| ... | ... |
@@ -2,8 +2,26 @@ |
| 2 | 2 |
|
| 3 | 3 |
A C++11 helper for [OpenGL][] >=2.0 [shaders][Shader]. |
| 4 | 4 |
|
| 5 |
+`glshader` can load an arbitrary number of [shaders][Shader] with the type |
|
| 6 |
+autodetected by the file extension (using the same rules as the [OpenGL / |
|
| 7 |
+OpenGL ES Reference Compiler][]). For example: |
|
| 8 |
+ |
|
| 9 |
+```cpp |
|
| 10 |
+Shader shader({
|
|
| 11 |
+ "test.vert", |
|
| 12 |
+ "test.frag", |
|
| 13 |
+}); |
|
| 14 |
+shader.use(); |
|
| 15 |
+``` |
|
| 16 |
+ |
|
| 17 |
+Errors are handled by throwing [`std::runtime_error`][] with a [`what()`][] |
|
| 18 |
+that returns helpful context as well as the OpenGL info log where appropriate. |
|
| 19 |
+See the [tests](#tests) source for an overview of (some of) the generated error |
|
| 20 |
+messages. |
|
| 21 |
+ |
|
| 5 | 22 |
[OpenGL]: https://www.opengl.org |
| 6 | 23 |
[Shader]: https://www.khronos.org/opengl/wiki/Shader |
| 24 |
+[OpenGL / OpenGL ES Reference Compiler]: https://www.khronos.org/opengles/sdk/tools/Reference-Compiler/ |
|
| 7 | 25 |
[`std::runtime_error`]: https://en.cppreference.com/w/cpp/error/runtime_error |
| 8 | 26 |
[`what()`]: https://en.cppreference.com/w/cpp/error/exception/what |
| 9 | 27 |
|
| 10 | 28 |
new file mode 100644 |
| ... | ... |
@@ -0,0 +1,261 @@ |
| 1 |
+#include "shader.hpp" |
|
| 2 |
+ |
|
| 3 |
+#include <vector> |
|
| 4 |
+#include <string> |
|
| 5 |
+#include <fstream> |
|
| 6 |
+#include <stdexcept> |
|
| 7 |
+#include <iostream> |
|
| 8 |
+ |
|
| 9 |
+#include <GL/glew.h> |
|
| 10 |
+ |
|
| 11 |
+#include "str.hpp" |
|
| 12 |
+ |
|
| 13 |
+ |
|
| 14 |
+static void checked_action( |
|
| 15 |
+ void (glAction)( |
|
| 16 |
+ GLuint object |
|
| 17 |
+ ), |
|
| 18 |
+ GLuint object, |
|
| 19 |
+ GLenum status_enum, |
|
| 20 |
+ void (glGetObjectiv)( |
|
| 21 |
+ GLuint object, GLenum pname, GLint *params |
|
| 22 |
+ ), |
|
| 23 |
+ void (glGetObjectInfoLog)( |
|
| 24 |
+ GLuint object, GLsizei maxLength, GLsizei *length, GLchar *infoLog |
|
| 25 |
+ ), |
|
| 26 |
+ std::string const & what |
|
| 27 |
+) |
|
| 28 |
+{
|
|
| 29 |
+ // Perform action. |
|
| 30 |
+ glAction(object); |
|
| 31 |
+ |
|
| 32 |
+ // Check status. |
|
| 33 |
+ GLint status; |
|
| 34 |
+ glGetObjectiv(object, status_enum, &status); |
|
| 35 |
+ if (status) |
|
| 36 |
+ return; |
|
| 37 |
+ |
|
| 38 |
+ // Get info log length. |
|
| 39 |
+ GLint info_log_length; |
|
| 40 |
+ glGetObjectiv(object, GL_INFO_LOG_LENGTH, &info_log_length); |
|
| 41 |
+ |
|
| 42 |
+ // Get info log content. |
|
| 43 |
+ std::string info_log; |
|
| 44 |
+ if (info_log_length) {
|
|
| 45 |
+ std::vector<char> info_log_buf(info_log_length); |
|
| 46 |
+ glGetObjectInfoLog(object, info_log_length, nullptr, &info_log_buf[0]); |
|
| 47 |
