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@@ -2,11 +2,49 @@ |
2 | 2 |
|
3 | 3 |
A [GLSL][]/[OpenGL][] [\>=3.2][] [normal][] visualization library. |
4 | 4 |
|
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+A [geometry shader][] is used to visualize the normals from the same geometry |
|
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+as when drawing normally. |
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+ |
|
5 | 8 |
[`glvisnormals`]: https://git.rcrnstn.net/rcrnstn/glvisnormals |
6 | 9 |
[GLSL]: https://en.wikipedia.org/wiki/OpenGL_Shading_Language |
7 | 10 |
[OpenGL]: https://en.wikipedia.org/wiki/OpenGL |
8 | 11 |
[\>=3.2]: https://en.wikipedia.org/wiki/OpenGL#Version_history |
9 | 12 |
[normal]: https://en.wikipedia.org/wiki/Normal_(geometry) |
13 |
+[geometry shader]: https://www.khronos.org/opengl/wiki/Geometry_Shader |
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+ |
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+## Requirements |
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+ |
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+[Geometry shader][]s require OpenGL [\>=3.2][] or the |
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+[`ARB_geometry_shader4`][] extension. |
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+ |
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+[`ARB_geometry_shader4`]: https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_geometry_shader4.txt |
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+ |
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+## Usage |
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+ |
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+Link the shader program with: |
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+ |
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+- `visnormals.vert` |
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+- `visnormals.geom` |
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+- `visnormals.frag` |
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+ |
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+The following vertex attributes need to be set: |
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+ |
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+- `vec3 vert_position` |
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+- `vec3 vert_normal` (assumed to be of unit length) |
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+- `mat4 vert_model` (assumed to be an isometry, i.e. no scaling or skewing) |
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+ |
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+The following uniforms need to be set: |
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+ |
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+- `mat4 view_projection` |
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+- `float scale` |
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+- `vec4 color` |
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+ |
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+The following outputs are written by the fragment shader: |
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+ |
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+- ` vec4 frag_color` |
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+ |
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+Make the shader program current and issue the same draw call as would be done |
|
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+when drawing normally. |
|
10 | 48 |
|
11 | 49 |
## Build system |
12 | 50 |
|
... | ... |
@@ -8,6 +8,94 @@ A [GLSL][]/[OpenGL][] [\>=3.2][] [normal][] visualization library. |
8 | 8 |
[\>=3.2]: https://en.wikipedia.org/wiki/OpenGL#Version_history |
9 | 9 |
[normal]: https://en.wikipedia.org/wiki/Normal_(geometry) |
10 | 10 |
|
11 |
+## Build system |
|
12 |
+ |
|
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+This project has support for [CMake][], and uses [`cmake-cxx`][]. |
|
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+ |
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+There are several ways to use this project in another CMake-based project: |
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+ |
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+- Use [`FetchContent`][] to download it and import the targets automatically |
|
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+ as part of the configure step: |
|
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+ |
|
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+ ```cmake |
|
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+ include(FetchContent) |
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+ FetchContent_Declare(project-name |
|
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+ GIT_REPOSITORY https://example.com/user/project-name |
|
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+ ) |
|
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+ FetchContent_MakeAvailable( |
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+ project-name |
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+ ) |
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+ ``` |
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+ |
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+- Bundle it and import the targets with [`add_subdirectory`][]. |
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+ |
