| ... | ... |
@@ -7,6 +7,33 @@ class GLTraits |
| 7 | 7 |
template <GLenum id> struct ValueID; |
| 8 | 8 |
|
| 9 | 9 |
template <GLenum object_type> struct Object; |
| 10 |
+ |
|
| 11 |
+ template <std::size_t N> struct Texture; |
|
| 12 |
+ |
|
| 13 |
+ private: |
|
| 14 |
+ template <std::size_t... Is> struct Indices |
|
| 15 |
+ {
|
|
| 16 |
+ }; |
|
| 17 |
+ |
|
| 18 |
+ template <std::size_t N, std::size_t... Is> |
|
| 19 |
+ struct MakeIndices_ : MakeIndices_<N - 1, N - 1, Is...> |
|
| 20 |
+ {
|
|
| 21 |
+ }; |
|
| 22 |
+ |
|
| 23 |
+ template <std::size_t... Is> struct MakeIndices_<0, Is...> |
|
| 24 |
+ {
|
|
| 25 |
+ using Indices_ = Indices<Is...>; |
|
| 26 |
+ }; |
|
| 27 |
+ |
|
| 28 |
+ template <std::size_t N> |
|
| 29 |
+ using MakeIndices = typename MakeIndices_<N>::Indices_; |
|
| 30 |
+ |
|
| 31 |
+ template < |
|
| 32 |
+ std::size_t N, |
|
| 33 |
+ typename Indices, |
|
| 34 |
+ typename CopySizeIndices, |
|
| 35 |
+ typename CopyOffsetIndices> |
|
| 36 |
+ struct Texture_; |
|
| 10 | 37 |
}; |
| 11 | 38 |
|
| 12 | 39 |
template <> struct GLTraits::Value<GLfloat> |
| ... | ... |
@@ -2633,3 +2660,734 @@ template <> struct GLTraits::Object<GL_PROGRAM_PIPELINE> |
| 2633 | 2660 |
} |
| 2634 | 2661 |
}; |
| 2635 | 2662 |
|
| 2663 |
+ |
|
| 2664 |
+template <> struct GLTraits::Texture<0> |
|
| 2665 |
+{
|
|
| 2666 |
+ protected: |
|
| 2667 |
+ void static defaults_( |
|
| 2668 |
+ GLenum & internal_format, |
|
| 2669 |
+ GLenum & format, |
|
| 2670 |
+ GLenum & type, |
|
| 2671 |
+ GLenum default_internal_format, |
|
| 2672 |
+ GLenum default_format, |
|
| 2673 |
+ GLenum default_type) |
|
| 2674 |
+ {
|
|
| 2675 |
+ if (!internal_format) |
|
| 2676 |
+ internal_format = default_internal_format; |
|
| 2677 |
+ switch (internal_format) |
|
| 2678 |
+ {
|
|
| 2679 |
+ case GL_DEPTH_STENCIL: |
|
| 2680 |
+ case GL_DEPTH24_STENCIL8: |
|
| 2681 |
+ case GL_DEPTH32F_STENCIL8: |
|
| 2682 |
+ if (!format) |
|
| 2683 |
+ format = GL_DEPTH_STENCIL; |
|
| 2684 |
+ if (!type) |
|
| 2685 |
+ type = GL_UNSIGNED_INT_24_8; |
|
| 2686 |
+ break; |
|
| 2687 |
+ case GL_DEPTH_COMPONENT: |
|
| 2688 |
+ case GL_DEPTH_COMPONENT16: |
|
| 2689 |
+ case GL_DEPTH_COMPONENT24: |
|
| 2690 |
+ case GL_DEPTH_COMPONENT32: |
|
| 2691 |
+ case GL_DEPTH_COMPONENT32F: |
|
| 2692 |
+ if (!format) |
|
| 2693 |
+ format = GL_DEPTH_COMPONENT; |
|
| 2694 |
+ if (!type) |
|
| 2695 |
+ type = GL_UNSIGNED_INT; |
|
| 2696 |
+ break; |
|
| 2697 |
+ case GL_STENCIL_INDEX: |
|
| 2698 |
+ case GL_STENCIL_INDEX1: |
|
| 2699 |
+ case GL_STENCIL_INDEX4: |
|
| 2700 |
+ case GL_STENCIL_INDEX8: |
|
| 2701 |
+ case GL_STENCIL_INDEX16: |
|
| 2702 |
+ if (!format) |
|
| 2703 |
+ format = GL_STENCIL_INDEX; |
|
| 2704 |
+ if (!type) |
|
| 2705 |
+ type = GL_UNSIGNED_BYTE; |
|
| 2706 |
+ break; |
|
| 2707 |
+ default: |
|
| 2708 |
+ if (!format) |
|
| 2709 |
+ format = default_format; |
|
| 2710 |
+ if (!type) |
|
| 2711 |
+ type = default_type; |
|
| 2712 |
+ } |
|
| 2713 |
+ } |
|
| 2714 |
+}; |
|
| 2715 |
+ |
|
| 2716 |
+template < |
|
| 2717 |
+ std::size_t... Is, |
|
| 2718 |
+ std::size_t... CopySizeIs, |
|
| 2719 |
+ std::size_t... CopyOffsetIs> |
|
| 2720 |
+struct GLTraits::Texture_< |
|
| 2721 |
+ 1, |
|
| 2722 |
+ GLTraits::Indices<Is...>, |
|
| 2723 |
+ GLTraits::Indices<CopySizeIs...>, |
|
| 2724 |
+ GLTraits::Indices<CopyOffsetIs...>> : GLTraits::Texture<0> |
|
| 2725 |
+{
|
|
| 2726 |
+ using Size = std::array<GLsizei, sizeof...(Is)>; |
|
| 2727 |
+ using Offset = std::array<GLsizei, sizeof...(Is)>; |
|
| 2728 |
+ using CopySize = std::array<GLsizei, sizeof...(CopySizeIs)>; |
|
| 2729 |
+ using CopyOffset = std::array<GLsizei, sizeof...(CopyOffsetIs)>; |
|
| 2730 |
+ auto static constexpr default_target = GL_TEXTURE_1D; |
|
| 2731 |
+ auto static constexpr default_binding = GL_TEXTURE_BINDING_1D; |
|
| 2732 |
+ template <typename Value = GLubyte> |
|
| 2733 |
+ void static tex_image( |
|
| 2734 |
+ GLenum target, |
|
| 2735 |
+ Size size, |
|
| 2736 |
+ GLenum internal_format = 0, |
|
| 2737 |
+ Value const * data = nullptr, |
|
| 2738 |
+ GLenum format = 0, |
|
| 2739 |
+ GLenum type = 0, |
|
| 2740 |
+ GLint level = 0, |
|
| 2741 |
+ GLint border = 0) |
|
| 2742 |
+ {
|
|
| 2743 |
+ if (GLBase::debug() >= 1) |
|
| 2744 |
+ GLBase::check_supported({1, 0}, {});
|
|
| 2745 |
+ defaults_( |
|
| 2746 |
+ internal_format, |
|
| 2747 |
+ format, |
|
| 2748 |
+ type, |
|
| 2749 |
+ GLTraits::Value<Value>::internal_format, |
|
| 2750 |
+ GLTraits::Value<Value>::format, |
|
| 2751 |
+ GLTraits::Value<Value>::type); |
|
| 2752 |
+ glTexImage1D( |
|
| 2753 |
+ target, |
|
| 2754 |
+ level, |
|
| 2755 |
+ (GLint)internal_format, |
|
| 2756 |
+ std::get<Is>(size)..., |
|
| 2757 |
+ border, |
|
| 2758 |
+ format, |
|
| 2759 |
+ type, |
|
| 2760 |
+ data); |
|
| 2761 |
+ } |
|
| 2762 |
+ template <typename Value = GLubyte> |
|
| 2763 |
+ void static tex_sub_image( |
|
| 2764 |
+ GLenum target, |
|
| 2765 |
+ Size size, |
|
| 2766 |
+ Value const * data, |
|
| 2767 |
+ GLenum format = 0, |
|
| 2768 |
+ GLenum type = 0, |
|
| 2769 |
+ Offset offset = {},
|
|
| 2770 |
+ GLint level = 0) |
|
| 2771 |
+ {
|
|
| 2772 |
+ if (GLBase::debug() >= 1) |
|
| 2773 |
+ GLBase::check_supported({1, 1}, {});
|
|
| 2774 |
+ if (!format) |
|
| 2775 |
+ format = GLTraits::Value<Value>::format; |
|
| 2776 |
+ if (!type) |
|
| 2777 |
+ type = GLTraits::Value<Value>::type; |
|
| 2778 |
+ glTexSubImage1D( |
|
| 2779 |
+ target, |
|
| 2780 |
+ level, |
|
| 2781 |
+ std::get<Is>(offset)..., |
|
| 2782 |
+ std::get<Is>(size)..., |
|
| 2783 |
+ format, |
|
| 2784 |
+ type, |
|
| 2785 |
+ data); |
|
| 2786 |
+ } |
|
| 2787 |
+ void static copy_tex_sub_image( |
|
| 2788 |
+ GLenum target, |
|
| 2789 |
+ CopySize copy_size, |
|
| 2790 |
+ CopyOffset copy_offset = {},
|
|
| 2791 |
+ Offset offset = {},
|
|
| 2792 |
+ GLint level = 0) |
|
| 2793 |
+ {
|
|
| 2794 |
+ if (GLBase::debug() >= 1) |
|
| 2795 |
+ GLBase::check_supported({1, 1}, {});
|
|
| 2796 |
+ glCopyTexSubImage1D( |
|
| 2797 |
+ target, |
|
| 2798 |
+ level, |
|
| 2799 |
+ std::get<Is>(offset)..., |
|
| 2800 |
+ std::get<CopyOffsetIs>(copy_offset)..., |
|
| 2801 |
+ std::get<CopySizeIs>(copy_size)...); |
|
| 2802 |
+ } |
|
| 2803 |
+ void static compressed_tex_image( |
|
| 2804 |
+ GLenum target, |
|
| 2805 |
+ Size size, |
|
| 2806 |
+ GLenum internal_format, |
|
| 2807 |
+ GLsizei data_size = 0, |
|
| 2808 |
+ void const * data = nullptr, |
|
| 2809 |
+ GLint level = 0, |
|
| 2810 |
+ GLint border = 0) |
|
| 2811 |
+ {
|
|
| 2812 |
+ if (GLBase::debug() >= 1) |
|
| 2813 |
+ GLBase::check_supported({1, 3}, {});
|
|
| 2814 |
+ glCompressedTexImage1D( |
|
| 2815 |
+ target, |
|
| 2816 |
+ level, |
|
| 2817 |
+ internal_format, |
|
| 2818 |
+ std::get<Is>(size)..., |
|
| 2819 |
+ border, |
|
| 2820 |
+ data_size, |
|
| 2821 |
+ data); |
|
| 2822 |
+ } |
|
| 2823 |
+ void static compressed_tex_sub_image( |
|
| 2824 |
+ GLenum target, |
|
| 2825 |
+ Size size, |
|
| 2826 |
+ GLsizei data_size, |
|
| 2827 |
+ void const * data, |
|
| 2828 |
+ GLenum internal_format, |
|
| 2829 |
+ Offset offset = {},
|
|
| 2830 |
+ GLint level = 0) |
|
| 2831 |
+ {
|
|
| 2832 |
+ if (GLBase::debug() >= 1) |
|
| 2833 |
+ GLBase::check_supported({1, 3}, {});
|
|
| 2834 |
+ glCompressedTexSubImage1D( |
|
| 2835 |
+ target, |
|
| 2836 |
+ level, |
|
| 2837 |
+ std::get<Is>(offset)..., |
|
| 2838 |
+ std::get<Is>(size)..., |
|
| 2839 |
+ internal_format, |
|
| 2840 |
+ data_size, |
|
| 2841 |
+ data); |
|
| 2842 |
+ } |
|
| 2843 |
+ template <typename Value = GLubyte> |
|
| 2844 |
+ void static tex_storage( |
|
| 2845 |
+ GLenum target, |
|
| 2846 |
+ Size size, |
|
| 2847 |
+ GLenum internal_format = 0, |
|
| 2848 |
+ GLsizei levels = 1) |
|
| 2849 |
+ {
|
|
| 2850 |
+ if (GLBase::debug() >= 1) |
|
| 2851 |
+ GLBase::check_supported({4, 2}, "GL_ARB_texture_storage");
|
|
| 2852 |
+ if (!internal_format) |
|
| 2853 |
+ internal_format = GLTraits::Value<Value>::internal_format; |
|
| 2854 |
+ glTexStorage1D(target, levels, internal_format, std::get<Is>(size)...); |
|
| 2855 |
+ } |
|
| 2856 |
+ template <typename Value = GLubyte> |
|
| 2857 |
+ void static texture_storage( |
|
| 2858 |
+ GLuint texture, |
|
| 2859 |
+ Size size, |
|
| 2860 |
+ GLenum internal_format = 0, |
|
| 2861 |
+ GLsizei levels = 1) |
|
| 2862 |
+ {
|
|
| 2863 |
+ if (GLBase::debug() >= 1) |
|
| 2864 |
+ GLBase::check_supported({4, 5}, "GL_ARB_direct_state_access");
|
|
| 2865 |
+ if (!internal_format) |
|
| 2866 |
+ internal_format = GLTraits::Value<Value>::internal_format; |
|
| 2867 |
+ glTextureStorage1D( |
|
| 2868 |
+ texture, |
|
| 2869 |
+ levels, |
|
| 2870 |
+ internal_format, |
|
| 2871 |
+ std::get<Is>(size)...); |
|
| 2872 |
+ } |
|
| 2873 |
+ template <typename Value = GLubyte> |
|
| 2874 |
+ void static texture_sub_image( |
|
| 2875 |
+ GLuint texture, |
|
| 2876 |
+ Size size, |
|
| 2877 |
+ Value const * data, |
|
| 2878 |
+ GLenum format = 0, |
|
| 2879 |
+ GLenum type = 0, |
|
| 2880 |
+ Offset offset = {},
|
|
| 2881 |
+ GLint level = 0) |
|
| 2882 |
+ {
|
|
| 2883 |
+ if (GLBase::debug() >= 1) |
|
| 2884 |
+ GLBase::check_supported({4, 5}, "GL_ARB_direct_state_access");
|
|
| 2885 |
+ if (!format) |
|
| 2886 |
+ format = GLTraits::Value<Value>::format; |
|
| 2887 |
+ if (!type) |
|
| 2888 |
+ type = GLTraits::Value<Value>::type; |
|
| 2889 |
+ glTextureSubImage1D( |
|
| 2890 |
+ texture, |
|
| 2891 |
+ level, |
|
| 2892 |
+ std::get<Is>(offset)..., |
|
| 2893 |
+ std::get<Is>(size)..., |
|
| 2894 |
+ format, |
|
| 2895 |
+ type, |
|
| 2896 |
+ data); |
|
| 2897 |
+ } |
|
| 2898 |
+ void static copy_texture_sub_image( |
|
| 2899 |
+ GLuint texture, |
|
| 2900 |
+ CopySize copy_size, |
|
| 2901 |
+ CopyOffset copy_offset = {},
|
|
| 2902 |
+ Offset offset = {},
|
|
| 2903 |
+ GLint level = 0) |
|
| 2904 |
+ {
|
|
| 2905 |
+ if (GLBase::debug() >= 1) |
|
| 2906 |
+ GLBase::check_supported({4, 5}, "GL_ARB_direct_state_access");
|
|
| 2907 |
+ glCopyTextureSubImage1D( |
|
| 2908 |
+ texture, |
|
| 2909 |
+ level, |
|
| 2910 |
+ std::get<Is>(offset)..., |
|
| 2911 |
+ std::get<CopyOffsetIs>(copy_offset)..., |
|
| 2912 |
+ std::get<CopySizeIs>(copy_size)...); |
|
| 2913 |
+ } |
|
| 2914 |
+ void static compressed_texture_sub_image( |
|
| 2915 |
+ GLuint texture, |
|
| 2916 |
+ Size size, |
|
| 2917 |
+ GLsizei data_size, |
|
| 2918 |
+ void const * data, |
|
| 2919 |
+ GLenum internal_format, |
|
| 2920 |
+ Offset offset = {},
|
|
| 2921 |
+ GLint level = 0) |
|
| 2922 |
+ {
|
|
| 2923 |
+ if (GLBase::debug() >= 1) |
|
| 2924 |
+ GLBase::check_supported({4, 5}, "GL_ARB_direct_state_access");
|
|
| 2925 |
+ glCompressedTextureSubImage1D( |
|
| 2926 |
+ texture, |
|
| 2927 |
+ level, |
|
| 2928 |
+ std::get<Is>(offset)..., |
|
| 2929 |
+ std::get<Is>(size)..., |
|
| 2930 |
+ internal_format, |
|
| 2931 |
+ data_size, |
|
| 2932 |
+ data); |
|
| 2933 |
+ } |
|
| 2934 |
+}; |
|
| 2935 |
+ |
|
| 2936 |
+template <> |
|
| 2937 |
+struct GLTraits::Texture<1> |
|
| 2938 |
+ : Texture_<1, MakeIndices<1>, MakeIndices<1 < 2 ? 1 : 2>, MakeIndices<2>> |
|
| 2939 |
+{
|
|
| 2940 |
+}; |
|
| 2941 |
+ |
|
| 2942 |
+template < |
|
| 2943 |
+ std::size_t... Is, |
|
| 2944 |
+ std::size_t... CopySizeIs, |
|
| 2945 |
+ std::size_t... CopyOffsetIs> |
|
| 2946 |
+struct GLTraits::Texture_< |
|
| 2947 |
+ 2, |
|
| 2948 |
+ GLTraits::Indices<Is...>, |
|
| 2949 |
+ GLTraits::Indices<CopySizeIs...>, |
|
| 2950 |
+ GLTraits::Indices<CopyOffsetIs...>> : GLTraits::Texture<0> |
|
| 2951 |
+{
|
|
| 2952 |
+ using Size = std::array<GLsizei, sizeof...(Is)>; |
|
| 2953 |
+ using Offset = std::array<GLsizei, sizeof...(Is)>; |
|
| 2954 |
+ using CopySize = std::array<GLsizei, sizeof...(CopySizeIs)>; |
|
| 2955 |
+ using CopyOffset = std::array<GLsizei, sizeof...(CopyOffsetIs)>; |
|
| 2956 |
+ auto static constexpr default_target = GL_TEXTURE_2D; |
|
| 2957 |
+ auto static constexpr default_binding = GL_TEXTURE_BINDING_2D; |
|
| 2958 |
+ template <typename Value = GLubyte> |
|
| 2959 |
+ void static tex_image( |
|
| 2960 |
+ GLenum target, |
|
| 2961 |
+ Size size, |
|
| 2962 |
+ GLenum internal_format = 0, |
|
| 2963 |
+ Value const * data = nullptr, |
|
| 2964 |
+ GLenum format = 0, |
|
| 2965 |
+ GLenum type = 0, |
|
| 2966 |
+ GLint level = 0, |
|
| 2967 |
+ GLint border = 0) |
|
| 2968 |
+ {
|
|
| 2969 |
+ if (GLBase::debug() >= 1) |
|
| 2970 |
+ GLBase::check_supported({1, 0}, {});
|
|
| 2971 |
+ defaults_( |
|
| 2972 |
+ internal_format, |
|
| 2973 |
+ format, |
|
| 2974 |
+ type, |
|
| 2975 |
+ GLTraits::Value<Value>::internal_format, |
|
| 2976 |
+ GLTraits::Value<Value>::format, |
|
| 2977 |
+ GLTraits::Value<Value>::type); |
|
| 2978 |
+ glTexImage2D( |
|
| 2979 |
+ target, |
|
| 2980 |
+ level, |
|
| 2981 |
+ (GLint)internal_format, |
|
| 2982 |
+ std::get<Is>(size)..., |
|
| 2983 |
+ border, |
|
| 2984 |
+ format, |
|
| 2985 |
+ type, |
|
| 2986 |
+ data); |
|
| 2987 |
+ } |
|
| 2988 |
+ template <typename Value = GLubyte> |
|
| 2989 |
+ void static tex_sub_image( |
|
| 2990 |
+ GLenum target, |
|
| 2991 |
+ Size size, |
|
| 2992 |
+ Value const * data, |
|
| 2993 |
+ GLenum format = 0, |
|
| 2994 |
+ GLenum type = 0, |
|
| 2995 |
+ Offset offset = {},
|
|
| 2996 |
+ GLint level = 0) |
|
| 2997 |
+ {
|
|
| 2998 |
+ if (GLBase::debug() >= 1) |
|
| 2999 |
+ GLBase::check_supported({1, 1}, {});
|
|
| 3000 |
+ if (!format) |
|
| 3001 |
+ format = GLTraits::Value<Value>::format; |
|
| 3002 |
+ if (!type) |
|
| 3003 |
+ type = GLTraits::Value<Value>::type; |
|
| 3004 |
+ glTexSubImage2D( |
|
| 3005 |
+ target, |
|
| 3006 |
+ level, |
|
| 3007 |
+ std::get<Is>(offset)..., |
|
| 3008 |
+ std::get<Is>(size)..., |
|
| 3009 |
+ format, |
|
| 3010 |
+ type, |
|
| 3011 |
+ data); |
|
| 3012 |
+ } |
|
| 3013 |
+ void static copy_tex_sub_image( |
|
| 3014 |
+ GLenum target, |
|
| 3015 |
+ CopySize copy_size, |
|
| 3016 |
+ CopyOffset copy_offset = {},
|
|
| 3017 |
+ Offset offset = {},
|
|
| 3018 |
+ GLint level = 0) |
|
| 3019 |
+ {
|
|
| 3020 |
+ if (GLBase::debug() >= 1) |
|
| 3021 |
+ GLBase::check_supported({1, 1}, {});
|
|
| 3022 |
+ glCopyTexSubImage2D( |
|
| 3023 |
+ target, |
|
| 3024 |
+ level, |
|
| 3025 |
+ std::get<Is>(offset)..., |
|
| 3026 |
+ std::get<CopyOffsetIs>(copy_offset)..., |
|
| 3027 |
+ std::get<CopySizeIs>(copy_size)...); |
|
| 3028 |
+ } |
|
| 3029 |
+ void static compressed_tex_image( |
|
| 3030 |
+ GLenum target, |
|
| 3031 |
+ Size size, |
|
| 3032 |
+ GLenum internal_format, |
|
| 3033 |
+ GLsizei data_size = 0, |
|
| 3034 |
+ void const * data = nullptr, |
|
| 3035 |
+ GLint level = 0, |
|
| 3036 |
+ GLint border = 0) |
|
| 3037 |
+ {
|
|
| 3038 |
+ if (GLBase::debug() >= 1) |
|
| 3039 |
+ GLBase::check_supported({1, 3}, {});
|
|
| 3040 |
+ glCompressedTexImage2D( |
|
| 3041 |
+ target, |
|
| 3042 |
+ level, |
|
| 3043 |
+ internal_format, |
|
| 3044 |
+ std::get<Is>(size)..., |
|
| 3045 |
+ border, |
|
| 3046 |
+ data_size, |
|
| 3047 |
+ data); |
|
| 3048 |
+ } |
|
| 3049 |
+ void static compressed_tex_sub_image( |
|
| 3050 |
+ GLenum target, |
|
| 3051 |
+ Size size, |
|
| 3052 |
+ GLsizei data_size, |
|
| 3053 |
+ void const * data, |
|
| 3054 |
+ GLenum internal_format, |
|
| 3055 |
+ Offset offset = {},
|
|
| 3056 |
+ GLint level = 0) |
|
| 3057 |
+ {
|
|
| 3058 |
+ if (GLBase::debug() >= 1) |
|
| 3059 |
+ GLBase::check_supported({1, 3}, {});
|
|
| 3060 |
+ glCompressedTexSubImage2D( |
|
| 3061 |
+ target, |
|
| 3062 |
+ level, |
|
| 3063 |
+ std::get<Is>(offset)..., |
|
| 3064 |
+ std::get<Is>(size)..., |
|
| 3065 |
+ internal_format, |
|
| 3066 |
+ data_size, |
|
| 3067 |
+ data); |
|
| 3068 |
+ } |
|
| 3069 |
+ template <typename Value = GLubyte> |
|
| 3070 |
+ void static tex_storage( |
|
| 3071 |
+ GLenum target, |
|
| 3072 |
+ Size size, |
|
| 3073 |
+ GLenum internal_format = 0, |
|
| 3074 |
+ GLsizei levels = 1) |
|
| 3075 |
+ {
|
|
| 3076 |
+ if (GLBase::debug() >= 1) |
|
| 3077 |
+ GLBase::check_supported({4, 2}, "GL_ARB_texture_storage");
|
|
| 3078 |
+ if (!internal_format) |
|
| 3079 |
+ internal_format = GLTraits::Value<Value>::internal_format; |
|
| 3080 |
+ glTexStorage2D(target, levels, internal_format, std::get<Is>(size)...); |
|
| 3081 |
+ } |
|
| 3082 |
+ template <typename Value = GLubyte> |
|
| 3083 |
+ void static texture_storage( |
|
| 3084 |
+ GLuint texture, |
|
| 3085 |
+ Size size, |
|
| 3086 |
+ GLenum internal_format = 0, |
|
| 3087 |
+ GLsizei levels = 1) |
|
| 3088 |
+ {
|
|
| 3089 |
+ if (GLBase::debug() >= 1) |
|
| 3090 |
+ GLBase::check_supported({4, 5}, "GL_ARB_direct_state_access");
|
|
| 3091 |
+ if (!internal_format) |
|
| 3092 |
+ internal_format = GLTraits::Value<Value>::internal_format; |
|
| 3093 |
+ glTextureStorage2D( |
|
| 3094 |
+ texture, |
|
| 3095 |
+ levels, |
|
| 3096 |
+ internal_format, |
|
| 3097 |
+ std::get<Is>(size)...); |
|
| 3098 |
+ } |
|
| 3099 |
+ template <typename Value = GLubyte> |
|
| 3100 |
+ void static texture_sub_image( |
|
| 3101 |
+ GLuint texture, |
|
| 3102 |
+ Size size, |
|
| 3103 |
+ Value const * data, |
|
| 3104 |
+ GLenum format = 0, |
|
| 3105 |
+ GLenum type = 0, |
|
| 3106 |
+ Offset offset = {},
|
|
| 3107 |
+ GLint level = 0) |
|
| 3108 |
+ {
|
|
| 3109 |
+ if (GLBase::debug() >= 1) |
|
| 3110 |
+ GLBase::check_supported({4, 5}, "GL_ARB_direct_state_access");
|
|
| 3111 |
+ if (!format) |
|
| 3112 |
+ format = GLTraits::Value<Value>::format; |
|
| 3113 |
+ if (!type) |
|
| 3114 |
+ type = GLTraits::Value<Value>::type; |
|
| 3115 |
+ glTextureSubImage2D( |
|
| 3116 |
+ texture, |
|
| 3117 |
+ level, |
|
| 3118 |
+ std::get<Is>(offset)..., |
|
| 3119 |
+ std::get<Is>(size)..., |
|
| 3120 |
+ format, |
|
| 3121 |
+ type, |
|
| 3122 |
+ data); |
|
| 3123 |
+ } |
|
| 3124 |
+ void static copy_texture_sub_image( |
|
| 3125 |
+ GLuint texture, |
|
| 3126 |
+ CopySize copy_size, |
|
| 3127 |
+ CopyOffset copy_offset = {},
|
|
| 3128 |
+ Offset offset = {},
|
|
| 3129 |
+ GLint level = 0) |
|
| 3130 |
+ {
|
|
| 3131 |
+ if (GLBase::debug() >= 1) |
|
| 3132 |
+ GLBase::check_supported({4, 5}, "GL_ARB_direct_state_access");
|
|
| 3133 |
+ glCopyTextureSubImage2D( |
|
| 3134 |
+ texture, |
|
| 3135 |
+ level, |
|
| 3136 |
+ std::get<Is>(offset)..., |
|
| 3137 |
+ std::get<CopyOffsetIs>(copy_offset)..., |
|
| 3138 |
+ std::get<CopySizeIs>(copy_size)...); |
|
| 3139 |
+ } |
|
| 3140 |
+ void static compressed_texture_sub_image( |
|
| 3141 |
+ GLuint texture, |
|
| 3142 |
+ Size size, |
|
| 3143 |
+ GLsizei data_size, |
|
| 3144 |
+ void const * data, |
|
| 3145 |
+ GLenum internal_format, |
|
| 3146 |
+ Offset offset = {},
|
|
| 3147 |
+ GLint level = 0) |
|
| 3148 |
+ {
|
|
| 3149 |
+ if (GLBase::debug() >= 1) |
|
| 3150 |
+ GLBase::check_supported({4, 5}, "GL_ARB_direct_state_access");
|
|
| 3151 |
+ glCompressedTextureSubImage2D( |
|
| 3152 |
+ texture, |
|
| 3153 |
+ level, |
|
| 3154 |
+ std::get<Is>(offset)..., |
|
| 3155 |
+ std::get<Is>(size)..., |
|
| 3156 |
+ internal_format, |
|
| 3157 |
+ data_size, |
|
| 3158 |
+ data); |
|
| 3159 |
+ } |
|
| 3160 |
+}; |
|
| 3161 |
+ |
|
| 3162 |
+template <> |
|
| 3163 |
+struct GLTraits::Texture<2> |
|
| 3164 |
+ : Texture_<2, MakeIndices<2>, MakeIndices<2 < 2 ? 2 : 2>, MakeIndices<2>> |
|
| 3165 |
+{
|
|
| 3166 |
+}; |
|
| 3167 |
+ |
|
| 3168 |
+template < |
|
| 3169 |
+ std::size_t... Is, |
|
| 3170 |
+ std::size_t... CopySizeIs, |
|
| 3171 |
+ std::size_t... CopyOffsetIs> |
|
| 3172 |
+struct GLTraits::Texture_< |
|
| 3173 |
+ 3, |
|
| 3174 |
+ GLTraits::Indices<Is...>, |
|
| 3175 |
+ GLTraits::Indices<CopySizeIs...>, |
|
| 3176 |
+ GLTraits::Indices<CopyOffsetIs...>> : GLTraits::Texture<0> |
|
| 3177 |
+{
|
|
| 3178 |
+ using Size = std::array<GLsizei, sizeof...(Is)>; |
|
| 3179 |
+ using Offset = std::array<GLsizei, sizeof...(Is)>; |
|
| 3180 |
+ using CopySize = std::array<GLsizei, sizeof...(CopySizeIs)>; |
|
| 3181 |
+ using CopyOffset = std::array<GLsizei, sizeof...(CopyOffsetIs)>; |
|
| 3182 |
+ auto static constexpr default_target = GL_TEXTURE_3D; |
|
| 3183 |
+ auto static constexpr default_binding = GL_TEXTURE_BINDING_3D; |
|
| 3184 |
+ template <typename Value = GLubyte> |
|
| 3185 |
+ void static tex_image( |
|
| 3186 |
+ GLenum target, |
|
| 3187 |
+ Size size, |
|
| 3188 |
+ GLenum internal_format = 0, |
|
| 3189 |
+ Value const * data = nullptr, |
|
| 3190 |
+ GLenum format = 0, |
|
| 3191 |
+ GLenum type = 0, |
|
| 3192 |
+ GLint level = 0, |
|
| 3193 |
+ GLint border = 0) |
|
| 3194 |
+ {
|
|
| 3195 |
+ if (GLBase::debug() >= 1) |
|
| 3196 |
+ GLBase::check_supported({1, 2}, {});
|
|
| 3197 |
+ defaults_( |
|
| 3198 |
+ internal_format, |
|
| 3199 |
+ format, |
|
| 3200 |
+ type, |
|
| 3201 |
+ GLTraits::Value<Value>::internal_format, |
|
| 3202 |
+ GLTraits::Value<Value>::format, |
|
| 3203 |
+ GLTraits::Value<Value>::type); |
|
| 3204 |
+ glTexImage3D( |
|
| 3205 |
+ target, |
|
| 3206 |
+ level, |
|
| 3207 |
+ (GLint)internal_format, |
|
| 3208 |
+ std::get<Is>(size)..., |
|
| 3209 |
+ border, |
|
| 3210 |
+ format, |
|
| 3211 |
+ type, |
|
| 3212 |
+ data); |
|
| 3213 |
+ } |
|
| 3214 |
+ template <typename Value = GLubyte> |
|
| 3215 |
+ void static tex_sub_image( |
|
| 3216 |
+ GLenum target, |
|
| 3217 |
+ Size size, |
|
| 3218 |
+ Value const * data, |
|
| 3219 |
+ GLenum format = 0, |
|
| 3220 |
+ GLenum type = 0, |
|
| 3221 |
+ Offset offset = {},
