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+#ifndef GLTEXTUREBUFFER_HPP_ |
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+#define GLTEXTUREBUFFER_HPP_ |
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+ |
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+ |
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+#include <string> |
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+#include <utility> |
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+ |
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+#include <gltexturend.hpp> |
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+ |
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+ |
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+/// Class |
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+ |
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+template<typename Data> |
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+class GLTextureBuffer : public GLTextureND<1> |
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+{
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+public: |
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+ |
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+ /// Special member functions |
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+ |
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+ explicit GLTextureBuffer( |
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+ std::string object_label, |
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+ Size size, |
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+ GLenum usage = GL_STATIC_DRAW, |
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+ GLenum internal_format = DataTraits<Data>::internal_format |
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+ ); |
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+ GLTextureBuffer(GLTextureBuffer && other) noexcept; |
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+ virtual ~GLTextureBuffer(); |
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+ |
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+ /// Core |
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+ |
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+ GLTextureBuffer static const & empty(); |
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+ |
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+ GLOBJECT_GET(GLuint, buffer) |
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+ |
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+protected: |
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+ |
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+ /// Core |
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+ |
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+ void data_( |
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+ void const * data, |
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+ GLenum target, |
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+ GLenum format, |
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+ GLenum type |
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+ ) override; |
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+ |
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+ GLsizeiptr buffer_size_() const; |
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+ |
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+private: |
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+ |
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+ /// Core |
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+ |
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+ GLuint buffer_; |
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+}; |
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+ |
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+ |
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+/// Special member functions |
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+ |
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+template<typename Data> |
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+inline GLTextureBuffer<Data>::GLTextureBuffer( |
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+ std::string object_label, |
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+ Size size, |
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+ GLenum usage, |
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+ GLenum internal_format |
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+) |
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+: |
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+ GLTextureND( |
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+ std::move(object_label), |
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+ GL_TEXTURE_BUFFER, |
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+ GL_TEXTURE_BINDING_BUFFER, |
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+ GL_MAX_TEXTURE_BUFFER_SIZE, |
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+ size, |
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+ internal_format |
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+ ), |
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+ buffer_{0}
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+{
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+ try |
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+ {
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+ check_supported_({3, 1}, "GL_ARB_texture_buffer_object");
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+ switch (internal_format) |
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+ {
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+ case GL_RGB32F: |
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+ case GL_RGB32I: |
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+ case GL_RGB32UI: |
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+ check_supported_({4, 0}, "GL_ARB_texture_buffer_object_rgb32");
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+ } |
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+ glGenBuffers(1, &buffer_); |
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+ glBindBuffer(GL_TEXTURE_BUFFER, buffer_); |
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+ glBufferData( |
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+ GL_TEXTURE_BUFFER, |
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+ buffer_size_(), |
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+ nullptr, |
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+ usage |
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+ ); |
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+ glTexBuffer(target_, internal_format, buffer_); |
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+ check_error_(glGetError()); |
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+ } |
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+ catch (...) |
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+ {
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+ glDeleteBuffers(1, &buffer_); |
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+ fail_action_("create");
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+ } |
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+} |
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+ |
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+template<typename Data> |
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+inline GLTextureBuffer<Data>::GLTextureBuffer( |
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+ GLTextureBuffer && other |
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+) noexcept |
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+: |
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+ buffer_{other.buffer_}
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+{
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+ other.buffer_ = 0; |
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+} |
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+ |
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+template<typename Data> |
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+inline GLTextureBuffer<Data>::~GLTextureBuffer() |
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+{
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+ glDeleteBuffers(1, &buffer_); |
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+} |
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+ |
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+/// Core |
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+ |
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+template<typename Data> |
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+inline GLTextureBuffer<Data> const & GLTextureBuffer<Data>::empty() |
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+{
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+ return empty_<GLTextureBuffer>(); |
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+} |
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+ |
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+template<typename Data> |
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+inline void GLTextureBuffer<Data>::data_( |
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+ void const * data, |
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+ GLenum target, |
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+ GLenum format, |
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+ GLenum type |
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+) |
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+{
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+ check_format_(format, DataTraits<Data>::format); |
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+ check_type_ (type, DataTraits<Data>::type); |
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+ glBufferSubData( |
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+ target, |
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+ 0, |
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+ buffer_size_(), |
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+ data |
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+ ); |
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+} |
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+ |
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+template<typename Data> |
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+inline GLsizeiptr GLTextureBuffer<Data>::buffer_size_() const |
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+{
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+ return (GLsizeiptr)(data_size_() * sizeof(Data)); |
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+} |
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+ |
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+ |
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+#endif // GLTEXTUREBUFFER_HPP_ |