 const & value) |
|
694 |
+ { |
|
695 |
+ if (GLBase::debug() >= 1) |
|
696 |
+ GLBase::check_supported({2, 0}, {}); |
|
697 |
+ if (location == -1) |
|
698 |
+ return; |
|
699 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
700 |
+ glVertexAttrib3fv( |
|
701 |
+ (GLuint)location + column, |
|
702 |
+ glm::value_ptr(value) + rows * column); |
|
703 |
+ } |
|
704 |
+ void static vertex_attrib_pointer( |
|
705 |
+ GLint location, |
|
706 |
+ std::size_t offset = 0, |
|
707 |
+ std::size_t stride = sizeof(glm::mat2x3)) |
|
708 |
+ { |
|
709 |
+ if (GLBase::debug() >= 1) |
|
710 |
+ GLBase::check_supported({2, 0}, {}); |
|
711 |
+ if (location == -1) |
|
712 |
+ return; |
|
713 |
+ auto constexpr sizeof_column = sizeof(glm::mat2x3) / columns; |
|
714 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
715 |
+ glVertexAttribPointer( |
|
716 |
+ (GLuint)location + column, |
|
717 |
+ rows, |
|
718 |
+ type, |
|
719 |
+ GL_FALSE, |
|
720 |
+ (GLsizei)stride, |
|
721 |
+ (void const *)(offset + sizeof_column * column)); |
|
722 |
+ } |
|
723 |
+}; |
|
724 |
+ |
|
725 |
+template <> struct GLTraits::Value<glm::mat2x4> |
|
726 |
+{ |
|
727 |
+ auto static constexpr name = "glm::mat2x4"; |
|
728 |
+ auto static constexpr columns = GLint{2}; |
|
729 |
+ auto static constexpr rows = GLint{4}; |
|
730 |
+ auto static constexpr glsl = GLenum{GL_FLOAT_MAT2x4}; |
|
731 |
+ auto static constexpr format = GLenum{GL_RGBA}; |
|
732 |
+ auto static constexpr type = GLenum{GL_FLOAT}; |
|
733 |
+ auto static constexpr internal_format = GLenum{GL_RGBA32F}; |
|
734 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRGB8_ALPHA8}; |
|
735 |
+ auto static constexpr internal_format_compressed = |
|
736 |
+ GLenum{GL_COMPRESSED_RGBA}; |
|
737 |
+ auto static constexpr internal_format_compressed_srgb = |
|
738 |
+ GLenum{GL_COMPRESSED_SRGB_ALPHA}; |
|
739 |
+ auto static constexpr integer = bool(*""); |
|
740 |
+ void static uniform(GLint location, glm::mat2x4 const & value) |
|
741 |
+ { |
|
742 |
+ if (GLBase::debug() >= 1) |
|
743 |
+ GLBase::check_supported({2, 1}, {}); |
|
744 |
+ glUniformMatrix2x4fv(location, 1, GL_FALSE, glm::value_ptr(value)); |
|
745 |
+ } |
|
746 |
+ void static vertex_attrib(GLint location, glm::mat2x4 const & value) |
|
747 |
+ { |
|
748 |
+ if (GLBase::debug() >= 1) |
|
749 |
+ GLBase::check_supported({2, 0}, {}); |
|
750 |
+ if (location == -1) |
|
751 |
+ return; |
|
752 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
753 |
+ glVertexAttrib4fv( |
|
754 |
+ (GLuint)location + column, |
|
755 |
+ glm::value_ptr(value) + rows * column); |
|
756 |
+ } |
|
757 |
+ void static vertex_attrib_pointer( |
|
758 |
+ GLint location, |
|
759 |
+ std::size_t offset = 0, |
|
760 |
+ std::size_t stride = sizeof(glm::mat2x4)) |
|
761 |
+ { |
|
762 |
+ if (GLBase::debug() >= 1) |
|
763 |
+ GLBase::check_supported({2, 0}, {}); |
|
764 |
+ if (location == -1) |
|
765 |
+ return; |
|
766 |
+ auto constexpr sizeof_column = sizeof(glm::mat2x4) / columns; |
|
767 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
768 |
+ glVertexAttribPointer( |
|
769 |
+ (GLuint)location + column, |
|
770 |
+ rows, |
|
771 |
+ type, |
|
772 |
+ GL_FALSE, |
|
773 |
+ (GLsizei)stride, |
|
774 |
+ (void const *)(offset + sizeof_column * column)); |
|
775 |
+ } |
|
776 |
+}; |
|
777 |
+ |
|
778 |
+template <> struct GLTraits::Value<glm::mat3x2> |
|
779 |
+{ |
|
780 |
+ auto static constexpr name = "glm::mat3x2"; |
|
781 |
+ auto static constexpr columns = GLint{3}; |
|
782 |
+ auto static constexpr rows = GLint{2}; |
|
783 |
+ auto static constexpr glsl = GLenum{GL_FLOAT_MAT3x2}; |
|
784 |
+ auto static constexpr format = GLenum{GL_RG}; |
|
785 |
+ auto static constexpr type = GLenum{GL_FLOAT}; |
|
786 |
+ auto static constexpr internal_format = GLenum{GL_RG32F}; |
|
787 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRG8_EXT}; |
|
788 |
+ auto static constexpr internal_format_compressed = |
|
789 |
+ GLenum{GL_COMPRESSED_RG}; |
|
790 |
+ auto static constexpr internal_format_compressed_srgb = |
|
791 |
+ GLenum{GL_COMPRESSED_SRGB}; |
|
792 |
+ auto static constexpr integer = bool(*""); |
|
793 |
+ void static uniform(GLint location, glm::mat3x2 const & value) |
|
794 |
+ { |
|
795 |
+ if (GLBase::debug() >= 1) |
|
796 |
+ GLBase::check_supported({2, 1}, {}); |
|
797 |
+ glUniformMatrix3x2fv(location, 1, GL_FALSE, glm::value_ptr(value)); |
|
798 |
+ } |
|
799 |
+ void static vertex_attrib(GLint location, glm::mat3x2 const & value) |
|
800 |
+ { |
|
801 |
+ if (GLBase::debug() >= 1) |
|
802 |
+ GLBase::check_supported({2, 0}, {}); |
|
803 |
+ if (location == -1) |
|
804 |
+ return; |
|
805 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
806 |
+ glVertexAttrib2fv( |
|
807 |
+ (GLuint)location + column, |
|
808 |
+ glm::value_ptr(value) + rows * column); |
|
809 |
+ } |
|
810 |
+ void static vertex_attrib_pointer( |
|
811 |
+ GLint location, |
|
812 |
+ std::size_t offset = 0, |
|
813 |
+ std::size_t stride = sizeof(glm::mat3x2)) |
|
814 |
+ { |
|
815 |
+ if (GLBase::debug() >= 1) |
|
816 |
+ GLBase::check_supported({2, 0}, {}); |
|
817 |
+ if (location == -1) |
|
818 |
+ return; |
|
819 |
+ auto constexpr sizeof_column = sizeof(glm::mat3x2) / columns; |
|
820 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
821 |
+ glVertexAttribPointer( |
|
822 |
+ (GLuint)location + column, |
|
823 |
+ rows, |
|
824 |
+ type, |
|
825 |
+ GL_FALSE, |
|
826 |
+ (GLsizei)stride, |
|
827 |
+ (void const *)(offset + sizeof_column * column)); |
|
828 |
+ } |
|
829 |
+}; |
|
830 |
+ |
|
831 |
+template <> struct GLTraits::Value<glm::mat3> |
|
832 |
+{ |
|
833 |
+ auto static constexpr name = "glm::mat3"; |
|
834 |
+ auto static constexpr columns = GLint{3}; |
|
835 |
+ auto static constexpr rows = GLint{3}; |
|
836 |
+ auto static constexpr glsl = GLenum{GL_FLOAT_MAT3}; |
|
837 |
+ auto static constexpr format = GLenum{GL_RGB}; |
|
838 |
+ auto static constexpr type = GLenum{GL_FLOAT}; |
|
839 |
+ auto static constexpr internal_format = GLenum{GL_RGB32F}; |
|
840 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRGB8}; |
|
841 |
+ auto static constexpr internal_format_compressed = |
|
842 |
+ GLenum{GL_COMPRESSED_RGB}; |
|
843 |
+ auto static constexpr internal_format_compressed_srgb = |
|
844 |
+ GLenum{GL_COMPRESSED_SRGB}; |
|
845 |
+ auto static constexpr integer = bool(*""); |
|
846 |
+ void static uniform(GLint location, glm::mat3 const & value) |
|
847 |
+ { |
|
848 |
+ if (GLBase::debug() >= 1) |
|
849 |
+ GLBase::check_supported({2, 0}, {}); |
|
850 |
+ glUniformMatrix3fv(location, 1, GL_FALSE, glm::value_ptr(value)); |
|
851 |
+ } |
|
852 |
+ void static vertex_attrib(GLint location, glm::mat3 const & value) |
|
853 |
+ { |
|
854 |
+ if (GLBase::debug() >= 1) |
|
855 |
+ GLBase::check_supported({2, 0}, {}); |
|
856 |
+ if (location == -1) |
|
857 |
+ return; |
|
858 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
859 |
+ glVertexAttrib3fv( |
|
860 |
+ (GLuint)location + column, |
|
861 |
+ glm::value_ptr(value) + rows * column); |
|
862 |
+ } |
|
863 |
+ void static vertex_attrib_pointer( |
|
864 |
+ GLint location, |
|
865 |
+ std::size_t offset = 0, |
|
866 |
+ std::size_t stride = sizeof(glm::mat3)) |
|
867 |
+ { |
|
868 |
+ if (GLBase::debug() >= 1) |
|
869 |
