| ... | ... |
@@ -208,6 +208,24 @@ GLTEST(2, 0, 640, 480, glshader) |
| 208 | 208 |
"uniform block required but not found (did you mean the uniform?)." |
| 209 | 209 |
) |
| 210 | 210 |
|
| 211 |
+ // Texture. |
|
| 212 |
+ auto texture0 = GLuint{};
|
|
| 213 |
+ glGenTextures(1, &texture0); |
|
| 214 |
+ GLTEST_EXPECT_EXCEPTION(false, |
|
| 215 |
+ Shader({"tests/texture.vert"}).use().texture("texture0", texture0, GL_TEXTURE_2D).texture("texture0", texture0, GL_TEXTURE_3D),
|
|
| 216 |
+ "Failed to set texture 1; " |
|
| 217 |
+ "expected target GL_TEXTURE_2D but got GL_TEXTURE_3D." |
|
| 218 |
+ ) |
|
| 219 |
+ auto texture1 = GLuint{};
|
|
| 220 |
+ glGenTextures(1, &texture1); |
|
| 221 |
+ glActiveTexture(GL_TEXTURE0); |
|
| 222 |
+ glBindTexture(GL_TEXTURE_3D, texture1); |
|
| 223 |
+ GLTEST_EXPECT_EXCEPTION(false, |
|
| 224 |
+ Shader({"tests/texture.vert"}).use().texture("texture0", texture1, GL_TEXTURE_2D),
|
|
| 225 |
+ "Failed to bind texture 2 to target GL_TEXTURE_2D; " |
|
| 226 |
+ "got error GL_INVALID_OPERATION (wrong target?)." |
|
| 227 |
+ ) |
|
| 228 |
+ |
|
| 211 | 229 |
auto all = Shader({
|
| 212 | 230 |
"tests/all.vert", |
| 213 | 231 |
"tests/all.frag", |
| ... | ... |
@@ -1,3 +1,4 @@ |
| 1 |
+#include <array> |
|
| 1 | 2 |
#include <string> |
| 2 | 3 |
|
| 3 | 4 |
#include <GL/glew.h> |
| ... | ... |
@@ -166,6 +167,47 @@ GLTEST(2, 0, 640, 480, glshader) |
| 166 | 167 |
// Uniform OpenGL Mathematics (GLM). |
| 167 | 168 |
glm::vec4 color{1.0F};
|
| 168 | 169 |
|
| 170 |
+ // Uniform buffer. |
|
| 171 |
+ struct |
|
| 172 |
+ {
|
|
| 173 |
+ std::array<float, 4> value1; |
|
| 174 |
+ } small = {};
|
|
| 175 |
+ struct |
|
| 176 |
+ {
|
|
| 177 |
+ std::array<float, 4> value1; |
|
| 178 |
+ std::array<float, 4> value2; |
|
| 179 |
+ } big = {};
|
|
| 180 |
+ GLTEST_EXPECT_EXCEPTION(false, |
|
| 181 |
+ Shader({"tests/uniform_buffer_small.vert"}).use().validate(),
|
|
| 182 |
+ "Failed to validate shader program 'tests/uniform_buffer_small.vert'; " |
|
| 183 |
+ "uniform block 'small' not set." |
|
| 184 |
+ ) |
|
| 185 |
+ GLTEST_EXPECT_EXCEPTION(false, |
|
| 186 |
+ Shader::uniform_buffer("small", big),
|
|
| 187 |
+ "Failed to set uniform buffer 'small'; " |
|
| 188 |
+ "expected size 16 but got 32." |
|
| 189 |
+ ) |
|
| 190 |
+ GLTEST_EXPECT_EXCEPTION(false, |
|
| 191 |
+ Shader({"tests/uniform_buffer_small.vert"}).use().uniform("small", big),
|
|
| 192 |
+ "Failed to set uniform block 'small' of shader program 'tests/uniform_buffer_small.vert'; " |
|
| 193 |
+ "expected size 16 but got 32." |
|
| 194 |
+ ) |
|
| 195 |
+ GLTEST_EXPECT_EXCEPTION(false, |
|
| 196 |
+ Shader({"tests/uniform_buffer_bad_size.vert"}),
|
|
| 197 |
+ "Failed to initialize uniform block 'small' of shader program 'tests/uniform_buffer_bad_size.vert'; " |
|
| 198 |
+ "expected size 16 but got 32." |
|
| 199 |
+ ) |
|
| 200 |
