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+/// Guards |
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+ |
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+#ifdef GLBACKEND_GLFW |
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+#ifndef GLBACKEND_GLFW_HPP_ |
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+#define GLBACKEND_GLFW_HPP_ |
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+ |
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+ |
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+/// Includes |
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+ |
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+#include <array> |
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+#include <string> |
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+ |
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+#include <glbackend.hpp> |
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+ |
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+#include <GLFW/glfw3.h> |
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+ |
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+ |
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+/// Class definition |
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+ |
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+class GLBackendGLFW final : public GLBackend |
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+{
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+ |
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+public: |
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+ |
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+ //// Special member functions |
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+ |
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+ explicit GLBackendGLFW( |
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+ std::string const & title, |
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+ std::array<int, 2> size = {0, 0},
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+ std::array<int, 2> version = {0, 0},
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+ int samples = 0, |
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+ bool fullscreen = false, |
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+ bool transparent = false |
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+ ); |
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+ ~GLBackendGLFW(); |
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+ GLBackendGLFW(GLBackendGLFW &&) noexcept; |
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+ GLBackendGLFW(GLBackendGLFW const &) = delete; |
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+ GLBackendGLFW & operator=(GLBackendGLFW &&) = delete; |
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+ GLBackendGLFW & operator=(GLBackendGLFW const &) = delete; |
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+ |
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+ //// Context |
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+ |
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+ void current() override; |
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+ |
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+ //// Render loop |
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+ |
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+ void swap() override; |
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+ |
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+ void events() override; |
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+ |
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+ bool running() const override; |
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+ bool running(bool running) override; |
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+ |
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+ float time() const override; |
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+ float time(float time) override; |
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+ |
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+ //// Input and output |
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+ |
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+ void lock(bool lock) override; |
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+ |
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+ bool key (std::string const & key) const override; |
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+ bool button(int button) const override; |
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+ |
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+ //// Debug |
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+ |
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+ std::string debug_info() const override; |
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+ |
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+protected: |
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+ |
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+ //// Special member functions |
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+ |
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+ void destroy_(); |
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+ |
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+ //// Debug |
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+ |
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+ void static debug_glfw_error_callback_( |
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+ int error, |
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+ char const * message |
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+ ); |
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+ |
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+protected: |
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+ |
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+ //// Context |
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+ |
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+ int static thread_local init_count_; |
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+ |
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+ GLFWwindow * window_; |
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+ |
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+}; |
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+ |
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+ |
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+/// Inline definitions |
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+ |
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+inline void GLBackendGLFW::current() |
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+{
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+ glfwMakeContextCurrent(window_); |
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+} |
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+ |
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+inline void GLBackendGLFW::events() |
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+{
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+ glfwPollEvents(); |
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+} |
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+ |
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+inline void GLBackendGLFW::swap() |
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+{
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+ glfwSwapBuffers(window_); |
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+} |
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+ |
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+inline bool GLBackendGLFW::running(bool running) |
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+{
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+ glfwSetWindowShouldClose(window_, !running); |
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+ return running; |
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+} |
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+ |
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+inline bool GLBackendGLFW::running() const |
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+{
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+ return !glfwWindowShouldClose(window_); |
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+} |
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+ |
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+inline float GLBackendGLFW::time() const |
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+{
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+ return (float)glfwGetTime(); |
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+} |
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+ |
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+inline float GLBackendGLFW::time(float time) |
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+{
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+ glfwSetTime((double)time); |
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+ return time; |
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+} |
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+ |
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+inline void GLBackendGLFW::lock(bool lock) |
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+{
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+ glfwSetInputMode( |
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+ window_, GLFW_CURSOR, lock ? GLFW_CURSOR_DISABLED : GLFW_CURSOR_NORMAL |
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+ ); |
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+} |
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+ |
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+inline bool GLBackendGLFW::key(std::string const & key) const |
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+{
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+ if (key == "Left") |
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+ return glfwGetKey(window_, GLFW_KEY_LEFT) == GLFW_PRESS; |
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+ else if (key == "Right") |
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+ return glfwGetKey(window_, GLFW_KEY_RIGHT) == GLFW_PRESS; |
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+ else if (key == "Up") |
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+ return glfwGetKey(window_, GLFW_KEY_UP) == GLFW_PRESS; |
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+ else if (key == "Down") |
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+ return glfwGetKey(window_, GLFW_KEY_DOWN) == GLFW_PRESS; |
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+ else if (key == "Enter") |
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+ return glfwGetKey(window_, GLFW_KEY_ENTER) == GLFW_PRESS; |
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+ else if (key == "Escape") |
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+ return glfwGetKey(window_, GLFW_KEY_ESCAPE) == GLFW_PRESS; |
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+ else if (key == "Tab") |
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+ return glfwGetKey(window_, GLFW_KEY_TAB) == GLFW_PRESS; |
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+ else if (key == "Backspace") |
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+ return glfwGetKey(window_, GLFW_KEY_BACKSPACE) == GLFW_PRESS; |
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+ else if (key == "Control") |
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+ return |
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+ glfwGetKey(window_, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS || |
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+ glfwGetKey(window_, GLFW_KEY_RIGHT_CONTROL) == GLFW_PRESS; |
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+ else if (key == "Shift") |
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+ return |
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+ glfwGetKey(window_, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS || |
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+ glfwGetKey(window_, GLFW_KEY_RIGHT_SHIFT) == GLFW_PRESS; |
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+ else if (key == "Alt") |
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+ return |
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+ glfwGetKey(window_, GLFW_KEY_LEFT_ALT) == GLFW_PRESS || |
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+ glfwGetKey(window_, GLFW_KEY_RIGHT_ALT) == GLFW_PRESS; |
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+ else if (key.length() == 1) |
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+ return glfwGetKey(window_, key[0]) == GLFW_PRESS; |
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+ return false; |
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+} |
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+ |
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+inline bool GLBackendGLFW::button(int button) const |
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+{
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+ return glfwGetMouseButton(window_, button - 1) == GLFW_PRESS; |
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+} |
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+ |
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+ |
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+/// Guards |
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+ |
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+#endif |
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+#endif |