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+/// Guards |
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+ |
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+#ifndef GLOBJECT_HPP_ |
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+#define GLOBJECT_HPP_ |
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+ |
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+ |
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+/// Includes |
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+ |
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+#include <string> |
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+ |
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+#include <glbase.hpp> |
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+#include <gltraits.hpp> |
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+ |
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+ |
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+/// GLObject |
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+ |
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+template<GLenum object_type> |
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+class GLObject; |
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+ |
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+template<> |
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+class GLObject<0> : protected GLBase |
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+{
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+ |
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+protected: |
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+ |
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+ //// Object |
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+ |
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+ std::string static label_( |
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+ GLenum object_type, |
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+ GLuint object |
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+ ); |
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+ void static label_( |
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+ GLenum object_type, |
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+ GLuint object, |
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+ std::string const & label |
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+ ); |
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+ |
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+ //// Name |
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+ |
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+ std::string static name_( |
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+ GLenum object_type, |
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+ GLuint object, |
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+ std::string const & label = {}
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+ ); |
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+ |
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+}; |
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+ |
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+template<GLenum object_type> |
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+class GLObject |
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+: |
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+ public GLObject<0>, |
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+ protected GLTraits::Object<object_type> |
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+{
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+ |
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+public: |
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+ |
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+ //// Special member functions |
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+ |
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+ template<typename... Args> |
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+ explicit GLObject(std::string const & label, Args... args) |
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+ try |
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+ : |
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+ object_{0}
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+ {
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+ if (debug() >= 2) |
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+ this->debug_action_("construct", name_(object_type, 0, label));
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+ this->gen_objects(1, &object_, args...); |
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+ try |
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+ {
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+ // Strictly speaking `glObjectLabel` needs a *created* object. |
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+ // `glGen*s` does not create objects (`glCreate*` does though), it |
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+ // just reserves names for them. *Binding* that name for the first |
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+ // time creates the object. Therefore, the below is not guaranteed |
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+ // to work, but seems to on most drivers... Forcing our subclasses |
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+ // to bind the name and call us back to set the label is deemed too |
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+ // inconvenient so here we are. |
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+ label_(object_type, object_, label); |
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+ check_error_(glGetError()); |
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+ } |
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+ catch (...) |
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+ {
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+ this->delete_objects(1, &object_); |
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+ object_ = 0; |
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+ throw; |
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+ } |
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+ } |
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+ catch (...) |
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+ {
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+ this->fail_action_("construct", name_(object_type, 0, label));
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+ } |
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+ |
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+ ~GLObject() |
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+ {
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+ if (debug() >= 2) |
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+ debug_action_("destroy");
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+ this->delete_objects(1, &object_); |
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+ } |
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+ |
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+ GLObject(GLObject && other) noexcept |
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+ : |
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+ object_{other.object_}
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+ {
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+ if (debug() >= 2) |
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+ debug_action_("move construct");
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+ other.object_ = 0; |
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+ } |
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+ |
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+ GLObject & operator=(GLObject && other) noexcept |
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+ {
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+ if (debug() >= 2) |
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+ debug_action_("move assign");
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+ if (&other != this) |
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+ {
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+ this->delete_objects(1, &object_); |
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+ object_ = other.object_; |
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+ other.object_ = 0; |
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+ } |
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+ return *this; |
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+ } |
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+ |
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+ GLObject(GLObject const &) = delete; |
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+ GLObject & operator=(GLObject const &) = delete; |
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+ |
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+ //// Object |
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+ |
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+ GLBASE_GET(GLuint, object) |
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+ |
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+ operator GLuint() const { return object(); }
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+ |
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+ //// Name |
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+ |
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+ std::string name() const |
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+ {
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+ return name_(object_type, object_); |
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+ } |
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+ |
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+protected: |
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+ |
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+ //// Debug |
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+ |
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+ void debug_action_(std::string const & action) const |
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+ {
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+ return this->debug_action_(action, name()); |
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+ } |
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+ |
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+ //// Fail |
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+ |
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+ void fail_action_(std::string const & action) const |
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+ {
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+ return this->fail_action_(action, name()); |
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+ } |
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+ |
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+private: |
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+ |
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+ //// Object |
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+ |
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+ GLuint object_; |
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+ |
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+}; |
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+ |
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+ |
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+/// Guards |
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+ |
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+#endif |