... | ... |
@@ -2,8 +2,26 @@ |
2 | 2 |
|
3 | 3 |
A C++11 helper for [OpenGL][] >=2.0 [shaders][Shader]. |
4 | 4 |
|
5 |
+`glshader` can load an arbitrary number of [shaders][Shader] with the type |
|
6 |
+autodetected by the file extension (using the same rules as the [OpenGL / |
|
7 |
+OpenGL ES Reference Compiler][]). For example: |
|
8 |
+ |
|
9 |
+```cpp |
|
10 |
+Shader shader({ |
|
11 |
+ "test.vert", |
|
12 |
+ "test.frag", |
|
13 |
+}); |
|
14 |
+shader.use(); |
|
15 |
+``` |
|
16 |
+ |
|
17 |
+Errors are handled by throwing [`std::runtime_error`][] with a [`what()`][] |
|
18 |
+that returns helpful context as well as the OpenGL info log where appropriate. |
|
19 |
+See the [tests](#tests) source for an overview of (some of) the generated error |
|
20 |
+messages. |
|
21 |
+ |
|
5 | 22 |
[OpenGL]: https://www.opengl.org |
6 | 23 |
[Shader]: https://www.khronos.org/opengl/wiki/Shader |
24 |
+[OpenGL / OpenGL ES Reference Compiler]: https://www.khronos.org/opengles/sdk/tools/Reference-Compiler/ |
|
7 | 25 |
[`std::runtime_error`]: https://en.cppreference.com/w/cpp/error/runtime_error |
8 | 26 |
[`what()`]: https://en.cppreference.com/w/cpp/error/exception/what |
9 | 27 |
|
10 | 28 |
new file mode 100644 |
... | ... |
@@ -0,0 +1,261 @@ |
1 |
+#include "shader.hpp" |
|
2 |
+ |
|
3 |
+#include <vector> |
|
4 |
+#include <string> |
|
5 |
+#include <fstream> |
|
6 |
+#include <stdexcept> |
|
7 |
+#include <iostream> |
|
8 |
+ |
|
9 |
+#include <GL/glew.h> |
|
10 |
+ |
|
11 |
+#include "str.hpp" |
|
12 |
+ |
|
13 |
+ |
|
14 |
+static void checked_action( |
|
15 |
+ void (glAction)( |
|
16 |
+ GLuint object |
|
17 |
+ ), |
|
18 |
+ GLuint object, |
|
19 |
+ GLenum status_enum, |
|
20 |
+ void (glGetObjectiv)( |
|
21 |
+ GLuint object, GLenum pname, GLint *params |
|
22 |
+ ), |
|
23 |
+ void (glGetObjectInfoLog)( |
|
24 |
+ GLuint object, GLsizei maxLength, GLsizei *length, GLchar *infoLog |
|
25 |
+ ), |
|
26 |
+ std::string const & what |
|
27 |
+) |
|
28 |
+{ |
|
29 |
+ // Perform action. |
|
30 |
+ glAction(object); |
|
31 |
+ |
|
32 |
+ // Check status. |
|
33 |
+ GLint status; |
|
34 |
+ glGetObjectiv(object, status_enum, &status); |
|
35 |
+ if (status) |
|
36 |
+ return; |
|
37 |
+ |
|
38 |
+ // Get info log length. |
|
39 |
+ GLint info_log_length; |
|
40 |
+ glGetObjectiv(object, GL_INFO_LOG_LENGTH, &info_log_length); |
|
41 |
+ |
|
42 |
+ // Get info log content. |
|
43 |
+ std::string info_log; |
|
44 |
+ if (info_log_length) { |
|
45 |
+ std::vector<char> info_log_buf(info_log_length); |
|
46 |
+ glGetObjectInfoLog(object, info_log_length, nullptr, &info_log_buf[0]); |
|
47 |
+ info_log = STR("\n" << &info_log[0]); |
|
48 |
+ } |
|
49 |
+ |
|
50 |
+ // Throw. |
|
51 |
+ throw std::runtime_error{STR(what << info_log)}; |
|
52 |
+} |
|
53 |
+ |
|
54 |
+ |
|
55 |
+static GLenum shader_type(std::string type_str) |
|
56 |
+{ |
|
57 |
+ return |
|
58 |
+ type_str == "vert" ? GL_VERTEX_SHADER : |
|
59 |
+ type_str == "tesc" ? GL_TESS_CONTROL_SHADER : |
|
60 |
+ type_str == "tese" ? GL_TESS_EVALUATION_SHADER : |
|
61 |
+ type_str == "geom" ? GL_GEOMETRY_SHADER : |
|
62 |
+ type_str == "frag" ? GL_FRAGMENT_SHADER : |
|
63 |
