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A [C++11][]/[OpenGL][]>=[1.0][] basics library. |
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+This library wraps up some common basic OpenGL functionality for convenience, |
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+including checking for supported OpenGL [version][]s and [extension][]s, basic |
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+image loading and saving, debugging helpers, error checking, and string |
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+helpers. |
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+ |
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[`glbase`]: https://git.rcrnstn.net/rcrnstn/glbase |
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[C++11]: https://en.wikipedia.org/wiki/C++11 |
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[OpenGL]: https://en.wikipedia.org/wiki/OpenGL |
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[1.0]: https://en.wikipedia.org/wiki/OpenGL#Version_history |
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+[version]: https://en.wikipedia.org/wiki/OpenGL#Version_history |
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+[extension]: https://www.khronos.org/opengl/wiki/OpenGL_Extension |
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+ |
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+## Usage |
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+ |
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+### OpenGL loading library |
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+ |
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+This library can be used with an arbitrary [OpenGL loading library][] by making |
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+sure `GLBASE_INCLUDE` is defined to the file to `#include`, e.g. |
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+`<glad/glad.h>` (either in the source or through a compiler switch, probably |
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+defined in the build system). Note that double quotes or angle brackets are |
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+required. The default if none is defined is `<GL/glew.h>`. |
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+ |
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+If [CMake][] is used for building (see [Building][]), the `GLBASE_INCLUDE` |
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+CMake variable can be set to tell `glbase` to not use the default [GLEW][], and |
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+to set the corresponding define. In this case, the CMake variables |
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+`GLBASE_PACKAGES` and `GLBASE_TARGETS` can be used to set the packages and |
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+targets respectively to use for OpenGL and the loading library (either or both |
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+can be empty). |
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+ |
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+[OpenGL loading library]: https://www.khronos.org/opengl/wiki/OpenGL_Loading_Library |
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+[CMake]: https://cmake.org |
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+[Building]: #building |
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+[GLEW]: https://glew.sourceforge.net |
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+ |
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+### Thread safety |
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+ |
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+"Global" state (usually used to mirror some OpenGL [context][] internal state |
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+for performance) is declared [`thread_local`][] and initialized lazily. This |
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+means that a given thread may create at most one OpenGL context, and the |
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+`GLBase`-derived objects created while that context is current may be used only |
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+from that thread. Driver vendors recommend to not share OpenGL contexts between |
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+threads, for performance. |
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+ |
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+The underlying mechanism used to retrieve system error messages may be thread |
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+unsafe. (`GLBase`-derived classes are encouraged to use |
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+`std::generic_category().message(errno)`, which often is, but is not required |
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+to be, thread safe, instead of [`std::strerror`][]`(errno)`, which is thread |
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+unsafe on most platforms). |
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+ |
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+[context]: https://www.khronos.org/opengl/wiki/OpenGL_Context |
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+[`thread_local`]: https://en.cppreference.com/w/cpp/keyword/thread_local |
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+[`std::strerror`]: https://en.cppreference.com/w/cpp/string/byte/strerror |
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+ |
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+### Conventions |
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+ |
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+The following table summarizes the [naming convention][] used. |
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+ |
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+| Category | Capitalization | Public | Protected | Private | |
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+| -------- | -------------- | ------ | ---------- | ---------- | |
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+| Type | `PascalCase` | | `_` suffix | `_` suffix | |
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+| Function | `snake_case` | | `_` suffix | `_` suffix | |
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+| Variable | `snake_case` | (none) | (none) | `_` suffix | |
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+| Macro | `MACRO_CASE` | (few) | | `_` suffix | |
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+ |
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+"Private" in this case includes things with [internal linkage][]. The [storage |
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+duration][] or whether members are bound to class instances or not does not |
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+affect naming. Parameters (including template parameters) are considered public |
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+even though their use obviously is constrained to a scope inaccessible to the |
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+outside user. |
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+ |
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+As can be seen in the table, class member variables are always private and |
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+(either public or protected) access is provided by [Accessors][]. |
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+`GLBase`-derived classes should prefer to use their own protected member |