|
|
| 3222 |
+ GLint level = 0) |
|
| 3223 |
+ {
|
|
| 3224 |
+ if (GLBase::debug() >= 1) |
|
| 3225 |
+ GLBase::check_supported({1, 2}, {});
|
|
| 3226 |
+ if (!format) |
|
| 3227 |
+ format = GLTraits::Value<Value>::format; |
|
| 3228 |
+ if (!type) |
|
| 3229 |
+ type = GLTraits::Value<Value>::type; |
|
| 3230 |
+ glTexSubImage3D( |
|
| 3231 |
+ target, |
|
| 3232 |
+ level, |
|
| 3233 |
+ std::get<Is>(offset)..., |
|
| 3234 |
+ std::get<Is>(size)..., |
|
| 3235 |
+ format, |
|
| 3236 |
+ type, |
|
| 3237 |
+ data); |
|
| 3238 |
+ } |
|
| 3239 |
+ void static copy_tex_sub_image( |
|
| 3240 |
+ GLenum target, |
|
| 3241 |
+ CopySize copy_size, |
|
| 3242 |
+ CopyOffset copy_offset = {},
|
|
| 3243 |
+ Offset offset = {},
|
|
| 3244 |
+ GLint level = 0) |
|
| 3245 |
+ {
|
|
| 3246 |
+ if (GLBase::debug() >= 1) |
|
| 3247 |
+ GLBase::check_supported({1, 2}, {});
|
|
| 3248 |
+ glCopyTexSubImage3D( |
|
| 3249 |
+ target, |
|
| 3250 |
+ level, |
|
| 3251 |
+ std::get<Is>(offset)..., |
|
| 3252 |
+ std::get<CopyOffsetIs>(copy_offset)..., |
|
| 3253 |
+ std::get<CopySizeIs>(copy_size)...); |
|
| 3254 |
+ } |
|
| 3255 |
+ void static compressed_tex_image( |
|
| 3256 |
+ GLenum target, |
|
| 3257 |
+ Size size, |
|
| 3258 |
+ GLenum internal_format, |
|
| 3259 |
+ GLsizei data_size = 0, |
|
| 3260 |
+ void const * data = nullptr, |
|
| 3261 |
+ GLint level = 0, |
|
| 3262 |
+ GLint border = 0) |
|
| 3263 |
+ {
|
|
| 3264 |
+ if (GLBase::debug() >= 1) |
|
| 3265 |
+ GLBase::check_supported({1, 3}, {});
|
|
| 3266 |
+ glCompressedTexImage3D( |
|
| 3267 |
+ target, |
|
| 3268 |
+ level, |
|
| 3269 |
+ internal_format, |
|
| 3270 |
+ std::get<Is>(size)..., |
|
| 3271 |
+ border, |
|
| 3272 |
+ data_size, |
|
| 3273 |
+ data); |
|
| 3274 |
+ } |
|
| 3275 |
+ void static compressed_tex_sub_image( |
|
| 3276 |
+ GLenum target, |
|
| 3277 |
+ Size size, |
|
| 3278 |
+ GLsizei data_size, |
|
| 3279 |
+ void const * data, |
|
| 3280 |
+ GLenum internal_format, |
|
| 3281 |
+ Offset offset = {},
|
|
| 3282 |
+ GLint level = 0) |
|
| 3283 |
+ {
|
|
| 3284 |
+ if (GLBase::debug() >= 1) |
|
| 3285 |
+ GLBase::check_supported({1, 3}, {});
|
|
| 3286 |
+ glCompressedTexSubImage3D( |
|
| 3287 |
+ target, |
|
| 3288 |
+ level, |
|
| 3289 |
+ std::get<Is>(offset)..., |
|
| 3290 |
+ std::get<Is>(size)..., |
|
| 3291 |
+ internal_format, |
|
| 3292 |
+ data_size, |
|
| 3293 |
+ data); |
|
| 3294 |
+ } |
|
| 3295 |
+ template <typename Value = GLubyte> |
|
| 3296 |
+ void static tex_storage( |
|
| 3297 |
+ GLenum target, |
|
| 3298 |
+ Size size, |
|
| 3299 |
+ GLenum internal_format = 0, |
|
| 3300 |
+ GLsizei levels = 1) |
|
| 3301 |
+ {
|
|
| 3302 |
+ if (GLBase::debug() >= 1) |
|
| 3303 |
+ GLBase::check_supported({4, 2}, "GL_ARB_texture_storage");
|
|
| 3304 |
+ if (!internal_format) |
|
| 3305 |
+ internal_format = GLTraits::Value<Value>::internal_format; |
|
| 3306 |
+ glTexStorage3D(target, levels, internal_format, std::get<Is>(size)...); |
|
| 3307 |
+ } |
|
| 3308 |
+ template <typename Value = GLubyte> |
|
| 3309 |
+ void static texture_storage( |
|
| 3310 |
+ GLuint texture, |
|
| 3311 |
+ Size size, |
|
| 3312 |
+ GLenum internal_format = 0, |
|
| 3313 |
+ GLsizei levels = 1) |
|
| 3314 |
+ {
|
|
| 3315 |
+ if (GLBase::debug() >= 1) |
|
| 3316 |
+ GLBase::check_supported({4, 5}, "GL_ARB_direct_state_access");
|
|
| 3317 |
+ if (!internal_format) |
|
| 3318 |
+ internal_format = GLTraits::Value<Value>::internal_format; |
|
| 3319 |
+ glTextureStorage3D( |
|
| 3320 |
+ texture, |
|
| 3321 |
+ levels, |
|
| 3322 |
+ internal_format, |
|
| 3323 |
+ std::get<Is>(size)...); |
|
| 3324 |
+ } |
|
| 3325 |
+ template <typename Value = GLubyte> |
|
| 3326 |
+ void static texture_sub_image( |
|
| 3327 |
+ GLuint texture, |
|
| 3328 |
+ Size size, |
|
| 3329 |
+ Value const * data, |
|
| 3330 |
+ GLenum format = 0, |
|
| 3331 |
+ GLenum type = 0, |
|
| 3332 |
+ Offset offset = {},
|
|
| 3333 |
+ GLint level = 0) |
|
| 3334 |
+ {
|
|
| 3335 |
+ if (GLBase::debug() >= 1) |
|
| 3336 |
+ GLBase::check_supported({4, 5}, "GL_ARB_direct_state_access");
|
|
| 3337 |
+ if (!format) |
|
| 3338 |
+ format = GLTraits::Value<Value>::format; |
|
| 3339 |
+ if (!type) |
|
| 3340 |
+ type = GLTraits::Value<Value>::type; |
|
| 3341 |
+ glTextureSubImage3D( |
|
| 3342 |
+ texture, |
|
| 3343 |
+ level, |
|
| 3344 |
+ std::get<Is>(offset)..., |
|
| 3345 |
+ std::get<Is>(size)..., |
|
| 3346 |
+ format, |
|
| 3347 |
+ type, |
|
| 3348 |
+ data); |
|
| 3349 |
+ } |
|
| 3350 |
+ void static copy_texture_sub_image( |
|
| 3351 |
+ GLuint texture, |
|
| 3352 |
+ CopySize copy_size, |
|
| 3353 |
+ CopyOffset copy_offset = {},
|
|
| 3354 |
+ Offset offset = {},
|
|
| 3355 |
+ GLint level = 0) |
|
| 3356 |
+ {
|
|
| 3357 |
+ if (GLBase::debug() >= 1) |
|
| 3358 |
+ GLBase::check_supported({4, 5}, "GL_ARB_direct_state_access");
|
|
| 3359 |
+ glCopyTextureSubImage3D( |
|
| 3360 |
+ texture, |
|
| 3361 |
+ level, |
|
| 3362 |
+ std::get<Is>(offset)..., |
|
| 3363 |
+ std::get<CopyOffsetIs>(copy_offset)..., |
|
| 3364 |
+ std::get<CopySizeIs>(copy_size)...); |
|
| 3365 |
+ } |
|
| 3366 |
+ void static compressed_texture_sub_image( |
|
| 3367 |
+ GLuint texture, |
|
| 3368 |
+ Size size, |
|
| 3369 |
+ GLsizei data_size, |
|
| 3370 |
+ void const * data, |
|
| 3371 |
+ GLenum internal_format, |
|
| 3372 |
+ Offset offset = {},
|
|
| 3373 |
+ GLint level = 0) |
|
| 3374 |
+ {
|
|
| 3375 |
+ if (GLBase::debug() >= 1) |
|
| 3376 |
+ GLBase::check_supported({4, 5}, "GL_ARB_direct_state_access");
|
|
| 3377 |
+ glCompressedTextureSubImage3D( |
|
| 3378 |
+ texture, |
|
| 3379 |
+ level, |
|
| 3380 |
+ std::get<Is>(offset)..., |
|
| 3381 |
+ std::get<Is>(size)..., |
|
| 3382 |
+ internal_format, |
|
| 3383 |
+ data_size, |
|
| 3384 |
+ data); |
|
| 3385 |
+ } |
|
| 3386 |
+}; |
|
| 3387 |
+ |
|
| 3388 |
+template <> |
|
| 3389 |
+struct GLTraits::Texture<3> |
|
| 3390 |
+ : Texture_<3, MakeIndices<3>, MakeIndices<3 < 2 ? 3 : 2>, MakeIndices<2>> |
|
| 3391 |
+{
|
|
| 3392 |
+}; |
|
| 3393 |
+ |
| ... | ... |
@@ -5,6 +5,8 @@ class GLTraits |
| 5 | 5 |
template <typename> struct Value; |
| 6 | 6 |
|
| 7 | 7 |
template <GLenum id> struct ValueID; |
| 8 |
+ |
|
| 9 |
+ template <GLenum object_type> struct Object; |
|
| 8 | 10 |
}; |
| 9 | 11 |
|
| 10 | 12 |
template <> struct GLTraits::Value<GLfloat> |
| ... | ... |
@@ -2382,3 +2384,252 @@ template <> struct GLTraits::ValueID<GLTraits::Value<glm::dmat4>::id> |
| 2382 | 2384 |
using Value = glm::dmat4; |
| 2383 | 2385 |
}; |
| 2384 | 2386 |
|
| 2387 |
+template <> struct GLTraits::Object<GL_TEXTURE> |
|
| 2388 |
+{
|
|
| 2389 |
+ auto static constexpr name = "GL_" |
|
| 2390 |
+ "TEXTURE"; |
|
| 2391 |
+ template <typename... Args> |
|
| 2392 |
+ void static gen_objects(GLsizei n, GLuint * objects, Args... args) |
|
| 2393 |
+ {
|
|
| 2394 |
+ if (GLBase::debug() >= 1) |
|
| 2395 |
+ GLBase::check_supported({1, 1}, {});
|
|
| 2396 |
+ glGenTextures(n, objects, args...); |
|
| 2397 |
+ } |
|
| 2398 |
+ void static delete_objects(GLsizei n, GLuint const * objects) |
|
| 2399 |
+ {
|
|
| 2400 |
+ if (GLBase::debug() >= 1) |
|
| 2401 |
+ GLBase::check_supported({1, 1}, {});
|
|
| 2402 |
+ glDeleteTextures(n, objects); |
|
| 2403 |
+ } |
|
| 2404 |
+}; |
|
| 2405 |
+ |
|
| 2406 |
+template <> struct GLTraits::Object<GL_BUFFER> |
|
| 2407 |
+{
|
|
| 2408 |
+ auto static constexpr name = "GL_" |
|
| 2409 |
+ "BUFFER"; |
|
| 2410 |
+ template <typename... Args> |
|
| 2411 |
+ void static gen_objects(GLsizei n, GLuint * objects, Args... args) |
|
| 2412 |
+ {
|
|
| 2413 |
+ if (GLBase::debug() >= 1) |
|
| 2414 |
+ GLBase::check_supported({1, 5}, {});
|
|
| 2415 |
+ glGenBuffers(n, objects, args...); |
|
| 2416 |
+ } |
|
| 2417 |
+ void static delete_objects(GLsizei n, GLuint const * objects) |
|
| 2418 |
+ {
|
|
| 2419 |
+ if (GLBase::debug() >= 1) |
|
| 2420 |
+ GLBase::check_supported({1, 5}, {});
|
|
| 2421 |
+ glDeleteBuffers(n, objects); |
|
| 2422 |
+ } |
|
| 2423 |
+}; |
|
| 2424 |
+ |
|
| 2425 |
+template <> struct GLTraits::Object<GL_QUERY> |
|
| 2426 |
+{
|
|
| 2427 |
+ auto static constexpr name = "GL_" |
|
| 2428 |
+ "QUERY"; |
|
| 2429 |
+ template <typename... Args> |
|
| 2430 |
+ void static gen_objects(GLsizei n, GLuint * objects, Args... args) |
|
| 2431 |
+ {
|
|
| 2432 |
+ if (GLBase::debug() >= 1) |
|
| 2433 |
+ GLBase::check_supported({1, 5}, {});
|
|
| 2434 |
+ glGenQueries(n, objects, args...); |
|
| 2435 |
+ } |
|
| 2436 |
+ void static delete_objects(GLsizei n, GLuint const * objects) |
|
| 2437 |
+ {
|
|
| 2438 |
+ if (GLBase::debug() >= 1) |
|
| 2439 |
+ GLBase::check_supported({1, 5}, {});
|
|
| 2440 |
+ glDeleteQueries(n, objects); |
|
| 2441 |
+ } |
|
| 2442 |
+}; |
|
| 2443 |
+ |
|
| 2444 |
+template <> struct GLTraits::Object<GL_PROGRAM> |
|
| 2445 |
+{
|
|
| 2446 |
+ auto static constexpr name = "GL_" |
|
| 2447 |
+ "PROGRAM"; |
|
| 2448 |
+ template <typename... Args> |
|
| 2449 |
+ void static gen_objects(GLsizei n, GLuint * objects, Args... args) |
|
| 2450 |
+ {
|
|
| 2451 |
+ if (GLBase::debug() >= 1) |
|
| 2452 |
+ GLBase::check_supported({2, 0}, {});
|
|
| 2453 |
+ while (n--) |
|
| 2454 |
+ objects[n] = glCreateProgram(args...); |
|
| 2455 |
+ } |
|
| 2456 |
+ void static delete_objects(GLsizei n, GLuint const * objects) |
|
| 2457 |
+ {
|
|
| 2458 |
+ if (GLBase::debug() >= 1) |
|
| 2459 |
+ GLBase::check_supported({2, 0}, {});
|
|
| 2460 |
+ while (n--) |
|
| 2461 |
+ glDeleteProgram(objects[n]); |
|
| 2462 |
+ } |
|
| 2463 |
+ std::string static info_log(GLuint object) |
|
| 2464 |
+ {
|
|
| 2465 |
+ if (GLBase::debug() >= 1) |
|
| 2466 |
+ GLBase::check_supported({2, 0}, {});
|
|
| 2467 |
+ auto length = GLint{};
|
|
| 2468 |
+ glGetProgramiv(object, GL_INFO_LOG_LENGTH, &length); |
|
| 2469 |
+ if (length != 0) |
|
| 2470 |
+ --length; |
|
| 2471 |
+ auto info_log = std::string((std::size_t)length, char{});
|
|
| 2472 |
+ glGetProgramInfoLog(object, length + 1, nullptr, &info_log[0]); |
|
| 2473 |
+ return info_log; |
|
| 2474 |
+ } |
|
| 2475 |
+}; |
|
| 2476 |
+ |
|
| 2477 |
+template <> struct GLTraits::Object<GL_SHADER> |
|
| 2478 |
+{
|
|
| 2479 |
+ auto static constexpr name = "GL_" |
|
| 2480 |
+ "SHADER"; |
|
| 2481 |
+ template <typename... Args> |
|
| 2482 |
+ void static gen_objects(GLsizei n, GLuint * objects, Args... args) |
|
| 2483 |
+ {
|
|
| 2484 |
+ if (GLBase::debug() >= 1) |
|
| 2485 |
+ GLBase::check_supported({2, 0}, {});
|
|
| 2486 |
+ while (n--) |
|
| 2487 |
+ objects[n] = glCreateShader(args...); |
|
| 2488 |
+ } |
|
| 2489 |
+ void static delete_objects(GLsizei n, GLuint const * objects) |
|
| 2490 |
+ {
|
|
| 2491 |
+ if (GLBase::debug() >= 1) |
|
| 2492 |
+ GLBase::check_supported({2, 0}, {});
|
|
| 2493 |
+ while (n--) |
|
| 2494 |
+ glDeleteShader(objects[n]); |
|
| 2495 |
+ } |
|
| 2496 |
+ std::string static info_log(GLuint object) |
|
| 2497 |
+ {
|
|
| 2498 |
+ if (GLBase::debug() >= 1) |
|
| 2499 |
+ GLBase::check_supported({2, 0}, {});
|
|
| 2500 |
+ auto length = GLint{};
|
|
| 2501 |
+ glGetShaderiv(object, GL_INFO_LOG_LENGTH, &length); |
|
| 2502 |
+ if (length != 0) |
|
| 2503 |
+ --length; |
|
| 2504 |
+ auto info_log = std::string((std::size_t)length, char{});
|
|
| 2505 |
+ glGetShaderInfoLog(object, length + 1, nullptr, &info_log[0]); |
|
| 2506 |
+ return info_log; |
|
| 2507 |
+ } |
|
| 2508 |
+}; |
|
| 2509 |
+ |
|
| 2510 |
+template <> struct GLTraits::Object<GL_VERTEX_ARRAY> |
|
| 2511 |
+{
|
|
| 2512 |
+ auto static constexpr name = "GL_" |
|
| 2513 |
+ "VERTEX_ARRAY"; |
|
| 2514 |
+ template <typename... Args> |
|
| 2515 |
+ void static gen_objects(GLsizei n, GLuint * objects, Args... args) |
|
| 2516 |
+ {
|
|
| 2517 |
+ if (GLBase::debug() >= 1) |
|
| 2518 |
+ GLBase::check_supported({3, 0}, "GL_ARB_vertex_array_object");
|
|
| 2519 |
+ glGenVertexArrays(n, objects, args...); |
|
| 2520 |
+ } |
|
| 2521 |
+ void static delete_objects(GLsizei n, GLuint const * objects) |
|
| 2522 |
+ {
|
|
| 2523 |
+ if (GLBase::debug() >= 1) |
|
| 2524 |
+ GLBase::check_supported({3, 0}, "GL_ARB_vertex_array_object");
|
|
| 2525 |
+ glDeleteVertexArrays(n, objects); |
|
| 2526 |
+ } |
|
| 2527 |
+}; |
|
| 2528 |
+ |
|
| 2529 |
+template <> struct GLTraits::Object<GL_FRAMEBUFFER> |
|
| 2530 |
+{
|
|
| 2531 |
+ auto static constexpr name = "GL_" |
|
| 2532 |
+ "FRAMEBUFFER"; |
|
| 2533 |
+ template <typename... Args> |
|
| 2534 |
+ void static gen_objects(GLsizei n, GLuint * objects, Args... args) |
|
| 2535 |
+ {
|
|
| 2536 |
+ if (GLBase::debug() >= 1) |
|
| 2537 |
+ GLBase::check_supported({3, 0}, "GL_ARB_framebuffer_object");
|
|
| 2538 |
+ glGenFramebuffers(n, objects, args...); |
|
| 2539 |
+ } |
|
| 2540 |
+ void static delete_objects(GLsizei n, GLuint const * objects) |
|
| 2541 |
+ {
|
|
| 2542 |
+ if (GLBase::debug() >= 1) |
|
| 2543 |
+ GLBase::check_supported({3, 0}, "GL_ARB_framebuffer_object");
|
|
| 2544 |
+ glDeleteFramebuffers(n, objects); |
|
| 2545 |
+ } |
|
| 2546 |
+}; |
|
| 2547 |
+ |
|
| 2548 |
+template <> struct GLTraits::Object<GL_RENDERBUFFER> |
|
| 2549 |
+{
|
|
| 2550 |
+ auto static constexpr name = "GL_" |
|
| 2551 |
+ "RENDERBUFFER"; |
|
| 2552 |
+ template <typename... Args> |
|
| 2553 |
+ void static gen_objects(GLsizei n, GLuint * objects, Args... args) |
|
| 2554 |
+ {
|
|
| 2555 |
+ if (GLBase::debug() >= 1) |
|
| 2556 |
+ GLBase::check_supported({3, 0}, "GL_ARB_framebuffer_object");
|
|
| 2557 |
+ glGenRenderbuffers(n, objects, args...); |
|
| 2558 |
+ } |
|
| 2559 |
+ void static delete_objects(GLsizei n, GLuint const * objects) |
|
| 2560 |
+ {
|
|
| 2561 |
+ if (GLBase::debug() >= 1) |
|
| 2562 |
+ GLBase::check_supported({3, 0}, "GL_ARB_framebuffer_object");
|
|
| 2563 |
+ glDeleteRenderbuffers(n, objects); |
|
| 2564 |
+ } |
|
| 2565 |
+}; |
|
| 2566 |
+ |
|
| 2567 |
+template <> struct GLTraits::Object<GL_SAMPLER> |
|
| 2568 |
+{
|
|
| 2569 |
+ auto static constexpr name = "GL_" |
|
| 2570 |
+ "SAMPLER"; |
|
| 2571 |
+ template <typename... Args> |
|
| 2572 |
+ void static gen_objects(GLsizei n, GLuint * objects, Args... args) |
|
| 2573 |
+ {
|
|
| 2574 |
+ if (GLBase::debug() >= 1) |
|
| 2575 |
+ GLBase::check_supported({3, 3}, "GL_ARB_sampler_objects");
|
|
| 2576 |
+ glGenSamplers(n, objects, args...); |
|
| 2577 |
+ } |
|
| 2578 |
+ void static delete_objects(GLsizei n, GLuint const * objects) |
|
| 2579 |
+ {
|
|
| 2580 |
+ if (GLBase::debug() >= 1) |
|
| 2581 |
+ GLBase::check_supported({3, 3}, "GL_ARB_sampler_objects");
|
|
| 2582 |
+ glDeleteSamplers(n, objects); |
|
| 2583 |
+ } |
|
| 2584 |
+}; |
|
| 2585 |
+ |
|
| 2586 |
+template <> struct GLTraits::Object<GL_TRANSFORM_FEEDBACK> |
|
| 2587 |
+{
|
|
| 2588 |
+ auto static constexpr name = "GL_" |
|
| 2589 |
+ "TRANSFORM_FEEDBACK"; |
|
| 2590 |
+ template <typename... Args> |
|
| 2591 |
+ void static gen_objects(GLsizei n, GLuint * objects, Args... args) |
|
| 2592 |
+ {
|
|
| 2593 |
+ if (GLBase::debug() >= 1) |
|
| 2594 |
+ GLBase::check_supported({4, 0}, "GL_ARB_transform_feedback2");
|
|
| 2595 |
+ glGenTransformFeedbacks(n, objects, args...); |
|
| 2596 |
+ } |
|
| 2597 |
+ void static delete_objects(GLsizei n, GLuint const * objects) |
|
| 2598 |
+ {
|
|
| 2599 |
+ if (GLBase::debug() >= 1) |
|
| 2600 |
+ GLBase::check_supported({4, 0}, "GL_ARB_transform_feedback2");
|
|
| 2601 |
+ glDeleteTransformFeedbacks(n, objects); |
|
| 2602 |
+ } |
|
| 2603 |
+}; |
|
| 2604 |
+ |
|
| 2605 |
+template <> struct GLTraits::Object<GL_PROGRAM_PIPELINE> |
|
| 2606 |
+{
|
|
| 2607 |
+ auto static constexpr name = "GL_" |
|
| 2608 |
+ "PROGRAM_PIPELINE"; |
|
| 2609 |
+ template <typename... Args> |
|
| 2610 |
+ void static gen_objects(GLsizei n, GLuint * objects, Args... args) |
|
| 2611 |
+ {
|
|
| 2612 |
+ if (GLBase::debug() >= 1) |
|
| 2613 |
+ GLBase::check_supported({4, 1}, "GL_ARB_separate_shader_objects");
|
|
| 2614 |
+ glGenProgramPipelines(n, objects, args...); |
|
| 2615 |
+ } |
|
| 2616 |
+ void static delete_objects(GLsizei n, GLuint const * objects) |
|
| 2617 |
+ {
|
|
| 2618 |
+ if (GLBase::debug() >= 1) |
|
| 2619 |
+ GLBase::check_supported({4, 1}, "GL_ARB_separate_shader_objects");
|
|
| 2620 |
+ glDeleteProgramPipelines(n, objects); |
|
| 2621 |
+ } |
|
| 2622 |
+ std::string static info_log(GLuint object) |
|
| 2623 |
+ {
|
|
| 2624 |
+ if (GLBase::debug() >= 1) |
|
| 2625 |
+ GLBase::check_supported({4, 1}, "GL_ARB_separate_shader_objects");
|
|
| 2626 |
+ auto length = GLint{};
|
|
| 2627 |
+ glGetProgramPipelineiv(object, GL_INFO_LOG_LENGTH, &length); |
|
| 2628 |
+ if (length != 0) |
|
| 2629 |
+ --length; |
|
| 2630 |
+ auto info_log = std::string((std::size_t)length, char{});
|
|
| 2631 |
+ glGetProgramPipelineInfoLog(object, length + 1, nullptr, &info_log[0]); |
|
| 2632 |
+ return info_log; |
|
| 2633 |
+ } |
|
| 2634 |
+}; |
|
| 2635 |
+ |
| ... | ... |
@@ -3,6 +3,8 @@ class GLTraits |
| 3 | 3 |
|
| 4 | 4 |
public: |
| 5 | 5 |
template <typename> struct Value; |
| 6 |
+ |
|
| 7 |
+ template <GLenum id> struct ValueID; |
|
| 6 | 8 |
}; |
| 7 | 9 |
|
| 8 | 10 |
template <> struct GLTraits::Value<GLfloat> |
| ... | ... |
@@ -20,6 +22,10 @@ template <> struct GLTraits::Value<GLfloat> |
| 20 | 22 |
auto static constexpr internal_format_compressed_srgb = |
| 21 | 23 |
GLenum{GL_COMPRESSED_SRGB};
|
| 22 | 24 |
auto static constexpr integer = bool(*""); |
| 25 |
+ auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) && |
|
| 26 |
+ sizeof(GLfloat) < sizeof(GLint) |
|
| 27 |
+ ? type |
|
| 28 |
+ : glsl; |
|
| 23 | 29 |
void static uniform(GLint location, GLfloat const & value) |
| 24 | 30 |
{
|
| 25 | 31 |
if (GLBase::debug() >= 1) |
| ... | ... |
@@ -56,6 +62,11 @@ template <> struct GLTraits::Value<GLfloat> |
| 56 | 62 |
} |
| 57 | 63 |
}; |
| 58 | 64 |
|
| 65 |
+template <> struct GLTraits::ValueID<GLTraits::Value<GLfloat>::id> |
|
| 66 |
+{
|
|
| 67 |
+ using Value = GLfloat; |
|
| 68 |
+}; |
|
| 69 |
+ |
|
| 59 | 70 |
template <> struct GLTraits::Value<bool> |
| 60 | 71 |
{
|
| 61 | 72 |
auto static constexpr name = "bool"; |
| ... | ... |
@@ -71,6 +82,10 @@ template <> struct GLTraits::Value<bool> |
| 71 | 82 |
auto static constexpr internal_format_compressed_srgb = |
| 72 | 83 |
GLenum{GL_COMPRESSED_SRGB};
|
| 73 | 84 |
auto static constexpr integer = bool(*"_INTEGER"); |
| 85 |
+ auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) && |
|
| 86 |
+ sizeof(bool) < sizeof(GLint) |
|
| 87 |
+ ? type |
|
| 88 |
+ : glsl; |
|
| 74 | 89 |
void static uniform(GLint location, bool const & value) |
| 75 | 90 |
{
|
| 76 | 91 |
if (GLBase::debug() >= 1) |
| ... | ... |
@@ -106,6 +121,11 @@ template <> struct GLTraits::Value<bool> |
| 106 | 121 |
} |
| 107 | 122 |
}; |
| 108 | 123 |
|
| 124 |
+template <> struct GLTraits::ValueID<GLTraits::Value<bool>::id> |
|
| 125 |
+{
|
|
| 126 |
+ using Value = bool; |
|
| 127 |
+}; |
|
| 128 |
+ |
|
| 109 | 129 |
template <> struct GLTraits::Value<GLbyte> |
| 110 | 130 |
{
|
| 111 | 131 |
auto static constexpr name = "GLbyte"; |
| ... | ... |
@@ -121,6 +141,10 @@ template <> struct GLTraits::Value<GLbyte> |
| 121 | 141 |
auto static constexpr internal_format_compressed_srgb = |
| 122 | 142 |
GLenum{GL_COMPRESSED_SRGB};
|
| 123 | 143 |
auto static constexpr integer = bool(*"_INTEGER"); |
| 144 |
+ auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) && |
|
| 145 |
+ sizeof(GLbyte) < sizeof(GLint) |
|
| 146 |
+ ? type |
|
| 147 |
+ : glsl; |
|
| 124 | 148 |
void static uniform(GLint location, GLbyte const & value) |
| 125 | 149 |
{
|
| 126 | 150 |
if (GLBase::debug() >= 1) |
| ... | ... |
@@ -156,6 +180,11 @@ template <> struct GLTraits::Value<GLbyte> |
| 156 | 180 |
} |
| 157 | 181 |
}; |
| 158 | 182 |
|
| 183 |
+template <> struct GLTraits::ValueID<GLTraits::Value<GLbyte>::id> |
|
| 184 |
+{
|
|
| 185 |
+ using Value = GLbyte; |
|
| 186 |
+}; |
|
| 187 |
+ |
|
| 159 | 188 |
template <> struct GLTraits::Value<GLshort> |
| 160 | 189 |
{
|
| 161 | 190 |
auto static constexpr name = "GLshort"; |
| ... | ... |
@@ -171,6 +200,10 @@ template <> struct GLTraits::Value<GLshort> |
| 171 | 200 |
auto static constexpr internal_format_compressed_srgb = |
| 172 | 201 |
GLenum{GL_COMPRESSED_SRGB};
|
| 173 | 202 |
auto static constexpr integer = bool(*"_INTEGER"); |
| 203 |
+ auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) && |
|
| 204 |
+ sizeof(GLshort) < sizeof(GLint) |
|
| 205 |
+ ? type |
|
| 206 |
+ : glsl; |
|
| 174 | 207 |
void static uniform(GLint location, GLshort const & value) |
| 175 | 208 |
{
|
| 176 | 209 |
if (GLBase::debug() >= 1) |
| ... | ... |
@@ -206,6 +239,11 @@ template <> struct GLTraits::Value<GLshort> |
| 206 | 239 |
} |
| 207 | 240 |
}; |
| 208 | 241 |
|
| 242 |
+template <> struct GLTraits::ValueID<GLTraits::Value<GLshort>::id> |
|
| 243 |
+{
|
|
| 244 |
+ using Value = GLshort; |
|
| 245 |
+}; |
|
| 246 |
+ |
|
| 209 | 247 |
template <> struct GLTraits::Value<GLint> |
| 210 | 248 |
{
|
| 211 | 249 |
auto static constexpr name = "GLint"; |
| ... | ... |
@@ -221,6 +259,10 @@ template <> struct GLTraits::Value<GLint> |
| 221 | 259 |
auto static constexpr internal_format_compressed_srgb = |
| 222 | 260 |
GLenum{GL_COMPRESSED_SRGB};
|
| 223 | 261 |
auto static constexpr integer = bool(*"_INTEGER"); |
| 262 |
+ auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) && |
|
| 263 |
+ sizeof(GLint) < sizeof(GLint) |