+ type_str == "comp" ? GL_COMPUTE_SHADER : |
|
64 |
+ 0; |
|
65 |
+} |
|
66 |
+ |
|
67 |
+ |
|
68 |
+Shader::Shader(std::vector<std::string> paths, std::string name) |
|
69 |
+: |
|
70 |
+ program_{0}, |
|
71 |
+ paths_{std::move(paths)}, |
|
72 |
+ name_{!name.empty() |
|
73 |
+ ? std::move(name) |
|
74 |
+ : STR_JOIN(", ", "'" << it << "'", paths_) |
|
75 |
+ } |
|
76 |
+{ |
|
77 |
+ new_(); |
|
78 |
+} |
|
79 |
+ |
|
80 |
+ |
|
81 |
+Shader::Shader(Shader const & other) |
|
82 |
+: |
|
83 |
+ program_{0}, |
|
84 |
+ paths_ {other.paths_}, |
|
85 |
+ name_ {other.name_} |
|
86 |
+{ |
|
87 |
+ new_(); |
|
88 |
+} |
|
89 |
+ |
|
90 |
+ |
|
91 |
+Shader & Shader::operator=(Shader const & other) |
|
92 |
+{ |
|
93 |
+ delete_(); |
|
94 |
+ program_ = 0; |
|
95 |
+ paths_ = other.paths_; |
|
96 |
+ name_ = other.name_; |
|
97 |
+ new_(); |
|
98 |
+ return *this; |
|
99 |
+} |
|
100 |
+ |
|
101 |
+ |
|
102 |
+Shader::Shader(Shader && other) |
|
103 |
+: |
|
104 |
+ program_{std::move(other.program_)}, |
|
105 |
+ paths_ {std::move(other.paths_)}, |
|
106 |
+ name_ {std::move(other.name_)} |
|
107 |
+{ |
|
108 |
+ other.program_ = 0; |
|
109 |
+} |
|
110 |
+ |
|
111 |
+ |
|
112 |
+Shader & Shader::operator=(Shader && other) |
|
113 |
+{ |
|
114 |
+ delete_(); |
|
115 |
+ program_ = std::move(other.program_); |
|
116 |
+ paths_ = std::move(other.paths_); |
|
117 |
+ name_ = std::move(other.name_); |
|
118 |
+ other.program_ = 0; |
|
119 |
+ return *this; |
|
120 |
+} |
|
121 |
+ |
|
122 |
+ |
|
123 |
+Shader::~Shader() |
|
124 |
+{ |
|
125 |
+ delete_(); |
|
126 |
+} |
|
127 |
+ |
|
128 |
+ |
|
129 |
+Shader & Shader::use() |
|
130 |
+{ |
|
131 |
+ glUseProgram(program_); |
|
132 |
+ return *this; |
|
133 |
+} |
|
134 |
+ |
|
135 |
+ |
|
136 |
+Shader & Shader::validate() |
|
137 |
+{ |
|
138 |
+ // Validate shader and check for errors. |
|
139 |
+ checked_action( |
|
140 |
+ glValidateProgram, program_, |
|
141 |
+ GL_VALIDATE_STATUS, glGetProgramiv, glGetProgramInfoLog, |
|
142 |
+ STR("Failed to validate shader program " << name_ << ".") |
|
143 |
+ ); |
|
144 |
+ return *this; |
|
145 |
+} |
|
146 |
+ |
|
147 |
+ |
|
148 |
+void Shader::new_() |
|
149 |
+{ |
|
150 |
+ try |
|
151 |
+ { |
|
152 |
+ // Create program. |
|
153 |
+ program_ = glCreateProgram(); |
|
154 |
+ if (!program_) |
|
155 |
+ throw std::runtime_error{STR( |
|
156 |
+ "Failed to create shader program for " << name_ << "." |
|
157 |
+ )}; |
|
158 |
+ |
|
159 |
+ // Label program. |
|
160 |
+ glObjectLabel(GL_PROGRAM, program_, -1, name_.c_str()); |
|
161 |
+ |
|
162 |
+ // Process shader paths. |
|
163 |
+ std::vector<GLuint> shaders; |
|
164 |
+ for (auto const & path : paths_) |
|
165 |
+ { |
|
166 |
+ // Infer shader type from path extension. |
|
167 |
+ // https://www.khronos.org/opengles/sdk/tools/Reference-Compiler/ |
|
168 |
+ auto pos = path.rfind("."); |
|
169 |
+ if (pos == path.npos) |
|
170 |
+ throw std::runtime_error{STR( |
|
171 |
+ "Failed to infer shader type of '" << path << |
|
172 |
+ "' of shader program " << name_ << "; no file extension." |
|
173 |
+ )}; |
|
174 |
+ auto type_str = path.substr(pos + 1); |
|
175 |
+ auto type = shader_type(type_str); |