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+functions over their private member variables. |
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+ |
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+[naming convention]: https://en.wikipedia.org/wiki/Naming_convention_(programming) |
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+[internal linkage]: https://en.cppreference.com/w/cpp/language/storage_duration#internal_linkage |
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+[storage duration]: https://en.cppreference.com/w/cpp/language/storage_duration#storage_duration |
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+[Accessors]: #accessors |
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+ |
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+### Size |
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+ |
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+`GLBase` is an [empty][] class and the [empty base optimization][] applies. |
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+ |
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+[empty]: https://en.cppreference.com/w/cpp/types/is_empty |
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+[empty base optimization]: https://en.cppreference.com/w/cpp/language/ebo |
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+ |
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+### Special member functions |
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+ |
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+Both the constructor and the destructor are [`protected`][]. End users should |
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+use a `GLBase`-derived class to instantiate objects. |
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+ |
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+Note that the destructor is not [`virtual`][]. `GLBase`-derived objects must |
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+not be destroyed through `GLBase` pointers. |
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+ |
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+[`protected`]: https://en.cppreference.com/w/cpp/keyword/protected |
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+[`virtual`]: https://en.cppreference.com/w/cpp/language/virtual |
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+ |
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+### Accessors |
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+ |
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+Getter and setter functions share the same name and use function overloading to |
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+disambiguate. Getters (which can be run on `const` objects) take no argument |
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+and return the value (by `const` reference). Setters take a [forwarding |
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+reference][] argument and return the old value (by value, after move). |
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+ |
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+Macros that aid in the implementation of (potentially "global" static thread |
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+local) getters and setters are defined. These should be used in the class |
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+definition. They define functions named `NAME`, which operate on a variable |
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+named `NAME##_`. The underlying variable is not declared automatically, this |
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+must be done manually (probably [`private`][]). The `ACCESS` variant defines |
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+both `GET` and `SET`. |
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+ |
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+`GLBASE_{GET,SET,ACCESS}{,_GLOBAL}(TYPE, NAME)`
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+ |
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+Additionally, "global" static thread local member variables need to be defined |
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+in exactly one [translation unit][]. A macro to help with this is defined as |
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+well. Note that, since the definition is outside the class definition, the |
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+`NAME` needs to be qualified with the class name. |
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+ |
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+`GLBASE_GLOBAL(NAME, INIT)` |
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+ |
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+[forwarding reference]: https://en.cppreference.com/w/cpp/language/reference#Forwarding_references |
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+[`private`]: https://en.cppreference.com/w/cpp/keyword/private |
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+[translation unit]: https://en.wikipedia.org/wiki/Translation_unit_(programming) |
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+ |
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+### Base |
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+ |
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+`Version` is an alias for `std::array<GLint, 2>`. |
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+ |
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+`bool static supported(Version version_min, std::string const & extension = |
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+{})` returns `true` if the current OpenGL [context][] implements the given, or
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+a later (but see `version_max(...)` below), version or the given extension. If |
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+no version check is desired, provide `{}` (or, equivalently, `{0, 0}`). If no
|
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+extension check is desired, provide an empty extension string (the default). If |
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+a non-empty `extension` is provided, it must start with `"GL_"`. If no check at |
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+all is performed, `false` is returned. Being able to check for both version and |
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+extension is convenient because extensions are often absorbed into newer |
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+versions of the OpenGL specification itself, and some platforms stop reporting |
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+support for the extension for those versions, so only checking if the extension |
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+is available fails. [History of OpenGL][] has a list of which versions of |
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+OpenGL absorbed which extensions. Since this library is agnostic to the used |
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+[OpenGL loading library][] (which is usually used to perform these kind of |
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+checks), the OpenGL API itself is queried. A new method of determining |
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+supported extensions was introduced in OpenGL [3.0][] and the old method |
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+deprecated and removed in OpenGL [3.1][]. This function uses the method |
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+appropriate for the current OpenGL [context][]. Note that no other checks are |
