assets/shaders/quad2d.frag
d56f1a4a
 #version 150
 
 
 uniform sampler2D texture0;
 
 
 in vec2 tex_coord;
 
 
 out vec4 frag_color;
 
 
 void main()
 {
     frag_color = texture(texture0, tex_coord);
 }