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+/// Guards |
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+ |
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+ |
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+#ifdef GLBACKEND_SDL |
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+ |
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+ |
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+/// Includes |
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+ |
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+ |
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+#include <glbackend_sdl.hpp> |
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+ |
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+#include <functional> |
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+#include <sstream> |
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+#include <string> |
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+#include <type_traits> |
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+#include <utility> |
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+ |
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+#include <glbase.hpp> |
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+#include <glbackend.hpp> |
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+ |
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+#include <SDL2/SDL.h> |
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+#include <SDL2/SDL_error.h> |
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+#include <SDL2/SDL_events.h> |
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+#include <SDL2/SDL_keycode.h> |
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+#include <SDL2/SDL_version.h> |
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+ |
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+// NOLINTNEXTLINE |
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+#define STR_EXCEPTION GLBase::Exception |
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+#include <str.hpp> |
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+ |
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+ |
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+/// Constants |
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+ |
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+ |
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+auto static constexpr sdl_subsystems_ = |
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+ SDL_INIT_VIDEO | |
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+ SDL_INIT_EVENTS | |
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+ SDL_INIT_TIMER; |
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+ |
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+ |
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+/// Special member functions |
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+ |
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+ |
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+GLBackendSDL::GLBackendSDL( |
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+ std::string const & title, |
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+ std::array<int, 2> size, |
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+ std::array<int, 2> version, |
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+ int samples, |
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+ bool fullscreen, |
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+ bool transparent |
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+) |
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+: |
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+ GLBackend(), |
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+ window_ {nullptr},
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+ context_{nullptr},
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+ running_{true},
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+ time_ {0.0F}
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+{
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+ // Backend init |
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+ if (SDL_InitSubSystem(sdl_subsystems_) != 0) |
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+ STR_THROW( |
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+ "Failed to initialize SDL" << ":\n" << |
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+ SDL_GetError() |
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+ ); |
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+ |
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+ // Window options |
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+ SDL_GL_ResetAttributes(); |
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+ auto window_flags = Uint32{0};
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+ window_flags |= SDL_WINDOW_OPENGL; |
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+ if (fullscreen) |
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+ window_flags |= SDL_WINDOW_FULLSCREEN; |
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+ if (transparent) |
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+ {
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+ window_flags |= SDL_WINDOW_BORDERLESS; |
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+ window_flags |= SDL_WINDOW_ALWAYS_ON_TOP; |
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+ } |
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+ if (size[0] == 0 || size[1] == 0) |
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+ {
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+ auto mode = SDL_DisplayMode{};
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+ SDL_GetCurrentDisplayMode(0, &mode); |
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+ size[0] = mode.w; |
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+ size[1] = mode.h; |
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+ } |
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+ size_ = size; |
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+ |
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+ // Context options |
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+ auto context_flags = int{0};
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+ SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, SDL_TRUE); |
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+ SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); // NOLINT |
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+ SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); // NOLINT |
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+ SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); // NOLINT |
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+ SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8); // NOLINT |
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+ SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24); // NOLINT |
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+ SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8); // NOLINT |
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+ if (samples) |
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+ {
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+ SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1); |
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+ SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, samples); |
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+ } |
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+ if (version[0]) |
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+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, version[0]); |
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+ if (version[1]) |
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+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, version[1]); |
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+ if ((version[0] == 3 && version[1] >= 2) || version[0] >= 4) // NOLINT |
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+ {
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+ SDL_GL_SetAttribute( |
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+ SDL_GL_CONTEXT_PROFILE_MASK, |
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+ SDL_GL_CONTEXT_PROFILE_CORE |
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+ ); |
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+ context_flags |= SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG; // NOLINT |
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+ } |
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+ if (debug() >= 1) |
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+ context_flags |= SDL_GL_CONTEXT_DEBUG_FLAG; // NOLINT |
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+ else if ((version[0] == 4 && version[1] >= 6) || version[0] >= 5) // NOLINT |
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+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_NO_ERROR, SDL_TRUE); |
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+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, context_flags); |
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+ |
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+ try |
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+ {
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+ // Window |
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+ window_ = SDL_CreateWindow( |
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+ title.c_str(), |
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+ SDL_WINDOWPOS_UNDEFINED, // NOLINT |
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+ SDL_WINDOWPOS_UNDEFINED, // NOLINT |
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+ size[0], |
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+ size[1], |
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+ window_flags |
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+ ); |
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+ if (!window_) |
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+ STR_THROW( |
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+ "Failed to create SDL window" << ":\n" << |
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+ SDL_GetError() |
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+ ); |
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+ |
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+ // Context |
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+ context_ = SDL_GL_CreateContext(window_); |
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+ if (!context_) |
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+ STR_THROW( |
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+ "Failed to create SDL context" << ":\n" << |
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+ SDL_GetError() |
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+ ); |
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+ SDL_GL_MakeCurrent(window_, context_); |
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+ if (debug() == 0) |
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+ SDL_GL_SetSwapInterval(1); |
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+ init_(); |
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+ |
