#version 110
#extension GL_ARB_shading_language_include : require
#extension GL_ARB_uniform_buffer_object : require
#include "all_green.h"
uniform float blue;
uniform vec4 color;
layout(std140) uniform small
{
vec4 value1;
};
void main()
{
gl_FragColor = vec4(red, green, blue, color.a);
}