+ GLTEST_EXPECT_EXCEPTION(false, |
|
| 201 |
+ Shader({"tests/uniform_buffer_small.vert"}).use().uniform("small", 1.0F),
|
|
| 202 |
+ "Failed to set uniform 'small' of shader program 'tests/uniform_buffer_small.vert'; " |
|
| 203 |
+ "uniform required but not found (did you mean the uniform block?)." |
|
| 204 |
+ ) |
|
| 205 |
+ GLTEST_EXPECT_EXCEPTION(false, |
|
| 206 |
+ Shader({"tests/uniform_blue.frag"}).use().uniform("blue", small),
|
|
| 207 |
+ "Failed to set uniform block 'blue' of shader program 'tests/uniform_blue.frag'; " |
|
| 208 |
+ "uniform block required but not found (did you mean the uniform?)." |
|
| 209 |
+ ) |
|
| 210 |
+ |
|
| 169 | 211 |
auto all = Shader({
|
| 170 | 212 |
"tests/all.vert", |
| 171 | 213 |
"tests/all.frag", |
| ... | ... |
@@ -175,7 +217,9 @@ GLTEST(2, 0, 640, 480, glshader) |
| 175 | 217 |
.use() |
| 176 | 218 |
.uniform("blue", blue)
|
| 177 | 219 |
.uniform("color", color)
|
| 220 |
+ .uniform("small", small)
|
|
| 178 | 221 |
.validate(); |
| 222 |
+ Shader::uniform_buffer("small", small);
|
|
| 179 | 223 |
|
| 180 | 224 |
constexpr auto size = 0.5F; |
| 181 | 225 |
glBegin(GL_TRIANGLE_STRIP); |
| ... | ... |
@@ -1,8 +1,10 @@ |
| 1 | 1 |
#include <string> |
| 2 | 2 |
|
| 3 | 3 |
#include <GL/glew.h> |
| 4 |
+#include <glm/glm.hpp> |
|
| 4 | 5 |
|
| 5 | 6 |
#include <glshader.hpp> |
| 7 |
+#include <glshader_glm.hpp> |
|
| 6 | 8 |
#include <gltest.hpp> |
| 7 | 9 |
|
| 8 | 10 |
|
| ... | ... |
@@ -161,6 +163,9 @@ GLTEST(2, 0, 640, 480, glshader) |
| 161 | 163 |
"got error GL_INVALID_OPERATION (wrong type?)." |
| 162 | 164 |
) |
| 163 | 165 |
|
| 166 |
+ // Uniform OpenGL Mathematics (GLM). |
|
| 167 |
+ glm::vec4 color{1.0F};
|
|
| 168 |
+ |
|
| 164 | 169 |
auto all = Shader({
|
| 165 | 170 |
"tests/all.vert", |
| 166 | 171 |
"tests/all.frag", |
| ... | ... |
@@ -169,6 +174,7 @@ GLTEST(2, 0, 640, 480, glshader) |
| 169 | 174 |
all |
| 170 | 175 |
.use() |
| 171 | 176 |
.uniform("blue", blue)
|
| 177 |
+ .uniform("color", color)
|
|
| 172 | 178 |
.validate(); |
| 173 | 179 |
|
| 174 | 180 |
constexpr auto size = 0.5F; |
| ... | ... |
@@ -137,6 +137,30 @@ GLTEST(2, 0, 640, 480, glshader) |
| 137 | 137 |
"Failed to initialize vertex input 'vert_unset' of shader program 'tests/vert_unset.vert'." |
| 138 | 138 |
); |
| 139 | 139 |
|
| 140 |
+ // Uniform scalars. |
|
| 141 |
+ constexpr auto blue = 0.25F; |
|
| 142 |
+ GLTEST_EXPECT_EXCEPTION(false, |
|
| 143 |
+ Shader({"tests/uniform_blue.frag"}).uniform("noncurrent", 1.0F),
|
|
| 144 |
+ "Failed to set uniform 'noncurrent' of shader program 'tests/uniform_blue.frag'; " |
|
| 145 |
+ "shader program not current." |
|
| 146 |
+ ) |
|
| 147 |
+ GLTEST_EXPECT_EXCEPTION(false, |
|
| 148 |
+ Shader({"tests/uniform_blue.frag"}).use().uniform("nonexistent", 1.0F),
|
|
| 149 |
+ "Failed to set uniform 'nonexistent' of shader program 'tests/uniform_blue.frag'; " |