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+- Use [`find_package`][] (requires that the project is [packaged](#packaging) |
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+ or [installed](#installing)). |
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+ |
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+As usual, use [`add_dependencies`][]/[`target_link_libraries`][] to declare the |
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+dependency. |
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+ |
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+[CMake]: https://cmake.org |
|
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+[`cmake-cxx`]: https://git.rcrnstn.net/rcrnstn/cmake-cxx |
|
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+[`FetchContent`]: https://cmake.org/cmake/help/v3.14/module/FetchContent.html |
|
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+[`add_subdirectory`]: https://cmake.org/cmake/help/v3.14/command/add_subdirectory.html |
|
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+[`find_package`]: https://cmake.org/cmake/help/v3.14/command/find_package.html |
|
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+[`add_dependencies`]: https://cmake.org/cmake/help/v3.14/command/add_dependencies.html |
|
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+[`target_link_libraries`]: https://cmake.org/cmake/help/v3.14/command/target_link_libraries.html |
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+ |
|
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+### Configure and generate |
|
47 |
+ |
|
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+To configure and generate a build tree, use `cmake`: |
|
49 |
+ |
|
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+```sh |
|
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+cmake -B build |
|
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+``` |
|
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+ |
|
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+To set the [`CMAKE_BUILD_TYPE`][], pass e.g. `-DCMAKE_BUILD_TYPE=Release`. |
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+ |
|
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+[`cmake`]: https://cmake.org/cmake/help/v3.14/manual/cmake.1.html#generate-a-project-buildsystem |
|
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+[`CMAKE_BUILD_TYPE`]: https://cmake.org/cmake/help/v3.14/variable/CMAKE_BUILD_TYPE.html |
|
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+ |
|
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+### Build |
|
60 |
+ |
|
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+To build, use [`cmake --build`][]: |
|
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+ |
|
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+```sh |
|
64 |
+cmake --build build |
|
65 |
+``` |
|
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+ |
|
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+[`cmake --build`]: https://cmake.org/cmake/help/v3.14/manual/cmake.1.html#build-a-project |
|
68 |
+ |
|
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+### Test |
|
70 |
+ |
|
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+To run tests, use [`ctest`][]: |
|
72 |
+ |
|
73 |
+```sh |
|
74 |
+(cd build && ctest --output-on-failure) |
|
75 |
+``` |
|
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+ |
|
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+[`ctest`]: https://cmake.org/cmake/help/v3.14/manual/ctest.1.html |
|
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+ |
|
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+### Package |
|
80 |
+ |
|
81 |
+To package, use [`cpack`][]: |
|
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+ |
|
83 |
+```sh |
|
84 |
+(cd build && cpack) |
|
85 |
+``` |
|
86 |
+ |
|
87 |
+[`cpack`]: https://cmake.org/cmake/help/v3.14/manual/cpack.1.html |
|
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+ |
|
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+### Install |
|
90 |
+ |
|
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+To install onto the current system, use [`cmake --install`][]: |
|
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+ |
|
93 |
+```sh |
|
94 |
+cmake --install build |
|
95 |
+``` |
|
96 |
+ |
|
97 |
+[`cmake --install`]: https://cmake.org/cmake/help/v3.14/manual/cmake.1.html#install-a-project |
|
98 |
+ |
|
11 | 99 |
## License |
12 | 100 |
|
13 | 101 |
Licensed under the [ISC License][] unless otherwise noted, see the |
... | ... |
@@ -7,3 +7,10 @@ A [GLSL][]/[OpenGL][] [\>=3.2][] [normal][] visualization library. |
7 | 7 |
[OpenGL]: https://en.wikipedia.org/wiki/OpenGL |
8 | 8 |
[\>=3.2]: https://en.wikipedia.org/wiki/OpenGL#Version_history |
9 | 9 |
[normal]: https://en.wikipedia.org/wiki/Normal_(geometry) |
10 |
+ |
|
11 |
+## License |
|
12 |
+ |
|
13 |
+Licensed under the [ISC License][] unless otherwise noted, see the |
|
14 |
+[`LICENSE`](LICENSE) file. |
|
15 |
+ |
|
16 |
+[ISC License]: https://choosealicense.com/licenses/isc/ |
1 | 1 |
new file mode 100644 |
... | ... |
@@ -0,0 +1,9 @@ |
1 |
+# [`glvisnormals`][] |
|
2 |
+ |
|
3 |
+A [GLSL][]/[OpenGL][] [\>=3.2][] [normal][] visualization library. |
|
4 |
+ |
|
5 |
+[`glvisnormals`]: https://git.rcrnstn.net/rcrnstn/glvisnormals |
|
6 |
+[GLSL]: https://en.wikipedia.org/wiki/OpenGL_Shading_Language |
|
7 |
+[OpenGL]: https://en.wikipedia.org/wiki/OpenGL |
|
8 |
+[\>=3.2]: https://en.wikipedia.org/wiki/OpenGL#Version_history |
|
9 |
+[normal]: https://en.wikipedia.org/wiki/Normal_(geometry) |