|
| 264 |
+ ? type |
|
| 265 |
+ : glsl; |
|
| 224 | 266 |
void static uniform(GLint location, GLint const & value) |
| 225 | 267 |
{
|
| 226 | 268 |
if (GLBase::debug() >= 1) |
| ... | ... |
@@ -256,6 +298,11 @@ template <> struct GLTraits::Value<GLint> |
| 256 | 298 |
} |
| 257 | 299 |
}; |
| 258 | 300 |
|
| 301 |
+template <> struct GLTraits::ValueID<GLTraits::Value<GLint>::id> |
|
| 302 |
+{
|
|
| 303 |
+ using Value = GLint; |
|
| 304 |
+}; |
|
| 305 |
+ |
|
| 259 | 306 |
template <> struct GLTraits::Value<GLubyte> |
| 260 | 307 |
{
|
| 261 | 308 |
auto static constexpr name = "GLubyte"; |
| ... | ... |
@@ -271,6 +318,10 @@ template <> struct GLTraits::Value<GLubyte> |
| 271 | 318 |
auto static constexpr internal_format_compressed_srgb = |
| 272 | 319 |
GLenum{GL_COMPRESSED_SRGB};
|
| 273 | 320 |
auto static constexpr integer = bool(*"_INTEGER"); |
| 321 |
+ auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) && |
|
| 322 |
+ sizeof(GLubyte) < sizeof(GLint) |
|
| 323 |
+ ? type |
|
| 324 |
+ : glsl; |
|
| 274 | 325 |
void static uniform(GLint location, GLubyte const & value) |
| 275 | 326 |
{
|
| 276 | 327 |
if (GLBase::debug() >= 1) |
| ... | ... |
@@ -306,6 +357,11 @@ template <> struct GLTraits::Value<GLubyte> |
| 306 | 357 |
} |
| 307 | 358 |
}; |
| 308 | 359 |
|
| 360 |
+template <> struct GLTraits::ValueID<GLTraits::Value<GLubyte>::id> |
|
| 361 |
+{
|
|
| 362 |
+ using Value = GLubyte; |
|
| 363 |
+}; |
|
| 364 |
+ |
|
| 309 | 365 |
template <> struct GLTraits::Value<GLushort> |
| 310 | 366 |
{
|
| 311 | 367 |
auto static constexpr name = "GLushort"; |
| ... | ... |
@@ -321,6 +377,10 @@ template <> struct GLTraits::Value<GLushort> |
| 321 | 377 |
auto static constexpr internal_format_compressed_srgb = |
| 322 | 378 |
GLenum{GL_COMPRESSED_SRGB};
|
| 323 | 379 |
auto static constexpr integer = bool(*"_INTEGER"); |
| 380 |
+ auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) && |
|
| 381 |
+ sizeof(GLushort) < sizeof(GLint) |
|
| 382 |
+ ? type |
|
| 383 |
+ : glsl; |
|
| 324 | 384 |
void static uniform(GLint location, GLushort const & value) |
| 325 | 385 |
{
|
| 326 | 386 |
if (GLBase::debug() >= 1) |
| ... | ... |
@@ -356,6 +416,11 @@ template <> struct GLTraits::Value<GLushort> |
| 356 | 416 |
} |
| 357 | 417 |
}; |
| 358 | 418 |
|
| 419 |
+template <> struct GLTraits::ValueID<GLTraits::Value<GLushort>::id> |
|
| 420 |
+{
|
|
| 421 |
+ using Value = GLushort; |
|
| 422 |
+}; |
|
| 423 |
+ |
|
| 359 | 424 |
template <> struct GLTraits::Value<GLuint> |
| 360 | 425 |
{
|
| 361 | 426 |
auto static constexpr name = "GLuint"; |
| ... | ... |
@@ -371,6 +436,10 @@ template <> struct GLTraits::Value<GLuint> |
| 371 | 436 |
auto static constexpr internal_format_compressed_srgb = |
| 372 | 437 |
GLenum{GL_COMPRESSED_SRGB};
|
| 373 | 438 |
auto static constexpr integer = bool(*"_INTEGER"); |
| 439 |
+ auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) && |
|
| 440 |
+ sizeof(GLuint) < sizeof(GLint) |
|
| 441 |
+ ? type |
|
| 442 |
+ : glsl; |
|
| 374 | 443 |
void static uniform(GLint location, GLuint const & value) |
| 375 | 444 |
{
|
| 376 | 445 |
if (GLBase::debug() >= 1) |
| ... | ... |
@@ -406,6 +475,11 @@ template <> struct GLTraits::Value<GLuint> |
| 406 | 475 |
} |
| 407 | 476 |
}; |
| 408 | 477 |
|
| 478 |
+template <> struct GLTraits::ValueID<GLTraits::Value<GLuint>::id> |
|
| 479 |
+{
|
|
| 480 |
+ using Value = GLuint; |
|
| 481 |
+}; |
|
| 482 |
+ |
|
| 409 | 483 |
template <> struct GLTraits::Value<GLdouble> |
| 410 | 484 |
{
|
| 411 | 485 |
auto static constexpr name = "GLdouble"; |
| ... | ... |
@@ -421,6 +495,10 @@ template <> struct GLTraits::Value<GLdouble> |
| 421 | 495 |
auto static constexpr internal_format_compressed_srgb = |
| 422 | 496 |
GLenum{GL_COMPRESSED_SRGB};
|
| 423 | 497 |
auto static constexpr integer = bool(*""); |
| 498 |
+ auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) && |
|
| 499 |
+ sizeof(GLdouble) < sizeof(GLint) |
|
| 500 |
+ ? type |
|
| 501 |
+ : glsl; |
|
| 424 | 502 |
void static uniform(GLint location, GLdouble const & value) |
| 425 | 503 |
{
|
| 426 | 504 |
if (GLBase::debug() >= 1) |
| ... | ... |
@@ -456,6 +534,11 @@ template <> struct GLTraits::Value<GLdouble> |
| 456 | 534 |
} |
| 457 | 535 |
}; |
| 458 | 536 |
|
| 537 |
+template <> struct GLTraits::ValueID<GLTraits::Value<GLdouble>::id> |
|
| 538 |
+{
|
|
| 539 |
+ using Value = GLdouble; |
|
| 540 |
+}; |
|
| 541 |
+ |
|
| 459 | 542 |
|
| 460 | 543 |
template <> struct GLTraits::Value<glm::vec2> |
| 461 | 544 |
{
|
| ... | ... |
@@ -472,6 +555,10 @@ template <> struct GLTraits::Value<glm::vec2> |
| 472 | 555 |
auto static constexpr internal_format_compressed_srgb = |
| 473 | 556 |
GLenum{GL_COMPRESSED_SRGB};
|
| 474 | 557 |
auto static constexpr integer = bool(*""); |
| 558 |
+ auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) && |
|
| 559 |
+ sizeof(glm::vec2) < sizeof(GLint) |
|
| 560 |
+ ? type |
|
| 561 |
+ : glsl; |
|
| 475 | 562 |
void static uniform(GLint location, glm::vec2 const & value) |
| 476 | 563 |
{
|
| 477 | 564 |
if (GLBase::debug() >= 1) |
| ... | ... |
@@ -510,6 +597,11 @@ template <> struct GLTraits::Value<glm::vec2> |
| 510 | 597 |
} |
| 511 | 598 |
}; |
| 512 | 599 |
|
| 600 |
+template <> struct GLTraits::ValueID<GLTraits::Value<glm::vec2>::id> |
|
| 601 |
+{
|
|
| 602 |
+ using Value = glm::vec2; |
|
| 603 |
+}; |
|
| 604 |
+ |
|
| 513 | 605 |
template <> struct GLTraits::Value<glm::vec3> |
| 514 | 606 |
{
|
| 515 | 607 |
auto static constexpr name = "glm::vec3"; |
| ... | ... |
@@ -525,6 +617,10 @@ template <> struct GLTraits::Value<glm::vec3> |
| 525 | 617 |
auto static constexpr internal_format_compressed_srgb = |
| 526 | 618 |
GLenum{GL_COMPRESSED_SRGB};
|
| 527 | 619 |
auto static constexpr integer = bool(*""); |
| 620 |
+ auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) && |
|
| 621 |
+ sizeof(glm::vec3) < sizeof(GLint) |
|
| 622 |
+ ? type |
|
| 623 |
+ : glsl; |
|
| 528 | 624 |
void static uniform(GLint location, glm::vec3 const & value) |
| 529 | 625 |
{
|
| 530 | 626 |
if (GLBase::debug() >= 1) |
| ... | ... |
@@ -563,6 +659,11 @@ template <> struct GLTraits::Value<glm::vec3> |
| 563 | 659 |
} |
| 564 | 660 |
}; |
| 565 | 661 |
|
| 662 |
+template <> struct GLTraits::ValueID<GLTraits::Value<glm::vec3>::id> |
|
| 663 |
+{
|
|
| 664 |
+ using Value = glm::vec3; |
|
| 665 |
+}; |
|
| 666 |
+ |
|
| 566 | 667 |
template <> struct GLTraits::Value<glm::vec4> |
| 567 | 668 |
{
|
| 568 | 669 |
auto static constexpr name = "glm::vec4"; |
| ... | ... |
@@ -578,6 +679,10 @@ template <> struct GLTraits::Value<glm::vec4> |
| 578 | 679 |
auto static constexpr internal_format_compressed_srgb = |
| 579 | 680 |
GLenum{GL_COMPRESSED_SRGB_ALPHA};
|
| 580 | 681 |
auto static constexpr integer = bool(*""); |
| 682 |
+ auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) && |
|
| 683 |
+ sizeof(glm::vec4) < sizeof(GLint) |
|
| 684 |
+ ? type |
|
| 685 |
+ : glsl; |
|
| 581 | 686 |
void static uniform(GLint location, glm::vec4 const & value) |
| 582 | 687 |
{
|
| 583 | 688 |
if (GLBase::debug() >= 1) |
| ... | ... |
@@ -616,6 +721,11 @@ template <> struct GLTraits::Value<glm::vec4> |
| 616 | 721 |
} |
| 617 | 722 |
}; |
| 618 | 723 |
|
| 724 |
+template <> struct GLTraits::ValueID<GLTraits::Value<glm::vec4>::id> |
|
| 725 |
+{
|
|
| 726 |
+ using Value = glm::vec4; |
|
| 727 |
+}; |
|
| 728 |
+ |
|
| 619 | 729 |
template <> struct GLTraits::Value<glm::mat2> |
| 620 | 730 |
{
|
| 621 | 731 |
auto static constexpr name = "glm::mat2"; |
| ... | ... |
@@ -631,6 +741,10 @@ template <> struct GLTraits::Value<glm::mat2> |
| 631 | 741 |
auto static constexpr internal_format_compressed_srgb = |
| 632 | 742 |
GLenum{GL_COMPRESSED_SRGB};
|
| 633 | 743 |
auto static constexpr integer = bool(*""); |
| 744 |
+ auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) && |
|
| 745 |
+ sizeof(glm::mat2) < sizeof(GLint) |
|
| 746 |
+ ? type |
|
| 747 |
+ : glsl; |
|
| 634 | 748 |
void static uniform(GLint location, glm::mat2 const & value) |
| 635 | 749 |
{
|
| 636 | 750 |
if (GLBase::debug() >= 1) |
| ... | ... |
@@ -669,6 +783,11 @@ template <> struct GLTraits::Value<glm::mat2> |
| 669 | 783 |
} |
| 670 | 784 |
}; |
| 671 | 785 |
|
| 786 |
+template <> struct GLTraits::ValueID<GLTraits::Value<glm::mat2>::id> |
|
| 787 |
+{
|
|
| 788 |
+ using Value = glm::mat2; |
|
| 789 |
+}; |
|
| 790 |
+ |
|
| 672 | 791 |
template <> struct GLTraits::Value<glm::mat2x3> |
| 673 | 792 |
{
|
| 674 | 793 |
auto static constexpr name = "glm::mat2x3"; |
| ... | ... |
@@ -684,6 +803,10 @@ template <> struct GLTraits::Value<glm::mat2x3> |
| 684 | 803 |
auto static constexpr internal_format_compressed_srgb = |
| 685 | 804 |
GLenum{GL_COMPRESSED_SRGB};
|
| 686 | 805 |
auto static constexpr integer = bool(*""); |
| 806 |
+ auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) && |
|
| 807 |
+ sizeof(glm::mat2x3) < sizeof(GLint) |
|
| 808 |
+ ? type |
|
| 809 |
+ : glsl; |
|
| 687 | 810 |
void static uniform(GLint location, glm::mat2x3 const & value) |
| 688 | 811 |
{
|
| 689 | 812 |
if (GLBase::debug() >= 1) |
| ... | ... |
@@ -722,6 +845,11 @@ template <> struct GLTraits::Value<glm::mat2x3> |
| 722 | 845 |
} |
| 723 | 846 |
}; |
| 724 | 847 |
|
| 848 |
+template <> struct GLTraits::ValueID<GLTraits::Value<glm::mat2x3>::id> |
|
| 849 |
+{
|
|
| 850 |
+ using Value = glm::mat2x3; |
|
| 851 |
+}; |
|
| 852 |
+ |
|
| 725 | 853 |
template <> struct GLTraits::Value<glm::mat2x4> |
| 726 | 854 |
{
|
| 727 | 855 |
auto static constexpr name = "glm::mat2x4"; |
| ... | ... |
@@ -737,6 +865,10 @@ template <> struct GLTraits::Value<glm::mat2x4> |
| 737 | 865 |
auto static constexpr internal_format_compressed_srgb = |
| 738 | 866 |
GLenum{GL_COMPRESSED_SRGB_ALPHA};
|
| 739 | 867 |
auto static constexpr integer = bool(*""); |
| 868 |
+ auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) && |
|
| 869 |
+ sizeof(glm::mat2x4) < sizeof(GLint) |
|
| 870 |
+ ? type |
|
| 871 |
+ : glsl; |
|
| 740 | 872 |
void static uniform(GLint location, glm::mat2x4 const & value) |
| 741 | 873 |
{
|
| 742 | 874 |
if (GLBase::debug() >= 1) |
| ... | ... |
@@ -775,6 +907,11 @@ template <> struct GLTraits::Value<glm::mat2x4> |
| 775 | 907 |
} |
| 776 | 908 |
}; |
| 777 | 909 |
|
| 910 |
+template <> struct GLTraits::ValueID<GLTraits::Value<glm::mat2x4>::id> |
|
| 911 |
+{
|
|
| 912 |
+ using Value = glm::mat2x4; |
|
| 913 |
+}; |
|
| 914 |
+ |
|
| 778 | 915 |
template <> struct GLTraits::Value<glm::mat3x2> |
| 779 | 916 |
{
|
| 780 | 917 |
auto static constexpr name = "glm::mat3x2"; |
| ... | ... |
@@ -790,6 +927,10 @@ template <> struct GLTraits::Value<glm::mat3x2> |
| 790 | 927 |
auto static constexpr internal_format_compressed_srgb = |
| 791 | 928 |
GLenum{GL_COMPRESSED_SRGB};
|
| 792 | 929 |
auto static constexpr integer = bool(*""); |
| 930 |
+ auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) && |
|
| 931 |
+ sizeof(glm::mat3x2) < sizeof(GLint) |
|
| 932 |
+ ? type |
|
| 933 |
+ : glsl; |
|
| 793 | 934 |
void static uniform(GLint location, glm::mat3x2 const & value) |
| 794 | 935 |
{
|
| 795 | 936 |
if (GLBase::debug() >= 1) |
| ... | ... |
@@ -828,6 +969,11 @@ template <> struct GLTraits::Value<glm::mat3x2> |
| 828 | 969 |
} |
| 829 | 970 |
}; |
| 830 | 971 |
|
| 972 |
+template <> struct GLTraits::ValueID<GLTraits::Value<glm::mat3x2>::id> |
|
| 973 |
+{
|
|
| 974 |
+ using Value = glm::mat3x2; |
|
| 975 |
+}; |
|
| 976 |
+ |
|
| 831 | 977 |
template <> struct GLTraits::Value<glm::mat3> |
| 832 | 978 |
{
|
| 833 | 979 |
auto static constexpr name = "glm::mat3"; |
| ... | ... |
@@ -843,6 +989,10 @@ template <> struct GLTraits::Value<glm::mat3> |
| 843 | 989 |
auto static constexpr internal_format_compressed_srgb = |
| 844 | 990 |
GLenum{GL_COMPRESSED_SRGB};
|
| 845 | 991 |
auto static constexpr integer = bool(*""); |
| 992 |
+ auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) && |
|
| 993 |
+ sizeof(glm::mat3) < sizeof(GLint) |
|
| 994 |
+ ? type |
|
| 995 |
+ : glsl; |
|
| 846 | 996 |
void static uniform(GLint location, glm::mat3 const & value) |
| 847 | 997 |
{
|
| 848 | 998 |
if (GLBase::debug() >= 1) |
| ... | ... |
@@ -881,6 +1031,11 @@ template <> struct GLTraits::Value<glm::mat3> |
| 881 | 1031 |
} |
| 882 | 1032 |
}; |
| 883 | 1033 |
|
| 1034 |
+template <> struct GLTraits::ValueID<GLTraits::Value<glm::mat3>::id> |
|
| 1035 |
+{
|
|
| 1036 |
+ using Value = glm::mat3; |
|
| 1037 |
+}; |
|
| 1038 |
+ |
|
| 884 | 1039 |
template <> struct GLTraits::Value<glm::mat3x4> |
| 885 | 1040 |
{
|
| 886 | 1041 |
auto static constexpr name = "glm::mat3x4"; |
| ... | ... |
@@ -896,6 +1051,10 @@ template <> struct GLTraits::Value<glm::mat3x4> |
| 896 | 1051 |
auto static constexpr internal_format_compressed_srgb = |
| 897 | 1052 |
GLenum{GL_COMPRESSED_SRGB_ALPHA};
|
| 898 | 1053 |
auto static constexpr integer = bool(*""); |
| 1054 |
+ auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) && |
|
| 1055 |
+ sizeof(glm::mat3x4) < sizeof(GLint) |
|
| 1056 |
+ ? type |
|
| 1057 |
+ : glsl; |
|
| 899 | 1058 |
void static uniform(GLint location, glm::mat3x4 const & value) |
| 900 | 1059 |
{
|
| 901 | 1060 |
if (GLBase::debug() >= 1) |
| ... | ... |
@@ -934,6 +1093,11 @@ template <> struct GLTraits::Value<glm::mat3x4> |
| 934 | 1093 |
} |
| 935 | 1094 |
}; |
| 936 | 1095 |
|
| 1096 |
+template <> struct GLTraits::ValueID<GLTraits::Value<glm::mat3x4>::id> |
|
| 1097 |
+{
|
|
| 1098 |
+ using Value = glm::mat3x4; |
|
| 1099 |
+}; |
|
| 1100 |
+ |
|
| 937 | 1101 |
template <> struct GLTraits::Value<glm::mat4x2> |
| 938 | 1102 |
{
|
| 939 | 1103 |
auto static constexpr name = "glm::mat4x2"; |
| ... | ... |
@@ -949,6 +1113,10 @@ template <> struct GLTraits::Value<glm::mat4x2> |
| 949 | 1113 |
auto static constexpr internal_format_compressed_srgb = |
| 950 | 1114 |
GLenum{GL_COMPRESSED_SRGB};
|
| 951 | 1115 |
auto static constexpr integer = bool(*""); |
| 1116 |
+ auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) && |
|
| 1117 |
+ sizeof(glm::mat4x2) < sizeof(GLint) |
|
| 1118 |
+ ? type |
|
| 1119 |
+ : glsl; |
|
| 952 | 1120 |
void static uniform(GLint location, glm::mat4x2 const & value) |
| 953 | 1121 |
{
|
| 954 | 1122 |
if (GLBase::debug() >= 1) |
| ... | ... |
@@ -987,6 +1155,11 @@ template <> struct GLTraits::Value<glm::mat4x2> |
| 987 | 1155 |
} |
| 988 | 1156 |
}; |
| 989 | 1157 |
|
| 1158 |
+template <> struct GLTraits::ValueID<GLTraits::Value<glm::mat4x2>::id> |
|
| 1159 |
+{
|
|
| 1160 |
+ using Value = glm::mat4x2; |
|
| 1161 |
+}; |
|
| 1162 |
+ |
|
| 990 | 1163 |
template <> struct GLTraits::Value<glm::mat4x3> |
| 991 | 1164 |
{
|
| 992 | 1165 |
auto static constexpr name = "glm::mat4x3"; |
| ... | ... |
@@ -1002,6 +1175,10 @@ template <> struct GLTraits::Value<glm::mat4x3> |
| 1002 | 1175 |
auto static constexpr internal_format_compressed_srgb = |
| 1003 | 1176 |
GLenum{GL_COMPRESSED_SRGB};
|
| 1004 | 1177 |
auto static constexpr integer = bool(*""); |
| 1178 |
+ auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) && |
|
| 1179 |
+ sizeof(glm::mat4x3) < sizeof(GLint) |
|
| 1180 |
+ ? type |
|
| 1181 |
+ : glsl; |
|
| 1005 | 1182 |
void static uniform(GLint location, glm::mat4x3 const & value) |
| 1006 | 1183 |
{
|
| 1007 | 1184 |
if (GLBase::debug() >= 1) |
| ... | ... |
@@ -1040,6 +1217,11 @@ template <> struct GLTraits::Value<glm::mat4x3> |
| 1040 | 1217 |
} |
| 1041 | 1218 |
}; |
| 1042 | 1219 |
|
| 1220 |
+template <> struct GLTraits::ValueID<GLTraits::Value<glm::mat4x3>::id> |
|
| 1221 |
+{
|
|
| 1222 |
+ using Value = glm::mat4x3; |
|
| 1223 |
+}; |
|
| 1224 |
+ |
|
| 1043 | 1225 |
template <> struct GLTraits::Value<glm::mat4> |
| 1044 | 1226 |
{
|
| 1045 | 1227 |
auto static constexpr name = "glm::mat4"; |
| ... | ... |
@@ -1055,6 +1237,10 @@ template <> struct GLTraits::Value<glm::mat4> |
| 1055 | 1237 |
auto static constexpr internal_format_compressed_srgb = |
| 1056 | 1238 |
GLenum{GL_COMPRESSED_SRGB_ALPHA};
|
| 1057 | 1239 |
auto static constexpr integer = bool(*""); |
| 1240 |
+ auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) && |
|
| 1241 |
+ sizeof(glm::mat4) < sizeof(GLint) |
|
| 1242 |
+ ? type |
|
| 1243 |
+ : glsl; |
|
| 1058 | 1244 |
void static uniform(GLint location, glm::mat4 const & value) |
| 1059 | 1245 |
{
|
| 1060 | 1246 |
if (GLBase::debug() >= 1) |
| ... | ... |
@@ -1093,6 +1279,11 @@ template <> struct GLTraits::Value<glm::mat4> |
| 1093 | 1279 |
} |
| 1094 | 1280 |
}; |
| 1095 | 1281 |
|
| 1282 |
+template <> struct GLTraits::ValueID<GLTraits::Value<glm::mat4>::id> |
|
| 1283 |
+{
|
|
| 1284 |
+ using Value = glm::mat4; |
|
| 1285 |
+}; |
|
| 1286 |
+ |
|
| 1096 | 1287 |
template <> struct GLTraits::Value<glm::ivec2> |
| 1097 | 1288 |
{
|
| 1098 | 1289 |
auto static constexpr name = "glm::ivec2"; |
| ... | ... |
@@ -1108,6 +1299,10 @@ template <> struct GLTraits::Value<glm::ivec2> |
| 1108 | 1299 |
auto static constexpr internal_format_compressed_srgb = |
| 1109 | 1300 |
GLenum{GL_COMPRESSED_SRGB};
|
| 1110 | 1301 |
auto static constexpr integer = bool(*"_INTEGER"); |
| 1302 |
+ auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) && |
|
| 1303 |
+ sizeof(glm::ivec2) < sizeof(GLint) |
|
| 1304 |
+ ? type |
|
| 1305 |
+ : glsl; |
|
| 1111 | 1306 |
void static uniform(GLint location, glm::ivec2 const & value) |
| 1112 | 1307 |
{
|
| 1113 | 1308 |
if (GLBase::debug() >= 1) |
| ... | ... |
@@ -1145,6 +1340,11 @@ template <> struct GLTraits::Value<glm::ivec2> |
| 1145 | 1340 |
} |
| 1146 | 1341 |
}; |
| 1147 | 1342 |
|
| 1343 |
+template <> struct GLTraits::ValueID<GLTraits::Value<glm::ivec2>::id> |
|
| 1344 |
+{
|
|
| 1345 |
+ using Value = glm::ivec2; |
|
| 1346 |
+}; |
|
| 1347 |
+ |
|
| 1148 | 1348 |
template <> struct GLTraits::Value<glm::ivec3> |
| 1149 | 1349 |
{
|
| 1150 | 1350 |
auto static constexpr name = "glm::ivec3"; |
| ... | ... |
@@ -1160,6 +1360,10 @@ template <> struct GLTraits::Value<glm::ivec3> |
| 1160 | 1360 |
auto static constexpr internal_format_compressed_srgb = |
| 1161 | 1361 |
GLenum{GL_COMPRESSED_SRGB};
|
| 1162 | 1362 |
auto static constexpr integer = bool(*"_INTEGER"); |
| 1363 |
+ auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) && |
|
| 1364 |
+ sizeof(glm::ivec3) < sizeof(GLint) |
|
| 1365 |
+ ? type |
|
| 1366 |
+ : glsl; |
|
| 1163 | 1367 |
void static uniform(GLint location, glm::ivec3 const & value) |
| 1164 | 1368 |
{
|
| 1165 | 1369 |
if (GLBase::debug() >= 1) |
| ... | ... |
@@ -1197,6 +1401,11 @@ template <> struct GLTraits::Value<glm::ivec3> |
| 1197 | 1401 |
} |
| 1198 | 1402 |
}; |
| 1199 | 1403 |
|
| 1404 |
+template <> struct GLTraits::ValueID<GLTraits::Value<glm::ivec3>::id> |
|
| 1405 |
+{
|
|
| 1406 |
+ using Value = glm::ivec3; |
|
| 1407 |
+}; |
|
| 1408 |
+ |
|
| 1200 | 1409 |
template <> struct GLTraits::Value<glm::ivec4> |
| 1201 | 1410 |
{
|
| 1202 | 1411 |
auto static constexpr name = "glm::ivec4"; |
| ... | ... |
@@ -1212,6 +1421,10 @@ template <> struct GLTraits::Value<glm::ivec4> |
| 1212 | 1421 |
auto static constexpr internal_format_compressed_srgb = |
| 1213 | 1422 |
GLenum{GL_COMPRESSED_SRGB_ALPHA};
|
| 1214 | 1423 |
auto static constexpr integer = bool(*"_INTEGER"); |
| 1424 |
+ auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) && |
|
| 1425 |
+ sizeof(glm::ivec4) < sizeof(GLint) |
|
| 1426 |
+ ? type |
|
| 1427 |
+ : glsl; |
|
| 1215 | 1428 |
void static uniform(GLint location, glm::ivec4 const & value) |
| 1216 | 1429 |
{
|
| 1217 | 1430 |
if (GLBase::debug() >= 1) |
| ... | ... |
@@ -1249,6 +1462,11 @@ template <> struct GLTraits::Value<glm::ivec4> |
| 1249 | 1462 |
} |
| 1250 | 1463 |
}; |
| 1251 | 1464 |
|
| 1465 |
+template <> struct GLTraits::ValueID<GLTraits::Value<glm::ivec4>::id> |
|
| 1466 |
+{
|
|
| 1467 |
+ using Value = glm::ivec4; |
|
| 1468 |
+}; |
|
| 1469 |
+ |
|
| 1252 | 1470 |
template <> struct GLTraits::Value<glm::uvec2> |
| 1253 | 1471 |
{
|
| 1254 | 1472 |
auto static constexpr name = "glm::uvec2"; |
| ... | ... |
@@ -1264,6 +1482,10 @@ template <> struct GLTraits::Value<glm::uvec2> |
| 1264 | 1482 |
auto static constexpr internal_format_compressed_srgb = |
| 1265 | 1483 |
GLenum{GL_COMPRESSED_SRGB};
|
| 1266 | 1484 |
auto static constexpr integer = bool(*"_INTEGER"); |
| 1485 |
+ auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) && |
|
| 1486 |
+ sizeof(glm::uvec2) < sizeof(GLint) |
|
| 1487 |
+ ? type |
|
| 1488 |
+ : glsl; |
|
| 1267 | 1489 |
void static uniform(GLint location, glm::uvec2 const & value) |
| 1268 | 1490 |
{
|
| 1269 | 1491 |
if (GLBase::debug() >= 1) |
| ... | ... |
@@ -1301,6 +1523,11 @@ template <> struct GLTraits::Value<glm::uvec2> |
| 1301 | 1523 |
} |
| 1302 | 1524 |
}; |
| 1303 | 1525 |
|
| 1526 |
+template <> struct GLTraits::ValueID<GLTraits::Value<glm::uvec2>::id> |
|
| 1527 |
+{
|
|
| 1528 |
+ using Value = glm::uvec2; |
|
| 1529 |
+}; |
|
| 1530 |
+ |
|
| 1304 | 1531 |
template <> struct GLTraits::Value<glm::uvec3> |
| 1305 | 1532 |
{
|
| 1306 | 1533 |
auto static constexpr name = "glm::uvec3"; |
| ... | ... |
@@ -1316,6 +1543,10 @@ template <> struct GLTraits::Value<glm::uvec3> |
| 1316 | 1543 |
auto static constexpr internal_format_compressed_srgb = |
| 1317 | 1544 |
GLenum{GL_COMPRESSED_SRGB};
|
| 1318 | 1545 |
auto static constexpr integer = bool(*"_INTEGER"); |
| 1546 |
+ auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) && |
|
