... | ... |
@@ -2,8 +2,44 @@ |
2 | 2 |
|
3 | 3 |
Run [GLSL][] code on the CPU. |
4 | 4 |
|
5 |
+Generates a wrapper file including some [C++][] standard library functionality |
|
6 |
+and [OpenGL Mathematics (GLM)][], compiles it with the systems C++ compiler (by |
|
7 |
+default [`gcc`][], can be changed by setting the [environment variable][] |
|
8 |
+`CXX`) and runs the result. |
|
9 |
+ |
|
10 |
+This, of course, does not *really* run GLSL code on the CPU. For an actual GLSL |
|
11 |
+compiler (but not to something that can run on the CPU), see [`glslang`][]. |
|
12 |
+ |
|
13 |
+The wapper does the following: |
|
14 |
+ |
|
15 |
+- C++ standard library |
|
16 |
+ - Brings the `std` namespace into global scope. |
|
17 |
+ - `#include`s [`cassert`][] for testing. |
|
18 |
+ - `#include`s [`iostream`][] for printing. |
|
19 |
+- GLM |
|
20 |
+ - Brings the `glm` namespace into global scope. |
|
21 |
+ - `#define`s `GLM_FORCE_SWIZZLE` to enable [swizzling][] support. |
|
22 |
+ - `#include`s [`glm/gtx/io.hpp`][] to enable [`iostream`][] support. |
|
23 |
+- Other |
|
24 |
+ - `#define`s `GLSLRUN`. |
|
25 |
+ - Defines [built-in variable][]s (like [`gl_Position`][]). |
|
26 |
+ - Defines [built-in function][]s (like [`EmitVertex`][]). |
|
27 |
+ |
|
5 | 28 |
[`glslrun`]: https://git.rcrnstn.net/rcrnstn/glslrun |
6 | 29 |
[GLSL]: https://en.wikipedia.org/wiki/OpenGL_Shading_Language |
30 |
+[C++]: https://en.wikipedia.org/wiki/C++ |
|
31 |
+[OpenGL Mathematics (GLM)]: https://glm.g-truc.net |
|
32 |
+[`gcc`]: https://gcc.gnu.org |
|
33 |
+[environment variable]: https://en.wikipedia.org/wiki/Environment_variable |
|
34 |
+[`glslang`]: https://github.com/KhronosGroup/glslang |
|
35 |
+[`cassert`]: https://en.cppreference.com/w/cpp/header/cassert |
|
36 |
+[`iostream`]: https://en.cppreference.com/w/cpp/header/iostream |
|
37 |
+[swizzling]: https://en.wikipedia.org/wiki/Swizzling_(computer_graphics) |
|
38 |
+[`glm/gtx/io.hpp`]: http://glm.g-truc.net/0.9.9/api/a00332.html |
|
39 |
+[built-in variable]: https://www.khronos.org/opengl/wiki/Built-in_Variable_(GLSL) |
|
40 |
+[`gl_Position`]: https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/gl_Position.xhtml |
|
41 |
+[built-in function]: https://www.khronos.org/opengl/wiki/Built-in_Function_(GLSL) |
|
42 |
+[`EmitVertex`]: https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/EmitVertex.xhtml |
|
7 | 43 |
|
8 | 44 |
## Usage |
9 | 45 |
|
... | ... |
@@ -21,7 +57,8 @@ usage: |
21 | 57 |
|
22 | 58 |
arguments: |
23 | 59 |
<file> |
24 |
- File containing code to run. Specify - to read from stdin instead. |
|
60 |
+ File containing code to run. If <file> is omitted or -, to read from |
|
61 |
+ stdin instead. |
|
25 | 62 |
|
26 | 63 |
options: |
27 | 64 |
-m, --main |
... | ... |
@@ -33,16 +70,28 @@ options: |
33 | 70 |
|
34 | 71 |
## Dependencies |
35 | 72 |
|
36 |
-All dependencies are [POSIX][] and are highly likely to be installed by default |
|
73 |