+ info_log = STR("\n" << &info_log[0]);
|
|
| 48 |
+ } |
|
| 49 |
+ |
|
| 50 |
+ // Throw. |
|
| 51 |
+ throw std::runtime_error{STR(what << info_log)};
|
|
| 52 |
+} |
|
| 53 |
+ |
|
| 54 |
+ |
|
| 55 |
+static GLenum shader_type(std::string type_str) |
|
| 56 |
+{
|
|
| 57 |
+ return |
|
| 58 |
+ type_str == "vert" ? GL_VERTEX_SHADER : |
|
| 59 |
+ type_str == "tesc" ? GL_TESS_CONTROL_SHADER : |
|
| 60 |
+ type_str == "tese" ? GL_TESS_EVALUATION_SHADER : |
|
| 61 |
+ type_str == "geom" ? GL_GEOMETRY_SHADER : |
|
| 62 |
+ type_str == "frag" ? GL_FRAGMENT_SHADER : |
|
| 63 |
+ type_str == "comp" ? GL_COMPUTE_SHADER : |
|
| 64 |
+ 0; |
|
| 65 |
+} |
|
| 66 |
+ |
|
| 67 |
+ |
|
| 68 |
+Shader::Shader(std::vector<std::string> paths, std::string name) |
|
| 69 |
+: |
|
| 70 |
+ program_{0},
|
|
| 71 |
+ paths_{std::move(paths)},
|
|
| 72 |
+ name_{!name.empty()
|
|
| 73 |
+ ? std::move(name) |
|
| 74 |
+ : STR_JOIN(", ", "'" << it << "'", paths_)
|
|
| 75 |
+ } |
|
| 76 |
+{
|
|
| 77 |
+ new_(); |
|
| 78 |
+} |
|
| 79 |
+ |
|
| 80 |
+ |
|
| 81 |
+Shader::Shader(Shader const & other) |
|
| 82 |
+: |
|
| 83 |
+ program_{0},
|
|
| 84 |
+ paths_ {other.paths_},
|
|
| 85 |
+ name_ {other.name_}
|
|
| 86 |
+{
|
|
| 87 |
+ new_(); |
|
| 88 |
+} |
|
| 89 |
+ |
|
| 90 |
+ |
|
| 91 |
+Shader & Shader::operator=(Shader const & other) |
|
| 92 |
+{
|
|
| 93 |
+ delete_(); |
|
| 94 |
+ program_ = 0; |
|
| 95 |
+ paths_ = other.paths_; |
|
| 96 |
+ name_ = other.name_; |
|
| 97 |
+ new_(); |
|
| 98 |
+ return *this; |
|
| 99 |
+} |
|
| 100 |
+ |
|
| 101 |
+ |
|
| 102 |
+Shader::Shader(Shader && other) |
|
| 103 |
+: |
|
| 104 |
+ program_{std::move(other.program_)},
|
|
| 105 |
+ paths_ {std::move(other.paths_)},
|
|
| 106 |
+ name_ {std::move(other.name_)}
|
|
| 107 |
+{
|
|
| 108 |
+ other.program_ = 0; |
|
| 109 |
+} |
|
| 110 |
+ |
|
| 111 |
+ |
|
| 112 |
+Shader & Shader::operator=(Shader && other) |
|
| 113 |
+{
|
|
| 114 |
+ delete_(); |
|
| 115 |
+ program_ = std::move(other.program_); |
|
| 116 |
+ paths_ = std::move(other.paths_); |
|
| 117 |
+ name_ = std::move(other.name_); |
|
| 118 |
+ other.program_ = 0; |
|
| 119 |
+ return *this; |
|
| 120 |
+} |
|
| 121 |
+ |
|
| 122 |
+ |
|
| 123 |
+Shader::~Shader() |
|
| 124 |
+{
|
|
| 125 |
+ delete_(); |
|
| 126 |
+} |
|
| 127 |
+ |
|
| 128 |
+ |
|
| 129 |
+Shader & Shader::use() |
|
| 130 |
+{
|
|
| 131 |
+ glUseProgram(program_); |
|
| 132 |
+ return *this; |
|
| 133 |
+} |
|
| 134 |
+ |
|
| 135 |
+ |
|
| 136 |
+Shader & Shader::validate() |
|
| 137 |
+{
|
|
| 138 |
+ // Validate shader and check for errors. |
|
| 139 |
+ checked_action( |
|
| 140 |
+ glValidateProgram, program_, |
|
| 141 |
+ GL_VALIDATE_STATUS, glGetProgramiv, glGetProgramInfoLog, |
|
| 142 |
+ STR("Failed to validate shader program " << name_ << ".")
