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+/// Guards |
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+ |
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+#ifdef GLBACKEND_SDL |
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+#ifndef GLBACKEND_SDL_HPP_ |
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+#define GLBACKEND_SDL_HPP_ |
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+ |
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+ |
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+/// Includes |
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+ |
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+#include <array> |
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+#include <string> |
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+ |
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+#include <glbackend.hpp> |
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+ |
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+// #include <SDL2/SDL.h> |
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+#include <SDL2/SDL_keyboard.h> |
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+#include <SDL2/SDL_mouse.h> |
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+#include <SDL2/SDL_scancode.h> |
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+#include <SDL2/SDL_stdinc.h> |
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+#include <SDL2/SDL_timer.h> |
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+#include <SDL2/SDL_video.h> |
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+ |
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+ |
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+/// Class definition |
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+ |
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+class GLBackendSDL final : public GLBackend |
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+{ |
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+ |
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+public: |
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+ |
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+ //// Special member functions |
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+ |
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+ explicit GLBackendSDL( |
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+ std::string const & title, |
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+ std::array<int, 2> size = {0, 0}, |
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+ std::array<int, 2> version = {0, 0}, |
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+ int samples = 0, |
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+ bool fullscreen = false, |
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+ bool transparent = false |
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+ ); |
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+ ~GLBackendSDL(); |
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+ GLBackendSDL(GLBackendSDL &&) noexcept; |
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+ GLBackendSDL(GLBackendSDL const &) = delete; |
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+ GLBackendSDL & operator=(GLBackendSDL &&) = delete; |
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+ GLBackendSDL & operator=(GLBackendSDL const &) = delete; |
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+ |
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+ //// Context |
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+ |
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+ void current() override; |
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+ |
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+ //// Render loop |
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+ |
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+ void swap() override; |
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+ |
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+ void events() override; |
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+ |
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+ bool running() const override; |
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+ bool running(bool running) override; |
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+ |
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+ float time() const override; |
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+ float time(float time) override; |
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+ |
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+ //// Input and output |
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+ |
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+ void lock(bool lock) override; |
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+ |
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+ bool key (std::string const & key) const override; |
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+ bool button(int button) const override; |
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+ |
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+ //// Debug |
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+ |
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+ std::string debug_info() const override; |
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+ |
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+protected: |
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+ |
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+ //// Special member functions |
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+ |
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+ void destroy_(); |
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+ |
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+protected: |
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+ |
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+ //// Context |
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+ |
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+ SDL_Window * window_; |
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+ SDL_GLContext context_; |
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+ |
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+ //// Render loop |
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+ |
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+ bool running_; |
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+ float time_; |
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+ |
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+}; |
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+ |
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+ |
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+/// Inline definitions |
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+ |
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+inline void GLBackendSDL::current() |
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+{ |
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+ SDL_GL_MakeCurrent(window_, context_); |
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+} |
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+ |
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+inline void GLBackendSDL::swap() |
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+{ |
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+ SDL_GL_SwapWindow(window_); |
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+} |
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+ |
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+inline bool GLBackendSDL::running(bool running) |
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+{ |
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+ running_ = running; |
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+ return running; |
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+} |
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+ |
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+inline bool GLBackendSDL::running() const |
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+{ |
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+ return running_; |
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+} |
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+ |
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+inline float GLBackendSDL::time() const |
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+{ |
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+ // return (float)SDL_GetTicks() / 1000.0F - time_; |
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+ return |
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+ (float)SDL_GetPerformanceCounter() / |
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+ (float)SDL_GetPerformanceFrequency() |
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+ - time_; |
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+} |
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+ |
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+inline float GLBackendSDL::time(float time) |
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+{ |
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+ // time_ = (float)SDL_GetTicks() / 1000.0F - time; |
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+ time_ = |
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+ (float)SDL_GetPerformanceCounter() / |
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+ (float)SDL_GetPerformanceFrequency() |
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+ - time; |
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+ return time; |
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+} |
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+ |
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+inline void GLBackendSDL::lock(bool lock) |
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+{ |
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+ SDL_SetRelativeMouseMode(lock ? SDL_TRUE : SDL_FALSE); |
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+} |
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+ |
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+inline bool GLBackendSDL::key(std::string const & key) const |
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+{ |
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+ auto * keys = SDL_GetKeyboardState(nullptr); |
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+ if (key == "Enter") |
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+ return keys[SDL_SCANCODE_RETURN]; |
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+ else if (key == "Control") |
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+ return keys[SDL_SCANCODE_RCTRL] || keys[SDL_SCANCODE_LCTRL]; |
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+ else if (key == "Shift") |
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+ return keys[SDL_SCANCODE_RSHIFT] || keys[SDL_SCANCODE_LSHIFT]; |
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+ else if (key == "Alt") |
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+ return keys[SDL_SCANCODE_RALT] || keys[SDL_SCANCODE_LALT]; |
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+ else |
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+ return keys[SDL_GetScancodeFromName(key.c_str())]; |
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+} |
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+ |
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+inline bool GLBackendSDL::button(int button) const |
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+{ |
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+ return SDL_GetMouseState(nullptr, nullptr) & (Uint32)SDL_BUTTON(button); |
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+} |
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+ |
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+ |
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+/// Guards |
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+ |
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+#endif |
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+#endif |