#include #include #include #include #include class GLObjectTest : public GLObject { public: explicit GLObjectTest() : GLObject( nullptr, nullptr, 0, "GLObjectTest" ) { std::cout << "glm::mat4x3:" << "\n" << " name: " << DataTraits::name << "\n" << " columns: " << DataTraits::columns << "\n" << " rows: " << DataTraits::rows << "\n" << " format: " << str_enum_(DataTraits::format) << "\n" << " type: " << str_enum_(DataTraits::type) << "\n" << " internal_format: " << str_enum_(DataTraits::internal_format) << "\n"; std::cout << path_prefix_("path", "") << "\n" << path_prefix_("path", "prefix") << "\n"; // NOLINTNEXTLINE TGA tga({1, 1}, {0, 0, 255, 127}); std::cout << "TGA:" << "\n" << " size: " << tga.size()[0] << ", " << tga.size()[1] << "\n" << " data size: " << tga.data().size() << "\n"; std::cout << str_path_ ("path") << "\n" << str_paths_ ({"path1", "path2"}) << "\n" << str_enum_ (0x01) << "\n" << str_error_ (GL_NO_ERROR) << "\n"; } }; int main() { std::cout << "Supported 1.0: " << GLObject::supported({1, 0}) << "\n"; std::cout << "GL_ACTIVE_TEXTURE: " << GLObject::get_integer(GL_ACTIVE_TEXTURE) << "\n"; GLObject::debug_callback()("Debug callback"); auto const print_debug_objects_info = []() { std::cout << GLObject::debug_objects_info() << "\n"; }; print_debug_objects_info(); { auto object_test_moved = GLObjectTest{}; auto object_test = std::move(object_test_moved); print_debug_objects_info(); } print_debug_objects_info(); return 0; }