|
|
| 143 |
+ ); |
|
| 144 |
+ return *this; |
|
| 145 |
+} |
|
| 146 |
+ |
|
| 147 |
+ |
|
| 148 |
+void Shader::new_() |
|
| 149 |
+{
|
|
| 150 |
+ try |
|
| 151 |
+ {
|
|
| 152 |
+ // Create program. |
|
| 153 |
+ program_ = glCreateProgram(); |
|
| 154 |
+ if (!program_) |
|
| 155 |
+ throw std::runtime_error{STR(
|
|
| 156 |
+ "Failed to create shader program for " << name_ << "." |
|
| 157 |
+ )}; |
|
| 158 |
+ |
|
| 159 |
+ // Label program. |
|
| 160 |
+ glObjectLabel(GL_PROGRAM, program_, -1, name_.c_str()); |
|
| 161 |
+ |
|
| 162 |
+ // Process shader paths. |
|
| 163 |
+ std::vector<GLuint> shaders; |
|
| 164 |
+ for (auto const & path : paths_) |
|
| 165 |
+ {
|
|
| 166 |
+ // Infer shader type from path extension. |
|
| 167 |
+ // https://www.khronos.org/opengles/sdk/tools/Reference-Compiler/ |
|
| 168 |
+ auto pos = path.rfind(".");
|
|
| 169 |
+ if (pos == path.npos) |
|
| 170 |
+ throw std::runtime_error{STR(
|
|
| 171 |
+ "Failed to infer shader type of '" << path << |
|
| 172 |
+ "' of shader program " << name_ << "; no file extension." |
|
| 173 |
+ )}; |
|
| 174 |
+ auto type_str = path.substr(pos + 1); |
|
| 175 |
+ auto type = shader_type(type_str); |
|
| 176 |
+ if (!type) |
|
| 177 |
+ throw std::runtime_error{STR(
|
|
| 178 |
+ "Failed to infer shader type of '" << path << |
|
| 179 |
+ "' of shader program " << name_ << |
|
| 180 |
+ "; unknown file extension '" << type_str << "'." |
|
| 181 |
+ )}; |
|
| 182 |
+ |
|
| 183 |
+ // Create, attach, and flag shader for deletion when detached. |
|
| 184 |
+ auto shader = glCreateShader(type); |
|
| 185 |
+ if (!shader) |
|
| 186 |
+ throw std::runtime_error{STR(
|
|
| 187 |
+ "Failed to create " << type_str << " shader for " << path |
|
| 188 |
+ << " of shader program " << name_ << "." |
|
| 189 |
+ )}; |
|
| 190 |
+ glAttachShader(program_, shader); |
|
| 191 |
+ glDeleteShader(shader); |
|
| 192 |
+ shaders.push_back(shader); |
|
| 193 |
+ |
|
| 194 |
+ // Label shader. |
|
| 195 |
+ glObjectLabel(GL_SHADER, shader, -1, path.c_str()); |
|
| 196 |
+ |
|
| 197 |
+ // Set shader source. |
|
| 198 |
+ std::ifstream source_file(path); |
|
| 199 |
+ if (!source_file) |
|
| 200 |
+ throw std::runtime_error{STR(
|
|
| 201 |
+ "Failed to open " << type_str << " shader '" << path << |
|
| 202 |
+ "' of shader program " << name_ << "." |
|
| 203 |
+ )}; |
|
| 204 |
+ auto source_str = STR(source_file.rdbuf()); |
|
| 205 |
+ std::vector<char const *> sources = { source_str.c_str() };
|
|
| 206 |
+ glShaderSource(shader, sources.size(), &sources[0], nullptr); |
|
| 207 |
+ |
|
| 208 |
+ // Compile shader and check for errors. |
|
| 209 |
+ checked_action( |
|
| 210 |
+ glCompileShader, shader, |
|
| 211 |
+ GL_COMPILE_STATUS, glGetShaderiv, glGetShaderInfoLog, |
|
| 212 |
+ STR( |
|
| 213 |
+ "Failed to compile " << type_str << " shader '" << path << |
|
| 214 |
+ "' of shader program " << name_ << "." |
|
| 215 |
+ ) |
|
| 216 |
+ ); |
|
| 217 |
+ } |
|
| 218 |
+ |
|
| 219 |
+ // Link program and check for errors. |
|
| 220 |
+ checked_action( |
|
| 221 |
+ glLinkProgram, program_, |
|
| 222 |
+ GL_LINK_STATUS, glGetProgramiv, glGetProgramInfoLog, |
|
| 223 |
+ STR("Failed to link shader program " << name_ << ".")
