#include <string>
#include <glbase.hpp>
#include <globject.hpp>
struct GLObjectTest : protected GLObject<GL_TEXTURE>
{
explicit GLObjectTest(std::string const & label)
:
GLObject(label)
{}
};
int main()
{
static_assert(
sizeof(GLObjectTest) == sizeof(GLuint),
"GLObject must be the same size as GLuint"
);
GLBase::debug(2);
GLObjectTest("Test object");
}