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+ // Lock |
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+ if (fullscreen) |
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+ GLBackendSDL::lock(true); |
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+ } |
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+ catch (...) |
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+ {
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+ destroy_(); |
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+ throw; |
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+ } |
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+} |
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+ |
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+ |
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+GLBackendSDL::~GLBackendSDL() |
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+{
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+ destroy_(); |
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+} |
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+ |
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+ |
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+GLBackendSDL::GLBackendSDL(GLBackendSDL && other) noexcept |
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+: |
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+ GLBackend(std::move(other)), |
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+ window_ {other.window_},
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+ context_{other.context_},
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+ running_{other.running_},
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+ time_ {other.time_}
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+{
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+ other.window_ = nullptr; |
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+ other.context_ = nullptr; |
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+} |
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+ |
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+ |
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+void GLBackendSDL::destroy_() |
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+{
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+ GLBackendSDL::lock(false); |
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+ if (context_) |
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+ SDL_GL_DeleteContext(context_); |
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+ if (window_) |
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+ SDL_DestroyWindow(window_); |
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+ SDL_QuitSubSystem(sdl_subsystems_); |
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+} |
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+ |
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+ |
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+/// Render loop |
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+ |
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+ |
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+inline void GLBackendSDL::events() |
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+{
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+ auto event = SDL_Event{};
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+ while (SDL_PollEvent(&event)) |
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+ {
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+ switch (event.type) |
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+ {
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+ case SDL_KEYDOWN: |
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+ if (event.key.repeat) |
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+ break; |
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+ if (callback_key_) |
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+ {
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+ auto key = event.key.keysym.sym; |
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+ if (key == SDLK_RETURN) |
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+ callback_key_("Enter");
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+ else if (key == SDLK_LCTRL || key == SDLK_RCTRL) |
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+ callback_key_("Control");
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+ else if (key == SDLK_LSHIFT || key == SDLK_RSHIFT) |
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+ callback_key_("Shift");
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+ else if (key == SDLK_LALT || key == SDLK_RALT) |
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+ callback_key_("Alt");
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+ else |
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+ callback_key_(SDL_GetKeyName(key)); |
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+ } |
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+ break; |
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+ case SDL_MOUSEBUTTONDOWN: |
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+ if (callback_button_) |
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+ callback_button_(event.button.button); |
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+ break; |
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+ case SDL_MOUSEWHEEL: |
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+ scroll_ = {
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+ (float)event.wheel.x, |
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+ (float)event.wheel.y, |
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+ }; |
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+ if (callback_scroll_) |
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+ callback_scroll_(scroll_); |
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+ break; |
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+ case SDL_MOUSEMOTION: |
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+ position_ = {
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+ (float)event.motion.x, |
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+ (float)event.motion.y, |
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+ }; |
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+ move_ = {
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+ (float)event.motion.xrel, |
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+ (float)event.motion.yrel, |
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+ }; |
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+ if (callback_position_) |
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+ callback_position_(position_); |
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+ if (callback_move_) |
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+ callback_move_(move_); |
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+ break; |
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+ case SDL_WINDOWEVENT: |
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+ switch (event.window.event) |
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+ {
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+ case SDL_WINDOWEVENT_SIZE_CHANGED: |
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+ // size_ = {
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+ // event.window.data1, |
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+ // event.window.data2, |
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+ // }; |
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+ SDL_GL_GetDrawableSize( |
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+ window_, |
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+ &size_[0], |
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+ &size_[1] |
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+ ); |
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+ if (callback_size_) |
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+ callback_size_(size_); |
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+ break; |
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+ case SDL_WINDOWEVENT_CLOSE: |
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+ running_ = false; |
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+ break; |
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+ } |
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+ break; |
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+ } |
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+ } |
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+} |
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+ |
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+ |
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+/// Debug |
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+ |
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+ |
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+std::string GLBackendSDL::debug_info() const |
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+{
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+ auto ostream = std::ostringstream{};
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+ |
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+ auto version_compiled = SDL_version{};
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+ auto version_linked = SDL_version{};
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+ SDL_VERSION(&version_compiled); |
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+ SDL_GetVersion(&version_linked); |
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+ debug_info_(ostream, "SDL", {
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+ {
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+ "VERSION_COMPILED", |
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+ std::to_string(version_compiled.major) + "." + |
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+ std::to_string(version_compiled.minor) + "." + |
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+ std::to_string(version_compiled.patch), |
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+ }, |
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+ {
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+ "VERSION_LINKED", |
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+ std::to_string(version_linked.major) + "." + |
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+ std::to_string(version_linked.minor) + "." + |
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+ std::to_string(version_linked.patch), |
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+ }, |
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+ }); |
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+ |
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+ ostream << GLBackend::debug_info(); |
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+ |
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+ return ostream.str(); |
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+} |
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+ |
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+ |
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+/// Guards |
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+ |
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+ |
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+#endif |