|
|
| 224 |
+ ); |
|
| 225 |
+ |
|
| 226 |
+ // Detach shaders. |
|
| 227 |
+ for (auto shader : shaders) |
|
| 228 |
+ glDetachShader(program_, shader); |
|
| 229 |
+ } |
|
| 230 |
+ catch (...) |
|
| 231 |
+ {
|
|
| 232 |
+ delete_(); |
|
| 233 |
+ throw; |
|
| 234 |
+ } |
|
| 235 |
+} |
|
| 236 |
+ |
|
| 237 |
+ |
|
| 238 |
+void Shader::delete_() |
|
| 239 |
+{
|
|
| 240 |
+ // Delete program (and detach and delete shaders). |
|
| 241 |
+ glDeleteProgram(program_); |
|
| 242 |
+} |
|
| 243 |
+ |
|
| 244 |
+ |
|
| 245 |
+void Shader::ensure_current_( |
|
| 246 |
+ std::string const & operation, |
|
| 247 |
+ std::string const & name |
|
| 248 |
+) |
|
| 249 |
+{
|
|
| 250 |
+ GLuint current_program; |
|
| 251 |
+ glGetIntegerv(GL_CURRENT_PROGRAM, (GLint *)¤t_program); |
|
| 252 |
+ if (current_program != program_) {
|
|
| 253 |
+ auto action = name.empty() |
|
| 254 |
+ ? operation |
|
| 255 |
+ : STR(operation << " '" << name << "'"); |
|
| 256 |
+ throw std::runtime_error{STR(
|
|
| 257 |
+ "Failed to " << action << " of shader program " << name_ << |
|
| 258 |
+ "; program is not current." |
|
| 259 |
+ )}; |
|
| 260 |
+ } |
|
| 261 |
+} |
| 0 | 262 |
new file mode 100644 |
| ... | ... |
@@ -0,0 +1,47 @@ |
| 1 |
+#ifndef GLSHADER_SHADER_HPP |
|
| 2 |
+#define GLSHADER_SHADER_HPP |
|
| 3 |
+ |
|
| 4 |
+ |
|
| 5 |
+#include <vector> |
|
| 6 |
+#include <string> |
|
| 7 |
+ |
|
| 8 |
+#include <GL/glew.h> |
|
| 9 |
+ |
|
| 10 |
+ |
|
| 11 |
+class Shader {
|
|
| 12 |
+public: |
|
| 13 |
+ |
|
| 14 |
+ Shader(std::vector<std::string> paths, std::string name = ""); |
|
| 15 |
+ Shader(Shader &&); |
|
| 16 |
+ Shader(Shader const &); |
|
| 17 |
+ Shader & operator=(Shader &&); |
|
| 18 |
+ Shader & operator=(Shader const &); |
|
| 19 |
+ ~Shader(); |
|
| 20 |
+ |
|
| 21 |
+ Shader & use(); |
|
| 22 |
+ Shader & validate(); |
|
| 23 |
+ |
|
| 24 |
+private: |
|
| 25 |
+ |
|
| 26 |
+ void new_(); |
|
| 27 |
+ void delete_(); |
|
| 28 |
+ void ensure_current_( |
|
| 29 |
+ std::string const & operation, |
|
| 30 |
+ std::string const & name = "" |
|
| 31 |
+ ); |
|
| 32 |
+ |
|
| 33 |
+ GLuint program_; |
|
| 34 |
+ std::vector<std::string> paths_; |
|
| 35 |
+ std::string name_; |
|
| 36 |
+}; |
|
| 37 |
+ |
|
| 38 |
+ |
|
| 39 |
+#ifdef NDEBUG |
|
| 40 |
+ #define GLSHADER_ENSURE_CURRENT(OPERATION, NAME) |