|
176 |
+ if (!type) |
|
177 |
+ throw std::runtime_error{STR( |
|
178 |
+ "Failed to infer shader type of '" << path << |
|
179 |
+ "' of shader program " << name_ << |
|
180 |
+ "; unknown file extension '" << type_str << "'." |
|
181 |
+ )}; |
|
182 |
+ |
|
183 |
+ // Create, attach, and flag shader for deletion when detached. |
|
184 |
+ auto shader = glCreateShader(type); |
|
185 |
+ if (!shader) |
|
186 |
+ throw std::runtime_error{STR( |
|
187 |
+ "Failed to create " << type_str << " shader for " << path |
|
188 |
+ << " of shader program " << name_ << "." |
|
189 |
+ )}; |
|
190 |
+ glAttachShader(program_, shader); |
|
191 |
+ glDeleteShader(shader); |
|
192 |
+ shaders.push_back(shader); |
|
193 |
+ |
|
194 |
+ // Label shader. |
|
195 |
+ glObjectLabel(GL_SHADER, shader, -1, path.c_str()); |
|
196 |
+ |
|
197 |
+ // Set shader source. |
|
198 |
+ std::ifstream source_file(path); |
|
199 |
+ if (!source_file) |
|
200 |
+ throw std::runtime_error{STR( |
|
201 |
+ "Failed to open " << type_str << " shader '" << path << |
|
202 |
+ "' of shader program " << name_ << "." |
|
203 |
+ )}; |
|
204 |
+ auto source_str = STR(source_file.rdbuf()); |
|
205 |
+ std::vector<char const *> sources = { source_str.c_str() }; |
|
206 |
+ glShaderSource(shader, sources.size(), &sources[0], nullptr); |
|
207 |
+ |
|
208 |
+ // Compile shader and check for errors. |
|
209 |
+ checked_action( |
|
210 |
+ glCompileShader, shader, |
|
211 |
+ GL_COMPILE_STATUS, glGetShaderiv, glGetShaderInfoLog, |
|
212 |
+ STR( |
|
213 |
+ "Failed to compile " << type_str << " shader '" << path << |
|
214 |
+ "' of shader program " << name_ << "." |
|
215 |
+ ) |
|
216 |
+ ); |
|
217 |
+ } |
|
218 |
+ |
|
219 |
+ // Link program and check for errors. |
|
220 |
+ checked_action( |
|
221 |
+ glLinkProgram, program_, |
|
222 |
+ GL_LINK_STATUS, glGetProgramiv, glGetProgramInfoLog, |
|
223 |
+ STR("Failed to link shader program " << name_ << ".") |
|
224 |
+ ); |
|
225 |
+ |
|
226 |
+ // Detach shaders. |
|
227 |
+ for (auto shader : shaders) |
|
228 |
+ glDetachShader(program_, shader); |
|
229 |
+ } |
|
230 |
+ catch (...) |
|
231 |
+ { |
|
232 |
+ delete_(); |
|
233 |
+ throw; |
|
234 |
+ } |
|
235 |
+} |
|
236 |
+ |
|
237 |
+ |
|
238 |
+void Shader::delete_() |
|
239 |
+{ |
|
240 |
+ // Delete program (and detach and delete shaders). |
|
241 |
+ glDeleteProgram(program_); |
|
242 |
+} |
|
243 |
+ |
|
244 |
+ |
|
245 |
+void Shader::ensure_current_( |
|
246 |
+ std::string const & operation, |
|
247 |
+ std::string const & name |
|
248 |
+) |
|
249 |
+{ |
|
250 |
+ GLuint current_program; |
|
251 |
+ glGetIntegerv(GL_CURRENT_PROGRAM, (GLint *)¤t_program); |
|
252 |
+ if (current_program != program_) { |
|
253 |
+ auto action = name.empty() |
|
254 |
+ ? operation |
|
255 |
+ : STR(operation << " '" << name << "'"); |
|
256 |
+ throw std::runtime_error{STR( |
|
257 |
+ "Failed to " << action << " of shader program " << name_ << |
|
258 |
+ "; program is not current." |
|
259 |
+ )}; |
|
260 |
+ } |
|
261 |
+} |
0 | 262 |
new file mode 100644 |
... | ... |
@@ -0,0 +1,47 @@ |
1 |
+#ifndef GLSHADER_SHADER_HPP |
|
2 |
+#define GLSHADER_SHADER_HPP |