| 1547 |
+ sizeof(glm::uvec3) < sizeof(GLint) |
|
| 1548 |
+ ? type |
|
| 1549 |
+ : glsl; |
|
| 1319 | 1550 |
void static uniform(GLint location, glm::uvec3 const & value) |
| 1320 | 1551 |
{
|
| 1321 | 1552 |
if (GLBase::debug() >= 1) |
| ... | ... |
@@ -1353,6 +1584,11 @@ template <> struct GLTraits::Value<glm::uvec3> |
| 1353 | 1584 |
} |
| 1354 | 1585 |
}; |
| 1355 | 1586 |
|
| 1587 |
+template <> struct GLTraits::ValueID<GLTraits::Value<glm::uvec3>::id> |
|
| 1588 |
+{
|
|
| 1589 |
+ using Value = glm::uvec3; |
|
| 1590 |
+}; |
|
| 1591 |
+ |
|
| 1356 | 1592 |
template <> struct GLTraits::Value<glm::uvec4> |
| 1357 | 1593 |
{
|
| 1358 | 1594 |
auto static constexpr name = "glm::uvec4"; |
| ... | ... |
@@ -1368,6 +1604,10 @@ template <> struct GLTraits::Value<glm::uvec4> |
| 1368 | 1604 |
auto static constexpr internal_format_compressed_srgb = |
| 1369 | 1605 |
GLenum{GL_COMPRESSED_SRGB_ALPHA};
|
| 1370 | 1606 |
auto static constexpr integer = bool(*"_INTEGER"); |
| 1607 |
+ auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) && |
|
| 1608 |
+ sizeof(glm::uvec4) < sizeof(GLint) |
|
| 1609 |
+ ? type |
|
| 1610 |
+ : glsl; |
|
| 1371 | 1611 |
void static uniform(GLint location, glm::uvec4 const & value) |
| 1372 | 1612 |
{
|
| 1373 | 1613 |
if (GLBase::debug() >= 1) |
| ... | ... |
@@ -1405,6 +1645,11 @@ template <> struct GLTraits::Value<glm::uvec4> |
| 1405 | 1645 |
} |
| 1406 | 1646 |
}; |
| 1407 | 1647 |
|
| 1648 |
+template <> struct GLTraits::ValueID<GLTraits::Value<glm::uvec4>::id> |
|
| 1649 |
+{
|
|
| 1650 |
+ using Value = glm::uvec4; |
|
| 1651 |
+}; |
|
| 1652 |
+ |
|
| 1408 | 1653 |
template <> struct GLTraits::Value<glm::dvec2> |
| 1409 | 1654 |
{
|
| 1410 | 1655 |
auto static constexpr name = "glm::dvec2"; |
| ... | ... |
@@ -1420,6 +1665,10 @@ template <> struct GLTraits::Value<glm::dvec2> |
| 1420 | 1665 |
auto static constexpr internal_format_compressed_srgb = |
| 1421 | 1666 |
GLenum{GL_COMPRESSED_SRGB};
|
| 1422 | 1667 |
auto static constexpr integer = bool(*""); |
| 1668 |
+ auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) && |
|
| 1669 |
+ sizeof(glm::dvec2) < sizeof(GLint) |
|
| 1670 |
+ ? type |
|
| 1671 |
+ : glsl; |
|
| 1423 | 1672 |
void static uniform(GLint location, glm::dvec2 const & value) |
| 1424 | 1673 |
{
|
| 1425 | 1674 |
if (GLBase::debug() >= 1) |
| ... | ... |
@@ -1457,6 +1706,11 @@ template <> struct GLTraits::Value<glm::dvec2> |
| 1457 | 1706 |
} |
| 1458 | 1707 |
}; |
| 1459 | 1708 |
|
| 1709 |
+template <> struct GLTraits::ValueID<GLTraits::Value<glm::dvec2>::id> |
|
| 1710 |
+{
|
|
| 1711 |
+ using Value = glm::dvec2; |
|
| 1712 |
+}; |
|
| 1713 |
+ |
|
| 1460 | 1714 |
template <> struct GLTraits::Value<glm::dvec3> |
| 1461 | 1715 |
{
|
| 1462 | 1716 |
auto static constexpr name = "glm::dvec3"; |
| ... | ... |
@@ -1472,6 +1726,10 @@ template <> struct GLTraits::Value<glm::dvec3> |
| 1472 | 1726 |
auto static constexpr internal_format_compressed_srgb = |
| 1473 | 1727 |
GLenum{GL_COMPRESSED_SRGB};
|
| 1474 | 1728 |
auto static constexpr integer = bool(*""); |
| 1729 |
+ auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) && |
|
| 1730 |
+ sizeof(glm::dvec3) < sizeof(GLint) |
|
| 1731 |
+ ? type |
|
| 1732 |
+ : glsl; |
|
| 1475 | 1733 |
void static uniform(GLint location, glm::dvec3 const & value) |
| 1476 | 1734 |
{
|
| 1477 | 1735 |
if (GLBase::debug() >= 1) |
| ... | ... |
@@ -1509,6 +1767,11 @@ template <> struct GLTraits::Value<glm::dvec3> |
| 1509 | 1767 |
} |
| 1510 | 1768 |
}; |
| 1511 | 1769 |
|
| 1770 |
+template <> struct GLTraits::ValueID<GLTraits::Value<glm::dvec3>::id> |
|
| 1771 |
+{
|
|
| 1772 |
+ using Value = glm::dvec3; |
|
| 1773 |
+}; |
|
| 1774 |
+ |
|
| 1512 | 1775 |
template <> struct GLTraits::Value<glm::dvec4> |
| 1513 | 1776 |
{
|
| 1514 | 1777 |
auto static constexpr name = "glm::dvec4"; |
| ... | ... |
@@ -1524,6 +1787,10 @@ template <> struct GLTraits::Value<glm::dvec4> |
| 1524 | 1787 |
auto static constexpr internal_format_compressed_srgb = |
| 1525 | 1788 |
GLenum{GL_COMPRESSED_SRGB_ALPHA};
|
| 1526 | 1789 |
auto static constexpr integer = bool(*""); |
| 1790 |
+ auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) && |
|
| 1791 |
+ sizeof(glm::dvec4) < sizeof(GLint) |
|
| 1792 |
+ ? type |
|
| 1793 |
+ : glsl; |
|
| 1527 | 1794 |
void static uniform(GLint location, glm::dvec4 const & value) |
| 1528 | 1795 |
{
|
| 1529 | 1796 |
if (GLBase::debug() >= 1) |
| ... | ... |
@@ -1561,6 +1828,11 @@ template <> struct GLTraits::Value<glm::dvec4> |
| 1561 | 1828 |
} |
| 1562 | 1829 |
}; |
| 1563 | 1830 |
|
| 1831 |
+template <> struct GLTraits::ValueID<GLTraits::Value<glm::dvec4>::id> |
|
| 1832 |
+{
|
|
| 1833 |
+ using Value = glm::dvec4; |
|
| 1834 |
+}; |
|
| 1835 |
+ |
|
| 1564 | 1836 |
template <> struct GLTraits::Value<glm::dmat2> |
| 1565 | 1837 |
{
|
| 1566 | 1838 |
auto static constexpr name = "glm::dmat2"; |
| ... | ... |
@@ -1576,6 +1848,10 @@ template <> struct GLTraits::Value<glm::dmat2> |
| 1576 | 1848 |
auto static constexpr internal_format_compressed_srgb = |
| 1577 | 1849 |
GLenum{GL_COMPRESSED_SRGB};
|
| 1578 | 1850 |
auto static constexpr integer = bool(*""); |
| 1851 |
+ auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) && |
|
| 1852 |
+ sizeof(glm::dmat2) < sizeof(GLint) |
|
| 1853 |
+ ? type |
|
| 1854 |
+ : glsl; |
|
| 1579 | 1855 |
void static uniform(GLint location, glm::dmat2 const & value) |
| 1580 | 1856 |
{
|
| 1581 | 1857 |
if (GLBase::debug() >= 1) |
| ... | ... |
@@ -1613,6 +1889,11 @@ template <> struct GLTraits::Value<glm::dmat2> |
| 1613 | 1889 |
} |
| 1614 | 1890 |
}; |
| 1615 | 1891 |
|
| 1892 |
+template <> struct GLTraits::ValueID<GLTraits::Value<glm::dmat2>::id> |
|
| 1893 |
+{
|
|
| 1894 |
+ using Value = glm::dmat2; |
|
| 1895 |
+}; |
|
| 1896 |
+ |
|
| 1616 | 1897 |
template <> struct GLTraits::Value<glm::dmat2x3> |
| 1617 | 1898 |
{
|
| 1618 | 1899 |
auto static constexpr name = "glm::dmat2x3"; |
| ... | ... |
@@ -1628,6 +1909,10 @@ template <> struct GLTraits::Value<glm::dmat2x3> |
| 1628 | 1909 |
auto static constexpr internal_format_compressed_srgb = |
| 1629 | 1910 |
GLenum{GL_COMPRESSED_SRGB};
|
| 1630 | 1911 |
auto static constexpr integer = bool(*""); |
| 1912 |
+ auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) && |
|
| 1913 |
+ sizeof(glm::dmat2x3) < sizeof(GLint) |
|
| 1914 |
+ ? type |
|
| 1915 |
+ : glsl; |
|
| 1631 | 1916 |
void static uniform(GLint location, glm::dmat2x3 const & value) |
| 1632 | 1917 |
{
|
| 1633 | 1918 |
if (GLBase::debug() >= 1) |
| ... | ... |
@@ -1665,6 +1950,11 @@ template <> struct GLTraits::Value<glm::dmat2x3> |
| 1665 | 1950 |
} |
| 1666 | 1951 |
}; |
| 1667 | 1952 |
|
| 1953 |
+template <> struct GLTraits::ValueID<GLTraits::Value<glm::dmat2x3>::id> |
|
| 1954 |
+{
|
|
| 1955 |
+ using Value = glm::dmat2x3; |
|
| 1956 |
+}; |
|
| 1957 |
+ |
|
| 1668 | 1958 |
template <> struct GLTraits::Value<glm::dmat2x4> |
| 1669 | 1959 |
{
|
| 1670 | 1960 |
auto static constexpr name = "glm::dmat2x4"; |
| ... | ... |
@@ -1680,6 +1970,10 @@ template <> struct GLTraits::Value<glm::dmat2x4> |
| 1680 | 1970 |
auto static constexpr internal_format_compressed_srgb = |
| 1681 | 1971 |
GLenum{GL_COMPRESSED_SRGB_ALPHA};
|
| 1682 | 1972 |
auto static constexpr integer = bool(*""); |
| 1973 |
+ auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) && |
|
| 1974 |
+ sizeof(glm::dmat2x4) < sizeof(GLint) |
|
| 1975 |
+ ? type |
|
| 1976 |
+ : glsl; |
|
| 1683 | 1977 |
void static uniform(GLint location, glm::dmat2x4 const & value) |
| 1684 | 1978 |
{
|
| 1685 | 1979 |
if (GLBase::debug() >= 1) |
| ... | ... |
@@ -1717,6 +2011,11 @@ template <> struct GLTraits::Value<glm::dmat2x4> |
| 1717 | 2011 |
} |
| 1718 | 2012 |
}; |
| 1719 | 2013 |
|
| 2014 |
+template <> struct GLTraits::ValueID<GLTraits::Value<glm::dmat2x4>::id> |
|
| 2015 |
+{
|
|
| 2016 |
+ using Value = glm::dmat2x4; |
|
| 2017 |
+}; |
|
| 2018 |
+ |
|
| 1720 | 2019 |
template <> struct GLTraits::Value<glm::dmat3x2> |
| 1721 | 2020 |
{
|
| 1722 | 2021 |
auto static constexpr name = "glm::dmat3x2"; |
| ... | ... |
@@ -1732,6 +2031,10 @@ template <> struct GLTraits::Value<glm::dmat3x2> |
| 1732 | 2031 |
auto static constexpr internal_format_compressed_srgb = |
| 1733 | 2032 |
GLenum{GL_COMPRESSED_SRGB};
|
| 1734 | 2033 |
auto static constexpr integer = bool(*""); |
| 2034 |
+ auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) && |
|
| 2035 |
+ sizeof(glm::dmat3x2) < sizeof(GLint) |
|
| 2036 |
+ ? type |
|
| 2037 |
+ : glsl; |
|
| 1735 | 2038 |
void static uniform(GLint location, glm::dmat3x2 const & value) |
| 1736 | 2039 |
{
|
| 1737 | 2040 |
if (GLBase::debug() >= 1) |
| ... | ... |
@@ -1769,6 +2072,11 @@ template <> struct GLTraits::Value<glm::dmat3x2> |
| 1769 | 2072 |
} |
| 1770 | 2073 |
}; |
| 1771 | 2074 |
|
| 2075 |
+template <> struct GLTraits::ValueID<GLTraits::Value<glm::dmat3x2>::id> |
|
| 2076 |
+{
|
|
| 2077 |
+ using Value = glm::dmat3x2; |
|
| 2078 |
+}; |
|
| 2079 |
+ |
|
| 1772 | 2080 |
template <> struct GLTraits::Value<glm::dmat3> |
| 1773 | 2081 |
{
|
| 1774 | 2082 |
auto static constexpr name = "glm::dmat3"; |
| ... | ... |
@@ -1784,6 +2092,10 @@ template <> struct GLTraits::Value<glm::dmat3> |
| 1784 | 2092 |
auto static constexpr internal_format_compressed_srgb = |
| 1785 | 2093 |
GLenum{GL_COMPRESSED_SRGB};
|
| 1786 | 2094 |
auto static constexpr integer = bool(*""); |
| 2095 |
+ auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) && |
|
| 2096 |
+ sizeof(glm::dmat3) < sizeof(GLint) |
|
| 2097 |
+ ? type |
|
| 2098 |
+ : glsl; |
|
| 1787 | 2099 |
void static uniform(GLint location, glm::dmat3 const & value) |
| 1788 | 2100 |
{
|
| 1789 | 2101 |
if (GLBase::debug() >= 1) |
| ... | ... |
@@ -1821,6 +2133,11 @@ template <> struct GLTraits::Value<glm::dmat3> |
| 1821 | 2133 |
} |
| 1822 | 2134 |
}; |
| 1823 | 2135 |
|
| 2136 |
+template <> struct GLTraits::ValueID<GLTraits::Value<glm::dmat3>::id> |
|
| 2137 |
+{
|
|
| 2138 |
+ using Value = glm::dmat3; |
|
| 2139 |
+}; |
|
| 2140 |
+ |
|
| 1824 | 2141 |
template <> struct GLTraits::Value<glm::dmat3x4> |
| 1825 | 2142 |
{
|
| 1826 | 2143 |
auto static constexpr name = "glm::dmat3x4"; |
| ... | ... |
@@ -1836,6 +2153,10 @@ template <> struct GLTraits::Value<glm::dmat3x4> |
| 1836 | 2153 |
auto static constexpr internal_format_compressed_srgb = |
| 1837 | 2154 |
GLenum{GL_COMPRESSED_SRGB_ALPHA};
|
| 1838 | 2155 |
auto static constexpr integer = bool(*""); |
| 2156 |
+ auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) && |
|
| 2157 |
+ sizeof(glm::dmat3x4) < sizeof(GLint) |
|
| 2158 |
+ ? type |
|
| 2159 |
+ : glsl; |
|
| 1839 | 2160 |
void static uniform(GLint location, glm::dmat3x4 const & value) |
| 1840 | 2161 |
{
|
| 1841 | 2162 |
if (GLBase::debug() >= 1) |
| ... | ... |
@@ -1873,6 +2194,11 @@ template <> struct GLTraits::Value<glm::dmat3x4> |
| 1873 | 2194 |
} |
| 1874 | 2195 |
}; |
| 1875 | 2196 |
|
| 2197 |
+template <> struct GLTraits::ValueID<GLTraits::Value<glm::dmat3x4>::id> |
|
| 2198 |
+{
|
|
| 2199 |
+ using Value = glm::dmat3x4; |
|
| 2200 |
+}; |
|
| 2201 |
+ |
|
| 1876 | 2202 |
template <> struct GLTraits::Value<glm::dmat4x2> |
| 1877 | 2203 |
{
|
| 1878 | 2204 |
auto static constexpr name = "glm::dmat4x2"; |
| ... | ... |
@@ -1888,6 +2214,10 @@ template <> struct GLTraits::Value<glm::dmat4x2> |
| 1888 | 2214 |
auto static constexpr internal_format_compressed_srgb = |
| 1889 | 2215 |
GLenum{GL_COMPRESSED_SRGB};
|
| 1890 | 2216 |
auto static constexpr integer = bool(*""); |
| 2217 |
+ auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) && |
|
| 2218 |
+ sizeof(glm::dmat4x2) < sizeof(GLint) |
|
| 2219 |
+ ? type |
|
| 2220 |
+ : glsl; |
|
| 1891 | 2221 |
void static uniform(GLint location, glm::dmat4x2 const & value) |
| 1892 | 2222 |
{
|
| 1893 | 2223 |
if (GLBase::debug() >= 1) |
| ... | ... |
@@ -1925,6 +2255,11 @@ template <> struct GLTraits::Value<glm::dmat4x2> |
| 1925 | 2255 |
} |
| 1926 | 2256 |
}; |
| 1927 | 2257 |
|
| 2258 |
+template <> struct GLTraits::ValueID<GLTraits::Value<glm::dmat4x2>::id> |
|
| 2259 |
+{
|
|
| 2260 |
+ using Value = glm::dmat4x2; |
|
| 2261 |
+}; |
|
| 2262 |
+ |
|
| 1928 | 2263 |
template <> struct GLTraits::Value<glm::dmat4x3> |
| 1929 | 2264 |
{
|
| 1930 | 2265 |
auto static constexpr name = "glm::dmat4x3"; |
| ... | ... |
@@ -1940,6 +2275,10 @@ template <> struct GLTraits::Value<glm::dmat4x3> |
| 1940 | 2275 |
auto static constexpr internal_format_compressed_srgb = |
| 1941 | 2276 |
GLenum{GL_COMPRESSED_SRGB};
|
| 1942 | 2277 |
auto static constexpr integer = bool(*""); |
| 2278 |
+ auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) && |
|
| 2279 |
+ sizeof(glm::dmat4x3) < sizeof(GLint) |
|
| 2280 |
+ ? type |
|
| 2281 |
+ : glsl; |
|
| 1943 | 2282 |
void static uniform(GLint location, glm::dmat4x3 const & value) |
| 1944 | 2283 |
{
|
| 1945 | 2284 |
if (GLBase::debug() >= 1) |
| ... | ... |
@@ -1977,6 +2316,11 @@ template <> struct GLTraits::Value<glm::dmat4x3> |
| 1977 | 2316 |
} |
| 1978 | 2317 |
}; |
| 1979 | 2318 |
|
| 2319 |
+template <> struct GLTraits::ValueID<GLTraits::Value<glm::dmat4x3>::id> |
|
| 2320 |
+{
|
|
| 2321 |
+ using Value = glm::dmat4x3; |
|
| 2322 |
+}; |
|
| 2323 |
+ |
|
| 1980 | 2324 |
template <> struct GLTraits::Value<glm::dmat4> |
| 1981 | 2325 |
{
|
| 1982 | 2326 |
auto static constexpr name = "glm::dmat4"; |
| ... | ... |
@@ -1992,6 +2336,10 @@ template <> struct GLTraits::Value<glm::dmat4> |
| 1992 | 2336 |
auto static constexpr internal_format_compressed_srgb = |
| 1993 | 2337 |
GLenum{GL_COMPRESSED_SRGB_ALPHA};
|
| 1994 | 2338 |
auto static constexpr integer = bool(*""); |
| 2339 |
+ auto static constexpr id = (glsl == GL_INT || glsl == GL_UNSIGNED_INT) && |
|
| 2340 |
+ sizeof(glm::dmat4) < sizeof(GLint) |
|
| 2341 |
+ ? type |
|
| 2342 |
+ : glsl; |
|
| 1995 | 2343 |
void static uniform(GLint location, glm::dmat4 const & value) |
| 1996 | 2344 |
{
|
| 1997 | 2345 |
if (GLBase::debug() >= 1) |
| ... | ... |
@@ -2029,3 +2377,8 @@ template <> struct GLTraits::Value<glm::dmat4> |
| 2029 | 2377 |
} |
| 2030 | 2378 |
}; |
| 2031 | 2379 |
|
| 2380 |
+template <> struct GLTraits::ValueID<GLTraits::Value<glm::dmat4>::id> |
|
| 2381 |
+{
|
|
| 2382 |
+ using Value = glm::dmat4; |
|
| 2383 |
+}; |
|
| 2384 |
+ |
| 1 | 1 |
new file mode 100644 |
| ... | ... |
@@ -0,0 +1,2031 @@ |
| 1 |
+class GLTraits |
|
| 2 |
+{
|
|
| 3 |
+ |
|
| 4 |
+ public: |
|
| 5 |
+ template <typename> struct Value; |
|
| 6 |
+}; |
|
| 7 |
+ |
|
| 8 |
+template <> struct GLTraits::Value<GLfloat> |
|
| 9 |
+{
|
|
| 10 |
+ auto static constexpr name = "GLfloat"; |
|
| 11 |
+ auto static constexpr columns = GLint{1};
|
|
| 12 |
+ auto static constexpr rows = GLint{1};
|
|
| 13 |
+ auto static constexpr glsl = GLenum{GL_FLOAT};
|
|
| 14 |
+ auto static constexpr format = GLenum{GL_RED};
|
|
| 15 |
+ auto static constexpr type = GLenum{GL_FLOAT};
|
|
| 16 |
+ auto static constexpr internal_format = GLenum{GL_R32F};
|
|
| 17 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SR8_EXT};
|
|
| 18 |
+ auto static constexpr internal_format_compressed = |
|
| 19 |
+ GLenum{GL_COMPRESSED_RED};
|
|
| 20 |
+ auto static constexpr internal_format_compressed_srgb = |
|
| 21 |
+ GLenum{GL_COMPRESSED_SRGB};
|
|
| 22 |
+ auto static constexpr integer = bool(*""); |
|
| 23 |
+ void static uniform(GLint location, GLfloat const & value) |
|
| 24 |
+ {
|
|
| 25 |
+ if (GLBase::debug() >= 1) |
|
| 26 |
+ GLBase::check_supported({2, 0}, {});
|
|
| 27 |
+ glUniform1f(location, (value)); |
|
| 28 |
+ } |
|
| 29 |
+ void static vertex_attrib(GLint location, GLfloat const & value) |
|
| 30 |
+ {
|
|
| 31 |
+ if (GLBase::debug() >= 1) |
|
| 32 |
+ GLBase::check_supported({2, 0}, {});
|
|
| 33 |
+ if (location == -1) |
|
| 34 |
+ return; |
|
| 35 |
+ for (auto column = GLuint{0}; column < columns; ++column)
|
|
| 36 |
+ glVertexAttrib1f((GLuint)location + column, (value)); |
|
| 37 |
+ } |
|
| 38 |
+ void static vertex_attrib_pointer( |
|
| 39 |
+ GLint location, |
|
| 40 |
+ std::size_t offset = 0, |
|
| 41 |
+ std::size_t stride = sizeof(GLfloat)) |
|
| 42 |
+ {
|
|
| 43 |
+ if (GLBase::debug() >= 1) |
|
| 44 |
+ GLBase::check_supported({2, 0}, {});
|
|
| 45 |
+ if (location == -1) |
|
| 46 |
+ return; |
|
| 47 |
+ auto constexpr sizeof_column = sizeof(GLfloat) / columns; |
|
| 48 |
+ for (auto column = GLuint{0}; column < columns; ++column)
|
|
| 49 |
+ glVertexAttribPointer( |
|
| 50 |
+ (GLuint)location + column, |
|
| 51 |
+ rows, |
|
| 52 |
+ type, |
|
| 53 |
+ GL_FALSE, |
|
| 54 |
+ (GLsizei)stride, |
|
| 55 |
+ (void const *)(offset + sizeof_column * column)); |
|
| 56 |
+ } |
|
| 57 |
+}; |
|
| 58 |
+ |
|
| 59 |
+template <> struct GLTraits::Value<bool> |
|
| 60 |
+{
|
|
| 61 |
+ auto static constexpr name = "bool"; |
|
| 62 |
+ auto static constexpr columns = GLint{1};
|
|
| 63 |
+ auto static constexpr rows = GLint{1};
|
|
| 64 |
+ auto static constexpr glsl = GLenum{GL_BOOL};
|
|
| 65 |
+ auto static constexpr format = GLenum{GL_RED_INTEGER};
|
|
| 66 |
+ auto static constexpr type = GLenum{GL_BYTE};
|
|
| 67 |
+ auto static constexpr internal_format = GLenum{GL_R8I};
|
|
| 68 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SR8_EXT};
|
|
| 69 |
+ auto static constexpr internal_format_compressed = |
|
| 70 |
+ GLenum{GL_COMPRESSED_RED};
|
|
| 71 |
+ auto static constexpr internal_format_compressed_srgb = |
|
| 72 |
+ GLenum{GL_COMPRESSED_SRGB};
|
|
| 73 |
+ auto static constexpr integer = bool(*"_INTEGER"); |
|
| 74 |
+ void static uniform(GLint location, bool const & value) |
|
| 75 |
+ {
|
|
| 76 |
+ if (GLBase::debug() >= 1) |
|
| 77 |
+ GLBase::check_supported({2, 0}, {});
|
|
| 78 |
+ glUniform1i(location, (value)); |
|
| 79 |
+ } |
|
| 80 |
+ void static vertex_attrib(GLint location, bool const & value) |
|
| 81 |
+ {
|
|
| 82 |
+ if (GLBase::debug() >= 1) |
|
| 83 |
+ GLBase::check_supported({3, 0}, {});
|
|
| 84 |
+ if (location == -1) |
|
| 85 |
+ return; |
|
| 86 |
+ for (auto column = GLuint{0}; column < columns; ++column)
|
|
| 87 |
+ glVertexAttribI1i((GLuint)location + column, (value)); |
|
| 88 |
+ } |
|
| 89 |
+ void static vertex_attrib_pointer( |
|
| 90 |
+ GLint location, |
|
| 91 |
+ std::size_t offset = 0, |
|
| 92 |
+ std::size_t stride = sizeof(bool)) |
|
| 93 |
+ {
|
|
| 94 |
+ if (GLBase::debug() >= 1) |
|
| 95 |
+ GLBase::check_supported({3, 0}, {});
|
|
| 96 |
+ if (location == -1) |
|
| 97 |
+ return; |
|
| 98 |
+ auto constexpr sizeof_column = sizeof(bool) / columns; |
|
| 99 |
+ for (auto column = GLuint{0}; column < columns; ++column)
|
|
| 100 |
+ glVertexAttribIPointer( |
|
| 101 |
+ (GLuint)location + column, |
|
| 102 |
+ rows, |
|
| 103 |
+ type, |
|
| 104 |
+ (GLsizei)stride, |
|
| 105 |
+ (void const *)(offset + sizeof_column * column)); |
|
| 106 |
+ } |
|
| 107 |
+}; |
|
| 108 |
+ |
|
| 109 |
+template <> struct GLTraits::Value<GLbyte> |
|
| 110 |
+{
|
|
| 111 |
+ auto static constexpr name = "GLbyte"; |
|
| 112 |
+ auto static constexpr columns = GLint{1};
|
|
| 113 |
+ auto static constexpr rows = GLint{1};
|
|
| 114 |
+ auto static constexpr glsl = GLenum{GL_INT};
|
|
| 115 |
+ auto static constexpr format = GLenum{GL_RED_INTEGER};
|
|
| 116 |
+ auto static constexpr type = GLenum{GL_BYTE};
|
|
| 117 |
+ auto static constexpr internal_format = GLenum{GL_R8I};
|
|
| 118 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SR8_EXT};
|
|
| 119 |
+ auto static constexpr internal_format_compressed = |
|
| 120 |
+ GLenum{GL_COMPRESSED_RED};
|
|
| 121 |
+ auto static constexpr internal_format_compressed_srgb = |
|
| 122 |
+ GLenum{GL_COMPRESSED_SRGB};
|
|
| 123 |
+ auto static constexpr integer = bool(*"_INTEGER"); |
|
| 124 |
+ void static uniform(GLint location, GLbyte const & value) |
|
| 125 |
+ {
|
|
| 126 |
+ if (GLBase::debug() >= 1) |
|
| 127 |
+ GLBase::check_supported({2, 0}, {});
|
|
| 128 |
+ glUniform1i(location, (value)); |
|
| 129 |
+ } |
|
| 130 |
+ void static vertex_attrib(GLint location, GLbyte const & value) |
|
| 131 |
+ {
|
|
| 132 |
+ if (GLBase::debug() >= 1) |
|
| 133 |
+ GLBase::check_supported({3, 0}, {});
|
|
| 134 |
+ if (location == -1) |
|
| 135 |
+ return; |
|
| 136 |
+ for (auto column = GLuint{0}; column < columns; ++column)
|
|
| 137 |
+ glVertexAttribI1i((GLuint)location + column, (value)); |
|
| 138 |
+ } |
|
| 139 |
+ void static vertex_attrib_pointer( |
|
| 140 |
+ GLint location, |
|
| 141 |
+ std::size_t offset = 0, |
|
| 142 |
+ std::size_t stride = sizeof(GLbyte)) |
|
| 143 |
+ {
|
|
| 144 |
+ if (GLBase::debug() >= 1) |
|
| 145 |
+ GLBase::check_supported({3, 0}, {});
|
|
| 146 |
+ if (location == -1) |
|
| 147 |
+ return; |
|
| 148 |
+ auto constexpr sizeof_column = sizeof(GLbyte) / columns; |
|
| 149 |
+ for (auto column = GLuint{0}; column < columns; ++column)
|
|
| 150 |
+ glVertexAttribIPointer( |
|
| 151 |
+ (GLuint)location + column, |
|
| 152 |
+ rows, |
|
| 153 |
+ type, |
|
| 154 |
+ (GLsizei)stride, |
|
| 155 |
+ (void const *)(offset + sizeof_column * column)); |
|
| 156 |
+ } |
|
| 157 |
+}; |
|
| 158 |
+ |
|
| 159 |
+template <> struct GLTraits::Value<GLshort> |
|
| 160 |
+{
|
|
| 161 |
+ auto static constexpr name = "GLshort"; |
|
| 162 |
+ auto static constexpr columns = GLint{1};
|
|
| 163 |
+ auto static constexpr rows = GLint{1};
|
|
| 164 |
+ auto static constexpr glsl = GLenum{GL_INT};
