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A [GLSL][]/[OpenGL][] [\>=3.2][] [normal][] visualization library. |
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+A [geometry shader][] is used to visualize the normals from the same geometry |
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+as when drawing normally. |
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+ |
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[`glvisnormals`]: https://git.rcrnstn.net/rcrnstn/glvisnormals |
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[GLSL]: https://en.wikipedia.org/wiki/OpenGL_Shading_Language |
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[OpenGL]: https://en.wikipedia.org/wiki/OpenGL |
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[\>=3.2]: https://en.wikipedia.org/wiki/OpenGL#Version_history |
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[normal]: https://en.wikipedia.org/wiki/Normal_(geometry) |
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+[geometry shader]: https://www.khronos.org/opengl/wiki/Geometry_Shader |
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+ |
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+## Requirements |
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+ |
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+[Geometry shader][]s require OpenGL [\>=3.2][] or the |
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+[`ARB_geometry_shader4`][] extension. |
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+ |
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+[`ARB_geometry_shader4`]: https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_geometry_shader4.txt |
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+ |
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+## Usage |
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+ |
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+Link the shader program with: |
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+ |
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+- `visnormals.vert` |
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+- `visnormals.geom` |
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+- `visnormals.frag` |
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+ |
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+The following vertex attributes need to be set: |
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+ |
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+- `vec3 vert_position` |
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+- `vec3 vert_normal` (assumed to be of unit length) |
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+- `mat4 vert_model` (assumed to be an isometry, i.e. no scaling or skewing) |
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+ |
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+The following uniforms need to be set: |
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+ |
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+- `mat4 view_projection` |
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+- `float scale` |
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+- `vec4 color` |
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+ |
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+The following outputs are written by the fragment shader: |
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+ |
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+- ` vec4 frag_color` |
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+ |
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+Make the shader program current and issue the same draw call as would be done |
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+when drawing normally. |
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## Build system |
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|
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@@ -8,6 +8,94 @@ A [GLSL][]/[OpenGL][] [\>=3.2][] [normal][] visualization library. |
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[\>=3.2]: https://en.wikipedia.org/wiki/OpenGL#Version_history |
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[normal]: https://en.wikipedia.org/wiki/Normal_(geometry) |
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|
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+## Build system |
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+ |
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+This project has support for [CMake][], and uses [`cmake-cxx`][]. |
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+ |
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+There are several ways to use this project in another CMake-based project: |
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+ |
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+- Use [`FetchContent`][] to download it and import the targets automatically |
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+ as part of the configure step: |
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+ |
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+ ```cmake |
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+ include(FetchContent) |
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+ FetchContent_Declare(project-name |
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+ GIT_REPOSITORY https://example.com/user/project-name |
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+ ) |
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+ FetchContent_MakeAvailable( |
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+ project-name |
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+ ) |
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+ ``` |
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+ |
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+- Bundle it and import the targets with [`add_subdirectory`][]. |
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+ |
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+- Use [`find_package`][] (requires that the project is [packaged](#packaging) |
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+ or [installed](#installing)). |
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+ |
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+As usual, use [`add_dependencies`][]/[`target_link_libraries`][] to declare the |
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+dependency. |
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+ |
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+[CMake]: https://cmake.org |
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+[`cmake-cxx`]: https://git.rcrnstn.net/rcrnstn/cmake-cxx |
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+[`FetchContent`]: https://cmake.org/cmake/help/v3.14/module/FetchContent.html |
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+[`add_subdirectory`]: https://cmake.org/cmake/help/v3.14/command/add_subdirectory.html |
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+[`find_package`]: https://cmake.org/cmake/help/v3.14/command/find_package.html |
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+[`add_dependencies`]: https://cmake.org/cmake/help/v3.14/command/add_dependencies.html |
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+[`target_link_libraries`]: https://cmake.org/cmake/help/v3.14/command/target_link_libraries.html |
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+ |
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+### Configure and generate |
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+ |
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+To configure and generate a build tree, use `cmake`: |
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+ |
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+```sh |
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+cmake -B build |
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+``` |
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+ |
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+To set the [`CMAKE_BUILD_TYPE`][], pass e.g. `-DCMAKE_BUILD_TYPE=Release`. |
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+ |
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+[`cmake`]: https://cmake.org/cmake/help/v3.14/manual/cmake.1.html#generate-a-project-buildsystem |
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+[`CMAKE_BUILD_TYPE`]: https://cmake.org/cmake/help/v3.14/variable/CMAKE_BUILD_TYPE.html |
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+ |
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+### Build |
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+ |
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+To build, use [`cmake --build`][]: |
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+ |
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+```sh |
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+cmake --build build |
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+``` |
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+ |
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+[`cmake --build`]: https://cmake.org/cmake/help/v3.14/manual/cmake.1.html#build-a-project |
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+ |
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+### Test |
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+ |
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+To run tests, use [`ctest`][]: |
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+ |
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+```sh |
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+(cd build && ctest --output-on-failure) |
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+``` |
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+ |
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+[`ctest`]: https://cmake.org/cmake/help/v3.14/manual/ctest.1.html |
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+ |
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+### Package |
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+ |
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+To package, use [`cpack`][]: |
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+ |
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+```sh |
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+(cd build && cpack) |
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+``` |
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+ |
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+[`cpack`]: https://cmake.org/cmake/help/v3.14/manual/cpack.1.html |
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+ |
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+### Install |
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+ |
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+To install onto the current system, use [`cmake --install`][]: |
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+ |
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+```sh |
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+cmake --install build |
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+``` |
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+ |
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+[`cmake --install`]: https://cmake.org/cmake/help/v3.14/manual/cmake.1.html#install-a-project |
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+ |
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## License |
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|
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Licensed under the [ISC License][] unless otherwise noted, see the |
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@@ -7,3 +7,10 @@ A [GLSL][]/[OpenGL][] [\>=3.2][] [normal][] visualization library. |
| 7 | 7 |
[OpenGL]: https://en.wikipedia.org/wiki/OpenGL |
| 8 | 8 |
[\>=3.2]: https://en.wikipedia.org/wiki/OpenGL#Version_history |
| 9 | 9 |
[normal]: https://en.wikipedia.org/wiki/Normal_(geometry) |
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+ |
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+## License |
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+ |
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+Licensed under the [ISC License][] unless otherwise noted, see the |
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+[`LICENSE`](LICENSE) file. |
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+ |
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+[ISC License]: https://choosealicense.com/licenses/isc/ |
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new file mode 100644 |
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@@ -0,0 +1,9 @@ |
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+# [`glvisnormals`][] |
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+ |
|
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+A [GLSL][]/[OpenGL][] [\>=3.2][] [normal][] visualization library. |
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+ |
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+[`glvisnormals`]: https://git.rcrnstn.net/rcrnstn/glvisnormals |
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+[GLSL]: https://en.wikipedia.org/wiki/OpenGL_Shading_Language |
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+[OpenGL]: https://en.wikipedia.org/wiki/OpenGL |
|
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+[\>=3.2]: https://en.wikipedia.org/wiki/OpenGL#Version_history |
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+[normal]: https://en.wikipedia.org/wiki/Normal_(geometry) |