|
| 41 |
+#else |
|
| 42 |
+ #define GLSHADER_ENSURE_CURRENT(OPERATION, NAME) \ |
|
| 43 |
+ ensure_current_(OPERATION, NAME) |
|
| 44 |
+#endif |
|
| 45 |
+ |
|
| 46 |
+ |
|
| 47 |
+#endif // GLSHADER_SHADER_HPP |
| ... | ... |
@@ -9,6 +9,7 @@ |
| 9 | 9 |
#include <GLFW/glfw3.h> |
| 10 | 10 |
|
| 11 | 11 |
#include "str.hpp" |
| 12 |
+#include "shader.hpp" |
|
| 12 | 13 |
|
| 13 | 14 |
|
| 14 | 15 |
static auto debugMessageDisable = false; |
| ... | ... |
@@ -40,6 +41,47 @@ static auto debugMessageDisable = false; |
| 40 | 41 |
|
| 41 | 42 |
|
| 42 | 43 |
void test() {
|
| 44 |
+ EXPECT_EXCEPTION( |
|
| 45 |
+ Shader({ "bad_noextension" }),
|
|
| 46 |
+ "Failed to infer shader type of 'bad_noextension' of shader program 'bad_noextension'; no file extension." |
|
| 47 |
+ ) |
|
| 48 |
+ EXPECT_EXCEPTION( |
|
| 49 |
+ Shader({ "bad.unknownextension" }),
|
|
| 50 |
+ "Failed to infer shader type of 'bad.unknownextension' of shader program 'bad.unknownextension'; unknown file extension 'unknownextension'." |
|
| 51 |
+ ) |
|
| 52 |
+ EXPECT_EXCEPTION( |
|
| 53 |
+ Shader({ "bad_nonexistent.vert" }),
|
|
| 54 |
+ "Failed to open vert shader 'bad_nonexistent.vert' of shader program 'bad_nonexistent.vert'." |
|
| 55 |
+ ) |
|
| 56 |
+ EXPECT_EXCEPTION( |
|
| 57 |
+ Shader({ "bad_compile.vert" }),
|
|
| 58 |
+ "Failed to compile vert shader 'bad_compile.vert' of shader program 'bad_compile.vert'." |
|
| 59 |
+ // "0:4(5): error: main() must return void" |
|
| 60 |
+ // "0:4(1): error: function `main' has non-void return type int, but no return statement" |
|
| 61 |
+ ) |
|
| 62 |
+ EXPECT_EXCEPTION( |
|
| 63 |
+ Shader({ "bad_link.vert", "good.frag" }),
|
|
| 64 |
+ "Failed to link shader program 'bad_link.vert', 'good.frag'." |
|
| 65 |
+ // "error: vertex shader does not write to `gl_Position'. " |
|
| 66 |
+ ) |
|
| 67 |
+ {
|
|
| 68 |
+ Shader shader{std::move(Shader({
|
|
| 69 |
+ "good.vert", |
|
| 70 |
+ "good.frag", |
|
| 71 |
+ }))}; |
|
| 72 |
+ shader.use(); |
|
| 73 |
+ shader = Shader({
|
|
| 74 |
+ "good.vert", |
|
| 75 |
+ "good.frag", |
|
| 76 |
+ }); |
|
| 77 |
+ shader.use(); |
|
| 78 |
+ } |
|
| 79 |
+ Shader shader({
|
|
| 80 |
+ "good.vert", |
|
| 81 |
+ "good.frag", |
|
| 82 |
+ }); |
|
| 83 |
+ shader.use(); |
|
| 84 |
+ shader.validate(); |
|
| 43 | 85 |
} |
| 44 | 86 |
|
| 45 | 87 |
|