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+performed, including checks for a compatibility [profile][] [context][] or |
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+support for the [`ARB_compatibility`][] extension. |
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+ |
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+`Version version_max({Version version_max})` gets/sets the maximum version for
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+which `supported(...)` described above will return `true`. To disable this |
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+functionality, provide `{}` (or, equivalently, `{0, 0}`), which is the default
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+value. Setting it to any other value also disables extension checking in |
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+`supported(...)`. This is useful for testing fallback code paths, regardless of |
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+the version present on a development machine (many platforms will provide a |
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+[context][] with a version higher than the one requested). |
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+ |
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+`char const * static string(GLenum name)` and `char const * static |
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+string(GLenum name, GLuint index)` call [`glGetString`][] and |
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+[`glGetStringi`][] respectively with the given arguments and return the result, |
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+which obviates the need to cast the result (the OpenGL functions return |
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+`GLubyte const *`). |
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+ |
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+`GLint static integer(GLenum name)` calls [`glGetIntegerv`][] with the given |
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+argument and returns the result, which obviates the need to declare a variable |
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+beforehand. Make sure to only use values of `name` that get a single integer. |
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+ |
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+[History of OpenGL]: https://www.khronos.org/opengl/wiki/History_of_OpenGL |
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+[`glGetIntegerv`]: https://registry.khronos.org/OpenGL-Refpages/gl4/html/glGet.xhtml |
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+[`glGetString`]: https://registry.khronos.org/OpenGL-Refpages/gl4/html/glGetString.xhtml |
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+[`glGetStringi`]: https://registry.khronos.org/OpenGL-Refpages/gl4/html/glGetString.xhtml |
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+[3.0]: https://en.wikipedia.org/wiki/OpenGL#Version_history |
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+[3.1]: https://en.wikipedia.org/wiki/OpenGL#Version_history |
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+[profile]: https://www.khronos.org/opengl/wiki/OpenGL_Context#OpenGL_3.2_and_Profiles |
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+[`ARB_compatibility`]: https://registry.khronos.org/OpenGL/extensions/ARB/ARB_compatibility.txt |
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+ |
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+### Path |
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+ |
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+`Path` is an alias for `std::string`. |
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+ |
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+`Paths` is an alias for `std::vector<Path>`. |
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+ |
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+`Path static path_prefix_(Path const & path, Path const & prefix)` returns |
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+`prefix` prepended to `path`, separated with a `/`, unless either |
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+ |
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+1. `prefix` is empty |
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+2. `path` starts with a `/` |
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+ |
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+in which case `path` is returned as is. |
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+ |
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+### TGA |
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+ |
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+A nested `GLBase::TGA_` class is provided to handle [Truevision TGA][] images |
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+in left-to-right, bottom-to-top, uncompressed [BGRA][] format. TGA was selected |
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+because it is widely supported and has a trivial header and data layout. It is |
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+also convenient because it has a pixel ordering compatible with the default |
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+[pixel transfer parameters][] and `GL_BGRA` is often preferred by graphics |
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+cards. |
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+ |
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+`GLBase::TGA_` contains the following `static constexpr` member variables. |
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+ |
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+- `char const name[]`: `"TGA"` |
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+- `GLint columns`: `1` |
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+- `GLint rows`: `4` |
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+- `GLenum glsl`: `GL_FLOAT_VEC4` |
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+- `GLenum format`: `GL_BGRA` |
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+- `GLenum type`: `GL_UNSIGNED_BYTE` |
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+- `GLenum internal_format`: `GL_RGBA8` |
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+- `GLenum internal_format_srgb`: `GL_SRGB8_ALPHA8` |
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+- `GLenum internal_format_compressed`: `GL_COMPRESSED_RGBA` |
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+- `GLenum internal_format_compressed_srgb`: `GL_COMPRESSED_SRGB_ALPHA` |
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+- `GLenum id`: `glsl` |
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+ |
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+(These are the same `static constexpr` member variables defined by |
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+[`GLTraits::Value`][].) |
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+ |
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+`GLBase::TGA_` contains the following type definitions. |
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+ |
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+- `Size`. An alias for `std::array<GLsizei, 2>`. |
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+- `Data`. An alias for `std::vector<GLubyte>`. |
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+ |
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+`GLBase::TGA_` contains the following member functions. |