+ GLBase::check_supported({2, 0}, {}); |
|
870 |
+ if (location == -1) |
|
871 |
+ return; |
|
872 |
+ auto constexpr sizeof_column = sizeof(glm::mat3) / columns; |
|
873 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
874 |
+ glVertexAttribPointer( |
|
875 |
+ (GLuint)location + column, |
|
876 |
+ rows, |
|
877 |
+ type, |
|
878 |
+ GL_FALSE, |
|
879 |
+ (GLsizei)stride, |
|
880 |
+ (void const *)(offset + sizeof_column * column)); |
|
881 |
+ } |
|
882 |
+}; |
|
883 |
+ |
|
884 |
+template <> struct GLTraits::Value<glm::mat3x4> |
|
885 |
+{ |
|
886 |
+ auto static constexpr name = "glm::mat3x4"; |
|
887 |
+ auto static constexpr columns = GLint{3}; |
|
888 |
+ auto static constexpr rows = GLint{4}; |
|
889 |
+ auto static constexpr glsl = GLenum{GL_FLOAT_MAT3x4}; |
|
890 |
+ auto static constexpr format = GLenum{GL_RGBA}; |
|
891 |
+ auto static constexpr type = GLenum{GL_FLOAT}; |
|
892 |
+ auto static constexpr internal_format = GLenum{GL_RGBA32F}; |
|
893 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRGB8_ALPHA8}; |
|
894 |
+ auto static constexpr internal_format_compressed = |
|
895 |
+ GLenum{GL_COMPRESSED_RGBA}; |
|
896 |
+ auto static constexpr internal_format_compressed_srgb = |
|
897 |
+ GLenum{GL_COMPRESSED_SRGB_ALPHA}; |
|
898 |
+ auto static constexpr integer = bool(*""); |
|
899 |
+ void static uniform(GLint location, glm::mat3x4 const & value) |
|
900 |
+ { |
|
901 |
+ if (GLBase::debug() >= 1) |
|
902 |
+ GLBase::check_supported({2, 1}, {}); |
|
903 |
+ glUniformMatrix3x4fv(location, 1, GL_FALSE, glm::value_ptr(value)); |
|
904 |
+ } |
|
905 |
+ void static vertex_attrib(GLint location, glm::mat3x4 const & value) |
|
906 |
+ { |
|
907 |
+ if (GLBase::debug() >= 1) |
|
908 |
+ GLBase::check_supported({2, 0}, {}); |
|
909 |
+ if (location == -1) |
|
910 |
+ return; |
|
911 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
912 |
+ glVertexAttrib4fv( |
|
913 |
+ (GLuint)location + column, |
|
914 |
+ glm::value_ptr(value) + rows * column); |
|
915 |
+ } |
|
916 |
+ void static vertex_attrib_pointer( |
|
917 |
+ GLint location, |
|
918 |
+ std::size_t offset = 0, |
|
919 |
+ std::size_t stride = sizeof(glm::mat3x4)) |
|
920 |
+ { |
|
921 |
+ if (GLBase::debug() >= 1) |
|
922 |
+ GLBase::check_supported({2, 0}, {}); |
|
923 |
+ if (location == -1) |
|
924 |
+ return; |
|
925 |
+ auto constexpr sizeof_column = sizeof(glm::mat3x4) / columns; |
|
926 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
927 |
+ glVertexAttribPointer( |
|
928 |
+ (GLuint)location + column, |
|
929 |
+ rows, |
|
930 |
+ type, |
|
931 |
+ GL_FALSE, |
|
932 |
+ (GLsizei)stride, |
|
933 |
+ (void const *)(offset + sizeof_column * column)); |
|
934 |
+ } |
|
935 |
+}; |
|
936 |
+ |
|
937 |
+template <> struct GLTraits::Value<glm::mat4x2> |
|
938 |
+{ |
|
939 |
+ auto static constexpr name = "glm::mat4x2"; |
|
940 |
+ auto static constexpr columns = GLint{4}; |
|
941 |
+ auto static constexpr rows = GLint{2}; |
|
942 |
+ auto static constexpr glsl = GLenum{GL_FLOAT_MAT4x2}; |
|
943 |
+ auto static constexpr format = GLenum{GL_RG}; |
|
944 |
+ auto static constexpr type = GLenum{GL_FLOAT}; |
|
945 |
+ auto static constexpr internal_format = GLenum{GL_RG32F}; |
|
946 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRG8_EXT}; |
|
947 |
+ auto static constexpr internal_format_compressed = |
|
948 |
+ GLenum{GL_COMPRESSED_RG}; |
|
949 |
+ auto static constexpr internal_format_compressed_srgb = |
|
950 |
+ GLenum{GL_COMPRESSED_SRGB}; |
|
951 |
+ auto static constexpr integer = bool(*""); |
|
952 |
+ void static uniform(GLint location, glm::mat4x2 const & value) |
|
953 |
+ { |
|
954 |
+ if (GLBase::debug() >= 1) |
|
955 |
+ GLBase::check_supported({2, 1}, {}); |
|
956 |
+ glUniformMatrix4x2fv(location, 1, GL_FALSE, glm::value_ptr(value)); |
|
957 |
+ } |
|
958 |
+ void static vertex_attrib(GLint location, glm::mat4x2 const & value) |
|
959 |
+ { |
|
960 |
+ if (GLBase::debug() >= 1) |
|
961 |
+ GLBase::check_supported({2, 0}, {}); |
|
962 |
+ if (location == -1) |
|
963 |
+ return; |
|
964 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
965 |
+ glVertexAttrib2fv( |
|
966 |
+ (GLuint)location + column, |
|
967 |
+ glm::value_ptr(value) + rows * column); |
|
968 |
+ } |
|
969 |
+ void static vertex_attrib_pointer( |
|
970 |
+ GLint location, |
|
971 |
+ std::size_t offset = 0, |
|
972 |
+ std::size_t stride = sizeof(glm::mat4x2)) |
|
973 |
+ { |
|
974 |
+ if (GLBase::debug() >= 1) |
|
975 |
+ GLBase::check_supported({2, 0}, {}); |
|
976 |
+ if (location == -1) |
|
977 |
+ return; |
|
978 |
+ auto constexpr sizeof_column = sizeof(glm::mat4x2) / columns; |
|
979 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
980 |
+ glVertexAttribPointer( |
|
981 |
+ (GLuint)location + column, |
|
982 |
+ rows, |
|
983 |
+ type, |
|
984 |
+ GL_FALSE, |
|
985 |
+ (GLsizei)stride, |
|
986 |
+ (void const *)(offset + sizeof_column * column)); |
|
987 |
+ } |
|
988 |
+}; |
|
989 |
+ |
|
990 |
+template <> struct GLTraits::Value<glm::mat4x3> |
|
991 |
+{ |
|
992 |
+ auto static constexpr name = "glm::mat4x3"; |
|
993 |
+ auto static constexpr columns = GLint{4}; |
|
994 |
+ auto static constexpr rows = GLint{3}; |
|
995 |
+ auto static constexpr glsl = GLenum{GL_FLOAT_MAT4x3}; |
|
996 |
+ auto static constexpr format = GLenum{GL_RGB}; |
|
997 |
+ auto static constexpr type = GLenum{GL_FLOAT}; |
|
998 |
+ auto static constexpr internal_format = GLenum{GL_RGB32F}; |
|
999 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRGB8}; |
|
1000 |
+ auto static constexpr internal_format_compressed = |
|
1001 |
+ GLenum{GL_COMPRESSED_RGB}; |
|
1002 |
+ auto static constexpr internal_format_compressed_srgb = |
|
1003 |
+ GLenum{GL_COMPRESSED_SRGB}; |
|
1004 |
+ auto static constexpr integer = bool(*""); |
|
1005 |
+ void static uniform(GLint location, glm::mat4x3 const & value) |
|
1006 |
+ { |
|
1007 |
+ if (GLBase::debug() >= 1) |
|
1008 |
+ GLBase::check_supported({2, 1}, {}); |
|
1009 |
+ glUniformMatrix4x3fv(location, 1, GL_FALSE, glm::value_ptr(value)); |
|
1010 |
+ } |
|
1011 |
+ void static vertex_attrib(GLint location, glm::mat4x3 const & value) |
|
1012 |
+ { |
|
1013 |
+ if (GLBase::debug() >= 1) |
|
1014 |
+ GLBase::check_supported({2, 0}, {}); |
|
1015 |
+ if (location == -1) |
|
1016 |
+ return; |
|
1017 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
1018 |
+ glVertexAttrib3fv( |
|
1019 |
+ (GLuint)location + column, |
|
1020 |
+ glm::value_ptr(value) + rows * column); |
|
1021 |
+ } |
|
1022 |
+ void static vertex_attrib_pointer( |
|
1023 |
+ GLint location, |
|
1024 |
+ std::size_t offset = 0, |
|
1025 |
+ std::size_t stride = sizeof(glm::mat4x3)) |
|
1026 |
+ { |
|
1027 |
+ if (GLBase::debug() >= 1) |
|
1028 |
+ GLBase::check_supported({2, 0}, {}); |
|
1029 |
+ if (location == -1) |
|
1030 |
+ return; |
|
1031 |
+ auto constexpr sizeof_column = sizeof(glm::mat4x3) / columns; |
|
1032 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
1033 |
+ glVertexAttribPointer( |
|
1034 |
+ (GLuint)location + column, |
|
1035 |
+ rows, |
|
1036 |
+ type, |
|
1037 |
+ GL_FALSE, |
|
1038 |
+ (GLsizei)stride, |
|
1039 |
+ (void const *)(offset + sizeof_column * column)); |
|
1040 |
+ } |
|
1041 |
+}; |
|
1042 |
+ |
|
1043 |
+template <> struct GLTraits::Value<glm::mat4> |
|
1044 |
