assets/shaders/tests/validate_bad_samplers.vert
55f9c41b
 #version 110
 
 
 uniform sampler1D sampler1;
 uniform sampler2D sampler2;
 
 
 void main()
 {
     gl_Position =
         texture1D(sampler1, 0.0) +
         texture2D(sampler2, vec2(0.0));
 }