|
|
| 165 |
+ auto static constexpr format = GLenum{GL_RED_INTEGER};
|
|
| 166 |
+ auto static constexpr type = GLenum{GL_SHORT};
|
|
| 167 |
+ auto static constexpr internal_format = GLenum{GL_R16I};
|
|
| 168 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SR8_EXT};
|
|
| 169 |
+ auto static constexpr internal_format_compressed = |
|
| 170 |
+ GLenum{GL_COMPRESSED_RED};
|
|
| 171 |
+ auto static constexpr internal_format_compressed_srgb = |
|
| 172 |
+ GLenum{GL_COMPRESSED_SRGB};
|
|
| 173 |
+ auto static constexpr integer = bool(*"_INTEGER"); |
|
| 174 |
+ void static uniform(GLint location, GLshort const & value) |
|
| 175 |
+ {
|
|
| 176 |
+ if (GLBase::debug() >= 1) |
|
| 177 |
+ GLBase::check_supported({2, 0}, {});
|
|
| 178 |
+ glUniform1i(location, (value)); |
|
| 179 |
+ } |
|
| 180 |
+ void static vertex_attrib(GLint location, GLshort const & value) |
|
| 181 |
+ {
|
|
| 182 |
+ if (GLBase::debug() >= 1) |
|
| 183 |
+ GLBase::check_supported({3, 0}, {});
|
|
| 184 |
+ if (location == -1) |
|
| 185 |
+ return; |
|
| 186 |
+ for (auto column = GLuint{0}; column < columns; ++column)
|
|
| 187 |
+ glVertexAttribI1i((GLuint)location + column, (value)); |
|
| 188 |
+ } |
|
| 189 |
+ void static vertex_attrib_pointer( |
|
| 190 |
+ GLint location, |
|
| 191 |
+ std::size_t offset = 0, |
|
| 192 |
+ std::size_t stride = sizeof(GLshort)) |
|
| 193 |
+ {
|
|
| 194 |
+ if (GLBase::debug() >= 1) |
|
| 195 |
+ GLBase::check_supported({3, 0}, {});
|
|
| 196 |
+ if (location == -1) |
|
| 197 |
+ return; |
|
| 198 |
+ auto constexpr sizeof_column = sizeof(GLshort) / columns; |
|
| 199 |
+ for (auto column = GLuint{0}; column < columns; ++column)
|
|
| 200 |
+ glVertexAttribIPointer( |
|
| 201 |
+ (GLuint)location + column, |
|
| 202 |
+ rows, |
|
| 203 |
+ type, |
|
| 204 |
+ (GLsizei)stride, |
|
| 205 |
+ (void const *)(offset + sizeof_column * column)); |
|
| 206 |
+ } |
|
| 207 |
+}; |
|
| 208 |
+ |
|
| 209 |
+template <> struct GLTraits::Value<GLint> |
|
| 210 |
+{
|
|
| 211 |
+ auto static constexpr name = "GLint"; |
|
| 212 |
+ auto static constexpr columns = GLint{1};
|
|
| 213 |
+ auto static constexpr rows = GLint{1};
|
|
| 214 |
+ auto static constexpr glsl = GLenum{GL_INT};
|
|
| 215 |
+ auto static constexpr format = GLenum{GL_RED_INTEGER};
|
|
| 216 |
+ auto static constexpr type = GLenum{GL_INT};
|
|
| 217 |
+ auto static constexpr internal_format = GLenum{GL_R32I};
|
|
| 218 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SR8_EXT};
|
|
| 219 |
+ auto static constexpr internal_format_compressed = |
|
| 220 |
+ GLenum{GL_COMPRESSED_RED};
|
|
| 221 |
+ auto static constexpr internal_format_compressed_srgb = |
|
| 222 |
+ GLenum{GL_COMPRESSED_SRGB};
|
|
| 223 |
+ auto static constexpr integer = bool(*"_INTEGER"); |
|
| 224 |
+ void static uniform(GLint location, GLint const & value) |
|
| 225 |
+ {
|
|
| 226 |
+ if (GLBase::debug() >= 1) |
|
| 227 |
+ GLBase::check_supported({2, 0}, {});
|
|
| 228 |
+ glUniform1i(location, (value)); |
|
| 229 |
+ } |
|
| 230 |
+ void static vertex_attrib(GLint location, GLint const & value) |
|
| 231 |
+ {
|
|
| 232 |
+ if (GLBase::debug() >= 1) |
|
| 233 |
+ GLBase::check_supported({3, 0}, {});
|
|
| 234 |
+ if (location == -1) |
|
| 235 |
+ return; |
|
| 236 |
+ for (auto column = GLuint{0}; column < columns; ++column)
|
|
| 237 |
+ glVertexAttribI1i((GLuint)location + column, (value)); |
|
| 238 |
+ } |
|
| 239 |
+ void static vertex_attrib_pointer( |
|
| 240 |
+ GLint location, |
|
| 241 |
+ std::size_t offset = 0, |
|
| 242 |
+ std::size_t stride = sizeof(GLint)) |
|
| 243 |
+ {
|
|
| 244 |
+ if (GLBase::debug() >= 1) |
|
| 245 |
+ GLBase::check_supported({3, 0}, {});
|
|
| 246 |
+ if (location == -1) |
|
| 247 |
+ return; |
|
| 248 |
+ auto constexpr sizeof_column = sizeof(GLint) / columns; |
|
| 249 |
+ for (auto column = GLuint{0}; column < columns; ++column)
|
|
| 250 |
+ glVertexAttribIPointer( |
|
| 251 |
+ (GLuint)location + column, |
|
| 252 |
+ rows, |
|
| 253 |
+ type, |
|
| 254 |
+ (GLsizei)stride, |
|
| 255 |
+ (void const *)(offset + sizeof_column * column)); |
|
| 256 |
+ } |
|
| 257 |
+}; |
|
| 258 |
+ |
|
| 259 |
+template <> struct GLTraits::Value<GLubyte> |
|
| 260 |
+{
|
|
| 261 |
+ auto static constexpr name = "GLubyte"; |
|
| 262 |
+ auto static constexpr columns = GLint{1};
|
|
| 263 |
+ auto static constexpr rows = GLint{1};
|
|
| 264 |
+ auto static constexpr glsl = GLenum{GL_UNSIGNED_INT};
|
|
| 265 |
+ auto static constexpr format = GLenum{GL_RED_INTEGER};
|
|
| 266 |
+ auto static constexpr type = GLenum{GL_UNSIGNED_BYTE};
|
|
| 267 |
+ auto static constexpr internal_format = GLenum{GL_R8UI};
|
|
| 268 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SR8_EXT};
|
|
| 269 |
+ auto static constexpr internal_format_compressed = |
|
| 270 |
+ GLenum{GL_COMPRESSED_RED};
|
|
| 271 |
+ auto static constexpr internal_format_compressed_srgb = |
|
| 272 |
+ GLenum{GL_COMPRESSED_SRGB};
|
|
| 273 |
+ auto static constexpr integer = bool(*"_INTEGER"); |
|
| 274 |
+ void static uniform(GLint location, GLubyte const & value) |
|
| 275 |
+ {
|
|
| 276 |
+ if (GLBase::debug() >= 1) |
|
| 277 |
+ GLBase::check_supported({3, 0}, {});
|
|
| 278 |
+ glUniform1ui(location, (value)); |
|
| 279 |
+ } |
|
| 280 |
+ void static vertex_attrib(GLint location, GLubyte const & value) |
|
| 281 |
+ {
|
|
| 282 |
+ if (GLBase::debug() >= 1) |
|
| 283 |
+ GLBase::check_supported({3, 0}, {});
|
|
| 284 |
+ if (location == -1) |
|
| 285 |
+ return; |
|
| 286 |
+ for (auto column = GLuint{0}; column < columns; ++column)
|
|
| 287 |
+ glVertexAttribI1ui((GLuint)location + column, (value)); |
|
| 288 |
+ } |
|
| 289 |
+ void static vertex_attrib_pointer( |
|
| 290 |
+ GLint location, |
|
| 291 |
+ std::size_t offset = 0, |
|
| 292 |
+ std::size_t stride = sizeof(GLubyte)) |
|
| 293 |
+ {
|
|
| 294 |
+ if (GLBase::debug() >= 1) |
|
| 295 |
+ GLBase::check_supported({3, 0}, {});
|
|
| 296 |
+ if (location == -1) |
|
| 297 |
+ return; |
|
| 298 |
+ auto constexpr sizeof_column = sizeof(GLubyte) / columns; |
|
| 299 |
+ for (auto column = GLuint{0}; column < columns; ++column)
|
|
| 300 |
+ glVertexAttribIPointer( |
|
| 301 |
+ (GLuint)location + column, |
|
| 302 |
+ rows, |
|
| 303 |
+ type, |
|
| 304 |
+ (GLsizei)stride, |
|
| 305 |
+ (void const *)(offset + sizeof_column * column)); |
|
| 306 |
+ } |
|
| 307 |
+}; |
|
| 308 |
+ |
|
| 309 |
+template <> struct GLTraits::Value<GLushort> |
|
| 310 |
+{
|
|
| 311 |
+ auto static constexpr name = "GLushort"; |
|
| 312 |
+ auto static constexpr columns = GLint{1};
|
|
| 313 |
+ auto static constexpr rows = GLint{1};
|
|
| 314 |
+ auto static constexpr glsl = GLenum{GL_UNSIGNED_INT};
|
|
| 315 |
+ auto static constexpr format = GLenum{GL_RED_INTEGER};
|
|
| 316 |
+ auto static constexpr type = GLenum{GL_UNSIGNED_SHORT};
|
|
| 317 |
+ auto static constexpr internal_format = GLenum{GL_R16UI};
|
|
| 318 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SR8_EXT};
|
|
| 319 |
+ auto static constexpr internal_format_compressed = |
|
| 320 |
+ GLenum{GL_COMPRESSED_RED};
|
|
| 321 |
+ auto static constexpr internal_format_compressed_srgb = |
|
| 322 |
+ GLenum{GL_COMPRESSED_SRGB};
|
|
| 323 |
+ auto static constexpr integer = bool(*"_INTEGER"); |
|
| 324 |
+ void static uniform(GLint location, GLushort const & value) |
|
| 325 |
+ {
|
|
| 326 |
+ if (GLBase::debug() >= 1) |
|
| 327 |
+ GLBase::check_supported({3, 0}, {});
|
|
| 328 |
+ glUniform1ui(location, (value)); |
|
| 329 |
+ } |
|
| 330 |
+ void static vertex_attrib(GLint location, GLushort const & value) |
|
| 331 |
+ {
|
|
| 332 |
+ if (GLBase::debug() >= 1) |
|
| 333 |
+ GLBase::check_supported({3, 0}, {});
|
|
| 334 |
+ if (location == -1) |
|
| 335 |
+ return; |
|
| 336 |
+ for (auto column = GLuint{0}; column < columns; ++column)
|
|
| 337 |
+ glVertexAttribI1ui((GLuint)location + column, (value)); |
|
| 338 |
+ } |
|
| 339 |
+ void static vertex_attrib_pointer( |
|
| 340 |
+ GLint location, |
|
| 341 |
+ std::size_t offset = 0, |
|
| 342 |
+ std::size_t stride = sizeof(GLushort)) |
|
| 343 |
+ {
|
|
| 344 |
+ if (GLBase::debug() >= 1) |
|
| 345 |
+ GLBase::check_supported({3, 0}, {});
|
|
| 346 |
+ if (location == -1) |
|
| 347 |
+ return; |
|
| 348 |
+ auto constexpr sizeof_column = sizeof(GLushort) / columns; |
|
| 349 |
+ for (auto column = GLuint{0}; column < columns; ++column)
|
|
| 350 |
+ glVertexAttribIPointer( |
|
| 351 |
+ (GLuint)location + column, |
|
| 352 |
+ rows, |
|
| 353 |
+ type, |
|
| 354 |
+ (GLsizei)stride, |
|
| 355 |
+ (void const *)(offset + sizeof_column * column)); |
|
| 356 |
+ } |
|
| 357 |
+}; |
|
| 358 |
+ |
|
| 359 |
+template <> struct GLTraits::Value<GLuint> |
|
| 360 |
+{
|
|
| 361 |
+ auto static constexpr name = "GLuint"; |
|
| 362 |
+ auto static constexpr columns = GLint{1};
|
|
| 363 |
+ auto static constexpr rows = GLint{1};
|
|
| 364 |
+ auto static constexpr glsl = GLenum{GL_UNSIGNED_INT};
|
|
| 365 |
+ auto static constexpr format = GLenum{GL_RED_INTEGER};
|
|
| 366 |
+ auto static constexpr type = GLenum{GL_UNSIGNED_INT};
|
|
| 367 |
+ auto static constexpr internal_format = GLenum{GL_R32UI};
|
|
| 368 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SR8_EXT};
|
|
| 369 |
+ auto static constexpr internal_format_compressed = |
|
| 370 |
+ GLenum{GL_COMPRESSED_RED};
|
|
| 371 |
+ auto static constexpr internal_format_compressed_srgb = |
|
| 372 |
+ GLenum{GL_COMPRESSED_SRGB};
|
|
| 373 |
+ auto static constexpr integer = bool(*"_INTEGER"); |
|
| 374 |
+ void static uniform(GLint location, GLuint const & value) |
|
| 375 |
+ {
|
|
| 376 |
+ if (GLBase::debug() >= 1) |
|
| 377 |
+ GLBase::check_supported({3, 0}, {});
|
|
| 378 |
+ glUniform1ui(location, (value)); |
|
| 379 |
+ } |
|
| 380 |
+ void static vertex_attrib(GLint location, GLuint const & value) |
|
| 381 |
+ {
|
|
| 382 |
+ if (GLBase::debug() >= 1) |
|
| 383 |
+ GLBase::check_supported({3, 0}, {});
|
|
| 384 |
+ if (location == -1) |
|
| 385 |
+ return; |
|
| 386 |
+ for (auto column = GLuint{0}; column < columns; ++column)
|
|
| 387 |
+ glVertexAttribI1ui((GLuint)location + column, (value)); |
|
| 388 |
+ } |
|
| 389 |
+ void static vertex_attrib_pointer( |
|
| 390 |
+ GLint location, |
|
| 391 |
+ std::size_t offset = 0, |
|
| 392 |
+ std::size_t stride = sizeof(GLuint)) |
|
| 393 |
+ {
|
|
| 394 |
+ if (GLBase::debug() >= 1) |
|
| 395 |
+ GLBase::check_supported({3, 0}, {});
|
|
| 396 |
+ if (location == -1) |
|
| 397 |
+ return; |
|
| 398 |
+ auto constexpr sizeof_column = sizeof(GLuint) / columns; |
|
| 399 |
+ for (auto column = GLuint{0}; column < columns; ++column)
|
|
| 400 |
+ glVertexAttribIPointer( |
|
| 401 |
+ (GLuint)location + column, |
|
| 402 |
+ rows, |
|
| 403 |
+ type, |
|
| 404 |
+ (GLsizei)stride, |
|
| 405 |
+ (void const *)(offset + sizeof_column * column)); |
|
| 406 |
+ } |
|
| 407 |
+}; |
|
| 408 |
+ |
|
| 409 |
+template <> struct GLTraits::Value<GLdouble> |
|
| 410 |
+{
|
|
| 411 |
+ auto static constexpr name = "GLdouble"; |
|
| 412 |
+ auto static constexpr columns = GLint{1};
|
|
| 413 |
+ auto static constexpr rows = GLint{1};
|
|
| 414 |
+ auto static constexpr glsl = GLenum{GL_DOUBLE};
|
|
| 415 |
+ auto static constexpr format = GLenum{GL_RED};
|
|
| 416 |
+ auto static constexpr type = GLenum{GL_DOUBLE};
|
|
| 417 |
+ auto static constexpr internal_format = GLenum{GL_RED};
|
|
| 418 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SR8_EXT};
|
|
| 419 |
+ auto static constexpr internal_format_compressed = |
|
| 420 |
+ GLenum{GL_COMPRESSED_RED};
|
|
| 421 |
+ auto static constexpr internal_format_compressed_srgb = |
|
| 422 |
+ GLenum{GL_COMPRESSED_SRGB};
|
|
| 423 |
+ auto static constexpr integer = bool(*""); |
|
| 424 |
+ void static uniform(GLint location, GLdouble const & value) |
|
| 425 |
+ {
|
|
| 426 |
+ if (GLBase::debug() >= 1) |
|
| 427 |
+ GLBase::check_supported({4, 0}, "GL_ARB_gpu_shader_fp64");
|
|
| 428 |
+ glUniform1d(location, (value)); |
|
| 429 |
+ } |
|
| 430 |
+ void static vertex_attrib(GLint location, GLdouble const & value) |
|
| 431 |
+ {
|
|
| 432 |
+ if (GLBase::debug() >= 1) |
|
| 433 |
+ GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit");
|
|
| 434 |
+ if (location == -1) |
|
| 435 |
+ return; |
|
| 436 |
+ for (auto column = GLuint{0}; column < columns; ++column)
|
|
| 437 |
+ glVertexAttribL1d((GLuint)location + column, (value)); |
|
| 438 |
+ } |
|
| 439 |
+ void static vertex_attrib_pointer( |
|
| 440 |
+ GLint location, |
|
| 441 |
+ std::size_t offset = 0, |
|
| 442 |
+ std::size_t stride = sizeof(GLdouble)) |
|
| 443 |
+ {
|
|
| 444 |
+ if (GLBase::debug() >= 1) |
|
| 445 |
+ GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit");
|
|
| 446 |
+ if (location == -1) |
|
| 447 |
+ return; |
|
| 448 |
+ auto constexpr sizeof_column = sizeof(GLdouble) / columns; |
|
| 449 |
+ for (auto column = GLuint{0}; column < columns; ++column)
|
|
| 450 |
+ glVertexAttribLPointer( |
|
| 451 |
+ (GLuint)location + column, |
|
| 452 |
+ rows, |
|
| 453 |
+ type, |
|
| 454 |
+ (GLsizei)stride, |
|
| 455 |
+ (void const *)(offset + sizeof_column * column)); |
|
| 456 |
+ } |
|
| 457 |
+}; |
|
| 458 |
+ |
|
| 459 |
+ |
|
| 460 |
+template <> struct GLTraits::Value<glm::vec2> |
|
| 461 |
+{
|
|
| 462 |
+ auto static constexpr name = "glm::vec2"; |
|
| 463 |
+ auto static constexpr columns = GLint{1};
|
|
| 464 |
+ auto static constexpr rows = GLint{2};
|
|
| 465 |
+ auto static constexpr glsl = GLenum{GL_FLOAT_VEC2};
|
|
| 466 |
+ auto static constexpr format = GLenum{GL_RG};
|
|
| 467 |
+ auto static constexpr type = GLenum{GL_FLOAT};
|
|
| 468 |
+ auto static constexpr internal_format = GLenum{GL_RG32F};
|
|
| 469 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRG8_EXT};
|
|
| 470 |
+ auto static constexpr internal_format_compressed = |
|
| 471 |
+ GLenum{GL_COMPRESSED_RG};
|
|
| 472 |
+ auto static constexpr internal_format_compressed_srgb = |
|
| 473 |
+ GLenum{GL_COMPRESSED_SRGB};
|
|
| 474 |
+ auto static constexpr integer = bool(*""); |
|
| 475 |
+ void static uniform(GLint location, glm::vec2 const & value) |
|
| 476 |
+ {
|
|
| 477 |
+ if (GLBase::debug() >= 1) |
|
| 478 |
+ GLBase::check_supported({2, 0}, {});
|
|
| 479 |
+ glUniform2fv(location, 1, glm::value_ptr(value)); |
|
| 480 |
+ } |
|
| 481 |
+ void static vertex_attrib(GLint location, glm::vec2 const & value) |
|
| 482 |
+ {
|
|
| 483 |
+ if (GLBase::debug() >= 1) |
|
| 484 |
+ GLBase::check_supported({2, 0}, {});
|
|
| 485 |
+ if (location == -1) |
|
| 486 |
+ return; |
|
| 487 |
+ for (auto column = GLuint{0}; column < columns; ++column)
|
|
| 488 |
+ glVertexAttrib2fv( |
|
| 489 |
+ (GLuint)location + column, |
|
| 490 |
+ glm::value_ptr(value) + rows * column); |
|
| 491 |
+ } |
|
| 492 |
+ void static vertex_attrib_pointer( |
|
| 493 |
+ GLint location, |
|
| 494 |
+ std::size_t offset = 0, |
|
| 495 |
+ std::size_t stride = sizeof(glm::vec2)) |
|
| 496 |
+ {
|
|
| 497 |
+ if (GLBase::debug() >= 1) |
|
| 498 |
+ GLBase::check_supported({2, 0}, {});
|
|
| 499 |
+ if (location == -1) |
|
| 500 |
+ return; |
|
| 501 |
+ auto constexpr sizeof_column = sizeof(glm::vec2) / columns; |
|
| 502 |
+ for (auto column = GLuint{0}; column < columns; ++column)
|
|
| 503 |
+ glVertexAttribPointer( |
|
| 504 |
+ (GLuint)location + column, |
|
| 505 |
+ rows, |
|
| 506 |
+ type, |
|
| 507 |
+ GL_FALSE, |
|
| 508 |
+ (GLsizei)stride, |
|
| 509 |
+ (void const *)(offset + sizeof_column * column)); |
|
| 510 |
+ } |
|
| 511 |
+}; |
|
| 512 |
+ |
|
| 513 |
+template <> struct GLTraits::Value<glm::vec3> |
|
| 514 |
+{
|
|
| 515 |
+ auto static constexpr name = "glm::vec3"; |
|
| 516 |
+ auto static constexpr columns = GLint{1};
|
|
| 517 |
+ auto static constexpr rows = GLint{3};
|
|
| 518 |
+ auto static constexpr glsl = GLenum{GL_FLOAT_VEC3};
|
|
| 519 |
+ auto static constexpr format = GLenum{GL_RGB};
|
|
| 520 |
+ auto static constexpr type = GLenum{GL_FLOAT};
|
|
| 521 |
+ auto static constexpr internal_format = GLenum{GL_RGB32F};
|
|
| 522 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRGB8};
|
|
| 523 |
+ auto static constexpr internal_format_compressed = |
|
| 524 |
+ GLenum{GL_COMPRESSED_RGB};
|
|
| 525 |
+ auto static constexpr internal_format_compressed_srgb = |
|
| 526 |
+ GLenum{GL_COMPRESSED_SRGB};
|
|
| 527 |
+ auto static constexpr integer = bool(*""); |
|
| 528 |
+ void static uniform(GLint location, glm::vec3 const & value) |
|
| 529 |
+ {
|
|
| 530 |
+ if (GLBase::debug() >= 1) |
|
| 531 |
+ GLBase::check_supported({2, 0}, {});
|
|
| 532 |
+ glUniform3fv(location, 1, glm::value_ptr(value)); |
|
| 533 |
+ } |
|
| 534 |
+ void static vertex_attrib(GLint location, glm::vec3 const & value) |
|
| 535 |
+ {
|
|
| 536 |
+ if (GLBase::debug() >= 1) |
|
| 537 |
+ GLBase::check_supported({2, 0}, {});
|
|
| 538 |
+ if (location == -1) |
|
| 539 |
+ return; |
|
| 540 |
+ for (auto column = GLuint{0}; column < columns; ++column)
|
|
| 541 |
+ glVertexAttrib3fv( |
|
| 542 |
+ (GLuint)location + column, |
|
| 543 |
+ glm::value_ptr(value) + rows * column); |
|
| 544 |
+ } |
|
| 545 |
+ void static vertex_attrib_pointer( |
|
| 546 |
+ GLint location, |
|
| 547 |
+ std::size_t offset = 0, |
|
| 548 |
+ std::size_t stride = sizeof(glm::vec3)) |
|
| 549 |
+ {
|
|
| 550 |
+ if (GLBase::debug() >= 1) |
|
| 551 |
+ GLBase::check_supported({2, 0}, {});
|
|
| 552 |
+ if (location == -1) |
|
| 553 |
+ return; |
|
| 554 |
+ auto constexpr sizeof_column = sizeof(glm::vec3) / columns; |
|
| 555 |
+ for (auto column = GLuint{0}; column < columns; ++column)
|
|
| 556 |
+ glVertexAttribPointer( |
|
| 557 |
+ (GLuint)location + column, |
|
| 558 |
+ rows, |
|
| 559 |
+ type, |
|
| 560 |
+ GL_FALSE, |
|
| 561 |
+ (GLsizei)stride, |
|
| 562 |
+ (void const *)(offset + sizeof_column * column)); |
|
| 563 |
+ } |
|
| 564 |
+}; |
|
| 565 |
+ |
|
| 566 |
+template <> struct GLTraits::Value<glm::vec4> |
|
| 567 |
+{
|
|
| 568 |
+ auto static constexpr name = "glm::vec4"; |
|
| 569 |
+ auto static constexpr columns = GLint{1};
|
|
| 570 |
+ auto static constexpr rows = GLint{4};
|
|
| 571 |
+ auto static constexpr glsl = GLenum{GL_FLOAT_VEC4};
|
|
| 572 |
+ auto static constexpr format = GLenum{GL_RGBA};
|
|
| 573 |
+ auto static constexpr type = GLenum{GL_FLOAT};
|
|
| 574 |
+ auto static constexpr internal_format = GLenum{GL_RGBA32F};
|
|
| 575 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRGB8_ALPHA8};
|
|
| 576 |
+ auto static constexpr internal_format_compressed = |
|
| 577 |
+ GLenum{GL_COMPRESSED_RGBA};
|
|
| 578 |
+ auto static constexpr internal_format_compressed_srgb = |
|
| 579 |
+ GLenum{GL_COMPRESSED_SRGB_ALPHA};
|
|
| 580 |
+ auto static constexpr integer = bool(*""); |
|
| 581 |
+ void static uniform(GLint location, glm::vec4 const & value) |
|
| 582 |
+ {
|
|
| 583 |
+ if (GLBase::debug() >= 1) |
|
| 584 |
+ GLBase::check_supported({2, 0}, {});
|
|
| 585 |
+ glUniform4fv(location, 1, glm::value_ptr(value)); |
|
| 586 |
+ } |
|
| 587 |
+ void static vertex_attrib(GLint location, glm::vec4 const & value) |
|
| 588 |
+ {
|
|
| 589 |
+ if (GLBase::debug() >= 1) |
|
| 590 |
+ GLBase::check_supported({2, 0}, {});
|
|
| 591 |
+ if (location == -1) |
|
| 592 |
+ return; |
|
| 593 |
+ for (auto column = GLuint{0}; column < columns; ++column)
|
|
| 594 |
+ glVertexAttrib4fv( |
|
| 595 |
+ (GLuint)location + column, |
|
| 596 |
+ glm::value_ptr(value) + rows * column); |
|
| 597 |
+ } |
|
| 598 |
+ void static vertex_attrib_pointer( |
|
| 599 |
+ GLint location, |
|
| 600 |
+ std::size_t offset = 0, |
|
| 601 |
+ std::size_t stride = sizeof(glm::vec4)) |
|
| 602 |
+ {
|
|
| 603 |
+ if (GLBase::debug() >= 1) |
|
| 604 |
+ GLBase::check_supported({2, 0}, {});
|
|
| 605 |
+ if (location == -1) |
|
| 606 |
+ return; |
|
| 607 |
+ auto constexpr sizeof_column = sizeof(glm::vec4) / columns; |
|
| 608 |
+ for (auto column = GLuint{0}; column < columns; ++column)
|
|
| 609 |
+ glVertexAttribPointer( |
|
| 610 |
+ (GLuint)location + column, |
|
| 611 |
+ rows, |
|
| 612 |
+ type, |
|
| 613 |
+ GL_FALSE, |
|
| 614 |
+ (GLsizei)stride, |
|
| 615 |
+ (void const *)(offset + sizeof_column * column)); |
|
| 616 |
+ } |
|
| 617 |
+}; |
|
| 618 |
+ |
|
| 619 |
+template <> struct GLTraits::Value<glm::mat2> |
|
| 620 |
+{
|
|
| 621 |
+ auto static constexpr name = "glm::mat2"; |
|
| 622 |
+ auto static constexpr columns = GLint{2};
|
|
| 623 |
+ auto static constexpr rows = GLint{2};
|
|
| 624 |
+ auto static constexpr glsl = GLenum{GL_FLOAT_MAT2};
|
|
| 625 |
+ auto static constexpr format = GLenum{GL_RG};
|
|
| 626 |
+ auto static constexpr type = GLenum{GL_FLOAT};
|
|
| 627 |
+ auto static constexpr internal_format = GLenum{GL_RG32F};
|
|
| 628 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRG8_EXT};
|
|
| 629 |
+ auto static constexpr internal_format_compressed = |
|
| 630 |
+ GLenum{GL_COMPRESSED_RG};
|
|
| 631 |
+ auto static constexpr internal_format_compressed_srgb = |
|
| 632 |
+ GLenum{GL_COMPRESSED_SRGB};
|
|
| 633 |
+ auto static constexpr integer = bool(*""); |
|
| 634 |
+ void static uniform(GLint location, glm::mat2 const & value) |
|
| 635 |
+ {
|
|
| 636 |
+ if (GLBase::debug() >= 1) |
|
| 637 |
+ GLBase::check_supported({2, 0}, {});
|
|
| 638 |
+ glUniformMatrix2fv(location, 1, GL_FALSE, glm::value_ptr(value)); |
|
| 639 |
+ } |
|
| 640 |