+{ |
|
1045 |
+ auto static constexpr name = "glm::mat4"; |
|
1046 |
+ auto static constexpr columns = GLint{4}; |
|
1047 |
+ auto static constexpr rows = GLint{4}; |
|
1048 |
+ auto static constexpr glsl = GLenum{GL_FLOAT_MAT4}; |
|
1049 |
+ auto static constexpr format = GLenum{GL_RGBA}; |
|
1050 |
+ auto static constexpr type = GLenum{GL_FLOAT}; |
|
1051 |
+ auto static constexpr internal_format = GLenum{GL_RGBA32F}; |
|
1052 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRGB8_ALPHA8}; |
|
1053 |
+ auto static constexpr internal_format_compressed = |
|
1054 |
+ GLenum{GL_COMPRESSED_RGBA}; |
|
1055 |
+ auto static constexpr internal_format_compressed_srgb = |
|
1056 |
+ GLenum{GL_COMPRESSED_SRGB_ALPHA}; |
|
1057 |
+ auto static constexpr integer = bool(*""); |
|
1058 |
+ void static uniform(GLint location, glm::mat4 const & value) |
|
1059 |
+ { |
|
1060 |
+ if (GLBase::debug() >= 1) |
|
1061 |
+ GLBase::check_supported({2, 0}, {}); |
|
1062 |
+ glUniformMatrix4fv(location, 1, GL_FALSE, glm::value_ptr(value)); |
|
1063 |
+ } |
|
1064 |
+ void static vertex_attrib(GLint location, glm::mat4 const & value) |
|
1065 |
+ { |
|
1066 |
+ if (GLBase::debug() >= 1) |
|
1067 |
+ GLBase::check_supported({2, 0}, {}); |
|
1068 |
+ if (location == -1) |
|
1069 |
+ return; |
|
1070 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
1071 |
+ glVertexAttrib4fv( |
|
1072 |
+ (GLuint)location + column, |
|
1073 |
+ glm::value_ptr(value) + rows * column); |
|
1074 |
+ } |
|
1075 |
+ void static vertex_attrib_pointer( |
|
1076 |
+ GLint location, |
|
1077 |
+ std::size_t offset = 0, |
|
1078 |
+ std::size_t stride = sizeof(glm::mat4)) |
|
1079 |
+ { |
|
1080 |
+ if (GLBase::debug() >= 1) |
|
1081 |
+ GLBase::check_supported({2, 0}, {}); |
|
1082 |
+ if (location == -1) |
|
1083 |
+ return; |
|
1084 |
+ auto constexpr sizeof_column = sizeof(glm::mat4) / columns; |
|
1085 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
1086 |
+ glVertexAttribPointer( |
|
1087 |
+ (GLuint)location + column, |
|
1088 |
+ rows, |
|
1089 |
+ type, |
|
1090 |
+ GL_FALSE, |
|
1091 |
+ (GLsizei)stride, |
|
1092 |
+ (void const *)(offset + sizeof_column * column)); |
|
1093 |
+ } |
|
1094 |
+}; |
|
1095 |
+ |
|
1096 |
+template <> struct GLTraits::Value<glm::ivec2> |
|
1097 |
+{ |
|
1098 |
+ auto static constexpr name = "glm::ivec2"; |
|
1099 |
+ auto static constexpr columns = GLint{1}; |
|
1100 |
+ auto static constexpr rows = GLint{2}; |
|
1101 |
+ auto static constexpr glsl = GLenum{GL_INT_VEC2}; |
|
1102 |
+ auto static constexpr format = GLenum{GL_RG_INTEGER}; |
|
1103 |
+ auto static constexpr type = GLenum{GL_INT}; |
|
1104 |
+ auto static constexpr internal_format = GLenum{GL_RG32I}; |
|
1105 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRG8_EXT}; |
|
1106 |
+ auto static constexpr internal_format_compressed = |
|
1107 |
+ GLenum{GL_COMPRESSED_RG}; |
|
1108 |
+ auto static constexpr internal_format_compressed_srgb = |
|
1109 |
+ GLenum{GL_COMPRESSED_SRGB}; |
|
1110 |
+ auto static constexpr integer = bool(*"_INTEGER"); |
|
1111 |
+ void static uniform(GLint location, glm::ivec2 const & value) |
|
1112 |
+ { |
|
1113 |
+ if (GLBase::debug() >= 1) |
|
1114 |
+ GLBase::check_supported({2, 0}, {}); |
|
1115 |
+ glUniform2iv(location, 1, glm::value_ptr(value)); |
|
1116 |
+ } |
|
1117 |
+ void static vertex_attrib(GLint location, glm::ivec2 const & value) |
|
1118 |
+ { |
|
1119 |
+ if (GLBase::debug() >= 1) |
|
1120 |
+ GLBase::check_supported({3, 0}, {}); |
|
1121 |
+ if (location == -1) |
|
1122 |
+ return; |
|
1123 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
1124 |
+ glVertexAttribI2iv( |
|
1125 |
+ (GLuint)location + column, |
|
1126 |
+ glm::value_ptr(value) + rows * column); |
|
1127 |
+ } |
|
1128 |
+ void static vertex_attrib_pointer( |
|
1129 |
+ GLint location, |
|
1130 |
+ std::size_t offset = 0, |
|
1131 |
+ std::size_t stride = sizeof(glm::ivec2)) |
|
1132 |
+ { |
|
1133 |
+ if (GLBase::debug() >= 1) |
|
1134 |
+ GLBase::check_supported({3, 0}, {}); |
|
1135 |
+ if (location == -1) |
|
1136 |
+ return; |
|
1137 |
+ auto constexpr sizeof_column = sizeof(glm::ivec2) / columns; |
|
1138 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
1139 |
+ glVertexAttribIPointer( |
|
1140 |
+ (GLuint)location + column, |
|
1141 |
+ rows, |
|
1142 |
+ type, |
|
1143 |
+ (GLsizei)stride, |
|
1144 |
+ (void const *)(offset + sizeof_column * column)); |
|
1145 |
+ } |
|
1146 |
+}; |
|
1147 |
+ |
|
1148 |
+template <> struct GLTraits::Value<glm::ivec3> |
|
1149 |
+{ |
|
1150 |
+ auto static constexpr name = "glm::ivec3"; |
|
1151 |
+ auto static constexpr columns = GLint{1}; |
|
1152 |
+ auto static constexpr rows = GLint{3}; |
|
1153 |
+ auto static constexpr glsl = GLenum{GL_INT_VEC3}; |
|
1154 |
+ auto static constexpr format = GLenum{GL_RGB_INTEGER}; |
|
1155 |
+ auto static constexpr type = GLenum{GL_INT}; |
|
1156 |
+ auto static constexpr internal_format = GLenum{GL_RGB32I}; |
|
1157 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRGB8}; |
|
1158 |
+ auto static constexpr internal_format_compressed = |
|
1159 |
+ GLenum{GL_COMPRESSED_RGB}; |
|
1160 |
+ auto static constexpr internal_format_compressed_srgb = |
|
1161 |
+ GLenum{GL_COMPRESSED_SRGB}; |
|
1162 |
+ auto static constexpr integer = bool(*"_INTEGER"); |
|
1163 |
+ void static uniform(GLint location, glm::ivec3 const & value) |
|
1164 |
+ { |
|
1165 |
+ if (GLBase::debug() >= 1) |
|
1166 |
+ GLBase::check_supported({2, 0}, {}); |
|
1167 |
+ glUniform3iv(location, 1, glm::value_ptr(value)); |
|
1168 |
+ } |
|
1169 |
+ void static vertex_attrib(GLint location, glm::ivec3 const & value) |
|
1170 |
+ { |
|
1171 |
+ if (GLBase::debug() >= 1) |
|
1172 |
+ GLBase::check_supported({3, 0}, {}); |
|
1173 |
+ if (location == -1) |
|
1174 |
+ return; |
|
1175 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
1176 |
+ glVertexAttribI3iv( |
|
1177 |
+ (GLuint)location + column, |
|
1178 |
+ glm::value_ptr(value) + rows * column); |
|
1179 |
+ } |
|
1180 |
+ void static vertex_attrib_pointer( |
|
1181 |
+ GLint location, |
|
1182 |
+ std::size_t offset = 0, |
|
1183 |
+ std::size_t stride = sizeof(glm::ivec3)) |
|
1184 |
+ { |
|
1185 |
+ if (GLBase::debug() >= 1) |
|
1186 |
+ GLBase::check_supported({3, 0}, {}); |
|
1187 |
+ if (location == -1) |
|
1188 |
+ return; |
|
1189 |
+ auto constexpr sizeof_column = sizeof(glm::ivec3) / columns; |
|
1190 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
1191 |
+ glVertexAttribIPointer( |
|
1192 |
+ (GLuint)location + column, |
|
1193 |
+ rows, |
|
1194 |
+ type, |
|
1195 |
+ (GLsizei)stride, |
|
1196 |
+ (void const *)(offset + sizeof_column * column)); |
|
1197 |
+ } |
|
1198 |
+}; |
|
1199 |
+ |
|
1200 |
+template <> struct GLTraits::Value<glm::ivec4> |
|
1201 |
+{ |
|
1202 |
+ auto static constexpr name = "glm::ivec4"; |
|
1203 |
+ auto static constexpr columns = GLint{1}; |
|
1204 |
+ auto static constexpr rows = GLint{4}; |
|
1205 |
+ auto static constexpr glsl = GLenum{GL_INT_VEC4}; |
|
1206 |
+ auto static constexpr format = GLenum{GL_RGBA_INTEGER}; |
|
1207 |
+ auto static constexpr type = GLenum{GL_INT}; |
|
1208 |
+ auto static constexpr internal_format = GLenum{GL_RGBA32I}; |
|
1209 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRGB8_ALPHA8}; |
|