|
| 150 |
+ "uniform required but not found." |
|
| 151 |
+ ) |
|
| 152 |
+ Shader({"tests/uniform_blue.frag"}).use().uniform("nonexistent", 1.0F, false);
|
|
| 153 |
+ GLTEST_EXPECT_EXCEPTION(false, |
|
| 154 |
+ Shader({"tests/uniform_blue.frag"}).use().validate(),
|
|
| 155 |
+ "Failed to validate shader program 'tests/uniform_blue.frag'; " |
|
| 156 |
+ "uniform 'blue' not set." |
|
| 157 |
+ ) |
|
| 158 |
+ GLTEST_EXPECT_EXCEPTION(false, |
|
| 159 |
+ Shader({"tests/uniform_blue.frag"}).use().uniform("blue", 1),
|
|
| 160 |
+ "Failed to set uniform 'blue' of shader program 'tests/uniform_blue.frag'; " |
|
| 161 |
+ "got error GL_INVALID_OPERATION (wrong type?)." |
|
| 162 |
+ ) |
|
| 163 |
+ |
|
| 140 | 164 |
auto all = Shader({
|
| 141 | 165 |
"tests/all.vert", |
| 142 | 166 |
"tests/all.frag", |
| ... | ... |
@@ -144,6 +168,7 @@ GLTEST(2, 0, 640, 480, glshader) |
| 144 | 168 |
|
| 145 | 169 |
all |
| 146 | 170 |
.use() |
| 171 |
+ .uniform("blue", blue)
|
|
| 147 | 172 |
.validate(); |
| 148 | 173 |
|
| 149 | 174 |
constexpr auto size = 0.5F; |
| ... | ... |
@@ -125,6 +125,18 @@ GLTEST(2, 0, 640, 480, glshader) |
| 125 | 125 |
"assets/shaders/tests/include_nested_extension.vert:7: #include \"include_nested_extension.h\"" |
| 126 | 126 |
) |
| 127 | 127 |
|
| 128 |
+ // Vertex inputs. |
|
| 129 |
+ constexpr auto vert_position = 0; |
|
| 130 |
+ constexpr auto vert_tex_coord = 1; |
|
| 131 |
+ Shader::verts({
|
|
| 132 |
+ {"vert_position", vert_position},
|
|
| 133 |
+ {"vert_tex_coord", vert_tex_coord},
|
|
| 134 |
+ }); |
|
| 135 |
+ GLTEST_EXPECT_EXCEPTION(false, |
|
| 136 |
+ Shader({"tests/vert_unset.vert"}),
|
|
| 137 |
+ "Failed to initialize vertex input 'vert_unset' of shader program 'tests/vert_unset.vert'." |
|
| 138 |
+ ); |
|
| 139 |
+ |
|
| 128 | 140 |
auto all = Shader({
|
| 129 | 141 |
"tests/all.vert", |
| 130 | 142 |
"tests/all.frag", |
| ... | ... |
@@ -31,7 +31,7 @@ GLTEST(2, 0, 640, 480, glshader) |
| 31 | 31 |
GLTEST_EXPECT_EXCEPTION(true, |
| 32 | 32 |
Shader({"tests/create_bad_compile.vert"}),
|
| 33 | 33 |
"Failed to compile shader 'tests/create_bad_compile.vert' of shader program 'tests/create_bad_compile.vert':\n" |
| 34 |
- "0:4(5): error: main() must return void\n" |
|
| 34 |
+ "\"assets/shaders/tests/create_bad_compile.vert\":4(5): error: main() must return void\n" |
|
| 35 | 35 |
) |
| 36 | 36 |
GLTEST_EXPECT_EXCEPTION(true, |
| 37 | 37 |
Shader({"tests/create_bad_link.vert"}),
|
| ... | ... |
@@ -78,6 +78,53 @@ GLTEST(2, 0, 640, 480, glshader) |
| 78 | 78 |
{"red", std::to_string(red)},
|
| 79 | 79 |
}); |
| 80 | 80 |
|
| 81 |
+ // Include. |
|
| 82 |
+ GLTEST_EXPECT_EXCEPTION(true, |
|
| 83 |
+ Shader({"tests/include_malformed_extension.vert"}),
|
|
| 84 |
+ "Failed to source shader 'tests/include_malformed_extension.vert' of shader program 'tests/include_malformed_extension.vert'; " |