+ void static vertex_attrib(GLint location, glm::mat2 const & value) |
|
| 641 |
+ {
|
|
| 642 |
+ if (GLBase::debug() >= 1) |
|
| 643 |
+ GLBase::check_supported({2, 0}, {});
|
|
| 644 |
+ if (location == -1) |
|
| 645 |
+ return; |
|
| 646 |
+ for (auto column = GLuint{0}; column < columns; ++column)
|
|
| 647 |
+ glVertexAttrib2fv( |
|
| 648 |
+ (GLuint)location + column, |
|
| 649 |
+ glm::value_ptr(value) + rows * column); |
|
| 650 |
+ } |
|
| 651 |
+ void static vertex_attrib_pointer( |
|
| 652 |
+ GLint location, |
|
| 653 |
+ std::size_t offset = 0, |
|
| 654 |
+ std::size_t stride = sizeof(glm::mat2)) |
|
| 655 |
+ {
|
|
| 656 |
+ if (GLBase::debug() >= 1) |
|
| 657 |
+ GLBase::check_supported({2, 0}, {});
|
|
| 658 |
+ if (location == -1) |
|
| 659 |
+ return; |
|
| 660 |
+ auto constexpr sizeof_column = sizeof(glm::mat2) / columns; |
|
| 661 |
+ for (auto column = GLuint{0}; column < columns; ++column)
|
|
| 662 |
+ glVertexAttribPointer( |
|
| 663 |
+ (GLuint)location + column, |
|
| 664 |
+ rows, |
|
| 665 |
+ type, |
|
| 666 |
+ GL_FALSE, |
|
| 667 |
+ (GLsizei)stride, |
|
| 668 |
+ (void const *)(offset + sizeof_column * column)); |
|
| 669 |
+ } |
|
| 670 |
+}; |
|
| 671 |
+ |
|
| 672 |
+template <> struct GLTraits::Value<glm::mat2x3> |
|
| 673 |
+{
|
|
| 674 |
+ auto static constexpr name = "glm::mat2x3"; |
|
| 675 |
+ auto static constexpr columns = GLint{2};
|
|
| 676 |
+ auto static constexpr rows = GLint{3};
|
|
| 677 |
+ auto static constexpr glsl = GLenum{GL_FLOAT_MAT2x3};
|
|
| 678 |
+ auto static constexpr format = GLenum{GL_RGB};
|
|
| 679 |
+ auto static constexpr type = GLenum{GL_FLOAT};
|
|
| 680 |
+ auto static constexpr internal_format = GLenum{GL_RGB32F};
|
|
| 681 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRGB8};
|
|
| 682 |
+ auto static constexpr internal_format_compressed = |
|
| 683 |
+ GLenum{GL_COMPRESSED_RGB};
|
|
| 684 |
+ auto static constexpr internal_format_compressed_srgb = |
|
| 685 |
+ GLenum{GL_COMPRESSED_SRGB};
|
|
| 686 |
+ auto static constexpr integer = bool(*""); |
|
| 687 |
+ void static uniform(GLint location, glm::mat2x3 const & value) |
|
| 688 |
+ {
|
|
| 689 |
+ if (GLBase::debug() >= 1) |
|
| 690 |
+ GLBase::check_supported({2, 1}, {});
|
|
| 691 |
+ glUniformMatrix2x3fv(location, 1, GL_FALSE, glm::value_ptr(value)); |
|
| 692 |
+ } |
|
| 693 |
+ void static vertex_attrib(GLint location, glm::mat2x3 const & value) |
|
| 694 |
+ {
|
|
| 695 |
+ if (GLBase::debug() >= 1) |
|
| 696 |
+ GLBase::check_supported({2, 0}, {});
|
|
| 697 |
+ if (location == -1) |
|
| 698 |
+ return; |
|
| 699 |
+ for (auto column = GLuint{0}; column < columns; ++column)
|
|
| 700 |
+ glVertexAttrib3fv( |
|
| 701 |
+ (GLuint)location + column, |
|
| 702 |
+ glm::value_ptr(value) + rows * column); |
|
| 703 |
+ } |
|
| 704 |
+ void static vertex_attrib_pointer( |
|
| 705 |
+ GLint location, |
|
| 706 |
+ std::size_t offset = 0, |
|
| 707 |
+ std::size_t stride = sizeof(glm::mat2x3)) |
|
| 708 |
+ {
|
|
| 709 |
+ if (GLBase::debug() >= 1) |
|
| 710 |
+ GLBase::check_supported({2, 0}, {});
|
|
| 711 |
+ if (location == -1) |
|
| 712 |
+ return; |
|
| 713 |
+ auto constexpr sizeof_column = sizeof(glm::mat2x3) / columns; |
|
| 714 |
+ for (auto column = GLuint{0}; column < columns; ++column)
|
|
| 715 |
+ glVertexAttribPointer( |
|
| 716 |
+ (GLuint)location + column, |
|
| 717 |
+ rows, |
|
| 718 |
+ type, |
|
| 719 |
+ GL_FALSE, |
|
| 720 |
+ (GLsizei)stride, |
|
| 721 |
+ (void const *)(offset + sizeof_column * column)); |
|
| 722 |
+ } |
|
| 723 |
+}; |
|
| 724 |
+ |
|
| 725 |
+template <> struct GLTraits::Value<glm::mat2x4> |
|
| 726 |
+{
|
|
| 727 |
+ auto static constexpr name = "glm::mat2x4"; |
|
| 728 |
+ auto static constexpr columns = GLint{2};
|
|
| 729 |
+ auto static constexpr rows = GLint{4};
|
|
| 730 |
+ auto static constexpr glsl = GLenum{GL_FLOAT_MAT2x4};
|
|
| 731 |
+ auto static constexpr format = GLenum{GL_RGBA};
|
|
| 732 |
+ auto static constexpr type = GLenum{GL_FLOAT};
|
|
| 733 |
+ auto static constexpr internal_format = GLenum{GL_RGBA32F};
|
|
| 734 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRGB8_ALPHA8};
|
|
| 735 |
+ auto static constexpr internal_format_compressed = |
|
| 736 |
+ GLenum{GL_COMPRESSED_RGBA};
|
|
| 737 |
+ auto static constexpr internal_format_compressed_srgb = |
|
| 738 |
+ GLenum{GL_COMPRESSED_SRGB_ALPHA};
|
|
| 739 |
+ auto static constexpr integer = bool(*""); |
|
| 740 |
+ void static uniform(GLint location, glm::mat2x4 const & value) |
|
| 741 |
+ {
|
|
| 742 |
+ if (GLBase::debug() >= 1) |
|
| 743 |
+ GLBase::check_supported({2, 1}, {});
|
|
| 744 |
+ glUniformMatrix2x4fv(location, 1, GL_FALSE, glm::value_ptr(value)); |
|
| 745 |
+ } |
|
| 746 |
+ void static vertex_attrib(GLint location, glm::mat2x4 const & value) |
|
| 747 |
+ {
|
|
| 748 |
+ if (GLBase::debug() >= 1) |
|
| 749 |
+ GLBase::check_supported({2, 0}, {});
|
|
| 750 |
+ if (location == -1) |
|
| 751 |
+ return; |
|
| 752 |
+ for (auto column = GLuint{0}; column < columns; ++column)
|
|
| 753 |
+ glVertexAttrib4fv( |
|
| 754 |
+ (GLuint)location + column, |
|
| 755 |
+ glm::value_ptr(value) + rows * column); |
|
| 756 |
+ } |
|
| 757 |
+ void static vertex_attrib_pointer( |
|
| 758 |
+ GLint location, |
|
| 759 |
+ std::size_t offset = 0, |
|
| 760 |
+ std::size_t stride = sizeof(glm::mat2x4)) |
|
| 761 |
+ {
|
|
| 762 |
+ if (GLBase::debug() >= 1) |
|
| 763 |
+ GLBase::check_supported({2, 0}, {});
|
|
| 764 |
+ if (location == -1) |
|
| 765 |
+ return; |
|
| 766 |
+ auto constexpr sizeof_column = sizeof(glm::mat2x4) / columns; |
|
| 767 |
+ for (auto column = GLuint{0}; column < columns; ++column)
|
|
| 768 |
+ glVertexAttribPointer( |
|
| 769 |
+ (GLuint)location + column, |
|
| 770 |
+ rows, |
|
| 771 |
+ type, |
|
| 772 |
+ GL_FALSE, |
|
| 773 |
+ (GLsizei)stride, |
|
| 774 |
+ (void const *)(offset + sizeof_column * column)); |
|
| 775 |
+ } |
|
| 776 |
+}; |
|
| 777 |
+ |
|
| 778 |
+template <> struct GLTraits::Value<glm::mat3x2> |
|
| 779 |
+{
|
|
| 780 |
+ auto static constexpr name = "glm::mat3x2"; |
|
| 781 |
+ auto static constexpr columns = GLint{3};
|
|
| 782 |
+ auto static constexpr rows = GLint{2};
|
|
| 783 |
+ auto static constexpr glsl = GLenum{GL_FLOAT_MAT3x2};
|
|
| 784 |
+ auto static constexpr format = GLenum{GL_RG};
|
|
| 785 |
+ auto static constexpr type = GLenum{GL_FLOAT};
|
|
| 786 |
+ auto static constexpr internal_format = GLenum{GL_RG32F};
|
|
| 787 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRG8_EXT};
|
|
| 788 |
+ auto static constexpr internal_format_compressed = |
|
| 789 |
+ GLenum{GL_COMPRESSED_RG};
|
|
| 790 |
+ auto static constexpr internal_format_compressed_srgb = |
|
| 791 |
+ GLenum{GL_COMPRESSED_SRGB};
|
|
| 792 |
+ auto static constexpr integer = bool(*""); |
|
| 793 |
+ void static uniform(GLint location, glm::mat3x2 const & value) |
|
| 794 |
+ {
|
|
| 795 |
+ if (GLBase::debug() >= 1) |
|
| 796 |
+ GLBase::check_supported({2, 1}, {});
|
|
| 797 |
+ glUniformMatrix3x2fv(location, 1, GL_FALSE, glm::value_ptr(value)); |
|
| 798 |
+ } |
|
| 799 |
+ void static vertex_attrib(GLint location, glm::mat3x2 const & value) |
|
| 800 |
+ {
|
|
| 801 |
+ if (GLBase::debug() >= 1) |
|
| 802 |
+ GLBase::check_supported({2, 0}, {});
|
|
| 803 |
+ if (location == -1) |
|
| 804 |
+ return; |
|
| 805 |
+ for (auto column = GLuint{0}; column < columns; ++column)
|
|
| 806 |
+ glVertexAttrib2fv( |
|
| 807 |
+ (GLuint)location + column, |
|
| 808 |
+ glm::value_ptr(value) + rows * column); |
|
| 809 |
+ } |
|
| 810 |
+ void static vertex_attrib_pointer( |
|
| 811 |
+ GLint location, |
|
| 812 |
+ std::size_t offset = 0, |
|
| 813 |
+ std::size_t stride = sizeof(glm::mat3x2)) |
|
| 814 |
+ {
|
|
| 815 |
+ if (GLBase::debug() >= 1) |
|
| 816 |
+ GLBase::check_supported({2, 0}, {});
|
|
| 817 |
+ if (location == -1) |
|
| 818 |
+ return; |
|
| 819 |
+ auto constexpr sizeof_column = sizeof(glm::mat3x2) / columns; |
|
| 820 |
+ for (auto column = GLuint{0}; column < columns; ++column)
|
|
| 821 |
+ glVertexAttribPointer( |
|
| 822 |
+ (GLuint)location + column, |
|
| 823 |
+ rows, |
|
| 824 |
+ type, |
|
| 825 |
+ GL_FALSE, |
|
| 826 |
+ (GLsizei)stride, |
|
| 827 |
+ (void const *)(offset + sizeof_column * column)); |
|
| 828 |
+ } |
|
| 829 |
+}; |
|
| 830 |
+ |
|
| 831 |
+template <> struct GLTraits::Value<glm::mat3> |
|
| 832 |
+{
|
|
| 833 |
+ auto static constexpr name = "glm::mat3"; |
|
| 834 |
+ auto static constexpr columns = GLint{3};
|
|
| 835 |
+ auto static constexpr rows = GLint{3};
|
|
| 836 |
+ auto static constexpr glsl = GLenum{GL_FLOAT_MAT3};
|
|
| 837 |
+ auto static constexpr format = GLenum{GL_RGB};
|
|
| 838 |
+ auto static constexpr type = GLenum{GL_FLOAT};
|
|
| 839 |
+ auto static constexpr internal_format = GLenum{GL_RGB32F};
|
|
| 840 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRGB8};
|
|
| 841 |
+ auto static constexpr internal_format_compressed = |
|
| 842 |
+ GLenum{GL_COMPRESSED_RGB};
|
|
| 843 |
+ auto static constexpr internal_format_compressed_srgb = |
|
| 844 |
+ GLenum{GL_COMPRESSED_SRGB};
|
|
| 845 |
+ auto static constexpr integer = bool(*""); |
|
| 846 |
+ void static uniform(GLint location, glm::mat3 const & value) |
|
| 847 |
+ {
|
|
| 848 |
+ if (GLBase::debug() >= 1) |
|
| 849 |
+ GLBase::check_supported({2, 0}, {});
|
|
| 850 |
+ glUniformMatrix3fv(location, 1, GL_FALSE, glm::value_ptr(value)); |
|
| 851 |
+ } |
|
| 852 |
+ void static vertex_attrib(GLint location, glm::mat3 const & value) |
|
| 853 |
+ {
|
|
| 854 |
+ if (GLBase::debug() >= 1) |
|
| 855 |
+ GLBase::check_supported({2, 0}, {});
|
|
| 856 |
+ if (location == -1) |
|
| 857 |
+ return; |
|
| 858 |
+ for (auto column = GLuint{0}; column < columns; ++column)
|
|
| 859 |
+ glVertexAttrib3fv( |
|
| 860 |
+ (GLuint)location + column, |
|
| 861 |
+ glm::value_ptr(value) + rows * column); |
|
| 862 |
+ } |
|
| 863 |
+ void static vertex_attrib_pointer( |
|
| 864 |
+ GLint location, |
|
| 865 |
+ std::size_t offset = 0, |
|
| 866 |
+ std::size_t stride = sizeof(glm::mat3)) |
|
| 867 |
+ {
|
|
| 868 |
+ if (GLBase::debug() >= 1) |
|
| 869 |
+ GLBase::check_supported({2, 0}, {});
|
|
| 870 |
+ if (location == -1) |
|
| 871 |
+ return; |
|
| 872 |
+ auto constexpr sizeof_column = sizeof(glm::mat3) / columns; |
|
| 873 |
+ for (auto column = GLuint{0}; column < columns; ++column)
|
|
| 874 |
+ glVertexAttribPointer( |
|
| 875 |
+ (GLuint)location + column, |
|
| 876 |
+ rows, |
|
| 877 |
+ type, |
|
| 878 |
+ GL_FALSE, |
|
| 879 |
+ (GLsizei)stride, |
|
| 880 |
+ (void const *)(offset + sizeof_column * column)); |
|
| 881 |
+ } |
|
| 882 |
+}; |
|
| 883 |
+ |
|
| 884 |
+template <> struct GLTraits::Value<glm::mat3x4> |
|
| 885 |
+{
|
|
| 886 |
+ auto static constexpr name = "glm::mat3x4"; |
|
| 887 |
+ auto static constexpr columns = GLint{3};
|
|
| 888 |
+ auto static constexpr rows = GLint{4};
|
|
| 889 |
+ auto static constexpr glsl = GLenum{GL_FLOAT_MAT3x4};
|
|
| 890 |
+ auto static constexpr format = GLenum{GL_RGBA};
|
|
| 891 |
+ auto static constexpr type = GLenum{GL_FLOAT};
|
|
| 892 |
+ auto static constexpr internal_format = GLenum{GL_RGBA32F};
|
|
| 893 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRGB8_ALPHA8};
|
|
| 894 |
+ auto static constexpr internal_format_compressed = |
|
| 895 |
+ GLenum{GL_COMPRESSED_RGBA};
|
|
| 896 |
+ auto static constexpr internal_format_compressed_srgb = |
|
| 897 |
+ GLenum{GL_COMPRESSED_SRGB_ALPHA};
|
|
| 898 |
+ auto static constexpr integer = bool(*""); |
|
| 899 |
+ void static uniform(GLint location, glm::mat3x4 const & value) |
|
| 900 |
+ {
|
|
| 901 |
+ if (GLBase::debug() >= 1) |
|
| 902 |
+ GLBase::check_supported({2, 1}, {});
|
|
| 903 |
+ glUniformMatrix3x4fv(location, 1, GL_FALSE, glm::value_ptr(value)); |
|
| 904 |
+ } |
|
| 905 |
+ void static vertex_attrib(GLint location, glm::mat3x4 const & value) |
|
| 906 |
+ {
|
|
| 907 |
+ if (GLBase::debug() >= 1) |
|
| 908 |
+ GLBase::check_supported({2, 0}, {});
|
|
| 909 |
+ if (location == -1) |
|
| 910 |
+ return; |
|
| 911 |
+ for (auto column = GLuint{0}; column < columns; ++column)
|
|
| 912 |
+ glVertexAttrib4fv( |
|
| 913 |
+ (GLuint)location + column, |
|
| 914 |
+ glm::value_ptr(value) + rows * column); |
|
| 915 |
+ } |
|
| 916 |
+ void static vertex_attrib_pointer( |
|
| 917 |
+ GLint location, |
|
| 918 |
+ std::size_t offset = 0, |
|
| 919 |
+ std::size_t stride = sizeof(glm::mat3x4)) |
|
| 920 |
+ {
|
|
| 921 |
+ if (GLBase::debug() >= 1) |
|
| 922 |
+ GLBase::check_supported({2, 0}, {});
|
|
| 923 |
+ if (location == -1) |
|
| 924 |
+ return; |
|
| 925 |
+ auto constexpr sizeof_column = sizeof(glm::mat3x4) / columns; |
|
| 926 |
+ for (auto column = GLuint{0}; column < columns; ++column)
|
|
| 927 |
+ glVertexAttribPointer( |
|
| 928 |
+ (GLuint)location + column, |
|
| 929 |
+ rows, |
|
| 930 |
+ type, |
|
| 931 |
+ GL_FALSE, |
|
| 932 |
+ (GLsizei)stride, |
|
| 933 |
+ (void const *)(offset + sizeof_column * column)); |
|
| 934 |
+ } |
|
| 935 |
+}; |
|
| 936 |
+ |
|
| 937 |
+template <> struct GLTraits::Value<glm::mat4x2> |
|
| 938 |
+{
|
|
| 939 |
+ auto static constexpr name = "glm::mat4x2"; |
|
| 940 |
+ auto static constexpr columns = GLint{4};
|
|
| 941 |
+ auto static constexpr rows = GLint{2};
|
|
| 942 |
+ auto static constexpr glsl = GLenum{GL_FLOAT_MAT4x2};
|
|
| 943 |
+ auto static constexpr format = GLenum{GL_RG};
|
|
| 944 |
+ auto static constexpr type = GLenum{GL_FLOAT};
|
|
| 945 |
+ auto static constexpr internal_format = GLenum{GL_RG32F};
|
|
| 946 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRG8_EXT};
|
|
| 947 |
+ auto static constexpr internal_format_compressed = |
|
| 948 |
+ GLenum{GL_COMPRESSED_RG};
|
|
| 949 |
+ auto static constexpr internal_format_compressed_srgb = |
|
| 950 |
+ GLenum{GL_COMPRESSED_SRGB};
|
|
| 951 |
+ auto static constexpr integer = bool(*""); |
|
| 952 |
+ void static uniform(GLint location, glm::mat4x2 const & value) |
|
| 953 |
+ {
|
|
| 954 |
+ if (GLBase::debug() >= 1) |
|
| 955 |
+ GLBase::check_supported({2, 1}, {});
|
|
| 956 |
+ glUniformMatrix4x2fv(location, 1, GL_FALSE, glm::value_ptr(value)); |
|
| 957 |
+ } |
|
| 958 |
+ void static vertex_attrib(GLint location, glm::mat4x2 const & value) |
|
| 959 |
+ {
|
|
| 960 |
+ if (GLBase::debug() >= 1) |
|
| 961 |
+ GLBase::check_supported({2, 0}, {});
|
|
| 962 |
+ if (location == -1) |
|
| 963 |
+ return; |
|
| 964 |
+ for (auto column = GLuint{0}; column < columns; ++column)
|
|
| 965 |
+ glVertexAttrib2fv( |
|
| 966 |
+ (GLuint)location + column, |
|
| 967 |
+ glm::value_ptr(value) + rows * column); |
|
| 968 |
+ } |
|
| 969 |
+ void static vertex_attrib_pointer( |
|
| 970 |
+ GLint location, |
|
| 971 |
+ std::size_t offset = 0, |
|
| 972 |
+ std::size_t stride = sizeof(glm::mat4x2)) |
|
| 973 |
+ {
|
|
| 974 |
+ if (GLBase::debug() >= 1) |
|
| 975 |
+ GLBase::check_supported({2, 0}, {});
|
|
| 976 |
+ if (location == -1) |
|
| 977 |
+ return; |
|
| 978 |
+ auto constexpr sizeof_column = sizeof(glm::mat4x2) / columns; |
|
| 979 |
+ for (auto column = GLuint{0}; column < columns; ++column)
|
|
| 980 |
+ glVertexAttribPointer( |
|
| 981 |
+ (GLuint)location + column, |
|
| 982 |
+ rows, |
|
| 983 |
+ type, |
|
| 984 |
+ GL_FALSE, |
|
| 985 |
+ (GLsizei)stride, |
|
| 986 |
+ (void const *)(offset + sizeof_column * column)); |
|
| 987 |
+ } |
|
| 988 |
+}; |
|
| 989 |
+ |
|
| 990 |
+template <> struct GLTraits::Value<glm::mat4x3> |
|
| 991 |
+{
|
|
| 992 |
+ auto static constexpr name = "glm::mat4x3"; |
|
| 993 |
+ auto static constexpr columns = GLint{4};
|
|
| 994 |
+ auto static constexpr rows = GLint{3};
|
|
| 995 |
+ auto static constexpr glsl = GLenum{GL_FLOAT_MAT4x3};
|
|
| 996 |
+ auto static constexpr format = GLenum{GL_RGB};
|
|
| 997 |
+ auto static constexpr type = GLenum{GL_FLOAT};
|
|
| 998 |
+ auto static constexpr internal_format = GLenum{GL_RGB32F};
|
|
| 999 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRGB8};
|
|
| 1000 |
+ auto static constexpr internal_format_compressed = |
|
| 1001 |
+ GLenum{GL_COMPRESSED_RGB};
|
|
| 1002 |
+ auto static constexpr internal_format_compressed_srgb = |
|
| 1003 |
+ GLenum{GL_COMPRESSED_SRGB};
|
|
| 1004 |
+ auto static constexpr integer = bool(*""); |
|
| 1005 |
+ void static uniform(GLint location, glm::mat4x3 const & value) |
|
| 1006 |
+ {
|
|
| 1007 |
+ if (GLBase::debug() >= 1) |
|
| 1008 |
+ GLBase::check_supported({2, 1}, {});
|
|
| 1009 |
+ glUniformMatrix4x3fv(location, 1, GL_FALSE, glm::value_ptr(value)); |
|
| 1010 |
+ } |
|
| 1011 |
+ void static vertex_attrib(GLint location, glm::mat4x3 const & value) |
|
| 1012 |
+ {
|
|
| 1013 |
+ if (GLBase::debug() >= 1) |
|
| 1014 |
+ GLBase::check_supported({2, 0}, {});
|
|
| 1015 |
+ if (location == -1) |
|
| 1016 |
+ return; |
|
| 1017 |
+ for (auto column = GLuint{0}; column < columns; ++column)
|
|
| 1018 |
+ glVertexAttrib3fv( |
|
| 1019 |
+ (GLuint)location + column, |
|
| 1020 |
+ glm::value_ptr(value) + rows * column); |
|
| 1021 |
+ } |
|
| 1022 |
+ void static vertex_attrib_pointer( |
|
| 1023 |
+ GLint location, |
|
| 1024 |
+ std::size_t offset = 0, |
|
| 1025 |
+ std::size_t stride = sizeof(glm::mat4x3)) |
|
| 1026 |
+ {
|
|
| 1027 |
+ if (GLBase::debug() >= 1) |
|
| 1028 |
+ GLBase::check_supported({2, 0}, {});
|
|
| 1029 |
+ if (location == -1) |
|
| 1030 |
+ return; |
|
| 1031 |
+ auto constexpr sizeof_column = sizeof(glm::mat4x3) / columns; |
|
| 1032 |
+ for (auto column = GLuint{0}; column < columns; ++column)
|
|
| 1033 |
+ glVertexAttribPointer( |
|
| 1034 |
+ (GLuint)location + column, |
|
| 1035 |
+ rows, |
|
| 1036 |
+ type, |
|
| 1037 |
+ GL_FALSE, |
|
| 1038 |
+ (GLsizei)stride, |
|
| 1039 |
+ (void const *)(offset + sizeof_column * column)); |
|
| 1040 |
+ } |
|
| 1041 |
+}; |
|
| 1042 |
+ |
|
| 1043 |
+template <> struct GLTraits::Value<glm::mat4> |
|
| 1044 |
+{
|
|
| 1045 |
+ auto static constexpr name = "glm::mat4"; |
|
| 1046 |
+ auto static constexpr columns = GLint{4};
|
|
| 1047 |
+ auto static constexpr rows = GLint{4};
|
|
| 1048 |
+ auto static constexpr glsl = GLenum{GL_FLOAT_MAT4};
|
|
| 1049 |
+ auto static constexpr format = GLenum{GL_RGBA};
|
|
| 1050 |
+ auto static constexpr type = GLenum{GL_FLOAT};
|
|
| 1051 |
+ auto static constexpr internal_format = GLenum{GL_RGBA32F};
|
|
| 1052 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRGB8_ALPHA8};
|
|
| 1053 |
+ auto static constexpr internal_format_compressed = |
|
| 1054 |
+ GLenum{GL_COMPRESSED_RGBA};
|
|
| 1055 |
+ auto static constexpr internal_format_compressed_srgb = |
|
| 1056 |
+ GLenum{GL_COMPRESSED_SRGB_ALPHA};
|
|
| 1057 |
+ auto static constexpr integer = bool(*""); |
|
| 1058 |
+ void static uniform(GLint location, glm::mat4 const & value) |
|
| 1059 |
+ {
|
|
| 1060 |
+ if (GLBase::debug() >= 1) |
|
| 1061 |
+ GLBase::check_supported({2, 0}, {});
|
|
| 1062 |
+ glUniformMatrix4fv(location, 1, GL_FALSE, glm::value_ptr(value)); |
|
| 1063 |
+ } |
|
| 1064 |
+ void static vertex_attrib(GLint location, glm::mat4 const & value) |
|
| 1065 |
+ {
|
|
| 1066 |
+ if (GLBase::debug() >= 1) |
|
| 1067 |
+ GLBase::check_supported({2, 0}, {});
|
|
| 1068 |
+ if (location == -1) |
|
| 1069 |
+ return; |
|
| 1070 |
+ for (auto column = GLuint{0}; column < columns; ++column)
|
|
| 1071 |
+ glVertexAttrib4fv( |
|
| 1072 |
+ (GLuint)location + column, |
|
| 1073 |
+ glm::value_ptr(value) + rows * column); |
|
| 1074 |
+ } |
|
| 1075 |
+ void static vertex_attrib_pointer( |
|
| 1076 |
+ GLint location, |
|
| 1077 |
+ std::size_t offset = 0, |
|
| 1078 |
+ std::size_t stride = sizeof(glm::mat4)) |
|
| 1079 |
+ {
|
|
| 1080 |
+ if (GLBase::debug() >= 1) |
|
| 1081 |
+ GLBase::check_supported({2, 0}, {});
|
|
| 1082 |
+ if (location == -1) |
|
| 1083 |
+ return; |
|
| 1084 |
+ auto constexpr sizeof_column = sizeof(glm::mat4) / columns; |
|
| 1085 |
+ for (auto column = GLuint{0}; column < columns; ++column)
|
|
| 1086 |
+ glVertexAttribPointer( |
|
| 1087 |
+ (GLuint)location + column, |
|
| 1088 |
+ rows, |
|
| 1089 |
+ type, |
|
| 1090 |
+ GL_FALSE, |
|
| 1091 |
+ (GLsizei)stride, |
|
| 1092 |
+ (void const *)(offset + sizeof_column * column)); |
|
| 1093 |
+ } |
|
| 1094 |
+}; |
|
| 1095 |
+ |
|
| 1096 |
+template <> struct GLTraits::Value<glm::ivec2> |
|
| 1097 |
+{
|
|
| 1098 |
+ auto static constexpr name = "glm::ivec2"; |
|
| 1099 |
+ auto static constexpr columns = GLint{1};
|
|
| 1100 |
+ auto static constexpr rows = GLint{2};
|
|
| 1101 |
+ auto static constexpr glsl = GLenum{GL_INT_VEC2};
|
|
| 1102 |
+ auto static constexpr format = GLenum{GL_RG_INTEGER};
|
|
| 1103 |
+ auto static constexpr type = GLenum{GL_INT};
|
|
| 1104 |
+ auto static constexpr internal_format = GLenum{GL_RG32I};
|
|
| 1105 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRG8_EXT};
|
|
| 1106 |
+ auto static constexpr internal_format_compressed = |
|
| 1107 |
+ GLenum{GL_COMPRESSED_RG};
|
|
| 1108 |
+ auto static constexpr internal_format_compressed_srgb = |
|
| 1109 |
+ GLenum{GL_COMPRESSED_SRGB};
|
|
| 1110 |
+ auto static constexpr integer = bool(*"_INTEGER"); |
|
| 1111 |
+ void static uniform(GLint location, glm::ivec2 const & value) |
|
| 1112 |
+ {
|
|
| 1113 |
+ if (GLBase::debug() >= 1) |
|
| 1114 |
+ GLBase::check_supported({2, 0}, {});
|
|
| 1115 |
+ glUniform2iv(location, 1, glm::value_ptr(value)); |
|
| 1116 |
+ } |
|
| 1117 |