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+ |
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+- `explicit TGA_(Size size, Data data, Path const & path = {})`. Instantiates
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+ a `TGA_` object with the given `size` and `data`. `path`, if given, is only |
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+ used for error reporting. |
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+- `TGA_ static read(std::string const & path)`. Reads the file `path` into a |
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+ `TGA_` object. |
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+- `void write(std::string const & path) const`. Writes the `TGA_` object to |
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+ the file `path`. |
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+- `Size size() const`. Gets the size of the TGA image. |
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+- `Data const & data() const`. Gets the data of the TGA image. |
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+ |
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+[Truevision TGA]: https://en.wikipedia.org/wiki/Truevision_TGA |
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+[BGRA]: https://en.wikipedia.org/wiki/RGBA_color_model |
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+[pixel transfer parameters]: https://www.khronos.org/opengl/wiki/Pixel_Transfer#Pixel_transfer_parameters |
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+[`GLTraits::Value`]: https://git.rcrnstn.net/rcrnstn/gltraits/#value |
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+[GLSL]: https://www.khronos.org/opengl/wiki/OpenGL_Shading_Language |
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+ |
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+### Exceptions |
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+ |
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+All exceptions thrown are of the type `GLBase::Exception`, which inherits from |
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+[`std::runtime_error`][]. |
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+ |
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+[`std::runtime_error`]: https://en.cppreference.com/w/cpp/error/runtime_error |
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+ |
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+### Debug |
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+ |
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+A dynamic debug facility is used instead of asserts mainly because it allows |
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+dynamic error messages and it is often desirable to turn on debugging only |
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+during a problematic part of an application run. |
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+ |
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+`DebugCallback` is an alias for [`std::function`][]`<void (std::string const & |
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+message)>`. These functions may not [`throw`][] since they are called by |
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+OpenGL, which may not support throwing exceptions across its stack frames. |
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+ |
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+`int static debug({int debug})` gets/sets the global debug level. When `>= 1`,
|
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+potentially costly debug operations are performed as part of other operations. |
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+When `>= 2` notifications may be emitted. Defaults to `0`. |
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+ |
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+`DebugCallback static debug_callback({DebugCallback debug_callback})` gets/sets
|
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+a callback that may be called by `GLBase`-derived classes (typically through |
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+`debug_message(...)`, see below). Defaults to a function which outputs the |
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+`mesage` argument to [`std::cerr`][], appends a newline and flushes. |
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+ |
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+`void static debug_message(std::string const & message)` calls the callback |
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+registered with `debug_callback(...)` with `message` as argument if the |
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+callback is not empty (i.e. set to `nullptr`). |
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+ |
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+`void static debug_action_(std::string const & action, std::string const & |
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+name)` calls `debug_message(...)` with a string containing `action` and `name`. |
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+ |
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+[`std::function`]: https://en.cppreference.com/w/cpp/utility/functional/function |
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+[`throw`]: https://en.cppreference.com/w/cpp/language/throw |
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+[`std::cerr`]: https://en.cppreference.com/w/cpp/io/cerr |
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+ |
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+### Check |
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+ |
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+These functions throw an exception if some condition does not hold. It is |
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+recommended that `GLBase`-derived classes use similar helper functions, defined |
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+in an implementation file, to hide the string processing necessary to form a |
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+helpful exception message. |
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+ |
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+`GLBase`-derived classes should treat error checking as free during |
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+construction and expensive data transfer operations. At all other times, |
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+non-critical error checking should only be performed if `debug() >= 1`. |
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+ |
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+`void static check_supported(Version version_min, std::string const & extension |
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+= {})` checks that `supported(...)` returns `true` for the given arguments.
|
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+ |
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+`void static check_path_(std::string const & path)` checks that `path` is |
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+non-empty. |
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+ |
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+`void static check_error_(GLenum error)` checks an error returned by |
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+[`glGetError`][]. |
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+ |
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+`void static check_type_(GLenum type, GLenum type_expected)` checks that `type` |