|
| 85 |
+ "malformed #extension:\n" |
|
| 86 |
+ "assets/shaders/tests/include_malformed_extension.vert:4: #extension extension" |
|
| 87 |
+ ) |
|
| 88 |
+ GLTEST_EXPECT_EXCEPTION(true, |
|
| 89 |
+ Shader({"tests/include_malformed.vert"}),
|
|
| 90 |
+ "Failed to source shader 'tests/include_malformed.vert' of shader program 'tests/include_malformed.vert'; " |
|
| 91 |
+ "malformed #include:\n" |
|
| 92 |
+ "assets/shaders/tests/include_malformed.vert:7: #include \"bad_include_malformed.h\" malformed.h\"" |
|
| 93 |
+ ) |
|
| 94 |
+ GLTEST_EXPECT_EXCEPTION(true, |
|
| 95 |
+ Shader({"tests/include_mismatched_quotes.vert"}),
|
|
| 96 |
+ "Failed to source shader 'tests/include_mismatched_quotes.vert' of shader program 'tests/include_mismatched_quotes.vert'; " |
|
| 97 |
+ "mismatched #include quotes '\"' and '>':\n" |
|
| 98 |
+ "assets/shaders/tests/include_mismatched_quotes.vert:7: #include \"bad_include_quotes.h>" |
|
| 99 |
+ ) |
|
| 100 |
+ GLTEST_EXPECT_EXCEPTION(true, |
|
| 101 |
+ Shader({"tests/include_no_extension.vert"}),
|
|
| 102 |
+ "Failed to source shader 'tests/include_no_extension.vert' of shader program 'tests/include_no_extension.vert'; " |
|
| 103 |
+ "#include found but #extension GL_ARB_shading_language_include not enabled:\n" |
|
| 104 |
+ "assets/shaders/tests/include_no_extension.vert:4: #include \"bad_include_noextension.h\"" |
|
| 105 |
+ ) |
|
| 106 |
+ GLTEST_EXPECT_EXCEPTION(true, |
|
| 107 |
+ Shader({"tests/include_nonexistent.vert"}),
|
|
| 108 |
+ "Failed to source shader 'tests/include_nonexistent.vert' of shader program 'tests/include_nonexistent.vert'; " |
|
| 109 |
+ "could not open file 'assets/shaders/tests/bad_include_nonexistent.h':\n" |
|
| 110 |
+ "assets/shaders/tests/include_nonexistent.vert:7: #include \"bad_include_nonexistent.h\":\n" |
|
| 111 |
+ "No such file or directory" |
|
| 112 |
+ ) |
|
| 113 |
+ GLTEST_EXPECT_EXCEPTION(false, |
|
| 114 |
+ Shader({"tests/include_nested_version.vert"}),
|
|
| 115 |
+ "Failed to source shader 'tests/include_nested_version.vert' of shader program 'tests/include_nested_version.vert'; " |
|
| 116 |
+ "found #version in #include:\n" |
|
| 117 |
+ "assets/shaders/tests/include_nested_version.h:1: #version 110\n" |
|
| 118 |
+ "assets/shaders/tests/include_nested_version.vert:7: #include \"include_nested_version.h\"" |
|
| 119 |
+ ) |
|
| 120 |
+ GLTEST_EXPECT_EXCEPTION(false, |
|
| 121 |
+ Shader({"tests/include_nested_extension.vert"}),
|
|
| 122 |
+ "Failed to source shader 'tests/include_nested_extension.vert' of shader program 'tests/include_nested_extension.vert'; " |
|
| 123 |
+ "found #extension GL_ARB_shading_language_include in #include:\n" |
|
| 124 |
+ "assets/shaders/tests/include_nested_extension.h:1: #extension GL_ARB_shading_language_include : require\n" |
|
| 125 |