1210 |
+ auto static constexpr internal_format_compressed = |
|
1211 |
+ GLenum{GL_COMPRESSED_RGBA}; |
|
1212 |
+ auto static constexpr internal_format_compressed_srgb = |
|
1213 |
+ GLenum{GL_COMPRESSED_SRGB_ALPHA}; |
|
1214 |
+ auto static constexpr integer = bool(*"_INTEGER"); |
|
1215 |
+ void static uniform(GLint location, glm::ivec4 const & value) |
|
1216 |
+ { |
|
1217 |
+ if (GLBase::debug() >= 1) |
|
1218 |
+ GLBase::check_supported({2, 0}, {}); |
|
1219 |
+ glUniform4iv(location, 1, glm::value_ptr(value)); |
|
1220 |
+ } |
|
1221 |
+ void static vertex_attrib(GLint location, glm::ivec4 const & value) |
|
1222 |
+ { |
|
1223 |
+ if (GLBase::debug() >= 1) |
|
1224 |
+ GLBase::check_supported({3, 0}, {}); |
|
1225 |
+ if (location == -1) |
|
1226 |
+ return; |
|
1227 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
1228 |
+ glVertexAttribI4iv( |
|
1229 |
+ (GLuint)location + column, |
|
1230 |
+ glm::value_ptr(value) + rows * column); |
|
1231 |
+ } |
|
1232 |
+ void static vertex_attrib_pointer( |
|
1233 |
+ GLint location, |
|
1234 |
+ std::size_t offset = 0, |
|
1235 |
+ std::size_t stride = sizeof(glm::ivec4)) |
|
1236 |
+ { |
|
1237 |
+ if (GLBase::debug() >= 1) |
|
1238 |
+ GLBase::check_supported({3, 0}, {}); |
|
1239 |
+ if (location == -1) |
|
1240 |
+ return; |
|
1241 |
+ auto constexpr sizeof_column = sizeof(glm::ivec4) / columns; |
|
1242 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
1243 |
+ glVertexAttribIPointer( |
|
1244 |
+ (GLuint)location + column, |
|
1245 |
+ rows, |
|
1246 |
+ type, |
|
1247 |
+ (GLsizei)stride, |
|
1248 |
+ (void const *)(offset + sizeof_column * column)); |
|
1249 |
+ } |
|
1250 |
+}; |
|
1251 |
+ |
|
1252 |
+template <> struct GLTraits::Value<glm::uvec2> |
|
1253 |
+{ |
|
1254 |
+ auto static constexpr name = "glm::uvec2"; |
|
1255 |
+ auto static constexpr columns = GLint{1}; |
|
1256 |
+ auto static constexpr rows = GLint{2}; |
|
1257 |
+ auto static constexpr glsl = GLenum{GL_UNSIGNED_INT_VEC2}; |
|
1258 |
+ auto static constexpr format = GLenum{GL_RG_INTEGER}; |
|
1259 |
+ auto static constexpr type = GLenum{GL_UNSIGNED_INT}; |
|
1260 |
+ auto static constexpr internal_format = GLenum{GL_RG32UI}; |
|
1261 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRG8_EXT}; |
|
1262 |
+ auto static constexpr internal_format_compressed = |
|
1263 |
+ GLenum{GL_COMPRESSED_RG}; |
|
1264 |
+ auto static constexpr internal_format_compressed_srgb = |
|
1265 |
+ GLenum{GL_COMPRESSED_SRGB}; |
|
1266 |
+ auto static constexpr integer = bool(*"_INTEGER"); |
|
1267 |
+ void static uniform(GLint location, glm::uvec2 const & value) |
|
1268 |
+ { |
|
1269 |
+ if (GLBase::debug() >= 1) |
|
1270 |
+ GLBase::check_supported({3, 0}, {}); |
|
1271 |
+ glUniform2uiv(location, 1, glm::value_ptr(value)); |
|
1272 |
+ } |
|
1273 |
+ void static vertex_attrib(GLint location, glm::uvec2 const & value) |
|
1274 |
+ { |
|
1275 |
+ if (GLBase::debug() >= 1) |
|
1276 |
+ GLBase::check_supported({3, 0}, {}); |
|
1277 |
+ if (location == -1) |
|
1278 |
+ return; |
|
1279 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
1280 |
+ glVertexAttribI2uiv( |
|
1281 |
+ (GLuint)location + column, |
|
1282 |
+ glm::value_ptr(value) + rows * column); |
|
1283 |
+ } |
|
1284 |
+ void static vertex_attrib_pointer( |
|
1285 |
+ GLint location, |
|
1286 |
+ std::size_t offset = 0, |
|
1287 |
+ std::size_t stride = sizeof(glm::uvec2)) |
|
1288 |
+ { |
|
1289 |
+ if (GLBase::debug() >= 1) |
|
1290 |
+ GLBase::check_supported({3, 0}, {}); |
|
1291 |
+ if (location == -1) |
|
1292 |
+ return; |
|
1293 |
+ auto constexpr sizeof_column = sizeof(glm::uvec2) / columns; |
|
1294 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
1295 |
+ glVertexAttribIPointer( |
|
1296 |
+ (GLuint)location + column, |
|
1297 |
+ rows, |
|
1298 |
+ type, |
|
1299 |
+ (GLsizei)stride, |
|
1300 |
+ (void const *)(offset + sizeof_column * column)); |
|
1301 |
+ } |
|
1302 |
+}; |
|
1303 |
+ |
|
1304 |
+template <> struct GLTraits::Value<glm::uvec3> |
|
1305 |
+{ |
|
1306 |
+ auto static constexpr name = "glm::uvec3"; |
|
1307 |
+ auto static constexpr columns = GLint{1}; |
|
1308 |
+ auto static constexpr rows = GLint{3}; |
|
1309 |
+ auto static constexpr glsl = GLenum{GL_UNSIGNED_INT_VEC3}; |
|
1310 |
+ auto static constexpr format = GLenum{GL_RGB_INTEGER}; |
|
1311 |
+ auto static constexpr type = GLenum{GL_UNSIGNED_INT}; |
|
1312 |
+ auto static constexpr internal_format = GLenum{GL_RGB32UI}; |
|
1313 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRGB8}; |
|
1314 |
+ auto static constexpr internal_format_compressed = |
|
1315 |
+ GLenum{GL_COMPRESSED_RGB}; |
|
1316 |
+ auto static constexpr internal_format_compressed_srgb = |
|
1317 |
+ GLenum{GL_COMPRESSED_SRGB}; |
|
1318 |
+ auto static constexpr integer = bool(*"_INTEGER"); |
|
1319 |
+ void static uniform(GLint location, glm::uvec3 const & value) |
|
1320 |
+ { |
|
1321 |
+ if (GLBase::debug() >= 1) |
|
1322 |
+ GLBase::check_supported({3, 0}, {}); |
|
1323 |
+ glUniform3uiv(location, 1, glm::value_ptr(value)); |
|
1324 |
+ } |
|
1325 |
+ void static vertex_attrib(GLint location, glm::uvec3 const & value) |
|
1326 |
+ { |
|
1327 |
+ if (GLBase::debug() >= 1) |
|
1328 |
+ GLBase::check_supported({3, 0}, {}); |
|
1329 |
+ if (location == -1) |
|
1330 |
+ return; |
|
1331 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
1332 |
+ glVertexAttribI3uiv( |
|
1333 |
+ (GLuint)location + column, |
|
1334 |
+ glm::value_ptr(value) + rows * column); |
|
1335 |
+ } |
|
1336 |
+ void static vertex_attrib_pointer( |
|
1337 |
+ GLint location, |
|
1338 |
+ std::size_t offset = 0, |
|
1339 |
+ std::size_t stride = sizeof(glm::uvec3)) |
|
1340 |
+ { |
|
1341 |
+ if (GLBase::debug() >= 1) |
|
1342 |
+ GLBase::check_supported({3, 0}, {}); |
|
1343 |
+ if (location == -1) |
|
1344 |
+ return; |
|
1345 |
+ auto constexpr sizeof_column = sizeof(glm::uvec3) / columns; |
|
1346 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
1347 |
+ glVertexAttribIPointer( |
|
1348 |
+ (GLuint)location + column, |
|
1349 |
+ rows, |
|
1350 |
+ type, |
|
1351 |
+ (GLsizei)stride, |
|
1352 |
+ (void const *)(offset + sizeof_column * column)); |
|
1353 |
+ } |
|
1354 |
+}; |
|
1355 |
+ |
|
1356 |
+template <> struct GLTraits::Value<glm::uvec4> |
|
1357 |
+{ |
|
1358 |
+ auto static constexpr name = "glm::uvec4"; |
|
1359 |
+ auto static constexpr columns = GLint{1}; |
|
1360 |
+ auto static constexpr rows = GLint{4}; |
|
1361 |
+ auto static constexpr glsl = GLenum{GL_UNSIGNED_INT_VEC4}; |
|
1362 |
+ auto static constexpr format = GLenum{GL_RGBA_INTEGER}; |
|
1363 |
+ auto static constexpr type = GLenum{GL_UNSIGNED_INT}; |
|
1364 |
+ auto static constexpr internal_format = GLenum{GL_RGBA32UI}; |
|
1365 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRGB8_ALPHA8}; |
|
1366 |
+ auto static constexpr internal_format_compressed = |
|
1367 |
+ GLenum{GL_COMPRESSED_RGBA}; |
|
1368 |
+ auto static constexpr internal_format_compressed_srgb = |
|
1369 |
+ GLenum{GL_COMPRESSED_SRGB_ALPHA}; |
|
1370 |
+ auto static constexpr integer = bool(*"_INTEGER"); |
|
1371 |
+ void static uniform(GLint location, glm::uvec4 const & value) |
|
1372 |
+ { |
|
1373 |
+ if (GLBase::debug() >= 1) |
|
1374 |
+ GLBase::check_supported({3, 0}, {}); |
|
1375 |
