tests/shaders/draw.frag
f2567f23
 #version 150
 
 
 uniform sampler3D texture0;
 uniform float z;
 
 
 in vec3 position;
 
 
 out vec4 frag_color;
 
 
 void main()
 {
     frag_color = texture(texture0, (vec3(position.xy, z) + 1) / 2);
 }