+ "assets/shaders/tests/include_nested_extension.vert:7: #include \"include_nested_extension.h\"" |
|
| 126 |
+ ) |
|
| 127 |
+ |
|
| 81 | 128 |
auto all = Shader({
|
| 82 | 129 |
"tests/all.vert", |
| 83 | 130 |
"tests/all.frag", |
| ... | ... |
@@ -72,6 +72,12 @@ GLTEST(2, 0, 640, 480, glshader) |
| 72 | 72 |
"assets/shaders/tests/version_repeated.vert:2: #version 110" |
| 73 | 73 |
) |
| 74 | 74 |
|
| 75 |
+ // Defines. |
|
| 76 |
+ constexpr auto red = 1.0F; |
|
| 77 |
+ Shader::defines({
|
|
| 78 |
+ {"red", std::to_string(red)},
|
|
| 79 |
+ }); |
|
| 80 |
+ |
|
| 75 | 81 |
auto all = Shader({
|
| 76 | 82 |
"tests/all.vert", |
| 77 | 83 |
"tests/all.frag", |
| ... | ... |
@@ -53,6 +53,25 @@ GLTEST(2, 0, 640, 480, glshader) |
| 53 | 53 |
"shader program not current." |
| 54 | 54 |
) |
| 55 | 55 |
|
| 56 |
+ // Version. |
|
| 57 |
+ GLTEST_EXPECT_EXCEPTION(false, |
|
| 58 |
+ Shader({"tests/version_none.vert"}),
|
|
| 59 |
+ "Failed to source shader 'tests/version_none.vert' of shader program 'tests/version_none.vert'; " |
|
| 60 |
+ "found no #version." |
|
| 61 |
+ ) |
|
| 62 |
+ GLTEST_EXPECT_EXCEPTION(false, |
|
| 63 |
+ Shader({"tests/version_malformed.vert"}),
|
|
| 64 |
+ "Failed to source shader 'tests/version_malformed.vert' of shader program 'tests/version_malformed.vert'; " |
|
| 65 |
+ "malformed #version:\n" |
|
| 66 |
+ "assets/shaders/tests/version_malformed.vert:1: #version 1.10" |
|
| 67 |
+ ) |
|
| 68 |
+ GLTEST_EXPECT_EXCEPTION(false, |
|
| 69 |
+ Shader({"tests/version_repeated.vert"}),
|
|
| 70 |
+ "Failed to source shader 'tests/version_repeated.vert' of shader program 'tests/version_repeated.vert'; " |
|
| 71 |
+ "found repeated #version:\n" |
|
| 72 |
+ "assets/shaders/tests/version_repeated.vert:2: #version 110" |
|
| 73 |
+ ) |
|
| 74 |
+ |
|
| 56 | 75 |
auto all = Shader({
|
| 57 | 76 |
"tests/all.vert", |
| 58 | 77 |
"tests/all.frag", |
| ... | ... |
@@ -46,12 +46,20 @@ GLTEST(2, 0, 640, 480, glshader) |
| 46 | 46 |
"active samplers with a different type refer to the same texture image unit" |
| 47 | 47 |
) |
| 48 | 48 |
|
| 49 |
+ // Use. |
|
| 50 |
+ GLTEST_EXPECT_EXCEPTION(false, |
|
| 51 |
+ Shader({"tests/use.vert"}).validate(),
|
|
| 52 |
+ "Failed to validate shader program 'tests/use.vert'; " |
|
| 53 |
+ "shader program not current." |
|
| 54 |
+ ) |
|
| 55 |
+ |
|
| 49 | 56 |
auto all = Shader({
|
| 50 | 57 |
"tests/all.vert", |
| 51 | 58 |
"tests/all.frag", |
| 52 | 59 |
}); |
| 53 | 60 |
|
| 54 | 61 |
all |
| 62 |
+ .use() |
|
| 55 | 63 |
.validate(); |
| 56 | 64 |
|
| 57 | 65 |
constexpr auto size = 0.5F; |
| ... | ... |
@@ -39,11 +39,21 @@ GLTEST(2, 0, 640, 480, glshader) |
| 39 | 39 |
"error: vertex shader does not write to `gl_Position'. \n" |
| 40 | 40 |
) |
| 41 | 41 |
|
| 42 |
+ // Validate. |
|
| 43 |
+ GLTEST_EXPECT_EXCEPTION(true, |
|
| 44 |
+ Shader({"tests/validate_bad_samplers.vert"}).validate(),
|
|
| 45 |