+ void static vertex_attrib(GLint location, glm::ivec2 const & value) |
|
| 1118 |
+ {
|
|
| 1119 |
+ if (GLBase::debug() >= 1) |
|
| 1120 |
+ GLBase::check_supported({3, 0}, {});
|
|
| 1121 |
+ if (location == -1) |
|
| 1122 |
+ return; |
|
| 1123 |
+ for (auto column = GLuint{0}; column < columns; ++column)
|
|
| 1124 |
+ glVertexAttribI2iv( |
|
| 1125 |
+ (GLuint)location + column, |
|
| 1126 |
+ glm::value_ptr(value) + rows * column); |
|
| 1127 |
+ } |
|
| 1128 |
+ void static vertex_attrib_pointer( |
|
| 1129 |
+ GLint location, |
|
| 1130 |
+ std::size_t offset = 0, |
|
| 1131 |
+ std::size_t stride = sizeof(glm::ivec2)) |
|
| 1132 |
+ {
|
|
| 1133 |
+ if (GLBase::debug() >= 1) |
|
| 1134 |
+ GLBase::check_supported({3, 0}, {});
|
|
| 1135 |
+ if (location == -1) |
|
| 1136 |
+ return; |
|
| 1137 |
+ auto constexpr sizeof_column = sizeof(glm::ivec2) / columns; |
|
| 1138 |
+ for (auto column = GLuint{0}; column < columns; ++column)
|
|
| 1139 |
+ glVertexAttribIPointer( |
|
| 1140 |
+ (GLuint)location + column, |
|
| 1141 |
+ rows, |
|
| 1142 |
+ type, |
|
| 1143 |
+ (GLsizei)stride, |
|
| 1144 |
+ (void const *)(offset + sizeof_column * column)); |
|
| 1145 |
+ } |
|
| 1146 |
+}; |
|
| 1147 |
+ |
|
| 1148 |
+template <> struct GLTraits::Value<glm::ivec3> |
|
| 1149 |
+{
|
|
| 1150 |
+ auto static constexpr name = "glm::ivec3"; |
|
| 1151 |
+ auto static constexpr columns = GLint{1};
|
|
| 1152 |
+ auto static constexpr rows = GLint{3};
|
|
| 1153 |
+ auto static constexpr glsl = GLenum{GL_INT_VEC3};
|
|
| 1154 |
+ auto static constexpr format = GLenum{GL_RGB_INTEGER};
|
|
| 1155 |
+ auto static constexpr type = GLenum{GL_INT};
|
|
| 1156 |
+ auto static constexpr internal_format = GLenum{GL_RGB32I};
|
|
| 1157 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRGB8};
|
|
| 1158 |
+ auto static constexpr internal_format_compressed = |
|
| 1159 |
+ GLenum{GL_COMPRESSED_RGB};
|
|
| 1160 |
+ auto static constexpr internal_format_compressed_srgb = |
|
| 1161 |
+ GLenum{GL_COMPRESSED_SRGB};
|
|
| 1162 |
+ auto static constexpr integer = bool(*"_INTEGER"); |
|
| 1163 |
+ void static uniform(GLint location, glm::ivec3 const & value) |
|
| 1164 |
+ {
|
|
| 1165 |
+ if (GLBase::debug() >= 1) |
|
| 1166 |
+ GLBase::check_supported({2, 0}, {});
|
|
| 1167 |
+ glUniform3iv(location, 1, glm::value_ptr(value)); |
|
| 1168 |
+ } |
|
| 1169 |
+ void static vertex_attrib(GLint location, glm::ivec3 const & value) |
|
| 1170 |
+ {
|
|
| 1171 |
+ if (GLBase::debug() >= 1) |
|
| 1172 |
+ GLBase::check_supported({3, 0}, {});
|
|
| 1173 |
+ if (location == -1) |
|
| 1174 |
+ return; |
|
| 1175 |
+ for (auto column = GLuint{0}; column < columns; ++column)
|
|
| 1176 |
+ glVertexAttribI3iv( |
|
| 1177 |
+ (GLuint)location + column, |
|
| 1178 |
+ glm::value_ptr(value) + rows * column); |
|
| 1179 |
+ } |
|
| 1180 |
+ void static vertex_attrib_pointer( |
|
| 1181 |
+ GLint location, |
|
| 1182 |
+ std::size_t offset = 0, |
|
| 1183 |
+ std::size_t stride = sizeof(glm::ivec3)) |
|
| 1184 |
+ {
|
|
| 1185 |
+ if (GLBase::debug() >= 1) |
|
| 1186 |
+ GLBase::check_supported({3, 0}, {});
|
|
| 1187 |
+ if (location == -1) |
|
| 1188 |
+ return; |
|
| 1189 |
+ auto constexpr sizeof_column = sizeof(glm::ivec3) / columns; |
|
| 1190 |
+ for (auto column = GLuint{0}; column < columns; ++column)
|
|
| 1191 |
+ glVertexAttribIPointer( |
|
| 1192 |
+ (GLuint)location + column, |
|
| 1193 |
+ rows, |
|
| 1194 |
+ type, |
|
| 1195 |
+ (GLsizei)stride, |
|
| 1196 |
+ (void const *)(offset + sizeof_column * column)); |
|
| 1197 |
+ } |
|
| 1198 |
+}; |
|
| 1199 |
+ |
|
| 1200 |
+template <> struct GLTraits::Value<glm::ivec4> |
|
| 1201 |
+{
|
|
| 1202 |
+ auto static constexpr name = "glm::ivec4"; |
|
| 1203 |
+ auto static constexpr columns = GLint{1};
|
|
| 1204 |
+ auto static constexpr rows = GLint{4};
|
|
| 1205 |
+ auto static constexpr glsl = GLenum{GL_INT_VEC4};
|
|
| 1206 |
+ auto static constexpr format = GLenum{GL_RGBA_INTEGER};
|
|
| 1207 |
+ auto static constexpr type = GLenum{GL_INT};
|
|
| 1208 |
+ auto static constexpr internal_format = GLenum{GL_RGBA32I};
|
|
| 1209 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRGB8_ALPHA8};
|
|
| 1210 |
+ auto static constexpr internal_format_compressed = |
|
| 1211 |
+ GLenum{GL_COMPRESSED_RGBA};
|
|
| 1212 |
+ auto static constexpr internal_format_compressed_srgb = |
|
| 1213 |
+ GLenum{GL_COMPRESSED_SRGB_ALPHA};
|
|
| 1214 |
+ auto static constexpr integer = bool(*"_INTEGER"); |
|
| 1215 |
+ void static uniform(GLint location, glm::ivec4 const & value) |
|
| 1216 |
+ {
|
|
| 1217 |
+ if (GLBase::debug() >= 1) |
|
| 1218 |
+ GLBase::check_supported({2, 0}, {});
|
|
| 1219 |
+ glUniform4iv(location, 1, glm::value_ptr(value)); |
|
| 1220 |
+ } |
|
| 1221 |
+ void static vertex_attrib(GLint location, glm::ivec4 const & value) |
|
| 1222 |
+ {
|
|
| 1223 |
+ if (GLBase::debug() >= 1) |
|
| 1224 |
+ GLBase::check_supported({3, 0}, {});
|
|
| 1225 |
+ if (location == -1) |
|
| 1226 |
+ return; |
|
| 1227 |
+ for (auto column = GLuint{0}; column < columns; ++column)
|
|
| 1228 |
+ glVertexAttribI4iv( |
|
| 1229 |
+ (GLuint)location + column, |
|
| 1230 |
+ glm::value_ptr(value) + rows * column); |
|
| 1231 |
+ } |
|
| 1232 |
+ void static vertex_attrib_pointer( |
|
| 1233 |
+ GLint location, |
|
| 1234 |
+ std::size_t offset = 0, |
|
| 1235 |
+ std::size_t stride = sizeof(glm::ivec4)) |
|
| 1236 |
+ {
|
|
| 1237 |
+ if (GLBase::debug() >= 1) |
|
| 1238 |
+ GLBase::check_supported({3, 0}, {});
|
|
| 1239 |
+ if (location == -1) |
|
| 1240 |
+ return; |
|
| 1241 |
+ auto constexpr sizeof_column = sizeof(glm::ivec4) / columns; |
|
| 1242 |
+ for (auto column = GLuint{0}; column < columns; ++column)
|
|
| 1243 |
+ glVertexAttribIPointer( |
|
| 1244 |
+ (GLuint)location + column, |
|
| 1245 |
+ rows, |
|
| 1246 |
+ type, |
|
| 1247 |
+ (GLsizei)stride, |
|
| 1248 |
+ (void const *)(offset + sizeof_column * column)); |
|
| 1249 |
+ } |
|
| 1250 |
+}; |
|
| 1251 |
+ |
|
| 1252 |
+template <> struct GLTraits::Value<glm::uvec2> |
|
| 1253 |
+{
|
|
| 1254 |
+ auto static constexpr name = "glm::uvec2"; |
|
| 1255 |
+ auto static constexpr columns = GLint{1};
|
|
| 1256 |
+ auto static constexpr rows = GLint{2};
|
|
| 1257 |
+ auto static constexpr glsl = GLenum{GL_UNSIGNED_INT_VEC2};
|
|
| 1258 |
+ auto static constexpr format = GLenum{GL_RG_INTEGER};
|
|
| 1259 |
+ auto static constexpr type = GLenum{GL_UNSIGNED_INT};
|
|
| 1260 |
+ auto static constexpr internal_format = GLenum{GL_RG32UI};
|
|
| 1261 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRG8_EXT};
|
|
| 1262 |
+ auto static constexpr internal_format_compressed = |
|
| 1263 |
+ GLenum{GL_COMPRESSED_RG};
|
|
| 1264 |
+ auto static constexpr internal_format_compressed_srgb = |
|
| 1265 |
+ GLenum{GL_COMPRESSED_SRGB};
|
|
| 1266 |
+ auto static constexpr integer = bool(*"_INTEGER"); |
|
| 1267 |
+ void static uniform(GLint location, glm::uvec2 const & value) |
|
| 1268 |
+ {
|
|
| 1269 |
+ if (GLBase::debug() >= 1) |
|
| 1270 |
+ GLBase::check_supported({3, 0}, {});
|
|
| 1271 |
+ glUniform2uiv(location, 1, glm::value_ptr(value)); |
|
| 1272 |
+ } |
|
| 1273 |
+ void static vertex_attrib(GLint location, glm::uvec2 const & value) |
|
| 1274 |
+ {
|
|
| 1275 |
+ if (GLBase::debug() >= 1) |
|
| 1276 |
+ GLBase::check_supported({3, 0}, {});
|
|
| 1277 |
+ if (location == -1) |
|
| 1278 |
+ return; |
|
| 1279 |
+ for (auto column = GLuint{0}; column < columns; ++column)
|
|
| 1280 |
+ glVertexAttribI2uiv( |
|
| 1281 |
+ (GLuint)location + column, |
|
| 1282 |
+ glm::value_ptr(value) + rows * column); |
|
| 1283 |
+ } |
|
| 1284 |
+ void static vertex_attrib_pointer( |
|
| 1285 |
+ GLint location, |
|
| 1286 |
+ std::size_t offset = 0, |
|
| 1287 |
+ std::size_t stride = sizeof(glm::uvec2)) |
|
| 1288 |
+ {
|
|
| 1289 |
+ if (GLBase::debug() >= 1) |
|
| 1290 |
+ GLBase::check_supported({3, 0}, {});
|
|
| 1291 |
+ if (location == -1) |
|
| 1292 |
+ return; |
|
| 1293 |
+ auto constexpr sizeof_column = sizeof(glm::uvec2) / columns; |
|
| 1294 |
+ for (auto column = GLuint{0}; column < columns; ++column)
|
|
| 1295 |
+ glVertexAttribIPointer( |
|
| 1296 |
+ (GLuint)location + column, |
|
| 1297 |
+ rows, |
|
| 1298 |
+ type, |
|
| 1299 |
+ (GLsizei)stride, |
|
| 1300 |
+ (void const *)(offset + sizeof_column * column)); |
|
| 1301 |
+ } |
|
| 1302 |
+}; |
|
| 1303 |
+ |
|
| 1304 |
+template <> struct GLTraits::Value<glm::uvec3> |
|
| 1305 |
+{
|
|
| 1306 |
+ auto static constexpr name = "glm::uvec3"; |
|
| 1307 |
+ auto static constexpr columns = GLint{1};
|
|
| 1308 |
+ auto static constexpr rows = GLint{3};
|
|
| 1309 |
+ auto static constexpr glsl = GLenum{GL_UNSIGNED_INT_VEC3};
|
|
| 1310 |
+ auto static constexpr format = GLenum{GL_RGB_INTEGER};
|
|
| 1311 |
+ auto static constexpr type = GLenum{GL_UNSIGNED_INT};
|
|
| 1312 |
+ auto static constexpr internal_format = GLenum{GL_RGB32UI};
|
|
| 1313 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRGB8};
|
|
| 1314 |
+ auto static constexpr internal_format_compressed = |
|
| 1315 |
+ GLenum{GL_COMPRESSED_RGB};
|
|
| 1316 |
+ auto static constexpr internal_format_compressed_srgb = |
|
| 1317 |
+ GLenum{GL_COMPRESSED_SRGB};
|
|
| 1318 |
+ auto static constexpr integer = bool(*"_INTEGER"); |
|
| 1319 |
+ void static uniform(GLint location, glm::uvec3 const & value) |
|
| 1320 |
+ {
|
|
| 1321 |
+ if (GLBase::debug() >= 1) |
|
| 1322 |
+ GLBase::check_supported({3, 0}, {});
|
|
| 1323 |
+ glUniform3uiv(location, 1, glm::value_ptr(value)); |
|
| 1324 |
+ } |
|
| 1325 |
+ void static vertex_attrib(GLint location, glm::uvec3 const & value) |
|
| 1326 |
+ {
|
|
| 1327 |
+ if (GLBase::debug() >= 1) |
|
| 1328 |
+ GLBase::check_supported({3, 0}, {});
|
|
| 1329 |
+ if (location == -1) |
|
| 1330 |
+ return; |
|
| 1331 |
+ for (auto column = GLuint{0}; column < columns; ++column)
|
|
| 1332 |
+ glVertexAttribI3uiv( |
|
| 1333 |
+ (GLuint)location + column, |
|
| 1334 |
+ glm::value_ptr(value) + rows * column); |
|
| 1335 |
+ } |
|
| 1336 |
+ void static vertex_attrib_pointer( |
|
| 1337 |
+ GLint location, |
|
| 1338 |
+ std::size_t offset = 0, |
|
| 1339 |
+ std::size_t stride = sizeof(glm::uvec3)) |
|
| 1340 |
+ {
|
|
| 1341 |
+ if (GLBase::debug() >= 1) |
|
| 1342 |
+ GLBase::check_supported({3, 0}, {});
|
|
| 1343 |
+ if (location == -1) |
|
| 1344 |
+ return; |
|
| 1345 |
+ auto constexpr sizeof_column = sizeof(glm::uvec3) / columns; |
|
| 1346 |
+ for (auto column = GLuint{0}; column < columns; ++column)
|
|
| 1347 |
+ glVertexAttribIPointer( |
|
| 1348 |
+ (GLuint)location + column, |
|
| 1349 |
+ rows, |
|
| 1350 |
+ type, |
|
| 1351 |
+ (GLsizei)stride, |
|
| 1352 |
+ (void const *)(offset + sizeof_column * column)); |
|
| 1353 |
+ } |
|
| 1354 |
+}; |
|
| 1355 |
+ |
|
| 1356 |
+template <> struct GLTraits::Value<glm::uvec4> |
|
| 1357 |
+{
|
|
| 1358 |
+ auto static constexpr name = "glm::uvec4"; |
|
| 1359 |
+ auto static constexpr columns = GLint{1};
|
|
| 1360 |
+ auto static constexpr rows = GLint{4};
|
|
| 1361 |
+ auto static constexpr glsl = GLenum{GL_UNSIGNED_INT_VEC4};
|
|
| 1362 |
+ auto static constexpr format = GLenum{GL_RGBA_INTEGER};
|
|
| 1363 |
+ auto static constexpr type = GLenum{GL_UNSIGNED_INT};
|
|
| 1364 |
+ auto static constexpr internal_format = GLenum{GL_RGBA32UI};
|
|
| 1365 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRGB8_ALPHA8};
|
|
| 1366 |
+ auto static constexpr internal_format_compressed = |
|
| 1367 |
+ GLenum{GL_COMPRESSED_RGBA};
|
|
| 1368 |
+ auto static constexpr internal_format_compressed_srgb = |
|
| 1369 |
+ GLenum{GL_COMPRESSED_SRGB_ALPHA};
|
|
| 1370 |
+ auto static constexpr integer = bool(*"_INTEGER"); |
|
| 1371 |
+ void static uniform(GLint location, glm::uvec4 const & value) |
|
| 1372 |
+ {
|
|
| 1373 |
+ if (GLBase::debug() >= 1) |
|
| 1374 |
+ GLBase::check_supported({3, 0}, {});
|
|
| 1375 |
+ glUniform4uiv(location, 1, glm::value_ptr(value)); |
|
| 1376 |
+ } |
|
| 1377 |
+ void static vertex_attrib(GLint location, glm::uvec4 const & value) |
|
| 1378 |
+ {
|
|
| 1379 |
+ if (GLBase::debug() >= 1) |
|
| 1380 |
+ GLBase::check_supported({3, 0}, {});
|
|
| 1381 |
+ if (location == -1) |
|
| 1382 |
+ return; |
|
| 1383 |
+ for (auto column = GLuint{0}; column < columns; ++column)
|
|
| 1384 |
+ glVertexAttribI4uiv( |
|
| 1385 |
+ (GLuint)location + column, |
|
| 1386 |
+ glm::value_ptr(value) + rows * column); |
|
| 1387 |
+ } |
|
| 1388 |
+ void static vertex_attrib_pointer( |
|
| 1389 |
+ GLint location, |
|
| 1390 |
+ std::size_t offset = 0, |
|
| 1391 |
+ std::size_t stride = sizeof(glm::uvec4)) |
|
| 1392 |
+ {
|
|
| 1393 |
+ if (GLBase::debug() >= 1) |
|
| 1394 |
+ GLBase::check_supported({3, 0}, {});
|
|
| 1395 |
+ if (location == -1) |
|
| 1396 |
+ return; |
|
| 1397 |
+ auto constexpr sizeof_column = sizeof(glm::uvec4) / columns; |
|
| 1398 |
+ for (auto column = GLuint{0}; column < columns; ++column)
|
|
| 1399 |
+ glVertexAttribIPointer( |
|
| 1400 |
+ (GLuint)location + column, |
|
| 1401 |
+ rows, |
|
| 1402 |
+ type, |
|
| 1403 |
+ (GLsizei)stride, |
|
| 1404 |
+ (void const *)(offset + sizeof_column * column)); |
|
| 1405 |
+ } |
|
| 1406 |
+}; |
|
| 1407 |
+ |
|
| 1408 |
+template <> struct GLTraits::Value<glm::dvec2> |
|
| 1409 |
+{
|
|
| 1410 |
+ auto static constexpr name = "glm::dvec2"; |
|
| 1411 |
+ auto static constexpr columns = GLint{1};
|
|
| 1412 |
+ auto static constexpr rows = GLint{2};
|
|
| 1413 |
+ auto static constexpr glsl = GLenum{GL_DOUBLE_VEC2};
|
|
| 1414 |
+ auto static constexpr format = GLenum{GL_RG};
|
|
| 1415 |
+ auto static constexpr type = GLenum{GL_DOUBLE};
|
|
| 1416 |
+ auto static constexpr internal_format = GLenum{GL_RG};
|
|
| 1417 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRG8_EXT};
|
|
| 1418 |
+ auto static constexpr internal_format_compressed = |
|
| 1419 |
+ GLenum{GL_COMPRESSED_RG};
|
|
| 1420 |
+ auto static constexpr internal_format_compressed_srgb = |
|
| 1421 |
+ GLenum{GL_COMPRESSED_SRGB};
|
|
| 1422 |
+ auto static constexpr integer = bool(*""); |
|
| 1423 |
+ void static uniform(GLint location, glm::dvec2 const & value) |
|
| 1424 |
+ {
|
|
| 1425 |
+ if (GLBase::debug() >= 1) |
|
| 1426 |
+ GLBase::check_supported({4, 0}, "GL_ARB_gpu_shader_fp64");
|
|
| 1427 |
+ glUniform2dv(location, 1, glm::value_ptr(value)); |
|
| 1428 |
+ } |
|
| 1429 |
+ void static vertex_attrib(GLint location, glm::dvec2 const & value) |
|
| 1430 |
+ {
|
|
| 1431 |
+ if (GLBase::debug() >= 1) |
|
| 1432 |
+ GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit");
|
|
| 1433 |
+ if (location == -1) |
|
| 1434 |
+ return; |
|
| 1435 |
+ for (auto column = GLuint{0}; column < columns; ++column)
|
|
| 1436 |
+ glVertexAttribL2dv( |
|
| 1437 |
+ (GLuint)location + column, |
|
| 1438 |
+ glm::value_ptr(value) + rows * column); |
|
| 1439 |
+ } |
|
| 1440 |
+ void static vertex_attrib_pointer( |
|
| 1441 |
+ GLint location, |
|
| 1442 |
+ std::size_t offset = 0, |
|
| 1443 |
+ std::size_t stride = sizeof(glm::dvec2)) |
|
| 1444 |
+ {
|
|
| 1445 |
+ if (GLBase::debug() >= 1) |
|
| 1446 |
+ GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit");
|
|
| 1447 |
+ if (location == -1) |
|
| 1448 |
+ return; |
|
| 1449 |
+ auto constexpr sizeof_column = sizeof(glm::dvec2) / columns; |
|
| 1450 |
+ for (auto column = GLuint{0}; column < columns; ++column)
|
|
| 1451 |
+ glVertexAttribLPointer( |
|
| 1452 |
+ (GLuint)location + column, |
|
| 1453 |
+ rows, |
|
| 1454 |
+ type, |
|
| 1455 |
+ (GLsizei)stride, |
|
| 1456 |
+ (void const *)(offset + sizeof_column * column)); |
|
| 1457 |
+ } |
|
| 1458 |
+}; |
|
| 1459 |
+ |
|
| 1460 |
+template <> struct GLTraits::Value<glm::dvec3> |
|
| 1461 |
+{
|
|
| 1462 |
+ auto static constexpr name = "glm::dvec3"; |
|
| 1463 |
+ auto static constexpr columns = GLint{1};
|
|
| 1464 |
+ auto static constexpr rows = GLint{3};
|
|
| 1465 |
+ auto static constexpr glsl = GLenum{GL_DOUBLE_VEC3};
|
|
| 1466 |
+ auto static constexpr format = GLenum{GL_RGB};
|
|
| 1467 |
+ auto static constexpr type = GLenum{GL_DOUBLE};
|
|
| 1468 |
+ auto static constexpr internal_format = GLenum{GL_RGB};
|
|
| 1469 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRGB8};
|
|
| 1470 |
+ auto static constexpr internal_format_compressed = |
|
| 1471 |
+ GLenum{GL_COMPRESSED_RGB};
|
|
| 1472 |
+ auto static constexpr internal_format_compressed_srgb = |
|
| 1473 |
+ GLenum{GL_COMPRESSED_SRGB};
|
|
| 1474 |
+ auto static constexpr integer = bool(*""); |
|
| 1475 |
+ void static uniform(GLint location, glm::dvec3 const & value) |
|
| 1476 |
+ {
|
|
| 1477 |
+ if (GLBase::debug() >= 1) |
|
| 1478 |
+ GLBase::check_supported({4, 0}, "GL_ARB_gpu_shader_fp64");
|
|
| 1479 |
+ glUniform3dv(location, 1, glm::value_ptr(value)); |
|
| 1480 |
+ } |
|
| 1481 |
+ void static vertex_attrib(GLint location, glm::dvec3 const & value) |
|
| 1482 |
+ {
|
|
| 1483 |
+ if (GLBase::debug() >= 1) |
|
| 1484 |
+ GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit");
|
|
| 1485 |
+ if (location == -1) |
|
| 1486 |
+ return; |
|
| 1487 |
+ for (auto column = GLuint{0}; column < columns; ++column)
|
|
| 1488 |
+ glVertexAttribL3dv( |
|
| 1489 |
+ (GLuint)location + column, |
|
| 1490 |
+ glm::value_ptr(value) + rows * column); |
|
| 1491 |
+ } |
|
| 1492 |
+ void static vertex_attrib_pointer( |
|
| 1493 |
+ GLint location, |
|
| 1494 |
+ std::size_t offset = 0, |
|
| 1495 |
+ std::size_t stride = sizeof(glm::dvec3)) |
|
| 1496 |
+ {
|
|
| 1497 |
+ if (GLBase::debug() >= 1) |
|
| 1498 |
+ GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit");
|
|
| 1499 |
+ if (location == -1) |
|
| 1500 |
+ return; |
|
| 1501 |
+ auto constexpr sizeof_column = sizeof(glm::dvec3) / columns; |
|
| 1502 |
+ for (auto column = GLuint{0}; column < columns; ++column)
|
|
| 1503 |
+ glVertexAttribLPointer( |
|
| 1504 |
+ (GLuint)location + column, |
|
| 1505 |
+ rows, |
|
| 1506 |
+ type, |
|
| 1507 |
+ (GLsizei)stride, |
|
| 1508 |
+ (void const *)(offset + sizeof_column * column)); |
|
| 1509 |
+ } |
|
| 1510 |
+}; |
|
| 1511 |
+ |
|
| 1512 |
+template <> struct GLTraits::Value<glm::dvec4> |
|
| 1513 |
+{
|
|
| 1514 |
+ auto static constexpr name = "glm::dvec4"; |
|
| 1515 |
+ auto static constexpr columns = GLint{1};
|
|
| 1516 |
+ auto static constexpr rows = GLint{4};
|
|
| 1517 |
+ auto static constexpr glsl = GLenum{GL_DOUBLE_VEC4};
|
|
| 1518 |
+ auto static constexpr format = GLenum{GL_RGBA};
|
|
| 1519 |
+ auto static constexpr type = GLenum{GL_DOUBLE};
|
|
| 1520 |
+ auto static constexpr internal_format = GLenum{GL_RGBA};
|
|
| 1521 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRGB8_ALPHA8};
|
|
| 1522 |
+ auto static constexpr internal_format_compressed = |
|
| 1523 |
+ GLenum{GL_COMPRESSED_RGBA};
|
|
| 1524 |
+ auto static constexpr internal_format_compressed_srgb = |
|
| 1525 |
+ GLenum{GL_COMPRESSED_SRGB_ALPHA};
|
|
| 1526 |
+ auto static constexpr integer = bool(*""); |
|
| 1527 |
+ void static uniform(GLint location, glm::dvec4 const & value) |
|
| 1528 |
+ {
|
|
| 1529 |
+ if (GLBase::debug() >= 1) |
|
| 1530 |
+ GLBase::check_supported({4, 0}, "GL_ARB_gpu_shader_fp64");
|
|
| 1531 |
+ glUniform4dv(location, 1, glm::value_ptr(value)); |
|
| 1532 |
+ } |
|
| 1533 |
+ void static vertex_attrib(GLint location, glm::dvec4 const & value) |
|
| 1534 |
+ {
|
|
| 1535 |
+ if (GLBase::debug() >= 1) |
|
| 1536 |
+ GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit");
|
|
| 1537 |
+ if (location == -1) |
|
| 1538 |
+ return; |
|
| 1539 |
+ for (auto column = GLuint{0}; column < columns; ++column)
|
|
| 1540 |
+ glVertexAttribL4dv( |
|
| 1541 |
+ (GLuint)location + column, |
|
| 1542 |
+ glm::value_ptr(value) + rows * column); |
|
| 1543 |
+ } |
|
| 1544 |
+ void static vertex_attrib_pointer( |
|
| 1545 |
+ GLint location, |
|
| 1546 |
+ std::size_t offset = 0, |
|
| 1547 |
+ std::size_t stride = sizeof(glm::dvec4)) |
|
| 1548 |
+ {
|
|
| 1549 |
+ if (GLBase::debug() >= 1) |
|
| 1550 |
+ GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit");
|
|
| 1551 |
+ if (location == -1) |
|
| 1552 |
+ return; |
|
| 1553 |
+ auto constexpr sizeof_column = sizeof(glm::dvec4) / columns; |
|
| 1554 |
+ for (auto column = GLuint{0}; column < columns; ++column)
|
|
| 1555 |
+ glVertexAttribLPointer( |
|
| 1556 |
+ (GLuint)location + column, |
|
| 1557 |
+ rows, |
|
| 1558 |
+ type, |
|
| 1559 |
+ (GLsizei)stride, |
|
| 1560 |
+ (void const *)(offset + sizeof_column * column)); |
|
| 1561 |
+ } |
|
| 1562 |
+}; |
|
| 1563 |
+ |
|
| 1564 |
+template <> struct GLTraits::Value<glm::dmat2> |
|
| 1565 |
+{
|
|
| 1566 |
+ auto static constexpr name = "glm::dmat2"; |
|
| 1567 |
+ auto static constexpr columns = GLint{2};
|
|
| 1568 |
+ auto static constexpr rows = GLint{2};
|
|
| 1569 |
+ auto static constexpr glsl = GLenum{GL_DOUBLE_MAT2};
|
|
| 1570 |
+ auto static constexpr format = GLenum{GL_RG};
|
|
| 1571 |
+ auto static constexpr type = GLenum{GL_DOUBLE};
|
|
| 1572 |
+ auto static constexpr internal_format = GLenum{GL_RG};
|
|
| 1573 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRG8_EXT};
|
|
| 1574 |
+ auto static constexpr internal_format_compressed = |
|
| 1575 |
+ GLenum{GL_COMPRESSED_RG};
|
|
| 1576 |
+ auto static constexpr internal_format_compressed_srgb = |
|
| 1577 |
+ GLenum{GL_COMPRESSED_SRGB};
|
|
| 1578 |
