| 1 | 1 |
new file mode 100644 |
| ... | ... |
@@ -0,0 +1,73 @@ |
| 1 |
+#ifndef GLSHADER_GLM_HPP_ |
|
| 2 |
+#define GLSHADER_GLM_HPP_ |
|
| 3 |
+ |
|
| 4 |
+ |
|
| 5 |
+#include <GL/glew.h> |
|
| 6 |
+ |
|
| 7 |
+#include <glm/glm.hpp> |
|
| 8 |
+#include <glm/gtc/type_ptr.hpp> |
|
| 9 |
+ |
|
| 10 |
+#include <glshader.hpp> |
|
| 11 |
+ |
|
| 12 |
+ |
|
| 13 |
+#define GLSHADER_UNIFORM_GLM_N_(N, GLM_TYPE, SUFFIX) \ |
|
| 14 |
+ GLSHADER_UNIFORM( \ |
|
| 15 |
+ glm::GLM_TYPE##N, \ |
|
| 16 |
+ glUniform##N##SUFFIX##v( \ |
|
| 17 |
+ location, 1, glm::value_ptr(value) \ |
|
| 18 |
+ ); \ |
|
| 19 |
+ ) |
|
| 20 |
+ |
|
| 21 |
+#define GLSHADER_UNIFORM_GLM_N_BOOL_(N) \ |
|
| 22 |
+ GLSHADER_UNIFORM( \ |
|
| 23 |
+ glm::bvec##N, \ |
|
| 24 |
+ GLint int_value[N]; \ |
|
| 25 |
+ for (auto i = 0; i < N; ++i) \ |
|
| 26 |
+ int_value[i] = value[i]; \ |
|
| 27 |
+ glUniform##N##iv( \ |
|
| 28 |
+ location, 1, &int_value[0] \ |
|
| 29 |
+ ); \ |
|
| 30 |
+ ) |
|
| 31 |
+ |
|
| 32 |
+#define GLSHADER_UNIFORM_GLM_MATRIX_N_(N) \ |
|
| 33 |
+ GLSHADER_UNIFORM( \ |
|
| 34 |
+ glm::mat##N, \ |
|
| 35 |
+ glUniformMatrix##N##fv( \ |
|
| 36 |
+ location, 1, GL_FALSE, glm::value_ptr(value) \ |
|
| 37 |
+ ); \ |
|
| 38 |
+ ) |
|
| 39 |
+ |
|
| 40 |
+#define GLSHADER_UNIFORM_GLM_MATRIX_N_M_(N, M) \ |
|
| 41 |
+ GLSHADER_UNIFORM( \ |
|
| 42 |
+ glm::mat##N##x##M, \ |
|
| 43 |
+ glUniformMatrix##N##x##M##fv( \ |
|
| 44 |
+ location, 1, GL_FALSE, glm::value_ptr(value) \ |
|
| 45 |
+ ); \ |
|
| 46 |
+ ) |
|
| 47 |
+ |
|
| 48 |
+GLSHADER_UNIFORM_GLM_N_BOOL_(2) |
|
| 49 |
+GLSHADER_UNIFORM_GLM_N_BOOL_(3) |
|
| 50 |
+GLSHADER_UNIFORM_GLM_N_BOOL_(4) |
|
| 51 |
+GLSHADER_UNIFORM_GLM_N_(2, ivec, i) |
|
| 52 |
+GLSHADER_UNIFORM_GLM_N_(3, ivec, i) |
|
| 53 |
+GLSHADER_UNIFORM_GLM_N_(4, ivec, i) |
|
| 54 |
+GLSHADER_UNIFORM_GLM_N_(2, uvec, ui) |
|
| 55 |
+GLSHADER_UNIFORM_GLM_N_(3, uvec, ui) |
|
| 56 |
+GLSHADER_UNIFORM_GLM_N_(4, uvec, ui) |
|
| 57 |
+GLSHADER_UNIFORM_GLM_N_(2, vec, f) |
|
| 58 |
+GLSHADER_UNIFORM_GLM_N_(3, vec, f) |
|
| 59 |
+GLSHADER_UNIFORM_GLM_N_(4, vec, f) |
|
| 60 |
+ |
|
| 61 |
+GLSHADER_UNIFORM_GLM_MATRIX_N_(2) |
|
| 62 |
+GLSHADER_UNIFORM_GLM_MATRIX_N_(3) |
|
| 63 |
+GLSHADER_UNIFORM_GLM_MATRIX_N_(4) |
|
| 64 |
+ |
|
| 65 |
+GLSHADER_UNIFORM_GLM_MATRIX_N_M_(2, 3) |
|
| 66 |
+GLSHADER_UNIFORM_GLM_MATRIX_N_M_(2, 4) |
|
| 67 |
+GLSHADER_UNIFORM_GLM_MATRIX_N_M_(3, 2) |
|
| 68 |
+GLSHADER_UNIFORM_GLM_MATRIX_N_M_(3, 4) |
|
| 69 |
+GLSHADER_UNIFORM_GLM_MATRIX_N_M_(4, 2) |
|
| 70 |
+GLSHADER_UNIFORM_GLM_MATRIX_N_M_(4, 3) |
|
| 71 |
+ |
|
| 72 |
+ |
|
| 73 |
+#endif // GLSHADER_GLM_HPP_ |