+For compiling C++: |
|
74 |
+ |
|
75 |
+- C++ compiler (e.g. from [`g++`][]) |
|
76 |
+- C++ standard library (e.g. from [`libstdc++`][]) |
|
77 |
+- OpenGL Mathematics (GLM) (e.g. from [`libglm-dev`][]) |
|
78 |
+ |
|
79 |
+All other dependencies are [POSIX][] (except `mktemp`, but most Unix-like |
|
80 |
+systems have some version), and are highly likely to be installed by default |
|
37 | 81 |
(e.g. they all have the [Debian priority][] `required`). |
38 | 82 |
|
39 | 83 |
- `sh` (e.g. from [`bash`][] or [`dash`][]) |
84 |
+- `rm`, `cat`, `mktemp` (e.g. from [`coreutils`][]) |
|
40 | 85 |
- `sed` (e.g. from [`sed`][]) |
41 | 86 |
- `awk` (e.g. from [`mawk`][]) |
42 | 87 |
|
88 |
+[`g++`]: https://packages.debian.org/g++ |
|
89 |
+[`libstdc++`]: https://packages.debian.org/libstdc++ |
|
90 |
+[`libglm-dev`]: https://packages.debian.org/libglm-dev |
|
43 | 91 |
[POSIX]: https://en.wikipedia.org/wiki/POSIX |
44 | 92 |
[Debian priority]: https://www.debian.org/doc/debian-policy/ch-archive.html#s-priorities |
45 | 93 |
[`bash`]: https://packages.debian.org/bash |
94 |
+[`coreutils`]: https://packages.debian.org/coreutils |
|
46 | 95 |
[`dash`]: https://packages.debian.org/dash |
47 | 96 |
[`sed`]: https://packages.debian.org/sed |
48 | 97 |
[`mawk`]: https://packages.debian.org/mawk |
... | ... |
@@ -12,7 +12,8 @@ set -euC |
12 | 12 |
#//// |
13 | 13 |
###// arguments: |
14 | 14 |
####/ <file> |
15 |
-#//// File containing code to run. Specify - to read from stdin instead. |
|
15 |
+#//// File containing code to run. If <file> is omitted or -, to read from |
|
16 |
+#//// stdin instead. |
|
16 | 17 |
#//// |
17 | 18 |
###// options: |
18 | 19 |
####/ -m, --main |
... | ... |
@@ -59,3 +60,190 @@ file="${1-}"; shift $(($#>0)); |
59 | 60 |
|
60 | 61 |
## Parse unrecognized arguments |
61 | 62 |
[ $# -eq 0 ] || parse "unrecognized argument: '$1'" |
63 |
+ |
|
64 |
+## Create temporary directory |
|
65 |
+dir_tmp="$(mktemp -d)" |
|
66 |
+trap 'rm -rf "$dir_tmp"' EXIT |
|
67 |
+ |
|
68 |
+## Variables |
|
69 |
+file_in="$dir_tmp/$(basename "$0").cpp" |
|
70 |
+file_out="$file_in-out" |
|
71 |
+if [ "$main" ] |
|
72 |
+then |
|
73 |
+ main_begin="int main() {" |
|
74 |
+ main_end="}" |
|
75 |
+fi |
|
76 |
+if [ "$file" = "-" ] |
|
77 |
+then |
|
78 |
+ file="" |
|
79 |
+fi |
|
80 |
+ |
|
81 |
+## Generate |
|
82 |
+cat << EOF > "$file_in" |
|
83 |
+#include <cassert> |
|
84 |
+#include <iostream> |
|
85 |
+ |
|
86 |
+#define GLM_FORCE_SWIZZLE 1 |
|
87 |
+#define GLM_ENABLE_EXPERIMENTAL 1 |
|
88 |
+#include <glm/glm.hpp> |
|
89 |
+#include <glm/gtx/io.hpp> |
|
90 |
+ |
|
91 |
+using namespace std; |
|
92 |
+using namespace glm; |
|
93 |
+ |
|
94 |
+// Constants |
|
95 |
+const int gl_MaxVertexAttribs = 16; |
|
96 |
+const int gl_MaxVertexOutputComponents = 64; |
|
97 |
+const int gl_MaxVertexUniformComponents = 1024; |
|
98 |
+const int gl_MaxVertexTextureImageUnits = 16; |
|
99 |
+const int gl_MaxGeometryInputComponents = 64; |
