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+#ifndef GLTEXTURE2D_HPP_ |
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+#define GLTEXTURE2D_HPP_ |
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+ |
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+ |
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+#include <string> |
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+#include <utility> |
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+ |
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+#include <globject.hpp> |
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+#include <gltexturend.hpp> |
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+ |
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+ |
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+/// Class |
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+ |
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+class GLTexture2D : public GLTextureND<2> |
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+{ |
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+public: |
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+ |
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+ /// Special member functions |
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+ |
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+ explicit GLTexture2D( |
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+ std::string object_label, |
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+ Size size, |
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+ GLenum internal_format = GL_RGBA8, |
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+ GLenum wrap = GL_REPEAT, |
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+ GLenum min_filter = GL_LINEAR_MIPMAP_LINEAR, |
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+ GLenum mag_filter = GL_LINEAR |
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+ ); |
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+ |
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+ /// Core |
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+ |
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+ GLTexture2D static const & empty(); |
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+ |
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+ /// TGA |
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+ |
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+ GLTexture2D static tga_read( |
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+ Path const & path, |
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+ GLenum format = GL_BGRA, |
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+ GLenum internal_format = GL_SRGB8_ALPHA8, |
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+ GLenum wrap = GL_REPEAT, |
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+ GLenum min_filter = GL_LINEAR_MIPMAP_LINEAR, |
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+ GLenum mag_filter = GL_LINEAR |
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+ ); |
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+ |
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+ void tga_write( |
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+ Path const & path, |
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+ GLenum format = GL_BGRA |
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+ ) const; |
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+ |
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+private: |
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+ |
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+ /// Core |
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+ |
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+ void virtual data_( |
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+ void const * data, |
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+ GLenum target, |
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+ GLenum format, |
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+ GLenum type |
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+ ) override; |
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+}; |
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+ |
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+ |
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+/// Special member functions |
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+ |
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+inline GLTexture2D::GLTexture2D( |
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+ std::string object_label, |
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+ Size size, |
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+ GLenum internal_format, |
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+ GLenum wrap, |
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+ GLenum min_filter, |
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+ GLenum mag_filter |
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+) |
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+: |
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+ GLTextureND( |
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+ std::move(object_label), |
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+ GL_TEXTURE_2D, |
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+ GL_TEXTURE_BINDING_2D, |
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+ GL_MAX_TEXTURE_SIZE, |
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+ size, |
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+ internal_format, |
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+ wrap, |
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+ min_filter, |
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+ mag_filter |
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+ ) |
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+{ |
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+ try |
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+ { |
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+ glTexImage2D( |
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+ target_, 0, |
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+ (GLint)internal_format, |
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+ size[0], size[1], 0, |
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+ GL_RED, GL_UNSIGNED_BYTE, nullptr |
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+ ); |
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+ check_error_(glGetError()); |
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+ } |
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+ catch (...) |
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+ { |
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+ fail_action_("create"); |
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+ } |
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+} |
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+ |
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+/// Core |
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+ |
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+inline GLTexture2D const & GLTexture2D::empty() |
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+{ |
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+ return empty_<GLTexture2D>(); |
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+} |
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+ |
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+inline void GLTexture2D::data_( |
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+ void const * data, |
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+ GLenum target, |
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+ GLenum format, |
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+ GLenum type |
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+) |
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+{ |
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+ glTexSubImage2D( |
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+ target, 0, |
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+ 0, 0, |
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+ size()[0], size()[1], |
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+ format, type, data |
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+ ); |
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+} |
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+ |
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+ |
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+#endif // GLTEXTURE2D_HPP_ |