+ glUniform4uiv(location, 1, glm::value_ptr(value)); |
|
1376 |
+ } |
|
1377 |
+ void static vertex_attrib(GLint location, glm::uvec4 const & value) |
|
1378 |
+ { |
|
1379 |
+ if (GLBase::debug() >= 1) |
|
1380 |
+ GLBase::check_supported({3, 0}, {}); |
|
1381 |
+ if (location == -1) |
|
1382 |
+ return; |
|
1383 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
1384 |
+ glVertexAttribI4uiv( |
|
1385 |
+ (GLuint)location + column, |
|
1386 |
+ glm::value_ptr(value) + rows * column); |
|
1387 |
+ } |
|
1388 |
+ void static vertex_attrib_pointer( |
|
1389 |
+ GLint location, |
|
1390 |
+ std::size_t offset = 0, |
|
1391 |
+ std::size_t stride = sizeof(glm::uvec4)) |
|
1392 |
+ { |
|
1393 |
+ if (GLBase::debug() >= 1) |
|
1394 |
+ GLBase::check_supported({3, 0}, {}); |
|
1395 |
+ if (location == -1) |
|
1396 |
+ return; |
|
1397 |
+ auto constexpr sizeof_column = sizeof(glm::uvec4) / columns; |
|
1398 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
1399 |
+ glVertexAttribIPointer( |
|
1400 |
+ (GLuint)location + column, |
|
1401 |
+ rows, |
|
1402 |
+ type, |
|
1403 |
+ (GLsizei)stride, |
|
1404 |
+ (void const *)(offset + sizeof_column * column)); |
|
1405 |
+ } |
|
1406 |
+}; |
|
1407 |
+ |
|
1408 |
+template <> struct GLTraits::Value<glm::dvec2> |
|
1409 |
+{ |
|
1410 |
+ auto static constexpr name = "glm::dvec2"; |
|
1411 |
+ auto static constexpr columns = GLint{1}; |
|
1412 |
+ auto static constexpr rows = GLint{2}; |
|
1413 |
+ auto static constexpr glsl = GLenum{GL_DOUBLE_VEC2}; |
|
1414 |
+ auto static constexpr format = GLenum{GL_RG}; |
|
1415 |
+ auto static constexpr type = GLenum{GL_DOUBLE}; |
|
1416 |
+ auto static constexpr internal_format = GLenum{GL_RG}; |
|
1417 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRG8_EXT}; |
|
1418 |
+ auto static constexpr internal_format_compressed = |
|
1419 |
+ GLenum{GL_COMPRESSED_RG}; |
|
1420 |
+ auto static constexpr internal_format_compressed_srgb = |
|
1421 |
+ GLenum{GL_COMPRESSED_SRGB}; |
|
1422 |
+ auto static constexpr integer = bool(*""); |
|
1423 |
+ void static uniform(GLint location, glm::dvec2 const & value) |
|
1424 |
+ { |
|
1425 |
+ if (GLBase::debug() >= 1) |
|
1426 |
+ GLBase::check_supported({4, 0}, "GL_ARB_gpu_shader_fp64"); |
|
1427 |
+ glUniform2dv(location, 1, glm::value_ptr(value)); |
|
1428 |
+ } |
|
1429 |
+ void static vertex_attrib(GLint location, glm::dvec2 const & value) |
|
1430 |
+ { |
|
1431 |
+ if (GLBase::debug() >= 1) |
|
1432 |
+ GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit"); |
|
1433 |
+ if (location == -1) |
|
1434 |
+ return; |
|
1435 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
1436 |
+ glVertexAttribL2dv( |
|
1437 |
+ (GLuint)location + column, |
|
1438 |
+ glm::value_ptr(value) + rows * column); |
|
1439 |
+ } |
|
1440 |
+ void static vertex_attrib_pointer( |
|
1441 |
+ GLint location, |
|
1442 |
+ std::size_t offset = 0, |
|
1443 |
+ std::size_t stride = sizeof(glm::dvec2)) |
|
1444 |
+ { |
|
1445 |
+ if (GLBase::debug() >= 1) |
|
1446 |
+ GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit"); |
|
1447 |
+ if (location == -1) |
|
1448 |
+ return; |
|
1449 |
+ auto constexpr sizeof_column = sizeof(glm::dvec2) / columns; |
|
1450 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
1451 |
+ glVertexAttribLPointer( |
|
1452 |
+ (GLuint)location + column, |
|
1453 |
+ rows, |
|
1454 |
+ type, |
|
1455 |
+ (GLsizei)stride, |
|
1456 |
+ (void const *)(offset + sizeof_column * column)); |
|
1457 |
+ } |
|
1458 |
+}; |
|
1459 |
+ |
|
1460 |
+template <> struct GLTraits::Value<glm::dvec3> |
|
1461 |
+{ |
|
1462 |
+ auto static constexpr name = "glm::dvec3"; |
|
1463 |
+ auto static constexpr columns = GLint{1}; |
|
1464 |
+ auto static constexpr rows = GLint{3}; |
|
1465 |
+ auto static constexpr glsl = GLenum{GL_DOUBLE_VEC3}; |
|
1466 |
+ auto static constexpr format = GLenum{GL_RGB}; |
|
1467 |
+ auto static constexpr type = GLenum{GL_DOUBLE}; |
|
1468 |
+ auto static constexpr internal_format = GLenum{GL_RGB}; |
|
1469 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRGB8}; |
|
1470 |
+ auto static constexpr internal_format_compressed = |
|
1471 |
+ GLenum{GL_COMPRESSED_RGB}; |
|
1472 |
+ auto static constexpr internal_format_compressed_srgb = |
|
1473 |
+ GLenum{GL_COMPRESSED_SRGB}; |
|
1474 |
+ auto static constexpr integer = bool(*""); |
|
1475 |
+ void static uniform(GLint location, glm::dvec3 const & value) |
|
1476 |
+ { |
|
1477 |
+ if (GLBase::debug() >= 1) |
|
1478 |
+ GLBase::check_supported({4, 0}, "GL_ARB_gpu_shader_fp64"); |
|
1479 |
+ glUniform3dv(location, 1, glm::value_ptr(value)); |
|
1480 |
+ } |
|
1481 |
+ void static vertex_attrib(GLint location, glm::dvec3 const & value) |
|
1482 |
+ { |
|
1483 |
+ if (GLBase::debug() >= 1) |
|
1484 |
+ GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit"); |
|
1485 |
+ if (location == -1) |
|
1486 |
+ return; |
|
1487 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
1488 |
+ glVertexAttribL3dv( |
|
1489 |
+ (GLuint)location + column, |
|
1490 |
+ glm::value_ptr(value) + rows * column); |
|
1491 |
+ } |
|
1492 |
+ void static vertex_attrib_pointer( |
|
1493 |
+ GLint location, |
|
1494 |
+ std::size_t offset = 0, |
|
1495 |
+ std::size_t stride = sizeof(glm::dvec3)) |
|
1496 |
+ { |
|
1497 |
+ if (GLBase::debug() >= 1) |
|
1498 |
+ GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit"); |
|
1499 |
+ if (location == -1) |
|
1500 |
+ return; |
|
1501 |
+ auto constexpr sizeof_column = sizeof(glm::dvec3) / columns; |
|
1502 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
1503 |
+ glVertexAttribLPointer( |
|
1504 |
+ (GLuint)location + column, |
|
1505 |
+ rows, |
|
1506 |
+ type, |
|
1507 |
+ (GLsizei)stride, |
|
1508 |
+ (void const *)(offset + sizeof_column * column)); |
|
1509 |
+ } |
|
1510 |
+}; |
|
1511 |
+ |
|
1512 |
+template <> struct GLTraits::Value<glm::dvec4> |
|
1513 |
+{ |
|
1514 |
+ auto static constexpr name = "glm::dvec4"; |
|
1515 |
+ auto static constexpr columns = GLint{1}; |
|
1516 |
+ auto static constexpr rows = GLint{4}; |
|
1517 |
+ auto static constexpr glsl = GLenum{GL_DOUBLE_VEC4}; |
|
1518 |
+ auto static constexpr format = GLenum{GL_RGBA}; |
|
1519 |
+ auto static constexpr type = GLenum{GL_DOUBLE}; |
|
1520 |
+ auto static constexpr internal_format = GLenum{GL_RGBA}; |
|
1521 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRGB8_ALPHA8}; |
|
1522 |
+ auto static constexpr internal_format_compressed = |
|
1523 |
+ GLenum{GL_COMPRESSED_RGBA}; |
|
1524 |
+ auto static constexpr internal_format_compressed_srgb = |
|
1525 |
+ GLenum{GL_COMPRESSED_SRGB_ALPHA}; |
|
1526 |
+ auto static constexpr integer = bool(*""); |
|
1527 |
+ void static uniform(GLint location, glm::dvec4 const & value) |
|
1528 |
+ { |
|
1529 |
+ if (GLBase::debug() >= 1) |
|
1530 |
+ GLBase::check_supported({4, 0}, "GL_ARB_gpu_shader_fp64"); |
|
1531 |
+ glUniform4dv(location, 1, glm::value_ptr(value)); |
|
1532 |
+ } |
|
1533 |
+ void static vertex_attrib(GLint location, glm::dvec4 const & value) |
|
1534 |
+ { |
|
1535 |
+ if (GLBase::debug() >= 1) |
|
1536 |
+ GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit"); |
|
1537 |
+ if (location == -1) |
|
1538 |
+ return; |
|
1539 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
1540 |
+ glVertexAttribL4dv( |