|
100 |
+const int gl_MaxGeometryOutputComponents = 128; |
|
101 |
+const int gl_MaxGeometryUniformComponents = 1024; |
|
102 |
+const int gl_MaxGeometryTextureImageUnits = 16; |
|
103 |
+const int gl_MaxGeometryOutputVertices = 256; |
|
104 |
+const int gl_MaxGeometryTotalOutputComponents = 1024; |
|
105 |
+const int gl_MaxGeometryVaryingComponents = 64; |
|
106 |
+const int gl_MaxFragmentInputComponents = 128; |
|
107 |
+const int gl_MaxDrawBuffers = 8; |
|
108 |
+const int gl_MaxFragmentUniformComponents = 1024; |
|
109 |
+const int gl_MaxTextureImageUnits1 = 16; |
|
110 |
+const int gl_MaxClipDistances = 8; |
|
111 |
+const int gl_MaxCombinedTextureImageUnits = 48; |
|
112 |
+// OpenGL 4.0 |
|
113 |
+int gl_MaxTessControlInputComponents = 128; |
|
114 |
+int gl_MaxTessControlOutputComponents = 128; |
|
115 |
+int gl_MaxTessControlUniformComponents = 1024; |
|
116 |
+int gl_MaxTessControlTextureImageUnits = 16; |
|
117 |
+int gl_MaxTessControlTotalOutputComponents = 4096; |
|
118 |
+int gl_MaxTessEvaluationInputComponents = 128; |
|
119 |
+int gl_MaxTessEvaluationOutputComponents = 128; |
|
120 |
+int gl_MaxTessEvaluationUniformComponents = 1024; |
|
121 |
+int gl_MaxTessEvaluationTextureImageUnits = 16; |
|
122 |
+int gl_MaxTessPatchComponents = 120; |
|
123 |
+int gl_MaxPatchVertices = 32; |
|
124 |
+int gl_MaxTessGenLevel = 64; |
|
125 |
+// OpenGL 4.1 |
|
126 |
+int gl_MaxViewports = 16; |
|
127 |
+int gl_MaxVertexUniformVectors = 256; |
|
128 |
+int gl_MaxFragmentUniformVectors = 256; |
|
129 |
+int gl_MaxVaryingVectors = 15; |
|
130 |
+// OpenGL 4.2 |
|
131 |
+int gl_MaxVertexImageUniforms = 0; |
|
132 |
+int gl_MaxVertexAtomicCounters = 0; |
|
133 |
+int gl_MaxVertexAtomicCounterBuffers = 0; |
|
134 |
+int gl_MaxTessControlImageUniforms = 0; |
|
135 |
+int gl_MaxTessControlAtomicCounters = 0; |
|
136 |
+int gl_MaxTessControlAtomicCounterBuffers = 0; |
|
137 |
+int gl_MaxTessEvaluationImageUniforms = 0; |
|
138 |
+int gl_MaxTessEvaluationAtomicCounters = 0; |
|
139 |
+int gl_MaxTessEvaluationAtomicCounterBuffers = 0; |
|
140 |
+int gl_MaxGeometryImageUniforms = 0; |
|
141 |
+int gl_MaxGeometryAtomicCounters = 0; |
|
142 |
+int gl_MaxGeometryAtomicCounterBuffers = 0; |
|
143 |
+int gl_MaxFragmentImageUniforms = 8; |
|
144 |
+int gl_MaxFragmentAtomicCounters = 8; |
|
145 |
+int gl_MaxFragmentAtomicCounterBuffers = 1; |
|
146 |
+int gl_MaxCombinedImageUniforms = 8; |
|
147 |
+int gl_MaxCombinedAtomicCounters = 8; |
|
148 |
+int gl_MaxCombinedAtomicCounterBuffers = 1; |
|
149 |
+int gl_MaxImageUnits = 8; |
|
150 |
+int gl_MaxCombinedImageUnitsAndFragmentOutputs = 8; |
|
151 |
+int gl_MaxImageSamples = 0; |
|
152 |
+int gl_MaxAtomicCounterBindings = 1; |
|
153 |
+int gl_MaxAtomicCounterBufferSize = 32; |
|
154 |
+int gl_MinProgramTexelOffset = -8; |
|
155 |
+int gl_MaxProgramTexelOffset = 7; |
|
156 |
+// OpenGL 4.3 |
|
157 |
+ivec3 gl_MaxComputeWorkGroupCount = {65535, 65535, 65535}; |
|
158 |
