| ... | ... |
@@ -15,11 +15,11 @@ class Shader {
|
| 15 | 15 |
public: |
| 16 | 16 |
|
| 17 | 17 |
Shader() : |
| 18 |
- paths_ {},
|
|
| 19 |
- name_ {},
|
|
| 20 |
- program_ {},
|
|
| 21 |
- location_cache_{},
|
|
| 22 |
- index_cache_ {}
|
|
| 18 |
+ program_ {},
|
|
| 19 |
+ paths_ {},
|
|
| 20 |
+ name_ {},
|
|
| 21 |
+ uniform_location_cache_ {},
|
|
| 22 |
+ uniform_block_index_cache_ {}
|
|
| 23 | 23 |
{
|
| 24 | 24 |
}; |
| 25 | 25 |
|
| ... | ... |
@@ -44,7 +44,7 @@ public: |
| 44 | 44 |
); |
| 45 | 45 |
static void uniform_buffer_delete(std::string const & name); |
| 46 | 46 |
static void ubo_delete(std::string const & name); |
| 47 |
- GLuint program(){program_;}
|
|
| 47 |
+ GLuint program(){return program_;}
|
|
| 48 | 48 |
|
| 49 | 49 |
private: |
| 50 | 50 |
|