|
1541 |
+ (GLuint)location + column, |
|
1542 |
+ glm::value_ptr(value) + rows * column); |
|
1543 |
+ } |
|
1544 |
+ void static vertex_attrib_pointer( |
|
1545 |
+ GLint location, |
|
1546 |
+ std::size_t offset = 0, |
|
1547 |
+ std::size_t stride = sizeof(glm::dvec4)) |
|
1548 |
+ { |
|
1549 |
+ if (GLBase::debug() >= 1) |
|
1550 |
+ GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit"); |
|
1551 |
+ if (location == -1) |
|
1552 |
+ return; |
|
1553 |
+ auto constexpr sizeof_column = sizeof(glm::dvec4) / columns; |
|
1554 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
1555 |
+ glVertexAttribLPointer( |
|
1556 |
+ (GLuint)location + column, |
|
1557 |
+ rows, |
|
1558 |
+ type, |
|
1559 |
+ (GLsizei)stride, |
|
1560 |
+ (void const *)(offset + sizeof_column * column)); |
|
1561 |
+ } |
|
1562 |
+}; |
|
1563 |
+ |
|
1564 |
+template <> struct GLTraits::Value<glm::dmat2> |
|
1565 |
+{ |
|
1566 |
+ auto static constexpr name = "glm::dmat2"; |
|
1567 |
+ auto static constexpr columns = GLint{2}; |
|
1568 |
+ auto static constexpr rows = GLint{2}; |
|
1569 |
+ auto static constexpr glsl = GLenum{GL_DOUBLE_MAT2}; |
|
1570 |
+ auto static constexpr format = GLenum{GL_RG}; |
|
1571 |
+ auto static constexpr type = GLenum{GL_DOUBLE}; |
|
1572 |
+ auto static constexpr internal_format = GLenum{GL_RG}; |
|
1573 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRG8_EXT}; |
|
1574 |
+ auto static constexpr internal_format_compressed = |
|
1575 |
+ GLenum{GL_COMPRESSED_RG}; |
|
1576 |
+ auto static constexpr internal_format_compressed_srgb = |
|
1577 |
+ GLenum{GL_COMPRESSED_SRGB}; |
|
1578 |
+ auto static constexpr integer = bool(*""); |
|
1579 |
+ void static uniform(GLint location, glm::dmat2 const & value) |
|
1580 |
+ { |
|
1581 |
+ if (GLBase::debug() >= 1) |
|
1582 |
+ GLBase::check_supported({4, 0}, "GL_ARB_gpu_shader_fp64"); |
|
1583 |
+ glUniformMatrix2dv(location, 1, GL_FALSE, glm::value_ptr(value)); |
|
1584 |
+ } |
|
1585 |
+ void static vertex_attrib(GLint location, glm::dmat2 const & value) |
|
1586 |
+ { |
|
1587 |
+ if (GLBase::debug() >= 1) |
|
1588 |
+ GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit"); |
|
1589 |
+ if (location == -1) |
|
1590 |
+ return; |
|
1591 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
1592 |
+ glVertexAttribL2dv( |
|
1593 |
+ (GLuint)location + column, |
|
1594 |
+ glm::value_ptr(value) + rows * column); |
|
1595 |
+ } |
|
1596 |
+ void static vertex_attrib_pointer( |
|
1597 |
+ GLint location, |
|
1598 |
+ std::size_t offset = 0, |
|
1599 |
+ std::size_t stride = sizeof(glm::dmat2)) |
|
1600 |
+ { |
|
1601 |
+ if (GLBase::debug() >= 1) |
|
1602 |
+ GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit"); |
|
1603 |
+ if (location == -1) |
|
1604 |
+ return; |
|
1605 |
+ auto constexpr sizeof_column = sizeof(glm::dmat2) / columns; |
|
1606 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
1607 |
+ glVertexAttribLPointer( |
|
1608 |
+ (GLuint)location + column, |
|
1609 |
+ rows, |
|
1610 |
+ type, |
|
1611 |
+ (GLsizei)stride, |
|
1612 |
+ (void const *)(offset + sizeof_column * column)); |
|
1613 |
+ } |
|
1614 |
+}; |
|
1615 |
+ |
|
1616 |
+template <> struct GLTraits::Value<glm::dmat2x3> |
|
1617 |
+{ |
|
1618 |
+ auto static constexpr name = "glm::dmat2x3"; |
|
1619 |
+ auto static constexpr columns = GLint{2}; |
|
1620 |
+ auto static constexpr rows = GLint{3}; |
|
1621 |
+ auto static constexpr glsl = GLenum{GL_DOUBLE_MAT2x3}; |
|
1622 |
+ auto static constexpr format = GLenum{GL_RGB}; |
|
1623 |
+ auto static constexpr type = GLenum{GL_DOUBLE}; |
|
1624 |
+ auto static constexpr internal_format = GLenum{GL_RGB}; |
|
1625 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRGB8}; |
|
1626 |
+ auto static constexpr internal_format_compressed = |
|
1627 |
+ GLenum{GL_COMPRESSED_RGB}; |
|
1628 |
+ auto static constexpr internal_format_compressed_srgb = |
|
1629 |
+ GLenum{GL_COMPRESSED_SRGB}; |
|
1630 |
+ auto static constexpr integer = bool(*""); |
|
1631 |
+ void static uniform(GLint location, glm::dmat2x3 const & value) |
|
1632 |
+ { |
|
1633 |
+ if (GLBase::debug() >= 1) |
|
1634 |
+ GLBase::check_supported({4, 0}, "GL_ARB_gpu_shader_fp64"); |
|
1635 |
+ glUniformMatrix2x3dv(location, 1, GL_FALSE, glm::value_ptr(value)); |
|
1636 |
+ } |
|
1637 |
+ void static vertex_attrib(GLint location, glm::dmat2x3 const & value) |
|
1638 |
+ { |
|
1639 |
+ if (GLBase::debug() >= 1) |
|
1640 |
+ GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit"); |
|
1641 |
+ if (location == -1) |
|
1642 |
+ return; |
|
1643 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
1644 |
+ glVertexAttribL3dv( |
|
1645 |
+ (GLuint)location + column, |
|
1646 |
+ glm::value_ptr(value) + rows * column); |
|
1647 |
+ } |
|
1648 |
+ void static vertex_attrib_pointer( |
|
1649 |
+ GLint location, |
|
1650 |
+ std::size_t offset = 0, |
|
1651 |
+ std::size_t stride = sizeof(glm::dmat2x3)) |
|
1652 |
+ { |
|
1653 |
+ if (GLBase::debug() >= 1) |
|
1654 |
+ GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit"); |
|
1655 |
+ if (location == -1) |
|
1656 |
+ return; |
|
1657 |
+ auto constexpr sizeof_column = sizeof(glm::dmat2x3) / columns; |
|
1658 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
1659 |
+ glVertexAttribLPointer( |
|
1660 |
+ (GLuint)location + column, |
|
1661 |
+ rows, |
|
1662 |
+ type, |
|
1663 |
+ (GLsizei)stride, |
|
1664 |
+ (void const *)(offset + sizeof_column * column)); |
|
1665 |
+ } |
|
1666 |
+}; |
|
1667 |
+ |
|
1668 |
+template <> struct GLTraits::Value<glm::dmat2x4> |
|
1669 |
+{ |
|
1670 |
+ auto static constexpr name = "glm::dmat2x4"; |
|
1671 |
+ auto static constexpr columns = GLint{2}; |
|
1672 |
+ auto static constexpr rows = GLint{4}; |
|
1673 |
+ auto static constexpr glsl = GLenum{GL_DOUBLE_MAT2x4}; |
|
1674 |
+ auto static constexpr format = GLenum{GL_RGBA}; |
|
1675 |
+ auto static constexpr type = GLenum{GL_DOUBLE}; |
|
1676 |
+ auto static constexpr internal_format = GLenum{GL_RGBA}; |
|
1677 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRGB8_ALPHA8}; |
|
1678 |
+ auto static constexpr internal_format_compressed = |
|
1679 |
+ GLenum{GL_COMPRESSED_RGBA}; |
|
1680 |
+ auto static constexpr internal_format_compressed_srgb = |
|
1681 |
+ GLenum{GL_COMPRESSED_SRGB_ALPHA}; |
|
1682 |
+ auto static constexpr integer = bool(*""); |
|
1683 |
+ void static uniform(GLint location, glm::dmat2x4 const & value) |
|
1684 |
+ { |
|
1685 |
+ if (GLBase::debug() >= 1) |
|
1686 |
+ GLBase::check_supported({4, 0}, "GL_ARB_gpu_shader_fp64"); |
|
1687 |
+ glUniformMatrix2x4dv(location, 1, GL_FALSE, glm::value_ptr(value)); |
|
1688 |
+ } |
|
1689 |
+ void static vertex_attrib(GLint location, glm::dmat2x4 const & value) |
|
1690 |
+ { |
|
1691 |
+ if (GLBase::debug() >= 1) |
|
1692 |
+ GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit"); |
|
1693 |
+ if (location == -1) |
|
1694 |
+ return; |
|
1695 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
1696 |
+ glVertexAttribL4dv( |
|
1697 |
+ (GLuint)location + column, |
|
1698 |
+ glm::value_ptr(value) + rows * column); |
|
1699 |
+ } |
|
1700 |
+ void static vertex_attrib_pointer( |
|
1701 |
+ GLint location, |
|
1702 |
+ std::size_t offset = 0, |
|
1703 |
+ std::size_t stride = sizeof(glm::dmat2x4)) |
|