+ivec3 gl_MaxComputeWorkGroupSize = { 1024, 1024, 64 }; |
|
159 |
+int gl_MaxComputeUniformComponents = 512; |
|
160 |
+int gl_MaxComputeTextureImageUnits = 16; |
|
161 |
+int gl_MaxComputeImageUniforms = 8; |
|
162 |
+int gl_MaxComputeAtomicCounters = 8; |
|
163 |
+int gl_MaxComputeAtomicCounterBuffers = 1; |
|
164 |
+// OpenGL 4.4 |
|
165 |
+int gl_MaxTransformFeedbackBuffers = 4; |
|
166 |
+int gl_MaxTransformFeedbackInterleavedComponents = 64; |
|
167 |
+ |
|
168 |
+// Vertex shader inputs |
|
169 |
+int gl_VertexID; |
|
170 |
+int gl_InstanceID; |
|
171 |
+int gl_DrawID; |
|
172 |
+int gl_BaseVertex; |
|
173 |
+int gl_BaseInstance; |
|
174 |
+// Vertex shader outputs |
|
175 |
+vec4 gl_Position; |
|
176 |
+float gl_PointSize; |
|
177 |
+float gl_ClipDistance[gl_MaxClipDistances]; |
|
178 |
+// Tessellation control shader inputs |
|
179 |
+int gl_PatchVerticesIn; |
|
180 |
+// Tessellation control shader outputs |
|
181 |
+float gl_TessLevelOuter[4]; |
|
182 |
+float gl_TessLevelInner[2]; |
|
183 |
+// Tessellation evaluation shader inputs |
|
184 |
+vec3 gl_TessCoord; |
|
185 |
+// Geometry shader inputs |
|
186 |
+int gl_PrimitiveIDIn; |
|
187 |
+int gl_InvocationID; |
|
188 |
+// Geometry shader outputs |
|
189 |
+int gl_PrimitiveID; |
|
190 |
+int gl_Layer; |
|
191 |
+int gl_ViewportIndex; |
|
192 |
+// Fragment shader inputs |
|
193 |
+vec4 gl_FragCoord; |
|
194 |
+bool gl_FrontFacing; |
|
195 |
+vec2 gl_PointCoord; |
|
196 |
+int gl_SampleID; |
|
197 |
+vec2 gl_SamplePosition; |
|
198 |
+int gl_SampleMaskIn[1]; |
|
199 |
+// Fragment shader outputs |
|
200 |
+float gl_FragDepth; |
|
201 |
+int gl_SampleMask; |
|
202 |
+// Compute shader inputs |
|
203 |
+uvec3 gl_NumWorkGroups; |
|
204 |
+uvec3 gl_WorkGroupID; |
|
205 |
+uvec3 gl_LocalInvocationID; |
|
206 |
+uvec3 gl_GlobalInvocationID; |
|
207 |
+uint gl_LocalInvocationIndex; |
|
208 |
+// Compute shader other variables |
|
209 |
+uvec3 gl_WorkGroupSize; |
|
210 |
+// Shader uniforms |
|
211 |
+struct gl_DepthRange |
|
212 |
+{ |
|
213 |
+ float near; |
|
214 |
+ float far; |
|
215 |
+ float diff; |
|
216 |
+}; |
|
217 |
+int gl_NumSamples; |
|
218 |
+ |
|
219 |
+// Functions |
|
220 |
+void EmitVertex() {} |
|
221 |
+void EndPrimitive() {} |
|
222 |
+ |
|
223 |
+#define GLSLRUN 1 |
|
224 |
+ |
|
225 |
+${main_begin-} |
|
226 |
+#line 1 |
|
227 |
+$( |
|
228 |
+ sed ${file:+"$file"} \ |
|
229 |
+ -e 's/^\s*#version\>.*//' \ |
|
230 |
+ -e 's/^\s*#extension\>.*//' \ |
|
231 |
+ -e 's/^\s*layout\>.*//' \ |
|
232 |
+ -e 's/^\s*in\>\s\?//' \ |
|
233 |
+ -e 's/^\s*out\>\s\?//' \ |
|
234 |
+ -e 's/^\s*void\(\s\+main\>\)/int\1/' \ |
|
235 |
+) |
|
236 |
+${main_end-} |
|
237 |
+EOF |
|
238 |
+ |
|
239 |
+## Optionally print |
|
240 |
+if [ "$print" ] |
|
241 |
+then |
|
242 |
+ cat "$file_in" |
|
243 |
+fi |
|
244 |
+ |
|
245 |
+## Compile |
|
246 |
+"${CXX-g++}" -Wall -I. -o "$file_out" "$file_in" |
|
247 |
+ |
|
248 |
+## Run |
|
249 |
+"$file_out" |