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+matches `type_expected`. |
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+ |
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+`void static check_format_(GLenum format, GLenum format_expected)` checks that |
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+`format` matches `format_expected`. |
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+ |
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+`void static check_internal_format_(GLenum internal_format)` checks that |
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+`internal_format` is supported. |
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+ |
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+[`glGetError`]: https://registry.khronos.org/OpenGL-Refpages/gl4/html/glGetError.xhtml |
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+ |
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+### Fail |
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+ |
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+These functions throw an exception and should be marked [`[[noreturn]]`][]. It |
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+is recommended that `GLBase`-derived classes use similar helper functions, |
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+defined in an implementation file, to hide the string processing necessary to |
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+form a helpful exception message. |
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+ |
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+`[[noreturn]] void static fail_action_(std::string const & action, std::string |
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+const & name)` calls [`std::terminate`][] if called outside a [`catch`][] |
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+block. Otherwise, throws an exception with a message that includes `action` and |
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+`name` followed by `":\n"` and the [`what()`][] of the current exception if it |
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+is a (derives from) [`std::exception`][], otherwise simply rethrows the current |
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+exception. |
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+ |
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+[`[[noreturn]]`]: https://en.cppreference.com/w/cpp/language/attributes/noreturn |
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+[`std::terminate`]: https://en.cppreference.com/w/cpp/error/terminate |
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+[`catch`]: https://en.cppreference.com/w/cpp/language/try_catch |
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+[`what()`]: https://en.cppreference.com/w/cpp/error/exception/what |
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+[`std::exception`]: https://en.cppreference.com/w/cpp/error/exception |
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+ |
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+### String |
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+ |
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+`std::string static str_path_(Path const & path)` returns `path` surrounded by |
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+double quotes. |
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+ |
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+`std::string static str_paths_(Paths const & paths)` returns `paths` surrounded |
|
| 338 |
+by double quotes and joined with commas. |
|
| 339 |
+ |
|
| 340 |
+`std::string static str_enum_(GLenum name)` returns the hexadecimal string |
|
| 341 |
+representation of `name` (often used as fallback). |
|
| 342 |
+ |
|
| 343 |
+`std::string static str_error_(GLenum error)` returns the string representation |
|
| 344 |
+of values returned by [`glGetError`][]. |
|
| 345 |
+ |
|
| 346 |
+`std::string static str_object_type_(GLenum object_type)` returns the string |
|
| 347 |
+representation of `object_type`. |
|
| 348 |
+ |
|
| 349 |
+`std::string static str_glsl_(GLenum glsl)` returns the string representation |
|
| 350 |
+of `glsl`. |
|
| 351 |
+ |
|
| 352 |
+`std::string static str_format_(GLenum format)` returns the string |
|
| 353 |
+representation of `format`. |
|
| 354 |
+ |
|
| 355 |
+`std::string static str_type_(GLenum type)` returns the string representation |
|
| 356 |
+of `type`. |
|
| 357 |
+ |
|
| 358 |
+`std::string static str_internal_format_(GLenum internal_format)` returns the |
|
| 359 |
+string representation of `internal_format`. |
|
| 360 |
+ |
|
| 361 |
+## Texture compression formats |
|
| 362 |
+ |
|
| 363 |
+This is here for reference only. |
|
| 364 |
+ |
|
| 365 |
+Extension conventions are defined in [`GL_ARB_texture_compression`][]. Formats |
|
| 366 |
+are described in the [Khronons Data Format Specification "Compressed Texture |
|
| 367 |
+Image Formats"][] section. |
|
| 368 |
+ |
|
| 369 |
+[Direct3D][] defines `BC*` texture "block" compression formats which |
|
| 370 |
+correspond with some of the formats described below. See: |
|
| 371 |
+ |
|
| 372 |
+- [Direct3D 10 Texture Block Compression][] |
|
| 373 |
+- [Direct3D 11 Texture Block Compression][] |
|
| 374 |
+ |
|
| 375 |
+A non-exhaustive list of compressed texture formats defined by OpenGL: |
|
| 376 |
+ |
|
| 377 |
+- **S3TC** |
|
| 378 |
+ - Support: Widely supported since OpenGL 1.3 (2001) (the non-sRGB |
|
| 379 |
+ version is considered an "[ubiquitous extension][]"). Not core because |
|
| 380 |
+ of patents, which expired 2017. [Mesa][] support since 17.3 (2017). |
|
| 381 |
+ - Origin: Introduced by [S3 Graphics][]' [Savage 3D][] (1998) and |
|
| 382 |
+ supported by [Nvidia][]'s more popular [GeForce 256][] (also known |
|
| 383 |
+ as the "GeForce 1") (1999). (`DXT2` and `DXT4` are premultiplied alpha |
|
| 384 |
+ formats and not supported by OpenGL.) |
|
| 385 |
+ - Formats: |
|
| 386 |
+ - `{RGB{,A},SRGB{,_ALPHA}}_S3TC_DXT1_EXT` (`BC1`). 6:1 compression
|
|
| 387 |
+ ratio. The alpha variants only have a single bit of alpha, and when |
|
| 388 |
+ `A` is `0` RGB must all be `0` as well. Therefore, it is best to |
|
| 389 |
+ use premultiplied alpha when using the alpha variants. |
|
| 390 |
+ - `{RGBA,SRGB_ALPHA}_S3TC_DXT3_EXT` (`BC2`). 4:1 compression ratio.
|
|
| 391 |
+ Stores *uncompressed* alpha separately. Not generally recommended. |
|
| 392 |
+ - `{RGBA,SRGB_ALPHA}_S3TC_DXT5_EXT` (`BC3`). 4:1 compression ratio.
|
|
| 393 |
+ Stores *compressed* alpha separately. |
|
| 394 |
+ - References: |
|
| 395 |
+ - [`GL_EXT_texture_compression_s3tc`][] |
|
| 396 |
+ - [`GL_EXT_texture_compression_s3tc_srgb`][] |
|
| 397 |
+ - [`GL_EXT_texture_sRGB`][] |
|
| 398 |
+ - [`GL_NV_texture_compression_s3tc`][] |
|
| 399 |
+ - [`GL_S3_s3tc`][] |
|
| 400 |
+ - [OpenGL Wiki][S3TC OpenGL Wiki] |
|
| 401 |
+ - [Wikipedia][S3TC Wikipedia] |
|
| 402 |
+- VTC |
|
| 403 |
+ - Support: Not core. Only supported on Nvidia hardware. |
|
| 404 |
+ - Origin: Extension of S3TC to 3D ("volume") textures.
|
|
| 405 |
+ - Formats: The same as S3TC, but interpreted differently for 3D textures. |
|
| 406 |
+ - References: |
|
| 407 |
+ - [`GL_NV_texture_compression_vtc`][] |
|
| 408 |
+- **RGTC** |
|
| 409 |
+ - Support: Core since OpenGL 3.0 (2008). |
|
| 410 |
+ - Origin: Uses a separate S3TC DXT5 alpha encoding for one or two |
|
| 411 |
+ component red/green. Published at the same time as LATC. |
|
| 412 |
+ - Formats: |
|
| 413 |
+ - `{,SIGNED_}RED_RGTC1` (`BC4`). 2:1 compression ratio.
|
|
| 414 |
+ - `{,SIGNED_}RG_RGTC2` (`BC5`). 2:1 compression ratio.