1704 |
+ { |
|
1705 |
+ if (GLBase::debug() >= 1) |
|
1706 |
+ GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit"); |
|
1707 |
+ if (location == -1) |
|
1708 |
+ return; |
|
1709 |
+ auto constexpr sizeof_column = sizeof(glm::dmat2x4) / columns; |
|
1710 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
1711 |
+ glVertexAttribLPointer( |
|
1712 |
+ (GLuint)location + column, |
|
1713 |
+ rows, |
|
1714 |
+ type, |
|
1715 |
+ (GLsizei)stride, |
|
1716 |
+ (void const *)(offset + sizeof_column * column)); |
|
1717 |
+ } |
|
1718 |
+}; |
|
1719 |
+ |
|
1720 |
+template <> struct GLTraits::Value<glm::dmat3x2> |
|
1721 |
+{ |
|
1722 |
+ auto static constexpr name = "glm::dmat3x2"; |
|
1723 |
+ auto static constexpr columns = GLint{3}; |
|
1724 |
+ auto static constexpr rows = GLint{2}; |
|
1725 |
+ auto static constexpr glsl = GLenum{GL_DOUBLE_MAT3x2}; |
|
1726 |
+ auto static constexpr format = GLenum{GL_RG}; |
|
1727 |
+ auto static constexpr type = GLenum{GL_DOUBLE}; |
|
1728 |
+ auto static constexpr internal_format = GLenum{GL_RG}; |
|
1729 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRG8_EXT}; |
|
1730 |
+ auto static constexpr internal_format_compressed = |
|
1731 |
+ GLenum{GL_COMPRESSED_RG}; |
|
1732 |
+ auto static constexpr internal_format_compressed_srgb = |
|
1733 |
+ GLenum{GL_COMPRESSED_SRGB}; |
|
1734 |
+ auto static constexpr integer = bool(*""); |
|
1735 |
+ void static uniform(GLint location, glm::dmat3x2 const & value) |
|
1736 |
+ { |
|
1737 |
+ if (GLBase::debug() >= 1) |
|
1738 |
+ GLBase::check_supported({4, 0}, "GL_ARB_gpu_shader_fp64"); |
|
1739 |
+ glUniformMatrix3x2dv(location, 1, GL_FALSE, glm::value_ptr(value)); |
|
1740 |
+ } |
|
1741 |
+ void static vertex_attrib(GLint location, glm::dmat3x2 const & value) |
|
1742 |
+ { |
|
1743 |
+ if (GLBase::debug() >= 1) |
|
1744 |
+ GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit"); |
|
1745 |
+ if (location == -1) |
|
1746 |
+ return; |
|
1747 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
1748 |
+ glVertexAttribL2dv( |
|
1749 |
+ (GLuint)location + column, |
|
1750 |
+ glm::value_ptr(value) + rows * column); |
|
1751 |
+ } |
|
1752 |
+ void static vertex_attrib_pointer( |
|
1753 |
+ GLint location, |
|
1754 |
+ std::size_t offset = 0, |
|
1755 |
+ std::size_t stride = sizeof(glm::dmat3x2)) |
|
1756 |
+ { |
|
1757 |
+ if (GLBase::debug() >= 1) |
|
1758 |
+ GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit"); |
|
1759 |
+ if (location == -1) |
|
1760 |
+ return; |
|
1761 |
+ auto constexpr sizeof_column = sizeof(glm::dmat3x2) / columns; |
|
1762 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
1763 |
+ glVertexAttribLPointer( |
|
1764 |
+ (GLuint)location + column, |
|
1765 |
+ rows, |
|
1766 |
+ type, |
|
1767 |
+ (GLsizei)stride, |
|
1768 |
+ (void const *)(offset + sizeof_column * column)); |
|
1769 |
+ } |
|
1770 |
+}; |
|
1771 |
+ |
|
1772 |
+template <> struct GLTraits::Value<glm::dmat3> |
|
1773 |
+{ |
|
1774 |
+ auto static constexpr name = "glm::dmat3"; |
|
1775 |
+ auto static constexpr columns = GLint{3}; |
|
1776 |
+ auto static constexpr rows = GLint{3}; |
|
1777 |
+ auto static constexpr glsl = GLenum{GL_DOUBLE_MAT3}; |
|
1778 |
+ auto static constexpr format = GLenum{GL_RGB}; |
|
1779 |
+ auto static constexpr type = GLenum{GL_DOUBLE}; |
|
1780 |
+ auto static constexpr internal_format = GLenum{GL_RGB}; |
|
1781 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRGB8}; |
|
1782 |
+ auto static constexpr internal_format_compressed = |
|
1783 |
+ GLenum{GL_COMPRESSED_RGB}; |
|
1784 |
+ auto static constexpr internal_format_compressed_srgb = |
|
1785 |
+ GLenum{GL_COMPRESSED_SRGB}; |
|
1786 |
+ auto static constexpr integer = bool(*""); |
|
1787 |
+ void static uniform(GLint location, glm::dmat3 const & value) |
|
1788 |
+ { |
|
1789 |
+ if (GLBase::debug() >= 1) |
|
1790 |
+ GLBase::check_supported({4, 0}, "GL_ARB_gpu_shader_fp64"); |
|
1791 |
+ glUniformMatrix3dv(location, 1, GL_FALSE, glm::value_ptr(value)); |
|
1792 |
+ } |
|
1793 |
+ void static vertex_attrib(GLint location, glm::dmat3 const & value) |
|
1794 |
+ { |
|
1795 |
+ if (GLBase::debug() >= 1) |
|
1796 |
+ GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit"); |
|
1797 |
+ if (location == -1) |
|
1798 |
+ return; |
|
1799 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
1800 |
+ glVertexAttribL3dv( |
|
1801 |
+ (GLuint)location + column, |
|
1802 |
+ glm::value_ptr(value) + rows * column); |
|
1803 |
+ } |
|
1804 |
+ void static vertex_attrib_pointer( |
|
1805 |
+ GLint location, |
|
1806 |
+ std::size_t offset = 0, |
|
1807 |
+ std::size_t stride = sizeof(glm::dmat3)) |
|
1808 |
+ { |
|
1809 |
+ if (GLBase::debug() >= 1) |
|
1810 |
+ GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit"); |
|
1811 |
+ if (location == -1) |
|
1812 |
+ return; |
|
1813 |
+ auto constexpr sizeof_column = sizeof(glm::dmat3) / columns; |
|
1814 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
1815 |
+ glVertexAttribLPointer( |
|
1816 |
+ (GLuint)location + column, |
|
1817 |
+ rows, |
|
1818 |
+ type, |
|
1819 |
+ (GLsizei)stride, |
|
1820 |
+ (void const *)(offset + sizeof_column * column)); |
|
1821 |
+ } |
|
1822 |
+}; |
|
1823 |
+ |
|
1824 |
+template <> struct GLTraits::Value<glm::dmat3x4> |
|
1825 |
+{ |
|
1826 |
+ auto static constexpr name = "glm::dmat3x4"; |
|
1827 |
+ auto static constexpr columns = GLint{3}; |
|
1828 |
+ auto static constexpr rows = GLint{4}; |
|
1829 |
+ auto static constexpr glsl = GLenum{GL_DOUBLE_MAT3x4}; |
|
1830 |
+ auto static constexpr format = GLenum{GL_RGBA}; |
|
1831 |
+ auto static constexpr type = GLenum{GL_DOUBLE}; |
|
1832 |
+ auto static constexpr internal_format = GLenum{GL_RGBA}; |
|
1833 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRGB8_ALPHA8}; |
|
1834 |
+ auto static constexpr internal_format_compressed = |
|
1835 |
+ GLenum{GL_COMPRESSED_RGBA}; |
|
1836 |
+ auto static constexpr internal_format_compressed_srgb = |
|
1837 |
+ GLenum{GL_COMPRESSED_SRGB_ALPHA}; |
|
1838 |
+ auto static constexpr integer = bool(*""); |
|
1839 |
+ void static uniform(GLint location, glm::dmat3x4 const & value) |
|
1840 |
+ { |
|
1841 |
+ if (GLBase::debug() >= 1) |
|
1842 |
+ GLBase::check_supported({4, 0}, "GL_ARB_gpu_shader_fp64"); |
|
1843 |
+ glUniformMatrix3x4dv(location, 1, GL_FALSE, glm::value_ptr(value)); |
|
1844 |
+ } |
|
1845 |
+ void static vertex_attrib(GLint location, glm::dmat3x4 const & value) |
|
1846 |
+ { |
|
1847 |
+ if (GLBase::debug() >= 1) |
|
1848 |
+ GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit"); |
|
1849 |
+ if (location == -1) |
|
1850 |
+ return; |
|
1851 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
1852 |
+ glVertexAttribL4dv( |
|
1853 |
+ (GLuint)location + column, |
|
1854 |
+ glm::value_ptr(value) + rows * column); |
|
1855 |
+ } |
|
1856 |
+ void static vertex_attrib_pointer( |
|
1857 |
+ GLint location, |
|
1858 |
+ std::size_t offset = 0, |
|
1859 |
+ std::size_t stride = sizeof(glm::dmat3x4)) |
|
1860 |
+ { |
|
1861 |
+ if (GLBase::debug() >= 1) |
|
1862 |
+ GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit"); |
|
1863 |
+ if (location == -1) |
|
1864 |
+ return; |
|
1865 |
+ auto constexpr sizeof_column = sizeof(glm::dmat3x4) / columns; |
|
1866 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
