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Add implementation

Robert Cranston authored on 22/12/2021 14:14:41
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+#version 150
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+
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+
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+layout(triangles) in;
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+layout(line_strip, max_vertices = 6) out;
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+
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+
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+uniform mat4  view_projection;
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+uniform float scale;
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+
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+
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+in vec4 geom_normal[3];
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+
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+
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+void primitive_(int i)
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+{
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+    gl_Position = view_projection *
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+        (gl_in[i].gl_Position);
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+    EmitVertex();
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+    gl_Position = view_projection *
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+        (gl_in[i].gl_Position + scale * geom_normal[i]);
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+    EmitVertex();
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+    EndPrimitive();
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+}
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+
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+
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+void main()
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+{
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+    primitive_(0);
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+    primitive_(1);
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+    primitive_(2);
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+}