|
|
| 415 |
+ - References: |
|
| 416 |
+ - [`GL_ARB_texture_compression_rgtc`][] |
|
| 417 |
+ - [`GL_EXT_texture_compression_rgtc`][] |
|
| 418 |
+ - [OpenGL Wiki][RGTC OpenGL Wiki] |
|
| 419 |
+ - [Wikipedia][RGTC Wikipedia] |
|
| 420 |
+- LATC: |
|
| 421 |
+ - Support: Not core, no ARB extension. Luminance/alpha formats in general |
|
| 422 |
+ have seen a decline since the introduction of the programmable |
|
| 423 |
+ pipeline, which can use [swizzle][]s to achieve the same effect. |
|
| 424 |
+ - Origin: Uses a separate S3TC DXT5 alpha encoding for one or two |
|
| 425 |
+ component luminance/alpha. Published at the same time as RGTC. |
|
| 426 |
+ - Formats: |
|
| 427 |
+ - `{,SIGNED_}LUMINANCE_LATC1_EXT`. 2:1 compression ratio.
|
|
| 428 |
+ - `{,SIGNED_}LUMINANCE_ALPHA_LATC2_EXT`. 2:1 compression ratio.
|
|
| 429 |
+ - References |
|
| 430 |
+ - [`GL_EXT_texture_compression_latc`][] |
|
| 431 |
+ - [`GL_NV_texture_compression_latc`][] |
|
| 432 |
+- **BPTC** |
|
| 433 |
+ - Support: Core since OpenGL 4.2 (2011). |
|
| 434 |
+ - Origin: Block Partition texture compression. |
|
| 435 |
+ - Formats: |
|
| 436 |
+ - `RGB_BPTC_{UN,}SIGNED_FLOAT` (`BC6H`): 4:1 compression ratio.
|
|
| 437 |
+ Unsigned/signed 16-bit ("high dynamic range") float RGB.
|
|
| 438 |
+ - `{RGBA,SRGB_ALPHA}_BPTC_UNORM` (`BC7`): 4:1 compression ratio.
|
|
| 439 |
+ Unsigned normalized integer RGBA/sRGBA. |
|
| 440 |
+ - References: |
|
| 441 |
+ - [`GL_ARB_texture_compression_bptc`][] |
|
| 442 |
+ - [`GL_EXT_texture_compression_bptc`][] |
|
| 443 |
+ - [OpenGL Wiki][BPTC OpenGL Wiki] |
|
| 444 |
+ - [Wikipedia][BPTC Wikipedia] |
|
| 445 |
+- **ETC** |
|
| 446 |
+ - Support: Core since OpenGL 4.3 (2012). Desktop OpenGL does not support |
|
| 447 |
+ ETC1, only ETC2. Images encoded as ETC1 can be read by an ETC2 decoder. |
|
| 448 |
+ - Origins: [Ericsson][]. EAC presumably stands for "Ericsson Alpha |
|
| 449 |
+ Compression" and is used to compress one or two channels (much like |
|
| 450 |
+ RGTC uses the alpha compression format of S3TC DX5). |
|
| 451 |
+ - Formats: |
|
| 452 |
+ - `{,S}RGB8{,_PUNCHTHROUGH_ALPHA1}_ETC2` 6:1 compression ratio.
|
|
| 453 |
+ - `{RGBA8,SRGB8_ALPHA8}_ETC2_EAC`. 4:1 compression ratio.
|
|
| 454 |
+ - `{,SIGNED_}R11_EAC` 2:1 compression ratio.
|
|
| 455 |
+ - `{,SIGNED_}RG11_EAC` 2:1 compression ratio.