1867 |
+ glVertexAttribLPointer( |
|
1868 |
+ (GLuint)location + column, |
|
1869 |
+ rows, |
|
1870 |
+ type, |
|
1871 |
+ (GLsizei)stride, |
|
1872 |
+ (void const *)(offset + sizeof_column * column)); |
|
1873 |
+ } |
|
1874 |
+}; |
|
1875 |
+ |
|
1876 |
+template <> struct GLTraits::Value<glm::dmat4x2> |
|
1877 |
+{ |
|
1878 |
+ auto static constexpr name = "glm::dmat4x2"; |
|
1879 |
+ auto static constexpr columns = GLint{4}; |
|
1880 |
+ auto static constexpr rows = GLint{2}; |
|
1881 |
+ auto static constexpr glsl = GLenum{GL_DOUBLE_MAT4x2}; |
|
1882 |
+ auto static constexpr format = GLenum{GL_RG}; |
|
1883 |
+ auto static constexpr type = GLenum{GL_DOUBLE}; |
|
1884 |
+ auto static constexpr internal_format = GLenum{GL_RG}; |
|
1885 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRG8_EXT}; |
|
1886 |
+ auto static constexpr internal_format_compressed = |
|
1887 |
+ GLenum{GL_COMPRESSED_RG}; |
|
1888 |
+ auto static constexpr internal_format_compressed_srgb = |
|
1889 |
+ GLenum{GL_COMPRESSED_SRGB}; |
|
1890 |
+ auto static constexpr integer = bool(*""); |
|
1891 |
+ void static uniform(GLint location, glm::dmat4x2 const & value) |
|
1892 |
+ { |
|
1893 |
+ if (GLBase::debug() >= 1) |
|
1894 |
+ GLBase::check_supported({4, 0}, "GL_ARB_gpu_shader_fp64"); |
|
1895 |
+ glUniformMatrix4x2dv(location, 1, GL_FALSE, glm::value_ptr(value)); |
|
1896 |
+ } |
|
1897 |
+ void static vertex_attrib(GLint location, glm::dmat4x2 const & value) |
|
1898 |
+ { |
|
1899 |
+ if (GLBase::debug() >= 1) |
|
1900 |
+ GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit"); |
|
1901 |
+ if (location == -1) |
|
1902 |
+ return; |
|
1903 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
1904 |
+ glVertexAttribL2dv( |
|
1905 |
+ (GLuint)location + column, |
|
1906 |
+ glm::value_ptr(value) + rows * column); |
|
1907 |
+ } |
|
1908 |
+ void static vertex_attrib_pointer( |
|
1909 |
+ GLint location, |
|
1910 |
+ std::size_t offset = 0, |
|
1911 |
+ std::size_t stride = sizeof(glm::dmat4x2)) |
|
1912 |
+ { |
|
1913 |
+ if (GLBase::debug() >= 1) |
|
1914 |
+ GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit"); |
|
1915 |
+ if (location == -1) |
|
1916 |
+ return; |
|
1917 |
+ auto constexpr sizeof_column = sizeof(glm::dmat4x2) / columns; |
|
1918 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
1919 |
+ glVertexAttribLPointer( |
|
1920 |
+ (GLuint)location + column, |
|
1921 |
+ rows, |
|
1922 |
+ type, |
|
1923 |
+ (GLsizei)stride, |
|
1924 |
+ (void const *)(offset + sizeof_column * column)); |
|
1925 |
+ } |
|
1926 |
+}; |
|
1927 |
+ |
|
1928 |
+template <> struct GLTraits::Value<glm::dmat4x3> |
|
1929 |
+{ |
|
1930 |
+ auto static constexpr name = "glm::dmat4x3"; |
|
1931 |
+ auto static constexpr columns = GLint{4}; |
|
1932 |
+ auto static constexpr rows = GLint{3}; |
|
1933 |
+ auto static constexpr glsl = GLenum{GL_DOUBLE_MAT4x3}; |
|
1934 |
+ auto static constexpr format = GLenum{GL_RGB}; |
|
1935 |
+ auto static constexpr type = GLenum{GL_DOUBLE}; |
|
1936 |
+ auto static constexpr internal_format = GLenum{GL_RGB}; |
|
1937 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRGB8}; |
|
1938 |
+ auto static constexpr internal_format_compressed = |
|
1939 |
+ GLenum{GL_COMPRESSED_RGB}; |
|
1940 |
+ auto static constexpr internal_format_compressed_srgb = |
|
1941 |
+ GLenum{GL_COMPRESSED_SRGB}; |
|
1942 |
+ auto static constexpr integer = bool(*""); |
|
1943 |
+ void static uniform(GLint location, glm::dmat4x3 const & value) |
|
1944 |
+ { |
|
1945 |
+ if (GLBase::debug() >= 1) |
|
1946 |
+ GLBase::check_supported({4, 0}, "GL_ARB_gpu_shader_fp64"); |
|
1947 |
+ glUniformMatrix4x3dv(location, 1, GL_FALSE, glm::value_ptr(value)); |
|
1948 |
+ } |
|
1949 |
+ void static vertex_attrib(GLint location, glm::dmat4x3 const & value) |
|
1950 |
+ { |
|
1951 |
+ if (GLBase::debug() >= 1) |
|
1952 |
+ GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit"); |
|
1953 |
+ if (location == -1) |
|
1954 |
+ return; |
|
1955 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
1956 |
+ glVertexAttribL3dv( |
|
1957 |
+ (GLuint)location + column, |
|
1958 |
+ glm::value_ptr(value) + rows * column); |
|
1959 |
+ } |
|
1960 |
+ void static vertex_attrib_pointer( |
|
1961 |
+ GLint location, |
|
1962 |
+ std::size_t offset = 0, |
|
1963 |
+ std::size_t stride = sizeof(glm::dmat4x3)) |
|
1964 |
+ { |
|
1965 |
+ if (GLBase::debug() >= 1) |
|
1966 |
+ GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit"); |
|
1967 |
+ if (location == -1) |
|
1968 |
+ return; |
|
1969 |
+ auto constexpr sizeof_column = sizeof(glm::dmat4x3) / columns; |
|
1970 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
1971 |
+ glVertexAttribLPointer( |
|
1972 |
+ (GLuint)location + column, |
|
1973 |
+ rows, |
|
1974 |
+ type, |
|
1975 |
+ (GLsizei)stride, |
|
1976 |
+ (void const *)(offset + sizeof_column * column)); |
|
1977 |
+ } |
|
1978 |
+}; |
|
1979 |
+ |
|
1980 |
+template <> struct GLTraits::Value<glm::dmat4> |
|
1981 |
+{ |
|
1982 |
+ auto static constexpr name = "glm::dmat4"; |
|
1983 |
+ auto static constexpr columns = GLint{4}; |
|
1984 |
+ auto static constexpr rows = GLint{4}; |
|
1985 |
+ auto static constexpr glsl = GLenum{GL_DOUBLE_MAT4}; |
|
1986 |
+ auto static constexpr format = GLenum{GL_RGBA}; |
|
1987 |
+ auto static constexpr type = GLenum{GL_DOUBLE}; |
|
1988 |
+ auto static constexpr internal_format = GLenum{GL_RGBA}; |
|
1989 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRGB8_ALPHA8}; |
|
1990 |
+ auto static constexpr internal_format_compressed = |
|
1991 |
+ GLenum{GL_COMPRESSED_RGBA}; |
|
1992 |
+ auto static constexpr internal_format_compressed_srgb = |
|
1993 |
+ GLenum{GL_COMPRESSED_SRGB_ALPHA}; |
|
1994 |
+ auto static constexpr integer = bool(*""); |
|
1995 |
+ void static uniform(GLint location, glm::dmat4 const & value) |
|
1996 |
+ { |
|
1997 |
+ if (GLBase::debug() >= 1) |
|
1998 |
+ GLBase::check_supported({4, 0}, "GL_ARB_gpu_shader_fp64"); |
|
1999 |
+ glUniformMatrix4dv(location, 1, GL_FALSE, glm::value_ptr(value)); |
|
2000 |
+ } |
|
2001 |
+ void static vertex_attrib(GLint location, glm::dmat4 const & value) |
|
2002 |
+ { |
|
2003 |
+ if (GLBase::debug() >= 1) |
|
2004 |
+ GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit"); |
|
2005 |
+ if (location == -1) |
|
2006 |
+ return; |
|
2007 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
2008 |
+ glVertexAttribL4dv( |
|
2009 |
+ (GLuint)location + column, |
|
2010 |
+ glm::value_ptr(value) + rows * column); |
|
2011 |
+ } |
|
2012 |
+ void static vertex_attrib_pointer( |
|
2013 |
+ GLint location, |
|
2014 |
+ std::size_t offset = 0, |
|
2015 |
+ std::size_t stride = sizeof(glm::dmat4)) |
|
2016 |
+ { |
|
2017 |
+ if (GLBase::debug() >= 1) |
|
2018 |
+ GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit"); |
|
2019 |
+ if (location == -1) |
|
2020 |
+ return; |
|
2021 |
+ auto constexpr sizeof_column = sizeof(glm::dmat4) / columns; |
|
2022 |
+ for (auto column = GLuint{0}; column < columns; ++column) |
|
2023 |
+ glVertexAttribLPointer( |
|
2024 |
+ (GLuint)location + column, |
|
2025 |
+ rows, |
|
2026 |
+ type, |
|
2027 |
+ (GLsizei)stride, |
|
2028 |
+ (void const *)(offset + sizeof_column * column)); |
|
2029 |
+ } |
|
2030 |
+}; |
|
2031 |
+ |