+ auto static constexpr integer = bool(*""); |
|
| 1579 |
+ void static uniform(GLint location, glm::dmat2 const & value) |
|
| 1580 |
+ {
|
|
| 1581 |
+ if (GLBase::debug() >= 1) |
|
| 1582 |
+ GLBase::check_supported({4, 0}, "GL_ARB_gpu_shader_fp64");
|
|
| 1583 |
+ glUniformMatrix2dv(location, 1, GL_FALSE, glm::value_ptr(value)); |
|
| 1584 |
+ } |
|
| 1585 |
+ void static vertex_attrib(GLint location, glm::dmat2 const & value) |
|
| 1586 |
+ {
|
|
| 1587 |
+ if (GLBase::debug() >= 1) |
|
| 1588 |
+ GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit");
|
|
| 1589 |
+ if (location == -1) |
|
| 1590 |
+ return; |
|
| 1591 |
+ for (auto column = GLuint{0}; column < columns; ++column)
|
|
| 1592 |
+ glVertexAttribL2dv( |
|
| 1593 |
+ (GLuint)location + column, |
|
| 1594 |
+ glm::value_ptr(value) + rows * column); |
|
| 1595 |
+ } |
|
| 1596 |
+ void static vertex_attrib_pointer( |
|
| 1597 |
+ GLint location, |
|
| 1598 |
+ std::size_t offset = 0, |
|
| 1599 |
+ std::size_t stride = sizeof(glm::dmat2)) |
|
| 1600 |
+ {
|
|
| 1601 |
+ if (GLBase::debug() >= 1) |
|
| 1602 |
+ GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit");
|
|
| 1603 |
+ if (location == -1) |
|
| 1604 |
+ return; |
|
| 1605 |
+ auto constexpr sizeof_column = sizeof(glm::dmat2) / columns; |
|
| 1606 |
+ for (auto column = GLuint{0}; column < columns; ++column)
|
|
| 1607 |
+ glVertexAttribLPointer( |
|
| 1608 |
+ (GLuint)location + column, |
|
| 1609 |
+ rows, |
|
| 1610 |
+ type, |
|
| 1611 |
+ (GLsizei)stride, |
|
| 1612 |
+ (void const *)(offset + sizeof_column * column)); |
|
| 1613 |
+ } |
|
| 1614 |
+}; |
|
| 1615 |
+ |
|
| 1616 |
+template <> struct GLTraits::Value<glm::dmat2x3> |
|
| 1617 |
+{
|
|
| 1618 |
+ auto static constexpr name = "glm::dmat2x3"; |
|
| 1619 |
+ auto static constexpr columns = GLint{2};
|
|
| 1620 |
+ auto static constexpr rows = GLint{3};
|
|
| 1621 |
+ auto static constexpr glsl = GLenum{GL_DOUBLE_MAT2x3};
|
|
| 1622 |
+ auto static constexpr format = GLenum{GL_RGB};
|
|
| 1623 |
+ auto static constexpr type = GLenum{GL_DOUBLE};
|
|
| 1624 |
+ auto static constexpr internal_format = GLenum{GL_RGB};
|
|
| 1625 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRGB8};
|
|
| 1626 |
+ auto static constexpr internal_format_compressed = |
|
| 1627 |
+ GLenum{GL_COMPRESSED_RGB};
|
|
| 1628 |
+ auto static constexpr internal_format_compressed_srgb = |
|
| 1629 |
+ GLenum{GL_COMPRESSED_SRGB};
|
|
| 1630 |
+ auto static constexpr integer = bool(*""); |
|
| 1631 |
+ void static uniform(GLint location, glm::dmat2x3 const & value) |
|
| 1632 |
+ {
|
|
| 1633 |
+ if (GLBase::debug() >= 1) |
|
| 1634 |
+ GLBase::check_supported({4, 0}, "GL_ARB_gpu_shader_fp64");
|
|
| 1635 |
+ glUniformMatrix2x3dv(location, 1, GL_FALSE, glm::value_ptr(value)); |
|
| 1636 |
+ } |
|
| 1637 |
+ void static vertex_attrib(GLint location, glm::dmat2x3 const & value) |
|
| 1638 |
+ {
|
|
| 1639 |
+ if (GLBase::debug() >= 1) |
|
| 1640 |
+ GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit");
|
|
| 1641 |
+ if (location == -1) |
|
| 1642 |
+ return; |
|
| 1643 |
+ for (auto column = GLuint{0}; column < columns; ++column)
|
|
| 1644 |
+ glVertexAttribL3dv( |
|
| 1645 |
+ (GLuint)location + column, |
|
| 1646 |
+ glm::value_ptr(value) + rows * column); |
|
| 1647 |
+ } |
|
| 1648 |
+ void static vertex_attrib_pointer( |
|
| 1649 |
+ GLint location, |
|
| 1650 |
+ std::size_t offset = 0, |
|
| 1651 |
+ std::size_t stride = sizeof(glm::dmat2x3)) |
|
| 1652 |
+ {
|
|
| 1653 |
+ if (GLBase::debug() >= 1) |
|
| 1654 |
+ GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit");
|
|
| 1655 |
+ if (location == -1) |
|
| 1656 |
+ return; |
|
| 1657 |
+ auto constexpr sizeof_column = sizeof(glm::dmat2x3) / columns; |
|
| 1658 |
+ for (auto column = GLuint{0}; column < columns; ++column)
|
|
| 1659 |
+ glVertexAttribLPointer( |
|
| 1660 |
+ (GLuint)location + column, |
|
| 1661 |
+ rows, |
|
| 1662 |
+ type, |
|
| 1663 |
+ (GLsizei)stride, |
|
| 1664 |
+ (void const *)(offset + sizeof_column * column)); |
|
| 1665 |
+ } |
|
| 1666 |
+}; |
|
| 1667 |
+ |
|
| 1668 |
+template <> struct GLTraits::Value<glm::dmat2x4> |
|
| 1669 |
+{
|
|
| 1670 |
+ auto static constexpr name = "glm::dmat2x4"; |
|
| 1671 |
+ auto static constexpr columns = GLint{2};
|
|
| 1672 |
+ auto static constexpr rows = GLint{4};
|
|
| 1673 |
+ auto static constexpr glsl = GLenum{GL_DOUBLE_MAT2x4};
|
|
| 1674 |
+ auto static constexpr format = GLenum{GL_RGBA};
|
|
| 1675 |
+ auto static constexpr type = GLenum{GL_DOUBLE};
|
|
| 1676 |
+ auto static constexpr internal_format = GLenum{GL_RGBA};
|
|
| 1677 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRGB8_ALPHA8};
|
|
| 1678 |
+ auto static constexpr internal_format_compressed = |
|
| 1679 |
+ GLenum{GL_COMPRESSED_RGBA};
|
|
| 1680 |
+ auto static constexpr internal_format_compressed_srgb = |
|
| 1681 |
+ GLenum{GL_COMPRESSED_SRGB_ALPHA};
|
|
| 1682 |
+ auto static constexpr integer = bool(*""); |
|
| 1683 |
+ void static uniform(GLint location, glm::dmat2x4 const & value) |
|
| 1684 |
+ {
|
|
| 1685 |
+ if (GLBase::debug() >= 1) |
|
| 1686 |
+ GLBase::check_supported({4, 0}, "GL_ARB_gpu_shader_fp64");
|
|
| 1687 |
+ glUniformMatrix2x4dv(location, 1, GL_FALSE, glm::value_ptr(value)); |
|
| 1688 |
+ } |
|
| 1689 |
+ void static vertex_attrib(GLint location, glm::dmat2x4 const & value) |
|
| 1690 |
+ {
|
|
| 1691 |
+ if (GLBase::debug() >= 1) |
|
| 1692 |
+ GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit");
|
|
| 1693 |
+ if (location == -1) |
|
| 1694 |
+ return; |
|
| 1695 |
+ for (auto column = GLuint{0}; column < columns; ++column)
|
|
| 1696 |
+ glVertexAttribL4dv( |
|
| 1697 |
+ (GLuint)location + column, |
|
| 1698 |
+ glm::value_ptr(value) + rows * column); |
|
| 1699 |
+ } |
|
| 1700 |
+ void static vertex_attrib_pointer( |
|
| 1701 |
+ GLint location, |
|
| 1702 |
+ std::size_t offset = 0, |
|
| 1703 |
+ std::size_t stride = sizeof(glm::dmat2x4)) |
|
| 1704 |
+ {
|
|
| 1705 |
+ if (GLBase::debug() >= 1) |
|
| 1706 |
+ GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit");
|
|
| 1707 |
+ if (location == -1) |
|
| 1708 |
+ return; |
|
| 1709 |
+ auto constexpr sizeof_column = sizeof(glm::dmat2x4) / columns; |
|
| 1710 |
+ for (auto column = GLuint{0}; column < columns; ++column)
|
|
| 1711 |
+ glVertexAttribLPointer( |
|
| 1712 |
+ (GLuint)location + column, |
|
| 1713 |
+ rows, |
|
| 1714 |
+ type, |
|
| 1715 |
+ (GLsizei)stride, |
|
| 1716 |
+ (void const *)(offset + sizeof_column * column)); |
|
| 1717 |
+ } |
|
| 1718 |
+}; |
|
| 1719 |
+ |
|
| 1720 |
+template <> struct GLTraits::Value<glm::dmat3x2> |
|
| 1721 |
+{
|
|
| 1722 |
+ auto static constexpr name = "glm::dmat3x2"; |
|
| 1723 |
+ auto static constexpr columns = GLint{3};
|
|
| 1724 |
+ auto static constexpr rows = GLint{2};
|
|
| 1725 |
+ auto static constexpr glsl = GLenum{GL_DOUBLE_MAT3x2};
|
|
| 1726 |
+ auto static constexpr format = GLenum{GL_RG};
|
|
| 1727 |
+ auto static constexpr type = GLenum{GL_DOUBLE};
|
|
| 1728 |
+ auto static constexpr internal_format = GLenum{GL_RG};
|
|
| 1729 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRG8_EXT};
|
|
| 1730 |
+ auto static constexpr internal_format_compressed = |
|
| 1731 |
+ GLenum{GL_COMPRESSED_RG};
|
|
| 1732 |
+ auto static constexpr internal_format_compressed_srgb = |
|
| 1733 |
+ GLenum{GL_COMPRESSED_SRGB};
|
|
| 1734 |
+ auto static constexpr integer = bool(*""); |
|
| 1735 |
+ void static uniform(GLint location, glm::dmat3x2 const & value) |
|
| 1736 |
+ {
|
|
| 1737 |
+ if (GLBase::debug() >= 1) |
|
| 1738 |
+ GLBase::check_supported({4, 0}, "GL_ARB_gpu_shader_fp64");
|
|
| 1739 |
+ glUniformMatrix3x2dv(location, 1, GL_FALSE, glm::value_ptr(value)); |
|
| 1740 |
+ } |
|
| 1741 |
+ void static vertex_attrib(GLint location, glm::dmat3x2 const & value) |
|
| 1742 |
+ {
|
|
| 1743 |
+ if (GLBase::debug() >= 1) |
|
| 1744 |
+ GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit");
|
|
| 1745 |
+ if (location == -1) |
|
| 1746 |
+ return; |
|
| 1747 |
+ for (auto column = GLuint{0}; column < columns; ++column)
|
|
| 1748 |
+ glVertexAttribL2dv( |
|
| 1749 |
+ (GLuint)location + column, |
|
| 1750 |
+ glm::value_ptr(value) + rows * column); |
|
| 1751 |
+ } |
|
| 1752 |
+ void static vertex_attrib_pointer( |
|
| 1753 |
+ GLint location, |
|
| 1754 |
+ std::size_t offset = 0, |
|
| 1755 |
+ std::size_t stride = sizeof(glm::dmat3x2)) |
|
| 1756 |
+ {
|
|
| 1757 |
+ if (GLBase::debug() >= 1) |
|
| 1758 |
+ GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit");
|
|
| 1759 |
+ if (location == -1) |
|
| 1760 |
+ return; |
|
| 1761 |
+ auto constexpr sizeof_column = sizeof(glm::dmat3x2) / columns; |
|
| 1762 |
+ for (auto column = GLuint{0}; column < columns; ++column)
|
|
| 1763 |
+ glVertexAttribLPointer( |
|
| 1764 |
+ (GLuint)location + column, |
|
| 1765 |
+ rows, |
|
| 1766 |
+ type, |
|
| 1767 |
+ (GLsizei)stride, |
|
| 1768 |
+ (void const *)(offset + sizeof_column * column)); |
|
| 1769 |
+ } |
|
| 1770 |
+}; |
|
| 1771 |
+ |
|
| 1772 |
+template <> struct GLTraits::Value<glm::dmat3> |
|
| 1773 |
+{
|
|
| 1774 |
+ auto static constexpr name = "glm::dmat3"; |
|
| 1775 |
+ auto static constexpr columns = GLint{3};
|
|
| 1776 |
+ auto static constexpr rows = GLint{3};
|
|
| 1777 |
+ auto static constexpr glsl = GLenum{GL_DOUBLE_MAT3};
|
|
| 1778 |
+ auto static constexpr format = GLenum{GL_RGB};
|
|
| 1779 |
+ auto static constexpr type = GLenum{GL_DOUBLE};
|
|
| 1780 |
+ auto static constexpr internal_format = GLenum{GL_RGB};
|
|
| 1781 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRGB8};
|
|
| 1782 |
+ auto static constexpr internal_format_compressed = |
|
| 1783 |
+ GLenum{GL_COMPRESSED_RGB};
|
|
| 1784 |
+ auto static constexpr internal_format_compressed_srgb = |
|
| 1785 |
+ GLenum{GL_COMPRESSED_SRGB};
|
|
| 1786 |
+ auto static constexpr integer = bool(*""); |
|
| 1787 |
+ void static uniform(GLint location, glm::dmat3 const & value) |
|
| 1788 |
+ {
|
|
| 1789 |
+ if (GLBase::debug() >= 1) |
|
| 1790 |
+ GLBase::check_supported({4, 0}, "GL_ARB_gpu_shader_fp64");
|
|
| 1791 |
+ glUniformMatrix3dv(location, 1, GL_FALSE, glm::value_ptr(value)); |
|
| 1792 |
+ } |
|
| 1793 |
+ void static vertex_attrib(GLint location, glm::dmat3 const & value) |
|
| 1794 |
+ {
|
|
| 1795 |
+ if (GLBase::debug() >= 1) |
|
| 1796 |
+ GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit");
|
|
| 1797 |
+ if (location == -1) |
|
| 1798 |
+ return; |
|
| 1799 |
+ for (auto column = GLuint{0}; column < columns; ++column)
|
|
| 1800 |
+ glVertexAttribL3dv( |
|
| 1801 |
+ (GLuint)location + column, |
|
| 1802 |
+ glm::value_ptr(value) + rows * column); |
|
| 1803 |
+ } |
|
| 1804 |
+ void static vertex_attrib_pointer( |
|
| 1805 |
+ GLint location, |
|
| 1806 |
+ std::size_t offset = 0, |
|
| 1807 |
+ std::size_t stride = sizeof(glm::dmat3)) |
|
| 1808 |
+ {
|
|
| 1809 |
+ if (GLBase::debug() >= 1) |
|
| 1810 |
+ GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit");
|
|
| 1811 |
+ if (location == -1) |
|
| 1812 |
+ return; |
|
| 1813 |
+ auto constexpr sizeof_column = sizeof(glm::dmat3) / columns; |
|
| 1814 |
+ for (auto column = GLuint{0}; column < columns; ++column)
|
|
| 1815 |
+ glVertexAttribLPointer( |
|
| 1816 |
+ (GLuint)location + column, |
|
| 1817 |
+ rows, |
|
| 1818 |
+ type, |
|
| 1819 |
+ (GLsizei)stride, |
|
| 1820 |
+ (void const *)(offset + sizeof_column * column)); |
|
| 1821 |
+ } |
|
| 1822 |
+}; |
|
| 1823 |
+ |
|
| 1824 |
+template <> struct GLTraits::Value<glm::dmat3x4> |
|
| 1825 |
+{
|
|
| 1826 |
+ auto static constexpr name = "glm::dmat3x4"; |
|
| 1827 |
+ auto static constexpr columns = GLint{3};
|
|
| 1828 |
+ auto static constexpr rows = GLint{4};
|
|
| 1829 |
+ auto static constexpr glsl = GLenum{GL_DOUBLE_MAT3x4};
|
|
| 1830 |
+ auto static constexpr format = GLenum{GL_RGBA};
|
|
| 1831 |
+ auto static constexpr type = GLenum{GL_DOUBLE};
|
|
| 1832 |
+ auto static constexpr internal_format = GLenum{GL_RGBA};
|
|
| 1833 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRGB8_ALPHA8};
|
|
| 1834 |
+ auto static constexpr internal_format_compressed = |
|
| 1835 |
+ GLenum{GL_COMPRESSED_RGBA};
|
|
| 1836 |
+ auto static constexpr internal_format_compressed_srgb = |
|
| 1837 |
+ GLenum{GL_COMPRESSED_SRGB_ALPHA};
|
|
| 1838 |
+ auto static constexpr integer = bool(*""); |
|
| 1839 |
+ void static uniform(GLint location, glm::dmat3x4 const & value) |
|
| 1840 |
+ {
|
|
| 1841 |
+ if (GLBase::debug() >= 1) |
|
| 1842 |
+ GLBase::check_supported({4, 0}, "GL_ARB_gpu_shader_fp64");
|
|
| 1843 |
+ glUniformMatrix3x4dv(location, 1, GL_FALSE, glm::value_ptr(value)); |
|
| 1844 |
+ } |
|
| 1845 |
+ void static vertex_attrib(GLint location, glm::dmat3x4 const & value) |
|
| 1846 |
+ {
|
|
| 1847 |
+ if (GLBase::debug() >= 1) |
|
| 1848 |
+ GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit");
|
|
| 1849 |
+ if (location == -1) |
|
| 1850 |
+ return; |
|
| 1851 |
+ for (auto column = GLuint{0}; column < columns; ++column)
|
|
| 1852 |
+ glVertexAttribL4dv( |
|
| 1853 |
+ (GLuint)location + column, |
|
| 1854 |
+ glm::value_ptr(value) + rows * column); |
|
| 1855 |
+ } |
|
| 1856 |
+ void static vertex_attrib_pointer( |
|
| 1857 |
+ GLint location, |
|
| 1858 |
+ std::size_t offset = 0, |
|
| 1859 |
+ std::size_t stride = sizeof(glm::dmat3x4)) |
|
| 1860 |
+ {
|
|
| 1861 |
+ if (GLBase::debug() >= 1) |
|
| 1862 |
+ GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit");
|
|
| 1863 |
+ if (location == -1) |
|
| 1864 |
+ return; |
|
| 1865 |
+ auto constexpr sizeof_column = sizeof(glm::dmat3x4) / columns; |
|
| 1866 |
+ for (auto column = GLuint{0}; column < columns; ++column)
|
|
| 1867 |
+ glVertexAttribLPointer( |
|
| 1868 |
+ (GLuint)location + column, |
|
| 1869 |
+ rows, |
|
| 1870 |
+ type, |
|
| 1871 |
+ (GLsizei)stride, |
|
| 1872 |
+ (void const *)(offset + sizeof_column * column)); |
|
| 1873 |
+ } |
|
| 1874 |
+}; |
|
| 1875 |
+ |
|
| 1876 |
+template <> struct GLTraits::Value<glm::dmat4x2> |
|
| 1877 |
+{
|
|
| 1878 |
+ auto static constexpr name = "glm::dmat4x2"; |
|
| 1879 |
+ auto static constexpr columns = GLint{4};
|
|
| 1880 |
+ auto static constexpr rows = GLint{2};
|
|
| 1881 |
+ auto static constexpr glsl = GLenum{GL_DOUBLE_MAT4x2};
|
|
| 1882 |
+ auto static constexpr format = GLenum{GL_RG};
|
|
| 1883 |
+ auto static constexpr type = GLenum{GL_DOUBLE};
|
|
| 1884 |
+ auto static constexpr internal_format = GLenum{GL_RG};
|
|
| 1885 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRG8_EXT};
|
|
| 1886 |
+ auto static constexpr internal_format_compressed = |
|
| 1887 |
+ GLenum{GL_COMPRESSED_RG};
|
|
| 1888 |
+ auto static constexpr internal_format_compressed_srgb = |
|
| 1889 |
+ GLenum{GL_COMPRESSED_SRGB};
|
|
| 1890 |
+ auto static constexpr integer = bool(*""); |
|
| 1891 |
+ void static uniform(GLint location, glm::dmat4x2 const & value) |
|
| 1892 |
+ {
|
|
| 1893 |
+ if (GLBase::debug() >= 1) |
|
| 1894 |
+ GLBase::check_supported({4, 0}, "GL_ARB_gpu_shader_fp64");
|
|
| 1895 |
+ glUniformMatrix4x2dv(location, 1, GL_FALSE, glm::value_ptr(value)); |
|
| 1896 |
+ } |
|
| 1897 |
+ void static vertex_attrib(GLint location, glm::dmat4x2 const & value) |
|
| 1898 |
+ {
|
|
| 1899 |
+ if (GLBase::debug() >= 1) |
|
| 1900 |
+ GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit");
|
|
| 1901 |
+ if (location == -1) |
|
| 1902 |
+ return; |
|
| 1903 |
+ for (auto column = GLuint{0}; column < columns; ++column)
|
|
| 1904 |
+ glVertexAttribL2dv( |
|
| 1905 |
+ (GLuint)location + column, |
|
| 1906 |
+ glm::value_ptr(value) + rows * column); |
|
| 1907 |
+ } |
|
| 1908 |
+ void static vertex_attrib_pointer( |
|
| 1909 |
+ GLint location, |
|
| 1910 |
+ std::size_t offset = 0, |
|
| 1911 |
+ std::size_t stride = sizeof(glm::dmat4x2)) |
|
| 1912 |
+ {
|
|
| 1913 |
+ if (GLBase::debug() >= 1) |
|
| 1914 |
+ GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit");
|
|
| 1915 |
+ if (location == -1) |
|
| 1916 |
+ return; |
|
| 1917 |
+ auto constexpr sizeof_column = sizeof(glm::dmat4x2) / columns; |
|
| 1918 |
+ for (auto column = GLuint{0}; column < columns; ++column)
|
|
| 1919 |
+ glVertexAttribLPointer( |
|
| 1920 |
+ (GLuint)location + column, |
|
| 1921 |
+ rows, |
|
| 1922 |
+ type, |
|
| 1923 |
+ (GLsizei)stride, |
|
| 1924 |
+ (void const *)(offset + sizeof_column * column)); |
|
| 1925 |
+ } |
|
| 1926 |
+}; |
|
| 1927 |
+ |
|
| 1928 |
+template <> struct GLTraits::Value<glm::dmat4x3> |
|
| 1929 |
+{
|
|
| 1930 |
+ auto static constexpr name = "glm::dmat4x3"; |
|
| 1931 |
+ auto static constexpr columns = GLint{4};
|
|
| 1932 |
+ auto static constexpr rows = GLint{3};
|
|
| 1933 |
+ auto static constexpr glsl = GLenum{GL_DOUBLE_MAT4x3};
|
|
| 1934 |
+ auto static constexpr format = GLenum{GL_RGB};
|
|
| 1935 |
+ auto static constexpr type = GLenum{GL_DOUBLE};
|
|
| 1936 |
+ auto static constexpr internal_format = GLenum{GL_RGB};
|
|
| 1937 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRGB8};
|
|
| 1938 |
+ auto static constexpr internal_format_compressed = |
|
| 1939 |
+ GLenum{GL_COMPRESSED_RGB};
|
|
| 1940 |
+ auto static constexpr internal_format_compressed_srgb = |
|
| 1941 |
+ GLenum{GL_COMPRESSED_SRGB};
|
|
| 1942 |
+ auto static constexpr integer = bool(*""); |
|
| 1943 |
+ void static uniform(GLint location, glm::dmat4x3 const & value) |
|
| 1944 |
+ {
|
|
| 1945 |
+ if (GLBase::debug() >= 1) |
|
| 1946 |
+ GLBase::check_supported({4, 0}, "GL_ARB_gpu_shader_fp64");
|
|
| 1947 |
+ glUniformMatrix4x3dv(location, 1, GL_FALSE, glm::value_ptr(value)); |
|
| 1948 |
+ } |
|
| 1949 |
+ void static vertex_attrib(GLint location, glm::dmat4x3 const & value) |
|
| 1950 |
+ {
|
|
| 1951 |
+ if (GLBase::debug() >= 1) |
|
| 1952 |
+ GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit");
|
|
| 1953 |
+ if (location == -1) |
|
| 1954 |
+ return; |
|
| 1955 |
+ for (auto column = GLuint{0}; column < columns; ++column)
|
|
| 1956 |
+ glVertexAttribL3dv( |
|
| 1957 |
+ (GLuint)location + column, |
|
| 1958 |
+ glm::value_ptr(value) + rows * column); |
|
| 1959 |
+ } |
|
| 1960 |
+ void static vertex_attrib_pointer( |
|
| 1961 |
+ GLint location, |
|
| 1962 |
+ std::size_t offset = 0, |
|
| 1963 |
+ std::size_t stride = sizeof(glm::dmat4x3)) |
|
| 1964 |
+ {
|
|
| 1965 |
+ if (GLBase::debug() >= 1) |
|
| 1966 |
+ GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit");
|
|
| 1967 |
+ if (location == -1) |
|
| 1968 |
+ return; |
|
| 1969 |
+ auto constexpr sizeof_column = sizeof(glm::dmat4x3) / columns; |
|
| 1970 |
+ for (auto column = GLuint{0}; column < columns; ++column)
|
|
| 1971 |
+ glVertexAttribLPointer( |
|
| 1972 |
+ (GLuint)location + column, |
|
| 1973 |
+ rows, |
|
| 1974 |
+ type, |
|
| 1975 |
+ (GLsizei)stride, |
|
| 1976 |
+ (void const *)(offset + sizeof_column * column)); |
|
| 1977 |
+ } |
|
| 1978 |
+}; |
|
| 1979 |
+ |
|
| 1980 |
+template <> struct GLTraits::Value<glm::dmat4> |
|
| 1981 |
+{
|
|
| 1982 |
+ auto static constexpr name = "glm::dmat4"; |
|
| 1983 |
+ auto static constexpr columns = GLint{4};
|
|
| 1984 |
+ auto static constexpr rows = GLint{4};
|
|
| 1985 |
+ auto static constexpr glsl = GLenum{GL_DOUBLE_MAT4};
|
|
| 1986 |
+ auto static constexpr format = GLenum{GL_RGBA};
|
|
| 1987 |
+ auto static constexpr type = GLenum{GL_DOUBLE};
|
|
| 1988 |
+ auto static constexpr internal_format = GLenum{GL_RGBA};
|
|
| 1989 |
+ auto static constexpr internal_format_srgb = GLenum{GL_SRGB8_ALPHA8};
|
|
| 1990 |
+ auto static constexpr internal_format_compressed = |
|
| 1991 |
+ GLenum{GL_COMPRESSED_RGBA};
|
|
| 1992 |
+ auto static constexpr internal_format_compressed_srgb = |
|
| 1993 |
+ GLenum{GL_COMPRESSED_SRGB_ALPHA};
|
|
| 1994 |
+ auto static constexpr integer = bool(*""); |
|
| 1995 |
+ void static uniform(GLint location, glm::dmat4 const & value) |
|
| 1996 |
+ {
|
|
| 1997 |
+ if (GLBase::debug() >= 1) |
|
| 1998 |
+ GLBase::check_supported({4, 0}, "GL_ARB_gpu_shader_fp64");
|
|
| 1999 |
+ glUniformMatrix4dv(location, 1, GL_FALSE, glm::value_ptr(value)); |
|
| 2000 |
+ } |
|
| 2001 |
+ void static vertex_attrib(GLint location, glm::dmat4 const & value) |
|
| 2002 |
+ {
|
|
| 2003 |
+ if (GLBase::debug() >= 1) |
|
| 2004 |
+ GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit");
|
|
| 2005 |
+ if (location == -1) |
|
| 2006 |
+ return; |
|
| 2007 |
+ for (auto column = GLuint{0}; column < columns; ++column)
|
|
| 2008 |
+ glVertexAttribL4dv( |
|
| 2009 |
+ (GLuint)location + column, |
|
| 2010 |
+ glm::value_ptr(value) + rows * column); |
|
| 2011 |
+ } |
|
| 2012 |
+ void static vertex_attrib_pointer( |
|
| 2013 |
+ GLint location, |
|
| 2014 |
+ std::size_t offset = 0, |
|
| 2015 |
+ std::size_t stride = sizeof(glm::dmat4)) |
|
| 2016 |
+ {
|
|
| 2017 |
+ if (GLBase::debug() >= 1) |
|
| 2018 |
+ GLBase::check_supported({4, 1}, "GL_ARB_vertex_attrib_64bit");
|
|
| 2019 |
+ if (location == -1) |
|
| 2020 |
+ return; |
|
| 2021 |
+ auto constexpr sizeof_column = sizeof(glm::dmat4) / columns; |
|
| 2022 |
+ for (auto column = GLuint{0}; column < columns; ++column)
|
|
| 2023 |
+ glVertexAttribLPointer( |
|
| 2024 |
+ (GLuint)location + column, |
|
| 2025 |
+ rows, |
|
| 2026 |
+ type, |
|
| 2027 |
+ (GLsizei)stride, |
|
| 2028 |
+ (void const *)(offset + sizeof_column * column)); |
|
| 2029 |
+ } |
|
| 2030 |
+}; |
|
| 2031 |
+ |