|
3 |
+ |
|
4 |
+ |
|
5 |
+#include <vector> |
|
6 |
+#include <string> |
|
7 |
+ |
|
8 |
+#include <GL/glew.h> |
|
9 |
+ |
|
10 |
+ |
|
11 |
+class Shader { |
|
12 |
+public: |
|
13 |
+ |
|
14 |
+ Shader(std::vector<std::string> paths, std::string name = ""); |
|
15 |
+ Shader(Shader &&); |
|
16 |
+ Shader(Shader const &); |
|
17 |
+ Shader & operator=(Shader &&); |
|
18 |
+ Shader & operator=(Shader const &); |
|
19 |
+ ~Shader(); |
|
20 |
+ |
|
21 |
+ Shader & use(); |
|
22 |
+ Shader & validate(); |
|
23 |
+ |
|
24 |
+private: |
|
25 |
+ |
|
26 |
+ void new_(); |
|
27 |
+ void delete_(); |
|
28 |
+ void ensure_current_( |
|
29 |
+ std::string const & operation, |
|
30 |
+ std::string const & name = "" |
|
31 |
+ ); |
|
32 |
+ |
|
33 |
+ GLuint program_; |
|
34 |
+ std::vector<std::string> paths_; |
|
35 |
+ std::string name_; |
|
36 |
+}; |
|
37 |
+ |
|
38 |
+ |
|
39 |
+#ifdef NDEBUG |
|
40 |
+ #define GLSHADER_ENSURE_CURRENT(OPERATION, NAME) |
|
41 |
+#else |
|
42 |
+ #define GLSHADER_ENSURE_CURRENT(OPERATION, NAME) \ |
|
43 |
+ ensure_current_(OPERATION, NAME) |
|
44 |
+#endif |
|
45 |
+ |
|
46 |
+ |
|
47 |
+#endif // GLSHADER_SHADER_HPP |
... | ... |
@@ -9,6 +9,7 @@ |
9 | 9 |
#include <GLFW/glfw3.h> |
10 | 10 |
|
11 | 11 |
#include "str.hpp" |
12 |
+#include "shader.hpp" |
|
12 | 13 |
|
13 | 14 |
|
14 | 15 |
static auto debugMessageDisable = false; |
... | ... |
@@ -40,6 +41,47 @@ static auto debugMessageDisable = false; |
40 | 41 |
|
41 | 42 |
|
42 | 43 |
void test() { |
44 |
+ EXPECT_EXCEPTION( |
|
45 |
+ Shader({ "bad_noextension" }), |
|
46 |
+ "Failed to infer shader type of 'bad_noextension' of shader program 'bad_noextension'; no file extension." |
|
47 |
+ ) |
|
48 |
+ EXPECT_EXCEPTION( |
|
49 |
+ Shader({ "bad.unknownextension" }), |
|
50 |
+ "Failed to infer shader type of 'bad.unknownextension' of shader program 'bad.unknownextension'; unknown file extension 'unknownextension'." |
|
51 |
+ ) |
|
52 |
+ EXPECT_EXCEPTION( |
|
53 |
+ Shader({ "bad_nonexistent.vert" }), |
|
54 |
+ "Failed to open vert shader 'bad_nonexistent.vert' of shader program 'bad_nonexistent.vert'." |
|
55 |
+ ) |
|
56 |
+ EXPECT_EXCEPTION( |
|
57 |
+ Shader({ "bad_compile.vert" }), |
|
58 |
+ "Failed to compile vert shader 'bad_compile.vert' of shader program 'bad_compile.vert'." |
|
59 |
+ // "0:4(5): error: main() must return void" |
|
60 |
+ // "0:4(1): error: function `main' has non-void return type int, but no return statement" |
|
61 |
+ ) |
|
62 |
+ EXPECT_EXCEPTION( |
|
63 |
+ Shader({ "bad_link.vert", "good.frag" }), |
|
64 |
+ "Failed to link shader program 'bad_link.vert', 'good.frag'." |
|
65 |
+ // "error: vertex shader does not write to `gl_Position'. " |
|
66 |
+ ) |
|
67 |
+ { |
|
68 |
+ Shader shader{std::move(Shader({ |
|
69 |
+ "good.vert", |
|
70 |
+ "good.frag", |
|
71 |
+ }))}; |
|
72 |
+ shader.use(); |
|
73 |
+ shader = Shader({ |
|
74 |
+ "good.vert", |
|
75 |
+ "good.frag", |
|
76 |
+ }); |
|
77 |
+ shader.use(); |
|
78 |
+ } |
|
79 |
+ Shader shader({ |
|
80 |
+ "good.vert", |
|
81 |
+ "good.frag", |
|
82 |
+ }); |
|
83 |
+ shader.use(); |
|
84 |
+ shader.validate(); |
|
43 | 85 |
} |
44 | 86 |
|
45 | 87 |
|