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Add validate

Robert Cranston authored on 27/02/2021 00:19:43
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+#version 110
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+
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+
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+uniform sampler1D sampler1;
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+uniform sampler2D sampler2;
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+
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+
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+void main()
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+{
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+    gl_Position =
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+        texture1D(sampler1, 0.0) +
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+        texture2D(sampler2, vec2(0.0));
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+}