|
|
| 456 |
+ - References: |
|
| 457 |
+ - [`GL_ARB_ES3_compatibility`][] |
|
| 458 |
+ - [`GL_OES_compressed_ETC1_RGB8_texture`][] |
|
| 459 |
+ - [Wikipedia][ETC Wikipedia] |
|
| 460 |
+- ASTC: |
|
| 461 |
+ - Support: Not core. The extension is written against OpenGL ES, and |
|
| 462 |
+ there is no wide desktop support, at least for the HDR version. |
|
| 463 |
+ - Origin: [ARM][] and [AMD][]. Variable block ("adaptive scalable")
|
|
| 464 |
+ texture compression. |
|
| 465 |
+ - Formats: |
|
| 466 |
+ - `{RGBA,SRGB8_ALPHA8}_ASTC_{4x4,5x{4,5},6x{5,6},8x{5,6,8},10x{5,6,8,10},12x{10,12}}_KHR`
|
|
| 467 |
+ A large number of variables are encoded per block so e.g. the |
|
| 468 |
+ number of channels, dynamic range, and compression ratio vary. |
|
| 469 |
+ - References: |
|
| 470 |
+ - `GL_KHR_texture_compression_astc_ldr`, [`GL_KHR_texture_compression_astc_hdr`][] |
|
| 471 |
+ - [`GL_KHR_texture_compression_astc_sliced_3d`][] |
|
| 472 |
+ - [OpenGL Wiki][ASTC OpenGL Wiki] |
|
| 473 |
+ - [Wikipedia][ASTC Wikipedia] |
|
| 474 |
+ - [`ARM-software/astc-encoder`][] |
|
| 475 |
+ |
|
| 476 |
+[`GL_ARB_texture_compression`]: https://registry.khronos.org/OpenGL/extensions/ARB/ARB_texture_compression.txt |
|
| 477 |
+[Khronons Data Format Specification "Compressed Texture Image Formats"]: https://registry.khronos.org/DataFormat/specs/1.1/dataformat.1.1.html#_compressed_texture_image_formats |
|
| 478 |
+[Direct3D]: https://en.wikipedia.org/wiki/Direct3D |
|
| 479 |
+[Direct3D 10 Texture Block Compression]: https://learn.microsoft.com/en-us/windows/win32/direct3d10/d3d10-graphics-programming-guide-resources-block-compression |
|
| 480 |
+[Direct3D 11 Texture Block Compression]: https://learn.microsoft.com/en-us/windows/win32/direct3d11/texture-block-compression-in-direct3d-11 |
|
| 481 |
+[ubiquitous extension]: https://www.khronos.org/opengl/wiki/Ubiquitous_Extension |
|
| 482 |
+[Mesa]: https://en.wikipedia.org/wiki/Mesa_(computer_graphics) |
|
| 483 |
+[S3 Graphics]: https://en.wikipedia.org/wiki/S3_Graphics |
|
| 484 |
+[Savage 3D]: https://en.wikipedia.org/wiki/S3_Savage#Savage_3D |
|
| 485 |
+[Nvidia]: https://en.wikipedia.org/wiki/Nvidia |
|
| 486 |
+[GeForce 256]: https://en.wikipedia.org/wiki/GeForce_256 |
|
| 487 |
+[`GL_EXT_texture_compression_s3tc`]: https://registry.khronos.org/OpenGL/extensions/EXT/EXT_texture_compression_s3tc.txt |
|
| 488 |
+[`GL_EXT_texture_compression_s3tc_srgb`]: https://registry.khronos.org/OpenGL/extensions/EXT/EXT_texture_compression_s3tc_srgb.txt |
|
| 489 |
+[`GL_EXT_texture_sRGB`]: https://registry.khronos.org/OpenGL/extensions/EXT/EXT_texture_sRGB.txt |
|
| 490 |
+[`GL_NV_texture_compression_s3tc`]: https://registry.khronos.org/OpenGL/extensions/NV/NV_texture_compression_s3tc.txt |
|
| 491 |
+[`GL_S3_s3tc`]: https://registry.khronos.org/OpenGL/extensions/S3/S3_s3tc.txt |
|
| 492 |
+[S3TC OpenGL Wiki]: https://www.khronos.org/opengl/wiki/S3_Texture_Compression |
|
| 493 |
+[S3TC Wikipedia]: https://en.wikipedia.org/wiki/S3_Texture_Compression |
|
| 494 |
+[`GL_NV_texture_compression_vtc`]: https://registry.khronos.org/OpenGL/extensions/NV/NV_texture_compression_vtc.txt |
|
| 495 |
+[`GL_ARB_texture_compression_rgtc`]: https://registry.khronos.org/OpenGL/extensions/ARB/ARB_texture_compression_rgtc.txt |
|
| 496 |
+[`GL_EXT_texture_compression_rgtc`]: https://registry.khronos.org/OpenGL/extensions/EXT/EXT_texture_compression_rgtc.txt |
|
| 497 |
+[RGTC OpenGL Wiki]: https://www.khronos.org/opengl/wiki/Red_Green_Texture_Compression |
