new file mode 100644
@@ -0,0 +1,13 @@
+#version 110
+
+uniform sampler1D sampler1;
+uniform sampler2D sampler2;
+void main()
+{
+ gl_Position =
+ texture1D(sampler1, 0.0) +
+ texture2D(sampler2, vec2(0.0));
+}