+ "Failed to validate shader program 'tests/validate_bad_samplers.vert':\n" |
|
| 46 |
+ "active samplers with a different type refer to the same texture image unit" |
|
| 47 |
+ ) |
|
| 48 |
+ |
|
| 42 | 49 |
auto all = Shader({
|
| 43 | 50 |
"tests/all.vert", |
| 44 | 51 |
"tests/all.frag", |
| 45 | 52 |
}); |
| 46 | 53 |
|
| 54 |
+ all |
|
| 55 |
+ .validate(); |
|
| 56 |
+ |
|
| 47 | 57 |
constexpr auto size = 0.5F; |
| 48 | 58 |
glBegin(GL_TRIANGLE_STRIP); |
| 49 | 59 |
glVertex3f(-size, -size, 0.0F); |
| ... | ... |
@@ -0,0 +1,56 @@ |
| 1 |
+#include <string> |
|
| 2 |
+ |
|
| 3 |
+#include <GL/glew.h> |
|
| 4 |
+ |
|
| 5 |
+#include <glshader.hpp> |
|
| 6 |
+#include <gltest.hpp> |
|
| 7 |
+ |
|
| 8 |
+ |
|
| 9 |
+GLTEST(2, 0, 640, 480, glshader) |
|
| 10 |
+{
|
|
| 11 |
+ gltest_root("assets/tests");
|
|
| 12 |
+ Shader::root("assets/shaders");
|
|
| 13 |
+ |
|
| 14 |
+ // Create. |
|
| 15 |
+ GLTEST_EXPECT_EXCEPTION(false, |
|
| 16 |
+ Shader({"tests/create_noextension"}),
|
|
| 17 |
+ "Failed to infer type of shader 'tests/create_noextension' of shader program 'tests/create_noextension'; " |
|
| 18 |
+ "no file extension." |
|
| 19 |
+ ) |
|
| 20 |
+ GLTEST_EXPECT_EXCEPTION(false, |
|
| 21 |
+ Shader({"tests/create.unknownextension"}),
|
|
| 22 |
+ "Failed to infer type of shader 'tests/create.unknownextension' of shader program 'tests/create.unknownextension'; " |
|
| 23 |
+ "unknown file extension 'unknownextension'." |
|
| 24 |
+ ) |
|
| 25 |
+ GLTEST_EXPECT_EXCEPTION(true, |
|
| 26 |
+ Shader({"tests/create_nonexistent.vert"}),
|
|
| 27 |
+ "Failed to source shader 'tests/create_nonexistent.vert' of shader program 'tests/create_nonexistent.vert'; " |
|
| 28 |
+ "could not open file 'assets/shaders/tests/create_nonexistent.vert':\n" |
|
| 29 |
+ "No such file or directory" |
|
| 30 |
+ ) |
|
| 31 |
+ GLTEST_EXPECT_EXCEPTION(true, |
|
| 32 |
+ Shader({"tests/create_bad_compile.vert"}),
|
|
| 33 |
+ "Failed to compile shader 'tests/create_bad_compile.vert' of shader program 'tests/create_bad_compile.vert':\n" |
|
| 34 |
+ "0:4(5): error: main() must return void\n" |
|
| 35 |
+ ) |
|
| 36 |
+ GLTEST_EXPECT_EXCEPTION(true, |
|
| 37 |
+ Shader({"tests/create_bad_link.vert"}),
|
|
| 38 |
+ "Failed to link shader program 'tests/create_bad_link.vert':\n" |
|
| 39 |
+ "error: vertex shader does not write to `gl_Position'. \n" |
|
| 40 |
+ ) |
|
| 41 |
+ |
|
| 42 |
+ auto all = Shader({
|
|
| 43 |
+ "tests/all.vert", |
|
| 44 |
+ "tests/all.frag", |
|
| 45 |
+ }); |
|
| 46 |
+ |
|
| 47 |
+ constexpr auto size = 0.5F; |
|
| 48 |
+ glBegin(GL_TRIANGLE_STRIP); |
|
| 49 |
+ glVertex3f(-size, -size, 0.0F); |
|
| 50 |
+ glVertex3f(-size, +size, 0.0F); |
|
| 51 |
+ glVertex3f(+size, -size, 0.0F); |
|
| 52 |
+ glVertex3f(+size, +size, 0.0F); |
|
| 53 |
+ glEnd(); |
|
| 54 |
+ |
|
| 55 |
+ GLTEST_EXPECT_FRAME("frame.data")
|
|
| 56 |
+} |