|
| 498 |
+[RGTC Wikipedia]: https://en.wikipedia.org/wiki/S3_Texture_Compression#BC4_and_BC5 |
|
| 499 |
+[swizzle]: https://www.khronos.org/opengl/wiki/Data_Type_(GLSL)#Swizzling |
|
| 500 |
+[`GL_EXT_texture_compression_latc`]: https://registry.khronos.org/OpenGL/extensions/EXT/EXT_texture_compression_latc.txt |
|
| 501 |
+[`GL_NV_texture_compression_latc`]: https://registry.khronos.org/OpenGL/extensions/NV/NV_texture_compression_latc.txt |
|
| 502 |
+[`GL_ARB_texture_compression_bptc`]: https://registry.khronos.org/OpenGL/extensions/ARB/ARB_texture_compression_bptc.txt |
|
| 503 |
+[`GL_EXT_texture_compression_bptc`]: https://registry.khronos.org/OpenGL/extensions/EXT/EXT_texture_compression_bptc.txt |
|
| 504 |
+[BPTC OpenGL Wiki]: https://www.khronos.org/opengl/wiki/BPTC_Texture_Compression |
|
| 505 |
+[BPTC Wikipedia]: https://en.wikipedia.org/wiki/S3_Texture_Compression#BC6H_and_BC7 |
|
| 506 |
+[Ericsson]: https://en.wikipedia.org/wiki/Ericsson |
|
| 507 |
+[`GL_ARB_ES3_compatibility`]: https://registry.khronos.org/OpenGL/extensions/ARB/ARB_ES3_compatibility.txt |
|
| 508 |
+[`GL_OES_compressed_ETC1_RGB8_texture`]: https://registry.khronos.org/OpenGL/extensions/OES/OES_compressed_ETC1_RGB8_texture.txt |
|
| 509 |
+[ETC Wikipedia]: https://en.wikipedia.org/wiki/Ericsson_Texture_Compression |
|
| 510 |
+[ARM]: https://en.wikipedia.org/wiki/Arm_(company) |
|
| 511 |
+[AMD]: https://en.wikipedia.org/wiki/AMD |
|
| 512 |
+[`GL_KHR_texture_compression_astc_hdr`]: https://registry.khronos.org/OpenGL/extensions/KHR/KHR_texture_compression_astc_hdr.txt |
|
| 513 |
+[`GL_KHR_texture_compression_astc_sliced_3d`]: https://registry.khronos.org/OpenGL/extensions/KHR/KHR_texture_compression_astc_sliced_3d.txt |
|
| 514 |
+[ASTC OpenGL Wiki]: https://www.khronos.org/opengl/wiki/ASTC_Texture_Compression |
|
| 515 |
+[ASTC Wikipedia]: https://en.wikipedia.org/wiki/Adaptive_scalable_texture_compression |
|
| 516 |
+[`ARM-software/astc-encoder`]: https://github.com/ARM-software/astc-encoder |
|
| 9 | 517 |
|
| 10 | 518 |
## Building |
| 11 | 519 |
|
| ... | ... |
@@ -7,6 +7,12 @@ A [C++11][]/[OpenGL][]>=[1.0][] basics library. |
| 7 | 7 |
[OpenGL]: https://en.wikipedia.org/wiki/OpenGL |
| 8 | 8 |
[1.0]: https://en.wikipedia.org/wiki/OpenGL#Version_history |
| 9 | 9 |
|
| 10 |
+## Building |
|
| 11 |
+ |
|
| 12 |
+See [`BUILDING.md`][]. |
|
| 13 |
+ |
|
| 14 |
+[`BUILDING.md`]: BUILDING.md |
|
| 15 |
+ |
|
| 10 | 16 |
## License |
| 11 | 17 |
|
| 12 | 18 |
Licensed under the [ISC License][] unless otherwise noted, see the |
| ... | ... |
@@ -6,3 +6,11 @@ A [C++11][]/[OpenGL][]>=[1.0][] basics library. |
| 6 | 6 |
[C++11]: https://en.wikipedia.org/wiki/C++11 |
| 7 | 7 |
[OpenGL]: https://en.wikipedia.org/wiki/OpenGL |
| 8 | 8 |
[1.0]: https://en.wikipedia.org/wiki/OpenGL#Version_history |
| 9 |
+ |
|
| 10 |
+## License |
|
| 11 |
+ |
|
| 12 |
+Licensed under the [ISC License][] unless otherwise noted, see the |
|
| 13 |
+[`LICENSE`][] file. |
|
| 14 |
+ |
|
| 15 |
+[ISC License]: https://choosealicense.com/licenses/isc |
|
| 16 |
+[`LICENSE`]: LICENSE |
| 1 | 1 |
new file mode 100644 |
| ... | ... |
@@ -0,0 +1,8 @@ |
| 1 |
+# [`glbase`][] |
|
| 2 |
+ |
|
| 3 |
+A [C++11][]/[OpenGL][]>=[1.0][] basics library. |
|
| 4 |
+ |
|
| 5 |
+[`glbase`]: https://git.rcrnstn.net/rcrnstn/glbase |
|
| 6 |
+[C++11]: https://en.wikipedia.org/wiki/C++11 |
|
| 7 |
+[OpenGL]: https://en.wikipedia.org/wiki/OpenGL |
|
| 8 |
+[1.0]: https://en.wikipedia.org/wiki/OpenGL#Version_history |